Turrets and Siege mode are pretty imba. Ridiculously cheap anti air and 70 damage splashed is no joke. 4 base Terran vs 3 Base Protoss typically ends in bad fashion.
Tough map pool for Hiya, so Free has a pretty good chance to take the series I'd say. Hard to picture Calm not rolling Best into the ground. Hoping for good games.
Oh dammit, I really wanted to watch both these matches, but I have class in about 45 minutes...not going to be able to watch it live. Maybe I'll leave my laptop on in class and sit in the back haha.
Since there seems to be no LR, I'll recap these like last night. I'm trying to fill out an alcohol module for college at the same time, bear with me.
Recap: BeSt goes forge -> fast expo and Calm goes for hydras/lurks with drop upgrade off of two bases. BeSt scout's one of Calm's drops and kills the overlord before the lurks are in it and can finish. Calm drops around the back however, as BeSt has grown overconfident and sent his corsairs out to harass. One overlord is eliminated by BeSt's cannons, but the other successfully shuts down BeSt's natural. With observers AWOL, BeSt seems at a loss as to what to do. This is compounded by a second lurker drop which again results in one lurker shutting down BeSt's mining, this time at the main. Calm, aware of the time-sensitive nature of his advantage does the sensible thing and drops three ovies worth of hydras in BeSt's main, which proceed to kill all of BeSt's units and two cannons with no sweat. Terrible game from the toss. Calm is a tricky player.
On August 11 2009 13:28 SilverskY wrote: BeSt blocking his ramp with 2 zeals and a probe, and taking a secret expansion at 3 o'clock. Calm takes his natural and immediately goes Lair.
man it's not really secret. just a regular natural for 1 gate protoss
Best drops 4 zealots at the bottom of Calm's base, the zealots are attacking the spire, while his corsairs are killing overlords. Zealots are picked off by zlings
BeSt's pushes in with zealots and 2 reavers in a shuttle and completely slaughters Calm in a battle and takes out all his hydras while losing one reaver.
He crashes into the Natural but Calm doesn't have enough units to defend with. calm GG's.
Recap: BeSt actually decides to play this game, and builds a gateway and zealots up his ramp before expanding to the back mineral only. Calm, meanwhile is back at the two-gate lurkers that he used in the previous game. Being a sneaky bastard, he morphs his lurkers right next to his natural hatch, theoretically confusing BeSt's scouting corsair. Interesting as it was, it becomes much less funny when it turns out that BeSt has good cannon placement this time around, and Calm is forced to back off. BeSt goes on to kill Calm's overlords wantonly as Calm puts up a direly needed spire. With scourge out, BeSt groups his corsairs and a shuttle and moves out, dropping a elite squad of zealot assassins near Calm's main. They snipe the spire, but are cleaned up before the drones can be massacred. Meanwhile, BeSt, displaying suprub multitask, loses all but three of his corsairs to vengeful scourge. But no fear, for the devil's apprentice, he somehow manages to manufacture a sair/reaver/speedlot army against which Calm unwisely sends a few hydras (to snipe the reaver which does not happen). BeSt then rolls in, and Calm is forced to gg after not micro'ing his hydras at all.
Thing is I feel that Best is the better player but he got rolled by Calm's strategic play. Best played well, but that advantage from the nexus snipe was just too much.
On August 11 2009 14:02 Athos wrote: Thing is I feel that Best is a better player who got rolled by Calm's strategic play. Best played well, but that advantage was just too good.
Maybe in tonight's games; I don't know, I just tuned in during the 3rd game. But overall, heck no. How does relying on strategic play make a player a "worse" player?
On August 11 2009 14:02 Athos wrote: Thing is I feel that Best is a better player who got rolled by Calm's strategic play. Best played well, but that advantage was just too good.
Maybe in tonight's games; I don't know, I just tuned in during the 3rd game. But overall, heck no. How does relying on strategic play make a player a "worse" player?
Calm should have ended the game by now......Best is holding admirably well.
Calm can't bust the cannons+reavers+archons+HT, and BeSt will get flanked if he pushes. A war of attrition, but one that Calm will slowly win. I stand corrected. BeSt pushing.
Calm playing like Lzgamer and taking the opponents expansions. Calm opts. for guardians and they do little against Best's army. Calm is still going to win since he has 9 freaking bases.
Recap: If only because it worked so well last time, BeSt goes for a forge -> fast expand once again. Calm, seeing this goes for.... (you guessed it) lurkers! Off of two bases! But this map is Destination dammit, and Calm simply runs around and mines out the back minerals with four (!) drones. Lings and lurkers follow, cannons in the main prove poorly placed, and in short order, BeSt loses a nexus. BeSt desperately tries to delay Calm with corsairs, but the zerg is better prepared, and hydras and scout quickly force BeSt's small airforce to retreat. Calm expands again, and BeSt cannons up in his main (again), and Calm's lurkers, relics from his first attack, are finally eradicated. BeSt re-expands in his main, and pops out a set of DTs, which are really never that effective. BeSt's newfound corsair force is, however, and he scores a couple of overlord kills, as Calm's hydra force is disappointingly small. BeSt goes into full macro mode, while Calm appears to have lost a bit of his focus. Calm is nonetheless able to harass BeSt's attempts to expand again, and totally owns an ambitious drop attempt from BeSt in midfield. Calm then suicides pretty much all his lings for approximately zero benefit, and attempts a doom drop that does not bring doom upon his opponent. Suddenly and inexplicably behind in army count, Calm is finally able to do some damage to the protoss ball when BeSt tentatively moves on Calm's left-side expos. This is the turning point, if BeSt had been able to keep his army alive, he could've cut down Calm's fearsome econ. Instead, Calm is able to take the initiative, and hits BeSt in several spots. After a long delay, defilers and ultras finally make an appearance, and BeSt's fate is all but sealed...
