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Thanks for doing the interview guys and I'm happy the Devs are communicating so much with the community and taking note of things brought forward.
I feel however like a huge amount of the interview was spent discussing graphics, which as someone who is going to be playing SQ I really don't care about either way. I know this is the primary feature of Remastered, but I am buying Remastered for the improved ladder and patch support and possibly new map editor, I wish there had been a higher focus on performance, gameplay impacting issues and map making.
There is a menu you can use to set your customizable hotkeys in the client. Pressing F5 toggles between standard BW SQ mode and HD wide screen mode. An option for an in-game clock now exists. There is an option for the game to send out an alert when your apm drops below a certain threshold, either with text or audio. This feature was not yet fully implemented.
Questions I have: 1. Are there any input issues for SQ as this is not tied to the graphics update? Will SQ run on older machines like 1.16.1 did because currently 1.18 is a huge drain on CPU resources just from patch? Having no FPS cap in SQ should not make your computer melt.
2. In-game clock, can you position and resize this? (Any feature that is worse and less customizable than user-made plugins from 1.16.1 (see chaoslauncher and all other plugins compatible with it) is a downgrade imo)
3. APMAlert, They could ask Tec27 for his source code of APMalert or look at the APMlive plugin, none of these plugins are particularly difficult to reproduce, is there a reason for the holdup there? (Not that I think the alert is useful for improvement)
4. 13 Language support, can you seamlessly switch language options in menu or have to re-download the game assets? Will a cd-key bought anywhere bring the option of choosing to download whatever language you want through the online platform later? Will different languages have different hotkeys (even if these are customizable) by default? What 13 languages are being supported?
5. Will there be a new and improved map editor? Will terrain bugs (like certain terrain creating issues mineral gathering at totally unrelated parts of the map, Black holes like FS 12oclock ramp, vision bugs on ramps) be fixed? What support if any will be provided to 3rd party map tools like the most powerful one out there, SCMDraft?
6. What about other issues such as CCMU (cannot create more units) limits that particularly affect 3v3+ or UMS maps and could be fixed? Bullet limits, sprite limits? Are these all considered gameplay impacting and thus not going to be addressed at all? This would be a big blow as CCMU has been a really frustrating part of playing UMS maps and 3v3 fastest games over the years.
7. There will be a global leaderboard/ladder similar to SC2. As someone who is not up to date with SC2, could you expand on this? How will a global leaderboard work when matchmaking is restricted by regional servers, or is there going to be global matchmaking? Having someone from Europe battle.net as with an equal win percentage to someone playing on Fish on a global leaderboard would be a joke.
8. Will you be able to have unlimited accounts or will it be 1 account per copy of game, how will that work with legacy support? Can you have one main account and then give it different display aliases, thus tying your stats to your account but allowing you to show up with different names?
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On July 01 2017 00:10 BronzeKnee wrote: Also, will custom maps from BW be playable with SC:R? That is a pretty important feature for bringing people a long.
I thought it's been announced for a while that that's the plan yeah? Unless they backpedaled recently?
On the one hand it's obviously beneficial for old maps to be playable as-is right away, but on the other I'm slightly disappointed since that would mean no significant overhaul to the way maps and map-making tool works... but hey, praise the 5 bearded wizards who still know the arcane rituals of hypertriggers in 2017.
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sorry but will there be a physical copy of the game?
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...chat is going to be more similar to SC2?
Well that's not a good change at all.
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On July 01 2017 23:16 DeepElemBlues wrote: ...chat is going to be more similar to SC2?
Well that's not a good change at all. How is that not a good change in any way? The UI and UX of Brood War is atrocious by today's standards. WoW Trade Chat, D3 general chat, SC2 general chat on their own are better designed to let you easily communicate with everyone connected and they don't hurt your eyes when you're trying to read them, and there so, so many other features that work well and are easy to understand and use in all three games.
I haven't seen anyone explain their stance for keeping things like the chat the same as the 1998 version, so why is it not a good change at all? Well, actually I should say: I haven't seen anyone explain without saying "because BW > SC2".
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On July 01 2017 23:16 DeepElemBlues wrote: ...chat is going to be more similar to SC2?
Well that's not a good change at all. yeah I'm worried about that one I havent experienced the chat of SC2 since before they added the channels but.. it never seemed to be as good as the older bnet
also nice questions by darknethunter
basically what worries me is if I end up prefering to use 1.18/original over remastered I dont mind having bought remastered but then by playing original am I out of some functionality like MM? ladder??
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I pre bought it this morning.
It will be interesting to see this go head to head vs SC2. I think people might be surprised at how well this will do comparatively.
