I've been playing a lot of 3v3 BGH's lately and have been wondering what other fun bugs / tricks have been lost in time. It would be nice to have a compilation for posterity's sake.
Some fun examples I recall are: 1) moving an observer above a turret that's building and it will prevent the turret from firing 2) allying your enemy so that the mines don't trigger as they walk over your spider mines and at the last second un-allying so that all mines trigger at once 3) selecting your worker's and right clicking on an unbuilt geyser twice before right clicking on an enemy unit will stack all those workers to attack the enemy unit
On November 04 2018 04:49 HaruHaru wrote: I've been playing a lot of 3v3 BGH's lately and have been wondering what other fun bugs / tricks have been lost in time. It would be nice to have a compilation for posterity's sake.
Some fun examples I recall are: 1) moving an observer above a turret that's building and it will prevent the turret from firing 2) allying your enemy so that the mines don't trigger as they walk over your spider mines and at the last second un-allying so that all mines trigger at once 3) selecting your worker's and right clicking on an unbuilt geyser twice before right clicking on an enemy unit will stack all those workers to attack the enemy unit
i wanted to make a thread about this. The other day I saw Jangbi do something I never seen before. He loaded a shuttle with with 4 templers, and as his goon/zealot army engaged the terran mech, he moved his shuttle from left to right, and as the shuttle is in mid flight he clicked on the shuttle and the templars unloaded one at a time a few distances apart. He just clicked on each templar and stormed the terran army.
I always thought pros just clicked on the shuttle and click each templary individually to unload. But this method is not as efficient. Also, this trick works with all units.
On November 04 2018 06:12 TonDan wrote: i wanted to make a thread about this. The other day I saw Jangbi do something I never seen before. He loaded a shuttle with with 4 templers, and as his goon/zealot army engaged the terran mech, he moved his shuttle from left to right, and as the shuttle is in mid flight he clicked on the shuttle and the templars unloaded one at a time a few distances apart. He just clicked on each templar and stormed the terran army.
I always thought pros just clicked on the shuttle and click each templary individually to unload. But this method is not as efficient. Also, this trick works with all units.
That's pretty easy to do. It takes two steps:
1 - Give a move-command to a loaded transport to somewhere. 2 - Before the transport reaches its destination, press U for "unload" and click on the transport
On November 04 2018 04:49 HaruHaru wrote: I've been playing a lot of 3v3 BGH's lately and have been wondering what other fun bugs / tricks have been lost in time. It would be nice to have a compilation for posterity's sake.
Some fun examples I recall are: 1) moving an observer above a turret that's building and it will prevent the turret from firing 2) allying your enemy so that the mines don't trigger as they walk over your spider mines and at the last second un-allying so that all mines trigger at once 3) selecting your worker's and right clicking on an unbuilt geyser twice before right clicking on an enemy unit will stack all those workers to attack the enemy unit
You forgot pylon jump and also, double right click on a geyser and then to any ramp or blocked area and the worker will glide through mineral walk past any enemy’s units.
On November 04 2018 06:12 TonDan wrote: i wanted to make a thread about this. The other day I saw Jangbi do something I never seen before. He loaded a shuttle with with 4 templers, and as his goon/zealot army engaged the terran mech, he moved his shuttle from left to right, and as the shuttle is in mid flight he clicked on the shuttle and the templars unloaded one at a time a few distances apart. He just clicked on each templar and stormed the terran army.
I always thought pros just clicked on the shuttle and click each templary individually to unload. But this method is not as efficient. Also, this trick works with all units.
It's very useful if you have many dropships (like in TvT) or have many overlords and you want to unload all of them quickly. If you don't click unload on each dropship/overlord individually, they will clump and unload very slowly.
Look at Larva's FPVOD for example:
You can refer to the Liquipedia page for more details on dropping (or anything else on BW) Drop Techniques
On November 04 2018 06:55 radley wrote: How to attack with lurker?
A lurker will attack only while it's burrowed. When it's not burrowed it doesn't attack. If you meant to ask something else I didn't understand your question.
