From the makers of the Victoria, Hearts of Iron, and Europa Universalis series, Paradox Interactive brings you the latest game in their grand strategy genre
Crusader Kings II Many were called, few were chosen Europe is in turmoil. The lands are fragmented into petty fiefs, the emperor struggles with the Pope, and the Holy Father declares that all those who go to liberate the Holy Land will be freed of their sins. Now is the time for greatness.
Increase your lands and fill your coffers, appoint vassals, battle traitors, introduce laws while interacting with hundreds of nobles, and create the most powerful dynasty of medieval Europe. A beleaguered king will always have friends to support him. But beware, as your rule and realm may find trouble when a loyal vassal becomes a bitter rival. Stand ready, increase your prestige, and listen to the world whisper your name in awe. Do you have what it takes to become a Crusader King?
The known world
Just what is Crusader Kings 2? Crusader Kings II explores one of the defining periods in world history in an experience crafted by the masters of Grand Strategy. Medieval Europe is brought to life in this epic title rife with rich strategic and tactical depth.
The earliest starting date for the game is 1066 C.E. and is playable through to 1455 C.E.. You basically take on the role of pretty much any medieval noble and carry them through the ages from Count to Duke, from King to Emperor via the line of succession. Prestige is gathered for every successive character you play, furthering the glory of your dynasty. Expand your feudal domain at the expense of your rivals, unravel the plots of your courtiers and vassals, each armed with their own agendas, re-enact the crusades, defend against the Mongol onslaught, and form feudal nation-states. Struggle with the Pope for control of the bishops and relive the Middle Ages with up to 32 other players in a competitive multiplayer mode. If you've never played one of these grand strategy games, it's sort of like an RTS meets a TBS in that the game can progress real-time by day-sized turns (which can last as long as 7-10 seconds or be shorter than 1 second depending on changes of speed) and you can pause the game whenever to issue as many commands as you'd like while it's paused.
There is an insane amount of strategic depth to this game and a huge focus on characters involving management of politics at your internal court, external diplomacy with your vassals and beyond, military maintenance of the traditional levy-armies of the middle ages with a variety of different types of units (within the same tech level from light/heavy infantry or cavalry to pikemen and horse archers), complicated economic and technological management, detailed provincial building system etc etc etc...
Be warned! This game is not intuitively easy! You will play this game for hours with little to no idea what is going on and only slowly climb up the very steep learning curve. The learning process can be a mix of frustration and awe at how little you understand what's going on, but it's extremely fascinating and the more you learn the better it gets.
Hmm will this be as much about underlings as Victoria 2 (where I never could stop them from rebelling due to lacking understanding)? I like EU3 mostly since it is so streamlined, I make grand decisions and don't worry about the details. Ie, if it was turned based, would I spend 10 minutes a turn microing things or just 1 minute?
This game is pretty much all about underlings. You have to balance your own needs with your vassals to make sure they don't revolt because your realm is extremely decentralized. Instead of dealing with states you only deal with other characters and vassals in this game. It's sort of like the Sims but in Paradox's grand strategy style, think A Game of Thrones the game with all that intrigue and dealing with other people.
basically, this game owns
honestly for me I found Crusader Kings to be the easiest to grasp in terms of gameplay because you only deal with other characters, it's very human based so you can easily relate as to whats going on, unlike in EU3 where things are heavily abstracted like budget, combat, revolts, etc.
On February 05 2012 16:11 Yurie wrote: Hmm will this be as much about underlings as Victoria 2 (where I never could stop them from rebelling due to lacking understanding)? I like EU3 mostly since it is so streamlined, I make grand decisions and don't worry about the details. Ie, if it was turned based, would I spend 10 minutes a turn microing things or just 1 minute?
In a sense yes, not to the degree to which you have to in Victoria with the hundreds of Pops in your country though that feel insignificant on their own because there's so many of them. The underlings are individual characters where each one is fairly significant, so it's sort of an in-between of Victoria which is entirely about this mass of underlings and Europa with isn't about underlings at all because it has none.
On February 06 2012 03:47 Sanitarium14 wrote: Whatever they say, they can't stop me from naming my children IMMVP and MMA. Also, my first game will be as the king of hungary, for no good reason
hungary is pretty strong so it's a good choice. I think I will go with Bohemia because Prussia or the Teutons dont exist when the game starts
Hmm after having played the demo a bit I have to say it feels like the usual paradox release. :/
The tutorial can't be completed one part at a time since an earlier part doesn't play out as it should, so one has to leave part of the tutorial in order to play the next one or the same one again with the right settings. Also spotted a missing space in the text in one of the few tutorial maps I played.
Selecting the campaign I selected one of the four playable characters and saw no way to centre to where that nation is without loading the game. Basically the game forces me to google where I would end up by selecting one of the interesting characters.
It feels like much more micro management compared to EU3, doubtful I'll play this game until the first expansion pack is out.
In the character select screen you can actually change the map mode to view terrain, counts, dukes, kings, and emperors. From there you can just click one of them on the map and it will select your character (although this applies more to the main game than the demo because of limited character selections).
--There's a bug to let you play any character though, just select a character on the map right after you click start. Still doesn't get around the 20 years limitation on the demo though.
Yeah this game is awesome and even more addicting then Europa, at least for me (however don't know if that is a good thing since I have school ^^). I recommend everyone to try playing it (there is a demo) for at least 10+ hours even though it can be really challenging in the beginning.
I played the demo for 5+ hours so I went into the full game with SOME knowledge.
I chose Munster in Ireland and after 50 years I control more than 50% of Ireland and can now claim the throne in Ireland! I also got a son as the ruler in Denmark and Sweden, and only had to assassinate 2kings and a prince !
I haven't encountered any bugs or crashes or anything else wrong with the game yet, the feeling I get is it is a lot more polished than the usual Paradox games :p
The tutorials is better than usual but still lacking to much to be of any real help
So I was King of Scotland one or two generations passed with me mostly trying to gain more centralized control over my kingdom, but in the third generation it all went to shit under my ruler who earned the name "the Fat" lol. First two wives ended up dying off, ended up marrying this young courtier who was the daughter of a Scottish noble and an Arabic courtier I had invited to my court due to his high skill in Intrigue, great for a spymaster. Over the next 40-50 years, my eight children from across 3 wives, their spouses (sometimes more than one per child. Neil the terrible had something like 5 wives before he finally kicked the bucket), and their children proceed to go about slaughtering each other into oblivion with the help of a distant relative here or there (mostly a distant cousin here and there).
At the end of my ruler's reign, all of my children are dead, all of their spouses are dead, most of my grandchildren are dead and the daughter of my firstborn's first wife ends up inheriting the throne as my king passes at the old age of something like 77 (pretty damn old for that time). It was really crazy, at first I thought "wow this is going to be easy I'm going to have so many successors lol" and before I knew it dozens of people were all plotting against each other and hiring assassins. Meanwhile I managed to expand into the northern isles and somewhat South into England, which turned into a 3-way battling ground between the Normans, Saxons, and Danish while France is busy invading the Moors. Several crusades are called and the Byzantines surprisingly expand their borders southward and eastward into the Seljuks and the like.
Idk, got about 80-90 years played so far and my family tree is already a fucking mess lol, might throw up some screenshots of it later on. Long-term goal is to unite the English Island under one Scottish king, possible go after Ireland after that or maybe start joining some crusades.
I always loved Paradox games, Crusader Kings first of the name was good fun. I'll test the second. Trying to bring the Habsburg back to power. Either that or recreating the french-scottish alliance, or conquering spain with navarra or leon. SO MUCH POSSIBILITY !!!!!
i'm playing as the count of ulster in ireland. just wondering - is there any reason the female courtiers can't be put on the council? is there a certain law that can change that? and where can i find the info about these rules beforehand?
I think if you switch your inheritance laws to allow women to be able to inherit, you can put them on the council. That or maybe having a female ruler allows you to because my grand daughter was the closest in line of succession so she inherited the throne and I was able to put her mother as the spymaster (who actually had really good intrigue).
On February 15 2012 13:13 fush wrote: i'm playing as the count of ulster in ireland. just wondering - is there any reason the female courtiers can't be put on the council? is there a certain law that can change that? and where can i find the info about these rules beforehand?
I think you have to be full kognatic. So absolute equality between men and women.
here is my game I started with Rostov
almost the most important thing is breeding your heirs. It doesnt matter much who you marry but imo most important are the stats for diplomacy and stewardship. If you can find a wife with high stewardship and good perks like "Midas Touched" you can get yourself an awesome heir if you send him to learn from your wife. So for example the mother of my heir has the "Midas Touched" perk this gives her +9 stewardship, +15% fertility, +2 learning, +2 martial. So in the end with her other perks she has 18 diplomacy and 22 stewardship and the heir will most likely get all of those traits too when you send him to learn from her
edit: 20 years later my king dies because of a wound in battle and his sister gets the throne. All vassals go crazy gg I lost
Hrm, was looking at this game on steam , haven't bought it yet.
Is it worth it ? been looking for a new game i can put some time in.
Anyone mind posting what the general content / " feel " is like ? I've looked into the description yeah but would like to hear some more from a player perspective.
On February 15 2012 20:35 Arunu wrote: Hrm, was looking at this game on steam , haven't bought it yet.
Is it worth it ? been looking for a new game i can put some time in.
Anyone mind posting what the general content / " feel " is like ? I've looked into the description yeah but would like to hear some more from a player perspective.
thanks in advance
hard to describe when you never played a game from Paradox before. Crusader Kings 2 puts a lot of emphasis on how you handle your vassals your success in the game pretty much depends on that. Or you can start as a puny duke and work your way up to the Emperor or get completely pwned because your vassals all hate you.
If you are looking for something action oriented this game will not be for you. But if you enjoy managing and building up empires it should be worth the money.
Playing as a count of Touars in France, having problems with inheritance law, since everytime rulers switch I lose almost every province I have, well at least lately I've been having issues with people assasinating my heirs so I'm lucky to have 1 left But what do you think? should I change the law so that the most senior member of the dynasty inherits or just leave gravelkind and hope that my liege allows me to make the law so that eldest heir inherits all? It's just said when I build the province and all the baronies/cities/bishopics to full, suddenly it gets inherited by computer
On February 16 2012 01:53 anomalopidae wrote: Playing as a count of Touars in France, having problems with inheritance law, since everytime rulers switch I lose almost every province I have, well at least lately I've been having issues with people assasinating my heirs so I'm lucky to have 1 left But what do you think? should I change the law so that the most senior member of the dynasty inherits or just leave gravelkind and hope that my liege allows me to make the law so that eldest heir inherits all? It's just said when I build the province and all the baronies/cities/bishopics to full, suddenly it gets inherited by computer
the best inheritance law for the start and for duchys is feudal vote.
you can always choose your heir yourself you should have no problem with the votes because you are the only one allowed to vote you get good bonuses to vassal relations
later when you managed to secure a Kingdom you should go with oldest son/daughter takes all
never ever form extra duchies before you are a king because you will lose the provinces or get big minuspoints in your vassal relations
On February 16 2012 02:15 Masq wrote: this game is insanely complicated, im like totally lost trying to play it
when you say what you got problems with I might actually be able to help you
just got my first taste of the Mongol hordes that pop up around 1230. So there is me King of Bohemia, which I managed to seperate from the HRE in a long and costly war and then there are the mongols. I jsut think to myself man it wont be that hard I got 10000 personal levies after all without even having to mobilize my vassals. But nah the Mongols come and the first thing I see is a 20k stack almost only horse archers and heavy cavalery. My face goes O_O hitting pause as fast as I can going into the army tab and there they are my saviors the Crusader Orders. 14k new man instantly recruited and only costs you 150 piety and lots of gold each month but that wasnt a problem yet.
So I retreat with my levies and unite my army of 24k Crusaders and fearless bohemian soldiers to fight the mongol horde. And I make it a crushing victory thanks to a river crossing which weakened the mongols. 15k Mongols dead after the first battle and still have around 17k soldiers left and run after them to crush this army and take my bounty.
I cross the river and get to the army to finish them off when on the horizon I see 40k more Mongols storming towards me to help their men.
On February 16 2012 05:13 Candadar wrote: For those who have no idea what this game is like. It's basically maintaining a dynasty.
My friend compares it to Game of Thrones
EDIT: Also, this is the first game I've ever played that Paradox made a good tutorial for. Try it.
Haha yeah. I even heard that there was going to be a "Game of Thrones" mod from my friend (don't know for sure though) . However if there is, lets just hope it is as awesome as the show ^^.
On February 16 2012 05:13 Candadar wrote: For those who have no idea what this game is like. It's basically maintaining a dynasty.
My friend compares it to Game of Thrones
EDIT: Also, this is the first game I've ever played that Paradox made a good tutorial for. Try it.
Haha yeah. I even heard that there was going to be a "Game of Thrones" mod from my friend (don't know for sure though) . However if there is, lets just hope it is as awesome as the show ^^.
Yes, there is a Game of Throne mod in the making, don't know how long before it will be released though.
My United kingdoms of Ireland and Wales, and soon Scotland :p
I have 1 question, what does Fort Levels do ?
I can build a expansion for my castle that increase the fort level
On February 16 2012 08:26 Candadar wrote: So I knocked up some teenager when my Duke was 71 years old. My Great Grand Children are older than my youngest child.
wat.
well now the only thing you have to do is make your youngest child your heir and then you can enjoy the clusterfuck that will come when your king dies
I'm just about to buy this game.. Just one thing I have to ask first. From the thread it seems like a lot of things are.. just random BS. "Oh crap, my king died and I lost fucking EVERYTHING". "Oh crap, 50 000 mongoloids invaded me after I spent hours building up an empire"
Is this basically how it is? Just build shit up and pray that chance is on your side?
Yeah that's basically how it is. When the old king dies, his successor is decided by what law your realm currently has. If you example your law says your eldest son inherits, and your other landed sons aren't happy with this, they'll raise their levies and go to war on the new king. You can prevent this by making the vassals like you and your son, or by having enough personal holdings that you're too strong to take them all on in battle.
It doesn't necessarily take the death of a liege to have vassals go into revolt. Feudalism was, by today's standards, a decentralised clusterfuck full of egotistical assholes who won't give two shits for their liege lord if it suits them otherwise. These civil wars are a constant reminder that you are not the omnipotent overlord that you were in EU3. You either have to make it work with your subjects, or scare them into submission.
The Khanate invasions seem much like the Hordes in EU3. While they have giant stacks and threatening demeanors, they lose steam eventually. Specifically, they don't seem to reinforce at all. So by the time they reach the HRE they're as good as dead, and the Kaiserreich will mop up any stragglers. So if you're east of the HRE; be scared, find allies. If not you're fine.
On February 16 2012 10:33 beef42 wrote: Yeah that's basically how it is. When the old king dies, his successor is decided by what law your realm currently has. If you example your law says your eldest son inherits, and your other landed sons aren't happy with this, they'll raise their levies and go to war on the new king. You can prevent this by making the vassals like you and your son, or by having enough personal holdings that you're too strong to take them all on in battle.
It doesn't necessarily take the death of a liege to have vassals go into revolt. Feudalism was, by today's standards, a decentralised clusterfuck full of egotistical assholes who won't give two shits for their liege lord if it suits them otherwise. These civil wars are a constant reminder that you are not the omnipotent overlord that you were in EU3. You either have to make it work with your subjects, or scare them into submission.
The Khanate invasions seem much like the Hordes in EU3. While they have giant stacks and threatening demeanors, they lose steam eventually. Specifically, they don't seem to reinforce at all. So by the time they reach the HRE they're as good as dead, and the Kaiserreich will mop up any stragglers. So if you're east of the HRE; be scared, find allies. If not you're fine.
OK, so it's like playing EU3, but every time your king dies (or if you reach low stability for example) you get a game over screen, and you have to start from scratch?
Well I'll give it a shot.
By the way, for all of us lazy assholes who buy expensive games on steam instead of getting hard copies in stores that are cheaper because steam translates dollar to euro 1:1... I have a tip for you! When paying online, use your banks generated digital visa card, to avoid giving away your actual card number. This is a good advice in general when paying online.
Sure, if you're bad at securing your succession. If the heir to your title is a member of your dynasty, you take over as him when the old king dies. If your heir is usurped by someone else within your dynasty, (a brother or something) you'll still get to take over as the usurper, but you'll have a different royal family, which leads to all sorts of pain since everybody probably hates him for, you know, usurping a rightful claim and all.
If someone outside of your dynasty inherits (or takes with force) your last title, you get game over.
i'm glad raising levies isn't as brutal on your coffers as it was in the original... this game is awesome, because even if you blob up, it never really gets "easy"
On February 16 2012 10:07 Euronyme wrote: I'm just about to buy this game.. Just one thing I have to ask first. From the thread it seems like a lot of things are.. just random BS. "Oh crap, my king died and I lost fucking EVERYTHING". "Oh crap, 50 000 mongoloids invaded me after I spent hours building up an empire"
Is this basically how it is? Just build shit up and pray that chance is on your side?
It's a game about dynasties, not about conquering more or less.
The entire point of the game is to make your dynasty live on through the ages and rise in power. It's a game of small scale politics, essentially. Instead of starting as Ethiopia and conquering Europe, you start as a Count in a castle and work your way up to King, vassalize everyone, and unite Great Britain or something.
I mean yeah, you can go full conquer mode as I'm sure plenty will show in this thread. However, the main point of the game is making your dynasty last throughout the ages -- and the real challenge is starting as a low position and working up.
Here's my Scotland so far, got a series of Kings who kept getting assassinated/dying young so the revolts were just all over the place and I was basically in civil war for a few decades but it's finally stabilized and I'm pushing south into England (which is a clusterfuck right now as you can see, split between Denmark/Wales/Norway and a few smaller dutchies). So long as my ruler lives on I'm in a pretty good position but as soon as he dies it's going to be complete civil war again lol. At the very end of the last one I literally had to have every single one of my dukes imprisoned u_u
On February 16 2012 13:32 GGTeMpLaR wrote: Here's my Scotland so far, got a series of Kings who kept getting assassinated/dying young so the revolts were just all over the place and I was basically in civil war for a few decades but it's finally stabilized and I'm pushing south into England (which is a clusterfuck right now as you can see, split between Denmark/Wales/Norway and a few smaller dutchies). So long as my ruler lives on I'm in a pretty good position but as soon as he dies it's going to be complete civil war again lol. At the very end of the last one I literally had to have every single one of my dukes imprisoned u_u
I had one of those civil wars too ^^
I was the russian king and the next heir was a women so when the king died every vassal revolted one after another and I pretty much had every vassal rot in my prison and waited till they died
this is my Bohemian Kingdom after I reloaded and managed to fight off the Golden Horde
you might ask yourself why two of the Queens children are dead. Well she had another husband before she became queen, which was never planned her becoming queen, so I had to plot to kill the husband and then I assasinated the two children because they were not of my Dynasty. After that was done I had to find a matrilinial marriage for her and pray that she'll get a child because she was allready over 35 years old. And now she has turned old and crazy and needs a regent
Like someone said before the Golden Horde managed to conquer russia and Poland really fast but after that the wars for independency ripped them appart and they couldnt handle it anymore. I checked it and each Horde starts with around 80k troops in the beginning but they can not really reinforce these so after a while they die off.
On February 16 2012 21:03 Euronyme wrote: Is there any nation / province that's easy to maintain, and good for newbies? I'm thinking Castille in EU3.
Bohemia is actually pretty easy if you want it to be easy. You start in the HRE which gives you a lot of safety, you also dont have too many provinces at the start and only like 2 or 3 vassals so you are safe from them revolting.
Bohemia is definately the best nation I played so far when you want to learn the basics of Province building and vassal relations.
And if you want the game to be harder you can always try to become independent from the HRE like I did.
My next project will be rebuilding the Habsburg dynasty after I finished my Bohemia game
usually i've just taken an hour or two to get myself acquainted with the ui of paradox games before unpausing and that's been good enough but now some incongruities with different ui screens and fx. the inability to reset character search to any&both make the upper left screen area a lot clunkier to use than it should be. i don't want to waste my CK2 apm >=(
other than that it works unexpectedly well despite being a paradox game on release week. liking it so far.
On February 16 2012 21:17 Candadar wrote: I actually recommend taking a smaller role, like a Duke or something before you take a King so you can get used to everything.
Also, do that tutorial. It's really good.
that's another good thing about bohemia. You start of as a duke but if you want you can form a kingdom too
Is anyone else having problems playing this online? It seems to desynch, and it's really bad. You get completely alternate games from the other people playing, so something that's happening on your screen wont happen on your friends.
Does anyone know what causes this and if there's a fix?
A lot of other people seem to be having that problem too. I think I will chalk it up to being a recently released Paradox game. I assume the first patch won't be too far off.
On February 17 2012 04:54 beef42 wrote: A lot of other people seem to be having that problem too. I think I will chalk it up to being a recently released Paradox game. I assume the first patch won't be too far off.
I don't know.. There was the same thing in EU3, but afaik the game just paused so that everyone could resync again. This game just puts you in two different single players where you have no real contact with eachother.
Edit. Has anyone made it work without going through hamachi?
Here's an hour-long video of one of the lead designers/devs who basically gives a pretty decent introduction with all sorts of tips and what-not as he answers Q&A, it starts at 5 minutes in:
i have some questions for my ongoing munster game, if someone could help me please, the manual is so bad.
i have a de jure claim on a province, i go to war and win, is there a way to make the land my own instead of just getting a forever disgruntled vasall?
some of my cities dont pay taxes, is that because i imprisoned the leader of that province?
And how do i expand my own land in general? only by revoking titles and getting huge opinion hits?
On February 17 2012 08:46 LaNague wrote: i have some questions for my ongoing munster game, if someone could help me please, the manual is so bad.
i have a de jure claim on a province, i go to war and win, is there a way to make the land my own instead of just getting a forever disgruntled vasall?
some of my cities dont pay taxes, is that because i imprisoned the leader of that province?
And how do i expand my own land in general? only by revoking titles and getting huge opinion hits?
IMO the easiest way to deal with pissed-off vassals from de jure claims is to let them revolt, then beat them down, imprison them and revoke their title free of charge, since they're now a traitor. If they never revolt you don't have a problem.
There are three types of holdings; cities, castles and churches. Cities and churches must be ruled by a burgher or priest vassal. Burghers pay tax to their liege (you) based on the city tax law (45% at max). You can see an overview of income from vassals though the Vassals pane in your character window. The same goes for churches, although if you have papal investiture they'll pay the Pope if they like him better than you. There's an overview of that on the Religion screen. If you personally hold a city or a church, you'll get a penalty, so you should create a new vassal or grant it to someone in your court. Personally held castles pay taxes directly to your coffers, but this is never as much as a city or church.
Recently conquered holdings do not pay tax the first few years (longer if different religion or culture group).
I'm still figuring out the game myself, so if any of this needs to be corrected, please don't hold back.
The easiest way to expand your personal demesne is to build new castles in counties you or your vassals own. The cheapest way is to fabricate and press county claims, since then the county will go directly to you.
On February 17 2012 08:46 LaNague wrote: i have some questions for my ongoing munster game, if someone could help me please, the manual is so bad.
i have a de jure claim on a province, i go to war and win, is there a way to make the land my own instead of just getting a forever disgruntled vasall?
some of my cities dont pay taxes, is that because i imprisoned the leader of that province?
And how do i expand my own land in general? only by revoking titles and getting huge opinion hits?
If he is your vassal you can remove his titel (first option in the diplomacy), this does however gives hugh minus relations with your other vassals I think. It would be much better and easier to just assassinate him and hope his heir loves you OR just give him some gold+honour titles
You have Mauritania instead of Brunswick/Saxony. WHAT THE F*** ?
Started my first game as Saxony. Married my heir to the heir of Franconia (and the princess of HRE), attacked Brandenburg for the Staden barony. Meanwhile the Emperor dies, my heir become consort of Franconia, and the Duke of Brandenbourg becomes Emperor. Now my heir is Duke of Brunswick and his wife is Duchess of Franconia. Their common heir is Billung (my house) and not Salian (her house) so he will get Franconia after her death and a nice civil war . But I can think of controlling the HRE almost completely if he controls 2 big duchy. \o/
ok thanks, so a imprisoned city major doesnt count as an actual leader and thus the city doesnt pay me? I know that assassination is easier, but my spy stat is really bad.
ok so a county claim is different from a de jure tie, which just allows me to declare war, if only i knew that before :D can i fabricate a claim on a vassal county? i tried it but after like 5 years nothing happened.
I'm not sure about your missing taxes. Holdings continue to function as normal even if their holder is imprisoned, at least as far as I know.
You can't fabricate a claim on a vassal county, since you technically already own it. You can only revoke the holder's title, but that pisses off any other vassals. As I said, the easiest way is to piss him off enough that he goes into open revolt. When you enforce demands in such a war, the vassal becomes marked a traitor and imprisoned. After that you can simply revoke his title, as the only one who'll hate you for it is the former vassal himself. Since he's trapped in your dungeon that's not much of an issue.
Pelopidas, if you downloaded the, ahem, early version you'll most likely be able to find the update that fixes it the same place.
I don't know if any of you knew this, but this game has genetics coded into it that affect character appearance and likelyhood of inheriting specific traits to offspring, basically allowing you to genetically engineer your dynasty towards certain traits/looks rofl
well unlike a typical paradox this one is less buggy upon release. But like the typical paradox game the game ai goes hyper agro against human, ruining all historical enjoyment after about 30 turns...and the military system is comical. Your army got crushed? lol dismiss your levies and then...immediately reassemble them and a brand new host of troops arises!
Someone was complaining about that the other day (the AI targeting the player specifically) on the forums too, but the AI isn't even coded to recognize a difference between a human player and another AI player as far as gameplay goes, it's all in your head =/
Dismissing levies after they're nearly destroyed won't let you raise them again though at full strength, you've got a max manpower/levy size per province and it takes time to replenish when that value is deleted from casualties (levy refreshment rate % or whatever it's called is the actual math value for it).
On February 17 2012 13:49 GGTeMpLaR wrote: Someone was complaining about that the other day (the AI targeting the player specifically) on the forums too, but the AI isn't even coded to recognize a difference between a human player and another AI player as far as gameplay goes,
Ya you are right, what does get them to cycle in on you is whether you are the first to start a war against them or not. Noticed that if I declare war on day 1 of the game the ai will lead numerous jihads against me no matter how far away. If I wait until day 10 when France or whatever does it then suddenly the Jihad is on Paris. Anyway, typical Paradox stuff. Everything, including the undying armies constantly retreating deeper and deeper into your territory. Well, its kind of nice to see that not much has changed since Europa Universalis 1
Dismissing levies after they're nearly destroyed won't let you raise them again though at full strength, you've got a max manpower/levy size per province and it takes time to replenish when that value is deleted from casualties (levy refreshment rate % or whatever it's called is the actual math value for it).
It might not get them up to full force but you can remax t0 90% of the previously annihilated levies if you dismiss them, making it very difficult to actual lose a war at home. And if you are rich enough to hire mercenaries, forget about it. Those Swiss guys go through Muslims like a hot knife through butter. Again, rofl.
Anyway, Paradox got my money for almost every title they released. Every title since EU2 has been kind of disapointing as the number of features rose the simplicity of the ai stayed the same. Still an engrossing game, downloaded it at 7 pm, been playing it until 11 non stop so kudos to them.
Uh, as far as I know, dismissing levies merely makes them return to levy pool in the holding they came from. So unless the holdings have managed to restock their guys in the time they were raised, or your casualties aren't high, or a combination of both, then dead guys will stay dead?
You'll notice it when you pummel the AI to death, he will raise 20-man units all over his realm as a last-ditch defense. The 20 guys that were restocked since last time the levy was raised.
Humm.. I just managed to get a hold of all of Scotland and half of England, after a LOT of trouble, and then I get an event that tells me that my retarded half brother who is like 150 and without sons is the next heir, instead of my son who I had chosen earlier with elective monarchy.
What triggers such events? I tried reloading cause I wanna keep playing, but he just get elected again..
On February 17 2012 17:07 Euronyme wrote: Humm.. I just managed to get a hold of all of Scotland and half of England, after a LOT of trouble, and then I get an event that tells me that my retarded half brother who is like 150 and without sons is the next heir, instead of my son who I had chosen earlier with elective monarchy.
What triggers such events? I tried reloading cause I wanna keep playing, but he just get elected again..
most likely the dukes in your kingdom like your half brother more than your son so they elected him instead.
On February 16 2012 01:04 Skilledblob wrote: hard to describe when you never played a game from Paradox before. Crusader Kings 2 puts a lot of emphasis on how you handle your vassals your success in the game pretty much depends on that. Or you can start as a puny duke and work your way up to the Emperor or get completely pwned because your vassals all hate you.
If you are looking for something action oriented this game will not be for you. But if you enjoy managing and building up empires it should be worth the money.
thanks for the reply.
that was actually exactly what i was hoping and looking for. was getting a bit tired of endlessly playing the Total war series and Heroes etc.
Was looking for a game with little actual fighting but more in depth managing and building.
On February 17 2012 13:38 Sub40APM wrote: well unlike a typical paradox this one is less buggy upon release. But like the typical paradox game the game ai goes hyper agro against human, ruining all historical enjoyment after about 30 turns...and the military system is comical. Your army got crushed? lol dismiss your levies and then...immediately reassemble them and a brand new host of troops arises!
The AI defiantly don't favour attacking the human over other AI's. It must be in your head.. The levie trick don't work either.
I haven't encountered any bugs at all, and I read that there is a beta version out that claim it is full. So if you have a lot of bugs it might be that you pirated the game....
It took me a while but I finally united Spain -_-. I got Portugal in the process too, of course, but my question is why can't I make a Kingdom of Spain?
On February 17 2012 21:18 seRapH wrote: It took me a while but I finally united Spain -_-. I got Portugal in the process too, of course, but my question is why can't I make a Kingdom of Spain?
So I'm playing as Ulster right now, and trying my best to control all of Ireland. However there's a Papal army just chilling in my capital. The Pope and I are on good terms, so nothing bad's coming of it, but there's still 200 random soldiers from Rome just sorta vacationing in Ulster. Anyone know what they might be doing? o.O;;
What's up with the ambitions? The only ambition my leader currently has is to kill his own wife. His father shared a similar sole ambition. But I'm on good terms with my wife, and she's got fantastic stats and is our spymaster with the highest intrigue skill in the realm! Wtf would I want to kill her for? Must I kill her or simply have no ambition in life? T_T;;;
Random question also: No one has ever declined a marriage proposal, ever. I feel like I'm marrying my kids off wayyyy out of my league. My son just married the daughter of the Emperor. Some poor princess of the HRE himself moved all the way out to a little 4-county duchy in Ireland to live out the rest of her days married to my utterly incompetent son. I also married a few daughters into the Castile family, and so now I'm on fantastic terms with them.
Why are the top families in all of Europe marrying into my pathetic little family?
Also, since my son is completely incompetent and has like 5 negative traits, what can I do to be rid of him? He seemed like a fine boy when he was young, and I was delighted when he became my heir and married into the goddamn Empire. But then he gained like every negative trait in the game and looks like he's going to make a terrible ruler and most of my vassals and everyone else in Ireland hate the guy. What to do?
On February 17 2012 23:08 Haemonculus wrote: So I'm playing as Ulster right now, and trying my best to control all of Ireland. However there's a Papal army just chilling in my capital. The Pope and I are on good terms, so nothing bad's coming of it, but there's still 200 random soldiers from Rome just sorta vacationing in Ulster. Anyone know what they might be doing? o.O;;
What's up with the ambitions? The only ambition my leader currently has is to kill his own wife. His father shared a similar sole ambition. But I'm on good terms with my wife, and she's got fantastic stats and is our spymaster with the highest intrigue skill in the realm! Wtf would I want to kill her for? Must I kill her or simply have no ambition in life? T_T;;;
Random question also: No one has ever declined a marriage proposal, ever. I feel like I'm marrying my kids off wayyyy out of my league. My son just married the daughter of the Emperor. Some poor princess of the HRE himself moved all the way out to a little 4-county duchy in Ireland to live out the rest of her days married to my utterly incompetent son. I also married a few daughters into the Castile family, and so now I'm on fantastic terms with them.
Why are the top families in all of Europe marrying into my pathetic little family?
Also, since my son is completely incompetent and has like 5 negative traits, what can I do to be rid of him? He seemed like a fine boy when he was young, and I was delighted when he became my heir and married into the goddamn Empire. But then he gained like every negative trait in the game and looks like he's going to make a terrible ruler and most of my vassals and everyone else in Ireland hate the guy. What to do?
It would be quite a eh...shame...if an "accident" were to afflict your son.
We spent 9 months waiting for Professor Harrison to meet an unfortunately accident, until Leslie here made it clear it was an accident WE were supposed to make happen!
aka, how do I do that? Just assassinate him and hope it works?
Yep, get the best intrigue spymaster you possibly can, stick him on build spy network duty in whatever province your son is, and let slip the assassins.
I really hope they completely rehaul Europa for EU4 since CK does a better job of simulating up until 1480ish and Vicky 2 would be a better simulator for 1700 onwards than Europa.
On February 17 2012 23:08 Haemonculus wrote: So I'm playing as Ulster right now, and trying my best to control all of Ireland. However there's a Papal army just chilling in my capital. The Pope and I are on good terms, so nothing bad's coming of it, but there's still 200 random soldiers from Rome just sorta vacationing in Ulster. Anyone know what they might be doing? o.O;;
What's up with the ambitions? The only ambition my leader currently has is to kill his own wife. His father shared a similar sole ambition. But I'm on good terms with my wife, and she's got fantastic stats and is our spymaster with the highest intrigue skill in the realm! Wtf would I want to kill her for? Must I kill her or simply have no ambition in life? T_T;;;
Random question also: No one has ever declined a marriage proposal, ever. I feel like I'm marrying my kids off wayyyy out of my league. My son just married the daughter of the Emperor. Some poor princess of the HRE himself moved all the way out to a little 4-county duchy in Ireland to live out the rest of her days married to my utterly incompetent son. I also married a few daughters into the Castile family, and so now I'm on fantastic terms with them.
Why are the top families in all of Europe marrying into my pathetic little family?
Also, since my son is completely incompetent and has like 5 negative traits, what can I do to be rid of him? He seemed like a fine boy when he was young, and I was delighted when he became my heir and married into the goddamn Empire. But then he gained like every negative trait in the game and looks like he's going to make a terrible ruler and most of my vassals and everyone else in Ireland hate the guy. What to do?
no1 ever declines your offer because you usually cannot offer a marriage proposal if they're not interested anyway also if you have no mabition beside killing your wife it's usually not worth it I mean it's worth it if she's an old hag and shas shitty stats, and you want to tumble with some 16 year old then yea go for it, otherwise it's better if you have no ambitions, since I guess it could lower your relations with your wife if she found out
So I got the game, started the tutorials and got my first game going- 10 Minutes later I was back at EU3- This game seems like a huge historical The Sims to me. Now obviously I haven't really experienced the game, but the vast amount of "characters" with all their functions and likes/dislikes just turned me off hard.
On February 18 2012 04:38 Monsen wrote: So I got the game, started the tutorials and got my first game going- 10 Minutes later I was back at EU3- This game seems like a huge historical The Sims to me. Now obviously I haven't really experienced the game, but the vast amount of "characters" with all their functions and likes/dislikes just turned me off hard.
Standard Paradox overwhelming complexity I guess.
I had the same for EU3 at first. Especially with the EU3 tutorial, I was totally clueless what the game was about. Fortunately I found the wiki and the thread on teamliquid. Still, it took me quite a while before I started understanding what I was doing. Heck, every EU3 game I play I learn things every at maximum 25 years, and that is not an overstatement.
CK2 put me off for the same reasons, but once I started understanding what I was doing better (remember that I learn every 25 years in EU3? It's more like 25 days for CK2 now) it became more fun. I still hate some parts of the interface, but most of my initial annoyances were simply because I did not know where the information was, rather than it's not there.
Talking about that, one of my main annoyances is that I can't find a complete list of characters in the game. I just want to see how my XXX compares to the best XXX, is it above average, below average etc.
I'd say just give the game another try and keep doing that, 'tis what I had to do for all paradox games so far.
Note: playing castille is so easy if you get lucky. You are the heir to the two countries to your immediate left, assasinate tje leaders of Leon and Galicia ASAP and you'll end up with the biggest empire in the area, but you need luck to get the assasinations to hit. I got them on my first try. Still seeing how the game develops after this, but holy war will allow me to take the rest of the Iberian peninsula easily, and then I'll see how France will be then. I really play this the eu3 way, conquering constantly. Got to say, getting unlucky with all my marriages (the wife dieing before they give birth) and the one kid became a daughter, not bad if not for the -10? relations my vassals have with me now.
On February 18 2012 04:38 Monsen wrote: So I got the game, started the tutorials and got my first game going- 10 Minutes later I was back at EU3- This game seems like a huge historical The Sims to me. Now obviously I haven't really experienced the game, but the vast amount of "characters" with all their functions and likes/dislikes just turned me off hard.
Standard Paradox overwhelming complexity I guess.
Talking about that, one of my main annoyances is that I can't find a complete list of characters in the game. I just want to see how my XXX compares to the best XXX, is it above average, below average etc.
The last tab is a character tab that allows you to browse all the characters in the game, or filter them out based on various preferences.
On February 18 2012 04:38 Monsen wrote: So I got the game, started the tutorials and got my first game going- 10 Minutes later I was back at EU3- This game seems like a huge historical The Sims to me. Now obviously I haven't really experienced the game, but the vast amount of "characters" with all their functions and likes/dislikes just turned me off hard.
Standard Paradox overwhelming complexity I guess.
Talking about that, one of my main annoyances is that I can't find a complete list of characters in the game. I just want to see how my XXX compares to the best XXX, is it above average, below average etc.
The last tab is a character tab that allows you to browse all the characters in the game, or filter them out based on various preferences.
It will not show all the characters for me, there will always be characters not in there no matter my options. Could be that I'm doing something wrong, but I've got no clue what that might be.
EDIT: I'm stupid. Didn't realise the left buttons were on 'search realm'. Once again, annoyance just because of my own mistake.
Got the game today on Steam and have to say I'm really liking it. I love the fact that revolts are based on actual dynasty infighting instead of seemingly random events like in EU3. For example, I just had a civil war where my two sons united against me trying to change the laws to Gavelkind so they could get inheritance when I die instead of everything going to my brother. Now I just have to decide how I want to manage things now that I've revoked their titles, but they're still in line for succession...
Cathar, Lollard or Fracticelli all over the place.... Is this just me being unlucky or does this happen to the rest of you ?
Might be that they need to do something about it
Good lord man what have you done, YOU HAVE BROKEN EUROPE. Meanwhile I have just finished uniting Ireland in under 35 years. I shall make Galway the finest city in the world. Loving this game so far but as it's been said, the lack of ambitions is a little disappointing.
Oh and another question, there was a window somewhere which showed me how the laws and opinions affected exactly how much Levy I could raise from my vassals, but I cannot for the life of me find that information now, Anyone have any ideas?
I mean the window which shows how your laws and opinions combine (using math) to create final levy %.
On February 18 2012 11:34 Myles wrote: Got the game today on Steam and have to say I'm really liking it. I love the fact that revolts are based on actual dynasty infighting instead of seemingly random events like in EU3. For example, I just had a civil war where my two sons united against me trying to change the laws to Gavelkind so they could get inheritance when I die instead of everything going to my brother. Now I just have to decide how I want to manage things now that I've revoked their titles, but they're still in line for succession...
the easiest way to get Children or other family members out of the line of succession is to give them a Bishop title
actually even just nominating them as the next successor to a Bishoptitle will make them lose their claim on the throne. You will need free investitur for this.
On February 18 2012 08:20 Ramong wrote:
Look at this!
Cathar, Lollard or Fracticelli all over the place.... Is this just me being unlucky or does this happen to the rest of you ?
Might be that they need to do something about it
I have no idea how you did this ^^. In my games heretics always land in prison and even the AI is very meticulous about killing them
So I'm playing with Isle of Man and here's the thing - way back at the beginning of game, I could have sworn I found an option somewhere to create a new holding in my current territory (yeah, the one poor island). I didn't think much of it then and closed it because I never thought I could afford it or something.
But now that I'm feeling kind of rich and have a lot of perspective nobles, I can't find the damn button anywhere. And I've looked everywhere to the point I started doubting myself as to whether I ever really saw it in the first place or just imagined it for some weird reason, and Googling doesn't help. So I'd appreciate it if anyone here could drop a knowledge bomb on me.
On February 18 2012 20:08 Talin wrote: So I'm playing with Isle of Man and here's the thing - way back at the beginning of game, I could have sworn I found an option somewhere to create a new holding in my current territory (yeah, the one poor island). I didn't think much of it then and closed it because I never thought I could afford it or something.
But now that I'm feeling kind of rich and have a lot of perspective nobles, I can't find the damn button anywhere. And I've looked everywhere to the point I started doubting myself as to whether I ever really saw it in the first place or just imagined it for some weird reason, and Googling doesn't help. So I'd appreciate it if anyone here could drop a knowledge bomb on me.
click on the province you want to build a new hold in. Then in the bottom left should be your province with the current holdings and if you got enough space in that province there should be empty rectangles next to the other holdings. Just click one of those rectangles and you get a new window showing you your building options for new holdings
i love paradox and ck2 doesn't disappoint playing as the count of Roussillon it's going terrible because of the duke of Barcelona is so dumb he keeps attacking Muslims in north Africa instead of the ones right next to him and then getting himself dog piled by Muslims next to him. i have to keep bailing him out with mercs getting annoying
On February 18 2012 20:08 Talin wrote: So I'm playing with Isle of Man and here's the thing - way back at the beginning of game, I could have sworn I found an option somewhere to create a new holding in my current territory (yeah, the one poor island). I didn't think much of it then and closed it because I never thought I could afford it or something.
But now that I'm feeling kind of rich and have a lot of perspective nobles, I can't find the damn button anywhere. And I've looked everywhere to the point I started doubting myself as to whether I ever really saw it in the first place or just imagined it for some weird reason, and Googling doesn't help. So I'd appreciate it if anyone here could drop a knowledge bomb on me.
click on the province you want to build a new hold in. Then in the bottom left should be your province with the current holdings and if you got enough space in that province there should be empty rectangles next to the other holdings. Just click one of those rectangles and you get a new window showing you your building options for new holdings
Hmm, they're not there. I guess I can't build any here then, which is weird as I don't remember starting any other CK2 games and I still knew about it somehow. ;o
Oh well, thanks anyway. At least I know where it is now.
On February 18 2012 20:14 fcgog wrote: i love paradox and ck2 doesn't disappoint playing as the count of Roussillon it's going terrible because of the duke of Barcelona is so dumb he keeps attacking Muslims in north Africa instead of the ones right next to him and then getting himself dog piled by Muslims next to him. i have to keep bailing him out with mercs getting annoying
it is because you can't attack those near you, since you can't attack vassals, you have to attack the liege and at that point the liege is in north africa
I'm kinda saddened atm, every time I'm doing great with my dynasty, those moors are half way into frace, and when I'm doing a bit worse, france is in egypt and hre is in jerusalem, so I can't do anything to anyone
On February 18 2012 20:59 Skilledblob wrote: in my games the frenchman always crushed the muslims in spain and took over everything :o
Yah thats one of the problems with paradox games -- they are most enjoyable when you are playing a smallish country with a decent chance of expanding somewhere without breaking the game engine. But to make France/Germany/Byzantium human playable they've made those monsters undestroyable because even if you, hypothetically, beat them in a battle thanks to the instant regeneration on of 'call vassal button' as long as their counties are unoccupied, and for such huge states they will never be, there will be an almost never ending supply of troops to drown your army in blood...and since combat as always in paradox games is 90% to get your army to be 30-50% larger than the other guy those states wont die.
I have so far seen 1 'big' country fail, which was Leon which at one point managed to conquer almost all of Spain except Muslim Portugal and my Duchy of Barcelona...and then was rolled by Muslim Portugal out of existence. But that only happened because (1) holy war war button is fun and (2) Portugese Muslims were able to field armies as big as the Leon armies.
As a small Kingdom of Sicily I can barley field 10k while Byzantium regularly throws those kinds of units just to supress revolts in one provinces way out of the way, which is I guess why Byzantium is on its way to reconquering Iraq for the glory of Rome...!
Oh well, still very addicting. Has anyone noticed the most hilarious bug of them all? You hire crusader knights for piety but 90% of the time the game doesnt charge you their monthly fee. So if you are one of those countries next to a Muslim country and get the free, unlimited declaration of war known as 'holy war' you can load up on those super beastly Knights of St John/whatever and destroy.
So guys what do you do when your empire gets too large for you to hold? Do you give all the extra counties to your heir and throw it down that way to ensure that it stays within your control? I tend to give it to my sons and hope to god that they don't make their heir some count in a neighbouring country, but I have a feeling there are better options.
Also it seems to be a REALLY bad idea to let one of those plotting sons who kill off your other heirs to enherit actually become king. I thought in the lines of 'well atleast he really wants it, so I guess that's a start', but god damn, he's the most hated guy ever. 150% revolt -___- Is it the kinslayer perk?
Can I nominate my own candidate for someone to plot against? The only ambitions I seem to have involving murder always also involve my own wife. Now sometimes she's also planning to kill someone so it's not toooo bad, but I'd much rather sneakily plot to kill my rivals instead of my own family lol.
How do I sneakily try to kill someone that's actually a threat to my realm? Every dude I've played as so far wants to kill his wife! Focus that hate on the bad guy! ZZZ
On February 18 2012 22:48 Haemonculus wrote: Can I nominate my own candidate for someone to plot against? The only ambitions I seem to have involving murder always also involve my own wife. Now sometimes she's also planning to kill someone so it's not toooo bad, but I'd much rather sneakily plot to kill my rivals instead of my own family lol.
How do I sneakily try to kill someone that's actually a threat to my realm? Every dude I've played as so far wants to kill his wife! Focus that hate on the bad guy! ZZZ
You can only do it the good old way with a simple assassination.
Mercenaries seem so imbalanced when playing as a smaller realm / county. 1500 crack troops for 60 gold against measly 300-400 with poor leadership the neighbouring counties can muster.
Ok, this is getting a bit ridiculous. The kings of my dynasty seem to inherit super human longevity in both life and sexual prowess. My last 3 kings have all lived past 70 and kept having children well past their 60's once their 1st wives died. My latest King just had another child at 71 years old!
I never played a Paradox game or any similiar game before, so sometimes I just wait and see whats happening. But it's really fun. Playing as Galicia I already became the boss of the Bretagne through marriage, effectively doubeling my realm. Tons of allies through marriages and when the muslims attack me my friends come all the way from Hungary and Ireland to help me. But I have some questions: 1. When ally armies come to help me in my war, is there any way to influence their actions? Oftentimes they just wander around and don't really engage in any battles. 2. How do I conquer new provinces? In several wars with Leon or the Muslims I attacked and won, war points at 100% but I can just demand a truce for honor and some money. After attack the holdings and the province becomes lined with my colours, is there a way to convert them and include them in my borders?
It's a great game to just relax, sit back and watch your actions unfold. I'm glad I purchased it.
If you get new provinces depends on your casus belli. So for example with a holy war CB you can take provinces off the muslims. But to take provinces from fellow christians you will need claims on the provinces or an Invasion CB from the pope.
so always read the describtion of your CB very carefully so you can decide if it is worth it.
Currently I am a count and my ambition is to become marshall for my liege. How does I do that!? Can't find the option to ask /force him to approve of me as marshall
On February 19 2012 08:41 Ramong wrote: Currently I am a count and my ambition is to become marshall for my liege. How does I do that!? Can't find the option to ask /force him to approve of me as marshall
I think there's an event for that when you have a higher martial than the current marshall. It always happens when you're playing a king and a prodigy kid in your court grows up and gets 20+ skills at the age of 16.
On February 19 2012 04:29 Myles wrote: Ok, this is getting a bit ridiculous. The kings of my dynasty seem to inherit super human longevity in both life and sexual prowess. My last 3 kings have all lived past 70 and kept having children well past their 60's once their 1st wives died. My latest King just had another child at 71 years old!
edit: lol and another at 73.
Are you playing on Easy/Very Easy? That boosts your fertility far beyond what's normal. It actually makes the game harder in the sense that you have so many more kids to micromanage. -_-
On February 19 2012 04:29 Myles wrote: Ok, this is getting a bit ridiculous. The kings of my dynasty seem to inherit super human longevity in both life and sexual prowess. My last 3 kings have all lived past 70 and kept having children well past their 60's once their 1st wives died. My latest King just had another child at 71 years old!
edit: lol and another at 73.
Are you playing on Easy/Very Easy? That boosts your fertility far beyond what's normal. It actually makes the game harder in the sense that you have so many more kids to micromanage. -_-
especially when you dont have enough monastries to send your sons to :D
On February 19 2012 04:29 Myles wrote: Ok, this is getting a bit ridiculous. The kings of my dynasty seem to inherit super human longevity in both life and sexual prowess. My last 3 kings have all lived past 70 and kept having children well past their 60's once their 1st wives died. My latest King just had another child at 71 years old!
edit: lol and another at 73.
Are you playing on Easy/Very Easy? That boosts your fertility far beyond what's normal. It actually makes the game harder in the sense that you have so many more kids to micromanage. -_-
No, I'm playing on normal. And it is getting a bit much to manage. I've got about 10 kids who have or will soon come to age and start demanding land and shit since they almost all have a legit claim to the throne -_-
you can always get rid of them with matrilineal marriage although that's a bit drastic :D or just marry them with women who hold titles so your dynasty gets their land afterwards
Is there any way to force war without cause, or to ally yourself with someone?
I'm the Duke of Munster, and my personal quest is to become King of Ireland!
The Duke of Leinester and the Duke of Connacht, (both my immediate neighbors and rivals) just went to war, and are quite busy killing each other. Their armies are weak, and I could probably conquer them both right now if I just had a casus belli.
Any way to rush one aside from saving up gold to usurp a title?
edit: Ack! Just as I write this post my claims go through and I declare war on Leinester and invade him.
However, Connacht is being sieged by Leinester, and has lost all his armies. Leinester's last remaining and only army is busy in Connacht. I rush Leinester's capital with a detachment, but I'm not quire sure where to send the bulk of my army. I can send everything to Leinester and take his lands quickly, or I can send them to Connacht and save his cities. Will I get any benefit from that? I mean, he's gonna die if I don't do anything, but there's no diplo option of any sort for "let's unite against common foe" or "imma come save ur butt and we'll be friends then kk?" or anything like that T_T;;
Is it worth the effort to assist this guy? Or should I just hit Leinester as hard as I can right now?
On February 20 2012 01:27 Haemonculus wrote: However, Connacht is being sieged by Leinester, and has lost all his armies. Leinester's last remaining and only army is busy in Connacht. I rush Leinester's capital with a detachment, but I'm not quire sure where to send the bulk of my army. I can send everything to Leinester and take his lands quickly, or I can send them to Connacht and save his cities. Will I get any benefit from that? I mean, he's gonna die if I don't do anything, but there's no diplo option of any sort for "let's unite against common foe" or "imma come save ur butt and we'll be friends then kk?" or anything like that T_T;;
Is it worth the effort to assist this guy? Or should I just hit Leinester as hard as I can right now?
It's usually best to keep some army at home as I've found that if I keep my whole army in one bunch, the enemy always sends his 200ish guys to siege my home province and with one army vs one army it'll always be cat-and-mouse like that.
I don't think you have anything to gain from helping out Connacht though, at least in the sense of them taking any notice of it at all and becoming your buddies.
Edit: my question: Occasionally there will be a green fog... thing floating above my cities. Kind of poison-colored. Not very pleasant looking at all. But I haven't noticed it has any actual effect. What is it?
Edit: my question: Occasionally there will be a green fog... thing floating above my cities. Kind of poison-colored. Not very pleasant looking at all. But I haven't noticed it has any actual effect. What is it?
I'm fairly certain thats a disease and if you click on the city and look around the info (I think it's above the techonlogy box) there should be an icon which says what disease it is. AFAIK this makes it more likely for people in the court of that area to contract that disease. It's usually small pox or typhoid.
Is there any way to see who's next in line for inheritance of a title after the heir? Because I'm having enough trouble inheriting anything without having no idea who's next in line t_t
On February 20 2012 03:11 Omsomsoms wrote: Is there any way to see who's next in line for inheritance of a title after the heir? Because I'm having enough trouble inheriting anything without having no idea who's next in line t_t
If you hover over a title shield/crest and wait for a second or two, the tooltip box will display the top 3 in the line. Not sure if there's a way to see past that though.
On February 20 2012 03:11 Omsomsoms wrote: Is there any way to see who's next in line for inheritance of a title after the heir? Because I'm having enough trouble inheriting anything without having no idea who's next in line t_t
If you hover over a title shield/crest and wait for a second or two, the tooltip box will display the top 3 in the line. Not sure if there's a way to see past that though.
the 'claimants' button in the same screen where you see all the claims belonging to counties/duchies/kingdoms, can usurp titles etc. lets you do that. just press the crest which you hover to see the top 3 in line to get there since i've gotten 6-8 daughters for every son for the last 200 years (literally), that screen has been pretty useful for finding good matrilineal marriages. also lets you see people willing to come to your court if invited.
Next question - I just conquered my first province as Connacht in my new game (born to fast expand etc), and I got a fresh new vassal who himself has 2 vassals (the town and church one as usual). He likes me and HIS 2 vassals like me, however his 2 vassals hate HIM and won't give him (and thus me) any money at all. Can it be fixed?
On February 20 2012 03:11 Omsomsoms wrote: Is there any way to see who's next in line for inheritance of a title after the heir? Because I'm having enough trouble inheriting anything without having no idea who's next in line t_t
If you hover over a title shield/crest and wait for a second or two, the tooltip box will display the top 3 in the line. Not sure if there's a way to see past that though.
the 'claimants' button in the same screen where you see all the claims belonging to counties/duchies/kingdoms, can usurp titles etc. lets you do that. just press the crest which you hover to see the top 3 in line to get there since i've gotten 6-8 daughters for every son for the last 200 years (literally), that screen has been pretty useful for finding good matrilineal marriages. also lets you see people willing to come to your court if invited.
my god t_t
Why is Paradox so absofuckinglutely useless at tutorials
It's because not even they have a clue how to explain their interface in its entirety.
It's kinda the biggest problem with all Paradox games - confusing interface where you can't even tell what is a button and what isn't and there's no visual consistency and organization makes their games look a lot more complex than they are.
On February 20 2012 05:09 Talin wrote: Next question - I just conquered my first province as Connacht in my new game (born to fast expand etc), and I got a fresh new vassal who himself has 2 vassals (the town and church one as usual). He likes me and HIS 2 vassals like me, however his 2 vassals hate HIM and won't give him (and thus me) any money at all. Can it be fixed?
Yeah I was wondering the exact same thing, just conquered Ulster for the glory of .. Ulster, and all sub-vassals hate the Earl =/
Edit: Also, is there a "request ransom" button, as my wife has been imprisoned by her liege for like the past 5 years =/
I think this game has a few events unaccounted for. I'm at war with the underage King of Scotland in a "Claim on Scotland" war (as Ireland) while TUTORING the King of Scotland.. in Ulster -___-
On February 20 2012 08:43 Omsomsoms wrote: Nope, can't, unless there's a hidden button somewhere
Edit: Also the AI is a filthy fucking cheater, Scotland raising 1000+ soldiers after I JUST KILLED THEIR ENTIRE ARMY
i don't think it's the ai cheating as much as it is a heathens and/or tribals feature, they get a massive (possibly the same but 100% levy, still more than you can dream of from a single county) amount of troops. Mercs can usually tip the shits in your favour. BTW I LOVE THIS GAME! most fun i've had since sc2 release, allthough i suspect it might get pretty stale after awhile. edit: the "button" to imprison someone is in the diplomacy menu, next to a characters portrait.
On February 20 2012 08:43 Omsomsoms wrote: Nope, can't, unless there's a hidden button somewhere
Edit: Also the AI is a filthy fucking cheater, Scotland raising 1000+ soldiers after I JUST KILLED THEIR ENTIRE ARMY
i don't think it's the ai cheating as much as it is a heathens and/or tribals feature, they get a massive (possibly the same but 100% levy, still more than you can dream of from a single county) amount of troops. Mercs can usually tip the shits in your favour. BTW I LOVE THIS GAME! most fun i've had since sc2 release, allthough i suspect it might get pretty stale after awhile. edit: the "button" to imprison someone is in the diplomacy menu, next to a characters portrait.
The problem is Scotland isn't a tribe t_t, and just to see what happened, I gave myself 10000 gold to hire every single mercenary band, and they raised 3000, I killed that, they raised 1000, I killed that, then they kept raising 1000-3000 every two weeks or so
This crazy kid is single handedly going to destroy my plan of becoming the King of Ireland
Or worse... HE might become the King of Ireland.
Unless his hyperambitious son who hates both our guts kills him first and I have to make him become the King of Ireland.
Happy days.
'I'm also playing as Connacht, and Ruadri was the one who united the country in my game, he was so amazing :D
To be honest his whole branch of family is batshit crazy or tyrannical evil that I'm considering plotting to kill my wife and marrying some 17 year old lustful French chick as a desperate attempt to save Ireland.
Anyways, seems like everyone's playing in Ireland here. xD
Here's my finished Scotland game, couldn't quite unite all of England because I ran out of time and had some bad luck with chancellor failing to generate claims:
On February 20 2012 11:41 Talin wrote: Apparently half-brothers and half-sisters can marry. Time to recreate the Targaryens.
edit: whoops, or not -_- it did allow me to select them though. Well that's not very realistic.
aunt and niece is the closest you can marry. But the chances are high that their children get the inbred debuff and possible some other bad debuffs
On February 20 2012 09:54 GGTeMpLaR wrote: Here's my finished Scotland game, couldn't quite unite all of England because I ran out of time and had some bad luck with chancellor failing to generate claims:
you can speed this up a lot when you find people with claims on your enemies provinces and then you invite them to your court and declare war.
