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On June 16 2019 02:23 raff100 wrote: Do you guys have a site , like rankedftw, where I can keep track of SCremastered playerbase? A guy posted a source one year ago, but the link is no longer avaible. That 1 year bump!
Unfortunately, there is no such service currently available because Blizzard changed something on the back end that made that data no longer accessible.
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Player base seems to be pretty lot tho atm, or is it just me?
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I don't have any stats to back it up, but from my feeling of playing the game regularly since SC:R came out the population is pretty stable.
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I think you can do something like /users in the chat to find out how many people are currently on each server
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On June 16 2019 04:13 EndingLife wrote: I think you can do something like /users in the chat to find out how many people are currently on each server
You can also see that information on the gateways menu (before you log on when you select your servers). I think US. West usually has between 500 and 1000 most of the days.
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Ladder is fine (at least nowadays, but queue can be long) but custom lobbies are pretty low, sometimes 4-5 of them max on EU. US.West doing fine.
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CPL and Current Tournaments give a better since of activity at the decent level. Still plenty of UMS BGH and Fastest games going on.
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Like the universe, SC:R experiences entropy. SC:R's state of pure entropy is fastest and UMS games.
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all these kids, man... these kids are so soft... they don't even want to spend 20 years practicing an RTS so they can be moderately competitive in a small community for no money. it's truly a sad commentary on society
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On June 13 2018 10:32 tankgirl wrote:SCBW is just too challenging for today's generation. People who grew up with easy-mode tap-and-pray games like Angry Birds and LoL won't give 2 minutes to a hyper-competitive game where they will lose the first 1000 matchmaking games until they reach iccup D-rank level (ie some knowledge of hotkeys/build orders/timings) and are able to enjoy themselves. In summary, SCBW is the Badwater Ultramarathon of videogames. You're not ever going to have a huge participation. Besides, Blizzard acknowledged a year ago that SC:R was being released "for the fans" who had continually supported and played the game for 20 years. It was never intended to blow up to become the next League of Legends.
StarCraft is the Dark Souls of RTS games. Except harder than Dark Souls. Dark Souls isn't even that hard, come to think of it.
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On June 13 2018 15:45 XenOsky wrote: League of legends is actually challenging when you play certain champions. anybody that says that Dopa Faker or any other top LoL pro is not a gifted gamer is just ignorant, the same argument can be made for Dota 2 and a few other games like pubg or fortnite.
I agree that the learning curve of BW is just too hard for new players to enjoy. is not like LOL or Dota where u need to level your account for a number of games before you are able to play competitive, in BW you are directly thrown into 20+ years of gaming experience and that shit is scary...
imagine how many people would enjoy LoL if in your 1st week playing the game you join a public game and you have to face a team with 2 Challengers and a Diamond player...
one of my best friends was a bw player since 2003-2010, then quit and started League with me and other dudes, when sc:r came out he played for a few months, then quit cause he said that the game was too stresful for him to enjoy anymore... you can't blame the public for thinking that a game is just way too hard to enjoy.
Here a paradigm shift for you: The game is hard only if you face stronger opponents so the game is too hard to enjoy because there aren't enough new players in the game.
In this regard we can call out those elitists veterans that are so ostile to new players and any Blizz initiative to bring new players to the game, not because they are evil but because they have this urgent need to show how better and superior they are at something in their miserable life.
I may add that when you lose in a 1v1 game you have nobody to blame but yourself and in a game where to learn you're required to lose so many games... that's not compatible with the "winning over learning to feed my narcissism" western culture.
To end on a positive note, the world is changing and turning more Korean than ever. What we now call "hardcore esport" one day will just be "normal esport".
Never forget that the masses have been introduced into gaming just recently with the advent of mobile, even more recently for the esport. Those masses will eventually mature.
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SC is a great game but it is interface limited. It is like running ultra marathon.. If someone came over and purposefully shot you in both of your legs.
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On June 16 2019 23:30 AntiHack wrote:Show nested quote +On June 13 2018 15:45 XenOsky wrote: League of legends is actually challenging when you play certain champions. anybody that says that Dopa Faker or any other top LoL pro is not a gifted gamer is just ignorant, the same argument can be made for Dota 2 and a few other games like pubg or fortnite.
I agree that the learning curve of BW is just too hard for new players to enjoy. is not like LOL or Dota where u need to level your account for a number of games before you are able to play competitive, in BW you are directly thrown into 20+ years of gaming experience and that shit is scary...
imagine how many people would enjoy LoL if in your 1st week playing the game you join a public game and you have to face a team with 2 Challengers and a Diamond player...
