! [G] Definitions - Page 8
Forum Index > Brood War Strategy |
Get.Midikem
Sweden312 Posts
| ||
dat[fury]
Philippines129 Posts
| ||
KwarK
United States40765 Posts
On May 05 2008 02:10 Get.Midikem wrote: Crossing the T is probebly a term right now becouse all the shoutcasters are joking about it and, they have even started to say it Didn't you hear? Everyone knows what crossing the T is. It's like a really well known term. | ||
thunk
United States6233 Posts
On May 19 2008 14:35 Kwark wrote: Didn't you hear? Everyone knows what crossing the T is. It's like a really well known term. I don't know what crossing the t is. | ||
neliel
Sweden63 Posts
| ||
Equinox_kr
United States7395 Posts
On May 29 2008 23:15 neliel wrote: Isn't Sparks Terran refering to the sunkens exploding and looking like sparks(fireworks) and not the usage of bats? I thought it was because of the attack picture of Marines and the lights and "sparks" that seem to appear on enemy units. Lots of them = fireworks! :D | ||
EvoChamber
France2505 Posts
| ||
drug_vict1m
844 Posts
http://en.wikipedia.org/wiki/Crossing_the_T | ||
blabber
United States4448 Posts
| ||
Chill
Calgary25938 Posts
| ||
blabber
United States4448 Posts
On June 21 2008 03:27 Chill wrote: Yea, you got it right. It's a joke build which is why it's not in this thread. damn, so it doesn't really work? I was about to go online and try it out eh I just tried it anyway and I won, woohoo lol | ||
Zelniq
United States7166 Posts
All-in - A one-time attack. If this attack does not kill the opponent, you have lost. it should be: All-in - A heavily-invested attack that must succeed. If this attack doesn't damage the opponent enough, you have lost. perhaps there is a better way to word it than what I put, but I believe all-in's often refer to something like this. For example, + Show Spoiler [2008 Ever OSL Finals. Do I need this?] + in the last OSL finals with July vs Best, when July 5-pooled, I think most people consider that build all-in, and yet it still didn't 'kill the opponent.' He denied the expansion attempt, forced Best to pull probes off until the cannon finished, lost 1 probe, and a forge/pylon. It succeeded to a degree, enough to make up for the cost of such a risky maneuver. I guess the only reason I'm saying this is because I recently had an argument with my bro about what all-in means (I felt he often did all-in'ish sort of plays) | ||
Murlox
France1699 Posts
To me, cheese implies a notion of time, which is lacking in the said definition. That is to say you can't "cheese" your opponent after, let's say, the first 5 min of the game, nor at tier 2 and up. (while this is arguable in the case of a proxy fact) Also, I would say that "cheese" implies a very uncommon build (--> not standard one), which would result in having some buildings outside your general base, for protoss and terran, and making a lot units, but less buildings, for zergs. At last, I would like to underline the element of surprise that is pursued with cheese, at the cost of a high risk factor : this is a win / lose situation, if it succeeds you put yourself in a very good situation to win, and if you fail, it will be very hard if not impossible to recover. Therefore, here is the definition of "cheese" i submit to your admission : cheese : An uncommon build that you realize in the beginning of the game, in an attempt of surprising your opponent and take a quick, or decisive advantage. ie : 4 pool, proxy gateways, proxy cannons, proxy barracks, proxy facts... note : this is not to be confused with the "All-in" notion, which can result from a very standard build and happen anytime of the game. Still, you can articulate both notion, because a "cheese" can be moderate (proxy facts attempt, then lift off) or can be "all-in" (bunker rush, 3 marines + all scvs). | ||
jhNz
Germany2762 Posts
On September 24 2008 01:22 Yank31 wrote: ... Therefore, here is the definition of "cheese" i submit to your admission : cheese : An uncommon build that you realize in the beginning of the game, in an attempt of surprising your opponent and take a quick, or decisive advantage. ie : 4 pool, proxy gateways, proxy cannons, proxy barracks, proxy facts... ... this is correct but this definition sounds like an imba uber build that anyone can do. you should add the fact that you (most likely) lose the game if it fails. | ||
Murlox
France1699 Posts
cheese : An uncommon build that you realize in the beginning of the game, in an attempt of surprising your opponent and take a quick, or decisive advantage. This often leads to a riskier game, for your buildings are not in your base, and/or you have a weaker economy. ie : 4 pool, proxy gateways, proxy cannons, proxy barracks, proxy facts... | ||
StarBrift
Sweden1761 Posts
By the way, you should consider adding "Mechanics" to the general definitions. I'm pretty sure I know what it means but I couldn't define it well if asked. Maybe something like: the way a player controls his buildings and units which then shows in his play execution. Nah, that was horrible . But I'm sure Chill could get a good definition seeing as all the others are well written. I apologise if this has been discussed earlier btw. Tried to read through all posts but didn't have much time unfortunately. | ||
Murlox
France1699 Posts
"Having good mechanics" means wasting less, to no-time, while performing those. | ||
Murlox
France1699 Posts
Cycling through your gateways to pump zealots, cycling through hatcheries to make mass hydras. Protoss, PvZ Death ball : A critical amount of mixed Protoss units moving in a "ball" formation. This formation and state is very cost-effective, and makes it very hard for the Zerg player to kill anything, without the heavy artillery (ie. defiler, ultras, flanking). | ||
CharlieMurphy
United States22895 Posts
On June 21 2008 03:27 Chill wrote: Yea, you got it right. It's a joke build which is why it's not in this thread. Yea, I've always though it was a retarded build. If you go scout they might get a turret or two, making the DT useless, and even further making the arbiter useless. I remember something Rekrul said like 5 years ago, something about it being a Sword strategy in the world of Guns. Someone tried it on me in a random game a few weeks later and I just laughed (and won). PS- Chill there is a typo in crackling def., you left out infinite stasis for P (you should really just remove the other defs and move it to general term for 'infinite X'; etc.), and mirror as a term of same race matchup. Shock/shockers is also a lesser used term for psi storm and HT. imo you should add some strategical terms in there as well, such as: Pincer, Crescent/Half-Circle, Wrap, Massing, etc. | ||
CharlieMurphy
United States22895 Posts
On October 24 2007 06:43 fight_or_flight wrote: i know some people call it a "ladder" you guys have it kinda confused though, this term applies only to fast drops from Z. any other drop with a singular shuttle/dropship early game would be ; elevator, ladder, ferry, etc. etc | ||
| ||