So I finally created the title of King of Ireland. I control about 3/4 of Ireland, and really just need to finish off Ulster before I own the whole island. I gave two duchies to my two oldest sons, but I'm not entirely sure about how titles and succession work. One of my sons is heir to the throne of Ireland, so imo when he dies he *should* inherit the kingdom, and thus have a claim on everything in the island, yes? I keep getting "Title lost upon succession" for a few random counties, and I don't know how to fix it! Blah!
Secondly, my two eldest sons just declared war on each other! Wtf! They're battling each other with armies from lands *I* own, taking away forces that I need to finish off Ulster! Is there any way I can just be like "come on boys, knock it off!" Put them in time out or something? As their king/father, is there any way I can end that war peacefully? Or should I just side with my heir and get rid of my other son?
The thing is to choose your succession laws carefully. And to pay attention to who you give lands to. Don't split your counties between your 4 sons, make two of them bishop and or one of them baron (if you can).
After that there is technology status and infrastructure upgrades. If you don't spend your money your are going down at the first war. Upgrades your buildings and go get what your deserve.
With my Saxony game, I now control 16 provinces of Germany, a few more and I'll recreate the Kingdom of Germany and declare independance from the Empire.
Has anyone tried to sneak their way into a Muslim Caliphate/Sultanate yet? I can swear fealty to them but can't seem to figure out a way to effectively convert myself to Sunni/Shiite. Thought it'd be interesting to play from their perspective
On February 20 2012 23:44 seRapH wrote: Has anyone tried to sneak their way into a Muslim Caliphate/Sultanate yet? I can swear fealty to them but can't seem to figure out a way to effectively convert myself to Sunni/Shiite. Thought it'd be interesting to play from their perspective
well if you can get into a caliphate you might be able to get a muslim court chaplain. He will be able to convert you people.
On February 20 2012 23:02 Haemonculus wrote: Any tips for keeping a kingdom together?
So I finally created the title of King of Ireland. I control about 3/4 of Ireland, and really just need to finish off Ulster before I own the whole island. I gave two duchies to my two oldest sons, but I'm not entirely sure about how titles and succession work. One of my sons is heir to the throne of Ireland, so imo when he dies he *should* inherit the kingdom, and thus have a claim on everything in the island, yes? I keep getting "Title lost upon succession" for a few random counties, and I don't know how to fix it! Blah!
Secondly, my two eldest sons just declared war on each other! Wtf! They're battling each other with armies from lands *I* own, taking away forces that I need to finish off Ulster! Is there any way I can just be like "come on boys, knock it off!" Put them in time out or something? As their king/father, is there any way I can end that war peacefully? Or should I just side with my heir and get rid of my other son?
This is based on my random observations alone, so don't take anything of it for granted - the title lost on succession thing only means that the title is lost to your dynasty, as long as it's still an integral part of a higher rank title (eg Duchy relative to a Kingdom), it stays within the Kingdom unless the vassal wants to force the independence. As long as you're the King and you have a heir to the Kingdom, all the lower ranked domains should stay within it.
On the other hand, if you're a count, and you conquered some random counties (equal rank title) that are not part of a larger title (like a Duchy), and you either give them to a member of a different dynasty (via Diplomacy menu) or a different dynasty member inherits it, they go indie because then the situation is that both of you are counts and they don't feel they owe you allegiance I guess. On the other hand, this does not seem to happen if you take a formal approach and invite a claimant to court and/or marry him matrilineally - in this case when you press his claim, he is bound to take you up as Liege if/when you win his title.
If you have a Gavelkind succession law and hold 2 different, independent titles (eg Duchies of Leinster and Meath), the sons should theoretically split them up and go their separate ways when you die. If you have a Kingdom of Ireland and Duchies of Leinster and Meath for yourself, eldest son inherits the Kingdom and the younger inherit various Duchies, so you're still fine. I personally get rid of Gavelkind asap to avoid the confusion and people getting titles I don't want them to get and go Elective very early on.
I'm pretty confused by a ton of shit regarding successions as well, so if anybody can correct anything above, go right ahead.
As for the other thing, such internal struggles are probably a result of plots. So pay attention to your Intrigue page, and if you uncover them on time, you can bully the schemer into ending is plot or imprison him without penalty. You can also do that (imprison him) after the actual fighting begins IF you know it was a plot (if it shows on the Intrigue page).
I've played an entire game as Bohemia and had a score of 45,000 when I finished, and I still don't have a great understanding of succession laws work between the kingdom/duchy/county levels. It seems like different counties/duchies have different local succession laws, but that could just my poor understanding.
It also annoys me when a family member usurps my title as King and loses half the kingdom duchies in the process.
For a relatively small kingdom like Ireland, I like to split up the titles between myself and my heir. Assuming no premature deaths, the heir will simply get the old king's half of the kingdom upon succession, and he can then grant titles to his heir. This way there's no chance of rebellion on succession since there simply are no other counts or dukes in the realm. Try to get high stewardship scores on your king and your heir so they can hold it all in their demesne. Remember only castles need to be held in the demesne, cities and churches are given to vassal burghers and priests who never seem to revolt, only nobles do that. This has the lovely side effect of making your heir incredibly rich, and when he inherits his fathers money he becomes even richer.
This won't work for large kingdoms, as your max demesne won't allow it. For these, I never grant more than one county to each vassal, and I try to keep it within the dynasty if possible. You don't want them stronger than they need to be. Divide et impera!
I realize unlanded sons carry a prestige penalty under anything but gavelkind succession, but I really do not give a shit. Holding titles gives plenty of prestige.
edit: Myles, each title has its own succession law independant of the duchy or kingdom it may belong to. The holder of a title can change the succession law after holding for ten years. Nobody needs to vote or anything, that's only the other laws, i.e taxes, levies, investiture and crown authority laws.
On February 21 2012 00:48 beef42 wrote: edit: Myles, each title has its own succession law independant of the duchy or kingdom it may belong to. The holder of a title can change the succession law after holding for ten years. Nobody needs to vote or anything, that's only the other laws, i.e taxes, levies, investiture and crown authority laws.
Thanks, that's what I thought. I can only find the laws that effect the crown level though, so how do you do this on the local level when you own counties as a King? Or do they match whatever is set on the Kingdom level?
The laws of the lesser titles still exist, but if a higher ranked noble holds them, then the laws of his highest title apply. In your case yes, it matches whatever is set on the kingdom level.
On February 20 2012 23:44 seRapH wrote: Has anyone tried to sneak their way into a Muslim Caliphate/Sultanate yet? I can swear fealty to them but can't seem to figure out a way to effectively convert myself to Sunni/Shiite. Thought it'd be interesting to play from their perspective
well if you can get into a caliphate you might be able to get a muslim court chaplain. He will be able to convert you people.
Can't seem to be able to assign chaplains that aren't your religion. I managed to get my heir converted by sending him off to get tutored but when he came back fully aged he got converted by my chaplain shortly after -_-
On February 20 2012 23:44 seRapH wrote: Has anyone tried to sneak their way into a Muslim Caliphate/Sultanate yet? I can swear fealty to them but can't seem to figure out a way to effectively convert myself to Sunni/Shiite. Thought it'd be interesting to play from their perspective
well if you can get into a caliphate you might be able to get a muslim court chaplain. He will be able to convert you people.
Can't seem to be able to assign chaplains that aren't your religion. I managed to get my heir converted by sending him off to get tutored but when he came back fully aged he got converted by my chaplain shortly after -_-
On February 21 2012 01:22 beef42 wrote: I'm pretty damn sure your vassals will hate your guts for being a muslim ruler and will do their utmost to slap your shit.
But do report back with any developments, it's quite interesting.
Yeah it's a shame you can't play as other religions or government types. I'd love to try out Muslim or Pagan or Orthodox factions.
On February 20 2012 09:54 GGTeMpLaR wrote: Here's my finished Scotland game, couldn't quite unite all of England because I ran out of time and had some bad luck with chancellor failing to generate claims:
you can speed this up a lot when you find people with claims on your enemies provinces and then you invite them to your court and declare war.
Woah my game just took a crazy turn. I finally conquered all of Ireland and was king in total control. Gave a few duchies to my son, passed on the kingdom, he gave a few duchies to his heir, passed on the kingdom, and for about 60 years we peacefully worked on building infrastructure in grand island.
Then all of a sudden my king dies. His heir takes over. Uh oh, no sons on this one! He's got... 4 daughters! Before I can even think about changing laws or looking for an heir, he dies too!
After all that work to unite Ireland, I'm in quite the pickle! I am now the eldest daughter of the old king, duchess of Munster, and future queen if Ireland. Unfortunately, my 3 sisters control three other duchies, and father's old marshal controls the last. Suddenly there's a 4-way sister fight to re-claim the throne of Ireland!
Byzantines (Empires and Large Kingdoms in general once you can stabilize and get a large dynasty) are ridiculous! They probably are a lot more challenging in a multiplayer where your vassals are capable of organizing, but as far as single player it's pretty much unstoppable. Once your first king dies in Byzantium you have a pretty damn difficult time holding it together because the heir has such shitty stats and everyone hates you, but if you survive another generation or two past the huge civil wars that ensue it just turns into this superpower that can constantly gobble up large duchies from all the surrounding heretics/infidels that give you Holy War causi belli.
My dynasty is pretty elite too, I always do matrilineal marry for my female dynasty members so that their children remain within the dynasty and for the males I pretty much marry them to either the 4-star diplomacy or 4-star steward profession in addition to one of the positive genetic traits so that later on all of the direct descendants should have a higher probability of inheriting those traits like strong/quick/genius/attractive etc. Always self-educate the highest ranking children as well, males getting preference, so that you get to choose which traits they are likely to get and for the others send them to one of my super-spouses that I had one of my kinsmen marry into to start building these pockets of self-sustaining duchies within the dynasty so that rule is easier.
The only risky moments once you get this stable dynasty spread throughout a decent portion of the empires duchies are when a king/queen dies in a bad time. Other than that you can pretty much imprison and put down any internal opposition that tries to rebel just because of how quickly you can pour units of 10,000 soldiers into their provinces that are capable of directly assaulting the holdings and forcing a surrender within a few months (it takes a lot more casualties but the manpower is pretty unmatched at this point in time).
The only way I can see the Byzantine Empire collapsing at this point is if the Mongolian invasion happens to coincide with a mini-civil war of some sort, but even then their chances are slim. I definitely believe the Muslims could use a little tweaking because the Byzantines usually end up like this when AI controlled anyways and never get taken out by the Turks like the historical outcome.
Essentially 100,000 troops and +40 income so able to hire another 10-20K worth of mercs + Show Spoiler +
1066 I chose to play as the count of Kakheti, and immediatly swore fealty to the Sunni Caliphate. I just married any random woman since I don't think religion is passed on through genes or marriage, so it shouldn't really matter.
What's important is to have your heir be educated by someone who's Sunni, and preferably Bedouin too. The latter is unnecessary, but lets you skip the part of using the intrigue action to convert to your liege's culture. Don't make the same mistake I did and resign your court chaplain as soon as your son gets back and pray to god (whichever you choose ohoho) he lives long enough to have children of his own. Now obviously every one of your vassals hate you for being an infidel. Fix this by either assassinating them, demanding they convert, or getting a really good muslim court chaplain. Alternatively you could let them rebel and then surrender to them and take them over later in a holy war
What happens next: You get the holy war CB against all non-muslim states. Really useful. The leader of your religion is your caliphate, and AFAIK there's no way to get an Invasion CB. Be careful of the Byzantine and the crusades too, can really screw up your day. I was lucky enough to accomplish what I wanted while the Byzantine was engulfed in civil war. Becoming Caliph on the other hand is actually a lot harder than I thought it'd be. The way it'd work in the HRE is that you'd get yourself in the succession line and then could just assassinate your way up front, but the Caliphate's system is that it's inheireted by the strongest son. Yeah. If anyone figures out a way please inform ^^
If you guys want to be able to play a muslim/pagan/whatever, just click one of those shortly after clicking 'play' on the single player screen, as the screen is going dark.
On February 21 2012 11:54 Omsomsoms wrote: If you guys want to be able to play a muslim/pagan/whatever, just click one of those shortly after clicking 'play' on the single player screen, as the screen is going dark.
I just had a 4-way cat fight for the throne of Ireland. My king died super young and then his son died literally 4 months afterward with no male heirs. He did however have 4 daughters. So I took over as the eldest daughter, and each of my sisters took another duchy. There's a 4-way brawl complete with assassination attempts and alliances. As soon as I came of age, I had my next eldest sister assassinated, and stripped titles from another. When she revolted, me and my last sister put her down, and she was executed. I'm the evil queen from hell!
With my dissenting sisters taken care of, and my last remaining sister a good servant, what to work on now... And my last sister can't live forever...
edit: And what's with the domestic issues in this game? Why do I always want to kill my spouse? All my kings wanted to kill their wives, and now my queen wants to kill her husband, even with 60+ relations! What kind of arguments are they gettin' into that I'm not aware of?? T_T
What kind of succession do you guys use? I really can't see the downside of promogeniture, especially when it comes to 'assisting' in the inheritance of your brothers/wives/children.
I was playing as the king of Sweden, I need to get more comfterable with the game I think but I did quite well untill norway managed to occupy half of england and decided I was next. Got crushed by the norwegians as I had just spent 2/3 of my money on a grand tournament...
On February 21 2012 23:05 Omsomsoms wrote: What kind of succession do you guys use? I really can't see the downside of promogeniture, especially when it comes to 'assisting' in the inheritance of your brothers/wives/children.
Elective looks like the way to go for smaller realms at least. I basically get to put whoever I want on the throne as you can easily influence your vassal's voting, and the heir still gets everything.
Primogeniture seems the most limiting to me. The eldest kid might be totally useless (mine was a raving lunatic :D), and assassinations are rather costly and can fail. I like having a choice.
On February 21 2012 23:05 Omsomsoms wrote: What kind of succession do you guys use? I really can't see the downside of promogeniture, especially when it comes to 'assisting' in the inheritance of your brothers/wives/children.
Elective looks like the way to go for smaller realms at least. I basically get to put whoever I want on the throne as you can easily influence your vassal's voting, and the heir still gets everything.
Primogeniture seems the most limiting to me. The eldest kid might be totally useless (mine was a raving lunatic :D), and assassinations are rather costly and can fail. I like having a choice.
i'm still unclear as to how elective works - so much so that i'm scared of changing to it and losing outright. how do you exactly make your vassals vote for someone? is it their relation with you, and thus voting as you do? or is it their relation with your heir? in which case, how do i control their relation with the heir?
i was playing on ulster, formed ireland and making inroads to scotland (they're pretty much down and defeated, and i have the claim on albany, just waiting to press it after an imminent succession). had been running primogeniture as soon as i could get to it, and had been lucky with two very well-traited kings. ireland now has 4th largest army in the known world (behind byzantine empire, HRE, and a muslim caliphate whose name escapes me) and my personal demesne gets me about 200 gold each year with no taxation on nobles and normal taxation everywhere else (though i think i can get away with more taxation, noble opinions of liege are all close to 100). i've tried to stay away from crusades though, since i see no real gain for a nation that's so far from the holy land, and the spanish provinces feel like they're just asking for trouble. my game is weird in that the muslims are the predominant force, and without the HRE nations crusading, they'd have completely overrun asia minor by 1100. the iberian peninsula is already all muslim, with castille holding about 3 provinces and a fragmented france with 3 more in the catalan region.
Is there any way to just kill off characters or delete them? I got some random pagans in my court through a bug, and I have no idea how to get rid of them T_T;
On February 21 2012 23:05 Omsomsoms wrote: What kind of succession do you guys use? I really can't see the downside of promogeniture, especially when it comes to 'assisting' in the inheritance of your brothers/wives/children.
Elective looks like the way to go for smaller realms at least. I basically get to put whoever I want on the throne as you can easily influence your vassal's voting, and the heir still gets everything.
Primogeniture seems the most limiting to me. The eldest kid might be totally useless (mine was a raving lunatic :D), and assassinations are rather costly and can fail. I like having a choice.
i'm still unclear as to how elective works - so much so that i'm scared of changing to it and losing outright. how do you exactly make your vassals vote for someone? is it their relation with you, and thus voting as you do? or is it their relation with your heir? in which case, how do i control their relation with the heir?
Their relation with you seems to do the trick, I've managed to get like a 1 year old daughter as a heir over an adult son they didn't particularly dislike just by having like 60+ relation with half of them. The thing with vassals is that they actually LIKE elective as a law, so just by switching you get a significant relation bonus with them to begin with. Moreover, you can nominate female characters as well, which gives you a larger pool of candidates to choose from.
Ultimately if they're really that stubborn, you can just assassinate either the pretender or one of the vassals who voted for him, whichever is easier. You have to do assassinations with other laws anyway to get who you want on the throne. It never came to this in my games though, and generally nothing dramatic ever happened
Obviously, the kids will hate you if you switch to this law (-50), but your chosen successor and all the vassals will all like you, and at the end of the day they are the only ones that matter.
On February 22 2012 01:26 Haemonculus wrote: Is there any way to just kill off characters or delete them? I got some random pagans in my court through a bug, and I have no idea how to get rid of them T_T;
Matrilineal marriage to some unimportant chick in Russia or Poland or somewhere across the continent is what I do (or just marry them off if they're female). Just talk to whichever King, they'll always have candidates available and default to "Yes" decisions almost all the time.
How do you guys make your vassals like you so much? In my games even with low crown authority, I can't get them past ~10-20 unless I press their claims or give them land, which lessens my power ;_;.
The Cupbearer alone gives you +15, other honorary titles +10. Do special events (summer fair is great for church relations, hunting for martial characters), send some gifts out as a last resort, reduce levy size if you don't intend to fight, pick Elective, etc.
I had a few vassals with maxed out relation at all times almost, I even raise all taxes to max eventually (not immediately though).
I don't know, it's hard to not have good relations imo unless you jump into a new game where they already hate your guts to begin with (some cross-culture realms can create problems etc).
man I hate this retarded excommunication. So I start with Habsburg which only has the County of Argau in the beginning. Because I have an awesome chancelor and some decent marriages I manage to gain 4 more provinces in the next 40 or so years. So everything looks great but then the bullshit starts. Some random Duke excommunicates me for no apparent reason and declares war on me so I am royally screwed. I could have fought him alone but of course he was allied to BAvaria and Saxony too who joined his war and I could only concede. Which meant that I lose my current duke ( who was a retard anyway so no biggy ) and like 240 gold and 300 Prestige. So this left my new duke with an empty treasury and vassals who hated him because he was new and had -200 prestige.
So guess what happens after 2 years? yeah right Savoy excommunicates my new Duke and it's game over. -_-
but I wont give up I will try this retarded crap until I can post a post a screenshot with a big fat HABSBURG written over the HRE
I just realized that there are Wikipedia links for most of the starting characters inside the game (as in links to the biography of the actual person). That's such an awesome feature. :D
(if you didn't find it yet, it's the i button next to the character's age on the character profile screen)
Does anyone know how claims work? I mean in that I invited someone who had a claim on Scotland (and this has happened before with earls, duchies, etc), and then use that CB to go to war with Scotland, when I win, nothing happens except the guy whose claim I was pressing becomes king. It even says on the "If we win the war" "XXX: King XXX (ME!) becomes new liege"
Yeah, I think that only works if you press claims on titles lower than your rank. It happened to me when I first tried to press claim for a County as a Count myself.
On February 22 2012 05:09 Omsomsoms wrote: Does anyone know how claims work? I mean in that I invited someone who had a claim on Scotland (and this has happened before with earls, duchies, etc), and then use that CB to go to war with Scotland, when I win, nothing happens except the guy whose claim I was pressing becomes king. It even says on the "If we win the war" "XXX: King XXX (ME!) becomes new liege"
read again what the CB says. It say when the person you pressed the claim for is a lower rank than you than you will become his liege. But I assume that you were not an Emperor so if you press a claim for a king he wont be your vassal if you are only a king.
Duke > Count King > Duke Emperor > King
that's how it works. Press claims on same or higher level and they will be independant
Well I have no idea then. Was it outside of the de jure borders of your kingdom? Although that shouldn't really matter either, but it's the only thing I can think of.
No I'm pretty sure that's wrong, as in my last game I acquired Leinster simply by inviting and matrilineally marrying a claimant. He was just a courtier at my place.
Maybe it's the marriage that makes it work though.
Edit: but even the marriage was to some unimportant courtier girl, so meh.
I just got a weird bug as my ruler turned 83 (he just won't die, yeah). The relationship modifiers from "long reign" that accumulated to +23 suddenly changed to "short reign -18" which obviously makes no sense at all. Looks like some counter variable got reset somewhere. -_-
ok so I just randomly became emperor of the HRE after 50 years of game time. I have no idea why, I wasnt even trying and not even ablet to elect emperors
Does anyone know what the actual conditions of becoming an emperor are? I'm king over four kingdoms in Spain, but it'd be sweet to be emperor. Is it even possible to form Spain?
Edit. Oh also, is there any point in having female courtiers?
I don't think anyone brought this tidbit up, but another way to deal with vassals who plot against you other than imprisoning them (which obviously makes them hate you a lot) is to just tell them to stop their plotting. I was having problems sometimes with vassals being rebellious, imprisoning them just makes them pretty much never trust you again (-50 from imprisoned vs +20 merciful / +10 if you released them early) and their heirs pretty much gain their opinions so they cycle starts again every generation. I found it much easier to just keep spamming stop plot so they wouldn't rebel in the first place, doesn't work all the time, you won't have enough power/prestige/influence in the beginning of a new characters reign, but it's quite nice in the middle/endgame of a reign.
Re: Female courtiers, it's only if you want to marry someone fast or try and force marriages onto your vassals that don't give them alliances. You also get a random chance to have an affair with one of them every now and then, I've been too scared to accept because I don't want bastard children running around threatening my heirs ;p
Re: The claims thing, green is someone who is already one of your vassals, brown is someone not your vassal. If you help a brown casus belli, that person will like you, but it'll go by du jure duchies/kingdoms on who he is a vassal too. I'm playing as England and trying to slowly take over Scottish provinces so I can usurp the throne, but I helped one guy with a brown casus belli and he's still a vassal to the Scottish Duke for his duchy even though I'm the one who got him the county. The thing that matters most is if there is already a higher ranking noble for that de jure province. If the province you're liberating has no duchy yet, you should be able to get him as your vassal, barring the actual de jure king, which would explain why Talin got Leinster, because I'm assuming no one was actually the duke of Leinster yet?
As another advice thing, I've been playing primogeniture for safety so I know for sure one person gets everything, gavelkind seems really messy depending on what titles you are actually keeping. It's pretty pointless if youre a king and you lose your demenses because they keep being shared with siblings, you really need your own property to have a good personal levy to protect yourself against civil wars anyway. Elective seems okay depending on how many vassals you actually have. As you get bigger and bigger it seems like it'd be worse and worse because you wouldn't be able to guarantee having positive influence with ALL of your vassals to sway the vote in your favor. It's a lot easier to deal with rebellious vassals than a full blown civil war with your siblings taking splinter vassals onto their side as well.
In summary, this game is a good timekiller, but it would really be amazing with some mods. I can already see a GoT type mod with a heavy focus on alliances, bloodlines, and actual ambitions being pretty cool.
On February 22 2012 10:29 Euronyme wrote: Does anyone know what the actual conditions of becoming an emperor are? I'm king over four kingdoms in Spain, but it'd be sweet to be emperor. Is it even possible to form Spain?
Edit. Oh also, is there any point in having female courtiers?
You can only become Emperor in one of the existing Empires (Byzantine/HRE), unfortunately the game doesn't let you create your own titles. I was extremely disappointed when I realized I can't make Kingdom of The Isles.
Female courtiers with good skills are pretty good to have around for in-court marriages (genetics) and raising the kids and occasionally make good spies. Not the biggest deal in the world, but a female courtier with good stats is definitely not a throw-away material.
On February 22 2012 10:55 willz22912 wrote: Elective seems okay depending on how many vassals you actually have. As you get bigger and bigger it seems like it'd be worse and worse because you wouldn't be able to guarantee having positive influence with ALL of your vassals to sway the vote in your favor.
Yes and no. It depends on how you arrange the hierarchy of vassals - if you're a King and cover 3-4 duchies, that still means only 3-4 elector vassals to manage (vassals of vassals and lower rank vassals don't get a vote), which still means you only really need to have 2 buddies.
On February 22 2012 11:46 seRapH wrote: If you're the Kingdom of Navarre or if you somehow become Basque you can make female vassals~!
Yeah, sucks that only they get to do that.
I think it's easy to mod it out though, I haven't really tried yet. I wonder if there's a site with good mods actually, the game definitely needs some community-based tweaking to fulfil its true potential.
I'm hoping at some point in the near future someone comes out with a death and taxes-esque mod for this. I've already had a blast playing it, and I can see it'll keep me for far longer than EU3 even with D&T, so I can only imagine what a really good mod/modding community could do for something like this.
On February 18 2012 21:35 Euronyme wrote: So guys what do you do when your empire gets too large for you to hold? Do you give all the extra counties to your heir and throw it down that way to ensure that it stays within your control? I tend to give it to my sons and hope to god that they don't make their heir some count in a neighbouring country, but I have a feeling there are better options.
Also it seems to be a REALLY bad idea to let one of those plotting sons who kill off your other heirs to enherit actually become king. I thought in the lines of 'well atleast he really wants it, so I guess that's a start', but god damn, he's the most hated guy ever. 150% revolt -___- Is it the kinslayer perk?
I try to give them to my relatives but no one will be allowed more than 2 provinces so I have many many little duchies everywhere and then my King holds the two biggest/most powerful duchies when the inevitable war to lower royal authority starts up and I have to send the next generation of my relatives to jail.
Its kind of funny, there are whole generations of the family Croven who have been born and die in the same jail cell, only to be periodically freed to breed the next generation before once again rebelling.
But I am playing England so its relatively small kingdom.
I think this game is an improvement on Sengoku in many respects, which was already a good game.
I do feel that it seems that betrayals and working on vassals to switch sides are no longer possible in many cases. Have some difficulty actually plotting.
Another thing is that every succession my lands get divided up. Also, when my wife has a title, it seems to never unify and always pass on to our son that is not my heir. I tried changing to elective succession but looking at the top 3 inheritors, I still won't be able to unify my lands. Do I have to fight my brothers every generation or what is the deal?
Younger brothers should be automatic vassals if they inherit a title. That was how it was in Sengoku.
Can you give a more specific/detailed explanation?
For me, I'm Caliph with control of Baghdad and Georgia. Georgia under elective and Caliphate under what seems to be primogeniture. I choose to elect my second son as King of Georgia and my eldest as Caliph. After succession my Eldest is Caliph with my second son as his vassal. This means that it is indeed possible for children to be vassals of each other.
What may be happening to you is that children are inheriting titles of equal rank (ie two kings, two dukes, etc), in which case they could not possibly be vassals of each other. One must be lower than the other, such as one king one duke, or one duke one earl. You may also want to keep track of every kingdom's succession laws, since they may be different under each one.
It seems impossible to convince a vassal to betray his liege, but what you could do is invite a claimant to your court and then press his claim through war, a valid alternative since the land and its vassals will be transferred if you win.
Downloaded the demo never having played any of the games before and wow, this shit is complex it seems. Never had the commitment to sitt through _everything_ in the tutorial. Are there good tooltips and such to help new players out? Since the game just seems massive in what you can do, almost feels like a simulation rather then a game.
I went ahead and hacked a file so that Absolute Cognatic succession is available to everybody, and not just the Basque. It also reduces the opinion of all males in the dynasty by 10, and increasing it for all females by the same amount (which it already did by default). Since these sorts of equal rights were almost unheard of in medieval times, I think making it piss off the men keeps it at least somewhat historically plausible.
Note that it changes your checksum so if you play MP games you'll need to keep a copy of the original file and rename them manually. It goes in the Crusader Kings II\decisions\ folder.
On February 23 2012 04:20 unkkz wrote: Downloaded the demo never having played any of the games before and wow, this shit is complex it seems. Never had the commitment to sitt through _everything_ in the tutorial. Are there good tooltips and such to help new players out? Since the game just seems massive in what you can do, almost feels like a simulation rather then a game.
the tutorials are crap anyway. So your best bet is to just play around and ask your questions here ^^
On February 23 2012 04:20 unkkz wrote: Downloaded the demo never having played any of the games before and wow, this shit is complex it seems. Never had the commitment to sitt through _everything_ in the tutorial. Are there good tooltips and such to help new players out? Since the game just seems massive in what you can do, almost feels like a simulation rather then a game.
the tutorials are crap anyway. So your best bet is to just play around and ask your questions here ^^
I thought the tutorials were quite good for once. I remember the bloody EU3 tutorial that fucking bugged up and didn't explain anything ^_^
They actually explained quite a bit I think. The tooltips are great and tells you most stuff you wanna know just by hovering your mose over it. I highly recommend you gather up all the patience and focus you can, and sit through the tutorials reading every bit. There are in game tips that pop up as well, but that's where my patience broke :p
My game suddenly turned into a huge clusterfuck. I am the King of Ireland and, since the last succession, King of Norway and Duke of random duchies from Orkney to Pisa. England fractured, I just declared independence from the HRE, which seems to be losing the civil war anyways, although I'm still kinda scared they might recover under a different emperor after the war ends. I have no idea WTF happened to Hungary and Poland, but it's quite confusing.
Time to conquer England and kick the HRE a bit while they're down.
On February 24 2012 04:03 Talin wrote: Does anybody have any idea how combat system works, and if it's worth focusing on certain unit types to counter the others?
As you don't really know what kind of units your enemy has, I'd say no. The guy with the most troops always win is my experience. If you really wanna focus on the combat stuff, I'd say morale and combat leaders are more important. If you choose to go for melee infantry in the technology tab, it's probably a good idea to go for melee infantry, but that's about it.
My game suddenly turned into a huge clusterfuck. I am the King of Ireland and, since the last succession, King of Norway and Duke of random duchies from Orkney to Pisa. England fractured, I just declared independence from the HRE, which seems to be losing the civil war anyways, although I'm still kinda scared they might recover under a different emperor after the war ends. I have no idea WTF happened to Hungary and Poland, but it's quite confusing.
Time to conquer England and kick the HRE a bit while they're down.
Haha, that's awesome, I've just declared myself king of sicily (i'm only at ~1140), france is besieged by the HRE, internal fracturing, and the moors in the penninsula, all spanish kingdoms are gone, it's turning out to be a gigantic mess, with france having a foothold in tunisia and being pierced by germany.
Russ & Hungaria have split, and reformed several times as well 0.o'
You do know what unit types enemy has though. You can see it when you hover over his holdings.
I'm mostly asking because of choices of buildings you get in towns, where you can pick buildings that give you more archers, infantry or cavalry. Some must be better than the others in some way against mostly-infantry armies in Britain.
But yeah, I know that numbers and modifiers count the most in Paradox games but even the smallest advantage is an advantage.
On February 24 2012 05:26 Talin wrote: You do know what unit types enemy has though. You can see it when you hover over his holdings.
I'm mostly asking because of choices of buildings you get in towns, where you can pick buildings that give you more archers, infantry or cavalry. Some must be better than the others in some way against mostly-infantry armies in Britain.
But yeah, I know that numbers and modifiers count the most in Paradox games but even the smallest advantage is an advantage.
I was mostly pointing to the fact that you rarely have a static enemy. Depending on what you play ofcourse.
On February 24 2012 05:26 Talin wrote: You do know what unit types enemy has though. You can see it when you hover over his holdings.
I'm mostly asking because of choices of buildings you get in towns, where you can pick buildings that give you more archers, infantry or cavalry. Some must be better than the others in some way against mostly-infantry armies in Britain.
But yeah, I know that numbers and modifiers count the most in Paradox games but even the smallest advantage is an advantage.
better focus on upgrading your own castles. imo you waste a lot of money if you upgrade the towns and churches yourself. The only thing worth it are the monastic schools and universities in your capital province because that is where you can do the legalism research.
if you upgrade the towns and churches you get little to no return and you cant keep troops from the towns and churches for too long because the vassals will hate you.
In Sengoku the bigger players would sometimes suddenly split up. Often in two. I think that game did a much better job at having vassals switch sides. But even in that game it was actually impossible for vassals of a losing side to switch over to you. In reality they would often jump at the opportunity to leave the sinking ship if that meant they could maintain some of their lands.
rather than that what mostly happened in that game is that the enemy would offer surrender. If you accepted surrender your main enemy would become your vassal. In reality he would be forced to commit suicide. You could probably still do that through the usual way, but then his son would take over. It would have made more sense to get rid of their male line and have their vassals become yours.
I started as a count in the HRE. I fought huge wars but never gained any new land. I gained several new lands but lost all of them to brothers. Then I decided to break free of the HRE. I used gold cheats to do this because I was pissed off at the game cheating me. HRE kept attacking me but I couldn't get any claims on their provinces so I never gained any after occupying several of them. I could force surrender, but then nothing happened. That's not right.
Because I wanted to gain lands through marriage, some of my sons actually married into the family of their wife. So even those lands I couldn't unify. It all doesn't work very nice imo. Lots of things that need to be modded to improve the game. Also, the single player with the huge HRE and reasonably big France is kind of annoying. Better to have more smaller kingdoms.
Miyoshino what you wrote sounds more like your own frustration then faults in the game. You can assume as much as you want but if the game does not work that way then it doesnt and no amount of you ranting about it is going to change it.
If you dont understand how the game works then ask or at least try the games tutorial. But coming here and ranting aimlessly is not making you look good.
If people want to play some multiplayer on the weekend please write me. So far it's just me and Euronyme but more people are always welcome.
On February 24 2012 05:26 Talin wrote: You do know what unit types enemy has though. You can see it when you hover over his holdings.
I'm mostly asking because of choices of buildings you get in towns, where you can pick buildings that give you more archers, infantry or cavalry. Some must be better than the others in some way against mostly-infantry armies in Britain.
But yeah, I know that numbers and modifiers count the most in Paradox games but even the smallest advantage is an advantage.
better focus on upgrading your own castles. imo you waste a lot of money if you upgrade the towns and churches yourself. The only thing worth it are the monastic schools and universities in your capital province because that is where you can do the legalism research.
if you upgrade the towns and churches you get little to no return and you cant keep troops from the towns and churches for too long because the vassals will hate you.
Towns give like twice the money of any castle on highest taxes settings, they're quite worth the economic upgrades (more so than castles).
Edit: ah you meant the military upgrades, then yeah. I shouldn't read posts at 4 AM
Has anyone won a war against France or HRE yet, without them being in the middle of some sort of 9 way civil war?
Seems like with the Ai not signing peace treaties unless its losing 90-100% its impossible to break of as a French duchy to create your own thing [trying to create Burgundy for example]
On February 24 2012 15:28 Sub40APM wrote: Has anyone won a war against France or HRE yet, without them being in the middle of some sort of 9 way civil war?
Seems like with the Ai not signing peace treaties unless its losing 90-100% its impossible to break of as a French duchy to create your own thing [trying to create Burgundy for example]
you have to pretty opportunistic with both of them or play the Byzantine Empire. I managed to get independant with Bohemia because the HRE was crusading in palastine
On February 24 2012 13:11 Skilledblob wrote: Miyoshino what you wrote sounds more like your own frustration then faults in the game. You can assume as much as you want but if the game does not work that way then it doesnt and no amount of you ranting about it is going to change it.
If you dont understand how the game works then ask or at least try the games tutorial. But coming here and ranting aimlessly is not making you look good.
If people want to play some multiplayer on the weekend please write me. So far it's just me and Euronyme but more people are always welcome.
You don't seem to realize Sengoku was basically the same game,
Don't understand how the game works? Why you make such a stupid comment? Pretty lame and you make yourself look like an idiot.
On February 24 2012 13:11 Skilledblob wrote: Miyoshino what you wrote sounds more like your own frustration then faults in the game. You can assume as much as you want but if the game does not work that way then it doesnt and no amount of you ranting about it is going to change it.
If you dont understand how the game works then ask or at least try the games tutorial. But coming here and ranting aimlessly is not making you look good.
If people want to play some multiplayer on the weekend please write me. So far it's just me and Euronyme but more people are always welcome.
You don't seem to realize Sengoku was basically the same game,
Don't understand how the game works? Why you make such a stupid comment? Pretty lame and you make yourself look like an idiot.
I played Sengoku and thank god it is not the same game because Sengoku sucked big time. And it was pretty clear that you have no clue about the game if you cant manage to get new provinces in the HRE or dont understand how marriages and inheritance work.
And like I said that's no problem just ask about it but instead you bitch about it.
of course you lose your lands to brothers since you didn't change your law from gavelkind, your sons marry into other dynasties because you chose matrilineal marriage you can gain land in HRE or france by declaring war either on fellow vassals (with no or low authority) or on your liege (medium etc authority)
on subject of towns, I usually upgrade castle villages first and then proceed with towns, since once i get up to the 200-300 economical upgrade for towns they start upgrading themselves pretty easily which comes in real handy
If you want to topple major empires like the HRE or France/Norway/England, your best best is through marriage and heirs.
To fully explain, you can marry one of your daughters/grandaughters to the heir of a major empire. Then when they have a son, it is your grandson and if you have the right law settings, you can make him your heir and after you die and the king/emporer of these major eimpires do to, you end up with their kingdoms and yours.
This is by no mean a quick process and holding these empires is hard afterwards because the vassals may not like your heir.
I was able to win both the Byzantine and the HRE in a single game but it took me about 100 years to do it properly through succession and assassination plots.
Man I am *loving* this game. There's plenty of features I dislike and some mechanics I can't stand but I'm having a blast with it overall.
My Ireland game has been absolutely nuts. I originally planned to take over Britain by the end of the game, but at this point I'm struggling just to keep my family/island intact! I love it! At first I'm struggling just to claim the title of king! About 3 generations in there's a giant Irish civil war that emptied every levy on the entire island!
Once I finally was undisputed king of Ireland, my king and his heir die within just a few months of each other. Without time to prepare for succession, the kingdom is split between 4 daughters! I take over as the eldest sister, at the young age of 9. My sisters and I wage a brutal 4-way civil war, but in the end they all meet their end at assassin's blades. I take over once again as undisputed queen. I marry the King of Norway to boot! Things are looking great.
My new son is all set to take over for mum, and we're finally economically strong enough to look at invading the British mainland. But he's getting old now, and while mobilizing to wage war on Wales, my heir rebels! Backed by the King of Scotland! Wtf! My son's levies backed by the armies of Scotland pwn my face all over the place and I'm soon besieged by my own offspring! Surrender would entail living out the rest of my days as a mere Duke, the Kingdom gone from my line forever. However... if I die of old age first... I'd take over playing as my son! With only a few weeks left on the final siege, I croak in the castle, and disaster is averted!
I take over as my rebel son, and quickly put peace to the Island. A period of relative peace and domestic building lasts for about 40 years. I have everything set up to pass things on to my son, (with fantastic stats). I croak, and he dies immediately afterward. Kingdom goes to his 5 year old son, and here I am. All my vassals despise me. CAN I HOLD THE ISLAND TOGETHER?
edit: AND I'm a dwarf! Gonna go all Tyrion Lannister on these fools!
On February 25 2012 01:55 Haemonculus wrote: Man I am *loving* this game. There's plenty of features I dislike and some mechanics I can't stand but I'm having a blast with it overall.
My Ireland game has been absolutely nuts. I originally planned to take over Britain by the end of the game, but at this point I'm struggling just to keep my family/island intact! I love it! At first I'm struggling just to claim the title of king! About 3 generations in there's a giant Irish civil war that emptied every levy on the entire island!
Once I finally was undisputed king of Ireland, my king and his heir die within just a few months of each other. Without time to prepare for succession, the kingdom is split between 4 daughters! I take over as the eldest sister, at the young age of 9. My sisters and I wage a brutal 4-way civil war, but in the end they all meet their end at assassin's blades. I take over once again as undisputed queen. I marry the King of Norway to boot! Things are looking great.
My new son is all set to take over for mum, and we're finally economically strong enough to look at invading the British mainland. But he's getting old now, and while mobilizing to wage war on Wales, my heir rebels! Backed by the King of Scotland! Wtf! My son's levies backed by the armies of Scotland pwn my face all over the place and I'm soon besieged by my own offspring! Surrender would entail living out the rest of my days as a mere Duke, the Kingdom gone from my line forever. However... if I die of old age first... I'd take over playing as my son! With only a few weeks left on the final siege, I croak in the castle, and disaster is averted!
I take over as my rebel son, and quickly put peace to the Island. A period of relative peace and domestic building lasts for about 40 years. I have everything set up to pass things on to my son, (with fantastic stats). I croak, and he dies immediately afterward. Kingdom goes to his 5 year old son, and here I am. All my vassals despise me. CAN I HOLD THE ISLAND TOGETHER?
edit: AND I'm a dwarf! Gonna go all Tyrion Lannister on these fools!
On February 25 2012 01:55 Haemonculus wrote: Man I am *loving* this game. There's plenty of features I dislike and some mechanics I can't stand but I'm having a blast with it overall.
My Ireland game has been absolutely nuts. I originally planned to take over Britain by the end of the game, but at this point I'm struggling just to keep my family/island intact! I love it! At first I'm struggling just to claim the title of king! About 3 generations in there's a giant Irish civil war that emptied every levy on the entire island!
Once I finally was undisputed king of Ireland, my king and his heir die within just a few months of each other. Without time to prepare for succession, the kingdom is split between 4 daughters! I take over as the eldest sister, at the young age of 9. My sisters and I wage a brutal 4-way civil war, but in the end they all meet their end at assassin's blades. I take over once again as undisputed queen. I marry the King of Norway to boot! Things are looking great.
My new son is all set to take over for mum, and we're finally economically strong enough to look at invading the British mainland. But he's getting old now, and while mobilizing to wage war on Wales, my heir rebels! Backed by the King of Scotland! Wtf! My son's levies backed by the armies of Scotland pwn my face all over the place and I'm soon besieged by my own offspring! Surrender would entail living out the rest of my days as a mere Duke, the Kingdom gone from my line forever. However... if I die of old age first... I'd take over playing as my son! With only a few weeks left on the final siege, I croak in the castle, and disaster is averted!
I take over as my rebel son, and quickly put peace to the Island. A period of relative peace and domestic building lasts for about 40 years. I have everything set up to pass things on to my son, (with fantastic stats). I croak, and he dies immediately afterward. Kingdom goes to his 5 year old son, and here I am. All my vassals despise me. CAN I HOLD THE ISLAND TOGETHER?
edit: AND I'm a dwarf! Gonna go all Tyrion Lannister on these fools!
One of the best ways to get rid of bad vassals who despise is to trick them. Have your spymaster uncover plots around your capital. Most of your vasssals will be plotting against you.
Once you find a plot of theirs, imprison them, most of the time, they will revolt and you can squash them by invading them again 1 by 1. If you dont accept their surrender, you will relcaim all holdings in their area and can replace them with younger, more likeable vassals (preferably kinsman).
This game is so random REALLY harsh i've had my devious plans foiled sooo many times by stupid shit happening just to share one particular shit thing... I had a great inheritor lined up for my current extremely shitty ruler.... cruel arbitrary dumb constantly fucking things up on his own... he lives on forever and ever and i uncover a plot where my good inheritor wants to kill his old man, this guy was well on his way to 80 so i thought great kill this fucktard so i can have someone competent! well for once i got my wishes.... Turned out running a kinslayer as a ruler is even worse than an 80 year old vegetable :/
So apparantly if you play as Sunni Caliphate when the Horde comes you get 6 20k stacks of units coming out of persia and a dozen couriers. WHAT. THE. FUCK.
So apparantly if you play as Sunni Caliphate when the Horde comes you get 6 20k stacks of units coming out of persia and a dozen couriers. WHAT. THE. FUCK.
Not broken.
cant you just accept them vassalizing you and you are fine? Or just swear fealty right away
On February 25 2012 10:35 nttea wrote: This game is so random REALLY harsh i've had my devious plans foiled sooo many times by stupid shit happening just to share one particular shit thing... I had a great inheritor lined up for my current extremely shitty ruler.... cruel arbitrary dumb constantly fucking things up on his own... he lives on forever and ever and i uncover a plot where my good inheritor wants to kill his old man, this guy was well on his way to 80 so i thought great kill this fucktard so i can have someone competent! well for once i got my wishes.... Turned out running a kinslayer as a ruler is even worse than an 80 year old vegetable :/
haha yeah, but its fun.
I had a ruler who had no children for 60 years, then finally has a male child...dies...male child is 15 and almost adult enough to marry another kingdom and his uncle has him murdered...and 5 days later is himself murdered...so my king now is a 2 year old who everyone hates because of his dad...so 50 years of rebellion follow.
So apparantly if you play as Sunni Caliphate when the Horde comes you get 6 20k stacks of units coming out of persia and a dozen couriers. WHAT. THE. FUCK.
Not broken.
Ya but even with that the Golden Horde cant touch Byzantium/HRE/Shiite Caliphate.
I think that is one of the general flaws of almost all paradox games, they have a hard time because the rules of the game apply to all but what works great on counties or duchies or even smaller kingdoms is pretty broken for the larger monarchies. Just the way it is.
No, you don't understand. YOU RECEIVE FREE 120K UNITS. They act like mercs that you don't have to pay. I can now go to war whenever I want against whomever I want and get free wins.
On February 25 2012 01:55 Haemonculus wrote: Man I am *loving* this game. There's plenty of features I dislike and some mechanics I can't stand but I'm having a blast with it overall.
My Ireland game has been absolutely nuts. I originally planned to take over Britain by the end of the game, but at this point I'm struggling just to keep my family/island intact! I love it! At first I'm struggling just to claim the title of king! About 3 generations in there's a giant Irish civil war that emptied every levy on the entire island!
Once I finally was undisputed king of Ireland, my king and his heir die within just a few months of each other. Without time to prepare for succession, the kingdom is split between 4 daughters! I take over as the eldest sister, at the young age of 9. My sisters and I wage a brutal 4-way civil war, but in the end they all meet their end at assassin's blades. I take over once again as undisputed queen. I marry the King of Norway to boot! Things are looking great.
My new son is all set to take over for mum, and we're finally economically strong enough to look at invading the British mainland. But he's getting old now, and while mobilizing to wage war on Wales, my heir rebels! Backed by the King of Scotland! Wtf! My son's levies backed by the armies of Scotland pwn my face all over the place and I'm soon besieged by my own offspring! Surrender would entail living out the rest of my days as a mere Duke, the Kingdom gone from my line forever. However... if I die of old age first... I'd take over playing as my son! With only a few weeks left on the final siege, I croak in the castle, and disaster is averted!
I take over as my rebel son, and quickly put peace to the Island. A period of relative peace and domestic building lasts for about 40 years. I have everything set up to pass things on to my son, (with fantastic stats). I croak, and he dies immediately afterward. Kingdom goes to his 5 year old son, and here I am. All my vassals despise me. CAN I HOLD THE ISLAND TOGETHER?
edit: AND I'm a dwarf! Gonna go all Tyrion Lannister on these fools!
One of the best ways to get rid of bad vassals who despise is to trick them. Have your spymaster uncover plots around your capital. Most of your vasssals will be plotting against you.
Once you find a plot of theirs, imprison them, most of the time, they will revolt and you can squash them by invading them again 1 by 1. If you dont accept their surrender, you will relcaim all holdings in their area and can replace them with younger, more likeable vassals (preferably kinsman).
Wait what? If I don't accept their surrender, which I've always done and it lets me take away one of their titles: I can just.. wait.. and I'll be able to revoke all of their titles? Or what? How d'you do that?
Edit. To rephrase my question into something almost comprehensible: Is there any way to remove more than one title from a captured vassal?
On February 25 2012 12:07 seRapH wrote: No, you don't understand. YOU RECEIVE FREE 120K UNITS. They act like mercs that you don't have to pay. I can now go to war whenever I want against whomever I want and get free wins.
well you aren't supposed to play them muslims :p allthough i wonder if that's why my 100k army of frenchmen was butchered by 3 waves of muslim 12-13k stacks totalling like 300k(i checked the battle casualties!) muslims from mauretania :/
On February 25 2012 01:55 Haemonculus wrote: Man I am *loving* this game. There's plenty of features I dislike and some mechanics I can't stand but I'm having a blast with it overall.
My Ireland game has been absolutely nuts. I originally planned to take over Britain by the end of the game, but at this point I'm struggling just to keep my family/island intact! I love it! At first I'm struggling just to claim the title of king! About 3 generations in there's a giant Irish civil war that emptied every levy on the entire island!
Once I finally was undisputed king of Ireland, my king and his heir die within just a few months of each other. Without time to prepare for succession, the kingdom is split between 4 daughters! I take over as the eldest sister, at the young age of 9. My sisters and I wage a brutal 4-way civil war, but in the end they all meet their end at assassin's blades. I take over once again as undisputed queen. I marry the King of Norway to boot! Things are looking great.
My new son is all set to take over for mum, and we're finally economically strong enough to look at invading the British mainland. But he's getting old now, and while mobilizing to wage war on Wales, my heir rebels! Backed by the King of Scotland! Wtf! My son's levies backed by the armies of Scotland pwn my face all over the place and I'm soon besieged by my own offspring! Surrender would entail living out the rest of my days as a mere Duke, the Kingdom gone from my line forever. However... if I die of old age first... I'd take over playing as my son! With only a few weeks left on the final siege, I croak in the castle, and disaster is averted!
I take over as my rebel son, and quickly put peace to the Island. A period of relative peace and domestic building lasts for about 40 years. I have everything set up to pass things on to my son, (with fantastic stats). I croak, and he dies immediately afterward. Kingdom goes to his 5 year old son, and here I am. All my vassals despise me. CAN I HOLD THE ISLAND TOGETHER?
edit: AND I'm a dwarf! Gonna go all Tyrion Lannister on these fools!
One of the best ways to get rid of bad vassals who despise is to trick them. Have your spymaster uncover plots around your capital. Most of your vasssals will be plotting against you.
Once you find a plot of theirs, imprison them, most of the time, they will revolt and you can squash them by invading them again 1 by 1. If you dont accept their surrender, you will relcaim all holdings in their area and can replace them with younger, more likeable vassals (preferably kinsman).
Wait what? If I don't accept their surrender, which I've always done and it lets me take away one of their titles: I can just.. wait.. and I'll be able to revoke all of their titles? Or what? How d'you do that?
Edit. To rephrase my question into something almost comprehensible: Is there any way to remove more than one title from a captured vassal?
You can banish them and you get all their titles and money. But all your other vassals hate you. But theortically if you just fought a huge civil war and all your vassals are in jail you can banish the most annoying one [like the one with the biggest provinces] and then re-distribute that stuff to new vassals who will (a) love you (b) be too small to be as threatening as the guy you banished.
On February 25 2012 12:07 seRapH wrote: No, you don't understand. YOU RECEIVE FREE 120K UNITS. They act like mercs that you don't have to pay. I can now go to war whenever I want against whomever I want and get free wins.
I am guessing its just a quick and dirty fix by Paradox to prevent the Mongols from conquering everything in the way. You can look how quickly they spread to anything that isnt Byzantium/HRE in Christian Europe. From Denmark to Croatia I see Mongols, and inevitable revolts, but they never dare to attack HRE/Byzantium because presumably the ai has some sort of strength algorithm and figures it cant beat those guys. If the Mongols just blitz through the Arab Caliphate and run into North Africa there wont be anything to stop them until they reach into like, French Spain [wherver that is the French computer finally stopped its crusades vs Andalusians]
On February 25 2012 12:07 seRapH wrote: No, you don't understand. YOU RECEIVE FREE 120K UNITS. They act like mercs that you don't have to pay. I can now go to war whenever I want against whomever I want and get free wins.
What version was this, if I may ask? There was a woopsie in an early version where the mongol horde event gave the players loads of guys.
On February 25 2012 18:48 randombum wrote: Running elective as a King, but not handing out any duchies makes picking your heir so easy and smooth.
depends on how many duchy titles you hold. If there are no duchy titles at all than your counts will be able to vote afaik
Yeah generally it also seems better to keep all duchies for yourself for other reasons. It seems like vassal dukes always try to fuck every other of your vassals in the duchy up to rule all of it himself and replace them with his own vassals.. and then he'll revolt. Dukes are assholes.
On February 25 2012 18:48 randombum wrote: Running elective as a King, but not handing out any duchies makes picking your heir so easy and smooth.
depends on how many duchy titles you hold. If there are no duchy titles at all than your counts will be able to vote afaik
Yeah generally it also seems better to keep all duchies for yourself for other reasons. It seems like vassal dukes always try to fuck every other of your vassals in the duchy up to rule all of it himself and replace them with his own vassals.. and then he'll revolt. Dukes are assholes.
for every duke title you hold past two you get -10 relations for all your vassals when you run elective(or maybe only the feudal ones) so if you can then avoid creating any more duke titles ^^
On February 25 2012 01:55 Haemonculus wrote: Man I am *loving* this game. There's plenty of features I dislike and some mechanics I can't stand but I'm having a blast with it overall.
My Ireland game has been absolutely nuts. I originally planned to take over Britain by the end of the game, but at this point I'm struggling just to keep my family/island intact! I love it! At first I'm struggling just to claim the title of king! About 3 generations in there's a giant Irish civil war that emptied every levy on the entire island!
Once I finally was undisputed king of Ireland, my king and his heir die within just a few months of each other. Without time to prepare for succession, the kingdom is split between 4 daughters! I take over as the eldest sister, at the young age of 9. My sisters and I wage a brutal 4-way civil war, but in the end they all meet their end at assassin's blades. I take over once again as undisputed queen. I marry the King of Norway to boot! Things are looking great.
My new son is all set to take over for mum, and we're finally economically strong enough to look at invading the British mainland. But he's getting old now, and while mobilizing to wage war on Wales, my heir rebels! Backed by the King of Scotland! Wtf! My son's levies backed by the armies of Scotland pwn my face all over the place and I'm soon besieged by my own offspring! Surrender would entail living out the rest of my days as a mere Duke, the Kingdom gone from my line forever. However... if I die of old age first... I'd take over playing as my son! With only a few weeks left on the final siege, I croak in the castle, and disaster is averted!
I take over as my rebel son, and quickly put peace to the Island. A period of relative peace and domestic building lasts for about 40 years. I have everything set up to pass things on to my son, (with fantastic stats). I croak, and he dies immediately afterward. Kingdom goes to his 5 year old son, and here I am. All my vassals despise me. CAN I HOLD THE ISLAND TOGETHER?
edit: AND I'm a dwarf! Gonna go all Tyrion Lannister on these fools!
One of the best ways to get rid of bad vassals who despise is to trick them. Have your spymaster uncover plots around your capital. Most of your vasssals will be plotting against you.
Once you find a plot of theirs, imprison them, most of the time, they will revolt and you can squash them by invading them again 1 by 1. If you dont accept their surrender, you will relcaim all holdings in their area and can replace them with younger, more likeable vassals (preferably kinsman).
Wait what? If I don't accept their surrender, which I've always done and it lets me take away one of their titles: I can just.. wait.. and I'll be able to revoke all of their titles? Or what? How d'you do that?
Edit. To rephrase my question into something almost comprehensible: Is there any way to remove more than one title from a captured vassal?
There are 2 things to look for when fighting someone.
1) The reason of the war - If you use a ducal claim: the town/county that is at the center of the dispute will be yours. - If you use a holy war/defend faith: pay attention to the outline of the reason fo the war. Picking one with too much territory will mean a longer war and you want to avoid raising troops too long as your duckes, mayors and bishops opinion of you will be lowered over time. - If you use a courtier's claim: your courtier will inherit the piece of land at the end and will be your vassal
2) Mean of victory At the bottom on the right, you will see a small circle with a picture of the person you declared war on. When the percentage is high enough on it, you will be able to offer peace by ENFORCING DEMAND. This will allow you to claim the territory, bishopric, city, ect in that county. If you instead accept the offer they make you, in most cases you take over the piece of land but you keep the people managing it (who most likely wont like you for invading them).
So always be sure you win based on your terms and not theirs. This will allow you to distribute the towns, bishopric and counties to your kinsman who are most likely to stay loyal to your rulership over time. Note that you cannot really win a war without occupying all the land that was at the center of a dispute. However, if you squash your opponents major army, it does count as a large chunk towards being able to enforce demands.
Some people have been asking me questions on the best way to expand your territory so i thought I would give a list of the most common reasons one can go to war.
1) Holy War : This is the easy way to wage war but can only be used against sunni states (like the caliphates) andd the mongol horde in most cases. This war will allow you to gain a limited amount of prestige for winning (50-100)
2) Defend the Faith : this can be used on the same terms as the Holy War but you gain mostly piety instead (50-100)
3) Jure Du Cal / Ducal Claim : this means that your family has a claim for these parcels of land. This is most likely the result of land you invaded and made a title for in the past. This generally cannot be acquired through the game (there are a few rare exceptions) and the ones you will see 99.99999% of the time are te ones you begin with.
4) Courtier/Vassal Claim : similar to the Ducal Claim, this means one of your vassal's family line has a claim on certain parcels of land. Winning usually results in your courtier taking over the parcel of land under your command (thus becoming a vassal from a courtier) and will gain a + 100 relationship bonus for defending his claims.
5) Independance War : This allows you to attempt breaking free of your liege. This is one of the hardest fight unless your liege is away fithging someone else in other region. You will still need to win by raising the War Progress to 90-100% prior to being able to break free.
If you are wondering how you can acquire vassal with claims to parcel of lands, here is how.