The only thing I'm worried about are the new sounds. Because all the sounds in SC1 are vastly superior to those of SC2. I hope Blizzard didn't go in and SC2-ify all the audio. That would be horrific. Might want to make make me play the original despite the old graphics.
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On July 01 2017 23:28 blunderfulguy wrote:Show nested quote +On July 01 2017 23:16 DeepElemBlues wrote: ...chat is going to be more similar to SC2?
Well that's not a good change at all. How is that not a good change in any way? The UI and UX of Brood War is atrocious by today's standards. WoW Trade Chat, D3 general chat, SC2 general chat on their own are better designed to let you easily communicate with everyone connected and they don't hurt your eyes when you're trying to read them, and there so, so many other features that work well and are easy to understand and use in all three games. I haven't seen anyone explain their stance for keeping things like the chat the same as the 1998 version, so why is it not a good change at all? Well, actually I should say: I haven't seen anyone explain without saying "because BW > SC2".
i dont think theres anything wrong with the old BW chat UI and UX
bnet 2.0 chat is very pushed off to the side and the social aspect of the game is hurt because of it
no one talks in d3 or sc2 general chat. rarely do i see it. because it's pushed off to the corner. it may be easy to communicate with everyone connected but people sure dont do that. i dunno how its easy to read any bnet 2.0 chat without hurting your eyes unless you resize the window.
i dont see why new features that old bnet chat didnt have couldnt be in SC:R chat without having the default setting of the chat window be the size of a postage stamp (ok a little hyperbole there) in the corner of the screen and nobody interacting with each other.
blizzards attitude seems to be go play your game and then play another game and then play another game and chat is an afterthought. chat was up front and center in BW and that's part of why the game was so fun. it was very easy to make friends, gather in a channel, and go from there. i rarely see that happening in sc2 or d3.
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On July 01 2017 23:51 DeepElemBlues wrote:Show nested quote +On July 01 2017 23:28 blunderfulguy wrote:On July 01 2017 23:16 DeepElemBlues wrote: ...chat is going to be more similar to SC2?
Well that's not a good change at all. How is that not a good change in any way? The UI and UX of Brood War is atrocious by today's standards. WoW Trade Chat, D3 general chat, SC2 general chat on their own are better designed to let you easily communicate with everyone connected and they don't hurt your eyes when you're trying to read them, and there so, so many other features that work well and are easy to understand and use in all three games. I haven't seen anyone explain their stance for keeping things like the chat the same as the 1998 version, so why is it not a good change at all? Well, actually I should say: I haven't seen anyone explain without saying "because BW > SC2". i dont think theres anything wrong with the old BW chat UI and UX bnet 2.0 chat is very pushed off to the side and the social aspect of the game is hurt because of it no one talks in d3 or sc2 general chat. rarely do i see it. because it's pushed off to the corner. it may be easy to communicate with everyone connected but people sure dont do that. i dunno how its easy to read any bnet 2.0 chat without hurting your eyes unless you resize the window. i dont see why new features that old bnet chat didnt have couldnt be in SC:R chat without having the default setting of the chat window be the size of a postage stamp (ok a little hyperbole there) in the corner of the screen and nobody interacting with each other. blizzards attitude seems to be go play your game and then play another game and then play another game and chat is an afterthought. chat was up front and center in BW and that's part of why the game was so fun. it was very easy to make friends, gather in a channel, and go from there. i rarely see that happening in sc2 or d3. You also don't see people playing BW yet you see people playing D3 and SC2. I think the chat isn't used as much because the rest of the game is easy to use, so you can't say that their chat functions are bad because there is another factor there. People are forced to use BW chat despite its flaws, but that doesn't discount those flaws existing or that the UX (User Experience) overall is quite poor.
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Brood war chat is perfect because it literally feels like you are in a room, it feels comfortable and inviting.
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On July 02 2017 00:05 blunderfulguy wrote:Show nested quote +On July 01 2017 23:51 DeepElemBlues wrote:On July 01 2017 23:28 blunderfulguy wrote:On July 01 2017 23:16 DeepElemBlues wrote: ...chat is going to be more similar to SC2?
