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Spawning locations are now fixed again after that distinguishable colors(for spectators).
If you are playing on Fighting Spirit RED color, you are located at 1OC. BLUE = 11OC. TEAL = 7OC. PURPLE = 5OC.
Same goes to all ladder maps ATM. I hope someone delivers the message to the Blizzard forum.
Source: YGOSU
PS: Heard a rumor that this affected for ASL matches also. + Show Spoiler +and I think this is true.
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Woah lol
EDIT : What do you mean 11 OC On FS?
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On April 18 2018 04:18 GGzerG wrote: Woah lol
EDIT : What do you mean 11 OC On FS?
11 o'clock
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Blizzard scooching the pooch again! Hope they fix it quick.
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On April 18 2018 04:38 razorsuKe wrote:Show nested quote +On April 18 2018 04:18 GGzerG wrote: Woah lol
EDIT : What do you mean 11 OC On FS? 11 o'clock Obviously, but 10 O clock and 11 O clock on FS?
EDIT : Oops im stupid, I read 1 as 10 sorry
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Gawd. Did someone check ASL matches to verify?
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REPLAY THE MATCHES. only real answer here tbh
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7 Posts
This was an unintended consequence of the red vs blue implementation, and we'll be reverting this change in a hotfix as soon as possible.
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Too bad the ASL integrity was already destroyed with that Island map
User was temp banned for this post.
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TLADT24917 Posts
On April 18 2018 09:57 GrantTheAnt wrote: This was an unintended consequence of the red vs blue implementation, and we'll be reverting this change in a hotfix as soon as possible. Thanks for the quick response.
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51133 Posts
the ASL hosts its games in TvB and not melee mode.
however on reviewing yesterday's games, both transistor games had different spawn points.
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but the player with the color red spawned left position, blue spawned top right and teal spawned bottom right. so as long as you scout his color, you know where his base is.
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On April 18 2018 10:10 10dla wrote: Too bad the ASL integrity was already destroyed with that Island map
??
It's given us some of the best and most entertaining games I've ever watched in StarCraft. It's thrown some diversity into the game and given players a chance to stretch their strategic abilities in a setting that isn't comfortable.
This is StarCraft, it's supposed to be challenging and pushing the status quo for 1v1 strategy and ASL have accomplished that with these new bold and exciting maps.
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Not to mention now that we have more information on how island maps function, going forward we can tailor them better...
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On April 18 2018 11:11 Dazed. wrote: Not to mention now that we have more information on how island maps function, going forward we can tailor them better... So Tournaments are a testing ground for special maps? And more information on Island Maps? Was that the first island map in 20 years of Starcraft?
On April 18 2018 11:09 inFeZa wrote:Show nested quote +On April 18 2018 10:10 10dla wrote: Too bad the ASL integrity was already destroyed with that Island map ?? It's given us some of the best and most entertaining games I've ever watched in StarCraft. It's thrown some diversity into the game and given players a chance to stretch their strategic abilities in a setting that isn't comfortable. This is StarCraft, it's supposed to be challenging and pushing the status quo for 1v1 strategy and ASL have accomplished that with these new bold and exciting maps. You are confusing showmatches with a tournament match. The trick is to have a competitive, fair and entertaining game. What did Artosis say? 100% Winrate for the favored race across all ASL matches? And for some reason they got rid of the map
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Sparkle is one of the more balanced maps in this ASL, and it'll be back in the ro8.
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On April 18 2018 11:30 10dla wrote:Show nested quote +On April 18 2018 11:11 Dazed. wrote: Not to mention now that we have more information on how island maps function, going forward we can tailor them better... So Tournaments are a testing ground for special maps? And more information on Island Maps? Was that the first island map in 20 years of Starcraft? Show nested quote +On April 18 2018 11:09 inFeZa wrote:On April 18 2018 10:10 10dla wrote: Too bad the ASL integrity was already destroyed with that Island map ?? It's given us some of the best and most entertaining games I've ever watched in StarCraft. It's thrown some diversity into the game and given players a chance to stretch their strategic abilities in a setting that isn't comfortable. This is StarCraft, it's supposed to be challenging and pushing the status quo for 1v1 strategy and ASL have accomplished that with these new bold and exciting maps. You are confusing showmatches with a tournament match. The trick is to have a competitive, fair and entertaining game. What did Artosis say? 100% Winrate for the favored race across all ASL matches? And for some reason they got rid of the map
I hate to burst your bubble, but tournaments have ALWAYS been the testing ground for "special" maps. Here's a few to consider: Monty Hall, Outsider, Pioneer Period, HitchHiker, Peaks of Beakdu, Blue Storm, 815, Baekmagoji, This isn't even factoring in the proleague only maps like Arkanoid that were equally experimental.