1) Click on a parcel of land (Like burgos for exemple) 2) Click on the upper left shield arm icon for the castle picture 3) You will come to a window where you can see title for the land and the owner of the demensne 4) You should see some cylindric buttons like usurp, revoke, claimants .... 5) Click claimants and a window will appear showing all the perople with claims to the parcel of land 6) People who do not own land will show either a thumbs up or thumbs down symbol 7) People with thumbs up mean you can invite them to your court (right click their picture and click on diplomacy, select invite to court and they will come to you as a courtier) 8) You can now wage war on the owner of the piece of land on the basis that they usurped a piece of land belonging to your courtier
I hope this helps people understanding how one can expand.
OK people ask how to expand... i can do that but now how the hell do i keep counts/dukes from constantly trying to declare independence in a larger kingdom? even when on 0 relations they still keep declaring war on me T_T i know all the basic things to keep the relation decent (the laws, gifts, titles etc..) but is there something im missing that i can do to make them stop declaring war on me all the fucking time? it seems the larger my kingdom gets the higher my relations can be with them still wanting to rebel, im not sure if i need to be an emperor or something to be able to hold together larger amounts of land?
On February 26 2012 20:07 Talin wrote: Can you ever change the culture of a province? I don't want Dublin to be Norwegian forever, that makes no sense.
culture changes based on your rulers and vassals culture. But it seems to be fairly random
On February 26 2012 11:34 nttea wrote: OK people ask how to expand... i can do that but now how the hell do i keep counts/dukes from constantly trying to declare independence in a larger kingdom? even when on 0 relations they still keep declaring war on me T_T i know all the basic things to keep the relation decent (the laws, gifts, titles etc..) but is there something im missing that i can do to make them stop declaring war on me all the fucking time? it seems the larger my kingdom gets the higher my relations can be with them still wanting to rebel, im not sure if i need to be an emperor or something to be able to hold together larger amounts of land?
It depends a lot on what kind of vassals you have. Do you use your family members as vassals? Do you use vassals with the ambitious perk? Does your king have a different culture than your vassals? All these things and many more are important. So it's hard for me to make a general statement about what you have to do because there is so much you can do so you'll have to elaborate more and say exactly what the reasons are that they hate you. And 0 relations is pretty bad actually
On February 26 2012 11:34 nttea wrote: OK people ask how to expand... i can do that but now how the hell do i keep counts/dukes from constantly trying to declare independence in a larger kingdom? even when on 0 relations they still keep declaring war on me T_T i know all the basic things to keep the relation decent (the laws, gifts, titles etc..) but is there something im missing that i can do to make them stop declaring war on me all the fucking time? it seems the larger my kingdom gets the higher my relations can be with them still wanting to rebel, im not sure if i need to be an emperor or something to be able to hold together larger amounts of land?
To keep your vassals happy and prevent them from rebelling is the hardest thing of the game to be honest.
1) Try giving duchies and baronies to your direct relatives only. 2) Befre giving anything away, look at your vassals traits. Those with the content trait are most liekly to stay in line by default. 3) Avoid drafting troops from their province when you can. If you go on an extended war with soldiers who dont belong to you, they lose opinion of you as you go. Try to keep the duchies with the highest troop possibility under your command. 4) Depending who you are playing, it costs a lot to go to war vs someone who is fighting the sunni states. In most cases, the Pope will intervene (providing he likes you) and often provide large sums of money to hire extra mercenaries with.
On February 26 2012 20:07 Talin wrote: Can you ever change the culture of a province? I don't want Dublin to be Norwegian forever, that makes no sense.
As you play, if you can keep them under control and happy, you will sometimes get the event where the culture changes but you cannot directly influence this (not as far as I know for the moment). Culture isn't that bad of a penalty (1-2% revolt risk only). But pay close attention to the religion as it is much worse.
On February 26 2012 11:43 Candadar wrote: Played like...an hour of this game and that was the tutorial and just stopped to go play Vicky 2 and never came back.
Really don't want to play the tutorial again, as I really forgot anything. Perhaps a more condensed version?
Go to youtube and watch tutorials there, they will teach you the essentials to play the game. When you grasp the basics, just add to gameplay by adding on to it bit by bit. Personally, I have started trifling with laws to control the populace and the crown authority to allow me to give away lands/succesion to my daughters and to nominate whoever I wajnt for heir (I took over the HRE and the Byzantine by plotting succession with my relatives).
I have a little problem. I tried building a city in my vassals province. Thing is that the city is mine, so the count gets -25 relations because he wants to control the city. I just went with the usual right click create vassal kind of thing, but the city is still my direct vassal, and the count still hates me for it. Weird stuff. I guess I have to give the city directly to the count and let him worry about assigning a mayor :/
Edit. I wonder what would happen if you build a church in your heirs county. Then you'd have to make him a bishop too and thus remove him as heir?
Edit. Hmm. What would happen if you give two counts the other ones city? :O
On February 27 2012 15:40 Euronyme wrote: I have a little problem. I tried building a city in my vassals province. Thing is that the city is mine, so the count gets -25 relations because he wants to control the city. I just went with the usual right click create vassal kind of thing, but the city is still my direct vassal, and the count still hates me for it. Weird stuff. I guess I have to give the city directly to the count and let him worry about assigning a mayor :/
Edit. I wonder what would happen if you build a church in your heirs county. Then you'd have to make him a bishop too and thus remove him as heir?
Edit. Hmm. What would happen if you give two counts the other ones city? :O
when a familymember controls something else before you give him a church you cant remove him from succession anymore.
On February 27 2012 15:40 Euronyme wrote: I have a little problem. I tried building a city in my vassals province. Thing is that the city is mine, so the count gets -25 relations because he wants to control the city. I just went with the usual right click create vassal kind of thing, but the city is still my direct vassal, and the count still hates me for it. Weird stuff. I guess I have to give the city directly to the count and let him worry about assigning a mayor :/
Edit. I wonder what would happen if you build a church in your heirs county. Then you'd have to make him a bishop too and thus remove him as heir?
Edit. Hmm. What would happen if you give two counts the other ones city? :O
when a familymember controls something else before you give him a church you cant remove him from succession anymore.
for your first problem you have to go diplo>>transfer vassal. Or something along those lines anyway the same way you transfer a count to a dukes control. If you give a count a church he will just give it/spawn a bishop to control it for him as far as i know.
If you give two counts each others cities nothing too weird will happen... they will just want eachothers cities so i think they will dislike eachother^^ that makes me wonder if it's a good idea when you have medium crown authority or higher you could sort of mess with your dukes and counts and give the fiefs they want for their de jure territories to eachother... It might make it harder for them to build big plots against you since they all dislike eachother.
On February 27 2012 15:40 Euronyme wrote: I have a little problem. I tried building a city in my vassals province. Thing is that the city is mine, so the count gets -25 relations because he wants to control the city. I just went with the usual right click create vassal kind of thing, but the city is still my direct vassal, and the count still hates me for it. Weird stuff. I guess I have to give the city directly to the count and let him worry about assigning a mayor :/
Edit. I wonder what would happen if you build a church in your heirs county. Then you'd have to make him a bishop too and thus remove him as heir?
Edit. Hmm. What would happen if you give two counts the other ones city? :O
when a familymember controls something else before you give him a church you cant remove him from succession anymore.
for your first problem you have to go diplo>>transfer vassal. Or something along those lines anyway the same way you transfer a count to a dukes control. If you give a count a church he will just give it/spawn a bishop to control it for him as far as i know.
If you give two counts each others cities nothing too weird will happen... they will just want eachothers cities so i think they will dislike eachother^^ that makes me wonder if it's a good idea when you have medium crown authority or higher you could sort of mess with your dukes and counts and give the fiefs they want for their de jure territories to eachother... It might make it harder for them to build big plots against you since they all dislike eachother.
The most likely result would be one going to war against another. This may lead them to claim a title over a duchy and chip from your own land. Personally, I keep the castles to myself or sons and give the rest to courtiers who like me.
I dont suggest messing with dukes as they may revolt if not done properly and the chance of them revolting is big enough as is anyways.
i have a province where the primary holding is a CITY, not a CASTLE. i only have the claim to the CITY. basically, there's a constant warning that i have a holding of the wrong type in my demesne. when i try to grant the city to a vassal, the vassal gets -30 relations with me for having the wrong holding type. is it possible to switch the main holding in a province? and if not, how do i remedy this problem - or am i just stuck with this problem province...?
another question - is there any way to expedite the conversion of a province to a different religion? or are you just waiting for it to randomly happen?
Which province is that? It should be the same for everyone unless you've meddled with the data files, as I don't think that's something you can change from within the game.
No it's possible, seen it before. Best solution I've come up with was to assign to a courier with no titles, or give to a mayor/doge. Same thing with bishophrics and prince-bishops.
On February 28 2012 04:51 Talin wrote: Which province is that? It should be the same for everyone unless you've meddled with the data files, as I don't think that's something you can change from within the game.
can't remember the name off the top of my head, it was the province south of korinthos, the main city was called arkadia.
i was reading that supposedly, if you build another castle in the province (since i don't own the current one), it'll automatically convert to the primary holding, then it'll become normal. i'll try that tonight - and i'll also try just revoking the title of the baron of the castle already in the province... see if that flips the situation around as well.
I hope this comes on sale soon, it looks interesting but I wasn't very fond of the Europa: Rome series even though Europa: Universalis was tons of fun.
On February 28 2012 04:59 fush wrote: on another note, have any of you guys tried to get a TL multiplayer game going yet? how does that work?
Multiplayer is very fun, I played a few games with between 12-18 people and you get a few people playing big kingdoms/empires and then lots of people playing dukes or what-not under those lieges and it's sort of your team vs all the other teams. There's definitely other ways to play it though (like all being under an AI liege and constantly vying for the ability to control everyone else or break off etc) that's just the most common way it was played in the games I was in.
On February 28 2012 04:55 seRapH wrote: No it's possible, seen it before. Best solution I've come up with was to assign to a courier with no titles, or give to a mayor/doge. Same thing with bishophrics and prince-bishops.
no... you assign it to a count so you don't get the relationships penalty(works as long as he keeps his other count title at least, i think he will become a mayor if you take that away from him and also he will get a tax penalty or something on the city since he's not a mayor), allthough i think you have to assign the count title to a baron within the county to get it to switch capital. I did it with novgorod turning the city itself into the capital building when i gave the count title to the mayor of the city. I never done the reverse but i assume it works the same.
Also! i made progress in regards to my previous post as regards to what makes a vassal want to revolt besides the obvious relationship status; not being de jure vasall gives significant penalty(ie, if you have vasalls in france as the king of england) and the distance from capital modifier is massive, from what i can tell it's essentially impossible to keep vassals in jerusalem for more than 1 generation unless you keep showering them with more fiefs If you are a far away kingdom such as denmark or england. Pretenders and claimants are also more likely to rebel even if you can offset their relationship penalty so they are trouble (as we already know)
edit:
On February 28 2012 05:00 Advocado wrote: I hope this comes on sale soon, it looks interesting but I wasn't very fond of the Europa: Rome series even though Europa: Universalis was tons of fun.
EU: rome was a snoozefest compared to this game, and i would say crusader kings1 was a great game for people of the right mind, but not for everyone. Anyone willing to get over the hurdle of learning a decently complex strategy game should like crusader kings 2 however, it's so much fun!
edit again, just to clarify since my post seems a mess: You don't get the relationship penalty for having giving the wrong kind of title to the guy, you get the relationship penalty because the city is the province capital and YOU are a feudal duke/king, the only way to not get it is getting the capital changed or getting another count/duke hold it for you.
Maybe I'm lucky, but I've managed to win a few succession wars by having the main pretender randomly die, even though I was getting completely smashed militarily. The war ends inconclusively and all the vassals that joined him in the war come back under my control. It was weird as the Byzantine emperor seeing the absolute chaos created by six or seven dukes revolting just snap back to a unified country.
I'm going to switch from gavelkind the first opportunity I get, though -- the succession law is a real mess.
On February 28 2012 20:35 scFoX wrote: Maybe I'm lucky, but I've managed to win a few succession wars by having the main pretender randomly die, even though I was getting completely smashed militarily. The war ends inconclusively and all the vassals that joined him in the war come back under my control. It was weird as the Byzantine emperor seeing the absolute chaos created by six or seven dukes revolting just snap back to a unified country.
I'm going to switch from gavelkind the first opportunity I get, though -- the succession law is a real mess.
When your liege go to war or is attacked by a vassal, if you illustrate yourself enough, your liege will often grant you titles (which gives ducal claims over land) and land. be proactive with your liege and he will reward you as much as he can.
Also, when going to war against large empires like the byzantine, to win anything you will have to occupy a very large chunk of land and the chances of that happening if not all vassals revolt is close to 0. how can you defend against 25k troops with only 2-4k even with mercenaries.
For example, I was playing as one of the vassals of the byzantine empire. Early on, I got the heir married to a relative of mine and I would support his wars with all my fund and troops. Next thing I knew, I had gone from 2 parcels of land to 17, gaining land of even other vassals under my liege.
It all depends on how you like to play and what your goals are. Having a smaller duchy is much easier to hold but is less rewarding in terms of money and actions, making it so that you either are constantly defending yourself or just scheming 24/7.
I wanted to help others again since I was receiving questions about who to play to begin with so here are a few tips.
If you want to be able to expand quickly while still relying on allies, you may pick the King of Castille (around Portugal) at the earliest years.
Another suggestion are the various counts south east of denmark like Rustov, Galich and such. These are all blood relatives and makes going to war/defending a cinch as long as you can keep your relations on the good side since they will all come to help you fight or defend.
As a rule of thumb here are a few tips for an easier time to begin playing the game 1) Try to avoid territories with vassals in them at first 2) Avoid being by the sea (weird stuff happens and boat invasions are hard to predict) 3) Be close enough to either Pagan, Muslim or similar religious kingdoms to expand early on and easily (pagans states near denmark have a very high soldier draft rate if you can conquer them) 4) Try upgrading your capitol's castle with militaristic upgrades first (garrisions, barracks, dongeons) so you can muster more troops 5) Try to avoid trying to use everything at first, simply focus on a single element and add on to it progressively
Ask questions if you have some in this thread and I will answer them as best as I can.
Why is everyone saying that going in war with HRE is hard? Do you mean that breaking free of HRE is hard? Because I went in ducal claim war with HRE and won after 50k HRE troops being killed off. I myself had to call 4 mercenary armies and Hungary and Denmark to help, but HRE granted me my claim after 60% of domination. I did have 12 prisoners of war.
To people who want to conquer - As said before a good start is near a pagan or muslim area where you can go "Holy war for X" and meanwhile use your chancellor to fabricate claims to neighboring christian factions.
Personally I really like the Polish faction since it's a fairly easy start with a good ruler and simple expanding. After removing half your vassals by assassinations and gaining their land it will be no problem to hold 25 counties between the king and the first hair for the year 1140. Problems start when your heir starts granting vassals and gives away some of the titles.
As for the ruler there are really only 2 most important personality aspects you need to look out and tutor to your heirs - Diplomacy and Stewardship. Martial is most of the time decent and learning/intrigues aren't that primary for kings. Since I have only played kings then I don't know about the gameplay of dukes.
Relations with vassals are bound to drop when you hold 14 counties yourself with too many titles to count. Just keep them in prison and when their siblings revolt after their death there is no trouble to beat them to the dust.
I think I read something about 100k french troops that were destroyed by muslims. My question is how the hell are you capable of raising so big army? Was most of it your vassals army and what were the relations with them then? My brain is still set to 1200 and I hardly master more then 40k troops. Maybe it's just that during time the numbers grow?
Oh and I have to say that it's one of the most complex games I have loved. Once you get hang of it you can kill 6h without even realizing.
On February 29 2012 05:10 Hestim wrote: Why is everyone saying that going in war with HRE is hard? Do you mean that breaking free of HRE is hard? Because I went in ducal claim war with HRE and won after 50k HRE troops being killed off. I myself had to call 4 mercenary armies and Hungary and Denmark to help, but HRE granted me my claim after 60% of domination. I did have 12 prisoners of war.
To people who want to conquer - As said before a good start is near a pagan or muslim area where you can go "Holy war for X" and meanwhile use your chancellor to fabricate claims to neighboring christian factions.
Personally I really like the Polish faction since it's a fairly easy start with a good ruler and simple expanding. After removing half your vassals by assassinations and gaining their land it will be no problem to hold 25 counties between the king and the first hair for the year 1140. Problems start when your heir starts granting vassals and gives away some of the titles.
As for the ruler there are really only 2 most important personality aspects you need to look out and tutor to your heirs - Diplomacy and Stewardship. Martial is most of the time decent and learning/intrigues aren't that primary for kings. Since I have only played kings then I don't know about the gameplay of dukes.
Relations with vassals are bound to drop when you hold 14 counties yourself with too many titles to count. Just keep them in prison and when their siblings revolt after their death there is no trouble to beat them to the dust.
I think I read something about 100k french troops that were destroyed by muslims. My question is how the hell are you capable of raising so big army? Was most of it your vassals army and what were the relations with them then? My brain is still set to 1200 and I hardly master more then 40k troops. Maybe it's just that during time the numbers grow?
Oh and I have to say that it's one of the most complex games I have loved. Once you get hang of it you can kill 6h without even realizing.
Well HRE can still be toppled but its much easier to do when their liege passes away and a vassal who you have a ducal claim or fabricated claim to revolts. You can step in and smah it before the HRE can react. The other easier way is through politics and you need to use tactics like spy networks and bethrodal/wedding/assassination.
When going to war with large muslims factions, the church will often intercede, most of your allies will accept your requests for war. Also, as the game progresses, mercenary costing Piety for recruitment will appaear under the Holy Order tab next to the mercenaries one. These hold large amounts of troops to fight non catholic ennemies and the cost is usually lower than standard mercenaries.
To have a retinue of 100k, you must build up the castles, towns and churches to their maximum (some provinces can end up with 3-5k soldiers drafted). This costs a LOT of money and requires that you research and acquire some technological advancements prior to.
When the things pop up in the screen about these large wars against muslims is the result of a holy crusade and/or jihad. Holy Crusades give LARGE amount of Piety and Prestige if you participate and end up winning it with your vassals and allies.
On February 29 2012 12:51 StatX wrote: To have a retinue of 100k, you must build up the castles, towns and churches to their maximum (some provinces can end up with 3-5k soldiers drafted). This costs a LOT of money and requires that you research and acquire some technological advancements prior to.
5k? psh, 30k in my little town of Baghdad.
Anyone know which cultures give special buildings (and what those buildings are)? Is that listed somewhere? Mongol culture seems pretty imba, get over 100 horses per upgrade.
On February 29 2012 12:51 StatX wrote: To have a retinue of 100k, you must build up the castles, towns and churches to their maximum (some provinces can end up with 3-5k soldiers drafted). This costs a LOT of money and requires that you research and acquire some technological advancements prior to.
5k? psh, 30k in my little town of Baghdad.
Anyone know which cultures give special buildings (and what those buildings are)? Is that listed somewhere? Mongol culture seems pretty imba, get over 100 horses per upgrade.
On February 29 2012 12:51 StatX wrote: To have a retinue of 100k, you must build up the castles, towns and churches to their maximum (some provinces can end up with 3-5k soldiers drafted). This costs a LOT of money and requires that you research and acquire some technological advancements prior to.
5k? psh, 30k in my little town of Baghdad.
Anyone know which cultures give special buildings (and what those buildings are)? Is that listed somewhere? Mongol culture seems pretty imba, get over 100 horses per upgrade.
On February 21 2012 11:11 seRapH wrote: OOOOK So I did it
1066 I chose to play as the count of Kakheti, and immediatly swore fealty to the Sunni Caliphate. I just married any random woman since I don't think religion is passed on through genes or marriage, so it shouldn't really matter.
What's important is to have your heir be educated by someone who's Sunni, and preferably Bedouin too. The latter is unnecessary, but lets you skip the part of using the intrigue action to convert to your liege's culture. Don't make the same mistake I did and resign your court chaplain as soon as your son gets back and pray to god (whichever you choose ohoho) he lives long enough to have children of his own. Now obviously every one of your vassals hate you for being an infidel. Fix this by either assassinating them, demanding they convert, or getting a really good muslim court chaplain. Alternatively you could let them rebel and then surrender to them and take them over later in a holy war
What happens next: You get the holy war CB against all non-muslim states. Really useful. The leader of your religion is your caliphate, and AFAIK there's no way to get an Invasion CB. Be careful of the Byzantine and the crusades too, can really screw up your day. I was lucky enough to accomplish what I wanted while the Byzantine was engulfed in civil war. Becoming Caliph on the other hand is actually a lot harder than I thought it'd be. The way it'd work in the HRE is that you'd get yourself in the succession line and then could just assassinate your way up front, but the Caliphate's system is that it's inheireted by the strongest son. Yeah. If anyone figures out a way please inform ^^
I did it the hard way, but apparantely you can just click the person you want to play right after you click the play button when loading a save or new game.
Worst part about Muslims: Everyone is Agnatic succession. Hard as fuck to usurp through marriage.
Does anyone know how the vassal tax system works? For instance bishops won't pay tax to me they have better relations to the pope than with me. How does that work for majors and barons (cities and castles)?
On February 29 2012 18:16 Euronyme wrote: Does anyone know how the vassal tax system works? For instance bishops won't pay tax to me they have better relations to the pope than with me. How does that work for majors and barons (cities and castles)?
They pay you a portion of whatever they make depending on your tax laws. Mayors pay a decent amount of their earnings, but barons pay a paltry amount of money (default 0%) because they provide the majority of your levies instead. In addition whatever % they are paying for every point under 0 you are on the relationships meter is a % they won't pay in taxes. So if you are charging 25% but they have a -50 opinion of you, you will only get 12.5%.
Also, when you have counts who have barons under them, they will control their tax laws themselves. So even if you charge nobles 10% tax if they are not taxing their nobles your 10% of 0 won't amount to much.
On February 29 2012 18:16 Euronyme wrote: Does anyone know how the vassal tax system works? For instance bishops won't pay tax to me they have better relations to the pope than with me. How does that work for majors and barons (cities and castles)?
They pay you a portion of whatever they make depending on your tax laws. Mayors pay a decent amount of their earnings, but barons pay a paltry amount of money (default 0%) because they provide the majority of your levies instead. In addition whatever % they are paying for every point under 0 you are on the relationships meter is a % they won't pay in taxes. So if you are charging 25% but they have a -50 opinion of you, you will only get 12.5%.
Also, when you have counts who have barons under them, they will control their tax laws themselves. So even if you charge nobles 10% tax if they are not taxing their nobles your 10% of 0 won't amount to much.
installment 5 is what your looking for, but the whole guide is a useful read to understanding the game.
Thanks! Yeah I'm sorry, I'm kind of using this thread as google for the game to keep the thread on the front page in order to get more people interested in the game. Would be sweet with a huge TL online game =)
I love the way weird things happen due to family ties in this game. Here's an A.I.-created Danish empire including the kingdoms of Finland, Hungary, part of the baltic states and a small portion of Crimea. As you would expect, it didn't survive its ruler's death.
It's almost impossible to conquer Europe as a whole. Even if you manage to be the most powerful Kings in the HRE, many of your vassals will revolt at each new Kaiser.
On March 01 2012 03:32 Otolia wrote: It's almost impossible to conquer Europe as a whole. Even if you manage to be the most powerful Kings in the HRE, many of your vassals will revolt at each new Kaiser.
Yeah you have to be more stable than the HRE. I usually only give out one province to one courtier, and race for higher crown authority to keep them from clumping up (cheers to Skilledblob for the advice) I basically have no problems with vassals revolting that way, as you're always like 13 times stronger than they are. Elective monarchy also lets you choose an heir that might be an heir of another kingdom or duchy, or lets you pick one with high stewardship / diplomacy. The problem would ofcourse be to actually get the CBs to beat everyone.
Edit. I think one of the better nations for one of these 'super stable' empires would be Galicia, as you only have to assassinate two neighbours to grow pretty big. You don't have any big vassals that threaten you, and conquering muslim nations gives you a lot of freedom when it comes to picking vassals.
fastest way to get a CB on everyone is to go with a heretic religion. So for example I am playing Abyssidia right now that's a Kingdom in Ethiopia that starts as orthodox heritics. And if I wanted to I could run over the whole map and start a holy war with any country because they are not my heretic buddies.
Though of course being a heretic has some other problems
On March 01 2012 04:49 Skilledblob wrote: fastest way to get a CB on everyone is to go with a heretic religion. So for example I am playing Abyssidia right now that's a Kingdom in Ethiopia that starts as orthodox heritics. And if I wanted to I could run over the whole map and start a holy war with any country because they are not my heretic buddies.
Though of course being a heretic has some other problems
What exactly are the problems with being heretic? Can you still be excommunicated when you're a catholic heretic?
On March 01 2012 04:49 Skilledblob wrote: fastest way to get a CB on everyone is to go with a heretic religion. So for example I am playing Abyssidia right now that's a Kingdom in Ethiopia that starts as orthodox heritics. And if I wanted to I could run over the whole map and start a holy war with any country because they are not my heretic buddies.
Though of course being a heretic has some other problems
What exactly are the problems with being heretic? Can you still be excommunicated when you're a catholic heretic?
no excommunications but no help frm the pope too.
everybody basically is hating you because you are a heretic, this gets of course softened a bit when you have good diplomacy. Overall it is really not that bad, you are free from the church, your bishops only pay you taxes so no messing around with their opinion about the pope.
Being heretic pretty much means that you are free. Free to do what you want and free to get killed by who ever wants. Luckily when you play Ethiopia you are fairly secluded behind the Shia caliphate so you are pretty safe in the beginning if you manage to hold off the occasional Shia Caliphate holy war against you. But with some abuse of the desert terrain it's doable. In the Desert in southern Egypt there must have died at least over 200000 soldiers from starvation over the course of 3 wars. Pretty awesome when the calipahte comes with 10k stacks but the provinces can only handle around 5k
Right now in my Ethiopia game it is around 1260 and I control Ethiopia, Yemen and Oman and now I am slowly starting to work my way into the caliphate. 35 Gold per month and 50000 soldiers.
Worst about heretics is that they cant hire mercs ^^
Been wanting to try a Paradox title for a long time, fun game.
One thing I can't figure out- how do I move my capital? Playing as William the Conquerer and capital seems to stay in Rouen after becoming King of England.
Just when I thought I'd seen it all, a Maghreb-culture Holy Roman Emperor appears from nowhere. He was Salian, too, so I imagine it came from a weird marriage. Since he is from a muslim culture, all the duchies in the empire became emirates (Emirate of Bavaria, etc.). I love this game! xD
On March 01 2012 13:32 scFoX wrote: Just when I thought I'd seen it all, a Maghreb-culture Holy Roman Emperor appears from nowhere. He was Salian, too, so I imagine it came from a weird marriage. Since he is from a muslim culture, all the duchies in the empire became emirates (Emirate of Bavaria, etc.). I love this game! xD
On March 01 2012 13:32 scFoX wrote: Just when I thought I'd seen it all, a Maghreb-culture Holy Roman Emperor appears from nowhere. He was Salian, too, so I imagine it came from a weird marriage. Since he is from a muslim culture, all the duchies in the empire became emirates (Emirate of Bavaria, etc.). I love this game! xD
Lol that is so weird. Speaking of weird emperors, I actually had a game where the habsburgs entered the throne. Now this might not sound strange, but the habsburgs in this game are in their cradle, and are mere counts in a tiny, poor province north of western switzerland. And ofcourse - he was heretic.
Honestly the best thing you can hope for if you're remotely close to the HRE is an emperor of another religion. He actually managed to hold it together for like 50 years, but then it all came tumbling together, and I managed to snatch a nice duchy from him.
How on earth do people become Maghreb randomly. Here I am wrecking havoc in the middle of 13th century Scandinavia, with the Iberian peninsula becoming mostly muslim/maghreb, and then the pope turns into a Maghreb Catholic. ._.
What. It doesn't really affect me but I'd really like to know how that happens.
On March 01 2012 17:36 seRapH wrote: How on earth do people become Maghreb randomly. Here I am wrecking havoc in the middle of 13th century Scandinavia, with the Iberian peninsula becoming mostly muslim/maghreb, and then the pope turns into a Maghreb Catholic. ._.
What. It doesn't really affect me but I'd really like to know how that happens.
I think it might be through tutoring? Atleast I'm pretty sure that's how it happens with heretics. You marry someone with great stats who are a heretic, you let her tutor your heir, and then he's a heretic soon, and then you have a heretic empire. In the case of HRE, almost everyone in the HRE turned heretic after a while. As you can't marry muslims I'm not sure how that worked out though. Really strange.
Played a great game yesterday on my like 10hour marathon. Unfortunatly no pics are included.
I started of as the Danish king and kept conquering pomerania and the Estonian/lithuanian area and kept going till I had conquered finland aswell. During this time the danish kingdom had seen 3 kings rise to power, all through succession and the pety revolts we're instantly shut down. Untill one day, my only son dies (assasination problably), my king is incapable. And the remaining heir is the bastard I had with the pommerenian duchess... I had not aknowledged him as my son and therefore I could not take over as him if my character would die. I had to nominate my only daughter as my heir. (she was useless, bad traits, throw away marrige). And when my king died she had to take over. But her sons we're not eligable as a heir to my old bloodline. Therefore I could not continue to play the game if I would even survive the revolts that undoubtedly would erupt throughout my kingdom.
So she takes over and ofc immidiatly 50% of my vassals revolt. My purse is getting empty from holding off the vassals from the danish mainland with mercenaries when Poland attacks. My long standing ally through marrige. My nephew, declares war. He takes over whats left and I have to sign peace. Now whats left of the danish kingdom is 2 provinces in Estonia. And no son to carry on playing as.
On March 01 2012 19:38 Bourneq wrote: Played a great game yesterday on my like 10hour marathon. Unfortunatly no pics are included.
I started of as the Danish king and kept conquering pomerania and the Estonian/lithuanian area and kept going till I had conquered finland aswell. During this time the danish kingdom had seen 3 kings rise to power, all through succession and the pety revolts we're instantly shut down. Untill one day, my only son dies (assasination problably), my king is incapable. And the remaining heir is the bastard I had with the pommerenian duchess... I had not aknowledged him as my son and therefore I could not take over as him if my character would die. I had to nominate my only daughter as my heir. (she was useless, bad traits, throw away marrige). And when my king died she had to take over. But her sons we're not eligable as a heir to my old bloodline. Therefore I could not continue to play the game if I would even survive the revolts that undoubtedly would erupt throughout my kingdom.
So she takes over and ofc immidiatly 50% of my vassals revolt. My purse is getting empty from holding off the vassals from the danish mainland with mercenaries when Poland attacks. My long standing ally through marrige. My nephew, declares war. He takes over whats left and I have to sign peace. Now whats left of the danish kingdom is 2 provinces in Estonia. And no son to carry on playing as.
GG! tl;dr
You're swedish and you played as denmark? What's wrong with you man?
Speaking of which. I have just conquered Sweden, Finland and Denmark starting as a count of Östergötland. Don't really know what to do know except chillin'.
Also, a few kings only had a couple of female offsprings, which got me into quite some trouble. Then my homosexual ruler couple got like 7 children ^^
On March 02 2012 00:47 Arevall wrote: Speaking of which. I have just conquered Sweden, Finland and Denmark starting as a count of Östergötland. Don't really know what to do know except chillin'.
Also, a few kings only had a couple of female offsprings, which got me into quite some trouble. Then my homosexual ruler couple got like 7 children ^^
haha oh wow. I assume you did more enheriting than conquering ^^
On March 01 2012 19:38 Bourneq wrote: Played a great game yesterday on my like 10hour marathon. Unfortunatly no pics are included.
I started of as the Danish king and kept conquering pomerania and the Estonian/lithuanian area and kept going till I had conquered finland aswell. During this time the danish kingdom had seen 3 kings rise to power, all through succession and the pety revolts we're instantly shut down. Untill one day, my only son dies (assasination problably), my king is incapable. And the remaining heir is the bastard I had with the pommerenian duchess... I had not aknowledged him as my son and therefore I could not take over as him if my character would die. I had to nominate my only daughter as my heir. (she was useless, bad traits, throw away marrige). And when my king died she had to take over. But her sons we're not eligable as a heir to my old bloodline. Therefore I could not continue to play the game if I would even survive the revolts that undoubtedly would erupt throughout my kingdom.
So she takes over and ofc immidiatly 50% of my vassals revolt. My purse is getting empty from holding off the vassals from the danish mainland with mercenaries when Poland attacks. My long standing ally through marrige. My nephew, declares war. He takes over whats left and I have to sign peace. Now whats left of the danish kingdom is 2 provinces in Estonia. And no son to carry on playing as.
GG! tl;dr
You're swedish and you played as denmark? What's wrong with you man?
I played Sweden like 3 times before that! Thought id play the evil side a little :3
As an old EU2 and EU3 vet, but never played CK1. I find this game really hard and i've probably spent 3-4 hours playing as Poland. Like, I don't know what to do. I understand that building and strenghtening your dynasty is the key to success. There is so much going on though, so many characters available. My king won't have a son/daughter and my niece is my heir. No idea how to get her married or who she should marry. Like, what are the benefits of marrying a courtier?
On March 03 2012 01:13 FreshVegetables wrote: As an old EU2 and EU3 vet, but never played CK1. I find this game really hard and i've probably spent 3-4 hours playing as Poland. Like, I don't know what to do. I understand that building and strenghtening your dynasty is the key to success. There is so much going on though, so many characters available. My king won't have a son/daughter and my niece is my heir. No idea how to get her married or who she should marry. Like, what are the benefits of marrying a courtier?
Marrying a courtier can often be a better choice then an alliance since your ruler get half of the spouse stats added to his (her) own. That is the one major thing I can think of right now that makes it worthwhile marrying one. Anyways just play the game a lot (since you are a veteran I don't think I need to say that ^^), like super duper ultra much. Also try not to smash your keyboard to bits when your last heir gets assassinated .
So this is what I have been doing for anyone interested:
I disregard prestige and alliances completely when marrying, I go purely for good stats and good traits, most favorable trait being lustful and least favorable those that are unattractive to the opposite sex or give -fertility. I ALWAYS marry females out matrilinearly if AT ALL possible. I treat unmarried males like a rare commodity and will hunt for them to invite to court in order to be able to marry all the unimportant females this way. I will divorce or assasinate my rulers wife before she reaches 30 and assasinate the heir's wife if the odds are favorable. I basically go to ridiculous ends, all to breed very high stats councillors and content kinsmen to be vassals, it seems you need alot of those.
I use the elective succession law, that way you can make sure your ruler is young, so he rules as long as possible. THI've been expanding primarily by using my chancellor and claiming/usurping title, but this is quite slow obviously. What I spend alot of time doing is checking for claimants to invite to my court, and then marry them, matrilinearly or not, so that those claims pass on to my dynasty. Sometimes the primary male heir is even willing to come to court, and then you can marry them matrilinearly with an assasination, if reasonable.
When I have a bunch of male dynasty members coming of age soon I will start checking the lists for female rulers with no male children, and marry them off to those, with a bit of luck you can aquire alot of titles for your dynasty this way. You wont directly control these though, which is where elective succesion comes in again. In my last Denmark game I managed to to get dynasty member to inherit Tuscany. Which was part of the HRE, but then I elected the duke of tuscany as heir to the Kingdom of Denmark, and it came under direct control of the King of Denmark, and was now outside the HRE for some reason.
There are ways to use the claims these but the mechanics are not so clear to me. I think you can press for them for your dynasty by installing them as a vassal using their claim as a cassus belli for war, or maybe they just happen through marriage somehow. In that last game I elected a dynasty member as heir because he had a claim to the Kingdom of England, and I then could take over all of England when he rose to the throne. It seems the 'Claimants' button is very important in this game in general.
In my current game there are 5 independent active branches of the Danish dynasty, with about 200 living members. There were more but some died out or fell from power. One of the branches managed to become Emperor with my help but I messed up my own kingdoms doing it, and the Empire immediately fell apart.
Its been quite fun, but I don't think this has the same replayability as EU3, I think im close to done with it. Feels quite random and alot of time is spent on chores. Vassals are a bit too eager to rebel if you ask me.
On March 03 2012 08:27 Crushinator wrote: Its been quite fun, but I don't think this has the same replayability as EU3, I think im close to done with it. Feels quite random and alot of time is spent on chores. Vassals are a bit too eager to rebel if you ask me.
I totally agree with this. I've played maybe 12-15 hours and I think I'm done already. It is an interesting and challenging game, but it's not very fun. It's more like working on a puzzle to me than it is a game. Sometimes I'm in the mood for it, and sometimes I'm not.
On March 03 2012 08:27 Crushinator wrote: Its been quite fun, but I don't think this has the same replayability as EU3, I think im close to done with it. Feels quite random and alot of time is spent on chores. Vassals are a bit too eager to rebel if you ask me.
I totally agree with this. I've played maybe 12-15 hours and I think I'm done already. It is an interesting and challenging game, but it's not very fun. It's more like working on a puzzle to me than it is a game. Sometimes I'm in the mood for it, and sometimes I'm not.
I think it scales badly. For the smallest states there is a lot of down time where you dont do anything except manage the birthing of your next generation and then for the largest states almost all wars are easy if you save enough cash when they begin. So the game then is most fun when you are playing medium sized state and try specific goals: Duke of the Isles --> King of England or Burgundy -- > Kingdom of Burgundy But once you do that once its kind of hard to want to go through it again, because of all that dead time/choring. Like "oh no, another noble rebellion that I will crush but only after 10 years of sieging"
Which is why, I hope, they put in a lot more into the ambition aspect of it. Because that really could help to drive the campaign for the player, set specific goals and stuff.
On March 03 2012 08:27 Crushinator wrote: So this is what I have been doing for anyone interested:
I disregard prestige and alliances completely when marrying, I go purely for good stats and good traits, most favorable trait being lustful and least favorable those that are unattractive to the opposite sex or give -fertility. I ALWAYS marry females out matrilinearly if AT ALL possible. I treat unmarried males like a rare commodity and will hunt for them to invite to court in order to be able to marry all the unimportant females this way. I will divorce or assasinate my rulers wife before she reaches 30 and assasinate the heir's wife if the odds are favorable. I basically go to ridiculous ends, all to breed very high stats councillors and content kinsmen to be vassals, it seems you need alot of those.
I use the elective succession law, that way you can make sure your ruler is young, so he rules as long as possible. THI've been expanding primarily by using my chancellor and claiming/usurping title, but this is quite slow obviously. What I spend alot of time doing is checking for claimants to invite to my court, and then marry them, matrilinearly or not, so that those claims pass on to my dynasty. Sometimes the primary male heir is even willing to come to court, and then you can marry them matrilinearly with an assasination, if reasonable.
When I have a bunch of male dynasty members coming of age soon I will start checking the lists for female rulers with no male children, and marry them off to those, with a bit of luck you can aquire alot of titles for your dynasty this way. You wont directly control these though, which is where elective succesion comes in again. In my last Denmark game I managed to to get dynasty member to inherit Tuscany. Which was part of the HRE, but then I elected the duke of tuscany as heir to the Kingdom of Denmark, and it came under direct control of the King of Denmark, and was now outside the HRE for some reason.
There are ways to use the claims these but the mechanics are not so clear to me. I think you can press for them for your dynasty by installing them as a vassal using their claim as a cassus belli for war, or maybe they just happen through marriage somehow. In that last game I elected a dynasty member as heir because he had a claim to the Kingdom of England, and I then could take over all of England when he rose to the throne. It seems the 'Claimants' button is very important in this game in general.
In my current game there are 5 independent active branches of the Danish dynasty, with about 200 living members. There were more but some died out or fell from power. One of the branches managed to become Emperor with my help but I messed up my own kingdoms doing it, and the Empire immediately fell apart.
Its been quite fun, but I don't think this has the same replayability as EU3, I think im close to done with it. Feels quite random and alot of time is spent on chores. Vassals are a bit too eager to rebel if you ask me.
The only bad thing about that is that your vassals more often than not hate your guts, as they're fairly high up in succession after all. This decreases your army size and income and increases the revolt risk. It does make it harder to lose though, as you actually get beaten by a revolting duke, you can always continue playing as him.
On March 03 2012 08:27 Crushinator wrote: Its been quite fun, but I don't think this has the same replayability as EU3, I think im close to done with it. Feels quite random and alot of time is spent on chores. Vassals are a bit too eager to rebel if you ask me.
I totally agree with this. I've played maybe 12-15 hours and I think I'm done already. It is an interesting and challenging game, but it's not very fun. It's more like working on a puzzle to me than it is a game. Sometimes I'm in the mood for it, and sometimes I'm not.
I think it scales badly. For the smallest states there is a lot of down time where you dont do anything except manage the birthing of your next generation and then for the largest states almost all wars are easy if you save enough cash when they begin. So the game then is most fun when you are playing medium sized state and try specific goals: Duke of the Isles --> King of England or Burgundy -- > Kingdom of Burgundy But once you do that once its kind of hard to want to go through it again, because of all that dead time/choring. Like "oh no, another noble rebellion that I will crush but only after 10 years of sieging"
Which is why, I hope, they put in a lot more into the ambition aspect of it. Because that really could help to drive the campaign for the player, set specific goals and stuff.
Yeah, I actually think achievements or something would be a great addition to the game. Typically I don't care much about it, but it gives some little incentive to explore more of the game mechanics, and give you a goal to work for, if the score board at the end doesn't do it for you.
On March 03 2012 08:27 Crushinator wrote: So this is what I have been doing for anyone interested:
I disregard prestige and alliances completely when marrying, I go purely for good stats and good traits, most favorable trait being lustful and least favorable those that are unattractive to the opposite sex or give -fertility. I ALWAYS marry females out matrilinearly if AT ALL possible. I treat unmarried males like a rare commodity and will hunt for them to invite to court in order to be able to marry all the unimportant females this way. I will divorce or assasinate my rulers wife before she reaches 30 and assasinate the heir's wife if the odds are favorable. I basically go to ridiculous ends, all to breed very high stats councillors and content kinsmen to be vassals, it seems you need alot of those.
I use the elective succession law, that way you can make sure your ruler is young, so he rules as long as possible. THI've been expanding primarily by using my chancellor and claiming/usurping title, but this is quite slow obviously. What I spend alot of time doing is checking for claimants to invite to my court, and then marry them, matrilinearly or not, so that those claims pass on to my dynasty. Sometimes the primary male heir is even willing to come to court, and then you can marry them matrilinearly with an assasination, if reasonable.
When I have a bunch of male dynasty members coming of age soon I will start checking the lists for female rulers with no male children, and marry them off to those, with a bit of luck you can aquire alot of titles for your dynasty this way. You wont directly control these though, which is where elective succesion comes in again. In my last Denmark game I managed to to get dynasty member to inherit Tuscany. Which was part of the HRE, but then I elected the duke of tuscany as heir to the Kingdom of Denmark, and it came under direct control of the King of Denmark, and was now outside the HRE for some reason.
There are ways to use the claims these but the mechanics are not so clear to me. I think you can press for them for your dynasty by installing them as a vassal using their claim as a cassus belli for war, or maybe they just happen through marriage somehow. In that last game I elected a dynasty member as heir because he had a claim to the Kingdom of England, and I then could take over all of England when he rose to the throne. It seems the 'Claimants' button is very important in this game in general.
In my current game there are 5 independent active branches of the Danish dynasty, with about 200 living members. There were more but some died out or fell from power. One of the branches managed to become Emperor with my help but I messed up my own kingdoms doing it, and the Empire immediately fell apart.
Its been quite fun, but I don't think this has the same replayability as EU3, I think im close to done with it. Feels quite random and alot of time is spent on chores. Vassals are a bit too eager to rebel if you ask me.
The only bad thing about that is that your vassals more often than not hate your guts, as they're fairly high up in succession after all. This decreases your army size and income and increases the revolt risk. It does make it harder to lose though, as you actually get beaten by a revolting duke, you can always continue playing as him.
On March 03 2012 08:27 Crushinator wrote: Its been quite fun, but I don't think this has the same replayability as EU3, I think im close to done with it. Feels quite random and alot of time is spent on chores. Vassals are a bit too eager to rebel if you ask me.
I totally agree with this. I've played maybe 12-15 hours and I think I'm done already. It is an interesting and challenging game, but it's not very fun. It's more like working on a puzzle to me than it is a game. Sometimes I'm in the mood for it, and sometimes I'm not.
I think it scales badly. For the smallest states there is a lot of down time where you dont do anything except manage the birthing of your next generation and then for the largest states almost all wars are easy if you save enough cash when they begin. So the game then is most fun when you are playing medium sized state and try specific goals: Duke of the Isles --> King of England or Burgundy -- > Kingdom of Burgundy But once you do that once its kind of hard to want to go through it again, because of all that dead time/choring. Like "oh no, another noble rebellion that I will crush but only after 10 years of sieging"
Which is why, I hope, they put in a lot more into the ambition aspect of it. Because that really could help to drive the campaign for the player, set specific goals and stuff.
Yeah, I actually think achievements or something would be a great addition to the game. Typically I don't care much about it, but it gives some little incentive to explore more of the game mechanics, and give you a goal to work for, if the score board at the end doesn't do it for you.
Yeah, to be honest, I've been playing under the impression that your kin would be less likely to revolt/more likely to like you. Now I read there is actually no bonus to that, infact kin are more likely to revolt because they often have a claim to the kingdom. So I geuss you should never prefer kin over non-kin to be your vassal, just pick whichever courtier has no current titles and is content. I probably will still continue to prefer kinsmen though, its a matter of aesthetics, I geuss.
kin get a bonus on relations with you. Only close related kin get the negative relations.
so every Dynasty member has I believe +5 relations to you. Every claimant on the throne gets -20 and every pretender gets -50. imo this is poor balancing on paradoxes side. I dont mind the pretnder negative relations but even for people who have a claim around 5 corners to get -20 is jsut not worth the hassle of getting a big dynasty for yourself.
The afaik the negative relations only stop if your ruler and the other dynasty member are not closer related than through the grandparents.
This takes a lot of intentional breeding which is imo not worth the hassle for only a +5 bonus.
On March 03 2012 08:27 Crushinator wrote: So this is what I have been doing for anyone interested:
I disregard prestige and alliances completely when marrying, I go purely for good stats and good traits, most favorable trait being lustful and least favorable those that are unattractive to the opposite sex or give -fertility. I ALWAYS marry females out matrilinearly if AT ALL possible. I treat unmarried males like a rare commodity and will hunt for them to invite to court in order to be able to marry all the unimportant females this way. I will divorce or assasinate my rulers wife before she reaches 30 and assasinate the heir's wife if the odds are favorable. I basically go to ridiculous ends, all to breed very high stats councillors and content kinsmen to be vassals, it seems you need alot of those.
Heh totally opposite of what I'm doing in my current game. Playing as William the Conquerer, I am extremely paranoid about a France DoW and have been betrothing all princesses at a young age to gain alliances. :D
I was not familiar with other games from them so felt like a complete nob when i started this game, it's complexity is/ was good fun .
I started off playing it with a total war like " feel " , build some and get cracking on those skulls. having picked a few of the spanish kings earlier on to be close to them infidels, i got utterly stomped the first few games.
tried the duke of Connacht after reading some basic guides to get a better feel, managed to do pretty ok and formed the irish kingdom, king died within 2 years of the rule , everyone revolted , stomped again.
learned how to manage the titles and stats better for rulers , playing as France , went really well until Philippe bit the dust and then getting stomped again by my dead beat duke of Aquitania.
Playing as Denmark at the moment. Loving it so far , enjoy it much better when games are actually hard instead of walk overs.
only note i have is what someone else mentioned that it can take ages to be able to do anything when playing as the smaller counties/ dutchies.
I am now playing Croatia with my 3rd generation ruler.
I can control 17 territories without the need of vassals and I instituted the laws so none of my vassals fight amongst themselves and they provide me with ALL their levies.
I hit the Pechenegs first to claim 3 territories and one of its subordinate who tried to revolt but I ended up invading instead.
The pechenegs went to war with the then small Galich kingodm and used the defend the faith to cover Galich (who now likes me) and gained piety for doing so.
My daughter married the cumans and they are now my fiercest allies (along with Hungary). I went straight to war with the HRE and won 6 of the land occupied by Bohemia and also claim 8 lands near me from the Byzantine empire during a rebllion of its vassals (the Byzantine empire is now mine... or what was left of it).
I assinate all my sons but my heir so my titles do not split amongst them when my ruler dies. My latest ruler has 25 stewardship + my wife who gave me half of her 20 stewardship and also gave my sons claim over France (my next generation's target).
I manage my vassals by keeping them on a single piece of land each. I use gregarious to placate any offers they have without lowering their opinion of me. When my ruler passes away, I use spy networks and assassination to have them dead and their heir usually likes me (sometimes, I simply get the land if they have no heir).
I will sometime lower taxes for a month or two until I get their opinion back up then have them suffer heavy taxes again.
My suggestion to you is to play with laws if you have issues controlling your vassals and to use your daughters to marry potential heirs or people with claims over land. Dont hesitate to use assassination plots to gain an upper hand and avoid having your titles split on succession at any cost, this wil ensure you have a fun time while going to war with whoever you chose.
On March 06 2012 02:57 Skilledblob wrote: well you only have to kill your sons when you use Gavelkind succession
Yes and I like it since gravelkind gives bonuses to land you own and also makes it more straightforward when it comes to succession. Most vassals look favorably to gravelkind as well.
Ha Ha Ha this games fun as shit. I started as a 1 county independent ruler called lubecke or something like that. I had Denmark to the north and the HRE to the south. I had a claim from the start of this duchies to the east. I waited like 40 years till i finally had enough gold to take it over with mercs.
The problem was the HRE had a claim to the duchies as well, and I had to swear fealty to the HRE to keep denmark from invading me. So as soon as I took it the HRE demanded the duchies. I choose war over losing my prize!. I thought i could win with mercs too because i had like 800 gold after taking the duchies and killing the old ruler. The HRE swiftly beat the crap out of me in the field. In desperation I assassinated the HRE. His heir lost the claim to my duchies on death. BAM HRE ACCEPTS WHITE PEACE!! I am now the duke of mecklenburg
Yeah this game is a blast... haven't enjoyed a new release this much in a long time.
My heir rebelled and died in battle, and his only child ended up being heir. I took him under my wing and became his guardian and the rest of the family was plotting to assassinate him. It is hilarious as he is getting these traits like honest and kind and it's like I was protecting him and also redeeming my past sins in a way. Now he is king and a reunited France has poor relations and claims on damn near everything, but he is not yet of age and desperately searching for alliances. A crusade was called just as the king died but not sure how that works.
How do you join a crusade? or do you just go and attack? There is also nothing listed under "Holy Orders".
For example, the Shia calpilthe usually holds the Territory of interest(could be jeresulam for example). You go the shia leader, under declare war, you should find crusade. careful though, shia calpohate can easily overwhealm you unless you own a kingdom.
Also everyone should go to the paradox forum and read this guide
On March 07 2012 12:24 screamingpalm wrote: Yeah this game is a blast... haven't enjoyed a new release this much in a long time.
My heir rebelled and died in battle, and his only child ended up being heir. I took him under my wing and became his guardian and the rest of the family was plotting to assassinate him. It is hilarious as he is getting these traits like honest and kind and it's like I was protecting him and also redeeming my past sins in a way. Now he is king and a reunited France has poor relations and claims on damn near everything, but he is not yet of age and desperately searching for alliances. A crusade was called just as the king died but not sure how that works.
How do you join a crusade? or do you just go and attack? There is also nothing listed under "Holy Orders".
Ya you just go and attack the province the Pope wanted crusaded.
Holy Orders are just super mercenaries you use against Muslims. They are pretty amazing against all but the biggest Muslim unit stacks.
Has anyone tried using holy orders against the orthodox? I recall the tooltip when the orders show up saying "Cannot be used against catholics".... Hmmm.
And so I have played the greatest character so far:
Born as the second son to the lowly count of Hapsburg, " Radbot " (is this really a German name?) watched his father assemble the Duchy of Upper Burgundy thanks to a great chancellor who creatively 'found' titles to all the surrounding Swiss counties, Radbot continued his fathers work and built a medium sized Duchy of all the counties that were de jure in Upper Burgundy + Lyon...but was wrongfully accused and arrested by the Emperor, after numerous escape attempts failed he was content to die because he had two sons and HRE was elective instead of gravelkind monarchy..but when all hope was lost he was released in his mid 50s and elected Holy Roman Emperor himself the next year....and then proceeded to live another 27 years, go through two more wives...breed 16 children in all...conquer Sicily from the Muslims and claim the Kingdom of Siciliy from the Normans....had his children or their heirs carrying the Hapsburg name inherit Bavaria, Holstein, Toulouis, Orleans, Anjou, Solerno and numerous daughters that probably raised the other half of the Dukes.
The current HRE is the great grand child of Radbot...and is older than at least 4 of Radbot's children :D
start game as count of viscaya. have 4 sons, 5 half siblings. watch all of them die before 45 year old me at start of game you. aging wife doesn't want a divorce, is my spymaster. fuck. turn 65, wife dies. marry random ethiopian princess... who's under the court of poland. okay. produce one son. Yes! son dies. FUCK.
But wait! One of my sons before he died had a daughter. Quick! Bumble through the title system. Somehow she ends up as the countess of Navarra... which I conquered... and she's not my vassal...
Watch as my lord (Castille) gets totally destroyed by the Emir of Toledo. Watch my granddaughter revolt against my lord. I join my granddaughter in a separate revolt... and die... and get inherited by my granddaughter. So somehow despite my efforts I manage to get all my titles back together again.
In the meantime I discover that somehow I have Absolute Cognatic Primogeniture. Which means chicks inherit. Go Basque!
It turns out my granddaughter was betrohed to some incompetent fat Provencian bastard. And she turns 30 and still no heirs. The fat fuck is infertile as well, and I can't get a divorce or get him excommunicated. I have him assasinated with a 33% chance. Fuck yes.
Naturally I look for the most fertile fuck possible as my Duchess of Navarra and Aragon (which we stole from the Muslims) is 35 and withering. Obvious answer is some testosteroned Russian Orthodox from Ryazan with 20 (!) stewardship.
and now everything is spinning into chaos again wheee
On March 16 2012 09:29 Candadar wrote: I have basically no idea what I'm doing, but I keep accidentally winning. I dont know how I do it.
I did the same thing my first real game. Ironically, now that I 'know' how to play I'm getting smoked. Maybe it's because I'm trying harder titles, and that Bohemia is really easy since I ended up with like half the HRE, but playing as England, Scotland, a French Duchy, a Byzantine Duchy, and Castille have all ended in utter failure.
On March 16 2012 09:29 Candadar wrote: I have basically no idea what I'm doing, but I keep accidentally winning. I dont know how I do it.
I did the same thing my first real game. Ironically, now that I 'know' how to play I'm getting smoked. Maybe it's because I'm trying harder titles, and that Bohemia is really easy since I ended up with like half the HRE, but playing as England, Scotland, a French Duchy, a Byzantine Duchy, and Castille have all ended in utter failure.
I mean, I was playing as Leon. I assassinated my brother in Castille and got all of his land and just gave his vassals a bunch of land claims so they don't hate me, and then my brother in Galicia somehow died and I inherited his throne along with Navarra and out of nowhere I control all of Northern Spain in like...2 years. However, I tried to fight the Muslims and uh...they have a few more troops than I can muster. Like 2000 v 3000 =/
On March 16 2012 09:29 Candadar wrote: I have basically no idea what I'm doing, but I keep accidentally winning. I dont know how I do it.
I did the same thing my first real game. Ironically, now that I 'know' how to play I'm getting smoked. Maybe it's because I'm trying harder titles, and that Bohemia is really easy since I ended up with like half the HRE, but playing as England, Scotland, a French Duchy, a Byzantine Duchy, and Castille have all ended in utter failure.
I mean, I was playing as Leon. I assassinated my brother in Castille and got all of his land and just gave his vassals a bunch of land claims so they don't hate me, and then my brother in Galicia somehow died and I inherited his throne along with Navarra and out of nowhere I control all of Northern Spain in like...2 years. However, I tried to fight the Muslims and uh...they have a few more troops than I can muster. Like 2000 v 3000 =/
That actually happened in my Castille game. I inherited 2 other Kingdoms, then got rolled by Muslims.
key to fighting Muslims in Spain pre-Crusaders is to save a ton of money so you can buy a mercanary unit and try to target Muslim armies that have a lot of leaders you can ransom them back to buy more mercanaries, basically you just want to stay alive until the Holy Orders show up. Then just hire those guys and roflstomp the Muslims. 7500 stack of almost all knights and heavy infantry is unstoppable.
So I'd really like to have achievements in the game, so I actually have some structure to work for. I can see in the steam folder (steam/steamapps/common/crusader kings ii/achievements) that there's a .txt with a bunch of achievements, but there are no steam achievements even though it says so in the store page. Anyone who knows what's up with that?
On March 16 2012 21:47 3Form wrote: Well the other games have achievements on "Paradox Connect". You should be able to log into it somewhere from the title screen iirc.
Yeah, but there are none there either as far as I can see.
So one of my friends told me that its possible to gain merc/templar titles. I am intrigued. But I can't find any way to usurp/inheirit them, any ideas?
On March 17 2012 22:02 seRapH wrote: So one of my friends told me that its possible to gain merc/templar titles. I am intrigued. But I can't find any way to usurp/inheirit them, any ideas?
this is how it might work:
- give land to crusaders - land has to be controled by one of your heirs - heir becomes boss of the crusaders - after you die your heir gets the titles you own too - now you got templars and your normal title
On March 17 2012 22:02 seRapH wrote: So one of my friends told me that its possible to gain merc/templar titles. I am intrigued. But I can't find any way to usurp/inheirit them, any ideas?
this is how it might work:
- give land to crusaders - land has to be controled by one of your heirs - heir becomes boss of the crusaders - after you die your heir gets the titles you own too - now you got templars and your normal title
I wonder what the benefit of being a merc/templar is O___O Could anyone try this?
