On February 09 2018 16:19 psd wrote: Iccup was free and worked just fine.
Remastered wasn't and is not even close to being finished.
Why would we be happy ?
It didnt worked fine. You guys were just cherrypicking your opponents
you guys? you mean you? not everyone was picking opponents on iccup.. at least we could play and practice in good conditions there which is most important
On February 09 2018 16:19 psd wrote: Iccup was free and worked just fine.
Remastered wasn't and is not even close to being finished.
Why would we be happy ?
Well iccup is still up so go play with some Peruvians on it. The dev team is doing a great job working with crusty 20 year old code.This is a great patch.
No 2v2 ladder and no "normal" leagues for so long killed this game. There is no patch that could repair wasted opportunities of this Remastered game. Some smaller fixes could be shifted in time, but the allocation of priorities failed.
here is a video with pretty much the struggle of everyone i guess ? stats not showing,playing games with terrible lag,playing vs players with 1600 mmr even if you are using 2500 mmr id etc.
On February 09 2018 21:03 [sc1f]eonzerg wrote: here is a video with pretty much the struggle of everyone i guess ? stats not showing,playing games with terrible lag,playing vs players with 1600 mmr even if you are using 2500 mmr id etc.
The stats didn't show the first game (which lasted like 1 second), aside from that it worked fine. The stats seem to work fine now, although it takes a couple of minutes for it to update. You also faced like one 1600 MMR and one 1900 MMR opponent, and the rest seemed to be around your level? Some waiting, sure, but I don't really see why it's that big of a problem? Especially when the main problem doesn't seem to necessarily be the match making, so much as the ammount of people playing.
As for the lag, I really don't see the problem. Some Extra High Latency there, but I can't see how it's defined as terrible. Heck, it might not even have been needed.
I'm not going to be some Blizzard apologizer - there's a lot to be done and the product they first released was a fiasco. However, I feel a lot of people exaggerate how terrible things are. I do understand that it's different for me way down at 1600 MMR, of course. If I ever faced you, for instance, I'd rejoice and be happy for the opportunity. But I understand that it'd be a waste for you. And at your level, I reckon small micro can make very big differences, therefore the latency is very important. Adjusting for Extra High Latency when doing precise micro can be a pain, after all.
So I don't completely disagree that it is a problem with lag, but I feel like it's one of those things we should be able to play around. Adjusting the timings of our micro, trying to increase the amount of LANs or something like that. I don't want to state that "this is right and this is wrong", but rather pointing out what I think in hopes to learn more of your situation and others who are deeply frustrated =)
Ideally there should be an option for the user to choose how permissive the MMR range can be in the matchups to be chosen. A toggle button would be a big improvement, with this current mode being labeled as "Stable" (favoring latency) and the other mode "Strict" (limiting to +- 400 MMR range).
Despite their ostensible use, the new lag bars seem even more inaccurate than the previous ones. They also have the unhelpful bonus of seeming to make every game all red/yellow unless each player is very close, which leads to great uncertainty as to whether the game will be playable prior to seeing the lag in action.
On February 09 2018 13:39 Golgotha wrote: Chill. They are trying to fix what people were complaining the most about: latency. I guess people will scream no matter what this dev team does
On February 09 2018 13:39 Golgotha wrote: Chill. They are trying to fix what people were complaining the most about: latency. I guess people will scream no matter what this dev team does
Thats what I don't get either.
People were complaining about lag so they do something about it, but then that makes MMR less of a consideration and now that's an issue. People are never going to be happy about anything.
Yeah it's so outrageous. Then again, I distinctly remember putting down money for a fully functional product, not a beta test.
On February 09 2018 13:39 Golgotha wrote: Chill. They are trying to fix what people were complaining the most about: latency. I guess people will scream no matter what this dev team does
On February 09 2018 13:39 Golgotha wrote: Chill. They are trying to fix what people were complaining the most about: latency. I guess people will scream no matter what this dev team does
Thats what I don't get either.
People were complaining about lag so they do something about it, but then that makes MMR less of a consideration and now that's an issue. People are never going to be happy about anything.
Yeah it's so outrageous. Then again, I distinctly remember putting down money for a fully functional product, not a beta test.
It is fully functional. Every game has bugs occasionally
I assume others have noticed this issue? The game doesn't accurately display what is happening with d/c and lag. Many times I've had friends leave a game and then they'll "disconnect"/"drop" with the 45 second countdown even though they've left long ago and we can chat in the bnet app. Same thing; sometimes you will be shown as "disconnected" because someone else in the game is lagging. Like you will be the one to "drop" and yet the lag continues in your absence because the REAL lagger didn't drop, but somehow the game made YOU drop instead.
The player base is so small, and the largest portion of it so isolated, that I don't think they will ever strike a balance between latency and skill matchup that pleases most people. Guys can go back to playing custom matches with opponents of their choosing, but it seems that if people want to play ladder they're just going to have to concede that it has issues. It seems that the networks of most of the countries surrounding korea is awful. Korea to US West is good, but that's about it.
On February 10 2018 06:57 Chrysanthemum wrote: I assume others have noticed this issue? The game doesn't accurately display what is happening with d/c and lag. Many times I've had friends leave a game and then they'll "disconnect"/"drop" with the 45 second countdown even though they've left long ago and we can chat in the bnet app. Same thing; sometimes you will be shown as "disconnected" because someone else in the game is lagging. Like you will be the one to "drop" and yet the lag continues in your absence because the REAL lagger didn't drop, but somehow the game made YOU drop instead.
I haven't seen those problems yet, but I'll keep them in mind in case I encounter issues.
On February 09 2018 21:03 [sc1f]eonzerg wrote: here is a video with pretty much the struggle of everyone i guess ? stats not showing,playing games with terrible lag,playing vs players with 1600 mmr even if you are using 2500 mmr id etc.
I wonder how many people in Europe are close to you in skill. Dewalt, Draco, and a handful of others. Gotta be difficult finding a match for you with good latency and comparable skill.