Action is droning up and making a 4th hatch at his natural for his wall while P7GAB is starting his citadel and a sair is out now. 5th hatch at action's natural as well making a wall at his natural's choke.
Hydra den making in Action's main and P7GAB should saw it with a saw and a 6th hatch in action's making while making a creep colony inside his main as well. A few zealot moving out now, looks like 6
The battle is still going on at the soon to be made 4th of P7GAB and this time all the protoss unit was destroyed, action is macroing a shit ton of hydra. dt and storms are helding the hydra back and action have to retreat with his lurker/hydra
You know its not just because i have a general loathing towards every non-toss/non-yellow player of KT, but that game was just bad, P7GAB had no clue what to do when action used a different BO, and action didnt did anything worth mentioning, he just kept throwing money at him until he won.
On May 10 2011 13:31 King[Neikos] wrote: You know its not just because i have a general loathing towards every non-toss/non-yellow player of KT, but that game was just bad, P7GAB had no clue what to do when action used a different BO, and action didnt did anything worth mentioning, he just kept throwing money at him until he won.
Well he did 6 hatch hydra, was the only thing worth mentioning.
Mind moving 2 marines around the top left to try and snipe overlord but didn't see any and now moved them back to his natural
CH starts the lair at his natural and the gas at his natural as well
another SCV moving out to scout and 2 ling spots it and chasing it around
Mind building a depot to make a simcity infront of his natural and also chases 1 zergling around but failing to kill it
SCV got into the natural and saw the lair finishes already with 1 creep just finish as well as spire in the make
A group of mnm moving to CH's base and 2 sunken is being made
MIND SNIPES 1 SUNKEN WHILE THE OTHER WAS MAKING but only killed a few drones and force 1 creep and 1 more sunken in the end while all his small force died.
Ya, I was on my way to scream out ''ROFL, what a stupid mistake'', then I realized he probably actually meant to do it. His rines got funneled against the mutas.
Mind's supply was in really bad position... If he build it next to the comsat instead of under the comsat, it would have provided him with the same protection against lings without blocking his rines. He could have also done what flash does and just build a bunker instead, derp.
On May 10 2011 13:48 Lebesgue wrote: bunker at nat would have helped a great deal...
He tried to build a bunker the the nat but was denied by CH's muta once they got to the nat
I know he tried but what I mean is that usually terran player will put a bunker at nat before mutas arrive to fend off lings and help fighting against mutas.
Mind skipped it and he was punished. And his depot was in a terrible spot...
On May 10 2011 13:48 Lebesgue wrote: bunker at nat would have helped a great deal...
He tried to build a bunker the the nat but was denied by CH's muta once they got to the nat
I know he tried but what I mean is that usually terran player will put a bunker at nat before mutas arrive to fend off lings and help fighting against mutas.
Mind skipped it and he was punished. And his depot was in a terrible spot...
that depot placement is good against zerglings, but bad against mutalisks
petition to change "maybe" to "if you have time" for future polls, I feel that's a better description of my feelings toward game 1 than the current option.
On May 10 2011 13:48 Lebesgue wrote: bunker at nat would have helped a great deal...
He tried to build a bunker the the nat but was denied by CH's muta once they got to the nat
I know he tried but what I mean is that usually terran player will put a bunker at nat before mutas arrive to fend off lings and help fighting against mutas.
Mind skipped it and he was punished. And his depot was in a terrible spot...
that depot placement is good against zerglings, but bad against mutalisks
That depot is only against zergling runby.... if he puts the depot closer to the comsat then he would still be fine again zergling :/
3vultures killed the nexus at bottom right natural and dragoon comes in to clear them up then comes to attack the bottom right base killing all the scv with the help of storm
Vutlure breaks another pylon at stats 3rd to come in to kill lots of probe but stats comes shortly to kill them
Baby's tank are being kept at his natural as stats has map control.
Bottom right CC got taken care of by some dragoons
Stats taking both top left and bottom left natural expo.