On March 17 2012 22:02 seRapH wrote: So one of my friends told me that its possible to gain merc/templar titles. I am intrigued. But I can't find any way to usurp/inheirit them, any ideas?
this is how it might work:
- give land to crusaders - land has to be controled by one of your heirs - heir becomes boss of the crusaders - after you die your heir gets the titles you own too - now you got templars and your normal title
But if you give the land away how's it still controlled by an heir x.x
As for mercs I can bait them to invade me, but I can't really figure out anything further than that, or figure out what I should try to contain the invasion to.
On March 17 2012 22:02 seRapH wrote: So one of my friends told me that its possible to gain merc/templar titles. I am intrigued. But I can't find any way to usurp/inheirit them, any ideas?
this is how it might work:
- give land to crusaders - land has to be controled by one of your heirs - heir becomes boss of the crusaders - after you die your heir gets the titles you own too - now you got templars and your normal title
But if you give the land away how's it still controlled by an heir x.x
As for mercs I can bait them to invade me, but I can't really figure out anything further than that, or figure out what I should try to contain the invasion to.
give your heir a province and then you give the duchy that this province is part of to a crusader order. The duchy will become independant under the crusaders and your heir will still have his province.
Ok that method works great for crusaders, now for the merc titles...
Since the only way to give them land is to provoke an invasion there's no way to plant an heir on a county/barony beforehand. So the only way to obtain them is the following method: 1) Provoke mercs by not having enough to pay them 2) Make sure that whatever they take over you're the de jure liege of it (ie king of germany if they take saxony). 3) Make the count/duke title count as their primary title, this is done by making them go through their succession line, which means either assassinating them (I hope you have a lot of gold/piety), or waiting it out. 4) Once their primary title is the one that you're the de jure liege to, vassalize them. This is probably one of the more difficult parts to get accomplished. It helps if you're strong, have good relations, and same culture. 5) Kill them off, obtain title :D
Works for the knight orders too, it's actually easier than the mercs because you can just skip to step 3, but you still have to vassalize, so the method from before is probably more realistic to accomplish.
Knight orders will still only fight infidels, even under your personal command. But if for some reason you were muslim/pagan, you could then use them against christians.
I got tired of the seeing the AI of the various Kingdoms of Spain failing to execute the Reconquista in my previous playthroughs, so I decided to do it myself.
On March 16 2012 16:47 Sub40APM wrote: key to fighting Muslims in Spain pre-Crusaders is to save a ton of money so you can buy a mercanary unit and try to target Muslim armies that have a lot of leaders you can ransom them back to buy more mercanaries, basically you just want to stay alive until the Holy Orders show up. Then just hire those guys and roflstomp the Muslims. 7500 stack of almost all knights and heavy infantry is unstoppable.
I'd add that the key is also to attack the Emirates at opportune times (when the bulk of their army is away, or depleted after some in-fighting, or when they are revolting against their liege).
I feel that trying to unite the Spanish thrones early allows for Mauretania or Africa to do the same and consolidate their holdings. By the time you will have united the Spanish thrones, you will still only have a relatively small section of northern Spain versus a united southern Spain and North Africa. Meanwhile, you will probably not be that popular as a ruler as you have an unhappy vassal base and potentially negative traits such as Kinslayer, acquired along the way to uniting the thrones.
Starting as King of Galicia, I generally ignored trying to unite the Spanish thrones in favor of declaring Holy Wars against the southern Emirates. As a bonus, you oftentimes receive generous cash infusions from the Pope if you take this route. Build up a reserve of a few hundred gold, hire a mercenary force and ransom off any prisoners you capture in war; hopefully you achieve your war aims before you run out of money. Rinse and repeat.
After that, I simply usurped the other Spanish thrones because I ended up holding more of the de jure crown territory than they did. In hindsight though, I probably should have just pressed my claims to their thrones while I had them; my successive generations didn't end up inheriting those claims and now I have to gain their territory the slow, piecemeal way of fabricating claims and casus belli.
On March 20 2012 08:53 itsjustatank wrote: I got tired of the seeing the AI of the various Kingdoms of Spain failing to execute the Reconquista in my previous playthroughs, so I decided to do it myself.
On March 16 2012 16:47 Sub40APM wrote: key to fighting Muslims in Spain pre-Crusaders is to save a ton of money so you can buy a mercanary unit and try to target Muslim armies that have a lot of leaders you can ransom them back to buy more mercanaries, basically you just want to stay alive until the Holy Orders show up. Then just hire those guys and roflstomp the Muslims. 7500 stack of almost all knights and heavy infantry is unstoppable.
I'd add that the key is also to attack the Emirates at opportune times (when the bulk of their army is away, or depleted after some in-fighting, or when they are revolting against their liege).
I feel that trying to unite the Spanish thrones early allows for Mauretania or Africa to do the same and consolidate their holdings. By the time you will have united the Spanish thrones, you will still only have a relatively small section of northern Spain versus a united southern Spain and North Africa. Meanwhile, you will probably not be that popular as a ruler as you have an unhappy vassal base and potentially negative traits such as Kinslayer, acquired along the way to uniting the thrones.
Starting as King of Galicia, I generally ignored trying to unite the Spanish thrones in favor of declaring Holy Wars against the southern Emirates. As a bonus, you oftentimes receive generous cash infusions from the Pope if you take this route. Build up a reserve of a few hundred gold, hire a mercenary force and ransom off any prisoners you capture in war; hopefully you achieve your war aims before you run out of money. Rinse and repeat.
After that, I simply usurped the other Spanish thrones because I ended up holding more of the de jure crown territory than they did. In hindsight though, I probably should have just pressed my claims to their thrones while I had them; my successive generations didn't end up inheriting those claims and now I have to gain their territory the slow, piecemeal way of fabricating claims and casus belli.
I just let the muslims take out the other Spanish kingdoms. Then holy war them to freedom. The only time this doesnt work is when one of the Muslim states conquers every, then you just have to wait for rebellions within that realm and strike quickly before they sue for peace with their former overlords.
personally i don't like it when you expand real fast, i prefer taking it easy and just ruling over a duchy for a few hundred years. its more fun that way.
its also fun when you have like 30k troops in your grand duchy and beat up kingdoms like nobody's business
On March 20 2012 08:53 itsjustatank wrote: I got tired of the seeing the AI of the various Kingdoms of Spain failing to execute the Reconquista in my previous playthroughs, so I decided to do it myself.
On March 16 2012 16:47 Sub40APM wrote: key to fighting Muslims in Spain pre-Crusaders is to save a ton of money so you can buy a mercanary unit and try to target Muslim armies that have a lot of leaders you can ransom them back to buy more mercanaries, basically you just want to stay alive until the Holy Orders show up. Then just hire those guys and roflstomp the Muslims. 7500 stack of almost all knights and heavy infantry is unstoppable.
I'd add that the key is also to attack the Emirates at opportune times (when the bulk of their army is away, or depleted after some in-fighting, or when they are revolting against their liege).
I feel that trying to unite the Spanish thrones early allows for Mauretania or Africa to do the same and consolidate their holdings. By the time you will have united the Spanish thrones, you will still only have a relatively small section of northern Spain versus a united southern Spain and North Africa. Meanwhile, you will probably not be that popular as a ruler as you have an unhappy vassal base and potentially negative traits such as Kinslayer, acquired along the way to uniting the thrones.
Starting as King of Galicia, I generally ignored trying to unite the Spanish thrones in favor of declaring Holy Wars against the southern Emirates. As a bonus, you oftentimes receive generous cash infusions from the Pope if you take this route. Build up a reserve of a few hundred gold, hire a mercenary force and ransom off any prisoners you capture in war; hopefully you achieve your war aims before you run out of money. Rinse and repeat.
After that, I simply usurped the other Spanish thrones because I ended up holding more of the de jure crown territory than they did. In hindsight though, I probably should have just pressed my claims to their thrones while I had them; my successive generations didn't end up inheriting those claims and now I have to gain their territory the slow, piecemeal way of fabricating claims and casus belli.
I just let the muslims take out the other Spanish kingdoms. Then holy war them to freedom. The only time this doesnt work is when one of the Muslim states conquers every, then you just have to wait for rebellions within that realm and strike quickly before they sue for peace with their former overlords.
I've played for one day and I still don't fully grasp the De Jure system and Usurping titles. I started playing as King of Castilla on Sunday. I was able to inherit Galicia and take Aragon from my brother. The muslim factions took Portucale, so I conquered all of Portucale but when I offered peace to the muslim faction I didn't receive the provinces. Instead 2 of the provinces went back to a muslim (sheik?) and a Portuguese. I was like Wtf? All that work for nothing?
On March 20 2012 08:53 itsjustatank wrote: I got tired of the seeing the AI of the various Kingdoms of Spain failing to execute the Reconquista in my previous playthroughs, so I decided to do it myself.
On March 16 2012 16:47 Sub40APM wrote: key to fighting Muslims in Spain pre-Crusaders is to save a ton of money so you can buy a mercanary unit and try to target Muslim armies that have a lot of leaders you can ransom them back to buy more mercanaries, basically you just want to stay alive until the Holy Orders show up. Then just hire those guys and roflstomp the Muslims. 7500 stack of almost all knights and heavy infantry is unstoppable.
I'd add that the key is also to attack the Emirates at opportune times (when the bulk of their army is away, or depleted after some in-fighting, or when they are revolting against their liege).
I feel that trying to unite the Spanish thrones early allows for Mauretania or Africa to do the same and consolidate their holdings. By the time you will have united the Spanish thrones, you will still only have a relatively small section of northern Spain versus a united southern Spain and North Africa. Meanwhile, you will probably not be that popular as a ruler as you have an unhappy vassal base and potentially negative traits such as Kinslayer, acquired along the way to uniting the thrones.
Starting as King of Galicia, I generally ignored trying to unite the Spanish thrones in favor of declaring Holy Wars against the southern Emirates. As a bonus, you oftentimes receive generous cash infusions from the Pope if you take this route. Build up a reserve of a few hundred gold, hire a mercenary force and ransom off any prisoners you capture in war; hopefully you achieve your war aims before you run out of money. Rinse and repeat.
After that, I simply usurped the other Spanish thrones because I ended up holding more of the de jure crown territory than they did. In hindsight though, I probably should have just pressed my claims to their thrones while I had them; my successive generations didn't end up inheriting those claims and now I have to gain their territory the slow, piecemeal way of fabricating claims and casus belli.
I just let the muslims take out the other Spanish kingdoms. Then holy war them to freedom. The only time this doesnt work is when one of the Muslim states conquers every, then you just have to wait for rebellions within that realm and strike quickly before they sue for peace with their former overlords.
I've played for one day and I still don't fully grasp the De Jure system and Usurping titles. I started playing as King of Castilla on Sunday. I was able to inherit Galicia and take Aragon from my brother. The muslim factions took Portucale, so I conquered all of Portucale but when I offered peace to the muslim faction I didn't receive the provinces. Instead 2 of the provinces went back to a muslim (sheik?) and a Portuguese. I was like Wtf? All that work for nothing?
Make sure you carefully look at which casus belli (reason for war) you are choosing before declaring war.
More than likely you chose an option which pressed a non-vassal's claims on the region; at the end of hostilities, pressing a non-vassal's claims leaves them as an independent ruler of the territories in question.
The other option is twofold: either this was a defensive war, or you may have selected 'Defend the faith' as your casus belli. With those war goals, you only receive prestige, piety, and reparations when you enforce terms at the end.
On March 21 2012 00:40 Caller wrote: personally i don't like it when you expand real fast, i prefer taking it easy and just ruling over a duchy for a few hundred years. its more fun that way.
its also fun when you have like 30k troops in your grand duchy and beat up kingdoms like nobody's business
What exactly do you do in your little duchy for a few hundred years?!
On March 20 2012 08:53 itsjustatank wrote: I got tired of the seeing the AI of the various Kingdoms of Spain failing to execute the Reconquista in my previous playthroughs, so I decided to do it myself.
On March 16 2012 16:47 Sub40APM wrote: key to fighting Muslims in Spain pre-Crusaders is to save a ton of money so you can buy a mercanary unit and try to target Muslim armies that have a lot of leaders you can ransom them back to buy more mercanaries, basically you just want to stay alive until the Holy Orders show up. Then just hire those guys and roflstomp the Muslims. 7500 stack of almost all knights and heavy infantry is unstoppable.
I'd add that the key is also to attack the Emirates at opportune times (when the bulk of their army is away, or depleted after some in-fighting, or when they are revolting against their liege).
I feel that trying to unite the Spanish thrones early allows for Mauretania or Africa to do the same and consolidate their holdings. By the time you will have united the Spanish thrones, you will still only have a relatively small section of northern Spain versus a united southern Spain and North Africa. Meanwhile, you will probably not be that popular as a ruler as you have an unhappy vassal base and potentially negative traits such as Kinslayer, acquired along the way to uniting the thrones.
Starting as King of Galicia, I generally ignored trying to unite the Spanish thrones in favor of declaring Holy Wars against the southern Emirates. As a bonus, you oftentimes receive generous cash infusions from the Pope if you take this route. Build up a reserve of a few hundred gold, hire a mercenary force and ransom off any prisoners you capture in war; hopefully you achieve your war aims before you run out of money. Rinse and repeat.
After that, I simply usurped the other Spanish thrones because I ended up holding more of the de jure crown territory than they did. In hindsight though, I probably should have just pressed my claims to their thrones while I had them; my successive generations didn't end up inheriting those claims and now I have to gain their territory the slow, piecemeal way of fabricating claims and casus belli.
I just let the muslims take out the other Spanish kingdoms. Then holy war them to freedom. The only time this doesnt work is when one of the Muslim states conquers every, then you just have to wait for rebellions within that realm and strike quickly before they sue for peace with their former overlords.
I've played for one day and I still don't fully grasp the De Jure system and Usurping titles. I started playing as King of Castilla on Sunday. I was able to inherit Galicia and take Aragon from my brother. The muslim factions took Portucale, so I conquered all of Portucale but when I offered peace to the muslim faction I didn't receive the provinces. Instead 2 of the provinces went back to a muslim (sheik?) and a Portuguese. I was like Wtf? All that work for nothing?
Make sure you carefully look at which casus belli (reason for war) you are choosing before declaring war.
More than likely you chose an option which pressed a non-vassal's claims on the region; at the end of hostilities, pressing a non-vassal's claims leaves them as an independent ruler of the territories in question.
The other option is twofold: either this was a defensive war, or you may have selected 'Defend the faith' as your casus belli. With those war goals, you only receive prestige, piety, and reparations when you enforce terms at the end.
If they are your de jure vassal they'll be your de facto vassal though.
On March 16 2012 09:29 Candadar wrote: I have basically no idea what I'm doing, but I keep accidentally winning. I dont know how I do it.
I did the same thing my first real game. Ironically, now that I 'know' how to play I'm getting smoked. Maybe it's because I'm trying harder titles, and that Bohemia is really easy since I ended up with like half the HRE, but playing as England, Scotland, a French Duchy, a Byzantine Duchy, and Castille have all ended in utter failure.
I mean, I was playing as Leon. I assassinated my brother in Castille and got all of his land and just gave his vassals a bunch of land claims so they don't hate me, and then my brother in Galicia somehow died and I inherited his throne along with Navarra and out of nowhere I control all of Northern Spain in like...2 years. However, I tried to fight the Muslims and uh...they have a few more troops than I can muster. Like 2000 v 3000 =/
Marry HRE and France. Declare Holy War. Call in allies. Enjoy your free land.
On March 21 2012 00:40 Caller wrote: personally i don't like it when you expand real fast, i prefer taking it easy and just ruling over a duchy for a few hundred years. its more fun that way.
its also fun when you have like 30k troops in your grand duchy and beat up kingdoms like nobody's business
What exactly do you do in your little duchy for a few hundred years?!
develop, deal with your cousins stabbing you in the back, be a good vassal and joining your liege in war, pressing random claims, go on crusades, beat up kingdoms. By duchy I don't mean 4 or 5 provinces, I mean I stay a duke and rule a grand duchy of like 20 provinces. Get a bunch of holy men/random nobles without any heirs and make them counts in half of them and then rule the rest under desmene. It's a lot easier to deal with a horde of pissed off unorganized counts than it is to deal with slightly more organized dukes. It also doesn't hurt if you have over 3/4ths of the army under your personal control also.
Does anyone know how to destroy titles? I usually end up trying to become a king, and duchies are a pain in the ass to deal with. I'd much rather just have a bunch of OPM counts that you can revoke if they revolt and give to someone less ambitious / a kin of yours.
Has anyone noticed that people without titles seem much less likely to procreate? I notice when I for instance give my 16 year old midas touched kinwoman a 16yo lustful midas touched random guy for a matrilinear marriage, they never get any children >
On March 21 2012 21:52 Euronyme wrote: Does anyone know how to destroy titles? I usually end up trying to become a king, and duchies are a pain in the ass to deal with. I'd much rather just have a bunch of OPM counts that you can revoke if they revolt and give to someone less ambitious / a kin of yours.
Has anyone noticed that people without titles seem much less likely to procreate? I notice when I for instance give my 16 year old midas touched kinwoman a 16yo lustful midas touched random guy for a matrilinear marriage, they never get any children >
a) if you didn't want to deal with duchies you shouldn't have tried to become a king. there are pros and cons for forming a kingdom vs. having massive grand duchies (like me) b) you have bad luck, procreation tends to be rather random. right now i'm on my 8th kid and my heir is 30.
On March 21 2012 21:52 Euronyme wrote: Does anyone know how to destroy titles? I usually end up trying to become a king, and duchies are a pain in the ass to deal with. I'd much rather just have a bunch of OPM counts that you can revoke if they revolt and give to someone less ambitious / a kin of yours.
Has anyone noticed that people without titles seem much less likely to procreate? I notice when I for instance give my 16 year old midas touched kinwoman a 16yo lustful midas touched random guy for a matrilinear marriage, they never get any children >
Pretty sure you can't 'destroy' landed titles. Once you create them, the cat is out of the bag. I guess you could grant the landed titles to the Pope, a mercenary group, or a Holy Order, if you are tired of dealing with a particular area or you feel that you have gotten too big.
When Dukes start gaining a bit too much land or power, you can goad them into rebellion by granting them Court Jester, pissing them off in events, and raising their levys for way too long. After you crush their insignificant rebellion you can start revoking titles. Unfortunately (don't know if this is intended by the game), you only seem to be able to revoke one title at a time. Leave the culprit to rot and die in your dungeon, and then start over with his heir; rinse and repeat.
You could also throw every vassal into your dungeon at every chance you get, so long as you feel that your succession laws are stable enough that you don't need all of them to have a good opinion of you. They can't rebel if they are locked up. This also has a side effect where vassal dynasties remain very small and eventually their fiefs may return to you once enough people have died.
I think I might modify my game to allow revocation of all titles held by traitors, heretics, and heathens without penalty. Doesn't really make sense how it is right now.
On March 20 2012 08:53 itsjustatank wrote: I got tired of the seeing the AI of the various Kingdoms of Spain failing to execute the Reconquista in my previous playthroughs, so I decided to do it myself.
Haven't you heard? The Irish conquered Spain 1122 through 1220. The five year war for Granada against Mauretania ended inconclusively when the Holy King Arnmod suddenly passed away.
That's the Crovan family btw, meaning I'm Norwegian, and so are most of my vassals, though not a lot of my territory. God I love this game. I also own Palermo and whatever the province next to it is called, and Genoa (which apparently has 3 cities and 2 bishoprics, I'll start getting that income by 1228). God I love this game.
On March 21 2012 00:40 Caller wrote: personally i don't like it when you expand real fast, i prefer taking it easy and just ruling over a duchy for a few hundred years. its more fun that way.
its also fun when you have like 30k troops in your grand duchy and beat up kingdoms like nobody's business
What exactly do you do in your little duchy for a few hundred years?!
develop, deal with your cousins stabbing you in the back, be a good vassal and joining your liege in war, pressing random claims, go on crusades, beat up kingdoms. By duchy I don't mean 4 or 5 provinces, I mean I stay a duke and rule a grand duchy of like 20 provinces. Get a bunch of holy men/random nobles without any heirs and make them counts in half of them and then rule the rest under desmene. It's a lot easier to deal with a horde of pissed off unorganized counts than it is to deal with slightly more organized dukes. It also doesn't hurt if you have over 3/4ths of the army under your personal control also.
Sure, I guess. I try to practice the "One duke, one county" tactic, and then hand out the rest of the duchy counties to other individuals. Been a lot of newly created Norwegian counts and dukes from less noble families in my current game. I do have two 5 county duchies and a couple of 3 county duchies, but I actually find it easy to keep them on my good side for some reason.
On March 21 2012 21:52 Euronyme wrote: Does anyone know how to destroy titles? I usually end up trying to become a king, and duchies are a pain in the ass to deal with. I'd much rather just have a bunch of OPM counts that you can revoke if they revolt and give to someone less ambitious / a kin of yours.
Has anyone noticed that people without titles seem much less likely to procreate? I notice when I for instance give my 16 year old midas touched kinwoman a 16yo lustful midas touched random guy for a matrilinear marriage, they never get any children >
1. You can't destroy titles. Just hand the duchies out to the right people and things should be fine.
2. No, I haven't noticed that I don't think it's true either.
On March 21 2012 21:52 Euronyme wrote: Does anyone know how to destroy titles? I usually end up trying to become a king, and duchies are a pain in the ass to deal with. I'd much rather just have a bunch of OPM counts that you can revoke if they revolt and give to someone less ambitious / a kin of yours.
Has anyone noticed that people without titles seem much less likely to procreate? I notice when I for instance give my 16 year old midas touched kinwoman a 16yo lustful midas touched random guy for a matrilinear marriage, they never get any children >
Pretty sure you can't 'destroy' landed titles. Once you create them, the cat is out of the bag. I guess you could grant the landed titles to the Pope, a mercenary group, or a Holy Order, if you are tired of dealing with a particular area or you feel that you have gotten too big.
When Dukes start gaining a bit too much land or power, you can goad them into rebellion by granting them Court Jester, pissing them off in events, and raising their levys for way too long. After you crush their insignificant rebellion you can start revoking titles. Unfortunately (don't know if this is intended by the game), you only seem to be able to revoke one title at a time. Leave the culprit to rot and die in your dungeon, and then start over with his heir; rinse and repeat.
You could also throw every vassal into your dungeon at every chance you get, so long as you feel that your succession laws are stable enough that you don't need all of them to have a good opinion of you. They can't rebel if they are locked up. This also has a side effect where vassal dynasties remain very small and eventually their fiefs may return to you once enough people have died.
I think I might modify my game to allow revocation of all titles held by traitors, heretics, and heathens without penalty. Doesn't really make sense how it is right now.
You can banish them to revoke everything and take all their money. Pretty neat.
I recall reading somewhere on paradox that you can grant a duchy to a baron.. and something.. but that's where my memory fails me =(
On March 21 2012 21:52 Euronyme wrote: Does anyone know how to destroy titles? I usually end up trying to become a king, and duchies are a pain in the ass to deal with. I'd much rather just have a bunch of OPM counts that you can revoke if they revolt and give to someone less ambitious / a kin of yours.
Has anyone noticed that people without titles seem much less likely to procreate? I notice when I for instance give my 16 year old midas touched kinwoman a 16yo lustful midas touched random guy for a matrilinear marriage, they never get any children >
a) if you didn't want to deal with duchies you shouldn't have tried to become a king. there are pros and cons for forming a kingdom vs. having massive grand duchies (like me) b) you have bad luck, procreation tends to be rather random. right now i'm on my 8th kid and my heir is 30.
I wasn't really talking about my heirs or anything, but rather about the far ends of my family tree that you still have control over. People without any land or claims seem to just die out. I've never seen a landless person with a bunch of children for instance.
On March 21 2012 21:52 Euronyme wrote: Does anyone know how to destroy titles? I usually end up trying to become a king, and duchies are a pain in the ass to deal with. I'd much rather just have a bunch of OPM counts that you can revoke if they revolt and give to someone less ambitious / a kin of yours.
Has anyone noticed that people without titles seem much less likely to procreate? I notice when I for instance give my 16 year old midas touched kinwoman a 16yo lustful midas touched random guy for a matrilinear marriage, they never get any children >
Pretty sure you can't 'destroy' landed titles. Once you create them, the cat is out of the bag. I guess you could grant the landed titles to the Pope, a mercenary group, or a Holy Order, if you are tired of dealing with a particular area or you feel that you have gotten too big.
When Dukes start gaining a bit too much land or power, you can goad them into rebellion by granting them Court Jester, pissing them off in events, and raising their levys for way too long. After you crush their insignificant rebellion you can start revoking titles. Unfortunately (don't know if this is intended by the game), you only seem to be able to revoke one title at a time. Leave the culprit to rot and die in your dungeon, and then start over with his heir; rinse and repeat.
You could also throw every vassal into your dungeon at every chance you get, so long as you feel that your succession laws are stable enough that you don't need all of them to have a good opinion of you. They can't rebel if they are locked up. This also has a side effect where vassal dynasties remain very small and eventually their fiefs may return to you once enough people have died.
I think I might modify my game to allow revocation of all titles held by traitors, heretics, and heathens without penalty. Doesn't really make sense how it is right now.
You can banish them to revoke everything and take all their money. Pretty neat.
Yes, but that option makes it harder to execute them afterwards as well. It's a roleplaying issue, I guess.
Holy shit.... HOLY SHIT! Did anyone know that if muslims conquer the 'big counties' such as rome, venzia and genoa with cities / churches as main titles or whatever, those holdings turn into castles? In my game Rome has a castle on top, and there's no 'wrong type of government' penalty! O_______O
On March 22 2012 03:17 Euronyme wrote: Holy shit.... HOLY SHIT! Did anyone know that if muslims conquer the 'big counties' such as rome, venzia and genoa with cities / churches as main titles or whatever, those holdings turn into castles? In my game Rome has a castle on top, and there's no 'wrong type of government' penalty! O_______O
Actually, if you own a minor castle, and the county capital is a church/city (that you own, of course), then the capital will automatically move to the castle.
So not really , this is often the result of holy wars or building a castle in the county.
On March 22 2012 03:17 Euronyme wrote: Holy shit.... HOLY SHIT! Did anyone know that if muslims conquer the 'big counties' such as rome, venzia and genoa with cities / churches as main titles or whatever, those holdings turn into castles? In my game Rome has a castle on top, and there's no 'wrong type of government' penalty! O_______O
Actually, if you own a minor castle, and the county capital is a church/city (that you own, of course), then the capital will automatically move to the castle.
So not really , this is often the result of holy wars or building a castle in the county.
That's rarely useful though, as those you really care about are maxed out from scratch. That's really interesting though.. So if I have a prince bishopry and build a castle in it it'll turn into a regular county?
On March 22 2012 03:17 Euronyme wrote: Holy shit.... HOLY SHIT! Did anyone know that if muslims conquer the 'big counties' such as rome, venzia and genoa with cities / churches as main titles or whatever, those holdings turn into castles? In my game Rome has a castle on top, and there's no 'wrong type of government' penalty! O_______O
Actually, if you own a minor castle, and the county capital is a church/city (that you own, of course), then the capital will automatically move to the castle.
So not really , this is often the result of holy wars or building a castle in the county.
That's rarely useful though, as those you really care about are maxed out from scratch. That's really interesting though.. So if I have a prince bishopry and build a castle in it it'll turn into a regular county?
No. Generally the way to go about it is to grant the county to a castle baron. The capital of the county will then switch to the castle.
On March 22 2012 03:17 Euronyme wrote: Holy shit.... HOLY SHIT! Did anyone know that if muslims conquer the 'big counties' such as rome, venzia and genoa with cities / churches as main titles or whatever, those holdings turn into castles? In my game Rome has a castle on top, and there's no 'wrong type of government' penalty! O_______O
Actually, if you own a minor castle, and the county capital is a church/city (that you own, of course), then the capital will automatically move to the castle.
So not really , this is often the result of holy wars or building a castle in the county.
That's rarely useful though, as those you really care about are maxed out from scratch. That's really interesting though.. So if I have a prince bishopry and build a castle in it it'll turn into a regular county?
No. Generally the way to go about it is to grant the county to a castle baron. The capital of the county will then switch to the castle.
That's what used to happen, but then I patched and now I get the counties~
Don't think i've ever put so much time in a game over such a short periode of time.
Absolutely love it. The long and careful managing of your dynasty into breeding awesome diplomats/stewards with several good traits is just ... so much fun for me.
Playing as Denmark yet again, Sweden is pretty close to being completely gobbled up by me as i had a really fortunate chancellor accept my invite to court , he had a 32 diplo skill against my starting chancellor with a 14 skill.
He only accepted because he hated his current liege for not being able to press his claims otherwise i don't think i could have made him move.
In a time span of about 12 years he forged claims on pretty much all of de Jure Sweden. couple that with a few holy wars for Mecklenburg etc and i'm really having good fun.
I forgot the name but my starting king had quite a few sons, i tend to not give out land to too many brothers anymore as i like playing with prio succession. they become troublesome with the "pretender " trait. I usually even kill a few of them off via assasinations down to where i have 2 (3 tops ) sons left. It's plenty.
Can never have enough daughters though. Alliances with the HRE from the get go are really helpful.
As others mentioned, i also tend to keep my dukes small, i get a negative opinion for not granting them all the counties in a dutchy but i much prefer that than having to deal with large rebellions.
i really wish they would add a way to invite people to your court with a promise of future land or future marriage for example , now they will only come if my rep is good enough coupled with gifts or if i can press a claim for them which usually means taking on a large AI for a really small claim.
started a new game as the count of najera, aka that shitty little county that's not navarra thats in the kingdom of navarre.
first join a holy war bandwagon on albraccin, pick up two provinces that are both muslim and pissed at me. move my capital there. which is good because...
france invades navarra for a claim on the whole fucking duchy. i try to deter this by swearing fealty to france but then the duke of aquitine (i.e. THE BIGGEST FUCKING DUKE IN FRANCE) has a claim on najera, reducing me to two small angry territories that give me no levy and no income. But at least France will save me.
Piss around a few years later, bandwagon a war for Barcelona. For some reason, France pretty much let me take all the territories, giving me 4 out of 6 barcelonian provinces, including barcelona. I use the resources there to press a war on valencia, giving me enough prisoners to fund my mercenaries to launch further wars on coloba and then seville. France now has essentially kicked the Moors out of Spain, with seville, portugal, barcelona, valencia, and most of coroba and aragon under my personal control. I try to pick up a duke title but apparently my 12 counties are lorded over by the duke of barcelona, who has control over... one county. so i declare independence from him and establish the duchy of coroba (in reference to the coroba caliphate that once dominated spain)
a few years of quashing revolts and development and I realize that there is some kind of french civil war going on. I expect it to be quashed fairly quickly but then well over 85% of france are fighting separate independence wars. naturally I join in, get my independence (ironically the only other one to do so was toulouse) and now I'm essentially the ruler of 2/3rds of Spain. Move my capital to seville, get free legalism techs, annex granada after the french cede it to mauritania, have toledo defect to me due to isolated province, and French Iberia is relegated to 4 shitty provinces separated from each other. with leon ruling the only other territory in iberia (and being ruled by a member of my dynasty) I naturally finish by kicking the mauritanians out of north africa. now i form the kingdom of aragon for the prestige and my ruler dies to be replaced by her 17 year old son who has 25 stewardship and is a genius, along with his 18 year old wife, who is also 25 stewardship and a genius. 15 desmene, yummy. now i have to find a way to piss around the next 200 years.
it would've been a lot easier if i had just gone for the personal union route, but i hate doing personal union crap because i'd rather have skilled intelligent rulers than bucketloads of territory.
Playing as king of Scotland, only about 30 years into the game so far but it's tons of fun. Decided to get northern counties for myself from my half-brother which happens to be Norwegian. Now the real fun begins.
On March 22 2012 20:04 Arunu wrote: Don't think i've ever put so much time in a game over such a short periode of time.
Absolutely love it. The long and careful managing of your dynasty into breeding awesome diplomats/stewards with several good traits is just ... so much fun for me.
Playing as Denmark yet again, Sweden is pretty close to being completely gobbled up by me as i had a really fortunate chancellor accept my invite to court , he had a 32 diplo skill against my starting chancellor with a 14 skill.
He only accepted because he hated his current liege for not being able to press his claims otherwise i don't think i could have made him move.
In a time span of about 12 years he forged claims on pretty much all of de Jure Sweden. couple that with a few holy wars for Mecklenburg etc and i'm really having good fun.
I forgot the name but my starting king had quite a few sons, i tend to not give out land to too many brothers anymore as i like playing with prio succession. they become troublesome with the "pretender " trait. I usually even kill a few of them off via assasinations down to where i have 2 (3 tops ) sons left. It's plenty.
Can never have enough daughters though. Alliances with the HRE from the get go are really helpful.
As others mentioned, i also tend to keep my dukes small, i get a negative opinion for not granting them all the counties in a dutchy but i much prefer that than having to deal with large rebellions.
i really wish they would add a way to invite people to your court with a promise of future land or future marriage for example , now they will only come if my rep is good enough coupled with gifts or if i can press a claim for them which usually means taking on a large AI for a really small claim.
Just FYI, 16 is the skill cap of your advisors so the difference between 14 and 32 is minimal. I'd really advice everyone to check out the paradox forums and mod the game to your liking.
My personal preference lead me to some edited game files to make advisors scale more appropriately, removing all king and emperor titles from the start of the game, so that there are only dukes and counts playable to make it less of a "oh fuck.. well that's the end of the fun" when you're playing in the HRE and they increase crown authority. Another mod that's tonnes of fun is one that adds more empires such as Scandinavia, Great Britain etc, and some kingdoms.
I dunno if I can post links here without breaking the TL no advertisement rule (?).
Edit. I'm obviously talking about 1 game file edit and two separate mods. Not one big overhaul mod. Sorry it's late =)
Oh man , thanks i didn't know that. bah, so much time wasted in trying to get awesome people to my court.
Well, i suppose that's what i get for not reading the manual ( bought on steam) , i almost never read manuals , mostly try to figure stuff out while i play (and fail in this particular game )
i did read the paradox forums quite a bit on the game later on, but had not seen anything regarding this. anyway, thanks for the heads up, will save me some time in future games.
Haven't tried any mods yet but i intend to yes. Your point regarding the HRE should definitely make it more fun to play as dukes in it.
Here's a link to a paradox thread that shows all mods that are out. I pushed the 'empires everywhere' mod to get updated as well, so it's actually for the latest patch even if this thread states it's outdated :D
I really hate that i got sucked in yet another Paradox Game (Hello, EU3 D&T!). University and work will suffer. Started playing as king of Jerusalem, now his heir is the king of Syria and Jerusalem and fighting most of the Muslim world (chain war declaration suck, I managed to be at 12 concurrent wars :D ). I must admit that holy orders are really saving my ass when I get spammed by almost 10k stacks every three months or so.
I do not really like the lack of varied ambitions and/or missions. I guess a big nice balacing/overhaul mod is yet to come (think D&W). Nevertheless I am soooo happy that Paradox decided to release a new game in medieval times, which are my favourite historical period (crusades especially).
Edit: About the empires everywhere: What are the requirements for creating and empire. As cool as being an emperor sounds, I think that they should be very high, like 5 king titles or so.
On March 28 2012 00:59 myzael wrote: I really hate that i got sucked in yet another Paradox Game (Hello, EU3 D&T!). University and work will suffer. Started playing as king of Jerusalem, now his heir is the king of Syria and Jerusalem and fighting most of the Muslim world (chain war declaration suck, I managed to be at 12 concurrent wars :D ). I must admit that holy orders are really saving my ass when I get spammed by almost 10k stacks every three months or so.
I do not really like the lack of varied ambitions and/or missions. I guess a big nice balacing/overhaul mod is yet to come (think D&W). Nevertheless I am soooo happy that Paradox decided to release a new game in medieval times, which are my favourite historical period (crusades especially).
Edit: About the empires everywhere: What are the requirements for creating and empire. As cool as being an emperor sounds, I think that they should be very high, like 5 king titles or so.
They are all historical. For instance to great Great Britain you need Ireland, Scotland, England and Wales. Scandinavia requires Sweden, Norway, Denmark and Finland (which is a kingdom in this mod). Then there's Spain that requires everything on the Iberian peninsula, and the Franconian empire that requires France, Burgundy and Italy. Oh yeah and the Russian empire as well that pretty much requires everything east of Poland it seems. This empire tends to be the only one the AI ever manages to create from what I've seen. To create an empire, you need to hold the kingdom titles and 50% of the counties. I really don't like creating titles if I don't hold 100% though, as then dukes outside of your realm gets veto when you try to change laws or if you have elective succession it can go south really fast.
Some of the empires are really easy to acquire, so I highly suggest playing it in combination with the 'Broken Kingdoms' mod, that makes the starting date into a world without kings and emperors, so you have to start as a count or a duke, and work your way up to creating the king title (if you want to). It also makes it funnier to play in Germany. This means that the Capets, vanilla kings of France, are counts of Orleans and Paris for instance.
At first I was worried that the horde would conquer the world, but they seemed pretty weak in my game. The golden horde turned Orthodox and got extinguished by rebellion. It never never really got huge in the first place. They did manage to crush the Russian empire though. The first Horde never really expanded much, and eventually they just became a regional power in Turkey. The muslims tend to lose in Spain, but conquer Byzantium in almost every game.
I've so far played two games with these mods into the 1350s. Works like a charm.
Edit. I totally agree with you in that there's a lack of missions. It's great to start as a random count or duke (I generally pick by who have the most awesome family coat of arms ^^) and try to work yourself to emperor of whatever area you're in. I play it like EU3 basically
Edit2. Huge game tip! When a female family members turns 16, go to the person searching system (whatever it's called), and turn it to unmarried, not in prison, male, adult who's not a leader, and just list them by age and keep going until you find someone who you can invite to your court and marry matrilinearly as they can't say no once they're there.
The ones to accept are those who have claims and they're very likely to inherit something from their family. Especially if you help along with an assassination or two.
Meh, I was building a pretty successful Bulgarian kingdom, but then the hordes came and I had control of them for some reason. kinda killed the fun of smashing the byzantines ;/
On March 28 2012 07:39 soverelgne wrote: Meh, I was building a pretty successful Bulgarian kingdom, but then the hordes came and I had control of them for some reason. kinda killed the fun of smashing the byzantines ;/
On March 28 2012 07:39 soverelgne wrote: Meh, I was building a pretty successful Bulgarian kingdom, but then the hordes came and I had control of them for some reason. kinda killed the fun of smashing the byzantines ;/
On March 28 2012 07:39 soverelgne wrote: Meh, I was building a pretty successful Bulgarian kingdom, but then the hordes came and I had control of them for some reason. kinda killed the fun of smashing the byzantines ;/
On March 28 2012 07:39 soverelgne wrote: Meh, I was building a pretty successful Bulgarian kingdom, but then the hordes came and I had control of them for some reason. kinda killed the fun of smashing the byzantines ;/
Paradox are one of few game companies left who actually make quality games, instead of pumping out shit every 6 months that is the exact same thing. Don't pirate it.
On March 28 2012 07:39 soverelgne wrote: Meh, I was building a pretty successful Bulgarian kingdom, but then the hordes came and I had control of them for some reason. kinda killed the fun of smashing the byzantines ;/
Paradox are one of few game companies left who actually make quality games, instead of pumping out shit every 6 months that is the exact same thing. Don't pirate it.
to be fair i pirated it initially because i wasnt a huge fan of how ck1 looked
then naturally i paid my hard earned money for it because goddamn paradox games are too fucking addicting
also i needed mods that being said if you're going to make it fucking impossible for me to get something i will pirate what i please.
I don't know if i should be drawing the piracy discussion any further since it might derail the thread... but it IS about paradox so :p paradox has a tendency to release some games VERY broken from start (victoria iirc was pretty much unplayable for a looong while after relase, hoi games too) and EU3 vanilla was a real snoozefest... i do love ck3 and eu3 has been so awesome since in nomine and up so i do think you should buy their games, but saying they make quality games should also be mentioned with a disclaimer.
On March 29 2012 02:12 nttea wrote: I don't know if i should be drawing the piracy discussion any further since it might derail the thread... but it IS about paradox so :p paradox has a tendency to release some games VERY broken from start (victoria iirc was pretty much unplayable for a looong while after relase, hoi games too) and EU3 vanilla was a real snoozefest... i do love ck3 and eu3 has been so awesome since in nomine and up so i do think you should buy their games, but saying they make quality games should also be mentioned with a disclaimer.
Well my entire paradox experience has been EU3 divine wind, CK2 and Magicka. All awesome games from start, and patched to be even better. When was Victoria released?
On March 28 2012 07:39 soverelgne wrote: Meh, I was building a pretty successful Bulgarian kingdom, but then the hordes came and I had control of them for some reason. kinda killed the fun of smashing the byzantines ;/
Paradox are one of few game companies left who actually make quality games, instead of pumping out shit every 6 months that is the exact same thing. Don't pirate it.
to be fair i pirated it initially because i wasnt a huge fan of how ck1 looked
then naturally i paid my hard earned money for it because goddamn paradox games are too fucking addicting
also i needed mods that being said if you're going to make it fucking impossible for me to get something i will pirate what i please.
What do you mean by impossible to get? It's on steam. Doesn't get simpler than that. It's even easier than to pirate.
The greatest asset Paradox has, are their fanatic modders. If people haven't meddled with their early releases the company may have run out of luck by now. But I don't mean this to disrespect them, they are much better developers than many others, and they really support their community, however seeing how they've been reaping money for the last few years it's reasonable to expect stable releases by now and CK2 was fairly good at launch - we'll see how good expansions they're going to make.
On March 29 2012 02:12 nttea wrote: I don't know if i should be drawing the piracy discussion any further since it might derail the thread... but it IS about paradox so :p paradox has a tendency to release some games VERY broken from start (victoria iirc was pretty much unplayable for a looong while after relase, hoi games too) and EU3 vanilla was a real snoozefest... i do love ck3 and eu3 has been so awesome since in nomine and up so i do think you should buy their games, but saying they make quality games should also be mentioned with a disclaimer.
Well my entire paradox experience has been EU3 divine wind, CK2 and Magicka. All awesome games from start, and patched to be even better. When was Victoria released?
On March 28 2012 07:39 soverelgne wrote: Meh, I was building a pretty successful Bulgarian kingdom, but then the hordes came and I had control of them for some reason. kinda killed the fun of smashing the byzantines ;/
Paradox are one of few game companies left who actually make quality games, instead of pumping out shit every 6 months that is the exact same thing. Don't pirate it.
to be fair i pirated it initially because i wasnt a huge fan of how ck1 looked
then naturally i paid my hard earned money for it because goddamn paradox games are too fucking addicting
also i needed mods that being said if you're going to make it fucking impossible for me to get something i will pirate what i please.
What do you mean by impossible to get? It's on steam. Doesn't get simpler than that. It's even easier than to pirate.
Playing the King of Poland, king Boleslaw. Ive played about 4 characters now but ive come unstuck. My damn vassals keep pressing the claim on Lithuania and I made the misstake of dividing the Kingdom between me and 3 other bloacks... So they have large territorries udner their rule and every civil war last for about 1-2 years. Im really starting to struggle now and its no fun playing on this save atm. Dont know what I can do to stop them pressing the claim. If I grant whomever claims it the kingdom they will be independent right?
I tried that with the Duchess of Mazovia (alteast 1/4th out of my Kingdom she ruled) and it caused almost every vassal I had to revolt. It was a huge mess and I had to reload (Cheating makes me sad but really wanted to continue so reloaded).
On March 29 2012 02:41 Muki wrote: The greatest asset Paradox has, are their fanatic modders. If people haven't meddled with their early releases the company may have run out of luck by now. But I don't mean this to disrespect them, they are much better developers than many others, and they really support their community, however seeing how they've been reaping money for the last few years it's reasonable to expect stable releases by now and CK2 was fairly good at launch - we'll see how good expansions they're going to make.
Afaik they don't meddle much with the game devs, so if it's unstable it's mostly up to them. I recall watching total biscuit playing magicka with the devs, and they were talking about them practically being indie and how great it was that they could do their own thing. Dunno if that's the case with the EU / CK series though. Are all Paradox games Swedish?
On March 29 2012 07:59 Bourneq wrote: Playing the King of Poland, king Boleslaw. Ive played about 4 characters now but ive come unstuck. My damn vassals keep pressing the claim on Lithuania and I made the misstake of dividing the Kingdom between me and 3 other bloacks... So they have large territorries udner their rule and every civil war last for about 1-2 years. Im really starting to struggle now and its no fun playing on this save atm. Dont know what I can do to stop them pressing the claim. If I grant whomever claims it the kingdom they will be independent right?
Yeah. Best option would imo be to go for an elective constitution and choose the biggest dude after you as heir. Then heighten crown authority so that vassals can't fight each other and give every county to a separate count. That way if a rebellion breaks loose, you generally only have to deal with 1-3 counties. Revoke the title if they're ambitious.
If this game doesn't inherit the cascading alliances of EU3, I might take a bite at it. I've quit many a game in EU3 because allies of an allies' ally decided to join in on the dogpile vs me ;_;
On March 29 2012 21:54 e4e5nf3 wrote: If this game doesn't inherit the cascading alliances of EU3, I might take a bite at it. I've quit many a game in EU3 because allies of an allies' ally decided to join in on the dogpile vs me ;_;
On March 29 2012 21:54 e4e5nf3 wrote: If this game doesn't inherit the cascading alliances of EU3, I might take a bite at it. I've quit many a game in EU3 because allies of an allies' ally decided to join in on the dogpile vs me ;_;
On March 29 2012 21:42 Caller wrote: i hate being king
just stay a duke and have hundreds of counts under you
that way if any rise up you just have to stomp on one or two counties to get the rest of them back down
That would depend on how you build shit up. Counts can get really big too, and it can become a snowball effect with one count growing more powerful than you and eating you up from the inside while you can't do shit, and when your duke dies and it's time for the next kid to do his thing, this asshole count with like 10 counties roflstomp you.
The perfect way to build a kingdom is to only have two duchies (which you control) and let the rest be OPM counts who can't do shit because of crown authority. Then you're in control. Invasion CBs are great for this.
I don't know how I feel about that. A lot of the fun in the game currently is how random it can be, especially at the start. I guess it could be cool for roleplay though.
Started out as the Duke of Cyprus and went off on a map-painting frenzy. Currently me and the King of Georgia are the two biggest elements of the Byzantine empire. Combined, we have the largest income and levy count in the game, and the conclusion of this war is pretty certain. The Byzantine Empire is about to get really, really big. HRE basically absorbed England, France, and half of Spain; this is pretty much going to recreate the original Roman Empire and it's still only 1261.
Started out as the Duke of Cyprus and went off on a map-painting frenzy. Currently me and the King of Georgia are the two biggest elements of the Byzantine empire. Combined, we have the largest income and levy count in the game, and the conclusion of this war is pretty certain. The Byzantine Empire is about to get really, really big. HRE basically absorbed England, France, and half of Spain; this is pretty much going to recreate the original Roman Empire and it's still only 1261.
Started out as the Duke of Cyprus and went off on a map-painting frenzy. Currently me and the King of Georgia are the two biggest elements of the Byzantine empire. Combined, we have the largest income and levy count in the game, and the conclusion of this war is pretty certain. The Byzantine Empire is about to get really, really big. HRE basically absorbed England, France, and half of Spain; this is pretty much going to recreate the original Roman Empire and it's still only 1261.
When the ERE claim on HRE war started, I was still in the midst of a holy war to take the Nile delta away from the Muslims.
My income is high enough that I basically keep the top tier mercenary forces hired as my professional army; they were handling the war in Egypt. I raised my personal and vassal levies in Italy, Genoa, and Venice before my liege, the ERE emperor, could raise his share, and I began to attack the HRE in Italy.
(I took Venice and Genoa early in this game, and eventually went on to take the Papal states. I'm not even sure if there is even a Catholic Pope anymore, their last bastion was a Barony in Italy. Wouldn't be the first religious leadership I've extinguished; the Sunni Caliph disappeared after I conquered the last of their holdings in what is today Iraq.)
EDIT: Just loaded up the save and chose a Catholic ruler to find out, turns out the Pope is in Uppsala, Sweden.
After two years, the war was over and the two Roman empires merged into one.
It's been civil war for the last few decades or so, though. Had to put down a particular one that emerged in the (formerly) ERE area because Georgia got drawn in and it was damaging the effort to put down the revolts in the west. Did that by assassinating the former HRE emperor, as he was the catalyst for that particular claim war for some reason. HRE immediately turned into Agnatic Primogeniture upon annexation, and the Salians with claims are all dying out.
I have a feeling there is going to be continuous war until 1433.
I am having far more fun with this game then I can even understand. I only got it two days ago. I started out as the count of Gwent (one of the independent counties in wales)... 100-150 years later his great great grandson inherited Russia. Like... all of russia. Also at some point somehow my Welsh family became hungarian and I inherited one city in hungary (not a county, just one city), so everyone in wales was pissed at me for being hungarian, and then the hungarian king of wales inherited all of russia and everyone was doubly pissed because I was welsh/hungarian and christian. Then the world exploded and the mongols came. Things got messy.
Also as far as the character designer goes, it's DLC at least so if you don't like it you can just not buy it, but for me I know exactly what I'm doing, as I'm descended from minor scottish nobility who ruled a town in midlothian, my own dynasty are totally coming into the game. :D
On April 01 2012 03:09 Cornix wrote: I am having far more fun with this game then I can even understand. I only got it two days ago. I started out as the count of Gwent (one of the independent counties in wales)... 100-150 years later his great great grandson inherited Russia. Like... all of russia. Also at some point somehow my Welsh family became hungarian and I inherited one city in hungary (not a county, just one city), so everyone in wales was pissed at me for being hungarian, and then the hungarian king of wales inherited all of russia and everyone was doubly pissed because I was welsh/hungarian and christian. Then the world exploded and the mongols came. Things got messy.
Also as far as the character designer goes, it's DLC at least so if you don't like it you can just not buy it, but for me I know exactly what I'm doing, as I'm descended from minor scottish nobility who ruled a town in midlothian, my own dynasty are totally coming into the game. :D
Well just FYI. If you give your kids a nanny (ward) of another culture, they'll turn into that culture.
Yeah.. that one I realized.. that wasn't actually the problem.... looking back at it... when I married my heir off to a random (genius+grey eminence) hungarian courtier, assuming that courtier would would come to my court... apparently before my current character died that couriter inherited a town, so my heir went with her to hungary, which is where there children were born so they were brought up there instead and I had no control over the situation. Kinda lame.. but oh well.
On April 01 2012 12:23 Cornix wrote: Yeah.. that one I realized.. that wasn't actually the problem.... looking back at it... when I married my heir off to a random (genius+grey eminence) hungarian courtier, assuming that courtier would would come to my court... apparently before my current character died that couriter inherited a town, so my heir went with her to hungary, which is where there children were born so they were brought up there instead and I had no control over the situation. Kinda lame.. but oh well.
When that happens give your heir a landed title asap so the children are born in his court and you can still educate them when they're 6.
Please tell me this game is worth it.... I'm low on cash and don't really want to buy a game but I'm in love with games like the total war franchise. More or less I don't do fight in the total war games just manage armies and towns. My question is do you have to do battles in this game or is it management only?
On April 01 2012 13:01 socommaster123 wrote: Please tell me this game is worth it.... I'm low on cash and don't really want to buy a game but I'm in love with games like the total war franchise. More or less I don't do fight in the total war games just manage armies and towns. My question is do you have to do battles in this game or is it management only?
The battles are the best part! You get to watch 2 guys with swords and shield hit each other a la runescape and watch bars turn from green to red and then numbers go down!
Pity they're probably only like .005% of the game. + Show Spoiler +
On April 01 2012 13:01 socommaster123 wrote: Please tell me this game is worth it.... I'm low on cash and don't really want to buy a game but I'm in love with games like the total war franchise. More or less I don't do fight in the total war games just manage armies and towns. My question is do you have to do battles in this game or is it management only?
I'd say it's definitely worth it for you. Battle mechanics in CK 2 are simplified in comparison to other grand strategy titles. Much, much more of the emphasis is placed on dynasty simulation, with all its intrigue attendant. Each playthrough has gone much differently from the last, culminating so far in my current playthrough which I posted about on the previous page which is quite bonkers.
On April 01 2012 13:01 socommaster123 wrote: Please tell me this game is worth it.... I'm low on cash and don't really want to buy a game but I'm in love with games like the total war franchise. More or less I don't do fight in the total war games just manage armies and towns. My question is do you have to do battles in this game or is it management only?
It's a good quality game with a huge modding community. Very much so worth your money. It's not total war though. Europa universalis is much closer to it. Try that out too btw.
Just as a comparison I personally have 6 hours total war, 200 hours CK2 and probably about 700 hours EU3 Divine Wind.
Play the demo or something and try it out until you understand the game mechanics. Count on it taking a couple of days to learn all the basic mechanics, and a couple of weeks to make up a somewhat efficient strategy for yourself.
On April 01 2012 13:01 socommaster123 wrote: Please tell me this game is worth it.... I'm low on cash and don't really want to buy a game but I'm in love with games like the total war franchise. More or less I don't do fight in the total war games just manage armies and towns. My question is do you have to do battles in this game or is it management only?
Dynasty and vassal management is probably the most important thing.
For example, as the 50 year old Byzantine Emperor I offed my wife and married the 16 year old Duchess of Bosnia(how she became Duchess I don't know). Because it was a traditional marriage, my son would inherit the Duchy upon his mother's death. In the meantime, I needed to change my inheritance system to primogeniture so that my son would inherit the throne on my soon to be death as my sister was the currently elected as heir. Being the head of an empire, that's kind of difficult since you need no vassal's disliking you(among other things) and I have 50+ vassals. My wife also calls me into a war she started to take over the Croatian crown. I help and she wins, so now my son is going to inherit the Empire and then be able to integrate all of Croatia. I die, my son inherits, I(as my son now) decide to assassinate my mother to speed up the process(I justified to myself by saying she remarried). Now I'm left to put down the inevitable revolts and install new Counts and Dukes who are Greek Orthodox instead of the Croatian Catholics in power now.
duke of flanders has agn-cog primogeniture. seems fine. my duke marries a woman, she dies in childbirth. he marries another woman, she dies in childbirth. he marries a third woman, who dies in child birth. he marries a fourth woman who successfully gives birth to a girl. then he dies fighting some random hre civil war.
the girl grows up to be the queen, somehow not getting totally screwed up in the process. she gives birth to the emperor's cheating daughter, and thus in order to avoid this i have to switch to elective succession. she gives birth to another girl. and then she dies in childbirth.
that girl had 5 kids and decided to become celibate at 30. surprisingly most of the kids turned out really good. i had quick + tall + attractive, quick strong attractive, a genius, and two midas touched. unfortunately the genius was a girl, so gogo elective succession.
also somehow i'm the queen of aragon (despite ruling flanders), am in the hre, and the teutonic order is my vassal that owns half of iberia.
On April 01 2012 17:19 DarkwindHK wrote: I find out that its ok to "do it" with your daughter as long as you're the King. (and your wife's intrigue is low....)
However, how do you call that kid? Your son or your grandson?
Only bad thing is that they might turn out inbred.. Other than that, well gl hf Fritzl style.
On April 01 2012 16:52 Caller wrote: holy fuck that was a frsutrating game
duke of flanders has agn-cog primogeniture. seems fine. my duke marries a woman, she dies in childbirth. he marries another woman, she dies in childbirth. he marries a third woman, who dies in child birth. he marries a fourth woman who successfully gives birth to a girl. then he dies fighting some random hre civil war.
the girl grows up to be the queen, somehow not getting totally screwed up in the process. she gives birth to the emperor's cheating daughter, and thus in order to avoid this i have to switch to elective succession. she gives birth to another girl. and then she dies in childbirth.
that girl had 5 kids and decided to become celibate at 30. surprisingly most of the kids turned out really good. i had quick + tall + attractive, quick strong attractive, a genius, and two midas touched. unfortunately the genius was a girl, so gogo elective succession.
also somehow i'm the queen of aragon (despite ruling flanders), am in the hre, and the teutonic order is my vassal that owns half of iberia.
I've never had a consort die at childbirth in any of my playthroughs. They always either die by my own hands, through old age, or thorugh the scheming intrigue of others.
On April 01 2012 16:52 Caller wrote: holy fuck that was a frsutrating game
duke of flanders has agn-cog primogeniture. seems fine. my duke marries a woman, she dies in childbirth. he marries another woman, she dies in childbirth. he marries a third woman, who dies in child birth. he marries a fourth woman who successfully gives birth to a girl. then he dies fighting some random hre civil war.
the girl grows up to be the queen, somehow not getting totally screwed up in the process. she gives birth to the emperor's cheating daughter, and thus in order to avoid this i have to switch to elective succession. she gives birth to another girl. and then she dies in childbirth.
that girl had 5 kids and decided to become celibate at 30. surprisingly most of the kids turned out really good. i had quick + tall + attractive, quick strong attractive, a genius, and two midas touched. unfortunately the genius was a girl, so gogo elective succession.
also somehow i'm the queen of aragon (despite ruling flanders), am in the hre, and the teutonic order is my vassal that owns half of iberia.
I've never had a consort die at childbirth in any of my playthroughs. They always either die by my own hands, through old age, or thorugh the scheming intrigue of others.
Me neither actually. However I prefer playing on normal instead of hard and whatnot. Afaik that only makes your characters next to infertile, but it might do more(?)