Well that's not a good change at all. How is that not a good change in any way? The UI and UX of Brood War is atrocious by today's standards. WoW Trade Chat, D3 general chat, SC2 general chat on their own are better designed to let you easily communicate with everyone connected and they don't hurt your eyes when you're trying to read them, and there so, so many other features that work well and are easy to understand and use in all three games. I haven't seen anyone explain their stance for keeping things like the chat the same as the 1998 version, so why is it not a good change at all? Well, actually I should say: I haven't seen anyone explain without saying "because BW > SC2". i dont think theres anything wrong with the old BW chat UI and UX bnet 2.0 chat is very pushed off to the side and the social aspect of the game is hurt because of it no one talks in d3 or sc2 general chat. rarely do i see it. because it's pushed off to the corner. it may be easy to communicate with everyone connected but people sure dont do that. i dunno how its easy to read any bnet 2.0 chat without hurting your eyes unless you resize the window. i dont see why new features that old bnet chat didnt have couldnt be in SC:R chat without having the default setting of the chat window be the size of a postage stamp (ok a little hyperbole there) in the corner of the screen and nobody interacting with each other. blizzards attitude seems to be go play your game and then play another game and then play another game and chat is an afterthought. chat was up front and center in BW and that's part of why the game was so fun. it was very easy to make friends, gather in a channel, and go from there. i rarely see that happening in sc2 or d3. You also don't see people playing BW yet you see people playing D3 and SC2. I think the chat isn't used as much because the rest of the game is easy to use, so you can't say that their chat functions are bad because there is another factor there. People are forced to use BW chat despite its flaws, but that doesn't discount those flaws existing or that the UX (User Experience) overall is quite poor. I don't understand @_@ whats wrong with the user experience in old bnet? Only thing I can think of, is sometimes it takes a bunch of tries to start a game in 3v3 or smtg but at the same time the advantages of this interface outweigh that so... and people are playing obviously lol as for the chat I mean woot it is important channels etc, yeah you need the space for the text there and clear screen with some options so you can just chat efficiently I guess lol
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On July 02 2017 00:05 blunderfulguy wrote:Show nested quote +On July 01 2017 23:51 DeepElemBlues wrote:On July 01 2017 23:28 blunderfulguy wrote:On July 01 2017 23:16 DeepElemBlues wrote: ...chat is going to be more similar to SC2?
Well that's not a good change at all. How is that not a good change in any way? The UI and UX of Brood War is atrocious by today's standards. WoW Trade Chat, D3 general chat, SC2 general chat on their own are better designed to let you easily communicate with everyone connected and they don't hurt your eyes when you're trying to read them, and there so, so many other features that work well and are easy to understand and use in all three games. I haven't seen anyone explain their stance for keeping things like the chat the same as the 1998 version, so why is it not a good change at all? Well, actually I should say: I haven't seen anyone explain without saying "because BW > SC2". i dont think theres anything wrong with the old BW chat UI and UX bnet 2.0 chat is very pushed off to the side and the social aspect of the game is hurt because of it no one talks in d3 or sc2 general chat. rarely do i see it. because it's pushed off to the corner. it may be easy to communicate with everyone connected but people sure dont do that. i dunno how its easy to read any bnet 2.0 chat without hurting your eyes unless you resize the window. i dont see why new features that old bnet chat didnt have couldnt be in SC:R chat without having the default setting of the chat window be the size of a postage stamp (ok a little hyperbole there) in the corner of the screen and nobody interacting with each other. blizzards attitude seems to be go play your game and then play another game and then play another game and chat is an afterthought. chat was up front and center in BW and that's part of why the game was so fun. it was very easy to make friends, gather in a channel, and go from there. i rarely see that happening in sc2 or d3. You also don't see people playing BW yet you see people playing D3 and SC2. I think the chat isn't used as much because the rest of the game is easy to use, so you can't say that their chat functions are bad because there is another factor there. People are forced to use BW chat despite its flaws, but that doesn't discount those flaws existing or that the UX (User Experience) overall is quite poor.
nobody is forced to use BW chat, you dont have to use it at all
the UX overall is not poor at all, maybe it is for you but there's millions - and millions - over the last 20 years who'd disagree
i see people playing BW, maybe you dont
i think the chat isnt used because the UI for bnet 2.0 is treated as an afterthought and it is not easy or fun to use in the sense that to make it easy or fun to use you have to expend several clicks that most people dont want to bother expending. you dont have to expend those clicks with old bnet chat.
and yes the chat in bnet 2.0 is bad, there isnt another factor that the games are just so fun to play that people arent interested in chatting. d2 and bw and war3 were and are very fun to play yet they had vibrant chat.
what b-royal said is exactly right, old bnet chat was inviting, bnet 2.0 chat is not. the differences in UI are the main reason for this. bnet 2.0 chat is a box in the corner of the screen and the rest of the screen is graphics which do nothing but look nice, and buttons. or, if you're playing d3, the rest of the screen is the game itself that you're playing. the whole setup of bnet 2.0 is get in your game and start playing immediately. the appeal of socializing has been greatly minimized by the design.
there's too many distractions on the screen for bnet 2.0 chat to be inviting.
