(2)Third World (version 1.0) Author: EVNGSVHKIM (map description also says Earthattack's 20th map)
Cant link directly to the picture or the download link for any length of time so you have to navigate to the blog itself.
Download guide in picture format (thanks Bhindt):
To download, go the the blog post above and then its a 2 click process. Near the top of the blog, in line with the main heading you will see a small green arrow on the right hand side. Click that and a drop down will appear. Then click the "PC" link. (Hover over an it will reveal to be a .zip file).
Alternatively you can download the map from the mobile version of the page: + Show Spoiler +
https://m.blog.naver.com/kangkuyol/221228604555 Scroll two thirds of the way down, look for the paperclip symbol and "ThirdWorld1.0.zip", all inside a pale grey outline box. Its a few lines above the big green bar button.
Third World Changelog: Third World 0.95 → 0.96 수정사항 - 본진 미네랄 한덩이를 749 두덩이로 분할 - 2차전장 미네랄멀티의 미네랄 한덩이를 2차전장 앞마당으로 이동 - 2차전장 앞마당멀티를 본진쪽으로 가까이 이동 - 앞마당 너비 한칸 축소
Third World 0.96 → 1.0 수정사항 - 본진 749 미네랄 2덩이 중 1덩이를 1500으로 상향 - 앞마당 미네랄 7덩이에서 8덩이로 상향 - 제2전장 앞마당 미네랄 8덩이에서 7덩이로 하향 - 제2전장 앞마당 가스 4000에서 2000으로 하향 - 본진 입구 원배럭 원서플로 막히도록 수정 - 맵 전체적인 지형 수정
I made my own imgur and mediafire links for the NOW OUTDATED version 0.95 because naver links are temporary when linking to them directly. Outdated Version 0.95 + Show Spoiler +
The map is made by the same guy who made Gold Rush, it seems… (which seems to be Earthattack… So it's the good old problem of Afreeca keeping running back to the guys who made maps for Kespa, even though they have fallen far behind the curve since SC2 basically killed Korean melee mapping).
Interesting fact: The Installation Gates are placed in a way that allows Scarabs to pass.
On March 15 2018 00:30 Alpha-NP- wrote: I didn't think installation gates were allowed on that type of map before SCR. Is that something SCR changed?
It has always been possible to place units as unit sprites to show on melee maps. It is basically a glitch using the facts that the unit sprites of certain Installation doodads (doors and traps) are turned into proper units at game start (but it works just the same for any other unit and tileset) and that neutral player units (normally used for critters and resources) are allowed to be preplaced in melee maps. It is exactly the same principle as for neutral buildings or Eggs. (4)Fortress has used doors before, for example. What could not and cannot be done in melee maps is changing unit properties or using triggers (to open/close doors) during the game.
Aesthetically, I'm fine with the map, but the name sounds like "third-world countries," as in, "the battle between Zerg and Protoss now expands to ravage a poor, developing nation." Kind of weird...
I actually like the main concepts in this map. They key is to think of it as a partial island map.
The gates split the map in half for all non-worker ground units, while still giving ground access for early rushes. This keeps people more honest than pure island maps, while still giving access to bases that are difficult to attack with ground forces. At least from your main.
What could be the meta of this map: Skip your natural and fast expand to a safe expansion past the gates. Hold the tiny main ramp against potential rushes.
Anticipating the above, float/proxy buildings on the other side of the gates to hit the expansion they believe is safe.
come on afreeca, the foreign mapmaking scene can do a lot better than this map. 3 weird ass maps for this season is too much. you are trying too hard to make BW more exciting, but this was never BW's problem.
On March 15 2018 01:18 ArvickHero wrote: Lol this map seems so Zerg favored
Sparkle also was said to be Zerg favored....
We still have no idea if it is or not yet. There have only been a handful of actual games on it, and with the new learning curve for such a map, results of the past few weeks of streams are not very reflective of the maps balance, and more the state of figuring out new ideas.