Does anyone know how to get back the small buttons up top that shows things you have to do? I sometimes right click and press the X button to get rid of a certain symbol that's bugged me for a long time and that I know what it is (an inheritance warning for instance that I consider too minor to be important etc).. But then it doesn't show up at all later in a new game. I can't find any options for it :/
Edit. Anyone else who chuckles a little any time you see someone both being lustful and in celibate? I've had two popes in a row who are both hedonist and lustful.. they've gotta go insane in their castles not being able to have sex, but horny as teenagers ^^
i play with the ck2plus mod which does a lot of things to make the game more fun/more "realistic," for example it causes your characters to die a lot quicker, (stillbirth being very common) also drastically reduces your desmene size (from an average of 8 to 5) adds new empires, emblems, rebalances the mongols (from being able to annex russia in 5 seconds, they now have a 1 year truce holy war ) Also pagans got big buffs so they no longer get roflstomped by Denmark in the first five seconds.
On April 01 2012 13:01 socommaster123 wrote: Please tell me this game is worth it.... I'm low on cash and don't really want to buy a game but I'm in love with games like the total war franchise. More or less I don't do fight in the total war games just manage armies and towns. My question is do you have to do battles in this game or is it management only?
Takes a while to learn the game so you need to be a bit stubborn. But when you do its an absolute blast. Not as good as EU3 imo but its still up there. Ads a whole new aspect of it with so much family managment etc
On April 01 2012 13:01 socommaster123 wrote: Please tell me this game is worth it.... I'm low on cash and don't really want to buy a game but I'm in love with games like the total war franchise. More or less I don't do fight in the total war games just manage armies and towns. My question is do you have to do battles in this game or is it management only?
Takes a while to learn the game so you need to be a bit stubborn. But when you do its an absolute blast. Not as good as EU3 imo but its still up there. Ads a whole new aspect of it with so much family managment etc
i actually like ck2 more than eu3 because in eu3 once you reach a certain size you can just start steamrolling people. here empires actually are very hard to manage because they're so damn big, i.e. the bigger you are the harder it is to expand. I also strongly recommend the ck2pplus mod as it has the better rebels mod, which turns rebels from annoying infantry stacks that are mostly just annoying into a debuff that severely reduces income and levy size. this is nice to have because having to smack rebels around because your dukes and counts are too stupid to kill them for you is a pain in the ass. Now if they don't deal with the rebels they get their income hurt, which is good for you because they have to deal with those, instead of having you burn through your levies to save your -100 opinion dukes. Really reduces the micromanagement.
On April 01 2012 13:01 socommaster123 wrote: Please tell me this game is worth it.... I'm low on cash and don't really want to buy a game but I'm in love with games like the total war franchise. More or less I don't do fight in the total war games just manage armies and towns. My question is do you have to do battles in this game or is it management only?
Takes a while to learn the game so you need to be a bit stubborn. But when you do its an absolute blast. Not as good as EU3 imo but its still up there. Ads a whole new aspect of it with so much family managment etc
i actually like ck2 more than eu3 because in eu3 once you reach a certain size you can just start steamrolling people. here empires actually are very hard to manage because they're so damn big, i.e. the bigger you are the harder it is to expand. I also strongly recommend the ck2pplus mod as it has the better rebels mod, which turns rebels from annoying infantry stacks that are mostly just annoying into a debuff that severely reduces income and levy size. this is nice to have because having to smack rebels around because your dukes and counts are too stupid to kill them for you is a pain in the ass. Now if they don't deal with the rebels they get their income hurt, which is good for you because they have to deal with those, instead of having you burn through your levies to save your -100 opinion dukes. Really reduces the micromanagement.
That's true, but imo CK2 feels like it has more redundant mechanics, and you pretty quickly get the feeling "havn't I done this 1000 times before?" Especially if you want to be effective and marry off all females of your dynasty matrilinearly to a decent dude.. I've probably spent 10 hours on that alone, scrolling through lists clicking on people to check if they'd accept an invite to court. It's like 1/20 who accepts. EU3 had its pains too, when it came to diplo annexing / diplo vassilizing, but it was never that bad, and you actually achieved something by doing it. 2/3rds of the women I marry off matrilinearly either don't get any children at all, or gets like one girl, which just means you have to start all over again. Mods will probably keep it alive for a long time though. I'm really looking forward to the DLC so I can play my own family etc I'm apparently part of the largest documented family in the world! Time to make it so in the game too ^^
On April 01 2012 13:01 socommaster123 wrote: Please tell me this game is worth it.... I'm low on cash and don't really want to buy a game but I'm in love with games like the total war franchise. More or less I don't do fight in the total war games just manage armies and towns. My question is do you have to do battles in this game or is it management only?
Takes a while to learn the game so you need to be a bit stubborn. But when you do its an absolute blast. Not as good as EU3 imo but its still up there. Ads a whole new aspect of it with so much family managment etc
i actually like ck2 more than eu3 because in eu3 once you reach a certain size you can just start steamrolling people. here empires actually are very hard to manage because they're so damn big, i.e. the bigger you are the harder it is to expand. I also strongly recommend the ck2pplus mod as it has the better rebels mod, which turns rebels from annoying infantry stacks that are mostly just annoying into a debuff that severely reduces income and levy size. this is nice to have because having to smack rebels around because your dukes and counts are too stupid to kill them for you is a pain in the ass. Now if they don't deal with the rebels they get their income hurt, which is good for you because they have to deal with those, instead of having you burn through your levies to save your -100 opinion dukes. Really reduces the micromanagement.
That's true, but imo CK2 feels like it has more redundant mechanics, and you pretty quickly get the feeling "havn't I done this 1000 times before?" Especially if you want to be effective and marry off all females of your dynasty matrilinearly to a decent dude.. I've probably spent 10 hours on that alone, scrolling through lists clicking on people to check if they'd accept an invite to court. It's like 1/20 who accepts. EU3 had its pains too, when it came to diplo annexing / diplo vassilizing, but it was never that bad, and you actually achieved something by doing it. 2/3rds of the women I marry off matrilinearly either don't get any children at all, or gets like one girl, which just means you have to start all over again. Mods will probably keep it alive for a long time though. I'm really looking forward to the DLC so I can play my own family etc I'm apparently part of the largest documented family in the world! Time to make it so in the game too ^^
i do think that there are some redundancies (like upgrading all your fucking castles) but there can probably be ways to mod that in. like add a "magistrate" that can automatically upgrade stuff for you. As for marriages, you actually WANT your females to marry into weird areas because you use it to get alliances as well as claims on random pieces of territory. For instance, if the guy is an only child and has one child (your grandson or something), since the paternal side is basically dead, the claims go down the maternal side. I used this piece of trickery to get a claim on the byzantine empire once. that was fun.
YES IT'S COMPLICATED, THIS IS HOW MARRIAGES WORKED BACK THEN.
On April 01 2012 13:01 socommaster123 wrote: Please tell me this game is worth it.... I'm low on cash and don't really want to buy a game but I'm in love with games like the total war franchise. More or less I don't do fight in the total war games just manage armies and towns. My question is do you have to do battles in this game or is it management only?
Takes a while to learn the game so you need to be a bit stubborn. But when you do its an absolute blast. Not as good as EU3 imo but its still up there. Ads a whole new aspect of it with so much family managment etc
i actually like ck2 more than eu3 because in eu3 once you reach a certain size you can just start steamrolling people. here empires actually are very hard to manage because they're so damn big, i.e. the bigger you are the harder it is to expand. I also strongly recommend the ck2pplus mod as it has the better rebels mod, which turns rebels from annoying infantry stacks that are mostly just annoying into a debuff that severely reduces income and levy size. this is nice to have because having to smack rebels around because your dukes and counts are too stupid to kill them for you is a pain in the ass. Now if they don't deal with the rebels they get their income hurt, which is good for you because they have to deal with those, instead of having you burn through your levies to save your -100 opinion dukes. Really reduces the micromanagement.
That's true, but imo CK2 feels like it has more redundant mechanics, and you pretty quickly get the feeling "havn't I done this 1000 times before?" Especially if you want to be effective and marry off all females of your dynasty matrilinearly to a decent dude.. I've probably spent 10 hours on that alone, scrolling through lists clicking on people to check if they'd accept an invite to court. It's like 1/20 who accepts. EU3 had its pains too, when it came to diplo annexing / diplo vassilizing, but it was never that bad, and you actually achieved something by doing it. 2/3rds of the women I marry off matrilinearly either don't get any children at all, or gets like one girl, which just means you have to start all over again. Mods will probably keep it alive for a long time though. I'm really looking forward to the DLC so I can play my own family etc I'm apparently part of the largest documented family in the world! Time to make it so in the game too ^^
i do think that there are some redundancies (like upgrading all your fucking castles) but there can probably be ways to mod that in. like add a "magistrate" that can automatically upgrade stuff for you. As for marriages, you actually WANT your females to marry into weird areas because you use it to get alliances as well as claims on random pieces of territory. For instance, if the guy is an only child and has one child (your grandson or something), since the paternal side is basically dead, the claims go down the maternal side. I used this piece of trickery to get a claim on the byzantine empire once. that was fun.
YES IT'S COMPLICATED, THIS IS HOW MARRIAGES WORKED BACK THEN.
Navigating the family tree was really hard, and the dynasty tree lags whenever its at all big. Definitely something that's really annoying
Plus you can only see the next 3 heirs by hovering over the emblem, really wish it was easier so I could plan ahead >.>
On April 01 2012 13:01 socommaster123 wrote: Please tell me this game is worth it.... I'm low on cash and don't really want to buy a game but I'm in love with games like the total war franchise. More or less I don't do fight in the total war games just manage armies and towns. My question is do you have to do battles in this game or is it management only?
Takes a while to learn the game so you need to be a bit stubborn. But when you do its an absolute blast. Not as good as EU3 imo but its still up there. Ads a whole new aspect of it with so much family managment etc
i actually like ck2 more than eu3 because in eu3 once you reach a certain size you can just start steamrolling people. here empires actually are very hard to manage because they're so damn big, i.e. the bigger you are the harder it is to expand. I also strongly recommend the ck2pplus mod as it has the better rebels mod, which turns rebels from annoying infantry stacks that are mostly just annoying into a debuff that severely reduces income and levy size. this is nice to have because having to smack rebels around because your dukes and counts are too stupid to kill them for you is a pain in the ass. Now if they don't deal with the rebels they get their income hurt, which is good for you because they have to deal with those, instead of having you burn through your levies to save your -100 opinion dukes. Really reduces the micromanagement.
That's true, but imo CK2 feels like it has more redundant mechanics, and you pretty quickly get the feeling "havn't I done this 1000 times before?" Especially if you want to be effective and marry off all females of your dynasty matrilinearly to a decent dude.. I've probably spent 10 hours on that alone, scrolling through lists clicking on people to check if they'd accept an invite to court. It's like 1/20 who accepts. EU3 had its pains too, when it came to diplo annexing / diplo vassilizing, but it was never that bad, and you actually achieved something by doing it. 2/3rds of the women I marry off matrilinearly either don't get any children at all, or gets like one girl, which just means you have to start all over again. Mods will probably keep it alive for a long time though. I'm really looking forward to the DLC so I can play my own family etc I'm apparently part of the largest documented family in the world! Time to make it so in the game too ^^
i do think that there are some redundancies (like upgrading all your fucking castles) but there can probably be ways to mod that in. like add a "magistrate" that can automatically upgrade stuff for you. As for marriages, you actually WANT your females to marry into weird areas because you use it to get alliances as well as claims on random pieces of territory. For instance, if the guy is an only child and has one child (your grandson or something), since the paternal side is basically dead, the claims go down the maternal side. I used this piece of trickery to get a claim on the byzantine empire once. that was fun.
YES IT'S COMPLICATED, THIS IS HOW MARRIAGES WORKED BACK THEN.
Meh, not that complicated. That's a long shot though. Wouldn't rather the claims go on to your grandsons wife's family though? Matrilinear marriages with heirs is probably a lot more efficient imo. Especially as it's fairly common that they wanna come over to your court as they've got claims they want to press. It's a royal pain in the ass though. How effective is your strategy? What are the odds that your family will actually inherit the area that you marry into?
On April 01 2012 13:01 socommaster123 wrote: Please tell me this game is worth it.... I'm low on cash and don't really want to buy a game but I'm in love with games like the total war franchise. More or less I don't do fight in the total war games just manage armies and towns. My question is do you have to do battles in this game or is it management only?
Takes a while to learn the game so you need to be a bit stubborn. But when you do its an absolute blast. Not as good as EU3 imo but its still up there. Ads a whole new aspect of it with so much family managment etc
i actually like ck2 more than eu3 because in eu3 once you reach a certain size you can just start steamrolling people. here empires actually are very hard to manage because they're so damn big, i.e. the bigger you are the harder it is to expand. I also strongly recommend the ck2pplus mod as it has the better rebels mod, which turns rebels from annoying infantry stacks that are mostly just annoying into a debuff that severely reduces income and levy size. this is nice to have because having to smack rebels around because your dukes and counts are too stupid to kill them for you is a pain in the ass. Now if they don't deal with the rebels they get their income hurt, which is good for you because they have to deal with those, instead of having you burn through your levies to save your -100 opinion dukes. Really reduces the micromanagement.
That's true, but imo CK2 feels like it has more redundant mechanics, and you pretty quickly get the feeling "havn't I done this 1000 times before?" Especially if you want to be effective and marry off all females of your dynasty matrilinearly to a decent dude.. I've probably spent 10 hours on that alone, scrolling through lists clicking on people to check if they'd accept an invite to court. It's like 1/20 who accepts. EU3 had its pains too, when it came to diplo annexing / diplo vassilizing, but it was never that bad, and you actually achieved something by doing it. 2/3rds of the women I marry off matrilinearly either don't get any children at all, or gets like one girl, which just means you have to start all over again. Mods will probably keep it alive for a long time though. I'm really looking forward to the DLC so I can play my own family etc I'm apparently part of the largest documented family in the world! Time to make it so in the game too ^^
i do think that there are some redundancies (like upgrading all your fucking castles) but there can probably be ways to mod that in. like add a "magistrate" that can automatically upgrade stuff for you. As for marriages, you actually WANT your females to marry into weird areas because you use it to get alliances as well as claims on random pieces of territory. For instance, if the guy is an only child and has one child (your grandson or something), since the paternal side is basically dead, the claims go down the maternal side. I used this piece of trickery to get a claim on the byzantine empire once. that was fun.
YES IT'S COMPLICATED, THIS IS HOW MARRIAGES WORKED BACK THEN.
Meh, not that complicated. That's a long shot though. Wouldn't rather the claims go on to your grandsons wife's family though? Matrilinear marriages with heirs is probably a lot more efficient imo. Especially as it's fairly common that they wanna come over to your court as they've got claims they want to press. It's a royal pain in the ass though. How effective is your strategy? What are the odds that your family will actually inherit the area that you marry into?
you know the War of the Spanish Succession? that entire war was based off not one but two claims by the sons of the sisters of the ruling king.
Not to mention the Hundred Years' War was caused by a closer male relative (from the sister that married into england) challenging the claim of the grandson that succeeded through primogeniture. That's why they imposed Salic Law.
Ive played the first one and tried the demo of this one. Its a great game, takes a lot to get into it (like 5-6 hours before you know wtf is going on). But I find the Total War crusades expansion to be more action oriented and enjoyable. Although if you are in for some serious non battle related strategy, than this is definitly the game to play.
Yeah, while I can say most of my marriage induced inheritances have been through the easy old 'Find a girl who is ALREADY the duchess/queen of an area and probably underage and marry her, then my son gets both whatever I rule and whatever she rules' there have been some inheritance things that have helped me quite a bit. If you have a target in mind to conquer just pay clooooose attention to their family tree and use whatever in you can get, if you can't get it outright marry a princess and your son should have a shot, etc. The things I don't like about the game so far is that it seems a lot of the 'expected traditions' and whatnot are terrible ideas. Like giving my sons landed titles ALWAYS ends in a succession crisis because they all always revolt. Also matrilinearly marrying my daughters off gives me a lot of dynasty members true, but those dynasty members always want to revolt and take the crown for themselves.
Though I did have a very hilarious even happen to me. I was king of scotland and ireland and looking to inherit the kingdom of brythain (wales), the king (while only 30) had one daughter and one son, so I married the daughter and assassinated the son. The welsh king proceeded to not have any sons for 20-25 years before pouring out 6 sons IN A ROW in like a 6-7 year period when he was like 60. I had to assassinate all of them.
Also this is what I get for playing the broken kingdoms mod, by the time I managed to take breifne and consolidate power in ireland and scotland flanders had somehow taken over half of northern france and basically ALL of england. Now they're the kingdom of england and most of northern france, as well as very good size chunks of germany and poland, plus the heir to england is also the heir to russia. I'm just hoping there is a MASSIVE rebellion when he takes over so I can sneak some chunks off cuz there is almost no way I can fight that without them being in 8-9 wars, they're walking around with like golden horde sized stacks at this point. I may post a screenshot once the succession happens to show how crazy it is.
On April 03 2012 04:07 Cornix wrote: Yeah, while I can say most of my marriage induced inheritances have been through the easy old 'Find a girl who is ALREADY the duchess/queen of an area and probably underage and marry her, then my son gets both whatever I rule and whatever she rules' there have been some inheritance things that have helped me quite a bit. If you have a target in mind to conquer just pay clooooose attention to their family tree and use whatever in you can get, if you can't get it outright marry a princess and your son should have a shot, etc. The things I don't like about the game so far is that it seems a lot of the 'expected traditions' and whatnot are terrible ideas. Like giving my sons landed titles ALWAYS ends in a succession crisis because they all always revolt. Also matrilinearly marrying my daughters off gives me a lot of dynasty members true, but those dynasty members always want to revolt and take the crown for themselves.
Though I did have a very hilarious even happen to me. I was king of scotland and ireland and looking to inherit the kingdom of brythain (wales), the king (while only 30) had one daughter and one son, so I married the daughter and assassinated the son. The welsh king proceeded to not have any sons for 20-25 years before pouring out 6 sons IN A ROW in like a 6-7 year period when he was like 60. I had to assassinate all of them.
Also this is what I get for playing the broken kingdoms mod, by the time I managed to take breifne and consolidate power in ireland and scotland flanders had somehow taken over half of northern france and basically ALL of england. Now they're the kingdom of england and most of northern france, as well as very good size chunks of germany and poland, plus the heir to england is also the heir to russia. I'm just hoping there is a MASSIVE rebellion when he takes over so I can sneak some chunks off cuz there is almost no way I can fight that without them being in 8-9 wars, they're walking around with like golden horde sized stacks at this point. I may post a screenshot once the succession happens to show how crazy it is.
Just a little pointer. Matrilinear marriage is often more effective than normal ones with your males, as you can get the heir of France to come to your court as he wants to press whatever county claims he has (these dudes are often landless). Then you can marry him off to some far off kinswoman matrilinearly. If he's in your court he can't say no. Boom with elective succession you're the king of France. Fun part is that the guy wouldn't even want to marry my kinswoman regularly if he wasn't in my court ^^
On April 03 2012 13:39 Jhohok wrote: I was playing as Scotland and twice this event pops up about something in the Golden Horde, I think, and i think 5 "20K armies (all named Scottish Army) appear at the court of King _________ of Scotland" lines, 5000 gold, and some really rape advisors (25+) pop up in the tooltip. I get the 5k gold and the advisors, but the 5 20k are on the eastmost edge of the map, so I ignore them.
20 years later, I'm getting raped by England, so I get this great idea to maybe ship the fuckers over here, so I make the 100k army walk across all of Europe to a port in France, load em up, and drop them off in England and I win the war so quickly it wasn't even funny.
Is this a bug or something? Because I have no idea if this is supposed to happen.
I was nice the first time around, but this time I'll be more blunt. Don't pirate your game.
On April 03 2012 13:39 Jhohok wrote: I was playing as Scotland and twice this event pops up about something in the Golden Horde, I think, and i think 5 "20K armies (all named Scottish Army) appear at the court of King _________ of Scotland" lines, 5000 gold, and some really rape advisors (25+) pop up in the tooltip. I get the 5k gold and the advisors, but the 5 20k are on the eastmost edge of the map, so I ignore them.
20 years later, I'm getting raped by England, so I get this great idea to maybe ship the fuckers over here, so I make the 100k army walk across all of Europe to a port in France, load em up, and drop them off in England and I win the war so quickly it wasn't even funny.
Is this a bug or something? Because I have no idea if this is supposed to happen.
I have about a hundred years left on my latest playthrough. Are there any significant differences to be had in terms of ramping up in-game difficulty, or should I move on to mods?
On April 03 2012 15:56 itsjustatank wrote: I have about a hundred years left on my latest playthrough. Are there any significant differences to be had in terms of ramping up in-game difficulty, or should I move on to mods?
Well the mods are great actually. I highly recommend them! Other than that, starting as a count is always a nice way to make it harder, even though it also makes it more dull as there's really not that much you can do really.
Did you guys see the upcoming DLC for CK2 coming April 16?
The DLC will allow us to change a king to our liking and create our own kings with ability points qualities and flaws, change the beards, coat of arms...
Should be $5.00 from what Steam was linking to (sorry dont have the link here at work).
On April 04 2012 01:54 StatX wrote: Did you guys see the upcoming DLC for CK2 coming April 16?
The DLC will allow us to change a king to our liking and create our own kings with ability points qualities and flaws, change the beards, coat of arms...
Should be $5.00 from what Steam was linking to (sorry dont have the link here at work).
Thats insane. I hope they conquer the rest of North Africa too. That was awesome tho. Well done AI.
Well, I'm the one conquering the rest of North Africa, Spain, and Ireland right now because I'm a huge vassal kingdom in the empire. A lot of the map-painting was mine, but the personal union between HRE and ERE was crafted by the AI somehow.
Sorry I posted this in the EU3 thread already, so even though the answer probably is the same I decided to through up the question here as well, as the EU3 thread is pretty much dead. Does anyone know how to play more than one mod at once? Modders on the paradox forums keep saying that their mods are compatible with all other mods etc. but you can only select one mod from the drop down list in the game launcher.
Are they not active even tho its not selected in the slider? Or isnt there a select all mods option or something? If not im not sure. Im buying EU3 (im a pirate :3) soon so I can play mods. Its such a good game it deserves more cash then I can offer.
On April 05 2012 21:15 Euronyme wrote: Sorry I posted this in the EU3 thread already, so even though the answer probably is the same I decided to through up the question here as well, as the EU3 thread is pretty much dead. Does anyone know how to play more than one mod at once? Modders on the paradox forums keep saying that their mods are compatible with all other mods etc. but you can only select one mod from the drop down list in the game launcher.
afaik eu3 only lets you use one mod at a time
you can try anaglamating them together with brute force thought w
On April 05 2012 21:15 Euronyme wrote: Sorry I posted this in the EU3 thread already, so even though the answer probably is the same I decided to through up the question here as well, as the EU3 thread is pretty much dead. Does anyone know how to play more than one mod at once? Modders on the paradox forums keep saying that their mods are compatible with all other mods etc. but you can only select one mod from the drop down list in the game launcher.
afaik eu3 only lets you use one mod at a time
you can try anaglamating them together with brute force thought w
Yeah I was thinking of just putting the mod folders in the game folder and see what happened, but the .mod file would probably screw that up. I guess I have to learn how to make mods in order to merge them :/
Sick game - still in the process of figuring this one out - once my King died and i only had a woman left (and she was married to someone from another dynasty so i was about to "die out").
i once had my only living dynasty member be a homosexual chaste single son
he ended up having 8 kids, 4 geniuses, 2 quick, 1 strong + attractive, 1 dead of pneumonia.
in another game, i load as castille, gave el cid a county, reloaded as el cid. he ends up dying in battle at the age of 82, with a holy crap 32 martial, with one battle having 1800 christian army vs. 3000 muslim army. 300-1800 casualties, singlehandedly turns the tide of the war. i end up finish unifying hispania as his son, whose brother was chancellor (with 37(!) diplomacy, resulting in a jawdropping 33% chance to forge claims annually)
and this is with ck2 plus where holy orders come later, are 1000 men each (and more diversified, not all heavy inf/cav), and holy wars cost 100 piety (and vassal bishopics give only 10 piety). Basically holy war is much harder to spam in this version.
On April 17 2012 06:23 Caller wrote: and this is with ck2 plus where holy orders come later, are 1000 men each (and more diversified, not all heavy inf/cav), and holy wars cost 100 piety (and vassal bishopics give only 10 piety). Basically holy war is much harder to spam in this version.
sounds interesting and might give the pagans in the baltics a chance to fight
Seriously huge patch just released (1.05). Some highlights:
- You can now ask to join many types of wars - Crusades now target entire de jure kingdoms. The Pope declares the war and other rulers can then join the attacking alliance. The one who contributes the most gains the targeted kingdom. - Plot to revoke the title of a vassal - The Kill Plot is now more available and targets a wider selection of logical characters - Added Causes of Death - Duchies can now be assimilated into another de jure kingdom (takes 100 years) - Now possible to create titular titles at double cost if you hold the scripted capital - Changed "Ducal Claim" wars to "De Jure Claim". De Jure kings and emperors can now take counties in their de jure realm - Assassinations are now more expensive depending on the rank of the target - The Holy Order troop size now scales with the moral authority of the church - Vassals will no longer hate you for newly acquired Holdings that take you above the demesne limit. You have two months to get rid of them. - Embarked armies no longer suffer attrition - You are now allowed to usurp titles from other vassals within the same realm if you have a claim on the title
so I've never played any of these paradox strategy games before. I'm looking to get into crusader kings 2 but everything seems to complicated. Are there any good guides etc I could read to understand what exactly is going and stuff?
On April 19 2012 15:08 anmolsinghmzn2009 wrote: so I've never played any of these paradox strategy games before. I'm looking to get into crusader kings 2 but everything seems to complicated. Are there any good guides etc I could read to understand what exactly is going and stuff?
Here's a video of one of the developers playing on launch date http://www.twitch.tv/paradoxinteractive/b/308767819 It's not quite the same as it is now, as there have been several patches, but the main things still apply. Play through the tutorials, and a tip is to start out playing Scotland. They're probably the most noob friendly country to start out with I'd say.
On April 19 2012 15:08 anmolsinghmzn2009 wrote: so I've never played any of these paradox strategy games before. I'm looking to get into crusader kings 2 but everything seems to complicated. Are there any good guides etc I could read to understand what exactly is going and stuff?
Here's a video of one of the developers playing on launch date http://www.twitch.tv/paradoxinteractive/b/308767819 It's not quite the same as it is now, as there have been several patches, but the main things still apply. Play through the tutorials, and a tip is to start out playing Scotland. They're probably the most noob friendly country to start out with I'd say.
On April 19 2012 15:08 anmolsinghmzn2009 wrote: so I've never played any of these paradox strategy games before. I'm looking to get into crusader kings 2 but everything seems to complicated. Are there any good guides etc I could read to understand what exactly is going and stuff?
Here's a video of one of the developers playing on launch date http://www.twitch.tv/paradoxinteractive/b/308767819 It's not quite the same as it is now, as there have been several patches, but the main things still apply. Play through the tutorials, and a tip is to start out playing Scotland. They're probably the most noob friendly country to start out with I'd say.
On April 19 2012 15:08 anmolsinghmzn2009 wrote: so I've never played any of these paradox strategy games before. I'm looking to get into crusader kings 2 but everything seems to complicated. Are there any good guides etc I could read to understand what exactly is going and stuff?
Here's a video of one of the developers playing on launch date http://www.twitch.tv/paradoxinteractive/b/308767819 It's not quite the same as it is now, as there have been several patches, but the main things still apply. Play through the tutorials, and a tip is to start out playing Scotland. They're probably the most noob friendly country to start out with I'd say.
Denmark is pretty noob friendly as well.
only anoying thing are the 20 children the King has
On April 20 2012 05:35 Caller wrote: don't give your relatives land
Well if you are using primogeniture and your desmesne is too big it's a good idea to give your son some counties. But if you are using primogeniture (which you should use as often as you can), giving land to other relatives is a bad idea.
Best advice I can give you is to take it slow, don't get too invested in one save, and have fun. The game is pretty relaxing but has bit of a learning curve at the beginning. Don't get discouraged; within a couple hours I figured out about 80% of the game and from then on it's a matter of learning from your own mistakes.
On April 19 2012 15:08 anmolsinghmzn2009 wrote: so I've never played any of these paradox strategy games before. I'm looking to get into crusader kings 2 but everything seems to complicated. Are there any good guides etc I could read to understand what exactly is going and stuff?
Here's a video of one of the developers playing on launch date http://www.twitch.tv/paradoxinteractive/b/308767819 It's not quite the same as it is now, as there have been several patches, but the main things still apply. Play through the tutorials, and a tip is to start out playing Scotland. They're probably the most noob friendly country to start out with I'd say.
Denmark is pretty noob friendly as well.
only anoying thing are the 20 children the King has
And that is why you invade all the Baltic Pagans and give each relatively a one province state, then when they inevitably rebel against your son you can re-assmble a pretty good kingdom for him and your relatives all die in jail.
I think it's pretty good to have relatives with land, provided you can smash them down easily. They tend to get claims on neighbouring counties, and you want it to be a relative who gets it so that you can incorporate that land into your realm. Relatives arn't more prone to revolt than normal vassals afaik. Only the two pretenders.
I always give my relatives land if they're not ambitious. I just like the roleplay of expanding my dynasty and it seems intuitive to me that being related should confer a little more loyalty. And I haven't noticed any big difference between their chance of revolt vs unrelated vassals, so it seems fine to me even if they are a little more likely to be unhappy with you due to claims and such..
On April 20 2012 10:07 Myles wrote: I always give my relatives land if they're not ambitious. I just like the roleplay of expanding my dynasty and it seems intuitive to me that being related should confer a little more loyalty. And I haven't noticed any big difference between their chance of revolt vs unrelated vassals, so it seems fine to me even if they are a little more likely to be unhappy with you due to claims and such..
It's this plus the small relation bonus that you get for being from the same dynasty, and my bloodline's pretty saturated with geniuses.
I've spent more time plotting to recruit geniuses and marrying them to my family than doing anything else this game.
They really should increase the bonus in relations you get from being kin. +5 is just so bad. "What difference in affection do you have to your father in relation to a complete stranger?" "+5 to dad." Should be 30 or so imo.
On April 20 2012 17:10 Euronyme wrote: They really should increase the bonus in relations you get from being kin. +5 is just so bad. "What difference in affection do you have to your father in relation to a complete stranger?" "+5 to dad." Should be 30 or so imo.
Yea, I definitely agree that close kin should have a better relation bonus. I think right now the only one that does is mother and son, but I'm not positive on that.
there's a difference between, say, not giving your dynasty members land, vs. not pressing their claims for them. I pressed a claim on the Byzantine Empire as the Duke of Transylvania once. It was nice to have an Arpad on the throne of the Greeks.
On April 20 2012 17:10 Euronyme wrote: They really should increase the bonus in relations you get from being kin. +5 is just so bad. "What difference in affection do you have to your father in relation to a complete stranger?" "+5 to dad." Should be 30 or so imo.
Yea, I definitely agree that close kin should have a better relation bonus. I think right now the only one that does is mother and son, but I'm not positive on that.
I don't know about that. A lot of plots and intrigue historically came from within the family, actually.
On April 20 2012 17:10 Euronyme wrote: They really should increase the bonus in relations you get from being kin. +5 is just so bad. "What difference in affection do you have to your father in relation to a complete stranger?" "+5 to dad." Should be 30 or so imo.
Yea, I definitely agree that close kin should have a better relation bonus. I think right now the only one that does is mother and son, but I'm not positive on that.
I don't know about that. A lot of plots and intrigue historically came from within the family, actually.
It just seems wrong that you would feel the same way towards a brother as you would a far-flung cousin 6 times removed. In my ideal world parent/child would be +30, sibilings +20, aunts/uncles/1st cousins +10, everyone else +5. That would also go along with events chains that would effect how relationships develop between close kin and forge friendships/rivalries/enemies between characters with mutual/opposing goals. This is already there to an extent, it should just be made more prominent.
On April 20 2012 17:10 Euronyme wrote: They really should increase the bonus in relations you get from being kin. +5 is just so bad. "What difference in affection do you have to your father in relation to a complete stranger?" "+5 to dad." Should be 30 or so imo.
Yea, I definitely agree that close kin should have a better relation bonus. I think right now the only one that does is mother and son, but I'm not positive on that.
I don't know about that. A lot of plots and intrigue historically came from within the family, actually.
It just seems wrong that you would feel the same way towards a brother as you would a far-flung cousin 6 times removed. In my ideal world parent/child would be +30, sibilings +20, aunts/uncles/1st cousins +10, everyone else +5. That would also go along with events chains that would effect how relationships develop between close kin and forge friendships/rivalries/enemies between characters with mutual/opposing goals. This is already there to an extent, it should just be made more prominent.
I would agree with this, since people who will kill kins for power will probably have even less problems against strangers.
I just recently started playing CK2, this is my first CK game (thought i have been addicted to eu2/3 for along time), what are some tips for preventing revolts after a sucession? I end up giving my vassals/relative lots of title to keep them happy though i think there has to be a better way since they will revolt later on.
On April 20 2012 17:10 Euronyme wrote: They really should increase the bonus in relations you get from being kin. +5 is just so bad. "What difference in affection do you have to your father in relation to a complete stranger?" "+5 to dad." Should be 30 or so imo.
Yea, I definitely agree that close kin should have a better relation bonus. I think right now the only one that does is mother and son, but I'm not positive on that.
I don't know about that. A lot of plots and intrigue historically came from within the family, actually.
It just seems wrong that you would feel the same way towards a brother as you would a far-flung cousin 6 times removed. In my ideal world parent/child would be +30, sibilings +20, aunts/uncles/1st cousins +10, everyone else +5. That would also go along with events chains that would effect how relationships develop between close kin and forge friendships/rivalries/enemies between characters with mutual/opposing goals. This is already there to an extent, it should just be made more prominent.
I would agree with this, since people who will kill kins for power will probably have even less problems against strangers.
I just recently started playing CK2, this is my first CK game (thought i have been addicted to eu2/3 for along time), what are some tips for preventing revolts after a sucession? I end up giving my vassals/relative lots of title to keep them happy though i think there has to be a better way since they will revolt later on.
I systematically raised new counts (and sometimes dukes) from lesser nobility in newly conquered muslim territory. It 1. Gives them extreme loyalty to you. 2. Makes them not revolt due to successioncrisis' and such. 3. Lets you choose good stats for the ruler (High learning for the churches, etc). 4. Creating one count per province, and splitting up duchies between many counts makes it less likely that you'll have any serious powerhouse rallying agianst you.
The biggest problem I've had is that they all marry into eachother quite well after a time and then they just call their allies into any eventual civil war against me, but I would assume this kind of happens any way you do it.
Anyway, use the character list search (your realm), non-ruler, non-great family, same religion/ethnicity (unless other is desired obviously) and then sort for relevant characteristics. Ez countcreation.
On April 20 2012 17:10 Euronyme wrote: They really should increase the bonus in relations you get from being kin. +5 is just so bad. "What difference in affection do you have to your father in relation to a complete stranger?" "+5 to dad." Should be 30 or so imo.
Yea, I definitely agree that close kin should have a better relation bonus. I think right now the only one that does is mother and son, but I'm not positive on that.
I don't know about that. A lot of plots and intrigue historically came from within the family, actually.
It just seems wrong that you would feel the same way towards a brother as you would a far-flung cousin 6 times removed. In my ideal world parent/child would be +30, sibilings +20, aunts/uncles/1st cousins +10, everyone else +5. That would also go along with events chains that would effect how relationships develop between close kin and forge friendships/rivalries/enemies between characters with mutual/opposing goals. This is already there to an extent, it should just be made more prominent.
I would agree with this, since people who will kill kins for power will probably have even less problems against strangers.
I just recently started playing CK2, this is my first CK game (thought i have been addicted to eu2/3 for along time), what are some tips for preventing revolts after a sucession? I end up giving my vassals/relative lots of title to keep them happy though i think there has to be a better way since they will revolt later on.
Never give your family landed titles.
This is because you lose control of them in terms of breeding them. Intrigue events against them can mess up your future succession plans as well. Also, handling an intra-dynasty revolt is always messy.
Never give any landed titles to anyone who is part of a Great House
This is to help ensure that your vassal's titles do not pass outside of your realm. This also avoids them calling in large allies during their inevitable civil war against you.
Never give landed titles to anyone who already has a landed title or is in a position to inherit one.
This is to help mitigate against vassals getting larger and stronger on their own within your realm.
Never give out landed titles to females.
This is also to help mitigate against vassal expansion as well as titles passing outside of your realm.
Do give out, strategically, your honorary titles as well as bribes to vassals as needed to keep them happy.
Should be self-evident.
Try to run Great Hunts and Grand Tournaments to raise your vassal's opinion of you.
These, more than the other events, change your vassal's opinion of you for the better, sometimes drastically so.
Those are the immediate points of advice, there are others that you will end up learning as part of the procedure to prevent or to be able to safely weather revolts in the first place. This list also assumes that you are at Medium Crown Authority.
In addition to the rules above, I always make sure that I give my landed titles out to high stewardship characters who are of the same culture and religion as me. I also make sure they do not have the 'ambitious' trait as well as any negative hereditary traits such as 'stutter.'
Ok, so I just grabbed this game, opened it up, read a few tutorials, started a game as the holy roman empire, and looked at the map... I had no idea whatsoever what i should be doing from there on out lol. I have literally no concept of how to actually play this game from the beginning.
Yeah, I just played it for a couple hours and it seems like one of those games that you have to spend the first 10 hours epic failing at until you actually know how stuff works.
I agree about kin. It's really odd that when you pass from father to son, all your close kin start to get mad but your other vassels stay fine.
I understand that every once in a while a brother or uncle should get really mad because he has the ambitious trait and he believes he should be successor. But all of them doing this eventhough it's pointless because they will get crushed?
Also, I think long term vassal families should be more important. Long term hereditary vassals should be more loyal. Often a ruler had to balance well having really skilled people as new vassals while keeping the generally les competent but loyal hereditary vassals happy.
I still miss the way you can work on the vassals of enemies. AI can start all kinds of plots, but you can't really. Why did they make it more limited compared to Sengoku? It worked fine there. You could start whatever plot you wanted. Most wars you started you started through plots. That worked a lot better than the claims system.
Also, I think the game should respect more who has force on the ground. When you are in a war with someone that is also in war with some other people and you occupy and capture a castle, when the enemy surrenders to your opponent, you never get that castle. Your soldiers just leave the castle and give it to the other ruler for free. You should have the option to not give it up and then the other side should have the option to start a war over it.
Jesus, I just tried playing as georgia. Things were going relatively well for a while. I managed to conquer a few pieces of land. I had trouble getting an heir, but the worst part was that both the turks and azerbaijan decided they wanted a piece of my land... at the same time.... And I couldn't field nearly enough army. Nor could I afford enough mercs to get out of it. I could possibly have taken on the turks and won in a single war, but fighting two fronts at once just felt impossible. I would have been left with nearly nothing.
What do you guys do in a situation like that? I just hit alt+F4, lol.
On April 26 2012 22:36 Bobbias wrote: Jesus, I just tried playing as georgia. Things were going relatively well for a while. I managed to conquer a few pieces of land. I had trouble getting an heir, but the worst part was that both the turks and azerbaijan decided they wanted a piece of my land... at the same time.... And I couldn't field nearly enough army. Nor could I afford enough mercs to get out of it. I could possibly have taken on the turks and won in a single war, but fighting two fronts at once just felt impossible. I would have been left with nearly nothing.
What do you guys do in a situation like that? I just hit alt+F4, lol.
On April 26 2012 22:36 Bobbias wrote: Jesus, I just tried playing as georgia. Things were going relatively well for a while. I managed to conquer a few pieces of land. I had trouble getting an heir, but the worst part was that both the turks and azerbaijan decided they wanted a piece of my land... at the same time.... And I couldn't field nearly enough army. Nor could I afford enough mercs to get out of it. I could possibly have taken on the turks and won in a single war, but fighting two fronts at once just felt impossible. I would have been left with nearly nothing.
What do you guys do in a situation like that? I just hit alt+F4, lol.
/swear fealty to byzantine empire
I would agree with this. Staying independant against the ERE, Turks, Cumans, and eventually the Mongols makes Georgia one of the hardest places to play imo.
So basically I'd give up being completely independent in order to actually survive... Would it then be possible to end up as emperor of the byzantine empire?
On April 27 2012 18:53 Bobbias wrote: So basically I'd give up being completely independent in order to actually survive... Would it then be possible to end up as emperor of the byzantine empire?
Of course, I need to get over the idea that every single time someone decides to become independent I need to crush them immediately. Sometimes it's just not possible to raise enough levies to do that :/
Quick question though. I've noticed that most of Novgorod is unplayable, but there is one count you can play. How the hell does that work?
I've been playing (and enjoying!) this game for a week or two now. The other day I started a new game as Galicia, assassinated my brothers, and became the king of Castille and Leon as well. A few decades and several wars with the moors go by, and I suddenly get the option of creating the kingdom of Portugal. So now I'm the king of four countries.
Is it actually possible to 'delete' kingdom titles to unite everything under one banner? Possible to form Spain similar to how it was done in Eu3? Just feels really strange holding so many titles, and my vassals aren't nearly as amiable as they have been in previous games when I only had one kingship. My sister in particular keeps plotting against me
On May 10 2012 15:02 Igakusei wrote: I've been playing (and enjoying!) this game for a week or two now. The other day I started a new game as Galicia, assassinated my brothers, and became the king of Castille and Leon as well. A few decades and several wars with the moors go by, and I suddenly get the option of creating the kingdom of Portugal. So now I'm the king of four countries.
Is it actually possible to 'delete' kingdom titles to unite everything under one banner? Possible to form Spain similar to how it was done in Eu3? Just feels really strange holding so many titles, and my vassals aren't nearly as amiable as they have been in previous games when I only had one kingship. My sister in particular keeps plotting against me
It is not possible to delete kingdoms when they are created. You have to remember that this game is not about the country but about the dynasty and your dynasty wants as many kingdoms as possible.
It is also not possible to form Spain, reason being that in the timespan of this game Spain did not exist. You can however download mods like CK2+ and they will add Spain and other countries for you to form
On May 10 2012 15:02 Igakusei wrote: I've been playing (and enjoying!) this game for a week or two now. The other day I started a new game as Galicia, assassinated my brothers, and became the king of Castille and Leon as well. A few decades and several wars with the moors go by, and I suddenly get the option of creating the kingdom of Portugal. So now I'm the king of four countries.
Is it actually possible to 'delete' kingdom titles to unite everything under one banner? Possible to form Spain similar to how it was done in Eu3? Just feels really strange holding so many titles, and my vassals aren't nearly as amiable as they have been in previous games when I only had one kingship. My sister in particular keeps plotting against me
It is not possible to delete kingdoms when they are created. You have to remember that this game is not about the country but about the dynasty and your dynasty wants as many kingdoms as possible.
It is also not possible to form Spain, reason being that in the timespan of this game Spain did not exist. You can however download mods like CK2+ and they will add Spain and other countries for you to form
Indeed. Imo the funniest way to play is to go for the broken kingdoms mod which removes all titles higher than duke, making kings and emperors mere dukes / counts of whatever areas they personally hold. For instance this makes the king of France count of Paris and Orleans. In addition to that you use whatever mod you like that adds more countries / empires. My favourite game so far was when I started out as count Capet, and formed Franconia (France + Italy) and personally held all the rich counties and was liege over the entire de jure empire. The thing is that it removes the big clashes between France and the HRE, and it makes playing a duke nicer as you don't get stricter crown laws all of a sudden that end the fun ^^
Edit. By removing titles I mean that they are gone from the starting date of the game. You can still form them if you have the requirements needed. You can also just go one day forward in time to get the normal map.
In case there are others like myself that were waiting for a sale to get the game, you can currently get it for $9.99 on Amazon, or $12.49 in the Plentiful Paradox Pack that has a few Paradox games that I also wanted to try for a very good price. I believe the deal is only going for a day as the conclusion to the 12 days of deals on Amazon.
The sale is actually going on for the entire week, so no pressure!
On May 28 2012 08:06 BearSandwich wrote: In case there are others like myself that were waiting for a sale to get the game, you can currently get it for $9.99 on Amazon, or $12.49 in the Plentiful Paradox Pack that has a few Paradox games that I also wanted to try for a very good price. I believe the deal is only going for a day as the conclusion to the 12 days of deals on Amazon.
Urgh, I really want to buy this game, but steam tells me it's 40 euro, and I can't seem to get amazon to work without a US adress. Is it limited to US residents only?
On May 30 2012 08:46 plated.rawr wrote: Urgh, I really want to buy this game, but steam tells me it's 40 euro, and I can't seem to get amazon to work without a US adress. Is it limited to US residents only?
I heard you can use a fake US address and still get the sale. Use the address of a Walmart on the US or something like that.
On May 30 2012 08:46 plated.rawr wrote: Urgh, I really want to buy this game, but steam tells me it's 40 euro, and I can't seem to get amazon to work without a US adress. Is it limited to US residents only?
I heard you can use a fake US address and still get the sale. Use the address of a Walmart on the US or something like that.
Thanks, I'll try that. Any other non-US people bought stuff over amazon this way, and can give some input on wether it works or not?
Edit: Seems to work fine. Game's great, but I'm dissapointed that the character creation kit isn't included in the game. I'm absolutely disgusted that it's pay-for-DLC.
On May 18 2012 00:13 floor exercise wrote: $15 for Combined Operations on Amazon digital store. Just picked it up but the DL is the slowest I've ever had from Amazon
Here's a link even
It's US only but you can just make your billing address in the US. I've bought about 6 games this way from my imaginary home in Delaware (no sales tax there apparently)
---Nevermind---
I made mine in Wyoming, no sales tax indeed.
Edit: added link for possibly more confirmation further in thread.
On May 28 2012 08:06 BearSandwich wrote: In case there are others like myself that were waiting for a sale to get the game, you can currently get it for $9.99 on Amazon, or $12.49 in the Plentiful Paradox Pack that has a few Paradox games that I also wanted to try for a very good price. I believe the deal is only going for a day as the conclusion to the 12 days of deals on Amazon.
The sale is actually going on for the entire week, so no pressure!
Edit: sale is going on all week.
Thank you for posting this up! I just caught wind of this game and it was looking extremely good, immediately picked it up off amazon so I can try it out when I wake up. Thats a pretty good savings.
Ohh and I was able to download it through steam even after buying it off amazon.
I got this game in that Amazon sale (thanks to this thread). It's definitely very dense at first. I still don't know if I actually like it, but I appreciate that it's very different from almost everything else out there and am glad to have tried it.
I have a few questions. What's the best way to kill off your children or at least have a younger child be your heir? See, my first child is a complete dumbass with terrible stats and traits, and the second isn't that great either. My third male child is a freaking genius with the quick and diligent traits, so he would be a much better heir if possible.
Also, I don't fully understand how to wage war in this game. Intercepting enemy troops that are on the move is kind of weird, because you have to kind of predict where they are going otherwise by the time you reach where they are they have already moved on? Also, it seems my enemies are sometimes able to keep raising levies, but I am not able to raise more levies? Can you only raise more levies if your existing troops die? It kind of sucks to beat their large army and then start to siege them, when they suddenly get more troops in other counties and send them to start sieging your stuff...
What's the best way to kill off your children or at least have a younger child be your heir?
Couple different things you can do, although I can't think of one very good way.
First you can just try to assassinate them off one by one, but this is too expensive if you are not a powerful duke or a king that is not Basque. If you have a monthly income of like 20 then this might be pretty easy. As far as killing goes, if you can pick plots under the ambitions panel to kill your kids, I would use them. Another thing you can do as far as killing is giving your kid some land and just piss him off until he revolts (court jester, having too many desmesnes and duchies, giving him a duchy w/o the associated counties are good ways to do this). Then when he is imprisoned you can banish him. I would not recommend straight up imprisoning and then executing as it will piss of your vassals and you will get kinslayer, a trait that lowers diplomacy skill and gives a flat penalty in any diplomacy.
Intercepting enemy troops that are on the move is kind of weird, because you have to kind of predict where they are going otherwise by the time you reach where they are they have already moved on]
Best way to deal with this is to get as close as you can and hover your mouse over them to figure out how long it will take them to get somewhere. If you can get into their province before they leave, you can fight. Not all provinces have the same time to traverse between each one, so if they get stuck in an isolated one or one which can only quickly travel to one other (that you're in) you can get them easily. Troops move in and out of boats really quickly and boats travel quickly so if you don't care about the amphibious penalty use boats.
Also, it seems my enemies are sometimes able to keep raising levies, but I am not able to raise more levies? Can you only raise more levies if your existing troops die? It kind of sucks to beat their large army and then start to siege them, when they suddenly get more troops in other counties and send them to start sieging your stuff...
Hmmm... Maybe they are more technologically advanced than you. Click on a province in your demesne and click on the castle that you own and a list of upgrades pop up. Some increase money, some fort level, and some soldiers. I think you can check others' castles too.
Are you only using the military tab on the top to raise soldiers? I am pretty sure that you can click on individual provinces and vassals to raise their soldiers without disbanding the ones that you already have. Hope this helped
Onto my own question: How do you get a huge empire or kingdom while having the support of dukes? I try to keep my own duchies at 2 to prevent the penalty, but what do you do with ones that you conquer? Is there any way to get rid of them? Also, what's the best way to prevent 2 province de jure duchies from becoming real duchies? Dukes are becoming such a pain in my Aragon game...
On June 01 2012 07:55 Chocolate wrote: Onto my own question: How do you get a huge empire or kingdom while having the support of dukes? I try to keep my own duchies at 2 to prevent the penalty, but what do you do with ones that you conquer? Is there any way to get rid of them? Also, what's the best way to prevent 2 province de jure duchies from becoming real duchies? Dukes are becoming such a pain in my Aragon game...
Basically there are two options to get rid of a duchy. You can either grant them to your vassal/courtier or wait for one of your vassals to ask to be granted it. The first option makes all your vassals and holdings in the duchy be granted to the beneficiary, the latter does not (he gets just the duchy).
To prevent creation of a duchy, you must control over 50% of its de jure counties, which in the case of a 2-county duchy means you have to control both. You can also try to limit the prestige and/or money of the counts in the duchy to disallow them the creation, but I don't think it would work in the long run.
On June 01 2012 07:55 Chocolate wrote: Onto my own question: How do you get a huge empire or kingdom while having the support of dukes? I try to keep my own duchies at 2 to prevent the penalty, but what do you do with ones that you conquer? Is there any way to get rid of them? Also, what's the best way to prevent 2 province de jure duchies from becoming real duchies? Dukes are becoming such a pain in my Aragon game...
Basically there are two options to get rid of a duchy. You can either grant them to your vassal/courtier or wait for one of your vassals to ask to be granted it. The first option makes all your vassals and holdings in the duchy be granted to the beneficiary, the latter does not (he gets just the duchy).
To prevent creation of a duchy, you must control over 50% of its de jure counties, which in the case of a 2-county duchy means you have to control both. You can also try to limit the prestige and/or money of the counts in the duchy to disallow them the creation, but I don't think it would work in the long run.
But is there no way to make the duchy disappear completely? Can you just absolve it?
I know for a fact that you only have to control half, because someone with only one county, Mallorca, created the duchy of Mallorca. I think I was just hoping for a way to prevent duchies from being created. I guess there is just no feasible way
What's the best way to kill off your children or at least have a younger child be your heir?
Couple different things you can do, although I can't think of one very good way.
First you can just try to assassinate them off one by one, but this is too expensive if you are not a powerful duke or a king that is not Basque. If you have a monthly income of like 20 then this might be pretty easy. As far as killing goes, if you can pick plots under the ambitions panel to kill your kids, I would use them. Another thing you can do as far as killing is giving your kid some land and just piss him off until he revolts (court jester, having too many desmesnes and duchies, giving him a duchy w/o the associated counties are good ways to do this). Then when he is imprisoned you can banish him. I would not recommend straight up imprisoning and then executing as it will piss of your vassals and you will get kinslayer, a trait that lowers diplomacy skill and gives a flat penalty in any diplomacy.
Intercepting enemy troops that are on the move is kind of weird, because you have to kind of predict where they are going otherwise by the time you reach where they are they have already moved on]
Best way to deal with this is to get as close as you can and hover your mouse over them to figure out how long it will take them to get somewhere. If you can get into their province before they leave, you can fight. Not all provinces have the same time to traverse between each one, so if they get stuck in an isolated one or one which can only quickly travel to one other (that you're in) you can get them easily. Troops move in and out of boats really quickly and boats travel quickly so if you don't care about the amphibious penalty use boats.
Also, it seems my enemies are sometimes able to keep raising levies, but I am not able to raise more levies? Can you only raise more levies if your existing troops die? It kind of sucks to beat their large army and then start to siege them, when they suddenly get more troops in other counties and send them to start sieging your stuff...
Hmmm... Maybe they are more technologically advanced than you. Click on a province in your demesne and click on the castle that you own and a list of upgrades pop up. Some increase money, some fort level, and some soldiers. I think you can check others' castles too.
Are you only using the military tab on the top to raise soldiers? I am pretty sure that you can click on individual provinces and vassals to raise their soldiers without disbanding the ones that you already have. Hope this helped
Onto my own question: How do you get a huge empire or kingdom while having the support of dukes? I try to keep my own duchies at 2 to prevent the penalty, but what do you do with ones that you conquer? Is there any way to get rid of them? Also, what's the best way to prevent 2 province de jure duchies from becoming real duchies? Dukes are becoming such a pain in my Aragon game...
Thanks for the tips! Yeah my income isn't large enough yet to hire a bunch of assassinations. However, I discovered the second son has a plot to kill my first son, so hopefully his plot succeeds and then I can imprison/execute him for what he did
And yeah it looks like my military issue was that eventually you can raise more soldiers and I wasn't finding that button. Also the AI was probably not raising everything at once so that could be what happened there.
^ Can't you just make your older sons bishops? They'll have a claim of course, but if all they command is a few hundred troops it doesn't seem like they'll be able to do much in a succession war.
conquered Egypt in a crusade. Gave out the land to family members but who have no claims to my actual kingdoms. Idiots all revolt from me as soon as my main army goes home, Muslim Jihad them within a year. Which was annoying until I realized this is exactly how the Kingdom of Jerusalem fell apart :D
Onto my own question: How do you get a huge empire or kingdom while having the support of dukes? I try to keep my own duchies at 2 to prevent the penalty, but what do you do with ones that you conquer? Is there any way to get rid of them? Also, what's the best way to prevent 2 province de jure duchies from becoming real duchies? Dukes are becoming such a pain in my Aragon game...
I conquered/created Ireland/Scotland/Norway/Finland/Egypt in one of my games and yea it is a real pain the butt because everytime your king dies there is a large chance of a revolt. Personally I prefer to just imprisoning my lords of Duke rank as soon as they commit something treasonous. And the further the Duke is the lower the laws are in that country up to a point. So Finland and Egypt I had either low or medium authority during the game whereas in Scotland and Ireland I had high.
But ultimately, as long as you hold onto the King title you can let them become independent for 10 years or so and just re-conquer the most powerful/furthest away. Actually having a widely spread Empire is the most annoying in terms of revolts because each rebel can get an auto-win if you dont re-conquer them fast enough. Which is awful as it lowers your state authority no matter what -- across all of your kingdom titles!
On June 02 2012 08:12 Igakusei wrote: ^ Can't you just make your older sons bishops? They'll have a claim of course, but if all they command is a few hundred troops it doesn't seem like they'll be able to do much in a succession war.
In fact one of them already is a bishop... I guess I don't understand what succession rule I need to personally select my heir, instead of having it default to the firstborn getting the king title.
On June 02 2012 08:12 Igakusei wrote: ^ Can't you just make your older sons bishops? They'll have a claim of course, but if all they command is a few hundred troops it doesn't seem like they'll be able to do much in a succession war.
In fact one of them already is a bishop... I guess I don't understand what succession rule I need to personally select my heir, instead of having it default to the firstborn getting the king title.
there isnt one. election is sort of like that but u can be voted out
I`m having some troble with my current game. I`m playing as an Irish King, I have only female heirs and my succession is agnatic-cognatic, I made a matrelineal marriage between my eldest and a lesser prince of scotland, so their offspring is my grandson, since he is of my house, he`s even one of the pretenders. Now there comes the problem: Seeking to install my rule upon scotland, I pressed my son-in-law claim for the scotish throne, and by doing so my grandson became heir to the kingdom of scotland, ireland, wales and england. But then after I conquered the kingdom of Britany (Still the Old King, My Elder Daugther is Still Alive, And Primary Heir in a Primogeniture Succession), ALL MY DEMESNE was noticed that would be lost upon succession, to my yonger daugther... How?
If my elder girl is my current heir in a primogeniture agnatic-cognatic law, she would claim all my titles, yet all demesne is going to my yonger child, it makes no sense, plus if I chage to elective and put my votes in the yonger one, even if she succedes, I shaw lose the kingdom of Scotland to my grandson, since he no longer would be my next heir...
I`m thinking on giving all my lands (expt one county) to my elder daughter and hope she gets my kingdoms, as she is still in the law panel, the official heir..
Not proud of it, but for Ireland, I ended the problem by assassinating my elder daughter, now the actual king of scotland (my grandson) will aquire all my lands and titles... I still don`t understand how this happened...
On June 10 2012 00:48 Advocado wrote: On sale for 25 euro with all DLCS. Worth it for a person who played like 230 hours of EU3?
Yeah. For sure. If you at first don't like it, check out the mods. For me the broken empires mod saved it. The one thing I liked the least was how they made empires and kingdoms. When you're playing inside an empire, it's really really really fucking annoying as you constantly have to switch map views to know where the fuck you are. Hot tip is to get rid of all that shit and play without empires and kings from scratch and see in what direction it goes.