Baby trying to move out now as he unsiege his tanks
2 great stasis landed on baby's army - but on the front another 3 stasis in the middle
more than half of baby's army is frozen stats now moving in with a huge force dropping templar from shuttles and storming! baby's unfrozen half of his army destoyed and the rest of his army being destroyed as it thaws
I dig how Stats still has plenty of observers running around. Way too often do you see even high level tosses who simply won't replace them after they lose them beyond the early stages of the game.
Baby ninja mining at bottom right main with CC out of place as stats trying to expand there as well
The terran army is moving out!!!
2 vultures killing all the probe at top left natural
Vultures raiding the bottom left natural as well killing all the probes!!!!!!!! nexus at top left natural lives but stats has no probes mining besides some probe at his 4th
Baby doesn't know how to play Terran obviously. How can you left your tanks alone in the middle of the map like that? Did his tanks in this game do anything other than dying?
I think if Baby had spread out his tanks on that last engagement, he probably would have won. Oh well, GG. I don't know, it might have been painful in some aspects, but I thought it was a nice game.
On May 10 2011 14:28 Nesto wrote: baby, so good at using vultures to harass and so bad at placing tanks and using emp's
well, the thing is, when he throws away all those vultures to harass, he doesn't have them to protect his tanks
well yeah, but if 2 storms can hit every single one of your tanks, your placement is surely lacking.
Only twice did he really leave himself open to storms ontop of tanks, his emp use was really good i thought
Like when he let most of his army frozen? And Baby's multitasking in this game is far from impressive, he let his units dying left and right unnoticed. And who told him to stack his SVs together like that? He thought he was playing TvZ?
On May 10 2011 14:28 Nesto wrote: baby, so good at using vultures to harass and so bad at placing tanks and using emp's
well, the thing is, when he throws away all those vultures to harass, he doesn't have them to protect his tanks
well yeah, but if 2 storms can hit every single one of your tanks, your placement is surely lacking.
Only twice did he really leave himself open to storms ontop of tanks, his emp use was really good i thought
I don't think his emp was good in that game. Remember that he got a Vessel out before arb tech even started yet you saw the mass stasis in midgame right? Storms were killing units left and right as well. Probably because I was LRing but I only 2 EMP successful that game....
On May 10 2011 14:28 Nesto wrote: baby, so good at using vultures to harass and so bad at placing tanks and using emp's
well, the thing is, when he throws away all those vultures to harass, he doesn't have them to protect his tanks
well yeah, but if 2 storms can hit every single one of your tanks, your placement is surely lacking.
Only twice did he really leave himself open to storms ontop of tanks, his emp use was really good i thought
Like when he let most of his army frozen? And Baby's multitasking in this game is far from impressive, he let his units dying left and right unnoticed.
I thought his multitask got himself back in the game after his whole army died in the middle of the map. Insane ammounts of dmg done to stats from his vultures allowing him to keep his third and fourth up and running for alot longer than they should have. At a few points stats only had a handful of probes mining and was very close to clasping.
On May 10 2011 14:28 Nesto wrote: baby, so good at using vultures to harass and so bad at placing tanks and using emp's
well, the thing is, when he throws away all those vultures to harass, he doesn't have them to protect his tanks
well yeah, but if 2 storms can hit every single one of your tanks, your placement is surely lacking.
Only twice did he really leave himself open to storms ontop of tanks, his emp use was really good i thought
I don't think his emp was good in that game. Remember that he got a Vessel out before arb tech even started yet you saw the mass stasis in midgame right? Storms were killing units left and right as well. Probably because I was LRing but I only 2 EMP successful that game....
Mass stasis mid game because his vessels got stasised first, not alot you can do about that as t. Stats had his arbiters/army emped alot more than stats stasised
On May 10 2011 14:32 Elroi wrote: Woah that game was really bad from Stats and Baby. One just seemed to wanted to give away his tanks the other his probes. Wtf?
Well the thing is
Baby uses all his vultures to kill probes instead of defending tank
Stats uses all his units to kill tanks instead of defending his bases, large number of vultures >cannons
On May 10 2011 14:28 Nesto wrote: baby, so good at using vultures to harass and so bad at placing tanks and using emp's
well, the thing is, when he throws away all those vultures to harass, he doesn't have them to protect his tanks
well yeah, but if 2 storms can hit every single one of your tanks, your placement is surely lacking.
