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Fractured rare are as just much trash and useless as normal rares unless you dedicate a quad tab for collecting them. Even worse, you have to identify fractured rares, normal rares you can get unid for chaos recipe.
And even after all that effort if you get lucky and get some useful implicit on some rare now you have to spend a lot of currency to turn that rare into something you can use with crafting. And are people going to use that money on rare with implicit that is not the best or close to it?
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On March 21 2019 23:48 -Archangel- wrote: Fractured rare are as just much trash and useless as normal rares unless you dedicate a quad tab for collecting them. Even worse, you have to identify fractured rares, normal rares you can get unid for chaos recipe.
And even after all that effort if you get lucky and get some useful implicit on some rare now you have to spend a lot of currency to turn that rare into something you can use with crafting. And are people going to use that money on rare with implicit that is not the best or close to it?
I've been getting by fine with just a single regular tab for fractured rares and could do even better if I tossed out fractured base types I don't care about rather than keeping them around for fun. All you'd really need to keep are like gloves/boots/helm/accessories and then anything high value like triple fractured or tier 1 fractured mods.
But like I said the value I see is for mid-tier loot. The sort of things you can pick up as improvements when you first hit mapping and what not. It's pretty easy then to take a decent implicit and have it be an upgrade over your current gear for that lot. I've had a pretty high success rate at making decent uniques for my level/gear at that time. I don't see the chaos recipe and fractured items at all competing, chaos recipe is gated by amulet drops anyways and every other item is trivial to get and the fractured items basically have no impact on that. If anything the fragment memory runs and an excellent way to grab the non-accessory uniques since you can just get a whole bunch dropped at once right in front of you.
The fractured loot is clearly in a really bad spot for the gap between that time and BiS time though. If you're already sporting rare items with the mods you need, but not expensive best in slot type items it's going to be tough to get value from fractured items and synthing, but that's sort of true of loot in general.
Even then though... if you make a synth item with decent implicit(s) you can scour + hit it with a Screaming Essence of Greed for like 1.5C and get something that at least has a good amount of +max life and the extra implicit(s). And RNG implicits are probably good enough to cover that cost too. Just yesterday I RNGed a +8% fire damage implicit shield (the shield also has open suffix and +2 socketed melee gems) which seems to be worth at least 9C and would cover a bunch of other attempts at making decent synth gear.
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Sounds like too much effort for little rewards. No tnx.
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On March 21 2019 21:47 -Archangel- wrote:Show nested quote +On March 21 2019 21:31 Archeon wrote:On March 21 2019 02:57 ASoo wrote:Alright, folks, build advice time: I'm playing a Storm Burst Trickster abusing extra chaos scaling with multistep conversion. My single target is completely bananas, but the clear speed on Storm Burst is merely okay (you have to stand still and channel for a second to clear a screen). Fortunately, my build has room for an extra 5-or-6-link to use as a clear skill, so I'm looking for options. Build info: - Decent amounts of increased scaling for phys, chaos, spell, and area damage.
- Built-in lightning>cold conversion from 2x Call of the Brotherhood, Hatred, and enough extra chaos scaling that I benefit a lot from converting (so skills that deal lightning damage, or phys damage that can be converted to lightning, would be best)
- Crit-based
- Using a staff and Flame Dash, no Shield Charge
- Decent amounts of cast speed from being a Trickster
- Lots of increased AoE
- No skill effect duration
- No room to run Heralds
Stuff I've considered: - Blade Vortex: Phys > Lighting > Cold makes good use of the extra chaos scaling, AoE helps, and Unleash BV reduces how much time I have to spend recasting. Also, having the Vaal version for bosses is cool. On the other hand, I have to recast annoyingly often with no skill effect duration, and even with a bunch of AoE, the coverage feels mediocre on open maps without HoI/Inpulsa's explosions.
- Storm Brand: Lightning > Cold is pretty good, and I've heard very good things about this skill's QoL for clearing. I can't afford to take any Brand-specific nodes for it, though...is it still good without Runebinder? Also, will it have the same recasting problem as BV without skill effect duration?
- Winter Orb: Pretty sure this is no good without skill effect duration, right? I've never actually played it.
What else am I forgetting? Can confirm that you need skill effect duration for Winter orb to be decent, it has like 1.5 secs channel time and 4 secs duration base. Push it up to 14 and it's good, but without that... meh. Shouldn't be a problem if you have the gem slots though? The build I've seen clear shaper runs it in a 4-slot as main damage skill. I really liked Frost blades for low tier clearing if you consider frost skills. Dunno how good it is in higher maps. Also requires a decent weapon. But it reminds me of lightning fury, my favorite skill from d2, so I'm biased. I have been studying people builds on Poe.ninja and most trickster WO players don't go for lots of duration. They just grab that north middle cluster and that is it. You forget that trickster has huge cast speed bonuses from its ascendancy, it makes upkeeping WO charges fairly easy. I'm a scrub <.<, I thought we are talking about the longer duration gem. Makes sense that he was talking about nodes.