one of my best friends was a bw player since 2003-2010, then quit and started League with me and other dudes, when sc:r came out he played for a few months, then quit cause he said that the game was too stresful for him to enjoy anymore... you can't blame the public for thinking that a game is just way too hard to enjoy. Here a paradigm shift for you: The game is hard only if you face stronger opponents so the game is too hard to enjoy because there aren't enough new players in the game. In this regard we can call out those elitists veterans that are so ostile to new players and any Blizz initiative to bring new players to the game, not because they are evil but because they e have this urgent need to show how better and superior they are at something in their miserable life. I may add that when you lose in a 1v1 game you have nobody to blame but yourself and in a game where to learn you're required to lose so many games... that's not compatible with the "winning over learning to feed my narcissism" western culture. To end on a positive note, the world is changing and turning more Korean than ever. What we now call "hardcore esport" one day will be just "normal esport". Never forget that the masses have been introduced into gaming just recently with the avvent of mobile, even more recently for the esport. Those masses will eventually mature. What a weird diatribe to try and make the point that Korean culture is superior because they’re the best at video games. One could make the same argument that American culture is the greatest because we dominate in basketball and the olympics.
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On June 17 2019 00:58 PorkSoda wrote:Show nested quote +On June 16 2019 23:30 AntiHack wrote:On June 13 2018 15:45 XenOsky wrote: League of legends is actually challenging when you play certain champions. anybody that says that Dopa Faker or any other top LoL pro is not a gifted gamer is just ignorant, the same argument can be made for Dota 2 and a few other games like pubg or fortnite.
I agree that the learning curve of BW is just too hard for new players to enjoy. is not like LOL or Dota where u need to level your account for a number of games before you are able to play competitive, in BW you are directly thrown into 20+ years of gaming experience and that shit is scary...
imagine how many people would enjoy LoL if in your 1st week playing the game you join a public game and you have to face a team with 2 Challengers and a Diamond player...
one of my best friends was a bw player since 2003-2010, then quit and started League with me and other dudes, when sc:r came out he played for a few months, then quit cause he said that the game was too stresful for him to enjoy anymore... you can't blame the public for thinking that a game is just way too hard to enjoy. Here a paradigm shift for you: The game is hard only if you face stronger opponents so the game is too hard to enjoy because there aren't enough new players in the game. In this regard we can call out those elitists veterans that are so ostile to new players and any Blizz initiative to bring new players to the game, not because they are evil but because they e have this urgent need to show how better and superior they are at something in their miserable life. I may add that when you lose in a 1v1 game you have nobody to blame but yourself and in a game where to learn you're required to lose so many games... that's not compatible with the "winning over learning to feed my narcissism" western culture. To end on a positive note, the world is changing and turning more Korean than ever. What we now call "hardcore esport" one day will be just "normal esport". Never forget that the masses have been introduced into gaming just recently with the avvent of mobile, even more recently for the esport. Those masses will eventually mature. What a weird diatribe to try and make the point that Korean culture is superior because they’re the best at video games. One could make the same argument that American culture is the greatest because we dominate in basketball and the olympics. I didn't say they are better at everything... they are better at esport. Wait, who created the main-stream-esport?
Actually sportsmen are amazing at being hardcore, it's just gamers that still lazy and snowflake.
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On June 15 2018 06:01 BigFan wrote: 2v2/3v3 is the way to go imo. It can still be mechanically demanding, but you get to stay on one base for a while and can have fun with unit interactions and micro. You can teach them some of the mechanics along the way then, kind of a "did you know you can use control groups like so" or "did you know that you can use shift for...". I've been talking to a number of sc2 people lately, many of them keep saying that they are waiting for team MM to be released to get into bw. I feel like releasing Team MM just after Carbot might be a huge opportunity because (beside kids) carbot is gonna appeal a lot in the west (me included lol). Following it with Tastosisday9 announcers pack would be the perfect storm because the basic announcers are way too serious and "angry" to pair with Carbot graphics.
On June 17 2019 00:47 SSNYC77 wrote: SC is a great game but it is interface limited. It is like running ultra marathon.. If someone came over and purposefully shot you in both of your legs.
That's just because you're used to sc2. You're not gonna convince a football player that he's playing against the ball because the ball doesn't fly and steer by itself.
You're definitely not playing against the ball, you just control it better than your opponent.
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I don't have problems finding games whenever I play. Even if it is 3am. So I would say the playerbase is all right.
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Good morning friends, I would like to know how many top people play on Battle.net servers.
I have come to see in this last month view as maximum:
Korea Server 25700 players
Europe server 1000 players
West server 3800 players
East server ?? players
Chinese server 2200 players
Do you think it will increase or will it decrease?
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At least Corona has increased the player pool...
I think it'll fluctuate around there with a slight increase from Sc2 players watching enough of Artosis/Tasteless streams. I don't know enough about The south american scene though but it looks surprisingly huge(streamviews).
Hopefully it keeps increasing but I think most of the players who felt like testing broodwar pre croona or oldschool players, have returned to it after like a month of quarantine. I'm just a hobby "pandemic gaming population anthropologist" though.
Would be interesting to dm all the people on r/broodwar who started "new player" threads, see how many of them that stuck around. Do they give up after 5 losses or stay to learn?
And how has the sc2players been doing compared to other rts backgrounds.
And how returning oldschoolers from different eras have been doing.
How are yall doing?!
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