hyvaa green lings are too superior and are raping jaedong lings all day night .
jaedong going for counter attack in hyvaa main and hyvaa is morphing a sunken and spire right now.
Spire already finish for hyvaa and is making mutas while jaedong is morphing a sunken in main to spore colony.
Hyvaa mutas raping a stranded overlord at 6 oclock.
Since Hyvaa has been on 1 base for a long time he has to do something with his mutas before jaedong 12 hatch econs kicks in .
Jaedong tried to be smart and attack hyvaa base but hyvaa mutas are on guard and are there to pick off the zerglings.Small harassment from hyvaa at jaedong main and he is raping a lot of those unprotected drones . Jaedong is pretty much dead if he continues lose this much drones.
Scourges are out for jaedong and hyvaa has 1 control group of mutas roaming the map right now and hyvaa is microing his muta to snipe out the assimilator from hyvaa natural.
Currently hyaa has a control group of mutas and scourges although jaedong just rapes hyvaa muta flock and scourges with beastly micro . Sad for hyvaa here..
Damn natural assimilator goes down again for hyvaa lols...
spy lings from jaedong hatchery spots 3rd hatchery at 3.00 ..
Currently jaedong has total control of the game flow pumping out mutas and drone right now . There is no way hyvaa is coming out of this alive.
Gate, gas core for both players, standard thus far Hoon going to scout out first, through the center of the map, to the 5 oclock, corss positions Shuttle not scouting just yet
One gate robo for Shuttle, no core spinning, unless it was finished Obs and support both get dropped and start warping in Hoon's core is spinning, 2nd, 3rd gate added as well as robo
Obs chasing each other about Reaver out for Shuttle, along with two extra gates Hoon moving forward with a group of zealot goon Looking to expand off this, he's floating minerals
Core spinning, no goon range for Shuttle Hoon going to keep Shuttle in his base for the time being Spotting pylon for Shuttle at the 9 oclock, incase of shuttle from Hoon Nexus is plopped down and warping in at Hoon's nat
Shuttle, has a shuttle loaded up with the reaver, headed out through the mid map Jaehoon though, is prepared, Shuttle flies the shuttle through the goons Loses it, drops the reaver, gets a few probe kills, maybe just one, not entirely sure
Second reaver at the top of Shuttle's ramp, ready to defend Shuttle tryin gto push out with his zealots tanking Hoon has a few goons coming as backup though Shuttle going to be forced back to his ramp Reaver coming in to play finally Hoon backs out as his nat finishes
Hoon only backs out to be out of range of the reaver, as his own come sout 52-56 Hoon favored Still the same tech and gate numbers for each player Shuttle out for Shuttle, and two reavers now
Shuttle's obs gets sniped, he gets quite a few hits taken on the shuttle, and its in the read health Hoon's forces get pushed back out of Shuttle nat though Hoon has an obs following the army of Shuttle though
Shuttle picks off one of Hoon's reavers in the opening engagement, with his own reavers Into stream crash TT Uh looks like nothing big happened, Hoon came out ahead in supply 76-83 Shuttle adding his fourth gate, moving out Citadel is up for Hoon
Engagement Shuttle has the high ground advantage Scarabs flying for both sides One of Shuttle's reavers falls Shuttle looks disappointed Hoon pulls back, 20 supply ahead 60-80 Shuttle speed done for Shuttle, not sure about Hoon Zealot speed is done for Hoon
Archons being made, you know what that means, archives for Hoon DT out also oh boy Shuttle moving into Hoon's attempted 3rd, but cancels in time DT in Shuttle's nat mineral line 4, 5,6 but Shuttle sees it 7 kills rackde up, but Shuttle finally sees it and pushes it out
Hoon with a 25 supply advantage 154-122 DT headed to his 3rd, obs and zealots are at his nat, but its all a matter of him reacting JAEHOON DONT YOU DARE >< up to 10 kills so cfar in probes Jaehoon reacts, thank Flash
Zealot run by into Hoon's 3rd Using this as a distraction to move out his, Shuttle's, main army mid map Hoon reacts also His shuttle almost gets caught, with nothing in it though
Fighting in a choke, not a good idea Jaehoon Hoon going to try and sandwich up the army of Shuttle But the mass of reavers and archons is just tearing Hoon a new one Hoon still in supply lead for the time being No more expensive units for Shuttle though! Hoon is macroing like a boss to keep the lead 58-75
Bogus going to scout in the correct direction Hatch getting planted down for Ryul Drone scout going to scout out Bogus finally No gas for Ryul just yet
Gas done now scv scout fell to the lings Nat up for Bogus Marines set up nicely behinf the wall Ebay is up, +1 upgrading and academy is just about done Lair morphing
Only one creep colony for Ryul done at his nat Spire just about done larvae being saved up, 800 gas is saved up Third hatch connecting the main and the nat
Mutas poke with his mutas Marines stim, have +1 and are pushing One muta gets a few shots o Fact being added One muta falls Ryul has a third up at 7 oclock Creep colonies not morphed into sunkens WTF
Mutalisk is only good vs mech and Zerg didn't scout terrans' tech. So he went mutas instead of lurkers vs bio and lost. This such an amateur mistake that even D+ players won't make.