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On March 21 2019 23:48 -Archangel- wrote: Fractured rare are as just much trash and useless as normal rares unless you dedicate a quad tab for collecting them. Even worse, you have to identify fractured rares, normal rares you can get unid for chaos recipe. The bar on sellable fractured rares is way lower than on normal rares. You just need to hit one good fractured affix rather than a combination of affixes like on normal rares for people who are trying to craft GG endgame Synth items to buy them from you. Crafters are going to scour off the other mods anyway, so as long as the fractured mod/base combination is right, it will sell.
1.5 APS or low Dex req bows with literally any fractured suffix is worth something. They're going to craft +Skills prefix to synth anyway.
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On March 22 2019 01:19 TheYango wrote:Show nested quote +On March 21 2019 23:48 -Archangel- wrote: Fractured rare are as just much trash and useless as normal rares unless you dedicate a quad tab for collecting them. Even worse, you have to identify fractured rares, normal rares you can get unid for chaos recipe. The bar on sellable fractured rares is way lower than on normal rares. You just need to hit one good fractured affix rather than a combination of affixes like on normal rares for people who are trying to craft GG endgame Synth items to buy them from you. Crafters are going to scour off the other mods anyway, so as long as the fractured mod/base combination is right, it will sell. 1.5 APS or low Dex req bows with literally any fractured suffix is worth something. They're going to craft +Skills prefix to synth anyway.
Yeah exactly. It's pretty easy to get items in one of two buckets: good fractured mod for crafters or good regular mod for yolo implicit roll.
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You can also collect fractured items with fractured affixes that dont have a corresponding implicit, then scour/regal/annul and craft what you want and synthesize that to get guaranteed implicit.
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On March 21 2019 13:24 Duvon wrote: Why no skill effect duration though? Just not space? Yeah, as usual I'm trying to do way too many things in my build, and the costs to getting duration on top of everything else are just too high. Part of the problem is that the way Storm Burst works, you only care about duration in break points of 33%, so a single duration cluster isn't really enough on its own (it's a 25% more multiplier), you need a duration cluster plus another 22% duration from stuff like Shaper boots or a Timetwist to hit the second breakpoint and get the 50% multiplier. I did the math and it ended up being better to just dedicate a support gem slot to a 20/20 Increased Duration than to path into Scion and dedicate two item slots to duration scaling.
I tried Storm Brand yesterday, and it actually feels pretty good even without any brand attachment range.
On March 21 2019 21:31 Archeon wrote: I really liked Frost blades for low tier clearing if you consider frost skills. Dunno how good it is in higher maps. Also requires a decent weapon. But it reminds me of lightning fury, my favorite skill from d2, so I'm biased. I'm using Duskdawn and not scaling any accuracy (spell build), so I think Frost Blades is out, as much as I love the skill.
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Fractured rares should just drop id'd.
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On March 21 2019 22:57 Logo wrote: I don't know how that'd ever work outside of being present every map, but it's a good base loot mechanic. Most likely the same way as they handle other past-league mechanics, so it would probably spawn 3 memory fragments on Cavas maps.
I hope it won't go core though, because the game already feels bloated as is. It was a cute and aspiring idea, these 3 months will decide its legacy, but keep it out from future leagues.
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That actually sounds like it could make it ok/decent.
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Yeah those patch nodes are really good if they all get implemented this way. No more planning of where to fit which memory or how to path there without breaking your decaying path is gonna make this feel 100 times smoother and simple, no idea why it didnt work this way before.
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Is there a good way to get rare items to sell other than putting them up on the trading sites and hoping?
I have two wands, one a bit over the place but seems decent? + Show Spoiler + 37% increased Spell Damage
--------
33% increased Spell Damage
23% increased Cold Damage
+12% to Global Critical Strike Multiplier
+76 to maximum Mana
26% increased Projectile Speed
+23% to Non-Ailment Chaos Damage over Time Multiplier
and one that's got an open suffix and prefix:
+ Show Spoiler + +31% increased spell damage +90% increased spell damage 11% increased lightning damage 10% increased projectile speed Gain 5% of non-chaos damage as extra chaos damage
Both seem like they should fetch at least some amount of chaos, but it seems tough to just sit there and wait for someone to hit it in their filters.
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I usually do my best to price check the best 2-3 mods on an item that looks good and then throw it up for that. Then every day or so, creep the price down a tad, until someone scoops it (or I was just wrong and end up vendoring lol). Selling rares can definitely be slow, even if you underprice, because unless you're selling some FOTM affixes or whatever the chances someone needs your specific item is just lower than uniques or other things with "fixed" stats/usefulness.
A search for 65% spell damage and 20% non-ailment chaos dot gives one wand around 60c right now on Synthesis, so I'd personally go for like 50, 40 if it doesnt sell, then 30, etc. You can also use the amount of time something's been posted to inform your undercut too. If something's listed for 80c that might look juicy but if it's been 2 weeks that shit ain't sellin. It can tricky and cumbersome idk. I tend only to sell rares when they're ones I myself bought early on then upgrade out of later lol. And a lot of times they were just sitting there and I forgot about them for a few days, like you said. Just gotta wait. I don't do much in-depth crafting but people that do probably have better feedback on safely and smartly pricing rares. My guess is the only way to do it consistently is to be selling stuff that's popular right now, like that chaos dot affix.