Only twice did he really leave himself open to storms ontop of tanks, his emp use was really good i thought
Like when he let most of his army frozen? And Baby's multitasking in this game is far from impressive, he let his units dying left and right unnoticed.
I thought his multitask got himself back in the game after his whole army died in the middle of the map. Insane ammounts of dmg done to stats from his vultures allowing him to keep his third and fourth up and running for alot longer than they should have. At a few points stats only had a handful of probes mining and was very close to clasping.
On May 10 2011 14:28 Nesto wrote: baby, so good at using vultures to harass and so bad at placing tanks and using emp's
well, the thing is, when he throws away all those vultures to harass, he doesn't have them to protect his tanks
well yeah, but if 2 storms can hit every single one of your tanks, your placement is surely lacking.
Only twice did he really leave himself open to storms ontop of tanks, his emp use was really good i thought
I don't think his emp was good in that game. Remember that he got a Vessel out before arb tech even started yet you saw the mass stasis in midgame right? Storms were killing units left and right as well. Probably because I was LRing but I only 2 EMP successful that game....
Mass stasis mid game because his vessels got stasised first, not alot you can do about that as t. Stats had his arbiters/army emped alot more than stats stasised
In my opinion the reason why other Terrans don't do INSANE damage with Vultures like Baby did in this game is because they use Vultures to protect Tanks. And they use Tanks to do damage, faster and more effective. When he literally uses all his Vultures to harass the result obliviously will be good but he will lose the game anyway. And if Stat learned to build 5,6 canons to protect his expand, Baby would be even more fucked. And he really really needs to stop this stupid style, it's funny to watch I concur but he won't win any decent Protoss with that kind of play. The last thing, for god's sake someone answer me, WHY HE STACK HIS 2 SVs SO THEY WERE STASISED TOGETHER?
Shine adding a 4th hatch in his main and still on lair
His muta + lurker is trying to move out
LURKER MUTA ENGAGE MNM + 1 TANK
Kills a bunch of mnm and muta is still alive more reinforce troops to come clean the 7 lurkers up more engagement but tank dying to muta and more mnm dies shine HOLDS
shine not watching his muta and losing one carelessly
Hive being morph just now as vessel is arleady out
lolol Defiler snipe into gg imo Shine basically lost the game when his huge midgame muta+lurkerling force (that made his 4th&defmound late) was unable to seize map control from Flash
Shine didn't do shit with his 2hatch muta, was his only down play. He had beautiful lurker play but because of the mass lurker that his tech got delayed.
Goodnight guys and thanks nanashin and JSH for streaming
On May 10 2011 14:28 Nesto wrote: baby, so good at using vultures to harass and so bad at placing tanks and using emp's
well, the thing is, when he throws away all those vultures to harass, he doesn't have them to protect his tanks
well yeah, but if 2 storms can hit every single one of your tanks, your placement is surely lacking.
Only twice did he really leave himself open to storms ontop of tanks, his emp use was really good i thought
Like when he let most of his army frozen? And Baby's multitasking in this game is far from impressive, he let his units dying left and right unnoticed.
I thought his multitask got himself back in the game after his whole army died in the middle of the map. Insane ammounts of dmg done to stats from his vultures allowing him to keep his third and fourth up and running for alot longer than they should have. At a few points stats only had a handful of probes mining and was very close to clasping.
On May 10 2011 14:34 Tenhou wrote:
On May 10 2011 14:31 Scaramanga wrote:
On May 10 2011 14:30 Nesto wrote:
On May 10 2011 14:29 Zona wrote:
On May 10 2011 14:28 Nesto wrote: baby, so good at using vultures to harass and so bad at placing tanks and using emp's
well, the thing is, when he throws away all those vultures to harass, he doesn't have them to protect his tanks
well yeah, but if 2 storms can hit every single one of your tanks, your placement is surely lacking.
Only twice did he really leave himself open to storms ontop of tanks, his emp use was really good i thought
I don't think his emp was good in that game. Remember that he got a Vessel out before arb tech even started yet you saw the mass stasis in midgame right? Storms were killing units left and right as well. Probably because I was LRing but I only 2 EMP successful that game....
