On November 12 2017 02:24 Netto. wrote: In Europe on 1900 or 2000 you already start getting Koreans constantly, unless you hit 2 hours window in the evening when there are more Europeans laddering. But it is some kind of bull**** that I am forced to play at specific time. 1900 mmr is not A- or A+ segment. It is D+ or C- segment and I didn't have problems playing or finding games on iccup considering I could host games. This ladder is ruining experience for me, and if you want community to actually grow, you have to fix these kind of issues. Otherwise all ladders except for Korean will be dead soon.
>1900-2000 >D+-C- come the fuck on, D+ of what year? Because I checked my iccup replays from 2009 and 2010 and D+ is 60-80 raw APM, right now that's 1000-1100 MMR.
I have an answer for you: Boycott the Blizzard servers and play on (support) servers like iCCup and ShieldBattery that deliver a quality experience. This should be done until they actually fulfill the promises they made months ago for a remastered product, that is, matchmaking, a global ladder, leaderboards, functional chat, profiles, etc. I haven't purchased the game (and will not), but from what I've read in various threads it sounds like they committed fraud and should be punished for it.
All of you should take matters into your own hands rather than complaining on forums or waiting for other people to fix things. Choose to play on iCCup with your friends. Even if it's not very populated at the moment, if some of you start playing there, then others will follow.
I'd like to know some metrics on current players vs players prior to remastered, but I guess that won't be available because so many people were playing on non-official servers before. It seems to me that there are three types of players, none of whom Blizzard successfully impressed or retained with the buggy launch of RM: those who kept playing throughout the dark ages, those who quit with the advent of SCII but wanted to come back due to the hype of RM, and those who had never played but were interested due to BW's reputation in conjunction with the RM launch. So far, the only non-buggy aspect of RM in my experience is the graphics. A graphical update is nice (although I still prefer many of the previous animations and models), but I think such updates would be most important to brand new players who would have difficulty adjusting to "old" graphics. For the ongoing and returning players, I posit that what was most appealing about RM were all the features ancillary to the new graphics: matchmaking, profiles, the opportunity to play with and reconnect with old friends. Blizz fucked all that stuff up, but did a pretty good job updating the graphical aspects of the game. For many of the old guard, the advent of Remastered has been an almost entirely negative experience; the game worked just fine before, and now all sorts of things are broken. The only upside is updated graphics, which many people did not really care about.
As TT1 said, the complete fuckup of the social aspects of BW really drags this game down. I only recently figured out how this bnet regional bullshit works; I had no idea that it was such a clusterfuck until recently, because up until RM I never had any interaction with the stupid bnet app. I think it's absurd that I have a completely segregated EU and Americas friend list and that I can't see friends from both regions at once. In the old days, prior to RM and the integration of this real ID regions crap, if your friend was logged into their account on USW and you were on USE you wouldn't see them—but as soon as you logged onto USW, you could. Now, today, you have to actually exit BW, relaunch BW in the proper region, and re-log onto Bnet to see those friends on your in-game friend list. And if you want to see them on your out-of-game friend list as well, you have to exit the entire Bnet app and change the regions at log in.
From what I understand this is purposeful, and has been this way for years now across all of Blizzard's various post-introduction-of-the-bnet-app-games. It's insane to me that Blizzard wants this to be how it works. I get the idea of regional servers for playing the game, but that there is no global friend list is ridiculous. What a waste of time and effort and just a huge, unnecessary pain in the ass for players who have friends in different regions. Does it make any sense that my friend in the EU region can log onto USW and whisper me and we can play BW together in the same game, but neither of us can actually friend add one another or see one another on our friend lists unless one of us changes our game-launch or bnet-app launch region? It's crazy. If I want to know if my EU friends are on I have to guess and /whereis them, or go through a huge rigamarole to check the EU friend list; then, if they aren't, I have to once more re-log and change my regions at launch to get back to my Americas friend list. This makes no sense at all given that we can be logged into different regions yet play in the same game on the same server without needing to change regions. So our different regions are irrelevant for playing together but results in us being unable to communicate? That's so dumb, backwards, and counterintuitive.
Also, /r and /w still don't work after a few minutes in game, necessitating a complete relog of the b.net app to fix.