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On March 27 2019 04:30 Duka08 wrote:I usually do my best to price check the best 2-3 mods on an item that looks good and then throw it up for that. Then every day or so, creep the price down a tad, until someone scoops it (or I was just wrong and end up vendoring lol). Selling rares can definitely be slow, even if you underprice, because unless you're selling some FOTM affixes or whatever the chances someone needs your specific item is just lower than uniques or other things with "fixed" stats/usefulness. A search for 65% spell damage and 20% non-ailment chaos dot gives one wand around 60c right now on Synthesis, so I'd personally go for like 50, 40 if it doesnt sell, then 30, etc. You can also use the amount of time something's been posted to inform your undercut too. If something's listed for 80c that might look juicy but if it's been 2 weeks that shit ain't sellin. It can tricky and cumbersome idk. I tend only to sell rares when they're ones I myself bought early on then upgrade out of later lol. And a lot of times they were just sitting there and I forgot about them for a few days, like you said. Just gotta wait. I don't do much in-depth crafting but people that do probably have better feedback on safely and smartly pricing rares. My guess is the only way to do it consistently is to be selling stuff that's popular right now, like that chaos dot affix.
I think the list is cut short because of some sort of server issue (or patch). There's only 5-6 Online Tabula Rasa's up for trade right now for example. But yeah I'll just hold it and keep creeping down the price a bit.
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On March 27 2019 04:33 Logo wrote:Show nested quote +On March 27 2019 04:30 Duka08 wrote:I usually do my best to price check the best 2-3 mods on an item that looks good and then throw it up for that. Then every day or so, creep the price down a tad, until someone scoops it (or I was just wrong and end up vendoring lol). Selling rares can definitely be slow, even if you underprice, because unless you're selling some FOTM affixes or whatever the chances someone needs your specific item is just lower than uniques or other things with "fixed" stats/usefulness. A search for 65% spell damage and 20% non-ailment chaos dot gives one wand around 60c right now on Synthesis, so I'd personally go for like 50, 40 if it doesnt sell, then 30, etc. You can also use the amount of time something's been posted to inform your undercut too. If something's listed for 80c that might look juicy but if it's been 2 weeks that shit ain't sellin. It can tricky and cumbersome idk. I tend only to sell rares when they're ones I myself bought early on then upgrade out of later lol. And a lot of times they were just sitting there and I forgot about them for a few days, like you said. Just gotta wait. I don't do much in-depth crafting but people that do probably have better feedback on safely and smartly pricing rares. My guess is the only way to do it consistently is to be selling stuff that's popular right now, like that chaos dot affix. I think the list is cut short because of some sort of server issue (or patch). There's only 5-6 Online Tabula Rasa's up for trade right now for example. But yeah I'll just hold it and keep creeping down the price a bit. Yeah that makes sense lol, I'm at work right now so I can't check, but I was really surprised when there were so few hits for both of those searches
I've made a decent amount (or "refunded" a decent amount on reselling stuff after I don't need it any more) every league by selling rares but yeah, it's slow, you just gotta let it sit and creep it down over time I guess. Hard to use them as "I could really use this 60c right now" sales
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3.6.3 patch nodes are out. As well as moving mmemories / five maximum global mods, some other highlights:
* All Synthesised Monsters can now drop Maps, rather than just the Rare Synthesised Monsters. * Fractured Items now drop from all Memory Nexus areas, rather than just Decaying areas. * Synthesis Boss encounters now drop a Fractured item with three implicits, with a chance to drop multiple. The Cortex Boss encounter now drops three Fractured items with three implicits, with a chance to drop more.
Trudging along in SSF - hit T16s, though I feel I'm a bit squishy/DPS is low (couldn't save Shaper in a T14 Red Elder). Accumulated a bunch of Cells and Towers to try and farm up a Shavs, though I'm wondering if I might try some sort of Herald of Agony/Storm Brand shenanigans instead for bosskilling over life-based RF/SR. At depth ~205 and hit a bunch of Vaal City nodes; map pool's finally deep enough to hit up most of the master dailies.
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What's the logic behind running Mind over Matter + Eldritch Battery? I'm having a little trouble figuring out all the ramifications of doing that, but it seems popular.
It seems to me what you end up with is the ability to reserve all your mana with auras and still cast & the ability to leech more efficiently because damage will hit your life & energy shield more equally.
If you go that build do you still want a lot of +Mana, or do you instead just focus on Energy Shield and try to get Energy shield to be ~40% of your Life total?
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On March 27 2019 23:33 Logo wrote: What's the logic behind running Mind over Matter + Eldritch Battery? I'm having a little trouble figuring out all the ramifications of doing that, but it seems popular.
It seems to me what you end up with is the ability to reserve all your mana with auras and still cast & the ability to leech more efficiently because damage will hit your life & energy shield more equally. Yep that is exactly what its for.
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