What is the cost of a scout vs the cost of a corsair?
What is the difference in damage and damage type done (air wise) from a scout and a corsair
How much longer does it take for a scout to build?
Exactly how much slower is a scout movement wise?
The obvious advantage of getting a scout is that it does deal damage to overlords faster with it's missels (no splash) and can shoot ground. This means if a zerg player decides to get an evolution chamber instead of getting hydralisks to defend from an early starport opening the scout has the option of shooting at drones or buildings.
Something im really begining to wonder is when is it better to get a Scout instead of a Corsair based on the map, position, and their opening.
For instance in closer spots would it be a better idea to get a Scout (assuming your opening with a fast starport) since the distance the scout has to travel is minimal?
Would it be better to get a Scout on neostalgia where the zerg dose not have a second gas natural and therefor is much more likely to get an evolution chamber if he expands
If a zerg decides to 2 hatch in main would it be a better idea to get a corsair since their would be less of a chance of getting an evo chamber etc.
What are some basic rules we can come up with so we have a better understanding of wich of these two to open with when put in diffrent situations.