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Bisutopia19029 Posts
On March 15 2019 23:10 Freakling wrote:Show nested quote +On March 15 2019 11:03 BisuDagger wrote: Nothing ground breaking here, but some fun:
Can confirm: * shuttle pickup resets unit tag so archon trick will work
also: * spells that instantly kill halucinations when casted on them -stasis, irradiate, d-matrix, plague consume, ensnare, spawn broodlings, parasite -none of these cause instant death on the budget archon Course not, cause its a real Archon. Show nested quote +* Can stasis locked-down unit, but cannot lockdown stasised unit * Can recall locked-down unit, but cannot recall stasised unit * Can irradiate then lockdown then stasis. If an irradiated unit is put under stasis it will not lose health I guess one could put it more generally: Stasised units are not affected by anything else. Show nested quote +* Can parasite->ensnare-dmatrix-irradiate->plague->stasis battlecruise and it won't lose health -TLDR: stasis your plagued units in a PvZ and you can keep them full health lol You could also mind control a Science Vessel, then send any irradiated Unit into an enemy's SCV line and lock it in place their with stasis -> invincible eraser. Unfortunately it cannot move either and all nearby SCVs would be protected by Stasis as well, but A+ for style! That'S what DMatrix does… + Show Spoiler +* You can magic eraser an SCV line Cause they're organic units… So do Scourge, Mines, Scarabs. It's just their normal attack. They don't deal any damage though. I know I posted some redundant stuff, but it's not always known by newer SC players. :D
Things I tried that don't work using the shift+1, 1 trick: * Burrowing lurkers won't cause other units to burrow when burrow is not researched even though the ability appears. I thought that'd be awesomely broken * All spells and abilities (like repair) using tricked hallucinated units from all races
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The 'unit can research/upgrade/use tech' functions all check whether the unit is hallucinated or not. Just in the case of archons it isn't skipping hallucinated units when searching for the closest high templer / dark templer to merge with. And since the unit that is merged with just has the status flags dropped, the hallucinated status goes away. (And invincible, if it were invincible due to triggers)
Most orders are also prevented, except SuicideUnit. However I don't see whether the damage is applied or not.
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Why all major new bugs are in toss favor lately :/
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Btw this one looks a lot like an exploit, much more then the total-recall one... I mean archons for free? Are you kidding me? Lets introduce free ultras and free BCs tho
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what up with the massive warnings lately?
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i find this all so damn fascinating. i hope that it is one of two things: 1. a competitive mainstay 2. dies or gets patched
because i don't think online results should skew one way if this ends up being a substantial way of playing in the next year if it cannot be reproduced on lan. so we'll have a weird situation where protoss owns online and sucks offline because of this.
thanks to all the posters who have been experimenting
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On March 16 2019 23:35 XenOsky wrote: what up with the massive warnings lately? no text meme posts tend to get warned/banned especially if they are from the same user consecutively XD
edit: even if the gif/meme is appropriate; this isn't reddit ^^
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On March 17 2019 04:07 Alejandrisha wrote: i find this all so damn fascinating. i hope that it is one of two things: 1. a competitive mainstay 2. dies or gets patched
because i don't think online results should skew one way if this ends up being a substantial way of playing in the next year if it cannot be reproduced on lan. so we'll have a weird situation where protoss owns online and sucks offline because of this.
thanks to all the posters who have been experimenting
It can be reproduced on lan. I've done it myself.
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On March 17 2019 04:13 vOdToasT wrote:Show nested quote +On March 17 2019 04:07 Alejandrisha wrote: i find this all so damn fascinating. i hope that it is one of two things: 1. a competitive mainstay 2. dies or gets patched
because i don't think online results should skew one way if this ends up being a substantial way of playing in the next year if it cannot be reproduced on lan. so we'll have a weird situation where protoss owns online and sucks offline because of this.
thanks to all the posters who have been experimenting It can be reproduced on lan. I've done it myself.
good. that's all i needed to know! good luck asl protosses lets see some 40 archon games late game pvz
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On March 17 2019 04:07 Alejandrisha wrote: i find this all so damn fascinating. i hope that it is one of two things: 1. a competitive mainstay 2. dies or gets patched
because i don't think online results should skew one way if this ends up being a substantial way of playing in the next year if it cannot be reproduced on lan. so we'll have a weird situation where protoss owns online and sucks offline because of this.
thanks to all the posters who have been experimenting Just to summarize the results of testing/analysis: The limiting factor here (and with related glitches) is the UI refresh delay which is influenced by a) latency/turn rate and b) game speed. At worst (fastest speed, turn rate ~24) this means you have 42ms (frame duration at fastest) to execute the full bottom meshing combo. If this is practically possible? No idea. I am not a 500 APM monster, so how would I know.
