I haven't played this game seriously for about 3 years.
I am a Zerg main and was hoping that someone could link me to relevant meta openings and good builds for each match up.
Any help is much appreciated.
Cheers
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Sats
Australia21 Posts
I haven't played this game seriously for about 3 years. I am a Zerg main and was hoping that someone could link me to relevant meta openings and good builds for each match up. Any help is much appreciated. Cheers | ||
zerglingling
131 Posts
* Flash made 1-1-1 popular in TvZ but Effort made it less scary with ling speed * Broodlings against mass tanks in a super late game are a thing * Effort showed us some crafty burrow plays in ASL6 (just watch the semis and the final) * Protoss were getting their templars sniped with mutas so bad that they started using dark archons, so don't laugh when you see one * Sair/reaver is pretty rare now, your ZvP bread and butter is goon/zealot/ht/archon walking into your lurkers and dying * We got custom hotkeys; this makes toss storms easier so beware, but it also makes muta patrol more convenient. Micro burden with caster units is smaller because of this, and that might be why we see the occasional queen and DA * An island map was tried in a major starleague, and it still sucked * Larva is still doing his turtle thing against toss and it works * Pre-storm hydra bust in ZvP still strong * Terrans still fall for hold lurkers (and as a cheaper alternative, burrowlings) * There's more maps with low ground mains out there, you know what to do | ||
ajmbek
Italy459 Posts
- For some time it was very popular to go up to 5 rax and then switch to mech, with all the rax floting aroung (this was the standard midgame). - Battelcruisers are used, because usually Z spend more gas to counter it than T to build it. - Z uses hidralisk vs T in some situations. Occasionaly vs 1-1-1 and then go hidra lurk instead of lurker ling. In lategame it can be hidra + defiler with a lot of plague. ZvZ - a lot of scourge, more then in the past ZvP - Gate openings are more popular then forge - Zergs are more aggressive in early-mid game | ||
Navane
Netherlands2690 Posts
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ggsimida
1091 Posts
On December 05 2018 23:33 Navane wrote: ZvP now has this 9-7-3 (named after the number of drones on minerals on each of the three bases of z) opening where z can easily threaten an all in but only makes 5 hydras and mass drone behind it. a good toss proactive scouting with corsair should tell him when the zerg has resume droning and make the appropriate amount of cannons. still its a pretty good scare tactic that forces over commitment of cannons especially at lower levels. or you just go 3 hatch hydra bust anyway, the key is to try to deny probe scouting as long as possible. even if the toss scouted and mass cannons it is still possbile to break through when you reach ~60 supply because of the limit of the number of cannons you can put in the nat at certain maps and how slow cannons warp. thats how powerful 3 hatch hydra is. the only hard counter is when the toss went for roboticsbay/reaver instead of stargate after the ffe. | ||
iCCup.Trent
Argentina450 Posts
Multitask ZvP https://www.dropbox.com/s/g7pnezv6o0o11fp/MultiTask ZvP.scx?dl=0 | ||
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