But after squishy's post I checked the video again like he did and found two things:
- like he wrote, the keyboard-display actually indicates that sometimes you do press two buttons at the same time (larva-button still pressed while unit-button pressed), e.g. the second and fourth and fifth hatchery at 24-25 seconds. Now, the fourth hatchery still does produce hydras, the third hatchery though, where your inputs were "correct" according to the display, does not, which brings me to:
- the keyboard-display doesn't seem to be an accurarte indicator for inputs in the first place, at least in this video. For several hatcheries that you cycle through (around 24-25 seconds), you can already see the visual-indicators that show that you have selected a hatchery (the green circle around the building, the screen at the bottom-middle showing a picture of the building and it's stats) but the number-button that you pressed only appears a bit later on the keyboard-display. So it's not a way of telling when you actually press what, not precise enough. Maybe there is a small delay, maybe only for some inputs, who knows. That would mean it doesn't proof much if sometimes the display shows the "right" inputs, but still the hatchery doesn't produce.
I always found these complaints a bit over the top to begin with. It not hard to "slow down" a bit - talking about deci-seconds here - and get the right pattern for your BW-inputs; and you won't lose any game because of THAT lost fraction of a second... I know this is a hassle for s.o. who switches between games a lot, but I for my part like that the game is yet a little different (harder you might say). But that's only my opinion about it and you can go on trying to get Blizzard to do s.th. about it.