On November 04 2018 04:49 HaruHaru wrote: I've been playing a lot of 3v3 BGH's lately and have been wondering what other fun bugs / tricks have been lost in time. It would be nice to have a compilation for posterity's sake.
Some fun examples I recall are: 1) moving an observer above a turret that's building and it will prevent the turret from firing 2) allying your enemy so that the mines don't trigger as they walk over your spider mines and at the last second un-allying so that all mines trigger at once 3) selecting your worker's and right clicking on an unbuilt geyser twice before right clicking on an enemy unit will stack all those workers to attack the enemy unit
On November 04 2018 06:12 TonDan wrote: i wanted to make a thread about this. The other day I saw Jangbi do something I never seen before. He loaded a shuttle with with 4 templers, and as his goon/zealot army engaged the terran mech, he moved his shuttle from left to right, and as the shuttle is in mid flight he clicked on the shuttle and the templars unloaded one at a time a few distances apart. He just clicked on each templar and stormed the terran army.
I always thought pros just clicked on the shuttle and click each templary individually to unload. But this method is not as efficient. Also, this trick works with all units.
That's pretty easy to do. It takes two steps:
1 - Give a move-command to a loaded transport to somewhere. 2 - Before the transport reaches its destination, press U for "unload" and click on the transport
That's it. Try it out.
sorry, i didn't make it clear, but that's what i meant. unstead of clicking each portray just click the shuttle and unload and the units will unload one at a time. i feel like this is most usefull when you want to storm drop and you have multiple templars.
I think I saw Bisu once using patrol move on a shuttle instead of move command. That way the shuttle instantly turns around if attacked by turrets/cannons. It works with any flying unit if it lacks a AG attack.
On November 04 2018 06:55 radley wrote: How to attack with lurker?
A lurker will attack only while it's burrowed. When it's not burrowed it doesn't attack. If you meant to ask something else I didn't understand your question.
Oh thanks man, you just improved my gameplay. Was struggling with it, because broodwar campaign said nothing about it
On November 04 2018 06:55 radley wrote: How to attack with lurker?
A lurker will attack only while it's burrowed. When it's not burrowed it doesn't attack. If you meant to ask something else I didn't understand your question.
I think he meant how to do an instant attack when lurker burrows, it's actually quite tricky to do.
I mean, I don't think any of these are lost. But one thing I used to enjoy quite a bit was Lockdown cloning BCs/Carriers but the maps aren't ridiculous enough and the players are too good for those situations to arise anymore (except for style points of course).
On November 04 2018 06:55 radley wrote: How to attack with lurker?
A lurker will attack only while it's burrowed. When it's not burrowed it doesn't attack. If you meant to ask something else I didn't understand your question.
I think he meant how to do an instant attack when lurker burrows, it's actually quite tricky to do.
Because with minerals the worker will mine. With a geyser the worker cannot mine so, to my understanding, it continues the next shift qued actions while carry over the stacking/walkthrough traits of its previous action (mining)
As a newer player, it's super interesting to find out about new tricks in this game. Some of these I've never heard of, are they all "allowed" in competitive play?
There's a technique for unloading units that involves clicking in the exact center of the moving transports, which makes them all keep unloading while moving. Less clicks than doing it for each transport, but hard to get right so I don't think anyone really does it. You would have to keep the transports inside the so called magic box, so that they all move in unison. It's kinda surprising how long it took for people to realise how to use the magic box with muta, given how old this trick is and what its requirements are.
Muta micro used to be about rapidly clicking on a neutral or allied unit to group them up, and then clicking on a mineral and attacking a peon at the opponent's minerals repeatedly, then running away as they gradually became less stacked to group them up again somewhere. Not much of a trick, but it is kinda forgotten now that magic box is always used.
You make burrowable or siegeable units premenantly cloaked by unburrowing / siegeing right at the moment the arbiter's stealth field transitions over them. It's usually in those UMS trick maps, but I have used it to some effect in team melee type games where you start with peons of different races. It takes too much attention to really do though, it's kinda tricky and limited in use by that stage of the game.
