Forge spinning, archives is up Fourth hatch being added Spire is up now No more corsairs after three Two DT's out midmap Three overlord at the nat Only a single one at the third, evo being taken now Overlord speed is done
Mutas fly past the corsairs, picks off a probe sent to make the third for Jangbi +1 ranged attack for zerg done Only a single corsair left Jangbi sees the hydra flank, with a DT amongst them
Mutas going to harass yet again Three sunkens are up at the third of Soulkey Two left Soulkey moving in for a pincer attack Huge storms Dark archon gets focused down TT Only mas goons One last storm on mutas, but thats it Speedlots coming into reinfroce
hmm, mutas for soulkey... DA for jangbi (but I doubt he has maelstrom yet? and soulkey sees the DA) mutas eat part of a storm (wow that rhymes with heart of the swarm, har har)
jangbi's units are pathing-confused in his nat lurkers morphing jangbi is pushing out! his 3rd is denied by mutas though. another sair down
DT traded for a hydra... heh obs is out, jangbi attacking the 3rd!
good storms, but soulkey has way more stuff... wins the battle pretty decisively
No storms left, only zealotgoon Third for Jangbi still not warping yet Soulkey delays his burrow and the mass +1 speedlots rip through them Mutas going into snipe the HT Storms on the hydras Obs gets picked off tpp
Third for Jangbi is warping in now +2 attack done for toss Goons are picking off tons of hydras Zealots getting torn apart by the lurkers Soulkey trying to peel off some units to kill the third
Jangbi's main is mined out 1-2 for the ranged zerg units Lings running by into the third, but three cannons are there to defend Speed overlord is flying towards the natural, lurker drop? Lings try and snipe some HT, get one
Attempted lurker drops in the main and nat, but enough cannons finish them off before they do anything Jangbi attempting to take a third at 5 oclock nat Hydra lurker at the 5 oclock, speedlots run into tons of lurker spines
Reavers are out now too Hive tech is up, cracklings have crack, snipe an archon Fifth base being taken now by Soulkey at 5 nat Hydra ling getting poured into the units at 5nat, storms blanketing the dark swarm Doom Drop into the main of Jangbi!
soulkey's doom drop spotted by jangbi!! reavers + templar + cannons are ready to defend, so jangbi's army continues its long march back and forth in the middle
jangbi assaulting 4.5 o'clock (soulkey's 4th in the main, 5th in the nat is going up!) lots of goons for jangbi being negated by swarm
DOOM DROP IN MAIN OF JANGBI HIS GATES ARE GOING DOWN HE HAS SOME TEMPLAR STORMING THE DROP BUT NOT ENOUGH
All of the gateways of Jangbi are falling! Only five are left alive 5 oclock third is taken by Jangbi Two HT to storm everything Storms crush through everything
Attempted crackling runby into the main of Jangbi Storm drop at the 5 oclock tons of drones fall Playgu on a ton of zealots and the reavers themselves Storm blanket on the lurkers Jangbi is going to bust through the 5 nat? The lurker field is falling
No he won't! Loses about forty supply trying to break down Control group of hydras finally get noticed Storm drop! Tons of drones get killed, still a few mining
entertaining game... soulkey really should've taken more bases while he had the chance to, though >_______> (and shouldn't have left his hydras in his main, lol)
Sick game, Jangbi's hold at the start was incredible. Really thought he would be far behind with those lings in his base and natural killing probes but he still held and was able to recover from that. Jangbi's midgame was really good, kept strong control of the centre not leaving Soulkey with many options except to do a drop since there was no way he could have moved his army through the middle of the map without getting caught by Jangbi.
Hope he does this well or better against Zero. Jangbi fighting ^^
Third is up for Roro now, lair morphing Stargate on the was for Free Zealot marching across map to the 9 oclock Going to try and pick off a drone, but Roro pulls in time
Mutas are out, going to deter any zealot harass, also sim city bis tight Four gates, archives and core spinning One zealot going to try and get a drone, move out of sunken range and mutas going to finish it off
Huge amount of scourge, but no cloning onto the sairs just yet +1 air carapace is done HT almost gets sniped, Two T get sniped Storm eats ALL of the scourge
I went to go warm up my Hungry Man, and I come back to see Free getting hydra busted Mutas forcing probes away from the mineral only 11 lurkers morphing at the moment
HT snipes at the nat, but big storms kill off the hydras Lurkers move into the mineral only Lurker eggs on the ramp Nat bust Mineral only hatchery falls! Zealots getting raped by the lurker spines
I don't particularly like Roro, but that egg block was awesome... and he played a solid game all around. Shut down early zealot aggression, got away with mutas for way too long, and didn't let the mineral only pay for itself. Abused map features nicely (temples and ramp to mineral only). I hate to admit it, but he played a top-notch game.
Free played that horribly. Roro wasn't even trying to rush, but holding a speedlot rush with no losses and then get 3 templars, and he pretty much couldn't pass up the chance.
stork working on +1 attack now. zero has third up and working on the rocks in between. zero now scouting inside stork's base. stork being annoyiing with a stalker. manages to ppick off a creep tumor.
Also, will these posts be considered double/triple posts?
On July 01 2012 16:01 FlaShFTW wrote: stork working on +1 attack now. zero has third up and working on the rocks in between. zero now scouting inside stork's base. stork being annoyiing with a stalker. manages to ppick off a creep tumor.
Also, will these posts be considered double/triple posts?
Eh, I don't think anyone would mince since you're LRing and all.
Haha, that was like a poor man's version of Symbol vs Parting on Cloud Kingdom last week in Code S. Well it worked pretty well for Symbol, so no big surprise.
I don't know much about sc2, can someone explain to me why Stork lost? He had 3 bases, so do Zero. His army lookes really strong, but Zero defended it easily with some lings and roaches?