On March 15 2018 02:18 Djabanete wrote: Aesthetically, I'm fine with the map, but the name sounds like "third-world countries," as in, "the battle between Zerg and Protoss now expands to ravage a poor, developing nation." Kind of weird...
"When our resources run out, we go fight a proxy war in a country that can't protect itself" seems to summarize both title and concept pretty well…
On March 15 2018 03:45 Qikz wrote: This map looks awesome. All the back area you can't path into by ground so it's almost a semi island map.
I wouldn't mind that basic concept if the ground part weren't so close, tight and linear…
I love it. Workers can slide through those installation gates and units can't get through them so unlike most "semi-island maps" where you had to wait for a shuttle/dropship before building onto the other part of the map, you can do that here immediately. Seems very interesting, so many possibilities. I don't think one player will be able to dominate the ground game on both halves of the map so it could create some interesting possibilities where one player is stronger on the side with the mains, tech buildings, etc and the other player is stronger on the half that actually has more resources. The mains also look really hard to bust with that little ramp, so players may just turtle their main up and try to play the ground game on the other half of the map. I don't think anyone really knows. Any time a map comes out people think they can extrapolate how every game will play out and how every matchup will be favored when in reality they have no freaking clue.
On March 15 2018 08:45 FlaShFTW wrote: Quickly mine out your main and natural as soon as possible and then take control of the other side of the map and give up the starting half.
Your opponent could just beat you to the other side by not even taking their natural and instead fast expoing to other side and building most of their gateways/factories/barracks/hatcheries on that side. We might see games where both players try to fast expo and build stuff on the other side of the map because they don't want to be the one to lose ground control on that side and be stuck trying to elevator their army into hostile territory.
just theorycrafting here: If I were playing PvZ, wouldn't it be pretty easy to cannon the zerg's third? (assuming they attempt to take a third on the "other" side)
On March 15 2018 11:30 blabber wrote: just theorycrafting here: If I were playing PvZ, wouldn't it be pretty easy to cannon the zerg's third? (assuming they attempt to take a third on the "other" side)
It could be a nuisance but pros generally know how to stop that stuff. They will transfer over the necessary number of drones to fight it off or even glitch some lings over the gate.
I love all the new maps. It reminds me why I used to like StarCraft so much. I saw Flash play a really scrappy TvZ on this map just now and it was awesome to watch.
I think oddball maps, even if they eventually get solved and are proven imbalanced, give a good shift to more strategic players who can surprise their opponent in any match up just with something that wasn't expected because it hasn't been fully exercised yet. It also de-emphasizes some of the more boring copy cat players who can make the game very stale when they have their way.
I want us to find a new map to become the go-to fair map, like happened with Destination. I don't want to see 6+ year old maps anymore, there's really no precedent in BW for that and I think a lot of fans have lost interest. It's not always about maximum fairness to players, it's about entertaining content that makes people want to watch. Even if a map has to be removed after a single round because it is so bad, that's okay. Ideally a map is good enough it can be used over the course of a full tournament. Not having a proleague unfortunately gives us less opportunities to exercise maps in a semi fair way (because all teams have a lineup of varied races).
There is a portion of the community that is happy to play every game on LT, or Python, or Fighting Spirit, and happy to watch every game on those maps too. But I think there are a lot of people like me too who need novelty to maintain interest, and who view constant reinvention and innovation as core to the spirit of BW, and imbalanced and unfair maps as a real part of the game. You can't experiment if you aren't willing to have failures. So I am excited to have a round full of interesting maps. I'm sure we will see one or two stable maps in the later rounds of the tournament, or at least a map that mimics the setup of FS.
I just wanted to rant about that because I have seen comments about it being too adventurous, and I want to contribute to the opposite viewpoint. If this tournament had been FS and Circuit Breaker again, I might not have watched.
On March 16 2018 01:05 Chef wrote: I love all the new maps. It reminds me why I used to like StarCraft so much. I saw Flash play a really scrappy TvZ on this map just now and it was awesome to watch.