The chat problems and friend list problems really bog down the enjoyment of the game. I mean, the lag is terrible too (far worse than it ever was in the last 17 years that I've played this game), but please for god's sake fix the chat and friend list problems. And if you can't, let us go back to the old bnet friend list of 25 people that you could /f m and have big group chats with, instead of this horrible player-by-player-in-separate-chat-windows, regionally segregated system that exists now. I think that these modern developers really underestimate the appeal of that old /f m thing. All 25 of my friends would be friends with one another and I remember we would all just communicate via /f m. Apps like the bnet app and the steam app really killed that type social interaction in the games (in the case of steam, going from WC3 bnet /f m and /f l to the Dota 2 steam chat system).
There are sooooo many cool features that could be implemented in BW to make the experience far better and more in line with those provided in modern games. Things like being able to view live matches in-client, find and rate other players' and pros' replays, far more interactive and informative profiles, etc. etc. But those things have to come after the absolute most basic functions, which still don't work, things like chat, matchmaking, and friends lists.
All that being said, I still play BW like every day. So...
On November 12 2017 01:59 Liquid`Drone wrote: I understand that specifically, players who love laddering, have a high enough mmr to only be matched against koreans, and who lag when playing vs koreans, think the current situation sucks. That group I'm deeply sympathetic towards, because for those, remastered might have just ruined the bw experience. However, I think this is a pretty small group of people, and I think they generally had to spend quite some time looking for games on any ladder that has been going for the past 6 years - they shouldn't really have been able to play fish, and iccup wasn't active for the A- + segment. For pretty much everybody else, the current bw experience should be as good as it has ever been and I can't help but feel that people are viewing the past a bit through rose tinted glasses.
In Europe on 1900 or 2000 you already start getting Koreans constantly, unless you hit 2 hours window in the evening when there are more Europeans laddering. But it is some kind of bull**** that I am forced to play at specific time. 1900 mmr is not A- or A+ segment. It is D+ or C- segment and I didn't have problems playing or finding games on iccup considering I could host games. This ladder is ruining experience for me, and if you want community to actually grow, you have to fix these kind of issues. Otherwise all ladders except for Korean will be dead soon.
On November 12 2017 02:24 Netto. wrote: In Europe on 1900 or 2000 you already start getting Koreans constantly, unless you hit 2 hours window in the evening when there are more Europeans laddering. But it is some kind of bull**** that I am forced to play at specific time. 1900 mmr is not A- or A+ segment. It is D+ or C- segment and I didn't have problems playing or finding games on iccup considering I could host games. This ladder is ruining experience for me, and if you want community to actually grow, you have to fix these kind of issues. Otherwise all ladders except for Korean will be dead soon.
>1900-2000 >D+-C- come the fuck on, D+ of what year? Because I checked my iccup replays from 2009 and 2010 and D+ is 60-80 raw APM, right now that's 1000-1100 MMR.
Yeah, well it is 7 years difference between 2017 and 2010 you know? Right before remastered came out I was around C- on iccup, and recently hit 2000 mmr on ladder. In 2016 and 2017 level of play of D and C ranks players on Iccup was higher then in 2010.
You are talking about D+ like that's a low skill level. Iccup in 2016 was a hardcore place. Casual players left BW/iccup when SC2 came out, there are a bunch of new players on ladder right now who picked up the game. I agree that 2000 is not a A level, but its certainly not a D+ for PLAYERS NOW.
Of course when I talk about level of play by using rank letters, I have in mind skill level of players right before remastered came out. So D+ or C- players right before remastered are or should be (in my opinion) around 1900 mmr. Totally new people to the game, or total casuals like you said are obviously lower in ranking and I believe that lag problem don't affect them really. I am saying that you don't have to be pro to have difficulty laddering. 1900 or 2000 mmr is not a huge accomplishment, but already at this point most of games are vs Koreans and it simply is not fun. It just feels like I would be forced to play on fish year ago where I would be lagging and I would not be welcome, while I could simply stick to playing iccup.
At the moment of this post there are 442 accounts(! not players, accounts) on EU that are 2000 MMR or higher. What tf do you guys want? If you are whining that you can play for 2 hours a day, guess what, blizzard turns off global MM and you won't get a game or you will play same player over and over(and that opens doors to ladder abuse).
Man I wish Valve had somehow been in charge of SC:R. Dota2 is an example of having respect for the original game and trying earnestly to improve upon it. What "Blizzard" has done to BW is truly a joke.
