I can never remember which game players are slotted to play and hence which match ups to hope for. I think flash did sc2 last, so we can see some bw fun with him.
best vs flash best hope I guess. maybe soo, seeing as he raped sea but failed hard on a 2 hat lurker. and he does need some vs t experience to lose to fantasy in better style.
Kiett art makes everything awesome. Thanks for the availability listing btw, it can get pretty confusing sometimes. Pity it means we can't see Bisu vs Flash...
Stats being too eager and not patient enough, loses his 2 reavers when he should have waited for some zealots and is now behind without a 3rd against a 4 base zerg.
Stats again with bad control, loses his 2 reavers without doing any real damage. Engages and lsoes his army. Stats is behind 20 supply already. Stats takes his mineral only. Soo still in 4 base and taking 5th
Really good engagement from Soo, even better storms and better control from Stats. Stats crushes first army, but soo overruns him with lings. Even supply now
less activity in the lr threads because the quality of games has been lacking. Its not just the spread of practice between games. It's also that there are all these new people that are only good at 1 game but are still forced to play 2. As a result, a lot of the storylines behind players are lacking. People that you've never heard of come on and crush a a teamer one day only to lose terribly the next when they play the other game.
On June 18 2012 15:24 phyren wrote: less activity in the lr threads because the quality of games has been lacking. Its not just the spread of practice between games. It's also that there are all these new people that are only good at 1 game but are still forced to play 2. As a result, a lot of the storylines behind players are lacking. People that you've never heard of come on and crush a a teamer one day only to lose terribly the next when they play the other game.
But that also adds a second layer of strategy to the team format. Who do I play next? Do I, as a coach, want to play this player in BW this week? Or maybe next week? Which players can my opponent field today? Who would he field, considering they must play another team next week?
I dunno, I can see the quality of games has dwindled, but the format is still exciting if you can look past a few issues.
On June 18 2012 15:24 phyren wrote: less activity in the lr threads because the quality of games has been lacking. Its not just the spread of practice between games. It's also that there are all these new people that are only good at 1 game but are still forced to play 2. As a result, a lot of the storylines behind players are lacking. People that you've never heard of come on and crush a a teamer one day only to lose terribly the next when they play the other game.
But that also adds a second layer of strategy to the team format. Who do I play next? Do I, as a coach, want to play this player in BW this week? Or maybe next week? Which players can my opponent field today? Who would he field, considering they must play another team next week?
I dunno, I can see the quality of games has dwindled, but the format is still exciting if you can look past a few issues.
Great game BTW
I don't think anyone is interested in what goes on in a coaches mind during these matches =.= . We're here to see BW after all... I don't even see some of the regulars on BW forums let alone LR thread ... sad state of affairs.
Hydras attempt to bust Best's Natural Probes pulled, Storm is NOT READY yet. Not enough Hydras left to overrun, Hoejja backs off Hoejja goes in again, about 4 die, a good few injured. Pulls back
I watch HD and listen to Sayle who is like 1 minute behind. And he was just praising the lack of static defenses of Hoejja, while I was watching 1 dt killing a million drones one by one, and chuckling.
On June 18 2012 16:02 Kiett wrote: It's like Best completely lost all the skills he gained in PvZ last season :/
He definitely cleaned up his PvZ last season, but he still played relatively passively allowing Zerg to just take map control and not seizing the chance to cleanly take a 3rd gas. + Show Spoiler +
Pretty solid game but someone should tell him that making so many vikings is actually a mistake, insta death vs ultra transition, then again he probably knew that CH was dead anyway.
On June 18 2012 17:03 IshinShishi wrote: Pretty solid game but someone should tell him that making so many vikings is actually a mistake, insta death vs ultra transition, then again he probably knew that CH was dead anyway.
If you don't have lots and lots the infestor/corruptor/brood lord army will just kill you outright most of the time.
Combat shield isn't that big of a difference if Protoss had reavers and BW storm and terrans had BW tanks and vultures marines would have still been limited to TvZ only .
On June 18 2012 16:55 IshinShishi wrote: Fanta playing bio flawlessly, what has the world come to.
Marines in SC2 are kinda strong, not really comparable to BW at all.
Marines with medics are pretty imba in BW also ,but it was helluva harder controling them with 12 unit cap .
BW marines don't have shit on SC2 marines. SC2 marines are really, really good in every matchup.
