ASL5 Round of 16 Map: Third World - Page 2
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BisuDagger
Bisutopia19033 Posts
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[sc1f]eonzerg
Belgium6321 Posts
On March 15 2018 03:54 BisuDagger wrote: I would two gate zerg every game. The ground travel distance is very close between the naturals. if i make 12h in the Caribe and 1 sunk in my main what will be your answer ?,canon my ramp ? :D | ||
[sc1f]eonzerg
Belgium6321 Posts
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Crunchums
United States11142 Posts
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JungleTerrain
Chile799 Posts
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Freakling
Germany1525 Posts
On March 15 2018 02:18 Djabanete wrote: Aesthetically, I'm fine with the map, but the name sounds like "third-world countries," as in, "the battle between Zerg and Protoss now expands to ravage a poor, developing nation." Kind of weird... "When our resources run out, we go fight a proxy war in a country that can't protect itself" seems to summarize both title and concept pretty well… On March 15 2018 03:45 Qikz wrote: This map looks awesome. All the back area you can't path into by ground so it's almost a semi island map. I wouldn't mind that basic concept if the ground part weren't so close, tight and linear… | ||
SchAmToo
United States1141 Posts
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BlackJack
United States9272 Posts
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FlaShFTW
United States9652 Posts
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BlackJack
United States9272 Posts
On March 15 2018 08:45 FlaShFTW wrote: Quickly mine out your main and natural as soon as possible and then take control of the other side of the map and give up the starting half. Your opponent could just beat you to the other side by not even taking their natural and instead fast expoing to other side and building most of their gateways/factories/barracks/hatcheries on that side. We might see games where both players try to fast expo and build stuff on the other side of the map because they don't want to be the one to lose ground control on that side and be stuck trying to elevator their army into hostile territory. | ||
darktreb
United States3014 Posts
There'll be plenty of time to play standard maps inbetween seasons. | ||
1030xxx
Australia62 Posts
Interesting fact: The Installation Gates are placed in a way that allows Scarabs to pass. I have tested it, the Scarabs cannot pass the installation gate, only worker can pass it. | ||
A.Alm
Sweden494 Posts
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blabber
United States4448 Posts
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BlackJack
United States9272 Posts
On March 15 2018 11:30 blabber wrote: just theorycrafting here: If I were playing PvZ, wouldn't it be pretty easy to cannon the zerg's third? (assuming they attempt to take a third on the "other" side) It could be a nuisance but pros generally know how to stop that stuff. They will transfer over the necessary number of drones to fight it off or even glitch some lings over the gate. | ||
Ollin
Poland77 Posts
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Freakling
Germany1525 Posts
On March 15 2018 10:53 1030xxx wrote: I have tested it, the Scarabs cannot pass the installation gate, only worker can pass it. They can, but only at the bottom left natural, which means the map maker did not take Reavers into account… | ||
Arvendilin
Germany1878 Posts
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Chef
10810 Posts
I think oddball maps, even if they eventually get solved and are proven imbalanced, give a good shift to more strategic players who can surprise their opponent in any match up just with something that wasn't expected because it hasn't been fully exercised yet. It also de-emphasizes some of the more boring copy cat players who can make the game very stale when they have their way. I want us to find a new map to become the go-to fair map, like happened with Destination. I don't want to see 6+ year old maps anymore, there's really no precedent in BW for that and I think a lot of fans have lost interest. It's not always about maximum fairness to players, it's about entertaining content that makes people want to watch. Even if a map has to be removed after a single round because it is so bad, that's okay. Ideally a map is good enough it can be used over the course of a full tournament. Not having a proleague unfortunately gives us less opportunities to exercise maps in a semi fair way (because all teams have a lineup of varied races). There is a portion of the community that is happy to play every game on LT, or Python, or Fighting Spirit, and happy to watch every game on those maps too. But I think there are a lot of people like me too who need novelty to maintain interest, and who view constant reinvention and innovation as core to the spirit of BW, and imbalanced and unfair maps as a real part of the game. You can't experiment if you aren't willing to have failures. So I am excited to have a round full of interesting maps. I'm sure we will see one or two stable maps in the later rounds of the tournament, or at least a map that mimics the setup of FS. I just wanted to rant about that because I have seen comments about it being too adventurous, and I want to contribute to the opposite viewpoint. If this tournament had been FS and Circuit Breaker again, I might not have watched. | ||
angrypofke
Lithuania174 Posts
On March 16 2018 01:05 Chef wrote: I love all the new maps. It reminds me why I used to like StarCraft so much. I saw Flash play a really scrappy TvZ on this map just now and it was awesome to watch. I think oddball maps, even if they eventually get solved and are proven imbalanced, give a good shift to more strategic players who can surprise their opponent in any match up just with something that wasn't expected because it hasn't been fully exercised yet. It also de-emphasizes some of the more boring copy cat players who can make the game very stale when they have their way. I want us to find a new map to become the go-to fair map, like happened with Destination. I don't want to see 6+ year old maps anymore, there's really no precedent in BW for that and I think a lot of fans have lost interest. It's not always about maximum fairness to players, it's about entertaining content that makes people want to watch. Even if a map has to be removed after a single round because it is so bad, that's okay. Ideally a map is good enough it can be used over the course of a full tournament. Not having a proleague unfortunately gives us less opportunities to exercise maps in a semi fair way (because all teams have a lineup of varied races). There is a portion of the community that is happy to play every game on LT, or Python, or Fighting Spirit, and happy to watch every game on those maps too. But I think there are a lot of people like me too who need novelty to maintain interest, and who view constant reinvention and innovation as core to the spirit of BW, and imbalanced and unfair maps as a real part of the game. You can't experiment if you aren't willing to have failures. So I am excited to have a round full of interesting maps. I'm sure we will see one or two stable maps in the later rounds of the tournament, or at least a map that mimics the setup of FS. I just wanted to rant about that because I have seen comments about it being too adventurous, and I want to contribute to the opposite viewpoint. If this tournament had been FS and Circuit Breaker again, I might not have watched. Completely agree. It's just so fun fantasizing what could players pull of on those weird maps. Then seeing something you never even thought about. Yeah, not always fair, but novel interesting games more than make up for it. | ||
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