A lot of people came back to SC:R through word of mouth. I got a few friends coming back. But the new b.net is simply broken, friend lists don't work, notifications when friends join game don't work, /where command doesn't work in game and lobbies, messaging is super buggy, making it very difficult to play with your friends. At first they thought the graphics were awesome, and a few days later they went "wtf this SC:R sucks" and returned to whatever game they were playing at the moment.
Lag is a huge issue for competitive gaming, that's true but we need to a large number of players if we want to maintain a vibrant community.
This was not meant to be a honeypot thread. Damn you!
On November 12 2017 00:10 castleeMg wrote: Ive watched the developer updates and they seem to direct their attention to minor things thst arnt really an issue (dynamic lighting??) And almost ignore the screaming issues like matchmaking being broken.
I completely agree with this. The situation is very incommodious from a customer standpoint. I feel like it isn't justified that I should demand or have expectations of a development team that produced a game and to know better than they do as to what deserves priority. At the same time, I am of the opinion that they ARE making the wrong decisions despite that, because I feel that the main features of the game are not what was advertised. However, now that we understand the size of the current StarCraft: Remastered development team, I do not know how such a small team can tackle such a monumental task-- and it is not their fault. I know I've said things in an argumentative tone throughout this thread, but I do respect and am thankful for the work and effort that people like Grant Davies do.
I imagine that if by happenstance a developer came into this thread, they would feel upset. The posts I made, although after rereading them after a few days and still agreeing with their points, were also made in a period of anger and sleep deprivation. I wish I had the chance to reword some of my points in a manner that didn't take out my emotions on the people who are now stuck working on (what is, in my opinion) a sinking ship. I am not a bureaucrat or business mogul so I can't even begin to pretend to understand what decisions came from an upper management team that was completely out of control for the development team, but if you're reading this Grant Davies or guy number #2 that is working on SC:R- I am legitimately thankful for the work you guys do, and I am not being facetious.
I guess this topic is somewhat in vain, but I still feel like this has a place for discussion on the forums. I think if I were to ask the developers something, it would be timeframes for features that I feel should have been present on release (season 1 of ladder, working leaderboards/profiles). I know the answer is probably something that would frustrate me, and potentially even make me quit the game, but I think it is super important for the community to know. I truly did have the intention to make this topic to discuss and brainstorm ideas as well as take an initiative. I am not going to lie and say the responses surprise me, but they have really hurt my enthusiasm. Seeing TT1 say he is quitting and making a post about it on the blizzard forums really hit my morale, because TT1 was someone I chatted with almost daily for months leading up to the StarCraft: Remastered release. When the game did come out, I lost contact with him mostly, but I saw that he was legitimately helpful in his criticism. He provided helpful and informative threads on the blizzard forums, and tried to contribute a lot towards bringing awareness to bugs and issues with the game to the developers.
Seeing him go out is not really something that makes me feel good. And many others are following his way.
Btw for people who haven't seen the developer update series, check them out - despite the state of the game, these type of videos are what we need. We may not agree with a lot of what has transpired, but we cannot put the blame on the development team as I am sure they had no true hand in the release date, as well as the current team size. We should encourage Grant Davies to keep making these videos, and let them know what we want to see in them.
I dont think we have any say on how much people stay or leave. That was something blizzard was in charge of, we had a ton of new blood when remaster was released but as we all know blizzard ruined the release date with endless bugs and latency issues. That clearly scared off all the players. Same reason I personally don't play as much anymore.
On November 11 2017 15:59 Golgotha wrote: You listed a bunch of grievances and hardly said anything about what we can do to improve the community.
The topic is titled "What can we as a community do to improve StarCraft". Not "Here is some suggestions I have to improve the community". There is no topic like this on the forum currently, and I think the current state of StarCraft: Remastered warrants a discussion, thus I contributed it. I'm willing to help improve the community and brainstorm.
On November 11 2017 15:59 Golgotha wrote: I for one love the HD mode and the matchmaking. I can get matched with someone with similar level in less than 30 seconds? That's a dream that no other 3rd party could do on this scale. I got tired of waiting for 3rd party programs that promised such features but never could show it.