There are glitches like floating drones over water or crashing the game with a drone that cancelled becoming a hatchery getting killed, but they were bugfixed at some point. You could crush interceptors by lifting off and landing repeatedly. I don't remember, but I think maybe you can still kill siege tanks if the building is already in the process of landing and the tank sieges under it. I think that was a bug fix for people making it impossible to attack tanks with melee units under buildings. Probably also works with burrowable units. There's a bug where you can do some burrowing and unburrowing in a weird specific way that makes them lose their collision detection, so you can have a pile of stacked lings or hydras that is very powerful and banned in tournaments. Dunno if you can still do it.
You can start constructing a siege tank at a factory at the same time as lifting it off, and the seige tank will stay in the progress bar, so you could lift it off and finish building it elsewhere. Again, mostly useless. Probably works with all units and terran buildings, but I bring up the siege tank because it's weird to build a tank without an addon.
You can land a terran building to force units through mineral patches, which saw some use on maps like Monty Hall. We don't have really any maps in rotation with mineral walls, so I guess you could call it forgotten. Same idea with other walls. Naturally you can do the same with peons and any other unit, but the building landing version is much less common and was basically used to get a pile of marines and medics somewhere they shouldn't have been so quickly, peon trick could only do one or two at a time. You can also use unburrow to a similar effect, but that one is still sometimes used, because it works well with neutral buildings which are still in some maps.
If you build a bunch of stuff around a unit producing structure at the bottom of a cliff, it's possible to make the top of the cliff the next unfilled location for a unit to be built. Someone did it one time on Lost Temple with a dragoon, or maybe a reaver. Too impractical to be useful, but kind of a trick some people might not think of.
You can make peons use commands they don't normally have (like patrol), if you group them with a unit that does have the command. More unknown, is that you can make a unit patrol in 3 (and I think more) way points, describing a triangle doing a specific set of commands (I forget how). This actually is somewhat useful, because it means you can make a ling continuously look at three different bases rather than just two. The technique has something to do with the shift click order queue, but it is not completely intuitive.
This is not really a trick, but a form of micro I think people just don't do at all anymore because they're faster now. You can shift click queue attack commands, so that you can have your units focus fire units while you look somewhere else or control another unit. One advantage of this is that they auto acquire their next targets faster than you could do manually, but you have to watch out for an opponent microing back their damaged units (which actually, hardly anybody does anymore now that macro builds are more popular and people's focus is different). I used to win endless dragoon PvP micro battles even if I had less units doing this. I would have something like 4 dragoons queue up focus fire attacks, and then I'd select another 4 to queue up other targets etc.
Again, not really a trick but something you just don't see much anymore, is luring out enemy units by sending a unit to aggro them. So you would send like one hydra or something like that to poke a zealot, and 4 zealots would come running to their doom to your army, while the rest of his army wasn't aggroed yet. Probably this tactic would still work on lots of players, but people don't think about the game this way anymore. I guess it is considered too time consuming. It is surprising how well it worked though. Of course people can just hold position their units, but hold positioned units attack less effectively, particularly if they're melee units lol. The only counter measure is just to pull your units back, which takes at least as much attention as it takes the player trying to lure them out. Maybe a little less if you just manage them with hotkeys on the minimap.
I don't know if it is still the case, but it used to be that if you cast broodling on a drone that was about to become a building, when the drone became a buliding the broodling would hit and the building would explode. I did this when I was 10 years old to my friend to my endless delight, and he did not know why it was happening. I don't know if I ever saw this trick anywhere else, but maybe it's in a trick map somewhere.
Uh, there's lots of stuff people used to do that they don't anymore. I guess it depends on your definition of trick, and if tactics can be included, rather than things that are just sort of the way the game engine resolves stuff. Because I don't really think of passing peons through minerals as a glitch, but some people do. There are definitely some weird and unexpected things in BW though, and some stuff lots of players don't know is in the UI.
Also this last one is more of a complaint, but it is bullshit that you can't put non-zerg units through a nydus network. I learned this in team melee games when I was going marine medic and building nyduses on my opponent's creep. 1/10 StarCraft sucks.