As a result of this innovation, a game that hasn't had a balance update since 99 is still a spectator sport.
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On April 18 2018 12:27 oshibori_probe wrote:Show nested quote +On April 18 2018 11:30 10dla wrote:On April 18 2018 11:11 Dazed. wrote: Not to mention now that we have more information on how island maps function, going forward we can tailor them better... So Tournaments are a testing ground for special maps? And more information on Island Maps? Was that the first island map in 20 years of Starcraft? On April 18 2018 11:09 inFeZa wrote:On April 18 2018 10:10 10dla wrote: Too bad the ASL integrity was already destroyed with that Island map ?? It's given us some of the best and most entertaining games I've ever watched in StarCraft. It's thrown some diversity into the game and given players a chance to stretch their strategic abilities in a setting that isn't comfortable. This is StarCraft, it's supposed to be challenging and pushing the status quo for 1v1 strategy and ASL have accomplished that with these new bold and exciting maps. You are confusing showmatches with a tournament match. The trick is to have a competitive, fair and entertaining game. What did Artosis say? 100% Winrate for the favored race across all ASL matches? And for some reason they got rid of the map I hate to burst your bubble, but tournaments have ALWAYS been the testing ground for "special" maps. Here's a few to consider: Monty Hall, Outsider, Pioneer Period, HitchHiker, Peaks of Beakdu, Blue Storm, 815, Baekmagoji, This isn't even factoring in the proleague only maps like Arkanoid that were equally experimental. As a result of this innovation, a game that hasn't had a balance update since 99 is still a spectator sport. How many Starcraft tournaments are going on nowadays? Do you really believe that this one thing should be the testing ground for a map like that?
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On April 18 2018 12:49 10dla wrote:Show nested quote +On April 18 2018 12:27 oshibori_probe wrote:On April 18 2018 11:30 10dla wrote:On April 18 2018 11:11 Dazed. wrote: Not to mention now that we have more information on how island maps function, going forward we can tailor them better... So Tournaments are a testing ground for special maps? And more information on Island Maps? Was that the first island map in 20 years of Starcraft? On April 18 2018 11:09 inFeZa wrote:On April 18 2018 10:10 10dla wrote: Too bad the ASL integrity was already destroyed with that Island map ?? It's given us some of the best and most entertaining games I've ever watched in StarCraft. It's thrown some diversity into the game and given players a chance to stretch their strategic abilities in a setting that isn't comfortable. This is StarCraft, it's supposed to be challenging and pushing the status quo for 1v1 strategy and ASL have accomplished that with these new bold and exciting maps. You are confusing showmatches with a tournament match. The trick is to have a competitive, fair and entertaining game. What did Artosis say? 100% Winrate for the favored race across all ASL matches? And for some reason they got rid of the map I hate to burst your bubble, but tournaments have ALWAYS been the testing ground for "special" maps. Here's a few to consider: Monty Hall, Outsider, Pioneer Period, HitchHiker, Peaks of Beakdu, Blue Storm, 815, Baekmagoji, This isn't even factoring in the proleague only maps like Arkanoid that were equally experimental. As a result of this innovation, a game that hasn't had a balance update since 99 is still a spectator sport. How many Starcraft tournaments are going on nowadays? Do you really believe that one thing should be the testing ground for a map like that?
Not enough. Yes.
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ALLEYCAT BLUES48987 Posts
On April 18 2018 10:10 10dla wrote: Too bad the ASL integrity was already destroyed with that Island map
lol, its not like tournaments are where maps are introduced or anything.
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So Tournaments are a testing ground for special maps? Yep, literally always have been. And more information on Island Maps? Correct Was that the first island map in 20 years of Starcraft? No.
