[Fantasy] PL R4 Preview - Page 2
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Physician
United States4146 Posts
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Chimon
Canada82 Posts
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Hot_Bid
Braavos36362 Posts
On March 10 2009 02:13 Chimon wrote: Is there still a race restriction (needing 1 player of each race) after trades? Or can you end up leaving out a race (ie. no terran)? The race restriction still exists. | ||
rushz0rz
Canada5300 Posts
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Heyoka
Katowice25012 Posts
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Samurai-
Slovenia2035 Posts
bdw, this new round wont be all kill format like R3, but like R2 ? | ||
NeoIllusions
United States37500 Posts
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Abydos1
United States832 Posts
On March 10 2009 02:34 Samurai- wrote: Wow, new Round already, nice to see this "fail team" , since it adds more depth and more choices and better competition bdw, this new round wont be all kill format like R3, but like R2 ? Correct, Winner's League was a one time event; back to the normal format for next round. | ||
KnightOfNi
United States1508 Posts
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ccou
United States681 Posts
On March 10 2009 01:13 Abydos1 wrote: Player Scoring: Non-Ace Lineup Appearance: 1 Point Game Win (Ace included): 2 Points Game Loss (Ace included): -1 Points Ace Match Appearance: 2 Points Can't this be reduced to: Game Win (Ace included): 3 Points Ace Match Appearance: 1 Points Edit: on a more positive note: Awesome, awesome improvements both on interface and antiteam. Time to go think whether I want another almost all CJ team or not. | ||
sixghost
United States2096 Posts
On March 10 2009 01:38 Abydos1 wrote: All right point takenExcept thats exactly what you're doing already, except your picking the players you don't expect to slump. This is just another way to add some more depth to a system that is really lacking in choices unlike fantasy baseball for example which can use any number of statistics for scoring. We're pretty much limited to wins and losses for a scoring system. The anti team also helps provide more variety (which is sorely needed with 1000+ people signing up) and can provide for more entertainment when watching matches too--just look at Tifa who in our beta had Hiya on anti team who lost 22 points and resulted in a couple instances of the following: | ||
Jaksiel
United States4130 Posts
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fusionsdf
Canada15390 Posts
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Too_MuchZerg
Finland2818 Posts
On March 10 2009 03:28 fusionsdf wrote: note to all: DO NOT PUT HYVAA ON YOUR ANTI-TEAM. IT IS NOT A GOOD IDEA Well seeing how he did R1 and R2 he is good for 8 point worth of it to be in anti-team, perhaps WL just fits him better. Choosing hyvaa as main team will be big risk. | ||
LTT
Shakuras1095 Posts
On March 10 2009 03:04 ccou wrote: Can't this be reduced to: Game Win (Ace included): 3 Points Ace Match Appearance: 1 Points Edit: on a more positive note: Awesome, awesome improvements both on interface and antiteam. Time to go think whether I want another almost all CJ team or not. No, it can't. In your system, losing the only game you play (non-ace match) would net -1 points. In the posted system it would net 0 points. Edit: Unless you are doing away with the -1 for losing. The numbers match then but the Appearance points are used for statistics. That's the reason they keep them in. | ||
GGQ
Canada2653 Posts
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I8PP
Canada186 Posts
For a statistics whore like me, this is the best thing since broadband internet. | ||
Scorch
Austria3371 Posts
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Geo.Rion
7375 Posts
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Abydos1
United States832 Posts
On March 10 2009 04:54 Geo.Rion wrote: how comes that OZ barely finished second, and CJ dominated the WL, and OZ costs still the most, 2 points more than CJ Oz and CJ both performed about the same in Winner's League, also the cost calculations are taking into account the previous round's (R2) performance too since it's moving back to the old format as opposed to the winner's league format for this last round. | ||
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