ZvT Replay/Help beating 5 factory +1 Goliath?
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SCWes
Canada74 Posts
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Highgamer
1340 Posts
(But if that is not an option for you: ) Do you know about the search function? It's at the top right, right above the Live Events. See what I found at first try by typing in "mass goliath": https://www.teamliquid.net/forum/bw-strategy/525298-how-the-fuck-do-i-beat-mass-goliath L_Master answered in that thread among others, you might want to check it out. All the general advice you need is in there. You can beat it with mutas, hydras - and most of all good macro. | ||
kogeT
Poland1996 Posts
1) Mass hydra, i mean really like 4-5 hath hydra with a 3rd with very late lair 2) Sunkens are very good vs goliaths and mutas are very good to counterattack at the same time 3) Hive rush, swarm + hydra or swarm + lurker etc is really good 4) Lurkers are supprisingly good vs goliaths, ofc not in the middle of the map with no support (especially good that 5 fact goliaths delays scans and vessel A LOT, so you can buy a lot of time with single lurkers) 5) Use counter attack tactics as much as you can. Goliaths army is immobile and ineffecient in low numbers. You can't defend with 3-5 goliaths same as with few marines and medic on a ramp. 6) You can also try mass muta, especially if you have a good opening where you get your 3rd gas very fast 7) If you have some lings left, it may be good to research burrow. They are great for scouting as terran won't have any detection for ages At the same time, really avoid: 1) Fighting this army in the open (unless with mass hydra adventage), as you'll always bleed a lot of units due to range and AI of goliaths 2) Avoid zerglings before hive/swarm 3) Avoid overaggresion, as goliaths are really good at defending 4) Avoid overproducting units too early, healthy economy with lots of drones is key vs this | ||
Dazed.
Canada3301 Posts
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iFU.pauline
France1386 Posts
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Anc13nt
1557 Posts
Also, when it comes to engaging against mech with mass hydra, it is very important to attack them with a large arc because one bad engagement can cost the game when it comes to fighting mech. You can prepare for the push by spreading out the hydra army in to the shape of an arc to make this easier. Lastly, I think off 5 hatches, it is possible to have control group of muta and around 30 hydras at 9-10 minutes which is enough to beat the 12-15 +1 goliath even with a few tanks and valkyries. If they have valkyries, unstack your mutas to make the valkyries less effective. If you win the fight, expand and try to take over the map while attempting to deny their third if possible. It's usually a bad idea to try to finish off the terran player after beating their push because high ground tanks are very strong against hydras. | ||
Ej_
47656 Posts
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koreasilver
9109 Posts
1. Once you scout that the Terran is going straight-mech, do the standard 3hatch muta variant against mech (early sunken, hydra den sim city, 2-3 hydras). 2. After your first 9 mutas, start air carapace +1 and take your third (air carapace +2 should be started immediately after +1 finishes). 3. Zero says to take your fourth quickly, and that this is the standard response against mech. Zero doesn't actually get this done because some well-placed vultures keep assassinating the drones he sends, and only manages to plant his fourth after defending against the first goliath push. 4. The key role of your first mutas is not to fight the Terran's units, but to harass and force the Terran into a defensive position to contain their units while you drone up. Watch how Zero only uses his gas on mutalisks and pretty much spends all of his leftover minerals in drones and sunkens. When he brings his mutalisks into the Terran's base he doesn't fight the goliaths at all, and only snipes at SCVs while avoiding damage as much as he can. 5. After fending off the first goliath attack on his third, Zero goes into the Terran's main partly to take advantage of winning a battle and having a superior army, but also to scout. What he particularly is looking for is whether or not the Terran has built a starport to tech into a science facility. Why? Because if the Terran is teching in such a way, that means the Terran is planning to go into a heavier upgrade route looking to take the match into the lategame. But the Terran is not teching and instead building more factories, signalling that he is trying to go for an all-in timing attack. 5.a) Zero notes: one should begin to prepare for a hydra tech-switch if you see the Terran teching with the starport. He says that it's fine to stick with only mutas if the Terran is sticking with a goliath timing attack. Nevertheless, as his third becomes saturated and his fourth finishes, Zero adds on macro hatches and begins hydra upgrades and ranged +1. 6. Knowing that he is in an advantageous position, and the Terran is going for an all-in, Zero just keeps making mutalisks with his gas, drones + sunkens with extra minerals, and attacks the Terran's main. Seeing that the Terran's army has already left to attack him, he sacks the main, builds more sunkens, and lets the Terran kill his fourth (which didn't have drones anyway). 7. He swings back his attacking muta force, and when the Terran presses an attack into his nat sunkens Zero simply covers the all-in goliath army with the mutas. The Terran GGs. 8. Supplementary note: in response to a question from his chat, Zero says not to bother making lings at all against mech in the early stages because without good upgrades zerglings are useless--"like hitting a rock with eggs". He says its better to just drone up and make sunkens. | ||
GunSlinger
614 Posts
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Jukado
805 Posts
Zero confirming what I wrote in my guide here: https://www.teamliquid.net/forum/bw-strategy/513900-zvt-how-to-play-vs-pure-mech | ||
Zaibakk
101 Posts
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burbont
Poland2 Posts
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