Youtube comments make me face palm all the time ....
Have they always been using the BW music during the SC2 games?
Edit: Ooh, a TvZ. We're getting fewer and fewer Protoss in SPL. Maybe they're moving into the general metagame instead of their weird P>>>>>Everything bubble.
Technology add on a second rax Third for Hero at the 6.5 3 rax, all with technology add ons Factory with reactor going to pump out fire vultures fire vultures and football players
Fourth macro hatch in the main for Hero Last pulling scvs, along with the fire vultures and football players I don't think Hero has enough to hold this
Hero's nat is broken, Last just waltzing into the main Straight up the ramp football players acting like tanks, fire vultures roasting drones and lings No mining for Hero More football players reinforcing, backs off into Hero's third, but decides not to go for it
On June 19 2012 16:38 Ribbon wrote: Also: Dear KeSPA: STOP WITH THE FUCKING ZOOM.
This, 1000X
Ling denies the third for Last fire vulture just waiting to roast it, and finally does Marine, football player and tank push for Last, headed to finish off Hero
Final set of the night for me =/ Hero runs by some lings into the third to kill off scvs Second fact added, starport up +2 melee +2 carapace upgrading defileReaver building being added greenScarab roll upgrade upgrading
greenScarabs getting morphed Rolly upgrade finishes Hero going to push out The marines spread out pretty well Tanks clean up Last going to go for the finish now
Hero's third is under fire now Nat gets broken yet again GG from Hero Last takes set 1 for scToo to put STX up ahead 1-0 gnight erryone Gogo T8! Gogo OSL!
On June 19 2012 16:45 X10A wrote: Hero's third is under fire now Nat gets broken yet again GG from Hero Last takes set 1 for scToo to put STX up ahead 1-0 gnight erryone Gogo T8! Gogo OSL!
On June 19 2012 16:45 Ribbon wrote: Hero looked a lot better that game, even though he didn't scout an all-in until it was in his third. From so far behind to ALMOST a comeback...
Well Hero does have 500+ APM so his macro and creep spread should be good , he sucked at micro and decision making in BW mostly .
Healdropship marine poke, but Baby takes a third instead whilst sniping a proxy pylon. Trap is moving around the third base area, but is hesitating. Here it comes, a 3 tripod timing
On June 19 2012 17:11 Adreme wrote: I have no idea how that worked. I am very confused as to what I just witnessed.
Baby did a double drop that was undefended, and killed all Trap's production early in the attack, preventing him from reinforcing. This allowed Baby to BAAAAARELY kill Trap's army, and still have forces in Trap's main. Trap couldn't go for a base race since Terran buildings fly, so he tapped out.
It was kind of a weird situation, but Baby handled it very well by going for pylons over probes. One more cycle of production and trap wins easy
STX player should've warped in blink stalkers, pulled every probe and defended his main, if he was a little bit more experienced he would've never lost that game.
This is going to be a turtle-turtle into one engagement into gg game. I can just feel it
Mini's obs sees the third OC, but not the timing of it. Sea looking to take his third, so Mini takes his while going for the FUN way of Protoss, which is to say templar instead of tripods.