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On March 17 2019 06:09 Freakling wrote:Show nested quote +On March 17 2019 04:07 Alejandrisha wrote: i find this all so damn fascinating. i hope that it is one of two things: 1. a competitive mainstay 2. dies or gets patched
because i don't think online results should skew one way if this ends up being a substantial way of playing in the next year if it cannot be reproduced on lan. so we'll have a weird situation where protoss owns online and sucks offline because of this.
thanks to all the posters who have been experimenting Just to summarize the results of testing/analysis: The limiting factor here (and with related glitches) is the UI refresh delay which is influenced by a) latency/turn rate and b) game speed. At worst (fastest speed, turn rate ~24) this means you have 42ms (frame duration at fastest) to execute the full bottom meshing combo. If this is practically possible? No idea. I am not a 500 APM monster, so how would I know.
It's certainly possible. In fighting games, people can do 2 frame links consistently, 100% of the time, with practice. That's 2/60 of a second, since the games run at 60fps. 1 frame links, people can only get about half of the time at most.
This isn't exactly the same, since links require precise timing, and this is pure speed, but I still submit it as evidence that humans can do stuff like this pretty well.
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United States1430 Posts
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Interesting though this should only affect PvZ?
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On March 15 2019 02:30 Alpha-NP- wrote: PvT You know how in some lategame PvT Protoss players sometimes make mass Archons out of desperation because they have so much extra gas? What’s to stop them from making Hallucination to double their amount of Archons? I think this will effect lategame PvT as well as PvZ.
I would be a very happy Terran player if my Protoss opponent masses archons against me, half priced or not. They get absolutely wrecked by vultures, tanks and emp.
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On March 17 2019 12:36 Dante08 wrote: Interesting though this should only affect PvZ?
could be used in mid/late game pvp as i just saw it executed off 3 bases in a macro cycle in thread before. pretty wild stuff.
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On March 17 2019 12:44 Dante08 wrote:Show nested quote +On March 15 2019 02:30 Alpha-NP- wrote: PvT You know how in some lategame PvT Protoss players sometimes make mass Archons out of desperation because they have so much extra gas? What’s to stop them from making Hallucination to double their amount of Archons? I think this will effect lategame PvT as well as PvZ. I would be a very happy Terran player if my Protoss opponent masses archons against me, half priced or not. They get absolutely wrecked by vultures, tanks and emp.
Only situation where archs are halfway decent is when you recall them into a third base, close to tanks. They also can wreck a min line before terran is even reacting.
Other than that or very specific situations, archs just suck pvt.
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On March 18 2019 01:24 Cele wrote:Show nested quote +On March 17 2019 12:44 Dante08 wrote:On March 15 2019 02:30 Alpha-NP- wrote: PvT You know how in some lategame PvT Protoss players sometimes make mass Archons out of desperation because they have so much extra gas? What’s to stop them from making Hallucination to double their amount of Archons? I think this will effect lategame PvT as well as PvZ. I would be a very happy Terran player if my Protoss opponent masses archons against me, half priced or not. They get absolutely wrecked by vultures, tanks and emp. Only situation where archs are halfway decent is when you recall them into a third base, close to tanks. They also can wreck a min line before terran is even reacting. Other than that or very specific situations, archs just suck pvt. Another situation is a very long and balanced game where most of the minerals have been gathered and you fight over few gas-intensive/tactical units... there, few free Archons might make a HUGE difference.
Not mentioning team games situations
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666% donations! It's the proof that this glitch is evil and Bonyth is possessed!!
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I hope they leave this until/unless it becomes a problem. Would love to see what some new tech does to the game.
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