Shieldbattery is, to my knowledge, the only server who advertised matchmaking and it was never given a chance as SC:R was announced and released before it even went out of closed beta. As someone who played almost exclusively on Shieldbattery, I can say that it was a fantastic project. I have no recollection of any other server offering matchmaking, so I find your statements somewhat misinformed and disrespectful if you are actually referencing to Shieldbattery as a 3rd party program that "promised such features but could never show it" when Blizzard actively fucked over the devs by giving them patch 1.17 so the server could update accordingly for when the release came and then Mike Morhaime goes on stage to announce patch 1.18 (which was never given to SB) effectively stunting it (and 1.20 more or less putting it into its current inactive state). I'm not going to speculate and make wild claims- I do not know if Shieldbattery could ever host and maintain a matchmaking system to the extent that Blizzard does, but I think it is important to acknowledge that Shieldbattery accomplished a large portion of what it set out to do as a project.
On November 11 2017 15:59 Golgotha wrote: And how is it a slap in the face of the bw community? Yes, the team may be small but at least there is a team that made SC:R. They didn't have to make SC:R for us, and I trust blizz's hiring process to pick the cream of the crop to get things fixed. It's also funny how people are quick to generalize the entire blizz company, saying that their a bunch of money grubbing corporate hooligans who are running BW into the ground.
I am the type of person who likes getting what they paid for, so I think considering it a slap in the face is about accurate. Your justification for the current state of the game is "They didn't have to make SC:R for us" is so ridiculous that I am actually confused if it is legitimate or some really odd attempt at being facetious. What does that have to do with anything?
Not a single fucking thing. So because someone made a product, they are no longer to be judged or should be shown leniency when they take your money and do not deliver on promises they make? Maybe you're happy with the product, and that is completely fine. If the glaring issues that seem to affect the majority of the playerbase aren't affecting you, whatever dude. I'm not here to shit on you or convince you to hate StarCraft: Remastered. We're on a StarCraft forum after all, so that seems quite ludicrous. I don't want people to dislike the current state of StarCraft or raise pitchforks at Blizzard. The whole point of this topic is to discuss what we can do to improve it. The points I listed in the original post was not to change anyone's opinion because I can guarantee you it isn't fucking news to the vast majority of people who read this topic.
On November 11 2017 15:59 Golgotha wrote: Really? The entire BW got a huge boost when SC:R was revealed and blizzard went all out with the announcement and premiere. That tournament with Boxer, Flash, JD, and BIsu was legit and thanks to blizzard. Hell, they offered JD and Bisu $25,000 just to play a Bo5 at Blizzcon. Just for the fans (it even had a fan vote).
Who knew releasing a remastered edition would boost the player base? Okay we get it, cool. Blizzard, out of the kindness of their gracious hearts, reached out and set aside a dev team to release StarCraft: Remastered out of love for the community. Here is a reality check for you: They didn't stuff cash into those players pockets because they thought it was nice of them to do so. It was an investment. Maybe you could explain to us why Blizzard charged Afreeca a $100,000 licensing fee to host ASL 4? (Source: www.teamliquid.net). It was rumored that the reason why Afreeca could not come to licensing agreements with allowing Twitch or Youtube to stream the 4th ASL is because of the steep licensing fee cost Blizzard imposed on them. Or how about the fact that it is highly speculated that the majority of the team who worked on StarCraft: Remastered are already onto another project, being WarCraft 3: Remastered, despite the fact that we were reassured that there would be an active team continuing support and development after SC:R's release (Technically they didn't lie, but the truth is that it is was reduced to what seems to be 2 or 3 people). If things aren't starting to click in your head that the decisions made at Blizzard are beginning to look like they are putting money before community, logic may be lost on you.
Because you have said so much odd stuff (no offense) my post has probably come across as crass. So, to clarify and summarize, I realize this post comes across as anti-Blizzard but that is not my intention. I realize that Blizzard is a company first, and their main goal is to be profitable. That isn't lost on me, and I fully respect that and their right to charge, license, and maintain their game how they please. However, I think it is never okay to settle for less than what a developer promises you. Take one look at No Man's Sky and see the events that transpired in that case. They were intentionally vague about their game details, even going so far as to outright lie about features their game would have. This caused one of the biggest backlashes in video gaming history. I feel it is almost an injustice to compare StarCraft: Remastered to No Man's Sky release because StarCraft: Remastered is still a great game and delivered on the majority of things they advertised, but I'm going to go the extra few miles so you can maybe understand why it isn't okay to lie to customers. Can you actually with a straight face tell someone that No Man's Sky release was fine because "They didn't have to make the game" after people spent $60 on what they believed was an advertised space exploration game that had multiplayer, active space travel, and the allure of finding the 'center of the universe' when in actuality it was as if some developers turned Spore into a pretty game and then added elements of Minecraft, Eve Online, and a baby taking a nasty shit in his diaper and mixing it in a blender along with a few tabs of mescaline? Cause most people were under the impression that when they bought StarCraft: Remastered, they too would have gotten what was advertised. No, it is not near the disaster that No Man's Sky was, but you're dense as fuck if you think it was anything less than dishonesty what we received.