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Maybe comfortable and inviting because it feels like the 90s, but that leads me back to everyone arguing that the only reason it's better is because they prefer 1998s BW over any modern RTS and 2010-17s SC2. I don't see any good reason not to update it along with everything else they are doing unless Blizz wants people to forever need rose tinted glasses in order to thoroughly enjoy their experience without feeling that the game is incredibly dated and/or clunky.
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On June 30 2017 21:35 -Archangel- wrote: You are exactly the elitist nobody likes. He is not asking for observer tools to be forced to be always on. If they existed and if not having them is so superior then I am sure people will not be using them in major tournaments, right?
Speak for yourself, I like J just only for a fact that he pissing off some of SC2 invaders here
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On July 02 2017 00:33 hitthat wrote:Show nested quote +On June 30 2017 21:35 -Archangel- wrote: You are exactly the elitist nobody likes. He is not asking for observer tools to be forced to be always on. If they existed and if not having them is so superior then I am sure people will not be using them in major tournaments, right? Speak for yourself, I like J just only for a fact that he pissing off some of SC2 invaders here There's no such thing as an "SC2" or "BW" invader here. We're all StarCraft players and StarCraft fans.
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On July 02 2017 00:35 blunderfulguy wrote:Show nested quote +On July 02 2017 00:33 hitthat wrote:On June 30 2017 21:35 -Archangel- wrote: You are exactly the elitist nobody likes. He is not asking for observer tools to be forced to be always on. If they existed and if not having them is so superior then I am sure people will not be using them in major tournaments, right? Speak for yourself, I like J just only for a fact that he pissing off some of SC2 invaders here There's no such thing as an "SC2" or "BW" invader here. We're all StarCraft players and StarCraft fans.
SC2 fans are not called "invaders" by me. Only the guys who came here -BW forum- suggesting some "improvements" in SC:R and than they call others "nostalgic" or "living the past" when the more radical BW fans say they hate their ideas.
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On July 02 2017 00:29 blunderfulguy wrote: Maybe comfortable and inviting because it feels like the 90s, but that leads me back to everyone arguing that the only reason it's better is because they prefer 1998s BW over any modern RTS and 2010-17s SC2. I don't see any good reason not to update it along with everything else they are doing unless Blizz wants people to forever need rose tinted glasses in order to thoroughly enjoy their experience without feeling that the game is incredibly dated and/or clunky.
Why do you assume that everyone who plays BW for the first time today thinks it is dated or clunky like you do? And why do you assume that only people with rose-tinted nostalgia-glasses perfer some of its design decisions?
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They cannot understand its not nostalgia.
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ALLEYCAT BLUES48898 Posts
On July 02 2017 00:29 blunderfulguy wrote: Maybe comfortable and inviting because it feels like the 90s, but that leads me back to everyone arguing that the only reason it's better is because they prefer 1998s BW over any modern RTS and 2010-17s SC2. I don't see any good reason not to update it along with everything else they are doing unless Blizz wants people to forever need rose tinted glasses in order to thoroughly enjoy their experience without feeling that the game is incredibly dated and/or clunky.
I'm not sure I follow you're argument, you accept that its comfortable and inviting and we know its functional...I mean if it ain't broke.
if you're looking for an "updated" experience then this isn't the game for you, its supposed to be the same as it always was, and for what its worth I like the 1.18 chat channel design.
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On July 02 2017 00:45 BLinD-RawR wrote:Show nested quote +On July 02 2017 00:29 blunderfulguy wrote: Maybe comfortable and inviting because it feels like the 90s, but that leads me back to everyone arguing that the only reason it's better is because they prefer 1998s BW over any modern RTS and 2010-17s SC2. I don't see any good reason not to update it along with everything else they are doing unless Blizz wants people to forever need rose tinted glasses in order to thoroughly enjoy their experience without feeling that the game is incredibly dated and/or clunky. I'm not sure I follow you're argument, you accept that its comfortable and inviting and we know its functional...I mean if it ain't broke. if you're looking for an "updated" experience then this isn't the game for you, its supposed to be the same as it always was, and for what its worth I like the 1.18 chat channel design. It isn't supposed to be the same that it always was. If it was supposed to be the same then they would have no reason to put 18 months of work into and then sell it. It's meant to update several aspects of the game to let it better fit in the modern world, and the chat is part of that right along with a ladder, matchmaking, new art, modern resolution, etc.
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