Wait, what the fuck?
You can actually DIE during a greater rift on Softcore and the rift doesn't even fail?
He just lost a couple of seconds and was right back slaying!
Forum Index > General Games |
byte-Curious
Mexico107 Posts
November 16 2018 08:30 GMT
#22081
On November 16 2018 04:21 Manit0u wrote: Show nested quote + On November 16 2018 03:39 tomtoms wrote: Diablo 3 was sole build around mechanical challenges. You had to kite, CC and stay alive while keeping some kind of efficiency. They also added a lot mechanics you had to dodge. And more complex bosses. Wait, what the fuck? You can actually DIE during a greater rift on Softcore and the rift doesn't even fail? He just lost a couple of seconds and was right back slaying! | ||
Atreides
United States2393 Posts
November 16 2018 09:18 GMT
#22082
Still though, Mob HP (and player dmg) scale MUCH harder than mob dmg and player toughness. Mobs in gr123 have 12,347 (yes twelve thousand) times the hp of tormentXIII bit only do about 7 times as much damage. But there is no infinite scaling to player damage reduction. Once you complete a build that’s what you have for percent dmg reduction. The limiting factors are always clear times. | ||
Manit0u
Poland17041 Posts
November 16 2018 12:36 GMT
#22083
On November 16 2018 06:21 Atreides wrote: Show nested quote + On November 16 2018 04:21 Manit0u wrote: On November 16 2018 03:39 tomtoms wrote: Diablo 3 was sole build around mechanical challenges. You had to kite, CC and stay alive while keeping some kind of efficiency. They also added a lot mechanics you had to dodge. And more complex bosses. Wait, what? If it was built around mechanical challenges I guess it would be prudent to introduce them before T9. That's the difficulty where I actually had to start kiting and dodging a bit, and even that mostly due to monster damage and not some cool mechanics they have. And if by "more complex bosses" you mean those that teleport you randomly and you have no idea what's going on then sure... Seriously, this game is so fast that there's no real way of dodging or kiting anything. You just run through swarms of monsters with epilepsy-inducing visual effects all over the place and spam your skills. https://www.youtube.com/watch?v=ECXqDk_Qbv8 Its funny cuz "just run through swarms of monsters with epilepsy-inducing visual effects all over the place and spam your skills" perfectly describes almost the entirety of the game. (Its the whole reason people play such games lol) I was sure you were just gonna link a vid of rat run or any other meta speed farming. Then you link a vid of the one thing that it does not describe at all. lol I was speaking from personal (rather limited) experience. I am up to GR50 and all I do is run around and spam skills. There is a bit of dodging and kiting involved but it only started recently. Anyway, my response was to the statement that the core game mechanics are built around those things. The question now rises: Is it a core game mechanic if it only really begins in the end game? I mean, I like the game, but one of its flaws is that during normal campaign (fresh char below torment diff) you don't get to appreciate those things at all. Also, the cube, enchanting etc. don't come into play before you progressed enough. It's a pity really, because I can see many people do the campaign and be done with the game thinking it's too easy and thus boring so why even bother going on with more of the same? An example of missed opportunity would be act bosses during the campaign. They do have some attacks that you could dodge, but why would you? They do almost no damage. I got all the "dodge stuff" achievements from act bosses coincidentally with "kill them under 20 sec" achievements, where they didn't really get to do anything. I think that if they upped the act bosses in the campaign it would do really good for the game. At least killing one would feel like an actual achievement and also give new players something to fear. I was terribly disappointed with them. In D2 when you first hit an act boss you were scared shitless. TP ready in case you die, an epic prolonged fight to culminate the act. In D3 it's "ok, stop talking now so we can get over it". No real anticipation, no anxiety, no stress, no sense of achievement | ||
Gorsameth
Netherlands20753 Posts
November 16 2018 12:57 GMT
#22084
Maybe the problem isn't the game. | ||
byte-Curious
Mexico107 Posts
November 16 2018 13:15 GMT
#22085
Atreides seems to have pretty good insight into high-end Grifts and what he describes sounds like an absolute nightmare. Fishing for the perfect GRift for hours? Getting one-shot by unavoidable attacks because, well, shouldn't do a rift with that specific mob type? I can't even imagine enjoying that. And all the progression in the world can't mask the fact that I'm clearing the same content over and over again, just with higher numbers each time. To make matters worse, in my experience at least, greater rifts have even less zone and mob variety than normal rifts, and are far more predictable. | ||
Gorsameth
Netherlands20753 Posts
November 16 2018 13:22 GMT
#22086
On November 16 2018 22:15 byte-Curious wrote: I agree, it sounds horrible and I normally quit long before getting to that point (i tend to stop when I have the non-ancient set of gear I am after and played around a bit with that, cba for the Ancient grind.)The issue is, the game doesn't more difficult, it just gets more tedious, especially on Softcore. Atreides seems to have pretty good insight into high-end Grifts and what he describes sounds like an absolute nightmare. Fishing for the perfect GRift for hours? Getting one-shot by unavoidable attacks because, well, shouldn't do a rift with that specific mob type? I can't even imagine enjoying that. And all the progression in the world can't mask the fact that I'm clearing the same content over and over again, just with higher numbers each time. To make matters worse, in my experience at least, greater rifts have even less zone and mob variety than normal rifts, and are far more predictable. But that isn't what Manit0u is complaining about. | ||