Lmao. You take things so personally. You say that you understand the profit driven nature of Blizzard, but you still whine like a bitch. Stop acting like a victim who is embroiled in some non-existent conspiracy against you. Such narrative only distracts us from the tangible problems facing the game. It does nothing for discussion and it honestly reeks of someone who blows things out of proportion. There is no need to push your "blizzard is dishonest" agenda and get your panties in a bunch. Blizzard did not release SC:R to tank our community or destroy your precious SB. They didn't release it to symbolically slap you in your face or disrespect you. Blizz saw a business incentive in remastering SC:R and they did it to the extent in which they deemed appropriate. As much as you would like to believe, Blizzard isn't trying to fuck you over by working on WC3 instead of SC:R, it's a business decision. So chill out. What did you exactly expect? Blizzard to maintain the same number devs for a 20 year old game? That Blizzard had some obligation to save SB and other servers? SB doesn't need our or Blizzard's pity for it to do well. If SB can provide a better product, it will keep rocking. It doesn't need you to go into some hysteria that Blizz purposely screwed them.
No shit there are technical problems with SC:R, but what does your trivial speculation and distrust of Blizzard have anything to do with fixing bugs? I have a shitton of complaints against SC:R but I ain't gonna sit there and cry blizzard is "disrespecting" me. Is everything a slap in the face to you, are you so easily hurt? But I guess you gotta relieve your pent up angst somewhere, so good luck on your crusade.
Moving on.
Meanwhile, we as a community can continue to send in bug reports (https://us.battle.net/forums/en/starcraft/22814093/) to Blizzard and objectively tell them that SC:R needs a lot of work.
In my personal experience playing in Korea, the matchmaking has worked extremely well. I get games within 30 seconds and there is no lag since I am always playing against Koreans. My MMR is at 1200 and I always play against people who are near 1200. However, playing custom games with people from different continents, I do get lag from time to time and have to increase the latency. Thus, I understand people's pain if they have to constantly play people from other continents and face lag. That sucks and I hope they can fix that.
The biggest issue I have with SC:R is the damn UI. It's slow, buggy, and inconsistent. Stats aren't immediately processed and when they are, they are sometimes cloned and/or incorrect.
Not sure how they can fix the lag, since playing against someone halfway across the world with differences in ISP quality, is always tricky. Perhaps they can not make MM global? That would mean longer queues for some people and larger discrepancies in MMR, but for the sake of lag, it might be worth a try.
I believe that blizzard can make things better because they have always come through. SC:R has only been out for a couple of months and the devs have made things better since JD hasn't been crying as much about the lag =P
On November 11 2017 15:59 Golgotha wrote: You listed a bunch of grievances and hardly said anything about what we can do to improve the community.
The topic is titled "What can we as a community do to improve StarCraft". Not "Here is some suggestions I have to improve the community". There is no topic like this on the forum currently, and I think the current state of StarCraft: Remastered warrants a discussion, thus I contributed it. I'm willing to help improve the community and brainstorm.
On November 11 2017 15:59 Golgotha wrote: I for one love the HD mode and the matchmaking. I can get matched with someone with similar level in less than 30 seconds? That's a dream that no other 3rd party could do on this scale. I got tired of waiting for 3rd party programs that promised such features but never could show it.
Shieldbattery is, to my knowledge, the only server who advertised matchmaking and it was never given a chance as SC:R was announced and released before it even went out of closed beta. As someone who played almost exclusively on Shieldbattery, I can say that it was a fantastic project. I have no recollection of any other server offering matchmaking, so I find your statements somewhat misinformed and disrespectful if you are actually referencing to Shieldbattery as a 3rd party program that "promised such features but could never show it" when Blizzard actively fucked over the devs by giving them patch 1.17 so the server could update accordingly for when the release came and then Mike Morhaime goes on stage to announce patch 1.18 (which was never given to SB) effectively stunting it (and 1.20 more or less putting it into its current inactive state). I'm not going to speculate and make wild claims- I do not know if Shieldbattery could ever host and maintain a matchmaking system to the extent that Blizzard does, but I think it is important to acknowledge that Shieldbattery accomplished a large portion of what it set out to do as a project.