Mass stasis mid game because his vessels got stasised first, not alot you can do about that as t. Stats had his arbiters/army emped alot more than stats stasised
In my opinion the reason why other Terrans don't do INSANE damage with Vultures like Baby did in this game is because they use Vultures to protect Tanks. And they use Tanks to do damage, faster and more effective. When he literally uses all his Vultures to harass the result obliviously will be good but he will lose the game anyway. And if Stat learned to build 5,6 canons to protect his expand, Baby would be even more fucked. And he really really needs to stop this stupid style, it's funny to watch I concur but he won't win any decent Protoss with that kind of play. The last thing, for god's sake someone answer me, WHY HE STACK HIS 2 SVs SO THEY WERE STASISED TOGETHER?
If stats isnt a decent toss then give me 10 other protoss' that are better If a protoss doesn't protect their expos and they die to harassment like that then its worth the trade off as vultures are cheap, quick to remacro and it throws the protoss off so much He has more than enough vultures to push with, rewatch and see when he pushes, still has the right amount of vultures If stats had have built cannons baby wouldnt have harassed and it would have been a waste of money for stats which detracts from his army, making it easier for baby to push Its not a funny style, its probably the best form of tvp you can play but hey, all debatable
On May 10 2011 14:58 EchelonTee wrote: KT demolished Fox, pretty fast but interesting nonetheless. thanks for stream nanshin despite the troll videos -.-
One man's troll video, is another man's over engineered middle finger to Big Bang and its fans.
Really didn't expect Fox to go down so easily, a bit disappointing.
imo KT's victory today owed a lot to getting the right matchups. If it had been Baby vs Flash and Shine vs Stats it would have been a lot more unpredictable.
On May 10 2011 14:28 Nesto wrote: baby, so good at using vultures to harass and so bad at placing tanks and using emp's
well, the thing is, when he throws away all those vultures to harass, he doesn't have them to protect his tanks
well yeah, but if 2 storms can hit every single one of your tanks, your placement is surely lacking.
Only twice did he really leave himself open to storms ontop of tanks, his emp use was really good i thought
Like when he let most of his army frozen? And Baby's multitasking in this game is far from impressive, he let his units dying left and right unnoticed.
I thought his multitask got himself back in the game after his whole army died in the middle of the map. Insane ammounts of dmg done to stats from his vultures allowing him to keep his third and fourth up and running for alot longer than they should have. At a few points stats only had a handful of probes mining and was very close to clasping.
On May 10 2011 14:34 Tenhou wrote:
On May 10 2011 14:31 Scaramanga wrote:
On May 10 2011 14:30 Nesto wrote:
On May 10 2011 14:29 Zona wrote:
On May 10 2011 14:28 Nesto wrote: baby, so good at using vultures to harass and so bad at placing tanks and using emp's
well, the thing is, when he throws away all those vultures to harass, he doesn't have them to protect his tanks
well yeah, but if 2 storms can hit every single one of your tanks, your placement is surely lacking.
Only twice did he really leave himself open to storms ontop of tanks, his emp use was really good i thought
I don't think his emp was good in that game. Remember that he got a Vessel out before arb tech even started yet you saw the mass stasis in midgame right? Storms were killing units left and right as well. Probably because I was LRing but I only 2 EMP successful that game....
Mass stasis mid game because his vessels got stasised first, not alot you can do about that as t. Stats had his arbiters/army emped alot more than stats stasised
In my opinion the reason why other Terrans don't do INSANE damage with Vultures like Baby did in this game is because they use Vultures to protect Tanks. And they use Tanks to do damage, faster and more effective. When he literally uses all his Vultures to harass the result obliviously will be good but he will lose the game anyway. And if Stat learned to build 5,6 canons to protect his expand, Baby would be even more fucked. And he really really needs to stop this stupid style, it's funny to watch I concur but he won't win any decent Protoss with that kind of play. The last thing, for god's sake someone answer me, WHY HE STACK HIS 2 SVs SO THEY WERE STASISED TOGETHER?