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On April 18 2018 10:17 GTR wrote: the ASL hosts its games in TvB and not melee mode.
however on reviewing yesterday's games, both transistor games had different spawn points. I may have explained poorly in the beginning. I think this only happens to all Top vs Bottom mode. Which it affected in ASL. I've gone through the recent ASL vods, colors were only red, blue, teal, and purple. Locations were all fixed. Not just ladder only.
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On April 18 2018 10:48 Bakuryu wrote: but the player with the color red spawned left position, blue spawned top right and teal spawned bottom right. so as long as you scout his color, you know where his base is. What's worse is you can just click on the alliance tab at the start to see their color and know their spawn location, don't even have to scout to cheese or wait for their scout to come to you to find out their color. .
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On April 18 2018 14:44 Dazed. wrote: Yep, literally always have been. Correct No. So where are those special maps that dont favor a single race or rotate instantly out of the pool? There seems to be no stable version of those maps
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On April 18 2018 14:51 Jealous wrote:Show nested quote +On April 18 2018 10:48 Bakuryu wrote: but the player with the color red spawned left position, blue spawned top right and teal spawned bottom right. so as long as you scout his color, you know where his base is. What's worse is you can just click on the alliance tab at the start to see their color and know their spawn location, don't even have to scout to cheese or wait for their scout to come to you to find out their color. .
Wow. I guess it's finaly time to brush up my BBS on ladder.
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On April 18 2018 15:05 10dla wrote:Show nested quote +On April 18 2018 14:44 Dazed. wrote:So Tournaments are a testing ground for special maps? Yep, literally always have been. And more information on Island Maps? Correct Was that the first island map in 20 years of Starcraft? No. So where are those special maps that dont favor a single race or rotate instantly out of the pool? There seems to be no stable version of those maps What is your actual problem with Sparkle? It's quite balanced, it has produced really good games and it's new, unique and exciting - all of which reward hard working and intelligent players.
Which race/matchups do you believe are imbalanced?
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On April 18 2018 15:05 10dla wrote:Show nested quote +On April 18 2018 14:44 Dazed. wrote:So Tournaments are a testing ground for special maps? Yep, literally always have been. And more information on Island Maps? Correct Was that the first island map in 20 years of Starcraft? No. So where are those special maps that dont favor a single race or rotate instantly out of the pool? There seems to be no stable version of those maps A, who cares? B, we've taken features and aspects of all of the maps throughout 20 years of broodwar, and figured out roughly what a standard map was. Most maps in the past would of been considered radical/experimental only a year before, and would be considered radical/experimental a couple years after release. 'Special' maps that work in a balanced way become standard maps.
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Is this still happening? I played this one Korean Zerg and he went early pool every game without scouting and trying to ling rush me lol.... I wonder how long this is going to take to get fixed...this makes playing the same person over and over even more frustrating. -_-
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Yup, confirming it's still a glitch. Just played and a guy and he tried building gates in my base on 6th probe scout lol, straight to corner of my base.
Also, it's not just on FS, it's the same stuff on CB.
It seems that the koreans are the ones abusing it. Foreigners probably didn't even know this was a thing until Scan posted.
Using VPN and playing with kors, they were abusing it almost every game ... frustrating, but kinda cool to see some neat cheeses and stuff if you know opponent location lol
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We have just deployed hotfix (3922) for patch 1.21.5. This fixes bugs with replays and APM for player profiles.
Additionally, we have reverted the Red vs Blue default colors feature.
EDIT: The APM fix didn't make it in.
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On April 19 2018 07:14 Matt Sherman wrote: We have just deployed hotfix (3922) for patch 1.21.5. This fixes bugs with replays and APM for player profiles.
Additionally, we have reverted the Red vs Blue default colors feature.
Which is weird, because ladder is always 1v1 top vs bottom, yet i got many colors every game. It worked sometimes? Only one 1v1 maps?
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On April 19 2018 07:14 Matt Sherman wrote: We have just deployed hotfix (3922) for patch 1.21.5. This fixes bugs with replays and APM for player profiles.
Additionally, we have reverted the Red vs Blue default colors feature. Awesome, thanks Mr.Sherman Blizzard Wizard!
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