On November 11 2017 15:59 Golgotha wrote: And how is it a slap in the face of the bw community? Yes, the team may be small but at least there is a team that made SC:R. They didn't have to make SC:R for us, and I trust blizz's hiring process to pick the cream of the crop to get things fixed. It's also funny how people are quick to generalize the entire blizz company, saying that their a bunch of money grubbing corporate hooligans who are running BW into the ground.
I am the type of person who likes getting what they paid for, so I think considering it a slap in the face is about accurate. Your justification for the current state of the game is "They didn't have to make SC:R for us" is so ridiculous that I am actually confused if it is legitimate or some really odd attempt at being facetious. What does that have to do with anything?
Not a single fucking thing. So because someone made a product, they are no longer to be judged or should be shown leniency when they take your money and do not deliver on promises they make? Maybe you're happy with the product, and that is completely fine. If the glaring issues that seem to affect the majority of the playerbase aren't affecting you, whatever dude. I'm not here to shit on you or convince you to hate StarCraft: Remastered. We're on a StarCraft forum after all, so that seems quite ludicrous. I don't want people to dislike the current state of StarCraft or raise pitchforks at Blizzard. The whole point of this topic is to discuss what we can do to improve it. The points I listed in the original post was not to change anyone's opinion because I can guarantee you it isn't fucking news to the vast majority of people who read this topic.
On November 11 2017 15:59 Golgotha wrote: Really? The entire BW got a huge boost when SC:R was revealed and blizzard went all out with the announcement and premiere. That tournament with Boxer, Flash, JD, and BIsu was legit and thanks to blizzard. Hell, they offered JD and Bisu $25,000 just to play a Bo5 at Blizzcon. Just for the fans (it even had a fan vote).
Who knew releasing a remastered edition would boost the player base? Okay we get it, cool. Blizzard, out of the kindness of their gracious hearts, reached out and set aside a dev team to release StarCraft: Remastered out of love for the community. Here is a reality check for you: They didn't stuff cash into those players pockets because they thought it was nice of them to do so. It was an investment. Maybe you could explain to us why Blizzard charged Afreeca a $100,000 licensing fee to host ASL 4? (Source: www.teamliquid.net). It was rumored that the reason why Afreeca could not come to licensing agreements with allowing Twitch or Youtube to stream the 4th ASL is because of the steep licensing fee cost Blizzard imposed on them. Or how about the fact that it is highly speculated that the majority of the team who worked on StarCraft: Remastered are already onto another project, being WarCraft 3: Remastered, despite the fact that we were reassured that there would be an active team continuing support and development after SC:R's release (Technically they didn't lie, but the truth is that it is was reduced to what seems to be 2 or 3 people). If things aren't starting to click in your head that the decisions made at Blizzard are beginning to look like they are putting money before community, logic may be lost on you.
Because you have said so much odd stuff (no offense) my post has probably come across as crass. So, to clarify and summarize, I realize this post comes across as anti-Blizzard but that is not my intention. I realize that Blizzard is a company first, and their main goal is to be profitable. That isn't lost on me, and I fully respect that and their right to charge, license, and maintain their game how they please. However, I think it is never okay to settle for less than what a developer promises you. Take one look at No Man's Sky and see the events that transpired in that case. They were intentionally vague about their game details, even going so far as to outright lie about features their game would have. This caused one of the biggest backlashes in video gaming history. I feel it is almost an injustice to compare StarCraft: Remastered to No Man's Sky release because StarCraft: Remastered is still a great game and delivered on the majority of things they advertised, but I'm going to go the extra few miles so you can maybe understand why it isn't okay to lie to customers. Can you actually with a straight face tell someone that No Man's Sky release was fine because "They didn't have to make the game" after people spent $60 on what they believed was an advertised space exploration game that had multiplayer, active space travel, and the allure of finding the 'center of the universe' when in actuality it was as if some developers turned Spore into a pretty game and then added elements of Minecraft, Eve Online, and a baby taking a nasty shit in his diaper and mixing it in a blender along with a few tabs of mescaline? Cause most people were under the impression that when they bought StarCraft: Remastered, they too would have gotten what was advertised. No, it is not near the disaster that No Man's Sky was, but you're dense as fuck if you think it was anything less than dishonesty what we received.