Sea pushes out with a smallish bio forces and takes the center
Engagement. Mini's zealots have a rave behind the stalkers completely uselessly, which is why you're not supposed to have all your units on one hotkey Jesus christ how horrifying.
Templar feedback into archon. Storm nowhere near done.
On June 19 2012 17:34 raga4ka wrote: I took a phone call and the game ended ... What the hell happened
Sea got a good engage at the bottom of Mini's ramp when applying some bio pressure since Mini's zealots were stuck behind stalkers for a while and he also picked off all the sentries. Then he was able to push again a minute or so later and he caught Mini with no forcefields and no storm ready and Mini couldn't quite handle it.
On June 19 2012 17:34 raga4ka wrote: I took a phone call and the game ended ... What the hell happened
Sea attacked when storm was only like 80% finished and therefore Protoss lost half his army and later on his third. When storm was ready it didn't really matter at all with all his losses.
On June 19 2012 17:34 raga4ka wrote: I took a phone call and the game ended ... What the hell happened
Sea got a good engage at the bottom of Mini's ramp when applying some bio pressure since Mini's zealots were stuck behind stalkers for a while and he also picked off all the sentries. Then he was able to push again a minute or so later and he caught Mini with no forcefields and no storm ready and Mini couldn't quite handle it.
It wasn't Sea being good. Mini's storm was late and he botched the micro AWFULLY, trapping all his zealots in the back and thus losing his sentries. He also got blink over charge but didn't use it at all. The timing attack was good, but Mini didn't do well against it.
Edit: His forcefields were also awful, doing jack shit, and he left his sentries in the front to tank damage (that's bad), didn't use blink micro, and basically just stared at his screen
On June 19 2012 17:42 IshinShishi wrote: Can someone summarize what Sea is saying?
sorry, i sort of zoned out for it because it seemed sort of generic, he mentioned the ceremony being inspired by one of his hyungs in the army, as well as talking about some other stuff including how he's been handling the transition to star2. didn't pay too much attention because i'm waiting for the dong ^^
On June 19 2012 17:34 raga4ka wrote: I took a phone call and the game ended ... What the hell happened
Sea got a good engage at the bottom of Mini's ramp when applying some bio pressure since Mini's zealots were stuck behind stalkers for a while and he also picked off all the sentries. Then he was able to push again a minute or so later and he caught Mini with no forcefields and no storm ready and Mini couldn't quite handle it.
It wasn't Sea being good. Mini's storm was late and he botched the micro AWFULLY, trapping all his zealots in the back and thus losing his sentries. He also got blink over charge but didn't use it at all. The timing attack was good, but Mini didn't do well against it.
Edit: His forcefields were also awful, doing jack shit, and he left his sentries in the front to tank damage (that's bad), didn't use blink micro, and basically just stared at his screen
I said that Sea got a good engage, not that Mini didn't engage badly (which is evident in the mention of his poor zealot positioning). I appreciate that you do tend to want to frame every interaction in the most negative light possible though.
On June 19 2012 17:47 Ribbon wrote: I'm sure I'm late to the party here, by the way, but why are the team 8 players wearing a shirt with a 5 in tally marks on it?
On June 19 2012 17:47 Ribbon wrote: I'm sure I'm late to the party here, by the way, but why are the team 8 players wearing a shirt with a 5 in tally marks on it?
It's apparently the logo for the clothing sponsor who is providing them with the uniforms. I think another team (Woongjin?) also has the same clothing sponsor for their uniforms.
On June 19 2012 17:47 Ribbon wrote: I'm sure I'm late to the party here, by the way, but why are the team 8 players wearing a shirt with a 5 in tally marks on it?
its a brand called undefeatd (not sure of the exact spelling used, but it something like that) or something, im guessing they wear it because they are sponsored by them or something
Trap's wall has two pylons in it. He's asking for a baneling bust -_-
Jaedong takes his natural for a quick 3 bases, and scouts to check for cannons or pylons (there aren't any, but good job).
Sayle hatin' on Totalbiscuit. Jaedong scouting the map very aggressively. Again, nothing to see, but it's something certain other zergs (*cough*) might've benefitted from.
