For my skill level and style, which 1v1 race? - Page 2
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DarthLeader
Canada123 Posts
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Chuckkkwondo
2 Posts
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WGT-Baal
France3133 Posts
On August 11 2018 11:32 DarthLeader wrote: Alright: thank you guys for the support! For now, I will play Protoss. If I make it to "intermediate" level in the ladder, then I will consider playing Zerg. Go check out the practice partner thread too, sometimes laddering makes you feel a bit lonely. | ||
puppykiller
United States3125 Posts
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LG)Sabbath
Argentina3021 Posts
On August 07 2018 02:22 Sero wrote: If you're bad, play protoss. But even if you improve you'll be stuck playing protoss since you'll be terrible at the other races. That's why 70% of players are toss. Provocative, but still generally true. If you worry about APM, let me tell you that you won't become really good without high APM with any of the races, but with Protoss you will be able to beat some strong terrans for example. Going from low APM to high APM protoss is hard though, you will be stuck in mediocrity most of the time. My recommendation is to play protoss for fun, and then when you learn some stuff, start playing random and learn all 3 races, increase your APM and then decide which one you really like. | ||
orvinreyes
577 Posts
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Jealous
9968 Posts
On August 16 2018 00:11 orvinreyes wrote: So to rephrase your question: how to get wins with 95 apm in Broodwar? Answer: Protoss. You probably won't be able to pull off decent reaver drop micro but DT drops are a set and forget kind of thing while you build your death army. To be fair I think you can 5 pool with 30 APM, saw a video like that not too long ago. PvZ also demands a ton of APM to play well too and some of the most multitasking in BW. In general I think Protoss main advantages are that they operate with very linear mechanics. They are conceptually perhaps the easiest race to understand because most units come out ready to roll with no abilities like stim or siege, they can build economy and production facilities and army at the same time, and of course their units are relatively bulky in the early game. Protoss may require less APM to play but the more major proponent is conceptual facility IMO. That's why I think Protoss is the best introduction into the fundamental mechanics of Brood War. Zerg's economy management alone is super difficult in comparison IMO. | ||
niteReloaded
Croatia5281 Posts
On August 04 2018 22:33 DarthLeader wrote: I only have around 95 APM average All I need to know -> Protoss. With Protoss, IMO, you will be able to reach at least 2 ladder levels more than with other races, simply based on this. My max was C terran on Iccup. Not sure why you're asking this after having played thousands of games. | ||
iFU.pauline
France1386 Posts
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NiDoXiD
Germany28 Posts
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Highgamer
1340 Posts
DarthLeader, apparently your thread became too long for people to read through. You might want to put the info that you decided to try Protoss for now in your OP, right on top, with "tl;dr" and BIG AND RED LETTERS or something. | ||
Jealous
9968 Posts
On August 19 2018 07:09 Highgamer wrote: Looking at half of the posts on page 2: DarthLeader, apparently your thread became too long for people to read through. You might want to put the info that you decided to try Protoss for now in your OP, right on top, with "tl;dr" and BIG AND RED LETTERS or something. People probably did read it but felt like bashing on Protoss anyway, but thanks for the PSA! | ||
TiQ.SinGi
Norway384 Posts
Another point, there are so many stream's available now so why don't you just check some of them out for inspiration. Both progamers and some decent foreginers | ||
XenOsky
Chile2111 Posts
On August 18 2018 19:05 iFU.pauline wrote: Heavily depends on your penis's size, if it is really small, then Protoss is for you. But if you are part of the 1% Zerg is the way to go. it must suck to be part of the 1% with micropenis T.T if you like to micro a lot, then play P... if you like to macro a lot, play T. if you like to be cheese, play Z. | ||
leublix
493 Posts
APM wise I'm pretty much in the same area as you (~100 if I play enough to not be rusty) and imo all three races are enjoyable to play at that APM. It depends on the match-up as well though. I have never beaten a ~200 apm terran in a TvT or a ~200 apm Zerg in a ZvZ while that matters a lot less in a PvP. In the non-mirror match-ups apm seems to be less important and a 50 apm difference won't make it impossible to win. | ||
Dazed.
Canada3301 Posts
On August 24 2018 14:02 XenOsky- wrote: haha think you got z and p the wrong way around friend.it must suck to be part of the 1% with micropenis T.T if you like to micro a lot, then play P... if you like to macro a lot, play T. if you like to be cheese, play Z. | ||
XenOsky
Chile2111 Posts
On August 25 2018 05:30 Dazed. wrote: haha think you got z and p the wrong way around friend. try playing protoss with no micro or TR8 vs terran or zerg... | ||
Dazed.
Canada3301 Posts
On August 25 2018 06:39 XenOsky- wrote: much easier than doing it as terran or zerg against protoss...try playing protoss with no micro or TR8 vs terran or zerg... | ||
Piste
6136 Posts
On August 25 2018 06:52 Dazed. wrote: much easier than doing it as terran or zerg against protoss... ZvP = draw boxes and a-click. | ||
Highgamer
1340 Posts
Examples: - Early 1gate-goon in PvT needs good micro against FD, 2 gate openings make it much easier. Do lategame ground-armies in PvT need "micro"? I guess a lot of basic movement, plus a few storms or stasis or zealot-bombs here n there... - Mutas need their specific micro almost any time you build them, but not "Zerg" in general if you only have mutas for 1/10 of the duration of a regular game and can play lurker-ling/ultra-ling for the rest of it. - If you play drop-style TvP you need spot-on precise micro; if you play turtle-style TvP, no so much. "Control" is the better concept anyway, if you ask me, at least it's broader and should accompany that of micro. In TvP for example, the constant mine-laying and tank-sieging/unsieging you have to do can hardly be grouped into the same category as early game micro (SCV/marine-defense, FD-push) or something like shuttle-reaver-micro. Rather it's a constant amount of extra-control, on top of regular movement-control, that Terran has to put into every engagement or they flatout lose, in contrast to Protoss. (To me it feels like this is one if not the reason why lategame TvP is so hard until you have unlimited amounts of precise APM: your army (re-)arrangement takes more control - a lot more in total, as it has to be done dozens of times throughout every single TvP) Finally, if you talk about difficulty in real-game situations, you cannot really separate micro from macro. Microing the one wraith that I produce in the 1-1-1 TvZ build is not that hard - if I wouldn't have anything else to do. But as I have to juggle vulture-control, teching up, building turrets, general macro at the same time, it looks like my wraith-micro sucks most of the time... If one plays shuttle-reaver-harrass in PvT on the other hand... well I guess building probes and pylons and 2-3 goons and a nexus is something to do. | ||
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