Lmao. You take things so personally. You say that you understand the profit driven nature of Blizzard, but you still whine like a bitch. Stop acting like a victim who is embroiled in some non-existent conspiracy against you. Such narrative only distracts us from the tangible problems facing the game. It does nothing for discussion and it honestly reeks of someone who blows things out of proportion. There is no need to push your "blizzard is dishonest" agenda and get your panties in a bunch. Blizzard did not release SC:R to tank our community or destroy your precious SB. They didn't release it to symbolically slap you in your face or disrespect you. Blizz saw a business incentive in remastering SC:R and they did it to the extent in which they deemed appropriate. As much as you would like to believe, Blizzard isn't trying to fuck you over by working on WC3 instead of SC:R, it's a business decision. So chill out. What did you exactly expect? Blizzard to maintain the same number devs for a 20 year old game? That Blizzard had some obligation to save SB and other servers? SB doesn't need our or Blizzard's pity for it to do well. If SB can provide a better product, it will keep rocking. It doesn't need you to go into some hysteria that Blizz purposely screwed them.
No shit there are technical problems with SC:R, but what does your trivial speculation and distrust of Blizzard have anything to do with fixing bugs? I have a shitton of complaints against SC:R but I ain't gonna sit there and cry blizzard is "disrespecting" me. Is everything a slap in the face to you, are you so easily hurt? But I guess you gotta relieve your pent up angst somewhere, so good luck on your crusade.
Moving on.
Meanwhile, we as a community can continue to send in bug reports (https://us.battle.net/forums/en/starcraft/22814093/) to Blizzard and objectively tell them that SC:R needs a lot of work.
In my personal experience playing in Korea, the matchmaking has worked extremely well. I get games within 30 seconds and there is no lag since I am always playing against Koreans. My MMR is at 1200 and I always play against people who are near 1200. However, playing custom games with people from different continents, I do get lag from time to time and have to increase the latency. Thus, I understand people's pain if they have to constantly play people from other continents and face lag. That sucks and I hope they can fix that.
The biggest issue I have with SC:R is the damn UI. It's slow, buggy, and inconsistent. Stats aren't immediately processed and when they are, they are sometimes cloned and/or incorrect.
Not sure how they can fix the lag, since playing against someone halfway across the world with differences in ISP quality, is always tricky. Perhaps they can not make MM global? That would mean longer queues for some people and larger discrepancies in MMR, but for the sake of lag, it might be worth a try.
I believe that blizzard can make things better because they have always come through. SC:R has only been out for a couple of months and the devs have made things better since JD hasn't been crying as much about the lag =P
This, IMO, is a very healthy and realistic perspective on the situation. I agree with you pretty much entirely!
I give them credit for drastically improving mouse cursor, aside of that, we lost iccup and fish in the process and that is a big blow to the community, players are now all dispersed. The battle.net // ladder experience is of lower quality plain and simple. I guess this is an opinion from a westerner perspective because it seems Korean are having a good time due to their high number of players.
golgotha you are crazy lol, calling xpressing unhappiness with a product (or business) "whining like a bitch"? i mean if anything it looks like you are easily hurt by some opinions, then is this you "whining" even harder? etc
On November 12 2017 16:15 Golgotha wrote: Lmao. You take things so personally. You say that you understand the profit driven nature of Blizzard, but you still whine like a bitch. Stop acting like a victim who is embroiled in some non-existent conspiracy against you. Such narrative only distracts us from the tangible problems facing the game. It does nothing for discussion and it honestly reeks of someone who blows things out of proportion. There is no need to push your "blizzard is dishonest" agenda and get your panties in a bunch. Blizzard did not release SC:R to tank our community or destroy your precious SB. They didn't release it to symbolically slap you in your face or disrespect you. Blizz saw a business incentive in remastering SC:R and they did it to the extent in which they deemed appropriate. As much as you would like to believe, Blizzard isn't trying to fuck you over by working on WC3 instead of SC:R, it's a business decision. So chill out. What did you exactly expect? Blizzard to maintain the same number devs for a 20 year old game? That Blizzard had some obligation to save SB and other servers? SB doesn't need our or Blizzard's pity for it to do well. If SB can provide a better product, it will keep rocking. It doesn't need you to go into some hysteria that Blizz purposely screwed them.
I actually don't even want to bother with reading the rest of your post after this quoted section because it is like you're not actually reading my posts at all, which leads to a pointless discussion. Almost everything you said is completely inaccurate to the point that you're literally contradicting things I've said by 100%.