On July 01 2012 16:10 jaQi wrote: I don't know much about sc2, can someone explain to me why Stork lost? He had 3 bases, so do Zero. His army lookes really strong, but Zero defended it easily with some lings and roaches?
ZerO had 4 bases. Stork tried to do a 200/200 mass push, but ZerO completely out played him with great fungals on the stalkers, landing a ton of banelings, then having enough energy to neural parasite the collosi. He was able to stalk long enough for moo cows to come out. Then it was all down hill from there.
In the oOOoOphidian stream, they showed the engagement that likely inspired that build from Zero.
But Symbol/Parting was a long, back-and-forth and very even game up until that point. That game was Stork playing NR15 and wondering why he lost so bad. Lame.
In the oOOoOphidian stream, they showed the engagement that likely inspired that build from Zero.
But Symbol/Parting was a long, back-and-forth and very even game up until that point. That game was Stork playing NR15 and wondering why he lost so bad. Lame.
damn that looked sick as shit. wow. ima try this next time i see mass toss deathball!
On July 01 2012 16:10 jaQi wrote: I don't know much about sc2, can someone explain to me why Stork lost? He had 3 bases, so do Zero. His army lookes really strong, but Zero defended it easily with some lings and roaches?
Zero got to take four bases and rush to hive completely unmolested, and made a bunch of spines. By the time Stork broke the spines, Hero had ultras, cracklings, and neurals. Neural parasite is a really good spell against Tripods without templar or immortals backing them up. But Stork had lost before he even moved out. Even if he killed the base and Hero's army, Hero could've just made another army and killed Stork's, then retake the 4th and get a 5th while he was at it. He was so far ahead that the battle was practically a formality.
On July 01 2012 16:10 jaQi wrote: I don't know much about sc2, can someone explain to me why Stork lost? He had 3 bases, so do Zero. His army lookes really strong, but Zero defended it easily with some lings and roaches?
Zero got to take four bases and rush to hive completely unmolested, and made a bunch of spines. By the time Stork broke the spines, Hero had ultras, cracklings, and neurals. Neural parasite is a really good spell against Tripods without templar or immortals backing them up. But Stork had lost before he even moved out. Even if he killed the base and Hero's army, Hero could've just made another army and killed Stork's, then retake the 4th and get a 5th while he was at it. He was so far ahead that the battle was practically a formality.
He did handle the battle pretty well, though.
Hum, so even if he had HT the game was practically over? (btw it was Zero ^^)
On July 01 2012 16:10 jaQi wrote: I don't know much about sc2, can someone explain to me why Stork lost? He had 3 bases, so do Zero. His army lookes really strong, but Zero defended it easily with some lings and roaches?
Zero got to take four bases and rush to hive completely unmolested, and made a bunch of spines. By the time Stork broke the spines, Hero had ultras, cracklings, and neurals. Neural parasite is a really good spell against Tripods without templar or immortals backing them up. But Stork had lost before he even moved out. Even if he killed the base and Hero's army, Hero could've just made another army and killed Stork's, then retake the 4th and get a 5th while he was at it. He was so far ahead that the battle was practically a formality.
He did handle the battle pretty well, though.
Meh, both sides didn't handle the battle great. Zero shouldn't have led with his banes instead of the ultras and stork should have never allowed that many banelings to get close to his army. If he forcefielded properly he could have shot down a lot more before the ultras broke the FFs.
In the oOOoOphidian stream, they showed the engagement that likely inspired that build from Zero.
But Symbol/Parting was a long, back-and-forth and very even game up until that point. That game was Stork playing NR15 and wondering why he lost so bad. Lame.
damn that looked sick as shit. wow. ima try this next time i see mass toss deathball!
Note the clock and the creep spread, too. Parting literally could not take a 4th because it was creeped up, and couldn't attack because Symbol had 100% map vision. Symbol completely out-played Parting in every way, even though Parting played really well himself. I think he reinforced with like 150 lings at one point. I didn't think you could have much better macro than other pros in SC2, but Symbol does.
Note too, that Zero didn't have half that much creep despite not be pressured at all. SPL is improving, but still has a ways to go to catch up to GSL players (though Symbol is really good, he ended that day on a 14-game winning streak).
zero was poking fun at sk for being a hotshot despite zero having a close or better winrate as zerg in sc2 and mostly about sk's inability to give good postgame interviews
also the commentators made fun of flying's theme song
No queens, no third... blue zerg is fucked. Is he building a spire in his nat? He shouldn't have fought there, he just gave the hydras an excellent concave for free :/
That JangBi-SK game... God, is late game PvZ entertaining. In the Golden Age we had such games every week. To think it was only 2-3 years ago... *sniff*
On July 01 2012 16:58 kafkaesque wrote: Man, that Soulkey-Guy is sick.
That multi-tasking must be so hard to play against...
I love that style of ZvZ, it's one of the most fun ways to use strong multitasking and Soulkey has shown a lot of times in PL that he is great at it. Glad to see Soulkey show great games tonight! :D
On July 01 2012 17:08 SCnai wrote: That JangBi-SK game... God, is late game PvZ entertaining. In the Golden Age we had such games every week. To think it was only 2-3 years ago... *sniff*
eh?
1 year ago we had some great PvZs like Jaedong Vs JangBi on Neo Aztec
On July 01 2012 17:08 SCnai wrote: That JangBi-SK game... God, is late game PvZ entertaining. In the Golden Age we had such games every week. To think it was only 2-3 years ago... *sniff*
eh?
1 year ago we had some great PvZs like Jaedong Vs JangBi on Neo Aztec
Sure we had. And we've had some great PvZs this year too. They are not the norm now though, and they used to be.