Got it for $12 yesterday. Thought I'd be ok, but my laptop has a pretty hard time running it. Checked the specs and everything was cool, plenty of GPU RAM, but I guess the quality of the integrated graphics just sucks to the max . Oh well, it seems pretty cool. I'm trying to learn the interface and whatnot as King of Poland, we'll see how this goes. Might have to wait a year or two until I upgrade to a new pc to really play this. ...sigh...
On June 12 2012 00:47 Ulfsark wrote: Can somebody explain to me in a simple fashion the difference between the types of levies?
The link Ramong posted shows the numerical difference which should tell you in what way each units excels, but in actual game play, it almost always come down to pure numbers. I can count the number of battles that didn't go to the larger army on one hand.
After having 3 kids my 1st wife died so, of course, I remarried. My 2nd son, and heir, came of age around the same time so I betrothed him to best girl I could find to get them started early on the babymaking. Well, I guess he was in even more of hurry than I was, because he decided to get busy with my new wife. A son was born and quickly denounced. I'm just left at 0_0 since my wife is now a step mom and step grandma to the same kid.
Well, a few years go by and the normal adultery message comes up. Usually I would say no, but a smile crept on my face when I realized it was my daughter-in-law, my heir's wife. So of course I got revenge on that motherfucker and screwed the brains out of her(I'm 57 LOL!). And of course she got pregnant and had a son. So now we both have bastard sons from each other's wives, and even funnier is that we don't even have opinion modifiers against each other
On June 12 2012 00:47 Ulfsark wrote: Can somebody explain to me in a simple fashion the difference between the types of levies?
The link Ramong posted shows the numerical difference which should tell you in what way each units excels, but in actual game play, it almost always come down to pure numbers. I can count the number of battles that didn't go to the larger army on one hand.
Ty I am more concerned with the difference between realm/personal/county levies etc
On June 12 2012 00:47 Ulfsark wrote: Can somebody explain to me in a simple fashion the difference between the types of levies?
The link Ramong posted shows the numerical difference which should tell you in what way each units excels, but in actual game play, it almost always come down to pure numbers. I can count the number of battles that didn't go to the larger army on one hand.
Ty I am more concerned with the difference between realm/personal/county levies etc
Sorry I did not specify.
Personal levies are what you raise from your holdings. If you press "E" you see a map of where your own holdings are. These levies you pay for yourself directly from your income. Then there are vassal levies. How big they are depends on your laws (in the law tab you can make your vassals give you more soldiers, money etc, but they will dislike you for it), and how much they like you. Realm levies are all the combined levies you can raise. This is usually what you want to do when at war. County levies are the total levies - your own and your vassals - from one county. Raising levies from one realm is usually only used to beat down revolts.
Onto my own question: How do you get a huge empire or kingdom while having the support of dukes? I try to keep my own duchies at 2 to prevent the penalty, but what do you do with ones that you conquer? Is there any way to get rid of them? Also, what's the best way to prevent 2 province de jure duchies from becoming real duchies? Dukes are becoming such a pain in my Aragon game...
If you stay a duke, and don't create yourself as a king, you're able to have as many dukedoms as you want. In one game I was the duke of alleppo, and ultimately had 25+ dukedoms concurrently with out any problem.As long as you make sure that your counts only have 1 county (and make sure that when you install new counts that they arn't ambitious), you shouldn't have problems with rebellion.
On June 12 2012 00:47 Ulfsark wrote: Can somebody explain to me in a simple fashion the difference between the types of levies?
The link Ramong posted shows the numerical difference which should tell you in what way each units excels, but in actual game play, it almost always come down to pure numbers. I can count the number of battles that didn't go to the larger army on one hand.
Ty I am more concerned with the difference between realm/personal/county levies etc
Sorry I did not specify.
Personal levies are what you raise from your holdings. If you press "E" you see a map of where your own holdings are. These levies you pay for yourself directly from your income. Then there are vassal levies. How big they are depends on your laws (in the law tab you can make your vassals give you more soldiers, money etc, but they will dislike you for it), and how much they like you. Realm levies are all the combined levies you can raise. This is usually what you want to do when at war. County levies are the total levies - your own and your vassals - from one county. Raising levies from one realm is usually only used to beat down revolts.
Hmm. Could anyone by chance remind me of how to destroy a title? The king of Bohemia revolted in his plot to lower crown authority, and lost. However, when I looked again, the capitol of Bohemia was in the hands of the emperor and there was no more kingdom. There was still a de jure kingdom, but that was all. No one held the title. The old king of Bohemia was still alive and had a claim, but ofcourse he had no way to press it as the kingdom was dissolved. How did this happen?
Isnt it jus tthe normal "Revoke title" punishment for rebels ? Pretty sure the guy could still press the claim. Happens often enough when I land grab from the infidels. They will have claim for Caliphates that no longer exists.
On June 15 2012 16:55 Euronyme wrote: Hmm. Could anyone by chance remind me of how to destroy a title? The king of Bohemia revolted in his plot to lower crown authority, and lost. However, when I looked again, the capitol of Bohemia was in the hands of the emperor and there was no more kingdom. There was still a de jure kingdom, but that was all. No one held the title. The old king of Bohemia was still alive and had a claim, but ofcourse he had no way to press it as the kingdom was dissolved. How did this happen?
From my understanding, the only way to destroy a title is to take the independant title holder's last county while using a CB that doesn't claim the title. For example, in my Byzantine game I won my war for the HRE throne and then gave the title of HRE to a single county Count. I then declared war with a claim on the county, but not the title of HRE itself, and when I took that county the HRE crown was destroyed and the HRE would assimilate into the ERE because of it.
On June 15 2012 16:55 Euronyme wrote: Hmm. Could anyone by chance remind me of how to destroy a title? The king of Bohemia revolted in his plot to lower crown authority, and lost. However, when I looked again, the capitol of Bohemia was in the hands of the emperor and there was no more kingdom. There was still a de jure kingdom, but that was all. No one held the title. The old king of Bohemia was still alive and had a claim, but ofcourse he had no way to press it as the kingdom was dissolved. How did this happen?
From my understanding, the only way to destroy a title is to take the independant title holder's last county while using a CB that doesn't claim the title. For example, in my Byzantine game I won my war for the HRE throne and then gave the title of HRE to a single county Count. I then declared war with a claim on the county, but not the title of HRE itself, and when I took that county the HRE crown was destroyed and the HRE would assimilate into the ERE because of it.
Oh yes right. Thanks! The easiest way to do it is probably to give it to a baron in one of your counties
in ck2 pluss you can only hold two duchies as a king + before you start pissing people off ck2 vanilla is too easy if ur not being retarded
fortunately i am retarded, thats why i play ck2 plus
ex. become a welsh heretic. you've been beating up england pretty good, so you think its time to take london. you declare war, see an english army, and crush it...
killing the english king...
and the scottish king, whom was in the same stack (they joined the war)...
meaning both their crowns went to the king of castille and leon...
On June 15 2012 16:55 Euronyme wrote: Hmm. Could anyone by chance remind me of how to destroy a title? The king of Bohemia revolted in his plot to lower crown authority, and lost. However, when I looked again, the capitol of Bohemia was in the hands of the emperor and there was no more kingdom. There was still a de jure kingdom, but that was all. No one held the title. The old king of Bohemia was still alive and had a claim, but ofcourse he had no way to press it as the kingdom was dissolved. How did this happen?
From my understanding, the only way to destroy a title is to take the independant title holder's last county while using a CB that doesn't claim the title. For example, in my Byzantine game I won my war for the HRE throne and then gave the title of HRE to a single county Count. I then declared war with a claim on the county, but not the title of HRE itself, and when I took that county the HRE crown was destroyed and the HRE would assimilate into the ERE because of it.
Oh yes right. Thanks! The easiest way to do it is probably to give it to a baron in one of your counties
I don't think it would work with a baron since they can't be indepedant. I think it has to be a count. On the other hand, the latest dev diary said the next patch with make duke titles and above destroyable, but cost presitige and -50 de jure vassal opinion.
After playing the game for 10-15 hours, I decided to try the GoT mod. I started as a "High Lord" - a duke in normal terms. I had claim to the Duchy, but controlled only one of two counties in the Duchy. Where it's way easy for the Lords Paramount to start wars, I am about 30 years in and not a sniff of being able to start a winnable dispute. This sort of makes sense in the GoT world, where vassals of each Lord Paramount are pretty much in their place. Also, no Fabricated Claims have appeared yet, pretty frustrating. As far as accuracy and truth to the GoT world, this mod is pretty cool. I suspect bringing up my little house to anything of importance will take a freaking long time. (4 children across 3 player-characters hasn't helped either!)
On June 16 2012 14:31 sharkeyanti wrote: After playing the game for 10-15 hours, I decided to try the GoT mod. I started as a "High Lord" - a duke in normal terms. I had claim to the Duchy, but controlled only one of two counties in the Duchy. Where it's way easy for the Lords Paramount to start wars, I am about 30 years in and not a sniff of being able to start a winnable dispute. This sort of makes sense in the GoT world, where vassals of each Lord Paramount are pretty much in their place. Also, no Fabricated Claims have appeared yet, pretty frustrating. As far as accuracy and truth to the GoT world, this mod is pretty cool. I suspect bringing up my little house to anything of importance will take a freaking long time. (4 children across 3 player-characters hasn't helped either!)
Yeah the forge claim thing is really fishy in GoT mod. In my first play, I got 6-7 forged claims within a couple of years. In the second one I've been forging for 200 years or so without success.
It was also in the game of thrones mod I had the problem with the destruction of titles. The AI manages to do it, but when I do it myself, the AI lord paramount just gets another county holding - and on it goes.
On June 16 2012 14:31 sharkeyanti wrote: After playing the game for 10-15 hours, I decided to try the GoT mod. I started as a "High Lord" - a duke in normal terms. I had claim to the Duchy, but controlled only one of two counties in the Duchy. Where it's way easy for the Lords Paramount to start wars, I am about 30 years in and not a sniff of being able to start a winnable dispute. This sort of makes sense in the GoT world, where vassals of each Lord Paramount are pretty much in their place. Also, no Fabricated Claims have appeared yet, pretty frustrating. As far as accuracy and truth to the GoT world, this mod is pretty cool. I suspect bringing up my little house to anything of importance will take a freaking long time. (4 children across 3 player-characters hasn't helped either!)
Yeah the forge claim thing is really fishy in GoT mod. In my first play, I got 6-7 forged claims within a couple of years. In the second one I've been forging for 200 years or so without success.
It was also in the game of thrones mod I had the problem with the destruction of titles. The AI manages to do it, but when I do it myself, the AI lord paramount just gets another county holding - and on it goes.
The addition of knighting is a nice touch as well. But the lack of religious fiefs in just about every region of the map makes religion essentially void. It'd be nice if there were at least a local septon or something to add something of interest. Religion would only seem to matter in overlap zones, and then it might as well be some secondary culture.
Has anyone tried destroying the Iron Throne? Is this possible? I'd like the map to be only paramounts. Mainly because I bloody hate the map mode as a paramount, and even worse as the emperor. I've been experimenting destroying the Westerlands as the Reach, but every single time I take Casterley rock, which is the only current Lannister holding, they just get some other random county. As far as I understand it, that's the way to go though. If you take every holding from the paramount, the title is destroyed.
Seriously, read this thread http://forums.somethingawful.com/showthread.php?threadid=3487258&userid=0&perpage=40&pagenumber=24 All of it. I can't even believe how much I've learned after reading it from start to finish. That guy, kersch, is freaking amazing at the game and at expkaining it. You should also keep yourselves up to date on CK2+, an awesome mod developed by Wiz (those of you who played other Paradox games should know him). It makes the game much better. He usually posts his updates here.
What would be a good country/ruler for a first game, and which settings are recommended? I am pretty experienced in EU3, but have not played CK2 so far.
On June 18 2012 03:03 Simberto wrote: What would be a good country/ruler for a first game, and which settings are recommended? I am pretty experienced in EU3, but have not played CK2 so far.
The duke of Barcelona is pretty fun. You start out with three baronies in a single county and can declare de jure war on a nearby Muslim ruler that you are guaranteed to win. The count of Dublin is one of the best rulers to start off as to become king of Ireland, if that's your goal, because you inherit one nearby county since the count is your father. The Duchy of Apulia is fun because you have a lot of diversity in your vassals and can become the king very early. You are also in a good position to take much of Northern Africa.
or you could be a man like me and pick the count of lubeck, a christian ruler in a pagan land surrounded by the hre and angry heathens with 5 warrior cults and a claim on you
The easiest duchy to begin with is hands down Munster. The entirety of the British Islands is like a "newbie island", but Munster is the easiest. Give it a try.
On June 18 2012 02:06 Incze wrote: Seriously, read this thread http://forums.somethingawful.com/showthread.php?threadid=3487258&userid=0&perpage=40&pagenumber=24 All of it. I can't even believe how much I've learned after reading it from start to finish. That guy, kersch, is freaking amazing at the game and at expkaining it. You should also keep yourselves up to date on CK2+, an awesome mod developed by Wiz (those of you who played other Paradox games should know him). It makes the game much better. He usually posts his updates here.
Have fun
It was a very interesting read that took quite some time ! Learned some new tricks and enjoyed it overall thanks !
Anyone now other Reports/LetsPlay of similar quality ?
Man, I got this game because of this thread and have been obsessed ever since... Thanks for ruining my life guys! :D Looove it. I'm still on my first play thru and have taken the Kingdom of Sicily, Italy, Africa, and Croatia so I'm pretty happy with my progress. HRE got beat da fuck up with a ton of simultaneous rebellions. I helped make the rebellions stick by saving up gold and assassinating 5 of his heirs in one shot. After that, HRE was never the same... Instead, he started establishing a crusader empire around Jerusalem o_0. He's got 4 duchies down there now as well as 4-5 duchies in Germany still.
ERE was huge for a while then they started splintering after the Golden Khanate came around. France and Ireland have taken over all of freaking Spain -___-. France, quite frankly, is a ridiculous monster. I'm planning to take him on after I properly absorb my African provinces and chew off more of Germany, but I'm not sure even then that I can get the job done. Maybe I should spread east instead and try to re-establish the old Roman empire??
Is it just me, or is the AI in this game horribly bad at warfare?
I am pretty sure that i should not be able to win a war against Norway as Scotland from the starting positions, or a war against england shortly afterwards. I take this from the fact that they have about 5x as many soldiers as i do. However, they don't appear to like using ships, EVER, and just transporting troops around for a counterattack somewhere else, and never engaging their doomstack makes them just run around aimlessly while you siege province after province. This way i could instantly enforce my de jure claim on Caithness, and England is now split into 4 seperate countries because after some time in my defensive war against them, apparently their king died and everyone revolted.
The EU3 AI was already bad at dealing with that sort of stuff, but the CK2 one seems to be completely lost against any sort of naval tactics.
i just had the pleasure of watching my king and his heir die within 5 days in the same battle. now the entire dynasty rests upon the shoulders of a 13 year old boy. who admittedly is a genius with awesome traits.
After playing GoT for about 250 years, I have finally won my independence from the King of the Reach! With a levy of about 80k troops I was able to face a guy who had control of the entire de jure regions of the Reach and Dorne. And of course right after I win independence (though I am still liege to the Iron Throne, who is essentially the emperor) my well-loved guy dies, which means the King of the Reach will surely go after me with his new claims to my duchies. The death of my freedom fighter was all the more frustrating, for he was getting a lot of favor as the next Emperor on the Iron Throne, which is elective. The Iron Throne does not control the Westerlands, so maybe I'll declare fealty to them for protection from the Reach, but that would king of defeat the purpose of my rebellion. My goal this game has been to control the Reach, and I have a good line of kinsmen who control The Arbor, Westmarch, and Oldtown. The Reach's acquisition of Dorne really messed things up, because it can raise so many troops. Also, my territory is basically all the Northwest, and a few other counties. Demesne size 6 or 7, with ~20 direct vassals.
RPS: Finally, you’ve added some new De Jure empires, including Britannia! How hard is it going to be for me to become the once and future Emperor?
Fåhraeus: To create any empire, you need to control 80% of its constituent counties. In addition, many empires have special creation conditions. The Empire of Britannia requires that you are of English, Saxon, Irish, Scottish, Welsh, or Norman culture. We are aware that the addition of the new empires might be controversial for historical accuracy reasons, but it makes for good gameplay, and gameplay… is king.
Wondering what you think about this? Personally I don't think they should have added unhistorically empires, if people want those they can get mods.
RPS: Finally, you’ve added some new De Jure empires, including Britannia! How hard is it going to be for me to become the once and future Emperor?
Fåhraeus: To create any empire, you need to control 80% of its constituent counties. In addition, many empires have special creation conditions. The Empire of Britannia requires that you are of English, Saxon, Irish, Scottish, Welsh, or Norman culture. We are aware that the addition of the new empires might be controversial for historical accuracy reasons, but it makes for good gameplay, and gameplay… is king.
Wondering what you think about this? Personally I don't think they should have added unhistorically empires, if people want those they can get mods.
I would have preferred titular empires, but I'm glad they're adding something since it is better for gameplay.
Guys what map mode do you use when playing a vassal in an empire for instance? I'm so annoyed by the fact that you have to fiddle around so much with the map modes to actually see where you are and what's going on.
On June 22 2012 12:09 sharkeyanti wrote: Yea, usually the de jure county/duchy thing. You're never not going to be switching around, though.
The de jure one is completely false though. There are for instance several lands in Germany that is de jure French, etc etc, and it only gets worse as time passes with random inheritants on the far side of Europe.
Edit. I'd really like the "de jure" things to be exchanged by just current county holders. What the de jure duchies and kingdoms looks like is almost always completely irrelevant to what you want to do. What the map looks like though beneath the grey mass is always important though.
Have you tried the direct vassal one? That's pretty useful because in the HRE your dejure title, like the duchy of Saxony, is often not under your actual control.
On June 23 2012 00:24 Chocolate wrote: Have you tried the direct vassal one? That's pretty useful because in the HRE your dejure title, like the duchy of Saxony, is often not under your actual control.
That only shows vassals directly under the highest title owner. It's only really a problem with empires, but since the next patch is going to make empires much more widespread, they definitely need to add a new screen showing your direct vassals rather than your liege's vassals.
On June 22 2012 12:09 sharkeyanti wrote: Yea, usually the de jure county/duchy thing. You're never not going to be switching around, though.
The de jure one is completely false though. There are for instance several lands in Germany that is de jure French, etc etc, and it only gets worse as time passes with random inheritants on the far side of Europe.
Edit. I'd really like the "de jure" things to be exchanged by just current county holders. What the de jure duchies and kingdoms looks like is almost always completely irrelevant to what you want to do. What the map looks like though beneath the grey mass is always important though.
I hear ya, but it'd be an absolute mess of colors to have all individual county holders. That said, I would like to the option to at least see that as well.
On June 22 2012 12:09 sharkeyanti wrote: Yea, usually the de jure county/duchy thing. You're never not going to be switching around, though.
The de jure one is completely false though. There are for instance several lands in Germany that is de jure French, etc etc, and it only gets worse as time passes with random inheritants on the far side of Europe.
Edit. I'd really like the "de jure" things to be exchanged by just current county holders. What the de jure duchies and kingdoms looks like is almost always completely irrelevant to what you want to do. What the map looks like though beneath the grey mass is always important though.
I hear ya, but it'd be an absolute mess of colors to have all individual county holders. That said, I would like to the option to at least see that as well.
No it wouldn't. It would be like the map mode you get when you first pick whom to play. You can filter through emperors, kings, dukes and counts. County holdings that are owned by a king for instance are greyed out when in the duke map mode. It's sooooooo easy and such a good way to do it. Instead they put it in some weird "de jure" map mode that none ever uses. I want exactly what the de jure one shows, but for what's actually going on on my screen. How the world looks looks like 'de jure' is information that's so incredibly uninteresting and unimportant in every single situation that I can't fathom how they made 3 map modes for it.
As the game works, when you're a count, you're mostly fighting counts. Thus you want to know where other counts are and how strong you are. The same goes with dukes and kings. You just put the map mode on what rank you're playing as and you can basically keep it there the entire game pretty much. So convenient.
The de jure map modes are very important for deciding which provinces to take in order to form/take control over a duchy or a Kingdom. I use them all the time. They also decide which crown laws a province is under. That being said, there is no reason not to add even more map modes.
On June 23 2012 06:56 Maginor wrote: The de jure map modes are very important for deciding which provinces to take in order to form/take control over a duchy or a Kingdom. I use them all the time. They also decide which crown laws a province is under. That being said, there is no reason not to add even more map modes.
Oh come on.. That's slightly exaggerated. Creating duchies is usually bad for you as it decentralizes your power immensly, and gives 5 provinces of your realm to a vassal that is likely to revolt before long. You can see the kingdoms and duchies regardless by pressing their coat of arms in game. There are pop ups every time there's vote on crown laws, so you should be pretty aware anyway. Besides they could just add that as a shade in some other map mode. The current map modes are so awful and clunky I'm having a hard time finding the strength to persevere and actually play the game ^^ Other than that I love the game of course. I still have 300 hours logged.
If you are a county, you will often want to create a duchy... In any case, I don't see why those map modes should not be there. I agree that other map modes are needed.
On June 23 2012 07:52 Maginor wrote: If you are a county, you will often want to create a duchy... In any case, I don't see why those map modes should not be there. I agree that other map modes are needed.
Yeah what I'm getting at is that the other map modes are even more needed and useful than the de jure ones.
I'm starting to use CK2plus mod with a couple of compatible mods. I like it so far but:
-Fabricating claims seems to cost way too much money compared to vanilla, slowing down the game too much in my opinion if you play as a duke or a count (150g for a county is like 10years as a count). Am I missing a good way to make money ? I understand it makes things more difficult, but it seems to make them just slow. Is there a way to edit the values in the mod ?
-In Vanilla i can usually find geniuses or other good genetic traits for marrying my dynasty. Here not too much making, is it intended or am I just unlucky ?
-Is there a good AAR made zith this mod ? Would be good if instructive.
Wish they'd fix that thing where France randomly conquers all of North Africa. Its unbelievable to me that a unified Spain, with the biggest dutchies under the King's personal rule and with a rule of law (or whatever you call that thing that determines how many levies you get/how much your vassals hate you/if your vassals can fight) has almost 100,000 troops less than France that is missing Toulouse and is decentralized as hell.
On June 23 2012 20:22 Sub40APM wrote: Wish they'd fix that thing where France randomly conquers all of North Africa. Its unbelievable to me that a unified Spain, with the biggest dutchies under the King's personal rule and with a rule of law (or whatever you call that thing that determines how many levies you get/how much your vassals hate you/if your vassals can fight) has almost 100,000 troops less than France that is missing Toulouse and is decentralized as hell.
That might be due to recently being in a war with tonnes of troops dying, newly conquered lands that take ages to be ready to host levies or due to shitty province buildings though. Still.. France is a bloody powerhouse as in all paradox games. One thing to remember is that paradox often rather goes for historical correctness than game balance from what I've heard. If France was the most powerful nation during that era, then it'll be the most powerful nation in their game as well.
France was definetly a powerhouse during the XI XII and XIII centuries. It fell down due to a succession crisis after the death of Phillipe IV "Le bel" (the handsome in English) and the quick succession of incapable kings (Phillipe V was okay but had a short reign). France had a lot of great kings before that, phillipe IV, Louis IX (Saint Louis), Hugues Capet... This crisis even led to the hundred years war which crippled France for multiple centuries (if you want numbers, because of the war France lost 60% of its population, estimated) (well to be fair, the black plague in the middle of the war was probably the main cause of casualties).
On June 27 2012 03:31 Chocolate wrote: So... 1.06 got released today, as well as Sword of Islam and two DLCs. What do you all think of them?
Hate it.. absolutely hate it. Game of thrones mod went down T_T
Shit I hadn't tried GoT yet, I'm sure they'll patch it up soon enough. I really like the interface changes (especially the clarification of how claims are inherited) and the addition of military combat modifiers. I wish I could "press all de jure claims" when declaring war though. Being able to press multiple personal claims but not de jure seems a bit odd. Anyone have an explanation?
On June 27 2012 03:31 Chocolate wrote: So... 1.06 got released today, as well as Sword of Islam and two DLCs. What do you all think of them?
Hate it.. absolutely hate it. Game of thrones mod went down T_T
Shit I hadn't tried GoT yet, I'm sure they'll patch it up soon enough. I really like the interface changes (especially the clarification of how claims are inherited) and the addition of military combat modifiers. I wish I could "press all de jure claims" when declaring war though. Being able to press multiple personal claims but not de jure seems a bit odd. Anyone have an explanation?
I agree that it doesn't make much sense, but maybe it is there for balance reasons? If the ERE could quickly take all of Croatia, Dukja, and Pecheneg territory, it would become really powerful in a timely manner. I can imagine a ton of scenarios where a strong empire could quickly become much stronger from pressing all claims. Iberia, for instance, would become even more dynamic than it already is.
- Now compatible with 1.06, with various tweaks to merge CK2+ mechanics with 1.06 mechanics. Piety cost for Muslim/Pagan conquest CB was increased to 100. - Cut a number of features that were made superfluous by the 1.06 patch, such as the Appointed/Hereditary titles law, Concubines and the Dynamic title system.
. I don't have it downloaded, but I am certain it will work for 1.06.
Wewt, thank you! I found that earlier on Google but since I didn't understand how to use the forum I couldn't access it. Then I figured out the whole registering games thing and off I go :D. Thanks, Chocolate!!
OK, I don't get wth is going on with the Muslim factions. I'm playing CK2+ SoI and shit is a mess.
I can't hire any of the holy orders because they've been perpetually hired by the Borjigids for 50 years now. WTF?
The Sunni religion covers all of northern Africa and the majority of Arabia/Levantine/Persia... yet we have NO leader and our moral authority is down to 35%. I don't see how we can call any Jihads since there is NO Sunni Caliphate and NO leader. I have no clue if there is a mechanism to recreate said caliphate or leader but having 35% moral authority is pretty goddamned awful.
And this is with no European presence at all in Africa or Holy Lands. ERE is beat to hell too. Pretty much all of Anatolia/Nicea etc is Muslim. They're pretty much pushed up right to Constantinople. Borjigids own most of Russia too and they're Sunni. So, I'd say roughly 2/5ths of the map is Sunni.
Yet my religion's moral authority is 35?
Also, there's no way to change my first wife. I have to wait for random scripted events and hope one of them wants to become first wife. And most of the time, it's just one of the wives constantly harping for it while the others do nothing.
Also, even when I'm pressing fabricated claims now, I get wtfzerged by Christian nations. I was the Sultan of Africa and I pressed a claim on the county of Palermo. I checked Siciliy's allies list beforehand. He had one ally, the duchy of Appulia. I attacked with about 12,000 troops. Sicily could muster 7. I wiped the floor with him. Then the HRE, Verona, the Papacy, Hungary, Croatia, Genoa, and Aragon all join the war. In total, they throw 60,000 troops at me. For a fabricated claim on the county of Palermo.
Uh...wtf?
I check the tooltip and sure enough I click on normal claims and it says "neighbor Christian powers might join the war." Except HRE, the Papacy, Genoa, Verona, Hungary, and Croatia aren't even neighbors. It was literally the entire continent of Europe excluding France and England that came rushing to defend the county of Palermo. This is while they're fighting other wars too. In fact, I watched Hungary and Croatia who were at war with each other, both attack me, and then declared a white peace on each other so they could send everything at me.
Is CK2+ just broken trying to help Christian nations or what's going on? I have no ability to hire holy orders. I have no Caliph to declare jihads. I have NO allies. The muslim nations never seem to want to join in. My only ally is the Borjigids who are constantly in civil war. The muslim powers around me don't even want to marry. They all claim to want "better alliances" when they're emirs a quarter my size and I'm a Sultan. I have a ridiculous number of sons and daughters but all they seem to do is drive my decadence up. The daughters are no use coz I can't get any good alliances with them. The only wars I seem to be able to win are vs other Muslim powers which wtfpwns my piety. I'd much prefer to roleplay some and go at the Christian powers and ally with other Muslims, but none of them want to. Even though my Sultan's got a ton of good traits and they like him. 50+ relations scores.
Yeah, in general, I'm kind of just hating my game. Sicily's got 4 counties. I've got 16. Yet I get raped trying to make good on a claim vs them. Sigh.
I basically haven't played any for a while due to lack of time. Could anyone explain what the new stat is in the sword of the muslim? I noticed there was some kind of grape to the left when playing muslim. What's that? Something to do with how well your dynasty is landed or something?
On July 02 2012 23:43 Euronyme wrote: I basically haven't played any for a while due to lack of time. Could anyone explain what the new stat is in the sword of the muslim? I noticed there was some kind of grape to the left when playing muslim. What's that? Something to do with how well your dynasty is landed or something?
The grapes represent decadence, which is a unique mechanic for Muslims. It is how well your dynasty is landed, and when you have members without land(or enough land considering your rank) it will increase every month. It starts at 25% and if it moves below that due to battles or events you gain a bonus to taxes and troop moral. When it's above 25% you get a penalty. If it goes above 75% you have serious risk of being disposed by a new dynasty that rises up from desert.
It's partially there to represent how ruling dynasties were overthrown when the desert nomads/tribes no longer saw them as being worthy of rule, as well as to make it important to land sons, which can then potentially cause general succession issues from infighting. The Muslim succession mechanics in general are very different than the Christians.
On July 02 2012 23:43 Euronyme wrote: I basically haven't played any for a while due to lack of time. Could anyone explain what the new stat is in the sword of the muslim? I noticed there was some kind of grape to the left when playing muslim. What's that? Something to do with how well your dynasty is landed or something?
The grapes represent decadence, which is a unique mechanic for Muslims. It is how well your dynasty is landed, and when you have members without land(or enough land considering your rank) it will increase every month. It starts at 25% and if it moves below that due to battles or events you gain a bonus to taxes and troop moral. When it's above 25% you get a penalty. If it goes above 75% you have serious risk of being disposed by a new dynasty that rises up from desert.
It's partially there to represent how ruling dynasties were overthrown when the desert nomads/tribes no longer saw them as being worthy of rule, as well as to make it important to land sons, which can then potentially cause general succession issues from infighting. The Muslim succession mechanics in general are very different than the Christians.
You dont even need to land anyone. The strategy working best for me right now is not giving land to any family member. I try to keep the number of sons ~ 4 and kill decadence off by the ramadan event. Works quite well. Dont forget to imprison and banish all your brothers though. Enjoy a 20+% income modifier all game long. The new invasion for 500piety CB are seriously imbalanced too. I invade england and get all their vassals with some 90+ relationship bonus.
On July 02 2012 23:43 Euronyme wrote: I basically haven't played any for a while due to lack of time. Could anyone explain what the new stat is in the sword of the muslim? I noticed there was some kind of grape to the left when playing muslim. What's that? Something to do with how well your dynasty is landed or something?
The grapes represent decadence, which is a unique mechanic for Muslims. It is how well your dynasty is landed, and when you have members without land(or enough land considering your rank) it will increase every month. It starts at 25% and if it moves below that due to battles or events you gain a bonus to taxes and troop moral. When it's above 25% you get a penalty. If it goes above 75% you have serious risk of being disposed by a new dynasty that rises up from desert.
It's partially there to represent how ruling dynasties were overthrown when the desert nomads/tribes no longer saw them as being worthy of rule, as well as to make it important to land sons, which can then potentially cause general succession issues from infighting. The Muslim succession mechanics in general are very different than the Christians.
You dont even need to land anyone. The strategy working best for me right now is not giving land to any family member. I try to keep the number of sons ~ 4 and kill decadence off by the ramadan event. Works quite well. Dont forget to imprison and banish all your brothers though. Enjoy a 20+% income modifier all game long. The new invasion for 500piety CB are seriously imbalanced too. I invade england and get all their vassals with some 90+ relationship bonus.
Yea, there's ways around it. I personally usually take the decadence hit unlanded sons provide, unless I have a bunch of them, while negating it with wars and ramadan. There have been a few occasions though where I had 8 or so sons, no wars that wouldn't get me crushed, and a young ruler, so I ended up having to land some of them to avoid get >0.5% a month and having it skyrocket in only a few years. One of them was a annoying to get rid of once my son did inherit, though.
I actually don't understand. It goes up when you have unlanded sons, is that correct? So you could just give your sons some useless provinces you've got left? How I usually play is that I make a kingdom, max out crown authority so vassals can't do shit, and then I start saturating my lands so I only have weak counts as vassals and they're all of my dynasty (or that's what I'm working towards). Would this strategy work, or would it screw with my grapes?
On July 03 2012 02:24 Euronyme wrote: I actually don't understand. It goes up when you have unlanded sons, is that correct? So you could just give your sons some useless provinces you've got left? How I usually play is that I make a kingdom, max out crown authority so vassals can't do shit, and then I start saturating my lands so I only have weak counts as vassals and they're all of my dynasty (or that's what I'm working towards). Would this strategy work, or would it screw with my grapes?
The problem I had with giving dynasty members land was their sons would count to my decadence if they didnt get land. I just land my favorite son so he becomes my heir and noone else from my dynasty.
On July 03 2012 02:24 Euronyme wrote: I actually don't understand. It goes up when you have unlanded sons, is that correct? So you could just give your sons some useless provinces you've got left? How I usually play is that I make a kingdom, max out crown authority so vassals can't do shit, and then I start saturating my lands so I only have weak counts as vassals and they're all of my dynasty (or that's what I'm working towards). Would this strategy work, or would it screw with my grapes?
Depending on your rank, it takes more or less land to completely negate the decadence. As a Sultan(King) I believe it takes two counties and duchy to cancel the decadence gain. It is also a double edge sword because the AI seems to struggle with decadence sometimes. So if you put a lot of dynasty members in power and they do a poor job managing their sons/grandson/ect, it's going to hurt you just as much if not more.
Because of what I said above, the most common tactic is to avoid it all together and never land anyone other than your desired heir and manage the decadence your other sons give you in other ways. Than once your heir comes into power you can imprison all your siblings(Muslims don't care unless you mess with their direct relatives) and that stops the decadence gain.
So after 350 years of wonderful rule in Ireland, I thought I'd make some prime time moves. My sole male heir was looking pretty shitty, and I had a good set of daughters who were soon to marry kingdom claimants matrilineally. My dukes (Connacht, Cornwall, York, Northumberland, Albany, Munster, Leinster; with some of them holding another duchy in the realm) had been gaining power slowly in the past 100 years and had been pissing me off to no end.
I'm a generally benevolent ruler, but I never lose a fight. The dukes were able to lower Crown Authority to Autonomous Vassals about 50 years ago in Ireland with the support of Scotland (who, infuriatingly, had gotten all of NW Africa and most of Iberia in a Crusade in like 1100 when I still had no idea that the top contributor got the land, which he still holds) which was an insta-loss if I refused. Hadn't had a ruler make it past 35 for a few terms, but my most recent king is hitting his late 40's and getting a lot of support.
So then I institute elective monarchy. I figured with an awful heir (who I for some fucking reason couldn't assassinate) and the ducal-relations bump I'd get with the change IN ADDITION to the inevitable inheritance thru a female heir of my conquering France or Lotharingia... well I just felt the time was right. My guy dies at 49 immediately after I press and win some claims in Normandie, my preferred heiress is chosen (but not after some voting scares). Great ruler, decent husband, good claims, my vassals seem to like me. Somehow missed this in the fracas, Duke of Cornwall (Wales) decides to claim Wales with the backing of who else but Scotland. I just quit right there without saving because I was sick and tired of having every damn vassal duke have the ambitious trait.
A tale of frustration, but one I will soon rectify. That bitch is going down. I'm throwing down the gauntlet. No more "End Plot" for these dukes. I'm gonna be Queen Genevieve "The Dragon." They WILL be thrown in the oubliette.
My first playthrough and it's bringing out all sorts of emotions! I'm certainly learning to not let your dukes become too powerful, but I married some of my family into duchies way early on to get the relations boost. This of course ended up making a shit ton of claims on everything as my dynasty is rampant in the British Isles. Was only ever able to push to Medium Crown Authority, so there's been a lot of infighting.
Yeah dukes man... Holy shit I dream nightmares about them. Holy war, invasion, forged county claims and carefully choosing who your heir marries is the way to go to avoid the little buggers.
Alright guys I'm in need of some serious help with this game. In all my many years of gaming, I have never once encountered a game which so thoroughly confuses me. There have been games which have been hard sure, but never any which I simply did not know what to do like this one. I've started a few different games now, and in each of them I find myself sitting around bored, clueless of what I should be doing.
I'll give one as an example. Tried playing as the Duke of Dyfed in Wales. Got married, but have no kids so not much I can really do marriage/diplomacy wise. I can press de jure claims on the two territories to the east of me, but have an army around the same size as each of them, and could never actually capture the territory. I assigned my council to do various things, but I'm simply not seeing any avenues for expansion, either through military or diplomacy! I find myself in similar situations with the other games I start.
I want to love this game, TL, I really do. It seems so fascinating, and I love strategy and the TW games (can't wait for Rome 2!) and you guys make it seem so awesome, so I would absolutely love to get into this game, I think I just need to break through the initial learning curve to do so, I'm just having trouble doing that, so some basic advice would be really appreciated. Thanks!
On July 07 2012 00:56 Imperium11 wrote: Alright guys I'm in need of some serious help with this game. In all my many years of gaming, I have never once encountered a game which so thoroughly confuses me. There have been games which have been hard sure, but never any which I simply did not know what to do like this one. I've started a few different games now, and in each of them I find myself sitting around bored, clueless of what I should be doing.
I'll give one as an example. Tried playing as the Duke of Dyfed in Wales. Got married, but have no kids so not much I can really do marriage/diplomacy wise. I can press de jure claims on the two territories to the east of me, but have an army around the same size as each of them, and could never actually capture the territory. I assigned my council to do various things, but I'm simply not seeing any avenues for expansion, either through military or diplomacy! I find myself in similar situations with the other games I start.
I want to love this game, TL, I really do. It seems so fascinating, and I love strategy and the TW games (can't wait for Rome 2!) and you guys make it seem so awesome, so I would absolutely love to get into this game, I think I just need to break through the initial learning curve to do so, I'm just having trouble doing that, so some basic advice would be really appreciated. Thanks!
Start out playing something more powerful is often a good idea. Scotland or one of the Spanish minor states are good ones. Give it some time. Your family is often small in the beginning. They expand exponentially though, and soon you'll have a bigger family than you can keep track of.
Isn't Dyfed just a county? Hold feasts and go on hunts if you can't do much diplomacy wise. Try to marry close relatives to potential allies for the wars you want to fight. In general, county on county battles can be well decided by hiring mercenaries.
If you want to start a game where there's lots of stuff going on, begin as a king or powerful duke. There will always be wars to fight and always family members to marry off.
If my wife hasn't given me any kids in like 6/7 years I'd just kill her off unless her stats are indispensable.
A lot of this game's appeal is in using your imagination. The gameplay works well of course, but thinking of your zealous duke hosting a feast with his slotfhul/fat/cynical brother constantly making jibes at him can be entertaining. The inclusion of wikipedia links for characters definitely hints that this is a game designed for the historically-minded. That said, sometimes having a ruler with no kids who refuses to die is pretty boring and just bad luck. It's historically accurate, but would piss me off. Either boot a new game or try making everyone hate you so they plot to kill you and your heir inherits.
No, Dyfed is a Duchy, but with no vassals. Maybe I'm just lacking in the creativity needed for this game (or at least for so minor a state) at this point. I'll try someone more powerful. It's pretty ironic that the more powerful ones area easier, in most games its the reverse (given less to manage, etc.). It ends up being tough with no kids & no army & no money.
On July 07 2012 01:19 Imperium11 wrote: No, Dyfed is a Duchy, but with no vassals. Maybe I'm just lacking in the creativity needed for this game (or at least for so minor a state) at this point. I'll try someone more powerful. It's pretty ironic that the more powerful ones area easier, in most games its the reverse (given less to manage, etc.). It ends up being tough with no kids & no army & no money.
As others said, if you do choose to play as a weak starting character again, the best way to win county vs. county fights is to gain allies that can help you through marriage or to just save up a bunch of gold and hire mercenaries. Personally, starting off with no vassals and only one demesne is really boring, so I always make sure to start as someone a little more powerful to get the ball rolling.
If I were to recommend any more powerful rulers, I would recommend Barcelona, Bohemia, Polotsk, or Apulia. They all start with manageable numbers of vassals, the potential to quickly (but not necessarily easily for some) form kingdoms, and in places on the map with a lot of action. Plus, if you play as Bohemia, you can easily install your eldest son to throne of Hungary, although you start off with seniority succession.
On July 07 2012 05:11 sharkeyanti wrote: I was going to start a game in that area for my next session, what's made it difficult?
You get flooded by muslims right away, I was playing as galicia and an army of 5k attacked me around 1086. Then I tried again, and the same thing happened. Currently I'm playing as ethiopia(abby????) and the entire iberic peninsula is controlled by them. EDIT: I thought it was weird because previously I was able to control leon, portugal, castilla and sevilla with galicia.
Hm really? As far as I can tell from what people are saying is that the AI is horrible at dealing with the decadence, so they just crumble pretty quickly.
Another question: is it possible to do an amphibious landing on enemy soil? I'm trying to invade Malta, but my troops aren't able to disembark. I did a few quick searches online but couldn't find an answer. Is there any way I can actually take Malta militarily?
On July 08 2012 01:17 Imperium11 wrote: Another question: is it possible to do an amphibious landing on enemy soil? I'm trying to invade Malta, but my troops aren't able to disembark. I did a few quick searches online but couldn't find an answer. Is there any way I can actually take Malta militarily?
You shouldn't have any problem landing troops on foreign grounds. Just select the boats they're loaded and right click the province you want them to disembark at.
On July 08 2012 01:17 Imperium11 wrote: Another question: is it possible to do an amphibious landing on enemy soil? I'm trying to invade Malta, but my troops aren't able to disembark. I did a few quick searches online but couldn't find an answer. Is there any way I can actually take Malta militarily?
You shouldn't have any problem landing troops on foreign grounds. Just select the boats they're loaded and right click the province you want them to disembark at.
That's exactly what I did. It hasn't let me so far. In the past I've just landed in a territory I control next door and walked over, but this time it's necessary, obviously, as Malta is an island.
Instead of a green check mark on the move to cursor when im trying to get the ships to land at Malta, it gives me a red X
select the ships, then choose the army (on the ships, its a small tab with # of troops and generals) that you want to disembark, THEN right click on an enemy province. Once you own at least one castle/city/temple of a province, you can dock the ships by just right clicking on the province.
myles obviously has never launched an amphibious invasion
On July 08 2012 01:23 Caller wrote: select the ships, then choose the army (on the ships, its a small tab with # of troops and generals) that you want to disembark, THEN right click on an enemy province. Once you own at least one castle/city/temple of a province, you can dock the ships by just right clicking on the province.
myles obviously has never launched an amphibious invasion
Thanks, Caller haha. Yeah it was confusing because I had landed the ships by just right clicking after taking one holding. Problem solved. Sicily complete :D
On July 08 2012 01:23 Caller wrote: select the ships, then choose the army (on the ships, its a small tab with # of troops and generals) that you want to disembark, THEN right click on an enemy province. Once you own at least one castle/city/temple of a province, you can dock the ships by just right clicking on the province.
myles obviously has never launched an amphibious invasion
I could have sworn you could just right click on the province, but after checking it out, you're right. Somehow I invaded Italy as the ERE and forgot that.
Joyous news! The game of thrones mod is now up to date for the new patch, with wildlings and more decisions implemented as well! I've been F5ing that thread every 3 hours for days now, but finally it's here!
So my recent inheritor of the crowns of Lotharingia and France is having some problems. I had instituted elective monarchy in Ireland, but decided to change my primary to England, with Wales being my other kingdom. I really needed the primogeniture succession so I could inherit Lotharingia and France from gramps. Well, my Irish/English/Welsh king dies, the inheritor (Nicholas) is only a pretender to the crown of Ireland. I finish one of my grandpa's wars and then go to claim my Irish crown. Some duke rebels right near the end of the war, and I think it will be okay. But because my Frankish grandpa had raised his levies for so long in France and Lotharingia, I have scores of vassals just ready to hate me and this one-county duke having rebelled during the war wasn't my highest priority.
You can imagine what happens next. Duke after duke declares war, counties declare war. No amount of money could appease my vassals (which are many). Mind you, the first time this happened I waited until after the Irish war to quell the first rebel. After seeing all my work go to shit, I decided to reload from the previous Jan 1 save. This time, I make sure to finish the rebel before the Irish war ends. This way my Irish vassals can't revolt against me, not yet being my vassals of course. Well, Duke of Alsace rebels. I try to quell his rebellion with only personal levy and mercs, but still the chain of rebellion happens.
This would of course not be a problem if I could create the Empire of Britannia, but as I detailed in an earlier post Scotland got lucky as shit on an early holy war and made de jure all of NW Africa and most of Iberia. I can't really give away my crowns and just press issues down the line can I? I've only got like 20 years left on this playthrough, so I'm not too concerned about the end result. I just don't want to face 20 straight years of rebelling vassals, as it would take forever to finish.
On July 09 2012 10:41 sharkeyanti wrote: So my recent inheritor of the crowns of Lotharingia and France is having some problems. I had instituted elective monarchy in Ireland, but decided to change my primary to England, with Wales being my other kingdom. I really needed the primogeniture succession so I could inherit Lotharingia and France from gramps. Well, my Irish/English/Welsh king dies, the inheritor (Nicholas) is only a pretender to the crown of Ireland. I finish one of my grandpa's wars and then go to claim my Irish crown. Some duke rebels right near the end of the war, and I think it will be okay. But because my Frankish grandpa had raised his levies for so long in France and Lotharingia, I have scores of vassals just ready to hate me and this one-county duke having rebelled during the war wasn't my highest priority.
You can imagine what happens next. Duke after duke declares war, counties declare war. No amount of money could appease my vassals (which are many). Mind you, the first time this happened I waited until after the Irish war to quell the first rebel. After seeing all my work go to shit, I decided to reload from the previous Jan 1 save. This time, I make sure to finish the rebel before the Irish war ends. This way my Irish vassals can't revolt against me, not yet being my vassals of course. Well, Duke of Alsace rebels. I try to quell his rebellion with only personal levy and mercs, but still the chain of rebellion happens.
This would of course not be a problem if I could create the Empire of Britannia, but as I detailed in an earlier post Scotland got lucky as shit on an early holy war and made de jure all of NW Africa and most of Iberia. I can't really give away my crowns and just press issues down the line can I? I've only got like 20 years left on this playthrough, so I'm not too concerned about the end result. I just don't want to face 20 straight years of rebelling vassals, as it would take forever to finish.
Any advice would be appreciated.
So what is your question ? :O If you want the empire of britannia you need 4 kingdoms I believe (and most of the british isles). About scotland, usually kingdoms that go far south and get muslim territories end up collapsing or in rebel wars. You have to seize the moment, forge claim/get claimants etc before and when the time is right make your claim: -Try to have a decent force, dont forget mercenaries to boost you -Watch for when scotland is in a holy war or has rebelious vassals -Use the realm tree to compare your force to the kingdom of scotland -When the king of a kingdom dies and a child inherits it is at its weakest.
You can also try to inherit parts of scotland, make a good mariage and stab a few people (with plots or direct assassinations). If you manage to inherit from scotland's biggest vassal it will make you a lot stronger and scotland a lot weaker.
As for rebellious vassals... well dont waste your money sending gifts unless its necessary. Use your minor titles to make low risk vassals not revolt and just let High revolt chance revolt. Just prepare for it, I think you can even park your troops while waiting for them to revolt. Then imprison, revoke a title and give it to a random courtier.
As for avoiding revelion, you cant avoid all of them thats just how the game is. But try to not get too much opinion penalty for feudal vasals (avoid raising feudal taxes, try to not make tyranny, dont get more than 2 duchies, dont get excomuniated etc). Get 2 full duchies as your demesne. Preferably those with the most holdings. Give everything else to vassals but try to give one county per vassals (one of them will be a duke but dont give him the full duchy). Raise crown authority to medium so that they dont fight each other (otherwise you risk one getting too big). Try to see if one gets big through marriages and inheritances see if you can avoid that through assassinations.
For inheriting kingdoms, each kingdom has its own succession laws you have to make sure you have the right laws in everyone of them.
On July 09 2012 10:41 sharkeyanti wrote: So my recent inheritor of the crowns of Lotharingia and France is having some problems. I had instituted elective monarchy in Ireland, but decided to change my primary to England, with Wales being my other kingdom. I really needed the primogeniture succession so I could inherit Lotharingia and France from gramps. Well, my Irish/English/Welsh king dies, the inheritor (Nicholas) is only a pretender to the crown of Ireland. I finish one of my grandpa's wars and then go to claim my Irish crown. Some duke rebels right near the end of the war, and I think it will be okay. But because my Frankish grandpa had raised his levies for so long in France and Lotharingia, I have scores of vassals just ready to hate me and this one-county duke having rebelled during the war wasn't my highest priority.
You can imagine what happens next. Duke after duke declares war, counties declare war. No amount of money could appease my vassals (which are many). Mind you, the first time this happened I waited until after the Irish war to quell the first rebel. After seeing all my work go to shit, I decided to reload from the previous Jan 1 save. This time, I make sure to finish the rebel before the Irish war ends. This way my Irish vassals can't revolt against me, not yet being my vassals of course. Well, Duke of Alsace rebels. I try to quell his rebellion with only personal levy and mercs, but still the chain of rebellion happens.
This would of course not be a problem if I could create the Empire of Britannia, but as I detailed in an earlier post Scotland got lucky as shit on an early holy war and made de jure all of NW Africa and most of Iberia. I can't really give away my crowns and just press issues down the line can I? I've only got like 20 years left on this playthrough, so I'm not too concerned about the end result. I just don't want to face 20 straight years of rebelling vassals, as it would take forever to finish.
Any advice would be appreciated.
So what is your question ? :O If you want the empire of britannia you need 4 kingdoms I believe (and most of the british isles). About scotland, usually kingdoms that go far south and get muslim territories end up collapsing or in rebel wars. You have to seize the moment, forge claim/get claimants etc before and when the time is right make your claim: -Try to have a decent force, dont forget mercenaries to boost you -Watch for when scotland is in a holy war or has rebelious vassals -Use the realm tree to compare your force to the kingdom of scotland -When the king of a kingdom dies and a child inherits it is at its weakest.
You can also try to inherit parts of scotland, make a good mariage and stab a few people (with plots or direct assassinations). If you manage to inherit from scotland's biggest vassal it will make you a lot stronger and scotland a lot weaker.
As for rebellious vassals... well dont waste your money sending gifts unless its necessary. Use your minor titles to make low risk vassals not revolt and just let High revolt chance revolt. Just prepare for it, I think you can even park your troops while waiting for them to revolt. Then imprison, revoke a title and give it to a random courtier.
As for avoiding revelion, you cant avoid all of them thats just how the game is. But try to not get too much opinion penalty for feudal vasals (avoid raising feudal taxes, try to not make tyranny, dont get more than 2 duchies, dont get excomuniated etc). Get 2 full duchies as your demesne. Preferably those with the most holdings. Give everything else to vassals but try to give one county per vassals (one of them will be a duke but dont give him the full duchy). Raise crown authority to medium so that they dont fight each other (otherwise you risk one getting too big). Try to see if one gets big through marriages and inheritances see if you can avoid that through assassinations.
For inheriting kingdoms, each kingdom has its own succession laws you have to make sure you have the right laws in everyone of them.
Ah sorry I didn't really form a coherent question. I was more looking for advice on how to deal with my rebellious dukes/counts. I've got control of Wales, Ireland, England, France, and Lotharingia. I'm versed in the art of dealing out titles, finding the opportunities to declare war and whatnot. I've got 20 years left and would like to keep at least a good deal of my 5 kingdoms. I can't form an empire because de jure Scotland is all of NW Africa and most of Iberia (no Britannia), and I only have about 40% of Francia. My question is how to prevent or at least limit this chain of rebellion. Even my vassals who have a +5 to +15 are quick to rebel after seeing their fellow vassals declaring independence. I only inherited France and Lotharingia 3 years prior, combined with the raised levies penalty from grandpa/foreign culture/wants control of kingdom X just makes it impossible to make my French/Lotharingian vassals like me. Again, I'm trying to create a situation where I keep most of my realm, but don't want 20 straight years of civil war that are always prolonged by the absurd war score system for rebelling vassals. (As in, I'll crush their army, I have 5 kingdoms and a massive levy at hand, but because sieging takes a very long time in the 15th century they get the war score bonus of maintaining their holdings. It might take 3 years to force surrender for just one count, in which time 5 other people rebel.)
My main thought is to change my primary title to Lotharingia to minimize the negative opinion of my vassals there. It's also much easier to maneuver trips via ship in the British Isles than the long trek across France. I forgot about the troops in county/easily quelled rebellion thing.
Why do paradox titles always try to make me hate them when i play them for the first time? I am playing in scotland, do some islander wars, inherit some random stuff in germany from my wive and am on my best way to create the kingdom of ireland, making me probably the strongest force in Brittannia, and on a good way to create the Empire there.
Sadly, apparently marrying people to other kings is a BAAAAD idea. Somehow the king of France gets a claim on the Kingdom of Scotland, which is EVERYTHING I OWN. Half my dukes start fighting the other half for no apparent reason, greatly reducing the amount of troops they are willing to give to me. I still manage to somehow fight him off a bit with the help of mercenaries, and destroy the main army of 15000 frenchmen. Then, he suddenly calls in noone else but the Kaiser of the Holy Roman Emperor into that war. I thought i might gain an ally by marrying familymembers into other kingdoms, but no. I only get the two strongest forces in europe allying to steal my kingdom. I don't even understand why the HRE would have a part in that, since it instantly makes France the sole strongest power in Europe, but he probably did not think that far.
Oh, and of course none of the guys i married EVER helped me in any wars at all. I think next time i will just murder every single member of my family, even when they don't try to murder me, they only marry assholes and give them a claim on my WHOLE KINGDOM. How is that even fair. When i win a war, i get one county, or MAYBE when i am lucky on Duchy. And that guy whose father married some sister of my mother 50 years ago can just claim my whole kingdom, and noone cares, and the damn HRE, who is literally the last person in europe who should want a strong France even helps him. I so hope France slaughters him directly after this war.
I spend a 100 years slowly consolidating my kingdom, mostly fighting my own dukes, englishmen and norwegians, and get to the point where i can create the kingdom of ireland if i get the piety, and i even have a decent king who is just about to come of age, and that damn frenchmen can just come in and claim ALL my shit. Also, it was in that war that i noticed that my giant navy of 300 ships is apparently completely incapable of fighting, at all. They can't even sink 4 french fisherboats.
On July 11 2012 02:06 Simberto wrote: Why do paradox titles always try to make me hate them when i play them for the first time? I am playing in scotland, do some islander wars, inherit some random stuff in germany from my wive and am on my best way to create the kingdom of ireland, making me probably the strongest force in Brittannia, and on a good way to create the Empire there.
Sadly, apparently marrying people to other kings is a BAAAAD idea. Somehow the king of France gets a claim on the Kingdom of Scotland, which is EVERYTHING I OWN. Half my dukes start fighting the other half for no apparent reason, greatly reducing the amount of troops they are willing to give to me. I still manage to somehow fight him off a bit with the help of mercenaries, and destroy the main army of 15000 frenchmen. Then, he suddenly calls in noone else but the Kaiser of the Holy Roman Emperor into that war. I thought i might gain an ally by marrying familymembers into other kingdoms, but no. I only get the two strongest forces in europe allying to steal my kingdom. I don't even understand why the HRE would have a part in that, since it instantly makes France the sole strongest power in Europe, but he probably did not think that far.
Oh, and of course none of the guys i married EVER helped me in any wars at all. I think next time i will just murder every single member of my family, even when they don't try to murder me, they only marry assholes and give them a claim on my WHOLE KINGDOM. How is that even fair. When i win a war, i get one county, or MAYBE when i am lucky on Duchy. And that guy whose father married some sister of my mother 50 years ago can just claim my whole kingdom, and noone cares, and the damn HRE, who is literally the last person in europe who should want a strong France even helps him. I so hope France slaughters him directly after this war.
I feel you man... Oftentimes it's best to either marry your daughters or whatever only to far away kingdoms or empires. If they have a claim on your title, marrying them to a king will likely give the next king the claim as well. I find the ERE, Poland, Hungary, and Rurikovich families to be good to marry if you are situated in the West because they are too far to try to claim your titles but are close to enough to be able to help if the HRE or even France decide to bully you (they will probably not be much help against France). When marrying other kingdoms, make sure that they are independent because they can't help you if you have different lieges. Try to maintain good relations with your allies as well by helping them when they ask you to: it will give them a +25 relations boost and make them much more likely to help you, and you also should gift them before you call them to arms. The factors affecting whether they help you are opinion of you vs. enemy, and distance, so realize that the Rurikovichs might not always be so keen to help you.
Once you have an empire, you will be able to abuse use a gamey tactic to quickly acquire other kingdoms, if you want, so don't be too bitter now. Simply search for claimants for a title (open the title, click the tab named claimants) and invite them to court. Give them a single county in your dejure territory and press their claim. They will stay your vassal after you press their claim since they are, de jure, a part of empire.
you could also, like, play the game, cuz hilariosu blobbing isnt very fun
one of the most fun games i had was having my hungarian (and most of russia) kingdom disintigrate into massive civil war just as the mongolian invasion hit. That was a fun game.
Well, yes. But a dude just stealing everything i worked hard for with the most dickish move in history, and leaving me at NOTHING (seriously, i went from owning Scotland and half of Ireland to a duke under the french bastards rule with about 3 counties or so. And all of that because i made the mistake of marrying the king of france to one of my relatives. I now know that that is not something you should do, apparently you should only ever marry useless idiots from faraway so they don't steal your shit with the most retarded CB ever.
