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Going back to all the data and history from the Korean leagues suggests to me that any such change would affect the balance of the game. The idea behind underused units/spells/upgrades is not about them being cost-effective or not, but the existance of a better alternative. Optical flare, restoration, maelstorm, scouts and so on are not bad per se, but they are far behind heal, storm, and corsairs wich are availaible for a similar cost or less.
The only real way I can see underused stuff being used is exploring new maps that force it.
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TLADT24917 Posts
Well, flash was going to use optical flare on lurkers in that game 4 against hero in the finals of ASL4. Same with going for nukes in their game 1 when he had a large advantage so there is still a chance to use them. If these units got used more and more, it lessens their impact imo. Seeing a nuke go off is great, but it's even better to see it used rarely than on a constant basis.
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I would say optical flare is one of the few spells that doesn’t need any changes. Just the right cost, position on tech tree is good, and it’s useful in the hands of the right person or situation. I think the point of these conversations are to discuss changes that would affect balance but actually in a positive direction and drive a more entertaining esport. While these things we talk of might never make it into ta game, they honestly would be fun as hell and would’ve been great ideas For sc2 or sc3 in the future as well as balance patches in the interim. When bw first started there was a lot of stuff we thought we’d never see that’s commonplace now.
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