+ Going bio now requires a dropship, so SC2 MnM is 100x more mobile than BW MnM just like what Fantasy showed us during that game.
Dropships are used in BW as well and MMF in BW gave you complete map control until defilers were out . Map control depended on the micro vs Muta/lurker + ling , but now zergs have it because of creepsread and no early medics ... They are not more mobile then BW marines especially in the early game . Not to mention that it was a lot harder to drop against zergs do to scourge .
So it's not that marines became super good in SC2 it's more like everything else became worser then the BW counterparts .
On June 18 2012 17:03 IshinShishi wrote: Pretty solid game but someone should tell him that making so many vikings is actually a mistake, insta death vs ultra transition, then again he probably knew that CH was dead anyway.
If you don't have lots and lots the infestor/corruptor/brood lord army will just kill you outright most of the time.
Overmaking is a lot safer.
The problem is that CH had no upgrades for his blords, it didn't make sense for him to go full air, and even if he had, very few vikings are always better than 20 because of transitions and the fact that they are pretty bad vs infestor/corruptor, I've seen mass vikings vs zerg air lose infinitely more than win.
On June 18 2012 17:28 Porteroso wrote: pvp is ridiculous, all about composition/mechanics and very little actual micro involved. Losing 2 immortals by itself was enough to lose the match.
edit: And yes, taking them back was not the right move. He had observers, I didn't see if he saw the army move out, but he should have.
What do you do with mechanics then? Queue probes?
Losing 2 immortals and a warp prism in any matchup means a good chance you lose.
On June 18 2012 17:17 raga4ka wrote: Combat shield isn't that big of a difference if Protoss had reavers and BW storm and terrans had BW tanks and vultures marines would have still been limited to TvZ only .
On June 18 2012 16:55 IshinShishi wrote: Fanta playing bio flawlessly, what has the world come to.
Marines in SC2 are kinda strong, not really comparable to BW at all.
Marines with medics are pretty imba in BW also ,but it was helluva harder controling them with 12 unit cap .
BW marines don't have shit on SC2 marines. SC2 marines are really, really good in every matchup.
+ Going bio now requires a dropship, so SC2 MnM is 100x more mobile than BW MnM just like what Fantasy showed us during that game.
Dropships are used in BW as well and MMF in BW gave you complete map control until defilers were out . Map control depended on the micro vs Muta/lurker + ling , but now zergs have it because of creepsread and no early medics ... They are not more mobile then BW marines especially in the early game . Not to mention that it was a lot harder to drop against zergs do to scourge .
So it's not that marines became super good in SC2 it's more like everything else became worser then the BW counterparts .
I think they are actually stronger in sc2, in dont know what it is but I need more lings to deal with them than I did in bw. I know lings are weaker, but i feel as if the marines are stronger too.
On June 18 2012 17:50 raga4ka wrote: I don't like the choice of going mutas on this map it seems like everything is easier to defend , but Action is playing well and seems to be winning .
Action is killing tons of stalkers and probes though.
On June 18 2012 17:17 raga4ka wrote: Combat shield isn't that big of a difference if Protoss had reavers and BW storm and terrans had BW tanks and vultures marines would have still been limited to TvZ only .
On June 18 2012 17:17 NicksonReyes wrote:
On June 18 2012 17:09 forsooth wrote:
On June 18 2012 17:05 raga4ka wrote:
On June 18 2012 16:59 J1.au wrote:
On June 18 2012 16:55 IshinShishi wrote: Fanta playing bio flawlessly, what has the world come to.
Marines in SC2 are kinda strong, not really comparable to BW at all.
Marines with medics are pretty imba in BW also ,but it was helluva harder controling them with 12 unit cap .
BW marines don't have shit on SC2 marines. SC2 marines are really, really good in every matchup.
+ Going bio now requires a dropship, so SC2 MnM is 100x more mobile than BW MnM just like what Fantasy showed us during that game.
Dropships are used in BW as well and MMF in BW gave you complete map control until defilers were out . Map control depended on the micro vs Muta/lurker + ling , but now zergs have it because of creepsread and no early medics ... They are not more mobile then BW marines especially in the early game . Not to mention that it was a lot harder to drop against zergs do to scourge .
So it's not that marines became super good in SC2 it's more like everything else became worser then the BW counterparts .
I think they are actually stronger in sc2, in dont know what it is but I need more lings to deal with them than I did in bw. I know lings are weaker, but i feel as if the marines are stronger too.