If stats isnt a decent toss then give me 10 other protoss' that are better If a protoss doesn't protect their expos and they die to harassment like that then its worth the trade off as vultures are cheap, quick to remacro and it throws the protoss off so much He has more than enough vultures to push with, rewatch and see when he pushes, still has the right amount of vultures If stats had have built cannons baby wouldnt have harassed and it would have been a waste of money for stats which detracts from his army, making it easier for baby to push Its not a funny style, its probably the best form of tvp you can play but hey, all debatable
Stat is a decent Protoss, hence Baby lost... What is your point here? And you say Baby would not harass? I don't know, he is THAT stubborn. Remember how many awesome (!) game he lost after endless harasses that just work for a while and then completely fail apart? And he didn't have Vultures in big fights, whatever the reason is, that was the reason he lost.
W00t KT Fighting! Seriously tho, Baby losing after doing massive amounts of harass is what I originally remember from the first vod I ever saw of him (Baby vs Modesty game2 in some starleague? 2port wraith 86kills and then still dying)
On May 10 2011 21:24 Legatus Lanius wrote: why was this on so early?
It was Buddha's Birthday in Korea, which is a national holiday, so they changed the time. Tuesday matches will return to the usual time of 18:00 KST next week though.
On May 10 2011 21:24 Legatus Lanius wrote: why was this on so early?
It was Buddha's Birthday in Korea, which is a national holiday, so they changed the time. Tuesday matches will return to the usual time of 18:00 KST next week though.
ah cool, thanks spica.
i couldnt watch it today at either timeslot so meh :C
Shine looked like he was doing alright until he was vulnerable due to building defilers, he got a bit too aggressive with his lurkers then lost too many.
Anyone else think Flash's play was a little off? He didn't look as good as before imo.. his units were fairly scattered around for no reason, vessels moving in unprotected spaces etc. He'll get punished for this kind of mistakes against a better opponent, and i think he benefited a lot from close positions.
Not to mention turret crazy. I know he's facing 2hatch muta but still, it affects eco and will hurt in closer games. Shine was wise to not even bother engaging them.
His play was just standard, nothing wrong with it. He didn't take shortcuts, and didn't try to abuse his opponent too much. He did go a bit overboard with the turrets but as a result the 2 hatch mutas did absolutely no damage in harass. He pretty much kept Shine occupied in the middle (and on the defensive) the entire game and then pushed in before consume was done.
On May 11 2011 04:10 infinity2k9 wrote: Shine looked like he was doing alright until he was vulnerable due to building defilers, he got a bit too aggressive with his lurkers then lost too many.
Anyone else think Flash's play was a little off? He didn't look as good as before imo.. his units were fairly scattered around for no reason, vessels moving in unprotected spaces etc. He'll get punished for this kind of mistakes against a better opponent, and i think he benefited a lot from close positions.
Not to mention turret crazy. I know he's facing 2hatch muta but still, it affects eco and will hurt in closer games. Shine was wise to not even bother engaging them.
ummmm I think you're a bit off.
If you don't let muta do any damage when facing a 2hatch muta then you easily get a big advantage so more turrets is better than having to rebuild SCVs then build turret.
Flash has always having vessel moving around unprotected space if you watch him play at the beginning of his dominance(the start of the 09-10 proleague). Moving units around is normal, especially reinforcing your main army and it'll throw the opponent off since they won't know which base you're going after. If I remember correctly from last night(I just got back from work) some of Shine's lurker were at the 3rd when flash's tank sieging(the last battle) the natural of shine.
On May 11 2011 04:10 infinity2k9 wrote: Shine looked like he was doing alright until he was vulnerable due to building defilers, he got a bit too aggressive with his lurkers then lost too many.
Anyone else think Flash's play was a little off? He didn't look as good as before imo.. his units were fairly scattered around for no reason, vessels moving in unprotected spaces etc. He'll get punished for this kind of mistakes against a better opponent, and i think he benefited a lot from close positions.
Not to mention turret crazy. I know he's facing 2hatch muta but still, it affects eco and will hurt in closer games. Shine was wise to not even bother engaging them.
I agree with you. I've watched all of Flash' matches since 2009, half the reason is the spot-on play he usually delivers, even if match is one-sided or the action uneventful. This has been lacking lately, with him losing several times without his opponent even playing particularly well. They're supposed to have to overperform to beat him -_-