Stargate opening from Trap. Jaedong takes his gasses.
On June 19 2012 17:55 Tsubbi wrote: jaedong using drg build with nesteas proxy spire while korean commentators talk about stephano, zerg dreams come true
Jaedong traveled back to the future to teach them how to play zerg so that he can copy the finished product later.
Lots of the Kespa players keep trying to go up to spire with very little to actually handle a timing.
Like Shine going straight to muta off slow lings no spines and 4hatches vs Movie who'd opened 2 base blink. Fortunately Movie never actually attacked in that game.
They should set up a program where players can trade Brood War trophies for Code S coaching. Would skip a lot of the nonsense we're watching at the moment.
So unlucky for JD. Didn't know about robo because his overlords were killed off, then happens to go muta on a small map against a 2 base all-in. nice fake of a 3rd base by Trap, though. Sucks to see JD lose to a build order loss, I've lost this exact same way before.
On June 19 2012 18:05 oOOoOphidian wrote: So unlucky for JD. Didn't know about robo because his overlords were killed off, then happens to go muta on a small map against a 2 base all-in. nice fake of a 3rd base by Trap, though. Sucks to see JD lose to a build order loss, I've lost this exact same way before.
wasn't really a BO loss imo...it pains me to say it but if jd executed a little better he could have held that push
a robo switch from a stargate opening is fairly standard, and muta builds can be very strong against two base robo attacks
On June 19 2012 18:05 oOOoOphidian wrote: So unlucky for JD. Didn't know about robo because his overlords were killed off, then happens to go muta on a small map against a 2 base all-in. nice fake of a 3rd base by Trap, though. Sucks to see JD lose to a build order loss, I've lost this exact same way before.
wasn't really a BO loss imo...it pains me to say it but if jd executed a little better he could have held that push
a robo switch from a stargate opening is fairly standard, and muta builds can be very strong against two base robo attacks
Maybe if he doesn't lose those units and has all the spines already done he can deal with that all-in, but he had no reliable way of knowing if it was a 3rd base coming up or not, which is why he built them reactively and they didn't finish. The map is just too small, I hate it. If he was going for roaches he would easily hold that push, which is why people generally don't do it.
On June 19 2012 18:05 oOOoOphidian wrote: So unlucky for JD. Didn't know about robo because his overlords were killed off, then happens to go muta on a small map against a 2 base all-in. nice fake of a 3rd base by Trap, though. Sucks to see JD lose to a build order loss, I've lost this exact same way before.
wasn't really a BO loss imo...it pains me to say it but if jd executed a little better he could have held that push
a robo switch from a stargate opening is fairly standard, and muta builds can be very strong against two base robo attacks
Maybe if he doesn't lose those units and has all the spines already done he can deal with that all-in, but he had no reliable way of knowing if it was a 3rd base coming up or not, which is why he built them reactively and they didn't finish. The map is just too small, I hate it. If he was going for roaches he would easily hold that push, which is why people generally don't do it.
i disagree, with two colossus and 6 sentries a roach army would have fared no better IMO, especially with support from the void ray
i do agree that the spines are fairly key in holding that push, but honestly with muta vs robo you have a lot of options. he could have abandoned the natural and made spines in his main, which buys him time to make more mutas or sets him up in a very advantageous position in a base race type game. either way it was a fairly poorly played game, but i still believe in the dong TT
On June 20 2012 10:34 TheShimmy wrote: JD didnt have the composition.
Im wondering when PL players will become fond of infestors in ZvT. Bling Sling alone cant stop armies like we saw in Last's game.
I would agree if I hadn't watched Dimaga's crazy zerg drop plays in dream hack with bling/slings. But infestors are the solution right now and are not used correctly.
On June 20 2012 10:34 TheShimmy wrote: JD didnt have the composition.
Im wondering when PL players will become fond of infestors in ZvT. Bling Sling alone cant stop armies like we saw in Last's game.
I would agree if I hadn't watched Dimaga's crazy zerg drop plays in dream hack with bling/slings. But infestors are the solution right now and are not used correctly.
I never dreamed Id talk SC2 strategy with Bisudagger in a PL thread..