I have no problem with losing something when i make a mistake, however, i have a problem with losing EVERYTHING when i make a mistake. In EU3, that dude would have gotten maybe 5-6 provinces from me. In CK2, he gets everything, just because i let him marry one of my relatives 50 years ago. Game over. Can't fight HRE and France at once, can't keep them off my shores because my fleet can't fight, can't give them anything that is not my whole kingdom to end the war.
I know that i won't continue to play that game, i have absolutely no interest in being in a far worse position i was when i started, and as vassal to that bastard, and all of that because the HRE decided to do the most stupid thing in history. Maybe i will start an other game, now with the knowledge to never marry anyone remotely threatening to any relatives, ever. But at the moment i am pretty annoyed, to be honest. One wrong marriage leads to instant game over apparently. No warning, no demands, no diplomacy. Just "I am king of scotland, fuck you." "Oh, you beat my army? Well, when I marry people, they help me instead of stealing my throne. Meet Mr. "I got 30k more soldiers" HRE"
i didn't exactly like it either when my king and his two heirs all died in the same battle, leaving a 2 year old daughter in charge of a kingdom of jerusulem that my nephew (with the backing of the byzantine empire) had a claim on, but i still pulled through!
If you can raise a largeish enough army you can exploit the fact that you are on an island to smash one army after another. Just load up your whole force onto your fleet and then float around. As soon as you see an isolated enemy army you unload, kill it and run away. Because land traffic is so much slower than loading/unloading you can have a relatively small force slaughter much larger armies piece meal. And because Scotland is small they cant have large stacks of units besieging your stuff without attrition.
But ya I guess I agree with you that its odd how often France and HRE become allies. Especially since France holds a portion of Flanders the HRE would probably want...
On July 11 2012 04:10 Simberto wrote: Well, yes. But a dude just stealing everything i worked hard for with the most dickish move in history, and leaving me at NOTHING (seriously, i went from owning Scotland and half of Ireland to a duke under the french bastards rule with about 3 counties or so. And all of that because i made the mistake of marrying the king of france to one of my relatives. I now know that that is not something you should do, apparently you should only ever marry useless idiots from faraway so they don't steal your shit with the most retarded CB ever.
I have no problem with losing something when i make a mistake, however, i have a problem with losing EVERYTHING when i make a mistake. In EU3, that dude would have gotten maybe 5-6 provinces from me. In CK2, he gets everything, just because i let him marry one of my relatives 50 years ago. Game over. Can't fight HRE and France at once, can't keep them off my shores because my fleet can't fight, can't give them anything that is not my whole kingdom to end the war.
I know that i won't continue to play that game, i have absolutely no interest in being in a far worse position i was when i started, and as vassal to that bastard, and all of that because the HRE decided to do the most stupid thing in history. Maybe i will start an other game, now with the knowledge to never marry anyone remotely threatening to any relatives, ever. But at the moment i am pretty annoyed, to be honest. One wrong marriage leads to instant game over apparently. No warning, no demands, no diplomacy. Just "I am king of scotland, fuck you." "Oh, you beat my army? Well, when I marry people, they help me instead of stealing my throne. Meet Mr. "I got 30k more soldiers" HRE"
Are you playing the latest patch? In 1.06 there is a difference between strong and weak claims, which makes it so that this is a lot harder to happen. If you are playing the latest patch, you must married off someone who was a pretender to the throne or had a child/women/incapable Sovereign.
Yes, my king was a child. My kings are children about half the time, because they have a tendency to get murdered just before coming to age. And from what i can retrace, i think i married a sister of the kings father or grandfather to the father of the king of France, so the new king of france inherited a weak claim on the kingdom of scotland from her. I thought marrying off daughters would be a safe way to get me alliances, since they never inherit when i still have sons, and i had lots of those, too. But apparently the claim still traverses through them, so one has to be far more careful with them.
On July 11 2012 05:18 Sub40APM wrote: If you can raise a largeish enough army you can exploit the fact that you are on an island to smash one army after another. Just load up your whole force onto your fleet and then float around. As soon as you see an isolated enemy army you unload, kill it and run away. Because land traffic is so much slower than loading/unloading you can have a relatively small force slaughter much larger armies piece meal. And because Scotland is small they cant have large stacks of units besieging your stuff without attrition.
But ya I guess I agree with you that its odd how often France and HRE become allies. Especially since France holds a portion of Flanders the HRE would probably want...
Well alliances are actually just marriages, right? The HRE marries off their daughters to the second strongest player in the game, which is either ERE or France. France marries off their daughters to the strongest player, which is the HRE.
Then the kings just need to be more pals with the HRE emperor than you are for HRE to come kick you in the balls as well.
Yeah, you should invest into developing these relationships further, beyond just sending off a kid to marry some guy that might not even like you (even though you're theoretically allied). Also look for allies that are similar in mindset and character etc. Otherwise you're just giving them an opening.
Think about how it looks like from King of France's position. He has a solid claim on Scotland, which is (and was historically) crucial to his interests given France's ongoing dick-flinging with England. Unless the current ruler of Scotland is his absolute best buddy ever whom he can count on to work in his interest at all times, of course he's going to try to get Scotland while he still can.
Edit: Also don't underestimate the surrender option. I basically insta-surrender when these things happen, or even swear fealty if I see it coming (albeit not as King, though I think even as King you can do it to the Empire right?). Then just plot your way to revenge & independence.
Hm. I have a question. Why do my vassals keep fighting each other? I have reached maximum crown authority, and it very clearly said that they should not be able to fight each other, or actually they should not be able to fight wars at all.
Sadly, they don't seem to care about that in the slightest, and still run through my empire, sieging my provinces, and making my troops kill each other through infighting. It is annoying enough that in each generation there are 2-3 ambitious dukes, whose ambition appears to be living the rest of their lives in jail, but at least those rebellions end fastly. The internal wars do not. They appear to be completely unable to ever get anything done. They just fight and fight and fight, and rarely they siege a province because after all the fighting they don't have enough troops to siege anymore. And even if they get a province completely sieged, the war still does not end. Two of them have been fighting for at least 20 years now, and there is no sign of it ever ending. And i can't even intervene, because apparently i am not allowed to meddle in internal affairs of MY realm.
Hm, maybe i should just assassinate those guys, that ends wars, right? I know some of my wars ended because either my king died, or the enemy got killed giving me an instant victory.
Edit:
Also, is there any benefit from giving kingdoms to your vassals when you are an emperor? So far i just kept those to myself, and gave out smaller duchies, so that if they rebel, they are not a large threat. The fact that i now have lots of cool titles is a nice sideeffect.
In my experience it is never worth giving out a kingdom, unless you are absolutely forced to. But some more experienced players may differ.
As for the crown authority it may be 2 things: If the vassal is not de jure vassal of your empire/kingdom then your laws don't affect him. The other possibility is an revolt (war against tyranny, etc.). But don't quote me on the latter.
On July 12 2012 13:33 Simberto wrote: Hm. I have a question. Why do my vassals keep fighting each other? I have reached maximum crown authority, and it very clearly said that they should not be able to fight each other, or actually they should not be able to fight wars at all.
Sadly, they don't seem to care about that in the slightest, and still run through my empire, sieging my provinces, and making my troops kill each other through infighting. It is annoying enough that in each generation there are 2-3 ambitious dukes, whose ambition appears to be living the rest of their lives in jail, but at least those rebellions end fastly. The internal wars do not. They appear to be completely unable to ever get anything done. They just fight and fight and fight, and rarely they siege a province because after all the fighting they don't have enough troops to siege anymore. And even if they get a province completely sieged, the war still does not end. Two of them have been fighting for at least 20 years now, and there is no sign of it ever ending. And i can't even intervene, because apparently i am not allowed to meddle in internal affairs of MY realm.
Hm, maybe i should just assassinate those guys, that ends wars, right? I know some of my wars ended because either my king died, or the enemy got killed giving me an instant victory.
Edit:
Also, is there any benefit from giving kingdoms to your vassals when you are an emperor? So far i just kept those to myself, and gave out smaller duchies, so that if they rebel, they are not a large threat. The fact that i now have lots of cool titles is a nice sideeffect.
it is true that crwon authority stops infighting between vassals. But this only counts for Casus Belli that include claims on someones land. What you are experiencing are vassals revolting against their Liege. There is really not much you can do about it the Counts will revolt from time to time against their Dukes. Of course you can offer to join the Duke in his fight and beat down the counts for big relation bonuses with the Duke.
It's up to you. I like it when the lower vassals fight each other in my Kingdoms it makes me think that the weak ones get killed off this way
But that is it, i can't join them. It says that i can't join my vassals wars unless they are crusading. And i actually have no interest in my vassals becoming strong. That happened once when the second strongest vassal suddenly inherited the strongest one, and that was very scary because suddenly one dude controlled half my kingdom (and of course he revolted right away). Since that point, i have made sure that no one of my vassals ever controls more than 5-6 provinces. My ideal vassal is some fat Duke who just sits around eating all day long.
On July 12 2012 13:33 Simberto wrote: Hm. I have a question. Why do my vassals keep fighting each other? I have reached maximum crown authority, and it very clearly said that they should not be able to fight each other, or actually they should not be able to fight wars at all.
Sadly, they don't seem to care about that in the slightest, and still run through my empire, sieging my provinces, and making my troops kill each other through infighting. It is annoying enough that in each generation there are 2-3 ambitious dukes, whose ambition appears to be living the rest of their lives in jail, but at least those rebellions end fastly. The internal wars do not. They appear to be completely unable to ever get anything done. They just fight and fight and fight, and rarely they siege a province because after all the fighting they don't have enough troops to siege anymore. And even if they get a province completely sieged, the war still does not end. Two of them have been fighting for at least 20 years now, and there is no sign of it ever ending. And i can't even intervene, because apparently i am not allowed to meddle in internal affairs of MY realm.
Hm, maybe i should just assassinate those guys, that ends wars, right? I know some of my wars ended because either my king died, or the enemy got killed giving me an instant victory.
Edit:
Also, is there any benefit from giving kingdoms to your vassals when you are an emperor? So far i just kept those to myself, and gave out smaller duchies, so that if they rebel, they are not a large threat. The fact that i now have lots of cool titles is a nice sideeffect.
i very occasionally give out kingdoms, if, for example, all the dukes in that dejure kingdom hate me. i then appoint someone for them to vent against, and in the meantime that means i only need to bribe one person to like me.
maybe you should play muslims then because you can just imprison your own dynasty members when ever you want this way you can keep the country very calm ^^
On July 13 2012 14:35 socommaster123 wrote: Can someone tell me how to get the Game Of Thrones mod for this game?
To access the section of the Paradox forums where the mods are you have to register. The /mod section folder can be found easily if you used a disc or GG. Steam is C:/Program Files/Steam/steamapps/common/ckii/mod or thereabouts.
Make sure you unzip all of the files into the mod folder and don't create any subfolders. The .mov is necessary.
On July 13 2012 15:27 rob.au wrote: I don't like the HOI, any chance I would like this game?
There is a decent chance, in that CK2 is much less wargamey and number crunching micromanagement and a lot more about personal relationships between characters. That said, there is a ton of detail in CK2 as well, and you still have to pay a lot of attention and be aware of what's going on in family relationships, dynasty ties, etc.
CK2 is also more relaxed in the sense that it's very difficult to "lose" if you're playing a regular European/Catholic faction, as being conquered by a higher ranked title isn't going to be game over, and losing most wars isn't going to be game over either. So it's a lot more sandbox-ish in the sense that you can mess around with the game (and learn) without feeling too pressured.
It really depends on what you disliked about HOI specifically. CK2 is significantly different, but it's still a Paradox game, it still has enormous depth and the gameplay is still slow paced and can occasionally be tedious.
On July 13 2012 14:35 socommaster123 wrote: Can someone tell me how to get the Game Of Thrones mod for this game?
That's one of the pirate blocks paradox has put up. They're nice enough to skip the whole "you have to be connected to play" bull shit, but to access the forums you have to register the game with the CD key. If you bought it through steam you just right click on the game in steam to fetch it up. If you're playing on a downloaded version, I'd urge you to buy it. I've played over 300 hours now, and still have tonnes of fun with it. Paradox is one of the few companies imo that really care for their games, and continuously patch them listen to modders for their opinions of what they need to implement.
The game of thrones mod is imho the most awesome thing about this game right now. If you've read the books you'll notice tonnes of things that you've almost forgotten but's in the mod. It's extremely well made, although it's currently a bit shaky imo after the last patch with some mechanics being a bit overpowered. There are several other mods that can keep the main game interesting as well.
I didn't like HOI that much either, but it's totally different. Ck2 focuses on characters and I find it a lot more atmospheric than any other paradox game. The politics and the wargame are also important, but there isn't a huge focus on battle tactics and microing your supplies etc.
Also you guys should check out my mod, it's main features are -No silly fantasy empires or kingdoms (well a couple of plausible kingdoms) so mostly pre 1.06 kingdoms/empires -Cornish & Jewish culture -Pagans, Zoroastrians and Jews playable -Better looking characters implemented (A LOT of realistic clothes and armour styles for your characters, Africans who are black, etc) and more
-Lots of De Jure changes -Many more clothes etc (Better looking characters mod) -The Kingdom of Anatolia no longer requires you to be greek to create it -You no longer need to be christian to create the Kingdom of Italy -The Duchies of Alania, Cornwall and Cherson are not part of any Kingdoms -The "Byzantine" Empire has been renamed The Roman Empire -The Duchy of Bjarma is now part of the Kingdom of Perm -The Kingdom of Rus includes all lands owned by Russian princes (including Ruthenia and the duchy of smolensk) -You now need to be Catholic to create the Kingdom of Lithuania -The kingdom of Pommerania no longer extends de jure into German lands -The Kingdom of Frisia has been split between the Kingdom of France (Duchy of Flanders) and The Kingdom of Germany (the rest of it) -The Holy Roman Empire now includes lands that were formerly part of the de jure territory of Pommerania (but that are owned by the HRE at the start) -The Kingdom of Cumania now includes the duchies of Azov and Crimea -The duchy of Burgundy is now part of the Kingdom of Burgundy (it is however not the last capital of it so it can all assimilate to The Kingdom of France given time) -The Duchies of Valencia and Mallorca are now part of the Kingdom of Andalusia -Brittany and Wales are no longer formable -All Empires except for the HRE and ERE have been removed -Byzantines are now primogeniture -You no longer need to be any specific culture to create the Kingdom of Finland -To create the Kingdom of Finland you must control either the Kingdom of Sweden or the Kingdom of Norway or be pagan -You must now be moderately prestigeous to create a kingdom (the costs are left unchanged however) -You must now be Serbian to create the Kingdom of Serbia -Pagans playable -Croatia & Wallachia no longer a part of the ERE de jure -Cornish culture -Marrying now grants twice as much prestige as usual -Marrying above or below your rank now grants or takes away 3x more prestige (hopefully in general this'll mean it'll cost a lot of prestige) -Holding Kingdoms now gives you twice as much prestige as usual over time (as an incentive not to destroy them) -Holding Empires now gives you 50% more prestige over time (so that they're worth more than kingdoms) -Turkish Succession renamed muslim succession -The Kingdom of Pommerania and it's lands are no longer by default part of the HRE. -Becoming a paragon of virtue no longer increases your religion's moral authority -Colour changes for a few things -Jewish religion implemented at a very basic level (One count, 3 barons/mayors and two provinces are now Jewish). Jewish characters are playable. -Some character history changes -Renamed Monophysite to Coptic -All Ethiopian states are now Coptic -Shia Jihads disabled to nerf Egypt, and also because Egypt being in Spain is a bit ridiculous wheras Sunni's owning there is far more reasonable -Sunni Jihads may now happen from 1080 onwards
Ever since the 1.06 patch there's the "empire" of Britannia, Francia, Spain etc (when in medieval times empire strictly meant successor to the Roman Empire)
Well, it is not like the HRE actually did any succeeding of the Roman Empire, besides claiming that they indeed are their successor. So someone powerful enough could probably do the same in britannia, france or spain. The only sketchy one by that definition would be russia.
And one could argue that in this game, empire does actually mostly mean an organisational structure larger then kingdoms, which can be established anywhere if someone amasses enough power. Those "nonhistorical" countries have always been in paradox titles, and they have their place since paradox games are all about alternate history that is still plausible, not about real history. Since you could not really play a grand strategy game about real history without changing that history or not being able to influence anything at all.
The Holy Roman Empire was crowned by the Pope it wasn't just a random claim. Also... the holy roman empire and the pope were constantly at each other's throats. Do you really think the pope would want another extremely powerful identity gaining further legitimacy and undermining his authority further? Do you think the Holy Roman Emperor would want that? I'm fine with ahistorical things happening but they should work within the confines of the way the world worked at the time.
Also as for kingdoms, the only people who could create new kingdoms (by this I mean crown/announce them) was the pope and the holy roman emperor. I'm fine with any duchy becoming a kingdom if they are very powerful and prestigeous and have favour with the pope and there hasn't been any new kingdoms created lately. However, that's not how the creation mechanics work ingame.
Also, I believe it's more fun aiming for targets like tacking over an existing kingdom, uniting the russian peoples or reviving an old kingdom rather than kingdoms just being a duchy only bigger.
On July 18 2012 04:09 Tobberoth wrote: Which is the latest version of the game of thrones mod, is it still 0.1?
EDIT: Never mind, found out there's a 0.2 version.
Yeah it's fucking awesome.I've been playing it like a maniac. I'm kind of disappointed that they seem to have removed the option for the kings to peacefully declare independence from the Empire after a couple hundred years though :'( Does anyone know how to like, remove an empire title? Not remove from the game entirely, but only have it as a optional title to create if you control the lands needed?
On July 18 2012 04:09 Tobberoth wrote: Which is the latest version of the game of thrones mod, is it still 0.1?
EDIT: Never mind, found out there's a 0.2 version.
Yeah it's fucking awesome.I've been playing it like a maniac. I'm kind of disappointed that they seem to have removed the option for the kings to peacefully declare independence from the Empire after a couple hundred years though :'( Does anyone know how to like, remove an empire title? Not remove from the game entirely, but only have it as a optional title to create if you control the lands needed?
I thought the Iron Throne was the only empire? I haven't played 0.2 too much, so excuse me if I'm wrong, I'm not sure what you're asking.
Damn it, every time I play as Prince Rhaegar Targaryen, King Aerys Targaryen always gets himself killed in personal combat within the first few battles. He truly was a mad king.
On July 18 2012 01:57 Liamgamer55 wrote: The Holy Roman Empire was crowned by the Pope it wasn't just a random claim. Also... the holy roman empire and the pope were constantly at each other's throats. Do you really think the pope would want another extremely powerful identity gaining further legitimacy and undermining his authority further? Do you think the Holy Roman Emperor would want that? I'm fine with ahistorical things happening but they should work within the confines of the way the world worked at the time.
Also as for kingdoms, the only people who could create new kingdoms (by this I mean crown/announce them) was the pope and the holy roman emperor. I'm fine with any duchy becoming a kingdom if they are very powerful and prestigeous and have favour with the pope and there hasn't been any new kingdoms created lately. However, that's not how the creation mechanics work ingame.
Also, I believe it's more fun aiming for targets like tacking over an existing kingdom, uniting the russian peoples or reviving an old kingdom rather than kingdoms just being a duchy only bigger.
But if you are powerful enough what the holy roman emperor thinks is nothing of your concern.
On July 18 2012 04:09 Tobberoth wrote: Which is the latest version of the game of thrones mod, is it still 0.1?
EDIT: Never mind, found out there's a 0.2 version.
Yeah it's fucking awesome.I've been playing it like a maniac. I'm kind of disappointed that they seem to have removed the option for the kings to peacefully declare independence from the Empire after a couple hundred years though :'( Does anyone know how to like, remove an empire title? Not remove from the game entirely, but only have it as a optional title to create if you control the lands needed?
I thought the Iron Throne was the only empire? I haven't played 0.2 too much, so excuse me if I'm wrong, I'm not sure what you're asking.
Yeah, I was a bit unclear. What I wanna do is that I want to edit the game files to remove the Iron Throne from the Targaryens. I think the Targaryens are the funniest to play, as they have the most amount of family events, but I really don't enjoy playing as emperor :/
Tried Game of Thrones mod for the first time, I thought picking Westerlings would be clever... and then NOTHING EVER HAPPENED in my little corner of the world, rebellion ended, I got bored after 10 years and quit. So much for getting Jeyne on the Iron Throne.
I'm just going to go with Rhaegar next time, that's bound to be more... eventful.
On July 20 2012 07:31 Talin wrote: Tried Game of Thrones mod for the first time, I thought picking Westerlings would be clever... and then NOTHING EVER HAPPENED in my little corner of the world, rebellion ended, I got bored after 10 years and quit. So much for getting Jeyne on the Iron Throne.
I'm just going to go with Rhaegar next time, that's bound to be more... eventful.
Yea it's real tough to get much accomplished as just a lord. In the previous incarnation of the mod, I played about 200 years, beginning as a lord in the Reach. I accumulated a fair amount of power, my dynasty controlled just about everything except the Lord Paramounty. My kinsmen in the Arbor ended up controlling half the Reach, and I had maybe 1/3. It's incredibly difficult, especially if your liege gains more territories. It's certainly possible to go from Lord to Lord Paramount or even the Iron Throne, but you have to get pretty lucky. The demesne levy of your liege is almost always larger because of the limits on castle size. I led a successful rebellion once, swearing fealty to the Iron Throne. But those fine folks were overthrown (as ever). The Tyrells promptly made swift work of my little area.
On July 20 2012 07:31 Talin wrote: Tried Game of Thrones mod for the first time, I thought picking Westerlings would be clever... and then NOTHING EVER HAPPENED in my little corner of the world, rebellion ended, I got bored after 10 years and quit. So much for getting Jeyne on the Iron Throne.
I'm just going to go with Rhaegar next time, that's bound to be more... eventful.
Yeah they're going to fix that. The wildlings came in a patch that was rushed as you couldn't actually play the mod after the last CK2 patch. They're now working on more GoT scenarios, adding new content and removing all current bugs.
I was talking about Westerlings, the Lannisters' vassals (+ Show Spoiler +
the house of Robb's wife in the books
). I wanted to give it a go with some low to mid tier lord because that's how I normally play CK2.
Apparently you can arrange a betrothal with Dany very early on if you play post-rebellion. And she's not too picky. Too good of an opportunity to miss out on.
On July 20 2012 15:20 Talin wrote: I was talking about Westerlings, the Lannisters' vassals (+ Show Spoiler +
the house of Robb's wife in the books
). I wanted to give it a go with some low to mid tier lord because that's how I normally play CK2.
Apparently you can arrange a betrothal with Dany very early on if you play post-rebellion. And she's not too picky. Too good of an opportunity to miss out on.
Yea she'll marry anyone. Unfortunately it's pretty hard to press her claims when you're just a puny little lord.
On July 18 2012 01:57 Liamgamer55 wrote: The Holy Roman Empire was crowned by the Pope it wasn't just a random claim. Also... the holy roman empire and the pope were constantly at each other's throats. Do you really think the pope would want another extremely powerful identity gaining further legitimacy and undermining his authority further? Do you think the Holy Roman Emperor would want that? I'm fine with ahistorical things happening but they should work within the confines of the way the world worked at the time.
Also as for kingdoms, the only people who could create new kingdoms (by this I mean crown/announce them) was the pope and the holy roman emperor. I'm fine with any duchy becoming a kingdom if they are very powerful and prestigeous and have favour with the pope and there hasn't been any new kingdoms created lately. However, that's not how the creation mechanics work ingame.
Also, I believe it's more fun aiming for targets like tacking over an existing kingdom, uniting the russian peoples or reviving an old kingdom rather than kingdoms just being a duchy only bigger.
But if you are powerful enough what the holy roman emperor thinks is nothing of your concern.
And if you're powerful enough what people call you is none of your concern so you're perfectly happy being called just a duke.
But apparently, powerful people like everyone to know that they are powerful, and, more importantly, more powerful than other people. The amount of people powerful enough to choose their own title, who then choose simple titles is pretty small. And when there are dozens of dukes running around, those guys might actually start to believe that they are your equal when you are also nothing more then a duke. If you are equal in power to the Holy Roman Emperor, it is your right to demand to be called emperor yourself.
And i assume that the pope himself would not really have any problem with crowning you. On the contrary, this gives him quite a lot of power over you, since that basically means that your power comes from him, and he has a say in the succession, because every emperor not crowned by him has problems with his legitimacy. Of course, the question is if the problems he would then get from the HRE are worth this, so you should really be powerful enough. And just in case the pope in rome does not want to crown you, there is nothing stopping you from instituting an antipope to do the crowning. That guy could then even say that you are the ACTUAL successor of the roman empire, and not the holy roman emperor who got crowned by the other pope in rome. If you are strong enough, that makes quite a lot of things possible.
Crusader kings 2 is up on community's choice vote on the steam summer sale now for those interested. I am sure there a lots of people that have pirated versions.
Holy shit, I just found out that the right-click menu on characters (diplomacy/go to character) has submenus. I don't know how i missed them, they are even mentioned in the tooltip...
Just checking in case I missed it - there's still no way of "bookmarking" a character, is there? So that you can make a shortlist which you can access quickly.
Actually, there is, you have to use the submenu I mentioned. Right click a character, then right click the go to character button and then there is a star that does just that. The so-called characters of special interest may be shown in the outline and the messages concerning them have their own display rules.
i made a first game is count of dublin. Well, the first game my son killed me and then he had a rebellion cause everyone hated him, so i restarted. This time im doing better and i created a duchy to press a dejure claim on another small county. But my avatar insists on leading the charge? Is there a way to change that? I wanted to play without reloading, but my king charges into the enemy every single time and freaking dies. I just want him to sit in his castle with his military score of 4....
On October 06 2012 20:22 LaNague wrote: But my avatar insists on leading the charge? Is there a way to change that? I wanted to play without reloading, but my king charges into the enemy every single time and freaking dies. I just want him to sit in his castle with his military score of 4....
At a certain crown authority I think you can change who leads the armies, I guess replace your guy with another or move him to one of the side flanks which dont take quite a beating so early on. Particularly against rebels (its been a while since I played vanilla, CK2+ has a different rebel mechanic) I remember them being huge middle stacks which would pound on your mid stack, and if your leader was in that mid stack he would take a beating.
hm ok thanks, i dont have a crown, so no crown authority i guess, the space for it in "laws" is empty. guess i just have to accept that i need to roll the dice if i want those 250 levies that my guy leads :D.
Yeah I just checked it out on vanilla, if you hover over the guys name in your army it is grey and says 'Cannot replace nobles, crown authority too low'. So I guess while you are still a duchy you gotta live with it
If you are not independant you are controlled by the crown laws of whatever nation you are part of, so the only thing you can do if you want higher crown authority is vote yes whenever the king/duke/emperor tries to raise them.
On another note, currently trying out a game as the d'Hauteville (starts as duke of apulia) and I have to say that it's one of the easiest dynasties I've played as yet, with the way holy wars work you are essentially impervious to any muslim aggression, and you can just slowly take Sicily one part at a time with de jure claim instead of holy wars to stop the muslim lords from gangraping you, and once you have the entire kingdom of sicily you can just keep striking at the african lords whenever they go to war with eachother. It also helps that with your position in the middle of the mediterranean sea you have a huge edge over all the other catholic wars when it comes to crusades.
Right now I'm at around 1300 and I own the entire Kingdoms of Mauretania, Africa, Sicily, Egypt, Jerusalem, about half of Syria and Abyssinia, the entire duchy of Baghdad and Gascogne(-1 county). And my grandson is going to inherit France on top of that.
On October 06 2012 21:31 Blondinbengt wrote: If you are not independant you are controlled by the crown laws of whatever nation you are part of, so the only thing you can do if you want higher crown authority is vote yes whenever the king/duke/emperor tries to raise them.
Hes the Count/Earl of Dublin, Ireland hasnt even been formed yet so he has no liege.
On October 06 2012 21:31 Blondinbengt wrote: If you are not independant you are controlled by the crown laws of whatever nation you are part of, so the only thing you can do if you want higher crown authority is vote yes whenever the king/duke/emperor tries to raise them.
Hes the Count/Earl of Dublin, Ireland hasnt even been formed yet so he has no liege.
this is gonna end up as one of those single player games i play for hundreds of hours, has been a while since i last did that.
ill continue ireland today. Guess some reloading must be done, then. Im ok with bad events, but i cant go trough one king every battle, wish they would just let my avatar be able to not lead battles even with no crown authority. Also, anyone else amazed how many 5% chances of being wounded go trough? :D
Joffrey executed Sansa Stark right off the bat. I execute Jaime Lannister as a reaction.
The North spent 98% of the war fighting the war in the Riverlands, but we eventually forced our way to King's Landing with the help of 7500 sellswords.
The Vale finally declares war on The Iron Throne for the purpose of getting House Arryn on the throne. Mandon Moore, a man of the Vale, leaves the Kingsguard and to join the Vale. Mandon Moore eventually encountered Joffrey Lannister on the field of battle and killed him. From Kingsguard to Kingslayer.
Joffrey Lannister's son sat on the throne for a month. Somehow, Robert Baratheon's bastard daughter, Mya Stone, obtained the throne. Joffrey's son was given High Lordship of the Stormlands.
Westeros is reunited under the rule of Queen Mya Stone.
Meanwhile, at The Wall, Jon Snow became Lord Commander of Shadow Tower. However, he was imprisoned and then executed after Mance Rayder took control of The Wall.
On October 07 2012 15:17 LaNague wrote: how much is that mod spoilering the tv series?
The War of the Usurper scenario is spoiler-free (just contains basic backstory for ASOIAF.). If you haven't read the books or read up on theories, you probably won't pick up on some hints. The rest of the scenarios have a big spoiler/reveal from A Dance with Dragons though.
i have one more question i cant find answered in the wiki, the county of Ormond has a casus bellis on every single county in the displayed world and it says as cause "seize X". whats that.
On October 07 2012 14:20 LaNague wrote: Games of thrones mod :O
this is gonna end up as one of those single player games i play for hundreds of hours, has been a while since i last did that.
ill continue ireland today. Guess some reloading must be done, then. Im ok with bad events, but i cant go trough one king every battle, wish they would just let my avatar be able to not lead battles even with no crown authority. Also, anyone else amazed how many 5% chances of being wounded go trough? :D
Your male character gets put into an army of your first demesne holding that you call up. So if you really don't want him in battle it is possible to avoid it. Say you have 3 counties demesne (A, B, C) and 2 as vassals. The 2 vassals will obviously give you whatever. If you raise ABC in that order and then dismiss A you will go back to your court. Use the dismiss levies on the holding, as opposed to the county levies dismissal option. It is pretty annoying if you're in an area without CA, but makes some sense that a medieval lord would have to lead a relatively small vassalage.
Now my guy refuses to die, he is 80 now. at 73 he got excommunicated by the new pope and i thought "whatever, hes gonna die in a few months anyways". Also, msulims OP, they got all of france in like a year. Its a bit unfair, they all have 100 relations to each other with their pilgrimmages and their "i know the koran" thingy. holy emperor last hope for the christians. We had a crusade earlier to jerusalem, but were greeted by 30k troops
You need to register your game at the Paradox Interactive forums. After that you can click on the User Modifications section and it will be right there.
And as to Muslims being overpowered, I've done half-plays (full plays take forever to finish) of about 20 games mostly with CK2+. I have never seen Muslims even scratch France, and I've only once or twice seen them take the majority of Iberia. My first Muslim playthrough is currently as Emir of Granada and now Sultan of Jerusalem. By 1090 the Iberian Christians had steamrolled us Muslims, and my 9-county kingdom is all that's left really. Castille and Aragon had two rulers live to old age who had a lot of piety and apparently a great relationship with the King of England.
Fatimids are designed to be very powerful at the start, but I have yet to truly experience powerful Iberian Muslims.
For those playing the Game of Thrones mod and havent read the books, the score screen at the end with the text about different families has big spoilers, dont read!
On October 08 2012 22:42 Blondinbengt wrote: Can someone link me where I can find the game of thrones mod?
All the links I've found are dead.
Don't pirate the game. Just because paradox are awesome and don't taint their games with DRM doesn't mean the games are free to make. Buy it and enjoy their awesome modding community.
On October 09 2012 00:09 sharkeyanti wrote: And as to Muslims being overpowered, I've done half-plays (full plays take forever to finish) of about 20 games mostly with CK2+.
Defeats the purpose to talk about balance when you've got a major balance mod installed.
On October 09 2012 00:09 sharkeyanti wrote: And as to Muslims being overpowered, I've done half-plays (full plays take forever to finish) of about 20 games mostly with CK2+.
Defeats the purpose to talk about balance when you've got a major balance mod installed.
True, but in the 5/6 vanilla games I've played I never saw some indefeatably powerful Muslim force. Been playing since a little before SoI. Perhaps the real lesson is not to play vanilla?
so there is a huge new patch with a lot of features for free and also the byzantine DLC.
I ran a few quick observer games and currently a slower observer game for better Ai processing and it looks like muslims arent too bad anymore. Of course, you can always get unlucky and have the fatamids take over constantinopel or something. Or have castille delcare war on leon before taking care of the muslim problem.
(no offence, this is gameplay talk only, dont burn me :p)
But of course, now the byzantien empire is another power that can declare random "crusades", so we will see.
Meh, they should stick with historical scenarios. History gave us enough exciting stories and I feel the Aztec thing just won't mix well with medieval Europe.
C'mon guys it's just a bit of harmless fun. A tounge-in-cheek stab at colonialism. If you read the events in the screenshots, the Aztecs even introduce foreign disease, and attempt to buy land with coloured feathers.
I highly doubt they would irreversibly contaminate their otherwise pretty accurate historical simulation. I'm syre you'll be able to disable/enable it like any of the other DLCs.
People are totally overreacting to this DLC. I get that some people are frustrated because Paradox haven't released a Pagan DLC yet, but seriously, some people just don't know how to take a joke (although a €5 one at that).
Then again, this is the internet we're talking about...
On November 01 2012 23:05 Serek wrote: People are totally overreacting to this DLC. I get that some people are frustrated because Paradox haven't released a Pagan DLC yet, but seriously, some people just don't know how to take a joke (although a €5 one at that).
Then again, this is the internet we're talking about...
Yeah, I believe that people are overreacting a bit.
Personally I like the idea. It is a nice stab at colonialism as some other guy said and the whole point of the game is seeing alternative versions of european history. This DLC is for the people who wan't to really fuck shit up in their medieval Europe. It is a silly, fun DLC for people that don't necessarily get hard from the historical correctness in CK2, but rather want to have some dumb fun with history.
It is, basically, a DLC in the spirit of Dynasty Warriors, something I am very much fine with.
Have been playing as duke of Athens building My power within the byzantium . Had 3 duke titler and 7 counties when suddenly the turks managed to disolve byzantium. Was trying my hardest to prevent that, now I just remade it with med as the emperor.
On another note, anyone tried the new dlc, The Republic? Venedi any good?
Yea there are some definite bugs, but it's an interesting addition. I usually play CK2+ or TPatT, so it's a bit bare bones as always. Some of the new event chains are pretty cool. They need to fix the mechanics of trading, and make clear some of the details. When the bugfix comes out this week, I'd recommend it. Project Balance and CK2+ will do a fine job making things balanced if you're itching for that.
If they iron out the bugs it will be pretty decent but to me its conceptually poorly thought out. As of right now you make money by building trade posts and their value inches up the more trade posts per-sea zone you build. So building tradeposts all over the two adriatic sea zones will bring in more money -- and is cheaper to do -- than building trade posts in the East.
The oplysninger problem I have encountered is the facts that venice, pisa and genoa seems to expand All over the place and at some point Are able to rivale HRE and byz
Thats all they have to spend their money on. Build tradeposts and then buy mercs. The game engine just doesnt represent trade that well. Just to balance it they need to spend more time tinkering with the politics of the Republic. Maybe force people to spend more money on their mansions and balls to win election votes instead of just an abstract "campaign fund." Otherwise in 100 years you can be --as a single family instead of the whole republic -- be making over 300 gold per year. And this is without even playing in an exploitative way, just role playing as a trader.
Yea, I started as Doge of Genoa in 1081, and am making 400 gold/turn in 1135. I've even tried to roleplay it a fair amount, and I didn't start building retinues until 1120 or so. The merchant republics did have a fair amount of power, but not until a bit later in the middle ages. And much of their might came with a professional navy, which obviously doesn't matter in this game. It makes sense that you have a lot of mercs. I would think that if you start trying to seize cities or counties the local feudal lords should take notice and attack you or something.
They need to figure out how to make navy building more relevant in this game. Maybe tie the size of your trade posts to navies. The more boats you have, the cheaper it should be to build a trade post in Alexandria. It would also encourage you to fight naval battles against other Republics.
The link only goes to an empty "highlights" list. Any chance you could provide the specific broadcast if it's even still up on their twitch channel. Sounds awesome ^^ I've had no luck finding it myself so far.
I just dug this out again since i have not spent as much time with it as i think it is worth, especially compared to EU3. It makes you really realize just how insane nobility as a political system is. Of course this is not a 100% simulation of reality.
But i just spent about 15 years murdering every brother the betrothed of my son got to make sure that she inherits 2 duchies so my grandson can then inherit those afterwards.
Meanwhile i get voted to be the Emperor just because apparently everyone hated each other so much that they'd rather vote for me then have each other be emperor, and since i was already 55 they did not expect me to last long anyways. This lead to the utter destruction of the empire because i died in the middle of a three-pronged war between nobles who want independence, outsiders who want parts of the empire, and me as the emperor trying to keep everything together. My son managed to die even before that, so now my 9-year old grandson whom i somehow managed to get onto the imperial throne again has to somehow reconsolidate this mess, while everyone hates him because he is young.
And apparently i have to find a way to murder my brother now because otherwise he will inherit my mothers titles. Had my father not died too early one could have solved this by making my brother a monk, which would be the reasonable thing to do. And i have to survive long enough to get children again, or my dynasty ends here.
Basically, Aristocracy as a government system sucks. But it is a lot of fun.
Holy shit this game is good. Took me the whole weekend just to figure out what the fuck was even going on (and I still don't know half of what I'm doing) but the game design seems to be extremely well done. Can't wait to try the Game of Thrones Mod as well.
BTW- The game and a bunch of its DLC is on sale on Steam atm.
On February 18 2013 12:08 Erik.TheRed wrote: Holy shit this game is good. Took me the whole weekend just to figure out what the fuck was even going on (and I still don't know half of what I'm doing) but the game design seems to be extremely well done. Can't wait to try the Game of Thrones Mod as well.
BTW- The game and a bunch of its DLC is on sale on Steam atm.
With a name like that, you must be excited for the upcoming DLC!
On February 18 2013 12:08 Erik.TheRed wrote: Holy shit this game is good. Took me the whole weekend just to figure out what the fuck was even going on (and I still don't know half of what I'm doing) but the game design seems to be extremely well done. Can't wait to try the Game of Thrones Mod as well.
BTW- The game and a bunch of its DLC is on sale on Steam atm.
On February 18 2013 12:08 Erik.TheRed wrote: Holy shit this game is good. Took me the whole weekend just to figure out what the fuck was even going on (and I still don't know half of what I'm doing) but the game design seems to be extremely well done. Can't wait to try the Game of Thrones Mod as well.
BTW- The game and a bunch of its DLC is on sale on Steam atm.
With a name like that, you must be excited for the upcoming DLC!
YES when my friend told me that the pagans will soon be available I almost jumped off my chair
I haven't even started to play around with the DLC/mods yet though. Still scrubbing it up in Ireland trying to learn the ropes at this point!
Well, I've had an interesting experience as Timbuktu, starting at the third crusade. Quickly formed the kingdom of Mali and decided that only my sons get duchies (and everything under them) while everyone else gets imprisoned and banished. Turns out keeping yourself alive when everyone has -180 opinion against you for being a tyrant. Not to mention the succession crisis every time the despot dies because I immediately try imprisoning the new ruler's brothers. It got a bit stale after I hit the Almohad sultanate and didn't have anywhere to expand, unfortunately, but it was good fun while it lasted.
Well you can play as the pagans with mods already. But perhaps the experience will be better streamlined with the DLC. CK2 is so complicated at first but once you get it down it's a snap.
Personally, I'm looking forward to the 867 AD starting date. The Kingdom of England hasn't been created yet, so the British Isles should be a fun little playground to cause havoc in.
Quick question-- what exactly is the point of my main character's "opinion" number on other characters? I thought I was in control of all of my diplomatic decisions? I don't see why the game needs to tell me that my duke hates someone...
On February 21 2013 04:46 Erik.TheRed wrote: Quick question-- what exactly is the point of my main character's "opinion" number on other characters? I thought I was in control of all of my diplomatic decisions? I don't see why the game needs to tell me that my duke hates someone...
I don't think it does anything, it is probably just there because the game determines an opinion of every character for every other character.
On February 21 2013 04:46 Erik.TheRed wrote: Quick question-- what exactly is the point of my main character's "opinion" number on other characters? I thought I was in control of all of my diplomatic decisions? I don't see why the game needs to tell me that my duke hates someone...
It is important for "Fall in Love" ambition. Both characters have to have an opinion over 85. Other than that it's generally useless, but can be fun to look at who your character supposedly likes or dislikes.
On February 21 2013 04:46 Erik.TheRed wrote: Quick question-- what exactly is the point of my main character's "opinion" number on other characters? I thought I was in control of all of my diplomatic decisions? I don't see why the game needs to tell me that my duke hates someone...
I don't think it does anything, it is probably just there because the game determines an opinion of every character for every other character.
I think your opinion of someone effects what plots you can start against them. That's the only thing I can think of.
It's main function is for the AI if, for example, you decide to start playing as someone else in a saved game. A lot of AI decisions are based on the character's opinion on others.
On February 21 2013 11:08 Ljas wrote: It's main function is for the AI if, for example, you decide to start playing as someone else in a saved game. A lot of AI decisions are based on the character's opinion on others.
One thing I happened to find as my first game (Norway) was that Genoa was feeding me the odd 200-coin bung now and again, which certainly helped me keep the mercenaries from turning. I only discovered later that it's that doges in merchant republics (you might need the Republic DLC pack for this, idk) bribe your ingame opinion of them up so that they get cheaper trade posts in your land.I thought it was slightly 'gamey' to give gifts to someone else's courtier immediately before asking them to join an assassination plot, but when it's the AI doing much the same thing, and treating MY opinion as just a malleable statistic, I feel better about it.
On February 21 2013 11:08 Ljas wrote: It's main function is for the AI if, for example, you decide to start playing as someone else in a saved game. A lot of AI decisions are based on the character's opinion on others.
One thing I happened to find as my first game (Norway) was that Genoa was feeding me the odd 200-coin bung now and again, which certainly helped me keep the mercenaries from turning. I only discovered later that it's that doges in merchant republics (you might need the Republic DLC pack for this, idk) bribe your ingame opinion of them up so that they get cheaper trade posts in your land.I thought it was slightly 'gamey' to give gifts to someone else's courtier immediately before asking them to join an assassination plot, but when it's the AI doing much the same thing, and treating MY opinion as just a malleable statistic, I feel better about it.
You don't need the DLC, the Doge of Venice bribed me too, and i don't own that DLC.
Originally I wanted to start in the County of Ormond, Ireland. But then saw that there was some shady looking norwegian in control of that. So I picked Thomond instead since I'm the Duke of Munster that way anyway.
Obviously I had no fucking clue what I was doing, so I got screwed over by my vasall who wanted independence like 3 weeks into the game, took me 20 years or so to take that one simple guy actually down. The whole game was an utter mess, especially when my character died and the son inherited it and nobody liked him everything went to shit.
So I started over, I had a basic understanding of how the whole claim and create duchy business worked. I took the guy in Ormond out pretty fast, got Desmond to complete Munster and started forging claims on Connacht. It felt good. Then my piece of shit son plotted to kill me, I imprisoned him and then lateron banished him, thinking that it would make the succession invalid (how foolish of me). So that douche was chilling out in some other County basically waiting for me to die. Couldn't let that happen. Meanwhile I was vigorously making babies, 8 daughters before I finally got another son, two at once actually. Tried to assassinate my heir, only had a 15% chance of success and would've cost me pretty much all of my gold. So I chose to invade the county he was sitting in and simply imprison him again. Had to take down 2 or 3 Counties for that. By that point all of my vasalls hated me and I had the title "the cruel". Imprisoning everyone who pissed me off seemed like a good choice at first.
The my dude died. Didn't get to execute my Heir before, so he became Duke of Munster and Connacht (while in prison) and my 10years old twins got some Counties because of the succession laws.
So, basically, everything went to shit. Game is hard.
On February 26 2013 16:30 FliedLice wrote: Starting over for the third time now.
Originally I wanted to start in the County of Ormond, Ireland. But then saw that there was some shady looking norwegian in control of that. So I picked Thomond instead since I'm the Duke of Munster that way anyway.
Obviously I had no fucking clue what I was doing, so I got screwed over by my vasall who wanted independence like 3 weeks into the game, took me 20 years or so to take that one simple guy actually down. The whole game was an utter mess, especially when my character died and the son inherited it and nobody liked him everything went to shit.
So I started over, I had a basic understanding of how the whole claim and create duchy business worked. I took the guy in Ormond out pretty fast, got Desmond to complete Munster and started forging claims on Connacht. It felt good. Then my piece of shit son plotted to kill me, I imprisoned him and then lateron banished him, thinking that it would make the succession invalid (how foolish of me). So that douche was chilling out in some other County basically waiting for me to die. Couldn't let that happen. Meanwhile I was vigorously making babies, 8 daughters before I finally got another son, two at once actually. Tried to assassinate my heir, only had a 15% chance of success and would've cost me pretty much all of my gold. So I chose to invade the county he was sitting in and simply imprison him again. Had to take down 2 or 3 Counties for that. By that point all of my vasalls hated me and I had the title "the cruel". Imprisoning everyone who pissed me off seemed like a good choice at first.
The my dude died. Didn't get to execute my Heir before, so he became Duke of Munster and Connacht (while in prison) and my 10years old twins got some Counties because of the succession laws.
So, basically, everything went to shit. Game is hard.
Time for another try I guess.
In my first game, i married my daughter to the king of france as scotland, because i wanted an ally against England. 10 years later the new King of France decided that instead of being an ally of the King of Scotland, he'd rather be King of Scotland himself, since his wife had a claim on my throne. So i had about 30000 Frenchmen invading me and demanding ALL MY TITLES when i had a total army of about 3000 men. Then he called in the Holy Roman Emperor as an ally into that war. I ragequit at that point. Fuck the french. Don't ever get involved with them. And especially NEVER trust them. Bastards.
I wish I wasn't such a save scummer, those failure newbie games sound so much more interesting than mine. At first I actually succeeded at invading England as Harald Hardråde, just by the luck of the normans and the saxons wiping each other's armies out, but not knowing the mechanics, I accepted a surrender while many saxon nobles still ruled much of the land. Long story short, the upcoming 20 years were a long string of saxon rebellions with lots of frustrated reloads, and since I also failed at proper title re-distribution, I ended up with lots of norwegian mega-dukes (they just kept marrying each other and uniting their duchies) and even more civil wars and reloads. This combined with my summer-time crappy laptop led to my first 50 years of my first game taking up like 50 years of gametime. Playing it to the end year 1459 took me like 120 hours, and that was my one first game!
How do you manage to play until 1459? In my recent game, i started as a small german count, and became the HRE before 1150. I kept playing for a few more years, but the game has kind of lost its appeal now. I inherited France, the HRE is now heritary at high crown authority, so all i have to do is gain a few provinces during each rulers life, wait for the next queen to marry to my heir to pop up somewhere, and spend half of the lifetime of each ruler surpressing the massive result that the death of his father lead too. I did this for two sons now, but it gets stale very quickly. The only way to mess this up is to overextend and go crusading with your whole army, other then that just be sure to have lots of cash when you die so you can surpress the revolution with mercenaries plus loyal troops, after that you gain about +75 relations because you massacred three major revolts at once. I don't think i could do this for another 250 years.
Minor problem I'd like to fix: Every time I launch CK2 I have to reselect the mods I'd like to use instead of having them save from the last time I played. I'm closing out of the game correctly and everything, not too sure why it doesn't save.
I have no idea where the settings for this would be saved, help appreciated.
Yeah i dont keep on playing till the very end either. My first game was with england. Due to not being too familiar with the game i had some really exciting moments, especially during revolts where I managed to squeeze a surrender out of this asshole duke at the very last minute before I couldnt afford my mercenaries anymore. Long story short i became the Emperor of Britannia and conquered a big chunk of France. But i just couldnt force myself to keep on playing.
After that one I started one with Castille. The start was quite turbulent again. I managed to conquer 4 or 5 muslim provinces which got me in quite a comfortable position. Getting tired of slaughtering muslims I focused my ambitions on one of the smaller spanish kingdoms in the upper part of spain, which I conquered without a huge effort. Unfortunately my Husband, the king of Leon declared war on my queen for attacking an ally. He did the same thing with Galicia though, DOUBLE STANDARDS ANYWHERE? I lost the war and was degraded to be a mere Duchesse while still being the queen of my husband. Since I wasnt part of his kingdom yet he didnt put me in jail. But now I was his biggest Vassal and waited for my time to come and it came quite soon indeed. He got into war with the muslims again, a war which he lost miserably. I seized the advantage and ursuped his throne and put that scum in jail. Now i was the queen of galicia, leon and castille. HA. And of course my son would inherit it all. His dad on the other hand rotted in jail for the rest of his life. Unfortunately there is no empire of spain apparently, so I conquered the muslims instead. But those guys are just too easy to beat, so its not really an achievement.
All in all the game was quite worth the ten bucks it cost me. As a strategy games nerd I didnt eat much for 2 days during my first game as England, cause i got so sucked into this game. But after a couple of days the game isnt that much fun anymore after discovering most of the possibilities. Just give all your titles and land - except Kingdoms and the 5 to 7 demesnes you can own without much trouble - to your heir and keep your vassals down. This is even easier when you started as a small country since you dont have to bother with several greedy vassals from the very beginning.
I was slightly disappointed by the Republic DLC though. Sure building tradeposts is nice but there wasnt much else you could do differently. Right now, I'm trying to get the Kingdom of Italy. Having 100+ income per Month sure makes things easier. At this point im not even sure if The Holy Roman Empire could beat me. But thats of course never going to happen because I give those greedy bastards money to keep them happy.
What do you guys think, is the Song of Ice and Fire Mod worth it? Maybe I would check that one out as well. Any changes except for the map?
Yea after a few playthroughs, the game is just not fun without the mods. The way GoT wars work is a bit different, as the vassalage is presented a bit differently than the basic game. The Prince and the Thane just came back after a long non-working hiatus, and there are a few other total conversion mods that make CK2 much more enjoyable once you pick through all the elements of vanilla.
I suggest starting with CK2+. Pretty much balances the game while making it more diverse and challenging. http://ckiiwiki.com/CK2Plus
Was having a good game. Started off as a count in Southern Italy, dynasty eventually formed the Kingdom of Sicily and managed to take a duchy from France through holy war. The great and prestigious King of Sicily dies and his decently-raised heir takes over, no biggie. Then he becomes ill and dies and his two year-old hunchbacked son inherits the kingdom. Rage save+quit, lol. I don't think things will play out well when I load the game.
For those of you who like the Elder Scrolls series the first alpha release of the Elder Kings mod for CK2 was released today. After playing it all afternoon I have to say it's fucking amazing. Certainly not perfect, but 100% playable with almost everything working.
How do you get casus bellis as altmer on the Elder Kings mod? I just kinda sat around in Iliac Bay as the altmer kingdom in there and slowly died, even after getting 3/4 of the counties of my half-siblings.
Nvm didn't have enough piety.
Still, it's really, really slow in the beginning. Counties should start with at least two holdings.
Man I have no idea how to explain why I love this game so much. I literaly can't win in anyway and any country I touch explodes into civil war and I get deposed almost instantly. Even when I think I'm doing good and on a decent stream expanding my kingdom my fucking brother stabs me in the back when all my troops are dead or in some other landmass and I lose the throne.
On May 09 2013 08:17 Sermokala wrote: Man I have no idea how to explain why I love this game so much. I literaly can't win in anyway and any country I touch explodes into civil war and I get deposed almost instantly. Even when I think I'm doing good and on a decent stream expanding my kingdom my fucking brother stabs me in the back when all my troops are dead or in some other landmass and I lose the throne.
ah yes, same boat. just to learn the game i used cheats to progress in the game...because without it i wasnt going anywhere lol
now that i know a little more, i'm doing a regular game but it is sooooo slow building up army, piety, infrastructure to engage. most non engaging is marriage but that shit takes so long too T.T
On May 09 2013 08:17 Sermokala wrote: Man I have no idea how to explain why I love this game so much. I literaly can't win in anyway and any country I touch explodes into civil war and I get deposed almost instantly. Even when I think I'm doing good and on a decent stream expanding my kingdom my fucking brother stabs me in the back when all my troops are dead or in some other landmass and I lose the throne.
ah yes, same boat. just to learn the game i used cheats to progress in the game...because without it i wasnt going anywhere lol
now that i know a little more, i'm doing a regular game but it is sooooo slow building up army, piety, infrastructure to engage. most non engaging is marriage but that shit takes so long too T.T
mercenaries are better than every cheat. Just save up your money and conquer some counties with them. Ignore piety and infrastructure at first. Try to change to single inheritance quickly and you are on they way to become something great. I mostly quit after having 4-5 kingdoms and being an emporer because I hate running around with 30.000 household troops quelling rebellions for 10 years everytime I get a new king.
After about 4 or 5 sessions in vanilla, you kind of have to go to the mods because of the endless (and inane) rebellions and lack of things to do. If you go for land and lots of power the game does sort of hit a ceiling unless you are gunning for world conquest. I doubt my laptop could handle that, as being any sort of emperor is very slow to begin with.
If you're running the republic DLC, you may want to make a small change to stop the republics from conquering all of africa within the first 100 or so years (which, given how overpowered they are, will happen).
In your CK2 folder, go to common/cb_types and open the txt file. Search for "religious", bringing you to the holy war cb. Under
can_use = { ROOT = {
add
NOT = { is_merchant_republic = yes } NOT = { any_liege = { is_merchant_republic = yes } } NOT = { is_patrician = yes }
If you want to play multiplayer you will need your buddies to do it too or remove it before multiplayer. If there's enough interest I could make a minimod, but it's a really easy fix and until they patch it everyone should do it anyways
If you're running mods you should be able to do this there too if they have their own cb types file.
On May 09 2013 16:55 Yuljan wrote: I mostly quit after having 4-5 kingdoms and being an emporer because I hate running around with 30.000 household troops quelling rebellions for 10 years everytime I get a new king.
Same here, I literally tried to refrain myself from overexpanding in my last few games because I know that if I take too much land, the game will devolve into spreadsheet management where nothing interesting can really happen.
The game can still throw a curve ball sometimes though. Last time I was King of Ireland+Scotland, but I didn't get enough time to re-arrange my empire in terms of laws and vassals so it would be safe from rebellion. Then two successful rebellions combined with a sub-par child heir drove me back to my original holdings on the Isle of Man. After that there was a good 100 years until I regained what I lost. It was the most fun I had in a while.
Most of the time though, you'll end up in a position where nothing can really threaten you.
i'm playing the umbrae spherae mod and no mercenary is available for korea. i have to fight (with no chance of winning) two huge kingdoms for a small piece of country via de jure or conquest...i just switched to the surrounding kingdoms and gave all duchies independence so i can play XD
mercenary is indeed easy mode but it seems not all countries have mercenaries available, i played denmark and they had 1 mercenary with 1000 troops.
i tried editing mercenary_hire_distance_threshold to 999999999 but no difference
I haven't played umbrae spherae but it should still be the same.
in the mod folder, under common/landed_titles there's a text file (or multiple) controlling mercenaries and who can hire them. Pretty sure if you just allow korean culture or your ducal title to hire you'll get them.
Don't forget fellow players that the vikings (pagans) extension is soon coming out ! (The old gods DLC)
-New start date at 867 AD with of course more or less accurate europe map from that year (no start between 867 and 1066). -Ability to travel rivers with boat (until regions have a technology) -Loot cities -Vikings/Pagans can sacrifice their prisoners to the gods -Vikings/Pagans can force marriage on the wives they capture while raiding (and all their sons are equal) -Pagans can be at war with everybody and are more happy if you are -New technology mecanics -Claimants without lands can now become adventurers and set for some land with an army (only for AI).
As for players used to the game I really suggest they stop playing vanilla and get a balance mod (or get an overhaul mod like GoT). So far I'm a huge fan of Project Balance (with its recommended additional mods). It's vanilla with some balance in it and minimalistic changes. For me CK2+ was too much player castration I get very bored of it, however I miss the factions. Prince and the thane is also a great mod but I feel it's badly balanced right now, it's very easy to have 100opinion with many people : / Like for example my bishop always were 100opinion with me AND the pope... all of them.
On May 23 2013 09:40 zulu_nation8 wrote: I'm new to Paradox games, should I start with this or EU III?
Depends on your flavor of Grand strategy. CK2 is about the individual stories while EU3 is about the nations story. Both are worth your time and you can spend ungodly hours on both of them.
Paradox is a completely different company with a completely different brand of games. Where DLC is actualy worth the money you spend on it and people give a lot more of a shit about the content then the graphics and gameplay.
HoI is awesome if you want a complex and highly detailed modern war game. Of course, being that means you don't get exploration or diplomacy like the series set earlier in history. It also probably has the steepest learning curve of any paradox game, which is saying something.
If it weren't for EU4 coming out really soon, i'd say EU. It is just a bit more intuitive to control a country instead of a family, and it has a lot less annoying dukes who rebel all the time. Even with Eu4 coming out in a few months, i'd say that EU3 is a good investment. CK2 is a lot weirder with all the managing dukes and marrying stuff, while EU3 concentrates on the nation itself
I'm not a HoI player, but what I've heard is the HoI3 started out rough, but with the expansions it's better than HoI2.