Here is what I mean. You say in the above paragraph: " As much as you would like to believe, Blizzard isn't trying to fuck you over by working on WC3 instead of SC:R, it's a business decision. So chill out"
My post literally two posts above yours says: " I am not a bureaucrat or business mogul so I can't even begin to pretend to understand what decisions came from an upper management team that was completely out of control for the development team, but if you're reading this Grant Davies or guy number #2 that is working on SC:R- I am legitimately thankful for the work you guys do, and I am not being facetious. "
On top of explicitly stating I'm not business savvy, I also pretty much admit I have no expertise in those decisions or who in the chain of command make them. In fact, if you read the post at all, the whole tone was apologetic and being thankful for the development team. I'm not shifting blame on anyone. Do I feel like I didn't get what I paid for? Yeah. But to say I'm pushing a narrative when my posts have been more supportive of the community makes me question if you're somehow not reading the majority of my posts for some really peculiar reason.
Also, another really strange quote of yours that is literally 100% inaccurate is: "Blizzard did not release SC:R to tank our community or destroy your precious SB", "That Blizzard had some obligation to save SB and other servers? SB doesn't need our or Blizzard's pity for it to do well. If SB can provide a better product, it will keep rocking. It doesn't need you to go into some hysteria that Blizz purposely screwed them."
Literally nowhere did I ever imply anything you said there. How do you expect me to respond to this, honestly? I never implied at ALL that Blizzard had an obligation to save private servers. Nor did I imply Blizzard released SC:R to tank a private server (that wasn't even out yet to the public even, lol...). Literally the only thing I said that comes even close to claim is when I've said, "Blizzard actively fucked over the devs by giving them patch 1.17 so the server could update accordingly for when the release came and then Mike Morhaime goes on stage to announce patch 1.18 (which was never given to SB)". This is, to the best of my knowledge, factually true- and if you're going to tell me that Blizzard didn't fuck them over by giving them the wrong patch, then I do not know how to reason with you. To clarify here, and let me make this extremely simple so you don't mishear me: I never implied or endorsed the fact that Blizzard had an obligation to give them a patch at all. They didn't give a patch to ICCup at all as far as I know. The part I'm upset about is they did give them a patch, but it was a WRONG patch. So they actively wanted to help them or involve them in some way with the community if they supplied a patch for them, but when it was an unreleased patch that would never see the light of day, you just gave a small dev team a lot of dead time writing code around it. That is generally considered rude and I think most people would say that situation classifies as "being fucked over".
Also, if we're keeping track, I've:
Suggested we be more vocal about what we want to see in the developer's updates with the current lead developer of StarCraft: Remastered and supplied links to said developer's updates for people who were unaware of them.
Pushed for community support to encourage 3rd party developers to continue working on projects they have worked on pre-1.18.
Provided discussion questions such as asking people who have previously developed latency plug-ins or 3rd party tools if there is anything they could do on their end in a form of a launcher or otherwise that could contribute to helping the average user's experience.
If you also read on, you'll see that I'm being more positive in my subsequent posts after OP. I'm not pushing some agenda or going on an anti-Blizzard tirade. It is extreme hypocrisy when you accuse me of supplying no suggestions while doing none yourself (and I've now had multiple suggestions). And it is even more odd that you accuse me of whining and having some victim complex narrative when you've been more negative in this thread than I have. Also, apparently not only can you not resist the urge to call people a bitch within three sentences of responding; you also seem to not even make it a paragraph in without having more than 50% of your post be so incredibly inaccurate that it is actually almost impossible to respond to because it feels like we're in two completely different conversations. Like imagine, this is me pointing out that almost everything you said was completely inaccurate one paragraph into your post (and like the other 50% was insulting me, go figure that someone who has 2 out of their 3 first starting sentences to be insults don't have anything worthwhile to say anyways). I can only imagine what else you wrote, but until you actually start reading my posts I can't really be bugged to waste time reading yours.
Sticky someplace with discords info, like there is on reddit/broodwar.There was a discord for brand new players but not sure how active it is now.May be worthwhile putting a channel in busier discord just for new players.
Goal should be to hook new players on the game so they will be more willing to move to iccup / SB in 2-3 years when bnet goes down the tubes.Moving to iccup now just splits the small playerbase further and scares off the newbs who won't want to play 4:3 and will wonder why there are less players on bnet.