Manit0u
Poland17041 Posts
November 16 2018 13:30 GMT
#22087
On November 16 2018 21:57 Gorsameth wrote: Your complaining about the game being to easy in a game with multiple difficulties and while the game itself is showing you that your playing at a to low difficulty. Maybe the problem isn't the game. How should I know playing the game for the first time that "Expert" and "Master" are actually "Joke 1" and "Joke 2" difficulty levels? The problem here is not multiple difficulties, but their naming. Normal, Hard, Expert and Master should actually be Extremely Easy, Very Easy, Easy and Normal. This would at least show the reality behind them. Another funny thing is that you can't start higher than Expert (Easy) when you begin... On November 16 2018 22:22 Gorsameth wrote: Show nested quote + I agree, it sounds horrible and I normally quit long before getting to that point (i tend to stop when I have the non-ancient set of gear I am after and played around a bit with that, cba for the Ancient grind.)On November 16 2018 22:15 byte-Curious wrote: The issue is, the game doesn't more difficult, it just gets more tedious, especially on Softcore. Atreides seems to have pretty good insight into high-end Grifts and what he describes sounds like an absolute nightmare. Fishing for the perfect GRift for hours? Getting one-shot by unavoidable attacks because, well, shouldn't do a rift with that specific mob type? I can't even imagine enjoying that. And all the progression in the world can't mask the fact that I'm clearing the same content over and over again, just with higher numbers each time. To make matters worse, in my experience at least, greater rifts have even less zone and mob variety than normal rifts, and are far more predictable. But that isn't what Manit0u is complaining about. That is another valid point though. | ||
Plansix
United States60190 Posts
November 16 2018 13:37 GMT
#22088
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Atreides
United States2393 Posts
November 16 2018 14:28 GMT
#22089
Its true. The vast majority of the playerbase does not grind to the point of being competitive at top of ladder. Which is like every game ever made with a ladder. My own opinion is that there is several nice points of progression depending on how serious you take it, and again I recommend only playing one season out of a year or something like that, its what most of my friends who still play with me and I do. Assemble all the pieces of complete build, Clear GR70 for primal purposes, Finish season journey. This is very minimal investment. If you want to push at this point could clear 80-90GR depending on build. Get full ancients, do enough bounties to get a good weapon, Get main gems leveled up. Something like 85-105GR capable depending on build. This is pretty much full progression without the super tedius grinding. Level enough gems to 100+ to augment everything, probably primal weapon, 1200-1500 paragon depending on how much you want to group up. This is where you'll have to start fishing rifts for those personal bests/top 100 end of season type spots. Requires playing a lot, you can get basically perfect gear, but not be remotely able to compete with the top clears. (I've never done more than this and once I play 6-8hrs a day on avg for 2 months of a season.... xd) Then there are the streamer/fulltime player types. Endless Paragon farming4-8+ hrs every single day (perfect gear is not the limiting power factor at top level, its just paragon mostly.. The guys getting r1 clears most seasons will literally fish 1000's of keys for 30+ hours at the end of season to find that gg rift. Alternatively to this top of ladders used to be a lot of botters cuz they had the most paragon but its less prevalent now. In part because blizzard got better about banning, in part because rat runs are SOOOOOOOO efficient at paragon farming that the full time players have a lot more paragon than the 24/7 botters even. (rat run is just a specific type of 4 man speed GR farming with 2 rathma necro, zdps necro, zdps ball barb with p/u radius. but they can easily clear 100+ in 2 mins at top levels) So yeah, its kind of lame in a way that the ultimate endgame is pretty much just rat runs and then fishing rifts, but you never have to get to that point and hardly anyone does. Just mindlessly kill things until you are bored and call it a season. Personally I find D3 to be the most chill, relaxing, stress relieving thing ever. Thats pretty much why I play it. I do play HC if I have no friends playing that season. As a comment if you want to compete on leaderboards its actually easier in hardcore because there is not as much hardcore paragon farming. Good internet kind of necessary though. Last time I played was last season, and I ripped a char with 3 primals and full augments while watching The International..... lol | ||
tomtoms
7 Posts
November 16 2018 16:19 GMT
#22090
On November 16 2018 22:15 byte-Curious wrote: The issue is, the game doesn't more difficult, it just gets more tedious, especially on Softcore. Atreides seems to have pretty good insight into high-end Grifts and what he describes sounds like an absolute nightmare. Fishing for the perfect GRift for hours? Getting one-shot by unavoidable attacks because, well, shouldn't do a rift with that specific mob type? I can't even imagine enjoying that. And all the progression in the world can't mask the fact that I'm clearing the same content over and over again, just with higher numbers each time. To make matters worse, in my experience at least, greater rifts have even less zone and mob variety than normal rifts, and are far more predictable. What exactly is more difficulty? How much fire can you actually spawn in a room? Or does the game have to end like "I wanna be the guy"? Taking the name of difficulty literal is not a good idea | ||