I think oddball maps, even if they eventually get solved and are proven imbalanced, give a good shift to more strategic players who can surprise their opponent in any match up just with something that wasn't expected because it hasn't been fully exercised yet. It also de-emphasizes some of the more boring copy cat players who can make the game very stale when they have their way.
I want us to find a new map to become the go-to fair map, like happened with Destination. I don't want to see 6+ year old maps anymore, there's really no precedent in BW for that and I think a lot of fans have lost interest. It's not always about maximum fairness to players, it's about entertaining content that makes people want to watch. Even if a map has to be removed after a single round because it is so bad, that's okay. Ideally a map is good enough it can be used over the course of a full tournament. Not having a proleague unfortunately gives us less opportunities to exercise maps in a semi fair way (because all teams have a lineup of varied races).
There is a portion of the community that is happy to play every game on LT, or Python, or Fighting Spirit, and happy to watch every game on those maps too. But I think there are a lot of people like me too who need novelty to maintain interest, and who view constant reinvention and innovation as core to the spirit of BW, and imbalanced and unfair maps as a real part of the game. You can't experiment if you aren't willing to have failures. So I am excited to have a round full of interesting maps. I'm sure we will see one or two stable maps in the later rounds of the tournament, or at least a map that mimics the setup of FS.
I just wanted to rant about that because I have seen comments about it being too adventurous, and I want to contribute to the opposite viewpoint. If this tournament had been FS and Circuit Breaker again, I might not have watched.
Completely agree. It's just so fun fantasizing what could players pull of on those weird maps. Then seeing something you never even thought about. Yeah, not always fair, but novel interesting games more than make up for it.
On March 16 2018 01:05 Chef wrote: I love all the new maps. It reminds me why I used to like StarCraft so much. I saw Flash play a really scrappy TvZ on this map just now and it was awesome to watch.
I think oddball maps, even if they eventually get solved and are proven imbalanced, give a good shift to more strategic players who can surprise their opponent in any match up just with something that wasn't expected because it hasn't been fully exercised yet. It also de-emphasizes some of the more boring copy cat players who can make the game very stale when they have their way.
I want us to find a new map to become the go-to fair map, like happened with Destination. I don't want to see 6+ year old maps anymore, there's really no precedent in BW for that and I think a lot of fans have lost interest. It's not always about maximum fairness to players, it's about entertaining content that makes people want to watch. Even if a map has to be removed after a single round because it is so bad, that's okay. Ideally a map is good enough it can be used over the course of a full tournament. Not having a proleague unfortunately gives us less opportunities to exercise maps in a semi fair way (because all teams have a lineup of varied races).
There is a portion of the community that is happy to play every game on LT, or Python, or Fighting Spirit, and happy to watch every game on those maps too. But I think there are a lot of people like me too who need novelty to maintain interest, and who view constant reinvention and innovation as core to the spirit of BW, and imbalanced and unfair maps as a real part of the game. You can't experiment if you aren't willing to have failures. So I am excited to have a round full of interesting maps. I'm sure we will see one or two stable maps in the later rounds of the tournament, or at least a map that mimics the setup of FS.
I just wanted to rant about that because I have seen comments about it being too adventurous, and I want to contribute to the opposite viewpoint. If this tournament had been FS and Circuit Breaker again, I might not have watched.
Can't second these thoughts enough, Chef. Usually I only try to catch the actual ASL matches but with these new maps I've been watching so many games from Jaedong, Larva and Effort lately, and it has been awesome despite the language barrier.
On March 31 2018 02:02 BigFan wrote: Nope, will be used again in Ro8 but Flash is likely to be in the Ro8 anyways so we'll get to see him play on it regardless.
Ahh okay, it just seems Terran is struggling on it, so I'm wondering how he deals with it
On April 01 2018 04:12 Peeano wrote: Bit off-topic but could some1 link me to the Gladiator download? (Preferably a download link to all ASL maps, if that's available.)