Marines start with the range upgrade. They also have the combat shields health upgrade.
On June 18 2012 17:17 raga4ka wrote: Combat shield isn't that big of a difference if Protoss had reavers and BW storm and terrans had BW tanks and vultures marines would have still been limited to TvZ only .
On June 18 2012 17:17 NicksonReyes wrote:
On June 18 2012 17:09 forsooth wrote:
On June 18 2012 17:05 raga4ka wrote:
On June 18 2012 16:59 J1.au wrote:
On June 18 2012 16:55 IshinShishi wrote: Fanta playing bio flawlessly, what has the world come to.
Marines in SC2 are kinda strong, not really comparable to BW at all.
Marines with medics are pretty imba in BW also ,but it was helluva harder controling them with 12 unit cap .
BW marines don't have shit on SC2 marines. SC2 marines are really, really good in every matchup.
+ Going bio now requires a dropship, so SC2 MnM is 100x more mobile than BW MnM just like what Fantasy showed us during that game.
Dropships are used in BW as well and MMF in BW gave you complete map control until defilers were out . Map control depended on the micro vs Muta/lurker + ling , but now zergs have it because of creepsread and no early medics ... They are not more mobile then BW marines especially in the early game . Not to mention that it was a lot harder to drop against zergs do to scourge .
So it's not that marines became super good in SC2 it's more like everything else became worser then the BW counterparts .
I think they are actually stronger in sc2, in dont know what it is but I need more lings to deal with them than I did in bw. I know lings are weaker, but i feel as if the marines are stronger too.
marines have 55 hp with combat shields compared with 40 in bw. that's a near 50% increase in health.
This SPL is really crazy. One day they lose. the other they win. No real favorites despite Woogjing.
It's a shame though they are not attracting many ppl. All because of this dual game tournament that does not make sense at all, since both games are being played horribly.
SKT vs KT should have been the proleague highlight... now its just 2 teams fighting not to be last place. Btw Marines are stronger cause they shoot faster.
On June 18 2012 22:50 Vazze wrote: Does anyone know where you can see the Proleague standings?
http://www.e-sports.or.kr/ Sidebar 1 Stars 5-1 +12 2 Khan 4-2 +3 3 STX 3-2 +1 4 CJ 3-3 +1 5 KT 2-3 -1 6 SKT 2-3 -2 7 T8 2-3 -4 8 Ace 1-5 -10 Not sure if this is before or after the current games. If it's before, then KT goes above CJ.
On June 18 2012 17:56 NicksonReyes wrote: Weird seeing KT, SKT, and T8 together on the bottom half of the standings.
They were the last three teams to officially transition from BW to practicing SC2.
Not true about Team 8.
Really? Now that makes me even sadder. The reason why they don't have a sponsor is because they sucked at PL last season. And they didn't even input effort into winning games!
On June 18 2012 22:09 TaShadan wrote: SKT vs KT should have been the proleague highlight... now its just 2 teams fighting not to be last place. Btw Marines are stronger cause they shoot faster.
BW stimmed marines actually shoot faster than SC2 stim IIRC. SC2 marines are stronger because of a whooping 37.5% health increase. (40>55)
well GSL get more and more viewers with better SC2 games and contents, i think this is fair enough. BW pros still learn the game and struggling to practice hybrid PL, i believe when they got better people will come. i know its not easy for them since they come from the top and force to climb from the bottom again, there will be natural selection ahead, talent alone wouldn't be enough, strong mentality and hard work are what more they need. bumpy road awaits, but as a fan i have a faith on them.
On June 19 2012 07:54 jinorazi wrote: who would win between range upgrade marine vs health upgrade marines? in a battle of 12 vs 12 or something
Eh, if you take their Liquipedia values literally, then BW marines have 40 HP and 5 BW range (with the upgrade) against SC2 marines with 55 HP and 5 SC2 range, so SC2 marines would win kinda. Though a stimpack battle would be harder to predict since stim works differently in both games...
On June 18 2012 22:09 TaShadan wrote: SKT vs KT should have been the proleague highlight... now its just 2 teams fighting not to be last place. Btw Marines are stronger cause they shoot faster.
BW stimmed marines actually shoot faster than SC2 stim IIRC. SC2 marines are stronger because of a whooping 37.5% health increase. (40>55)
ok but the non stim marine shoots faster in sc2 and you can do shoot/run micro with sc2 marines which is not possible in that way with bw marines