BUT WAIT! BeSt's defense against... well, pretty much everything is sublime, and after a long period of Calm suiciding units, BeSt pushes out again. Calm builds guardians for some reason, and they are mildly successful, the last of many surprising elements to this game. But BeSt is outgunned, Calm has 7 bases, and BeSt has 4, then 3, then 2. After losing all his forces to a flood of ultras, BeSt (finally) gg's after a heroic effort.
On August 11 2009 14:09 Avidkeystamper wrote: JD take notes. This is how you use guardians.
He lost almost all of them fairly easily to storms and archons. However at this point in the game he could do anything he wants without caring.
Trust me, Calm used them way better than JD has.
I don't think Jaedong used guardians incorrectly but rather built them at the wrong time. Calm could build guardians because he could do goddamn anything he wants.
On August 11 2009 14:09 Avidkeystamper wrote: JD take notes. This is how you use guardians.
He lost almost all of them fairly easily to storms and archons. However at this point in the game he could do anything he wants without caring.
Trust me, Calm used them way better than JD has.
I don't think Jaedong used guardians incorrectly but rather built them at the wrong time. Calm could build guardians because he could do goddamn anything he wants.
JD has only won one (two?) game when he goes guards. Even as throwaway units Calm used them better.
Actually very impressive defense from Best. He predicted the doom drop and defended very well. He also positioned a portion of his army at his third constantly to avoid crackling nexus snipes.
On August 11 2009 14:09 Avidkeystamper wrote: JD take notes. This is how you use guardians.
He lost almost all of them fairly easily to storms and archons. However at this point in the game he could do anything he wants without caring.
Trust me, Calm used them way better than JD has.
I don't think Jaedong used guardians incorrectly but rather built them at the wrong time. Calm could build guardians because he could do goddamn anything he wants.
JD has only won one (two?) game when he goes guards. Even as throwaway units Calm used them better.
Are you listening?
Calm could build guardians because he could do goddamn anything he wants at this point in the game.
On August 11 2009 14:09 Avidkeystamper wrote: JD take notes. This is how you use guardians.
He lost almost all of them fairly easily to storms and archons. However at this point in the game he could do anything he wants without caring.
Trust me, Calm used them way better than JD has.
I don't think Jaedong used guardians incorrectly but rather built them at the wrong time. Calm could build guardians because he could do goddamn anything he wants.
JD has only won one (two?) game when he goes guards. Even as throwaway units Calm used them better.
Are you listening?
Calm could build guardians because he could do goddamn anything he wants at this point in the game.
He was on like 6+ gas. He could've massed queens if he wanted to.
On August 11 2009 14:09 Avidkeystamper wrote: JD take notes. This is how you use guardians.
He lost almost all of them fairly easily to storms and archons. However at this point in the game he could do anything he wants without caring.
Trust me, Calm used them way better than JD has.
I don't think Jaedong used guardians incorrectly but rather built them at the wrong time. Calm could build guardians because he could do goddamn anything he wants.
JD has only won one (two?) game when he goes guards. Even as throwaway units Calm used them better.
Are you listening?
Calm could build guardians because he could do goddamn anything he wants at this point in the game.
Are you listening? Calm used the guardians better than JD ever had. JD's screwed up situations like these with guardians before, he's pretty bad with them.
Free ppp's so he can get some pleasure from the hot chick. "I have this raging boner and don't know what to do with it, it's distracting me from the game I need sex now."
That's because HiyA pushed out right when he started making vultures. He only had 4 because he made some goliaths expecting a reaver or a drop. Really small and vulnerable timing. HiyA at 9, free at 5. Outsider.
On August 11 2009 14:41 huameng wrote: Hiya's build confuses me. Why would he start his push and then add factories?
He didn't really push he just was trying to take his 3rd, free's build was a perfect counter to hiya's. Hiya was probably expecting no resistance while macro'ing up since that's the standard these days, guess he should've scouted better that game.
Jaedong: Hey Hiya, remember that time you made me beat Movie without using hydralisks? Now you have to beat free without using siege mode or turrets. glhf
On August 11 2009 15:04 QuakerOats wrote: Jaedong: Hey Hiya, remember that time you made me beat Movie without using hydralisks? Now you have to beat free without using siege mode or turrets. glhf
On August 11 2009 15:09 Roffles wrote: Yeah, I dunno which game to recommend from Free/Hiya because Free owned dumb Magikarp pretty badly.
game 1! good timing attack
Bah, I'll just recommend game 2. Nothing much besides Free destroying Hiya in game 1 cause Hiya had no vults and mines. Game 2 on the other hand displayed the true power of siege mode and turrets.
What happened in game 2? Was it like the Stork vs Skyhigh game a while back where Skyhigh pushed for fast vulture upgrades + dropship? Or was Hiya just an idiot and forgot the upgrade altogether?
On August 11 2009 18:38 SilverskY wrote: I just saw first game with Jangbi and Windy. What kind of build was that... 1Fac then an armory and academy together? Then a 3 fac?
That's the kind of build I would execute when I was in a paranoid mode and wanted to get comsat just to make sure no sneaky shuttle was getting near my base ...
On August 11 2009 18:27 baubo wrote: What happened in game 2? Was it like the Stork vs Skyhigh game a while back where Skyhigh pushed for fast vulture upgrades + dropship? Or was Hiya just an idiot and forgot the upgrade altogether?