Manit0u
Poland17041 Posts
November 16 2018 19:25 GMT
#22091
On November 17 2018 01:19 tomtoms wrote: Taking the name of difficulty literal is not a good idea I am aware of that. I guess I was just disappointed since I expected "Expert" level to be even remotely challenging at points (kinda like starting on Nightmare in D1). Unfortunately for me, this was not the case, which in turn made most of the campaign feel pretty dull and anticlimactic (I did enjoy the lore though) Edit: And speaking of paragon farming, I wonder how many hours did this guy have to put in to get up to 8k... | ||
Duka08
3391 Posts
November 16 2018 20:31 GMT
#22092
On November 17 2018 04:25 Manit0u wrote: I guess I was just disappointed since I expected "Expert" level to be even remotely challenging at points (kinda like starting on Nightmare in D1). Unfortunately for me, this was not the case, which in turn made most of the campaign feel pretty dull and anticlimactic (I did enjoy the lore though) So why didn't you bump it up to Master? Or T1? Idk what/where/how you were leveling but sometimes after a huge lucky drop or weapon upgrade I can ride T1 for a few levels but it usually becomes slow or dangerous again after a bit, then I just step down from there. Overcommitting to a low difficulty and then complaining the game feels too easy seems cyclical | ||
Manit0u
Poland17041 Posts
November 16 2018 21:38 GMT
#22093
On November 17 2018 05:31 Duka08 wrote: Show nested quote + On November 17 2018 04:25 Manit0u wrote: I guess I was just disappointed since I expected "Expert" level to be even remotely challenging at points (kinda like starting on Nightmare in D1). Unfortunately for me, this was not the case, which in turn made most of the campaign feel pretty dull and anticlimactic (I did enjoy the lore though) So why didn't you bump it up to Master? Or T1? Idk what/where/how you were leveling but sometimes after a huge lucky drop or weapon upgrade I can ride T1 for a few levels but it usually becomes slow or dangerous again after a bit, then I just step down from there. Overcommitting to a low difficulty and then complaining the game feels too easy seems cyclical You can't go above expert when you just start (as in, have no char that finished campaign before)... | ||
Atreides
United States2393 Posts
November 16 2018 23:45 GMT
#22094
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Duka08
3391 Posts
November 17 2018 00:15 GMT
#22095
On November 17 2018 06:38 Manit0u wrote: Show nested quote + On November 17 2018 05:31 Duka08 wrote: On November 17 2018 04:25 Manit0u wrote: I guess I was just disappointed since I expected "Expert" level to be even remotely challenging at points (kinda like starting on Nightmare in D1). Unfortunately for me, this was not the case, which in turn made most of the campaign feel pretty dull and anticlimactic (I did enjoy the lore though) So why didn't you bump it up to Master? Or T1? Idk what/where/how you were leveling but sometimes after a huge lucky drop or weapon upgrade I can ride T1 for a few levels but it usually becomes slow or dangerous again after a bit, then I just step down from there. Overcommitting to a low difficulty and then complaining the game feels too easy seems cyclical You can't go above expert when you just start (as in, have no char that finished campaign before)... I wasn't aware of that. That does seem a bit low. Probably rarely discussed since a large portion of players have finished at least one campaign before that system was actually implemented. | ||
Atreides
United States2393 Posts
November 17 2018 00:40 GMT
#22096
Its very fun no-lifeing first weekend of a season with three friends because the progression is very very fast at start. | ||
Duka08
3391 Posts
November 17 2018 02:01 GMT
#22097
On November 17 2018 09:40 Atreides wrote: that system never not been implemented (or at least never been any system you could start on a new account higher than expert) In fact 'originally' you had to beat the campaign on each level to unlock the next in the old system. Its just that.... most people played the campaign years ago. and never touch it anymore. You also have to beat the campaign to unlock adventure mode, so a brand new player is incredibly gimped at season start. heh. Happened once to me with a friend who was gonna play season with me. Now if I have friends with new accounts we make sure and speed run campaign in non-season before it starts. Its very fun no-lifeing first weekend of a season with three friends because the progression is very very fast at start. By "that system" I mean when they switched to difficulties in lieu of Normal/NM/Hell. I'm sure that Expert or lower restriction has been in place for a long time, since they introduced it, but like you said, I (and many others) finished a campaign long before that and never had to think about it lol. | ||
riotjune
United States3357 Posts
November 17 2018 06:25 GMT
#22098
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Manit0u
Poland17041 Posts
November 17 2018 10:33 GMT
#22099
On November 17 2018 15:25 riotjune wrote: Speaking of Diablo IV, has anyone tried Lost Ark Online? I'm guessing not as it's limited to Korea only. I would like to try Lineage Eternal | ||
NonY
8713 Posts
November 18 2018 17:43 GMT
#22100
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