And what do you mean by matter when talking about mods? The most popular mods are probably the balance/fix/small enhancement mods in CK2+ and The Prince and the Thane, The Elder Kings total conversion, and the alternative history mod Lux Invicta.
edit: And how could I forget about The Game of Thrones mod.
CK2+ is anything but small, it introduces some pretty major balance tweaks, events and changes I mostly disagree with. If anything I think it tries to do too much.
Still there are some pretty good mods out there. For example, the Game of Thrones total conversion is pretty awesome and has been featured in the gaming press.
Hoi has a long more systems in play (armor, aircraft, and supplies chiefly) but it offers a lot more freedom to shape history and to play the way you want to play. I personally have the most fun in the 12 hour sessions of Hoi then anything else.
Want to see if you can take france and hold the tide? good fucking luck. Seize the balkans as russia and prevent nazi blood from ever touching the motherland? Enjoy the allies never helping you. Want to fight a land war in asia, build the empire of the rising sun to stand the test of time? Say hello to the might of an american industrial machine that has been building itself up while you've been at war for 6 years.
You can make a massive armored force, or a massive air force, or a massive special forces military. The world is a sandbox and your just trying to control every spec of sand you can see.
You can also play with project balance if you want a vanilla experience, rebalanced. But if you're a new player you won't really see the difference
As for mods here is how I see them: In Medieval Europe: Project Balance: Closest to vanilla, Same feeling with less abusive or imbalanced mechanics. CK2+: For the experienced player, rebalance a lot of stuff to give a harder challenge, also introduces complete overhaul of some sytems (I really like the faction system from this one). Sadly will probably not get a lot of updates. Prince and the Thane: The most roleplay-y mod of them all. Many new events/traits etc. Very beautiful interface overhaul. Sadly its not very balanced yet imo.
Overhaul mods (complete change): Game of Thrones Elder Scrolls You play CK2 with some changes in mechanics and a totally new map.
Hmmm... damn paradox forums. I made a post there for a tool I'm currently developing to see if it sparks interest or not but the post took 6 days to be accepted and therefore appeared on page 3 or something. It has... 2 views !
I'm posting it here, let me know if it interests you and if you have some suggestions.
The project is even a lot better from the time I posted the shots and the time it finally got validated. It got portraits, more datas,...
Three days ago I finally finished my game of Brittany using Project Balance (and VIET). And as I finished it and the score screen appeared I was all like... "sigh what a terrible score screen". Since I view CK2 as both a game about conquering and making sure your dynasty thrive, this is really sad for me. Wouldn't it be great if you could know how well your whole dynasty did compared to the mighty ones like the Seljuks ? Also, since the score is mainly about your own and not your family, it feels almost natural to feel encouraged to get rid of extra sons and daughters instead of trying to give them the most prestige and make your whole family thrive ! Now giving your brother a Kingdom of his own can feel like a valid move rather than doing it only because you think the revolt would be too big.
So as I searched for something better, I stumbled upon Gloria Mundi. Sadly the program has been updated only 3 times and not for a year After a couple hours thinking about it I decided to give it a shot myself and build my own little application... ...with my limited programming skills.
After many hours of trying to understand the language, countless google searches about parsing, dataTables, and many try and fails I had gotten to at least being able to get that global score. Then it felt that the program could be a lot more so I'm continuing it and I said to myself while I'm at it I'll expose it on the Paradox forum for the interested guys out there !
Obviously none of the following is even remotely finished. This is a very crude first look.
One thing I also want is to ensure (to the best of my capabilities!!) that it works with mod. I feel mods is a huge part for many players and having such a tool not working with moded games, would be a total waste. However, it's very much possible that mod compatiblity requires some knowledge of the mods to make sure the program has all it needs when it comes to dynasties, extra gfx and definitions etc.
Right now it does very basic stuff, dynasty listing with total scores, most present religion/culture (As you can see I added a drag and drop listbox on the right to put the corresponding dynasty tables)
What I'm doing now (or later): -Making it a lot more beautiful, background, better looking button etc -Finalizing the needed data research from save files and other text file for characters -Will add a number of living/non-living to dynasties (based on finished character listing) -Add a coat of arms when relevant from the save data (rankings, dynasty sheet) which I finally understood hw the save file codes it -Add portraits when relevant (rankigns, character sheet) (Taking inspiration from Measter's portrait builder) -Add character sheet (with traits, stats, main title, parents, children, spouse etc) -Hoping not too much gets killed by the old gods patch.
On May 23 2013 10:16 zulu_nation8 wrote: If I'm to play a HoI game, which one should I go for? For CKII does it matter which mods I play with? Thanks
On May 23 2013 10:24 Myles wrote: I'm not a HoI player, but what I've heard is the HoI3 started out rough, but with the expansions it's better than HoI2.
HoI 2 & HoI 3 are really different as of now.
HoI 2 (or Darkest Hour stand alone) is a way better choice if you don't know anything about Heart of Iron to be honest. The tech system is easier to understand and not utterly unbalanced towards the huge countries. Overall, you can play more countries "easily" than in HoI 3. It's also not that hard to play with the armies, the division/brigade system is quite straightforward. It's impossible to create a brigade army by mistake since they work as add-on of the division. A decent amount of provinces means you can plan strategies while not being totally wrecked by quantity. Resources, supplies are also not hard at all to handle - once you know what you're doing of course, it's still a HoI game. :p Last argument in favor of HoI 2 is the huge amount of cool mods for HoI 2 and its stand alone: - Kaiserreich, Peace to end all Peace for the alternative WW2 - Modern Days, Fallout (not tried that one for a long time tho) to place the war in another time (around 2010 for the first one, 200~ years after a nuclear war for the other one). And a lot of specialized mods to boost graphics, events or AI.
HoI 3 is way more realistic and as such is a pain in the ass to play with when you start. Its bad reputation came from the fact the game was almost unplayable the first year it was released due to a lot, and I mean A LOT of bugs and crashes. Nowadays the game is stable and pretty good. If you don't like to play the big countries, don't go for it. Except for Russia, USA, Germany, Italy, France, UK, Japan, China, and maybe 5 more, you can't expect to do much - excluding multiplayer games of course. And it's harder to change the story of WW2 with a relative lack of events with choices. On the bright sight tho, the huge amount of provinces and the chain of command system specially designed for this game makes it way more strategically oriented. You can't win a frontal war against Russia as Germany for example, since you can't drag the frontline without being outnumbered and weak for example. Spies are nice (it was dumb and automatic in HoI 2), National Unity is a good idea, one doesn't handle supplies like bitches, and with all the DLC, the game became huge - unique ressources giving bonus if you capture specific provinces, strategical plans, officers can choose their own strategies,... You can even create some dumb division prototypes since you are totally free of going where you want with your brigades.
And if HoI 3 isn't enough realistic for your taste, just try Black Ice mod. This is a pure crazy mod giving even more type of units (pocket submarine, light infantry, special forces, and a lot more), different research, a ton of events...
On May 27 2013 19:31 rezoacken wrote: Hmmm... damn paradox forums. I made a post there for a tool I'm currently developing to see if it sparks interest or not but the post took 6 days to be accepted and therefore appeared on page 3 or something. It has... 2 views !
I'm posting it here, let me know if it interests you and if you have some suggestions.
The project is even a lot better from the time I posted the shots and the time it finally got validated. It got portraits, more datas,...
Three days ago I finally finished my game of Brittany using Project Balance (and VIET). And as I finished it and the score screen appeared I was all like... "sigh what a terrible score screen". Since I view CK2 as both a game about conquering and making sure your dynasty thrive, this is really sad for me. Wouldn't it be great if you could know how well your whole dynasty did compared to the mighty ones like the Seljuks ? Also, since the score is mainly about your own and not your family, it feels almost natural to feel encouraged to get rid of extra sons and daughters instead of trying to give them the most prestige and make your whole family thrive ! Now giving your brother a Kingdom of his own can feel like a valid move rather than doing it only because you think the revolt would be too big.
So as I searched for something better, I stumbled upon Gloria Mundi. Sadly the program has been updated only 3 times and not for a year After a couple hours thinking about it I decided to give it a shot myself and build my own little application... ...with my limited programming skills.
After many hours of trying to understand the language, countless google searches about parsing, dataTables, and many try and fails I had gotten to at least being able to get that global score. Then it felt that the program could be a lot more so I'm continuing it and I said to myself while I'm at it I'll expose it on the Paradox forum for the interested guys out there !
Obviously none of the following is even remotely finished. This is a very crude first look.
One thing I also want is to ensure (to the best of my capabilities!!) that it works with mod. I feel mods is a huge part for many players and having such a tool not working with moded games, would be a total waste. However, it's very much possible that mod compatiblity requires some knowledge of the mods to make sure the program has all it needs when it comes to dynasties, extra gfx and definitions etc.
Right now it does very basic stuff, dynasty listing with total scores, most present religion/culture (As you can see I added a drag and drop listbox on the right to put the corresponding dynasty tables)
What I'm doing now (or later): -Making it a lot more beautiful, background, better looking button etc -Finalizing the needed data research from save files and other text file for characters -Will add a number of living/non-living to dynasties (based on finished character listing) -Add a coat of arms when relevant from the save data (rankings, dynasty sheet) which I finally understood hw the save file codes it -Add portraits when relevant (rankigns, character sheet) (Taking inspiration from Measter's portrait builder) -Add character sheet (with traits, stats, main title, parents, children, spouse etc) -Hoping not too much gets killed by the old gods patch.
This looks like a really cool mod that would get a ton of support from the community. You should tell people about it though when your more done with it and have at the least a graphic done from what you want the score screen to look like (needs more color ).
On paper its the best expansion yet imo and 15$ is a fair price so make your choice based on that or wait for people to put hours in. I probably wont have a lot of time, I have to study a lot for still 15days due to a pretty huge exam for my profession.
Still, im getting it asap and the flavour dlcs as well
Ill probably also wait for project balance to be updated with a working version (matter of days) before starting a serious game
On May 29 2013 01:46 rezoacken wrote: On paper its the best expansion yet imo and 15$ is a fair price so make your choice based on that or wait for people to put hours in. I probably wont have a lot of time, I have to study a lot for still 15days due to a pretty huge exam for my profession.
Yes I thought it was 30$ instead of 15$. Paradox deserves my money anyway .
If you play Norse (and you should, since the expo gives them some nice unique features) you get a custom, "woodsy" UI that I find much easier on the eyes. Great expansion, I love that you can actually invest into tech now.
A lot of nice new features have been added, although I think a good lot of them are included in the latest vanilla patch. If you aren't interested in a longer game, or don't want to play Norse, you could probably hold off on the expansion, but I personally had to buy it. Playing as the Norse with the new "invasion" features is a lot of fun. England is fragmented and easy pickings.
Well, this is definitely a hilarious dlc. Ivar the Boneless just conquered Scotland and Ireland...and then died...and his 10 sons from 3 different concubines and wife all inherrited various little pieces because the Norse-Pagan only get Gravelkind inherittence.
at this rate, ireland will have to introduce stonecoins because im hauling all their gold into my ports.
and yes, this patch once again needs project balance to save the day, but in the meantime playing a viking and pillaging everything is fun. I even bought the units DLC just to have real vikings berserkers pillaging.
They need to do fucking something about ireland dear god is it imbalanced as fuck to just keep a thing of mercs just constandly running circles around ireland.
The old gods is an amazing dlc that gives an incredibly fun experience. The norse pagans are locked to gavelkind succession which means on death your entire realm is divided up between all your sons and wife equally. Which anyone with any brain at all can tell you really fucks up your one heir that you want to rule your lands. On the other hand the norse men can raid at will and war on anyone around them and don't give fucks beacuse they're vikings. Your kingdoms will explode outword and shatter inward with every single new character you play in your dynasty. An incredibly chaotic but deeply fulfilling experience.
Would buy 5 times again. Remember that by buying the game itself you get the patched content of every following dlc. the Differences is the new experiences that you get with the dlc itself Sword of islam allows you to play muslums The republic dlc allows you to play as a trading republic. the sunset invasion is utter shit and you shouldn't waste your money on. the legacy of rome makes the eastern roman empire something you want to play. and finaly the old gods dlc allows you to go back 200 extra years and play as a viking as well as opening up all the pagan countries.
That being said the original game is on sale right now and is an insane value with content for the price.
On May 29 2013 11:51 Sermokala wrote: They need to do fucking something about ireland dear god is it imbalanced as fuck to just keep a thing of mercs just constandly running circles around ireland.
The old gods is an amazing dlc that gives an incredibly fun experience. The norse pagans are locked to gavelkind succession which means on death your entire realm is divided up between all your sons and wife equally. Which anyone with any brain at all can tell you really fucks up your one heir that you want to rule your lands. On the other hand the norse men can raid at will and war on anyone around them and don't give fucks beacuse they're vikings. Your kingdoms will explode outword and shatter inward with every single new character you play in your dynasty. An incredibly chaotic but deeply fulfilling experience.
Would buy 5 times again. Remember that by buying the game itself you get the patched content of every following dlc. the Differences is the new experiences that you get with the dlc itself Sword of islam allows you to play muslums The republic dlc allows you to play as a trading republic. the sunset invasion is utter shit and you shouldn't waste your money on. the legacy of rome makes the eastern roman empire something you want to play. and finaly the old gods dlc allows you to go back 200 extra years and play as a viking as well as opening up all the pagan countries.
That being said the original game is on sale right now and is an insane value with content for the price.
Cheers, that was the answer I was looking for.
The game itself is on sale for 9,99€, the collection including everything the guy above mentioned is up for 19,99€. Personally I'll prolly grab the collection and wait for the old gods to come on sale as well. As much as I love Paradox, Crusader Kings is the biggest mess in terms of random small DLCs I've ever seen from them.
I think its their new approach, instead of one big expansion or going to work on Crusader Kings 3 they decided to craft it up. I actually kind of like that approach, although constantly paying 20 bucks seems a bit steep. Imo they should either bundle all the packs for 20 bucks like a proper expo or release them much cheaper. The immersion stuff, I dont know, 5 bucks more just for a sprite of Viking units? that does seem kind of cheap. BUT having said that, Paradox is one of the few studios that hasnt fallen to the trend of making dumb down games for console kids and even Bethesda did that to some extent with Skyrim so its hard not to give them money.
On May 29 2013 11:51 Sermokala wrote: They need to do fucking something about ireland dear god is it imbalanced as fuck to just keep a thing of mercs just constandly running circles around ireland.
In terms of raiding? Merc armies cant pillage. What makes Ireland imbalanced is if you start as the Islander kingdom you can basically overrun all of Ireland and Scotland...but then Gravelkind kicks in and everything falls apart. But if your king is young enough and lives for another 10-15 years, you could theoretically switch to Catholic, declare "youngest inherits" because that requires the lowest realm law and have a pretty potent empire while the neighboring Viking realms spasm in and out.
On May 29 2013 14:12 Sub40APM wrote: I think its their new approach, instead of one big expansion or going to work on Crusader Kings 3 they decided to craft it up. I actually kind of like that approach, although constantly paying 20 bucks seems a bit steep. Imo they should either bundle all the packs for 20 bucks like a proper expo or release them much cheaper. The immersion stuff, I dont know, 5 bucks more just for a sprite of Viking units? that does seem kind of cheap. BUT having said that, Paradox is one of the few studios that hasnt fallen to the trend of making dumb down games for console kids and even Bethesda did that to some extent with Skyrim so its hard not to give them money.
Its not even their new approach. Its the same system that they ran with their last generation of games with EU3 Vichy 2 and Hoi3.
On May 29 2013 11:51 Sermokala wrote: They need to do fucking something about ireland dear god is it imbalanced as fuck to just keep a thing of mercs just constandly running circles around ireland.
In terms of raiding? Merc armies cant pillage. What makes Ireland imbalanced is if you start as the Islander kingdom you can basically overrun all of Ireland and Scotland...but then Gravelkind kicks in and everything falls apart. But if your king is young enough and lives for another 10-15 years, you could theoretically switch to Catholic, declare "youngest inherits" because that requires the lowest realm law and have a pretty potent empire while the neighboring Viking realms spasm in and out.
You can have your troops be raiders with the merc tagging along in a separate army to join in the seiges. You can crack open the provinces pretty fast.
I'm not sure on the efficiency but your troops raiding in circles around Ireland and south England for constant income might be good as well.
I didnt notice it as much with Vic 2, as I bought that on release and the expansions only arrived -- after I checked back on steam -- just now. I kind of gave up on the Hoi series, just didnt get as much out of it because province level battles really work on the bigger battlefields like Eastern Europe.
On May 29 2013 14:17 Sub40APM wrote: I didnt notice it as much with Vic 2, as I bought that on release and the expansions only arrived -- after I checked back on steam -- just now. I kind of gave up on the Hoi series, just didnt get as much out of it because province level battles really work on the bigger battlefields like Eastern Europe.
Yeah its a different way you have to wage war. Its a really ambitious project by paradox I don't see any other developers really trying to make a modern warfare strategy game work on that level of complexity yet still not getting bogged down in endless micromanagement. I always found the eastern front to be a very enjoyable experience. Creating pockets as the germens and launching wicked counter thrusts as the russians spread out over more then a dozen provinces Like clockwork is really fulfilling.
Yes, played it some more and I noticed that it does seem silly that you can use mercs as can openers. Although if you are raiding Ireland you only have access to like 2 merc armies as a pagan so not nearly as powerful as it could be. And ya, in Hoi series I only really enjoyed playing Russia. With HOI I've always wished that instead of going for EU in WW2 but on a daily time scale they went the other way and only made front specific scenarios. Then they wouldnt be locked into having to produce an entire world map, and then populate it with random provinces that never see any action and serve no real purpose.
On May 29 2013 17:47 Sub40APM wrote: and then populate it with random provinces that never see any action and serve no real purpose.
Supplies, son! Especially when you aren't playing a huge country to begin with, each province giving you an easy access to supply without having to rely on convoys/escorts is a good province. Hell, a 80+% infrastructure province is a treasure you must cherish!
That being said, Old Gods seems fun as hell. Is there real new content in this DLC, or everything on it was doable with a mod? I'll buy it anyway at some point, it's mainly to know if it can add something to the actual mods. :p
On May 29 2013 17:47 Sub40APM wrote: and then populate it with random provinces that never see any action and serve no real purpose.
Supplies, son! Especially when you aren't playing a huge country to begin with, each province giving you an easy access to supply without having to rely on convoys/escorts is a good province. Hell, a 80+% infrastructure province is a treasure you must cherish!
That being said, Old Gods seems fun as hell. Is there real new content in this DLC, or everything on it was doable with a mod? I'll buy it anyway at some point, it's mainly to know if it can add something to the actual mods. :p
Raiding wasnt possible before I guess. Anyone else tried playing the zoroastrians? Really hard position after 30~ years the sunnis declare multiple holy wars on me and crush my little empire. Why cant a man marry his sister and be left alone!
On May 29 2013 17:47 Sub40APM wrote: Yes, played it some more and I noticed that it does seem silly that you can use mercs as can openers. Although if you are raiding Ireland you only have access to like 2 merc armies as a pagan so not nearly as powerful as it could be. And ya, in Hoi series I only really enjoyed playing Russia. With HOI I've always wished that instead of going for EU in WW2 but on a daily time scale they went the other way and only made front specific scenarios. Then they wouldnt be locked into having to produce an entire world map, and then populate it with random provinces that never see any action and serve no real purpose.
The problem with Ireland that every single province is a different nation-state. which means if you can draw enough troops from 2 of your provinces you can raid unmolested across all of Ireland unmolested. Plus with the relatively fast rate that provinces recover from raiding you can constantly raid all of ireland in a circle getting 1.4ish income and 1.4ish prestige every 4 days. That means none of your vassels will ever revolt and you will have more money then infrastructure to build really fast.
After playing for a while the english vikings are the hardest by far. sure the first 200 years are really great and you can take over the entirety of scotland and ireland without too much trouble but gavelkind after gavelkind fragments that lands between fierce norse warlords as strong as you are. Combine this with the rise of christiandom and your lack of ability to take over holy sites it'll mean that you'll have to convert at some point which kinda ruins the dlc for a bit. Now I will try a swedish empire and raid into italy.
Having never used gravelkind in the previous games...how do I make sure my crappier, younger so doesnt get the capital of my little empire? its impossible to decide which province to build up since the game seems to keep shifting around what he will inherit. First it was Oxford and Westminster and now that I've invested in buildings in Middlesex he is going to inherit that instead. is there a rule that he gets the best province or something like that?
Anyway, as the English Vikings, I think the key is knocking down Murcia and Wessex so they cant repeatedly holy war you. That way the only nearest Christian country will be either France that is always busy falling apart or Scotland that will be too busy digesting the Islanders/Northumbria.
Well I played quite a bit of the DLC now. Playing the norse can be tricky but if all goes well its just as easy as a republic. My strategy was starting with one province in norway and gain the kingdom of norway through subjugation (only get 1 Duke Title if you have more than 1 son (or kill all of the useless sons with imprison = execute this will create some unrest ). When my old king dies and I got a new fresh heir I immediately started subjugating Sweden and Denmark. In the 10 year period between the subjugations you can get some provinces from finland. Dont worry if sweden or Denmark isnt completely united. They will most likely accept a vassalization offer after you subjugate the biggest one. After that become the emporer of scandinavia and divide your kingdoms/provinces between your sons. I try to keep my sons at 1 though.
Homosexual females are my preferred wives. Does anyone know how to become the head of the norse religion? I got 3 holy sites but cant create it. It says im not norse. Maybe its buggy?
PS: Whats with all the Priests trying to convert me? I get like 2 priests every month. 50g for free.
Yea once you get large enough, it does become easy because you can go out and raid for 500-2k into France, and with England you can actually buy pagan mercs.
I don't like gaming the system with killing all but one of my sons in gavelkind. seems like it ruins the challenge of a exploding and imploding empire.
On May 30 2013 21:09 Talin wrote: Can somebody explain how the tech system works now? Because it seems like I can't click on anything anymore and I have 0.00 +0 tech point growth.
Tech level slowly increases. As a count you dont gain any tech points except(not sure about this) through sending your spy to study technology (some random event gives you 50 points). Dukes, Kings and Emporers gain points steadily with emporer gaining the most. You can manually upgrade a specific tech with these points. (Retinue + 200% every upgrade is op) .
On May 30 2013 21:09 Talin wrote: Can somebody explain how the tech system works now? Because it seems like I can't click on anything anymore and I have 0.00 +0 tech point growth.
Tech level slowly increases. As a count you dont gain any tech points except(not sure about this) through sending your spy to study technology (some random event gives you 50 points). Dukes, Kings and Emporers gain points steadily with emporer gaining the most. You can manually upgrade a specific tech with these points. (Retinue + 200% every upgrade is op) .
200% retinue is just retarded, it's nerfed to 50% in PB.
Yeah, it was probably because I was running and Irish county. Seriously, I need to get the hell out of that isle, It feels like I played 90% of my total CK2 time in there. -_-
I think its because the Islanders is probably one of the most fun Duchies to play. You can create the United Kingdom but its hard, and you can pillage lots of places, and because you are so far away from europe the number of mercanries you hire is significantly smaller and because you are far away from europe you are far away from France/Germany throwing 100k stacks at you.
On a related note, they need to really figure out a way to get the Byzantine ai more interested in Syria/Egypt and less interested in Croatia/Hungary. Everytime I look over there the purple blob keeps moving closer and closer to Germany.
On May 31 2013 09:29 LaNague wrote: Gavelkind is pretty stupid right now, if you form a kingdom you will lose your capital on succession, which makes you lose all the new tech, too.
Just a warning.
It depends on how much land you preemptively give your heir I think.
On May 31 2013 09:29 LaNague wrote: Gavelkind is pretty stupid right now, if you form a kingdom you will lose your capital on succession, which makes you lose all the new tech, too.
Just a warning.
It depends on how much land you preemptively give your heir I think.
you can only give your imediate heir 1 land title I think. The point is taht you should be preemtively giveing your other sons poorer provinces to support your favorite son.
prepared invasion of sicily, won, ruler dies in a viking raid, fortunately had stuffed enough money into the campaign fund, second ruler invades italy, won, annexed some other sicilian territories, raided various countries, captured byzantine princess... with a strong claim on the empire... that half the empire was currently in a civil war (and winning) for.
I dont know, I still feel like Gravelind has an element of randomness in who gets what because after I gave my other sons provinces what my oldest son will inherit keeps switching around despite me having no new heirs.
On May 29 2013 17:47 Sub40APM wrote: and then populate it with random provinces that never see any action and serve no real purpose.
Supplies, son! Especially when you aren't playing a huge country to begin with, each province giving you an easy access to supply without having to rely on convoys/escorts is a good province. Hell, a 80+% infrastructure province is a treasure you must cherish!
That being said, Old Gods seems fun as hell. Is there real new content in this DLC, or everything on it was doable with a mod? I'll buy it anyway at some point, it's mainly to know if it can add something to the actual mods. :p
Raiding wasnt possible before I guess. Anyone else tried playing the zoroastrians? Really hard position after 30~ years the sunnis declare multiple holy wars on me and crush my little empire. Why cant a man marry his sister and be left alone!
I managed to restore the Persian Empire, but I had a bit of help with a successful Byzantine Empire keeping the muslims busy, and the Arabian Empire imploding ~20 years into the game.
I used Cumania's frequent civil wars to take Turkestan, relying on my 5000 free starting troops to win the war quickly. Became Turkestan, upped the Crown Authority to Low, and made it elective. This gave me a decent power base, large enough to win a war against Khiva. However, any invasion would inevitably be joined by Persia, so I had to wait for a civil war in Persia to give me the window of opportunity I needed. When the old King of Persia died and his sons started squabbling, I gobbled up half of Khiva, which subsequently imploded into independent counts, which suited me just fine
I managed to hold onto all my western territories by playing a defensive game whenever I was invaded. The mountains there make army movements very slow, and have low supply limits, meaning that 15k army which crossed the border is down to 8k by the time it reaches my capital. Even though it sieged down all the provinces along the way, I was only at -50% warscore when I finally met them in battle at my capital, in which I crushed their army. I then deseiged the provinces I had lost and ended up with +40% warscore, and only had to wait a few years for a nice 500gold pay packet.
So by 960 I was king of Turkestan and Khiva, held all of the southern coastline of the Aral, and my northern dukes had been working hard as well, picking at the bones of the Cumans. They had managed to extend my borders almost all the way up to the top right of the map, and I had a northwest border on the river Volga. I did have to fight a couple of wars against these northern dukes, but I won and centralised my power, distributing titles in a way I hoped would avoid any duke, or pair of dukes, having sufficient power to challenge the throne.
My other main problem was the frequency of revolts. I had Persian culture, so all my Turkish northern subjects hated me. Peasant revolts every 5 years. Also, because Zoroastrians don't start in control of any of their Holy Sites, their moral authority is really low. This means frequent heresies, which means frequent religious rebellions.
Anyway, once you have this position all you need to do is wait for a civil war in Persia, and then swoop in and carve out a huge chunk of it. That should cripple them, and you can spend the next few decades slowly eating them, eventually becoming King of Persia. Reclaiming Mesopotamia was easy for me because as I said the Arabian Empire was no more, but I'm guessing it'd be a lot harder if that didn't happen.
TL;DR To win as Zoroastrians, expand first to the north and then consume Khiva when the opportunity arises. Fight defensive wars and let attrition do its job. Muslims love their civil wars, take full advantage of them.
On May 31 2013 12:22 Caller wrote: continuing my norse republic game...
prepared invasion of sicily, won, ruler dies in a viking raid, fortunately had stuffed enough money into the campaign fund, second ruler invades italy, won, annexed some other sicilian territories, raided various countries, captured byzantine princess... with a strong claim on the empire... that half the empire was currently in a civil war (and winning) for.
o.O
This is the story of like half my games. you can get so quickly wrapped into the struggle for the Eastern roman empire it'll make your head spin.
Constantinople is where crusader kings 2 games go to die.
one thing that I dont get is, why do you get a higher rebellion degree from christian heresies if you are a pagan. Like, I get why that would be the case if you are a Christian king, and I get that they probably just didnt bother to re-code it, but to me, it seems logical that heresies that sprouted out throughout Christianity were actually relatively peaceful and primarily were attacked/supressed because of the Catholic Church...but since those guys have no sway in my lands why doesnt the Norse Pagan Kingdom of England serve as a kind of religious sanctuary for the cathars and waldesians or whatever else. instead they are 20% rebellion vs just the 5% catholics.
On May 31 2013 13:09 Sub40APM wrote: I dont know, I still feel like Gravelind has an element of randomness in who gets what because after I gave my other sons provinces what my oldest son will inherit keeps switching around despite me having no new heirs.
There are many rules involved in gavelkind and I'm not even sure about all of them.
Here is what I know about it:
Your heir will inherit your main title and at least a county that is dejure of that title. Then if you have equal rank titles to your main, your second son will get the next one. Its very unclear how the order is determined though. I think however that he cannot inherit a landless title and for each duchy/kingdom a second/third son get he will automatically get at least a dejure county in it. For example if you have X,Y King Titles, and X is your main. Your son1 will get X and a county within it. Then lets say you have 1 county in X and 1 in Y, then son 2 will get a county in Y and the king title and split the realm. However if you have 2 county in X and 0 in Y, I think I remember that son 2 in this case wont inherit Y but only a county in X and be your vassal.
However I can't really remember how the order is defined for the rest.
Dont really have time to play lately sadly to test if I remember all this correctly.
On May 31 2013 20:52 LaNague wrote: they changed gavelkind and im pretty sure it ignores defacto capitals and only acknowledges dejure capitals.
So when i formed england, my heir lost jorvik and gained whatever province london is in.
Experiments I'm making (with console):
1. I took Lancaster Duchy with 3 county and Jorvik/York with 3 county. Like I said, Jorvik being my main title, son1 will inherit it with 1 county in it, son 2 will get the next title of same rank so lancaster et every county dejure in it. Son 3 will get 2 county in York, not sure yet why. If I get Durham Son3 will also get it.
2. However If I add the duchy of northumberland (with still 1 county) then son 3 will inherit it with the single county. Son1 will then still get York but this time with the 3 counties in it.
3. If I remove Durham but keep the duchy title. Son1 is unchanged, son3 however will still get the duchy but the county which he'll get is in Lancaster. I'm unsure why it choses this county, I'm guessing its a bit random or based on the title order from the sheet. Note that the county he gets (chester) is the last on my sheet
4. If I add a far away county in sicily, son3 will get that county, and it is still getting chester in Lancaster.
5. If I add the duchy of Sicily, everything switches around. Things seems to be based on the same order than the character sheet titles (which I have no idea how they are ordered, see 9. for a wild guess). The order of duchy is: York Sicily Lancaster Northumberland. The game seems to go in turns then, son 1 gets duchy of york, son 2 gets sicily, son 3 gets lancaster, son1 again gets northumberland. However why the hell does son1 gets a county in Lancaster. Hmmm I think I have a theory, he gets that one because of northumberland. Since Northumberland is landless, he gets a county elsewhere and its chester like previously in point 3 (see 8. for a theory as to why).
6. If I add Durham again, then things fall in order. Every son gets the dejure counties from their Duchies.
7. If I add a landless duchy from Ireland, son2 gets it and he gets a county (Chester again) in Lancaster with it.
8. Adding the kingdom of england, son1 gets it, then it switches things around, son2 will get York, son3 Sicily, son1 Lancaster, son2 Northumberland, son3 the duchy in Ireland. Counties are devided as such: Because of England, son1 seems to inherit a "random" county Leicester in York, then since he gets Lancaster he gets 2 counties in it, since son 3 gets a landless title he gets the 3rd county of lancaster (Chester). Son 2 gets everything else in York and everything in Northumberland. Son 3 gets the county in sicily and the chester. Note that once again, Leicester and Chester are on the right in the sheet order. Here are the last 5 counties in the sheet: Djuraby(Lancaster) Leicester(York) Chester(Lancaster) Palermo(sicily) Durhalm(northumbria) (far right) Maybe because it tries to give a county from right to left without making a county landless. Something like that: 1. Give England to son1 2. Give first duchy to son2, second to son3 third to son1 etc 3. Give every counties dejure of these duchies. 4. For every landless titles right to left, give a county that would not make its dejure title a landless one. So in this case sice Durhalm and Palermo would make their respective duchies landless, it gives chester, then leicester.
9. Let's add the Duchy of Connacht (landless). It goes to son1 since he is next on the order and nothing in the duchy order changed (I guess they are ordered in terms of some sort of power and landless ends up on the right, this would explain why sicily got second, palermo is a very strong county). However this time it doesn't add any county with it, nothing is changed, maybe because he's of a higher title ? Or maybe because the next count going right to left would be Djuraby that he already posess.
On May 30 2013 08:01 Yuljan wrote: Well I played quite a bit of the DLC now. Playing the norse can be tricky but if all goes well its just as easy as a republic. My strategy was starting with one province in norway and gain the kingdom of norway through subjugation (only get 1 Duke Title if you have more than 1 son (or kill all of the useless sons with imprison = execute this will create some unrest ). When my old king dies and I got a new fresh heir I immediately started subjugating Sweden and Denmark. In the 10 year period between the subjugations you can get some provinces from finland. Dont worry if sweden or Denmark isnt completely united. They will most likely accept a vassalization offer after you subjugate the biggest one. After that become the emporer of scandinavia and divide your kingdoms/provinces between your sons. I try to keep my sons at 1 though.
Homosexual females are my preferred wives. Does anyone know how to become the head of the norse religion? I got 3 holy sites but cant create it. It says im not norse. Maybe its buggy?
PS: Whats with all the Priests trying to convert me? I get like 2 priests every month. 50g for free.
Okay I found the solution. You need to control 3 holy sites and 4 holy sites need to be controlled by your religion. Actually pretty nice once you are head of the norse religion you can reform the norse faith giving you holy wars on everyone + New inheritance laws (all). The only downside is some old norse heresy rebellions but nothing serious.
On May 30 2013 08:01 Yuljan wrote: Well I played quite a bit of the DLC now. Playing the norse can be tricky but if all goes well its just as easy as a republic. My strategy was starting with one province in norway and gain the kingdom of norway through subjugation (only get 1 Duke Title if you have more than 1 son (or kill all of the useless sons with imprison = execute this will create some unrest ). When my old king dies and I got a new fresh heir I immediately started subjugating Sweden and Denmark. In the 10 year period between the subjugations you can get some provinces from finland. Dont worry if sweden or Denmark isnt completely united. They will most likely accept a vassalization offer after you subjugate the biggest one. After that become the emporer of scandinavia and divide your kingdoms/provinces between your sons. I try to keep my sons at 1 though.
Homosexual females are my preferred wives. Does anyone know how to become the head of the norse religion? I got 3 holy sites but cant create it. It says im not norse. Maybe its buggy?
PS: Whats with all the Priests trying to convert me? I get like 2 priests every month. 50g for free.
Okay I found the solution. You need to control 3 holy sites and 4 holy sites need to be controlled by your religion. Actually pretty nice once you are head of the norse religion you can reform the norse faith giving you holy wars on everyone + New inheritance laws (all). The only downside is some old norse heresy rebellions but nothing serious.
The real challenge is how to get that fourth holy site under control. Both are sitting deep in the heart of a powerful Germanic kingdom. I can't crack either hold site on the mainland how did you do it?
seems tengri have it easy, with hungary going berserk in europe, we have all 5 sites allready, with me controlling 4 personally. Too bad i dont have the 750 piety, hopefully my next ruler gets zealus trait, he is still under 16 and will be very young when i die. Then he can get the piety and i can terror europe eventually.
On May 30 2013 08:01 Yuljan wrote: Well I played quite a bit of the DLC now. Playing the norse can be tricky but if all goes well its just as easy as a republic. My strategy was starting with one province in norway and gain the kingdom of norway through subjugation (only get 1 Duke Title if you have more than 1 son (or kill all of the useless sons with imprison = execute this will create some unrest ). When my old king dies and I got a new fresh heir I immediately started subjugating Sweden and Denmark. In the 10 year period between the subjugations you can get some provinces from finland. Dont worry if sweden or Denmark isnt completely united. They will most likely accept a vassalization offer after you subjugate the biggest one. After that become the emporer of scandinavia and divide your kingdoms/provinces between your sons. I try to keep my sons at 1 though.
Homosexual females are my preferred wives. Does anyone know how to become the head of the norse religion? I got 3 holy sites but cant create it. It says im not norse. Maybe its buggy?
PS: Whats with all the Priests trying to convert me? I get like 2 priests every month. 50g for free.
Okay I found the solution. You need to control 3 holy sites and 4 holy sites need to be controlled by your religion. Actually pretty nice once you are head of the norse religion you can reform the norse faith giving you holy wars on everyone + New inheritance laws (all). The only downside is some old norse heresy rebellions but nothing serious.
The real challenge is how to get that fourth holy site under control. Both are sitting deep in the heart of a powerful Germanic kingdom. I can't crack either hold site on the mainland how did you do it?
I grabbed it when eastern francia was in a civil war with a conquest casus belli. But a normal war is no problem either since I control all of Scandinavia and subjugated Poland, Hungary and Ruthenia. You can try to assassinate the kings to create unrest in their kingdoms.
haha, i had some huge adventurer army trying to invade me, including 200 ships ofcourse. They siege the first castle and get it because im still rallying my troops from all over the steppes. Then they try to siege the city and assault it. Then my mayor out of all the people ends up in a duel with the adventurer himself on the battlefield and kills him on the spot.
Instantly the war is ended because the adventurer died, his whole family seeks asylum in my court and brings 800 gold with them. Too bad the heroic mayor died 2 months later from his wounds.
then i use the gold to ursup a duchy that refused to get vassalized by me and was in the middle of my kingdom. Losing the duke rank, the whole enemy duchy falls apart into independend counts, which all have no problem being vassalized. Except ofcourse the former duke, so i think to myself...."well, maybe his children are more considerate" and the assassinations begin. This guy had some epic bodygaurds, it took 10 attempts to finnally bring him down and get the last county in the steppes that was not in my kingdom.
Now i have to somehow get to 750 piety to refom my faith and also get an heir since my evil halfsister that is married to the king of hungary is trying to kill my heirs so she can stay the sole heir of the steppes.
(this game is so fun, despite its just staring at a not animated map for hours)
Asylum, adventurer dies, is this some kind of mod?_?
Anyways, Everybody who seeks a challenge should try to play the small zoroastrian duchy. You can try to reunite the persian empire and even become some form of messiah who deals with the muslims once and for all. Its really hard cause there are no other Zoroastrian duchies, let alone kingdoms, and you are surrounded by two huge muslim empires in the west and south and the tengri in the north. Getting the tengri ones first might be a little easier but that would be boring. Ofc you have to abuse the stupidity of the KI quite a bit but its fun.
On June 05 2013 10:28 Banishment wrote: Asylum, adventurer dies, is this some kind of mod?_?
Anyways, Everybody who seeks a challenge should try to play the small zoroastrian duchy. You can try to reunite the persian empire and even become some form of messiah who deals with the muslims once and for all. Its really hard cause there are no other Zoroastrian duchies, let alone kingdoms, and you are surrounded by two huge muslim empires in the west and south and the tengri in the north. Getting the tengri ones first might be a little easier but that would be boring. Ofc you have to abuse the stupidity of the KI quite a bit but its fun.
project balance i think introduces duels.
The rest....the guy died and his whole family was apparently stranded and just appeared in my court with 800 gold for me. No mod. I would never let catholics enter my realm, i make a point in only giving land to my own subculture and convert all provinces to my religion and culture.
Some regions are harder, so i let a duke of my own culture oversee it so i dont have to deal with the uprisings myself.
Sometimes one of my special task dukes get overthrown by locals, but then the ursuper entered the big leagues and has a lot of duke collegues that kinda want him dead. Or take his land.
The old gods was aparently a smash hit and they're going to have 2 more years of expansions for the game. Probably gona hit the EU3 mark of how far they can refine a good game.
Thats good to see. I wonder what the next stage is going to be. I wonder if theyll ever get around to make naval combat work so that playing Republic is more enjoyable/challenging.
By the way, it's pretty easy to bypass Gavelkind succession troubles by never getting married and just managing concubines instead to get exactly number and kind of children you want. In case they get assassinated (which has never happened to me for like years of CK2 now), just remake them with another concubine.
It's kind of gamey, but it works. I've always wanted to be able to somehow control the inflow of children before. It's still frustrating that you can't just decide not to have any kinds anymore with non-Pagan religions.
On June 05 2013 16:00 Talin wrote: By the way, it's pretty easy to bypass Gavelkind succession troubles by never getting married and just managing concubines instead to get exactly number and kind of children you want. In case they get assassinated (which has never happened to me for like years of CK2 now), just remake them with another concubine.
It's kind of gamey, but it works. I've always wanted to be able to somehow control the inflow of children before. It's still frustrating that you can't just decide not to have any kinds anymore with non-Pagan religions.
It's better to marry an old woman just for the stats though.
On May 27 2013 19:31 rezoacken wrote: Hmmm... damn paradox forums. I made a post there for a tool I'm currently developing to see if it sparks interest or not but the post took 6 days to be accepted and therefore appeared on page 3 or something. It has... 2 views !
I'm posting it here, let me know if it interests you and if you have some suggestions.
The project is even a lot better from the time I posted the shots and the time it finally got validated. It got portraits, more datas,...
Three days ago I finally finished my game of Brittany using Project Balance (and VIET). And as I finished it and the score screen appeared I was all like... "sigh what a terrible score screen". Since I view CK2 as both a game about conquering and making sure your dynasty thrive, this is really sad for me. Wouldn't it be great if you could know how well your whole dynasty did compared to the mighty ones like the Seljuks ? Also, since the score is mainly about your own and not your family, it feels almost natural to feel encouraged to get rid of extra sons and daughters instead of trying to give them the most prestige and make your whole family thrive ! Now giving your brother a Kingdom of his own can feel like a valid move rather than doing it only because you think the revolt would be too big.
So as I searched for something better, I stumbled upon Gloria Mundi. Sadly the program has been updated only 3 times and not for a year After a couple hours thinking about it I decided to give it a shot myself and build my own little application... ...with my limited programming skills.
After many hours of trying to understand the language, countless google searches about parsing, dataTables, and many try and fails I had gotten to at least being able to get that global score. Then it felt that the program could be a lot more so I'm continuing it and I said to myself while I'm at it I'll expose it on the Paradox forum for the interested guys out there !
Obviously none of the following is even remotely finished. This is a very crude first look.
One thing I also want is to ensure (to the best of my capabilities!!) that it works with mod. I feel mods is a huge part for many players and having such a tool not working with moded games, would be a total waste. However, it's very much possible that mod compatiblity requires some knowledge of the mods to make sure the program has all it needs when it comes to dynasties, extra gfx and definitions etc.
Right now it does very basic stuff, dynasty listing with total scores, most present religion/culture (As you can see I added a drag and drop listbox on the right to put the corresponding dynasty tables)
What I'm doing now (or later): -Making it a lot more beautiful, background, better looking button etc -Finalizing the needed data research from save files and other text file for characters -Will add a number of living/non-living to dynasties (based on finished character listing) -Add a coat of arms when relevant from the save data (rankings, dynasty sheet) which I finally understood hw the save file codes it -Add portraits when relevant (rankigns, character sheet) (Taking inspiration from Measter's portrait builder) -Add character sheet (with traits, stats, main title, parents, children, spouse etc) -Hoping not too much gets killed by the old gods patch.
This looks like a really cool mod that would get a ton of support from the community. You should tell people about it though when your more done with it and have at the least a graphic done from what you want the score screen to look like (needs more color ).
Here's a follow up on it, I'm slowly getting there I think.
I like the idea for scoring based on family (though since I don't play the game any longer I don't know if my opinion is valid). Without family score you want to limit the family power somewhat due to how ambitious they usually get.
Can you guys tell me if since 1.10 the game no longer saves Piety/Prestige for dead characters ? It seems this way for me but it feels like a random and stupid change; hope its not WAD.
Would be a really sad thing since it would simply kill my project... And would decrease the fun of looking at dead characters scores too.
MAJOR: - Added a "Retract Vassal" interaction - Disallowed destruction of non-titular titles under Gavelkind
INTERFACE: - Added lots of portrait fixes from the "CK2 Portrait Fixes" mod by zebez - Adjusted the random CoA colors and color choices - Scripted a lot of CoAs for various dynasties - The CoAs of titles named after a dynasty now match the dynasty CoA - Bishops no longer wear pope hats, but the pope does - Livonia now has the correct pagan flag - Buildings requiring a coastal province now show up in the tech tooltip even if the capital is not coastal - Fixed some tooltips in the settlement view not showing building levels with the name - Nicknames are now shown for heads of religion - The 'Grant Independence' action is no longer even shown if the recipient is not your vassal - The 'Prepare Invasion' action is now shown but grayed out if you are at war with the recipient - Added missing Bektashi religion description - Endgame screen now shows correct score for characters - Added missing name of the Reformed Aztec Church title - Tweaked the religion colors to make them more distinct - Corrected some event text typos
GAMEPLAY: - Norse Pagans can no longer employ the coastal conquest CB against other pagans (neighboring counties can still be taken though) - The Subjugation CB can now only be used once per lifetime instead of every 10 years. (Unless you have the 'Become King' ambition.) - Characters with the "Become King" ambition and access to the subjugation CB can no longer move their capital out of the de jure kingdom - Subjugated rulers of another religion now get a smaller opinion bonus vs the winner, lasting for a shorter time - Fixed a bug with many vassalizing casus bellis where the target's own counties would be seized when they should not be - Tengri Pagans are now limited to Agnatic succession - The Jomsvikings now reform if the Norse reformation takes place - Fixed an issue where the primary heir under Gavelkind would not inherit the capital county - West African pagans can now also raid - Lowered the spawn rate of TOG rebels by 20% - Added the "Ghanan Band" mercenary company - Slavic, Baltic and Finnish Pagans now get a bonus to their levy sizes, at the cost of their garrison bonus - Fixed a problem with the decadence invasion event - Fixed a bug with decadence revolts ending strangely on the attacking ruler's death - Court Chaplain job events no longer restricted to men for pagans - Made the Chancellor job to improve relations more effective - Mercenary ships will no longer spawn in major rivers - The Viking trait can now only be gained by adults - Heirs returning from the Varangian Guard to take the throne of their dead father can no longer get the same event twice - Piast the Wheelwright and his son are now of the Piast dynasty - Pagan festivals can now only be held in summer as intended - City Shipyards now produce slightly more galleys than their Castle and Temple counterparts - Fixed a bug where banishing landed vassals would not take all their titles - Under Gavelkind, your oldest son will no longer ask for titles - Added additional names and dynasties for Roman characters created in the Ruler Designer - Added an earlier king of Ireland to make Irish liberation revolts possible - 867: Strengthened the coastal Baltic, Slavic and Finnish tribes with better Holdings - 867: Slightly strengthened the initial forces of Ivar and Halfdan - 867: The Karling kingdoms are now on Agnatic succession - 867: Moved Uglich from the Meryas to the Vyatichi - 867: Byzantium is now properly on Primogeniture, not Gavelkind - 867: The Duchy of Meath now exists, called "Tara" by the Irish - 867: Made some important vassals to the King of Italy Italian culture to prolong the survival of the culture and ensure more internal troubles - 867: Adjusted the initial political and dynastic setup among the Baltic tribes to make them more resilient - The vassal opinion for free investiture law now correctly only applies for Catholics - Build cost and time is now affected by your capital tech, not the average tech in your realm - Ignoring pagan defensive attrition is now controlled by your capital tech, not by the average tech in your realm - Own fort level no longer affects ability to navigate major rivers - Tweaked the AI bonuses on Hard and Very Hard difficulty settings - Successful non-claimant adventurers are now known as "the Conqueror" - Fixed a bug with weird dynasty names for the commanders of Liberation rebels - Castrating or blinding a prisoner now removes the righteous imprisonment cause when they are released - The ambition to gain a council position now only increases a skill the first time it is successful - The generic Pagan religion now has a description and holy sites - Added the Hellenic religion - The events when certain cities are sacked now properly trigger for the Mongol Empire - The event when you raise a runestone as a zealous Reformed Norse character no longer treats you as a Christian - Captured Rebel leaders now have a "Broken Spirit" modifier, making them pretty useless - Fixed a bug where Gavelkind could produce republics - Fixed a general bug with multiple kingdom inheritance that could produce republics - The decision to create the Kingdom of Leon now makes it a de jure part of the Empire of Hispania - Trade posts are no longer counted towards the Prepared Invasion realm size limits - Fixed a bug with being able to semi-grant invalid duchies and kingdoms to your heir under Gavelkind - Heathen priests can now inherit titles - Mayors and heathen priests will now marry if they are heirs to other titles - Lack of Piety rumor event now only triggers for Christian lieges as intended - Trade post garrisons now give less retinue cap increase - Moved the counties of Loon and Julich from de jure Cologne to Luxemburg - Technology points are now gained by own demesne when containing buildings that give technology points - Baltic cultures can now also form the Wendish Empire - Finnic cultures can now also form the Russian Empire - Finnic cultures can now also form the Scandinavian Empire - North Germanic cultures can now also form the Empire of Britannia - 867: Greater Poland is no longer a republic after a resign - Norse Patricians are now correctly on Seniority succession
AI: - Will not convert to Norman culture if in a huge Norse empire - Higher prio on building temple towns - Adjusted propensity to backstab brothers of the faith who are primary parties in holy wars - Behaviour is now affected subtly by the difficulty settings - Tweaked max field army sizes a bit - Will not agree to concubinage for title claimants
The subujcate an entire kingdom cb was ridiculously overpowered for larger slavic nations and the piecemeal counties that exist at the start get wrecked with that coastal cb.
they probably still don't have much of a chance not getting bum rushed from the start but it might be harder not to become the king of lith sweden finland and norway in a single generation.
If I have multiple sons, and one of my younger sons tries to kill my heir, and then I imprison that younger son, for some crazy reason that younger son that I just imprisoned becomes my heir. The original heir is still alive. Why does this keep happening? it's screwing me up
Any advice on how to deal with succession? I was playing Svethjod and everything went amazingly early on... did some looting in the byzantine area, my vassals loved me, won some easy subjucation of sweden wars and formed kingdom of sweden really early. A few offerings of vassalization and a war or two and I held all of De Jure Sweden (and some parts of norway). I decided to offer vassalization to norwegian areas as well, which amazingly also worked out great, leaving me in charge of a huge area... 100% of de jure sweden and 40% of de jure Norway. This is where shit hit the fan: I died. This took the game from easy mode to impossible in a heartbeat. First an independence uprising, then a faction to put my brother on the throne instead. I had no chance, even with a strong mercenary army at my side, I had to surrender, leaving me with nothing after creating everything. Stupidly enough, a faction immediately rose trying to put ME on the throne instead of my brother... which ALSO worked, making me king again... but even with a great blot with several sacrifices, the original faction sprung up immediately again... there just doesn't seem to be any possible way to combat "short reign"...
How can I stop my country from going completely uncontrollable once I die?
EDIT: I realize pagan countries are supposed to be balanced by the fact that they tend to fall apart when the king dies, but I was under the assumption that it would be possible to at least do some damage control so you don't go from being top 10 powerhouse in the world to a 2 county weakling).
I haven't played pagans, but what i did with others to deal with a large country was to save up both money and gift a few conquered provinces to my heir, so once i died i could give out gifts and titles to influential dukes who didn't completely hate me, and hire a lot of mercenaries in the inevitable revolution. If you beat that one down you get a large increase in relations for beating a large rebellion. One thing that helps incredibly is having an outside ally that is willing to fight alongside you. I once had managed to marry the queen of France as the Holy Roman Emperor, so when my ruler died my mother was of course willing to help me smash those pesky revolutionaries, and 50000 frenchmen helped quite a lot in that war.
On July 29 2013 03:35 Simberto wrote: I haven't played pagans, but what i did with others to deal with a large country was to save up both money and gift a few conquered provinces to my heir, so once i died i could give out gifts and titles to influential dukes who didn't completely hate me, and hire a lot of mercenaries in the inevitable revolution. If you beat that one down you get a large increase in relations for beating a large rebellion. One thing that helps incredibly is having an outside ally that is willing to fight alongside you. I once had managed to marry the queen of France as the Holy Roman Emperor, so when my ruler died my mother was of course willing to help me smash those pesky revolutionaries, and 50000 frenchmen helped quite a lot in that war.
Yeah, I wanted to give titles to people, but it was impossible since I was never given an opportunity to take titles from my vassals... even worse that my empire was split among my three sons, so I still only had two counties when I died... Another problem being that even if I had tons of titles to give out, it wouldn't have been enough since I had over 20 vassals, and at least 75% of them had a -50 rating with me... even though pretty much every single one of them had +80 with my father.
It feels weird in a sense that there's so little you can do to prepare your population for your son... it at least seems reasonable to me that they shouldn't hate the son of the regent they loved.
I just picked up Old Gods today at 75% off. Are there any other DLCs that improve it significantly? I've got all the DLC up to Sunset Invasion (or The Republic, whichever was later).
As far as I know all the stuff that came out with the Old Gods dlc is purely cosmetic, but have I missed anything?
On July 29 2013 06:25 jtype wrote: I just picked up Old Gods today at 75% off. Are there any other DLCs that improve it significantly? I've got all the DLC up to Sunset Invasion (or The Republic, whichever was later).
As far as I know all the stuff that came out with the Old Gods dlc is purely cosmetic, but have I missed anything?
Sword of Islam, Legacy of Rome, The Republic, and The Old Gods are the big DLCs. Everything else is cosmetic, yes.
Zoroastrians are fking hard. Swearing fealty is literally the only way I think I can survive the early years, but even then I can barely get anywhere before getting holy war'd.
I'm playing project balance, if that makes a difference, but I doubt vanilla would make it easier x.x
Just got into this and been playing a fair bit with the girlfriend. We had two questions: 1) What actually are the rules of Gavelkind? Everything I've found online is very vague. What gets parceled up? How does the game pick who gets what? Is there randomization, or is it just kinda strange?
2) I've been having a technical problem with getting the DLC to work. I own all of it, and Steam tells me to access it by playing the game, and on startup I have the boxes checked, but for some reason it won't let me start as Pagan or Muslim, making me think it's not working properly. That said, I'm got the "Hi, welcome to the Old Gods and here's how stuff works as it pertains to you, Catholic Ruler." So color me thoroughly confused.
(Minor: On my mac, the shadows flicker like crazy. Any easy solutions to this?)
That said, the whole thing has been a blast and I've been enjoying learning about the period via the accessory reading that comes naturally. Did you know the Duke of Bavaria is the current holder of the Stuart claim on the throne of England, Scotland, and Ireland?
On August 09 2013 06:56 Yoav wrote: Hail fellow conquerors.
Just got into this and been playing a fair bit with the girlfriend. We had two questions: 1) What actually are the rules of Gavelkind? Everything I've found online is very vague. What gets parceled up? How does the game pick who gets what? Is there randomization, or is it just kinda strange?
2) I've been having a technical problem with getting the DLC to work. I own all of it, and Steam tells me to access it by playing the game, and on startup I have the boxes checked, but for some reason it won't let me start as Pagan or Muslim, making me think it's not working properly. That said, I'm got the "Hi, welcome to the Old Gods and here's how stuff works as it pertains to you, Catholic Ruler." So color me thoroughly confused.
(Minor: On my mac, the shadows flicker like crazy. Any easy solutions to this?)
That said, the whole thing has been a blast and I've been enjoying learning about the period via the accessory reading that comes naturally. Did you know the Duke of Bavaria is the current holder of the Stuart claim on the throne of England, Scotland, and Ireland?
Gavelkind is kind of random and wonky. I assume there's internal rhyme and reason, but it often doesn't make sense why it divides things up like it does. It will generally give your 1st heir your primary title and capital, and then split up the remaining titles between the rest of them, with de jure counties going with the duchies. It seems to be the most strange when giving out counties if you have 1 heir getting a kingdom and another getting a duchy inside that kingdom and the counties aren't de jure to those titles. The only way I've found to affect who gets what is to destroy and recreate titles since it gives out secondary titles based on the order they're listed on the character screen. Unfortunately, that pisses off the de jure vassals of those titles.
And it's not the first time I've heard about issues with the DLC's. Your best bet is probably to go to the paradox forums and register your game so you can use the bug forum.
And yes, CK2 is definitely the reason I know a lot learn a lot more about the medieval period than a couple years ago
With the new beta patch, the King inheritor will always get the capital county, plus the de jure capital and its duchy, if you own them.
If you have as many duchies as eligible heirs, each son will end up with a duchy and its counties. The primary heir will get the kingship if you own it and the independent counties. If the primary heir is also an inheritor king, he only gets independent counties within the kingdom, and independent counties outside the kingdom will be distributed among the other heirs.
If you have more duchies than heirs, same as above, and the extra duchies will be given out roughly in inheritance order.
If you have fewer duchies than heirs, things get more complicated. Independent counties within the kingdom will be divided between the primary heir and any secondary heirs that both (a) did not inherit duchies and (b) did not already own duchies as vassals of the deceased King. Independent counties from outside the kingdom will be split only among the secondary heirs that have no duchies.
If you have heirs who are already landed Dukes and your vassals, they will not get anything from your inheritance (except possibly under the foreign independent county exception, see details above). So if you want to limit a bad son to one crappy duchy and the succession process won't give the right duchy to him, you can grant the title to him directly before you die and he usually won't get anything else.
Among the eligible inheritors of independent counties, the system will try to distribute those counties evenly and according to total tax value (or something very similar).
If you want to keep not only your non-de-jure capital but also its duchy and its counties, you're still probably best off not incorporating the duchy title of your capital until after succession, even with the new beta patch.
If you want to know how any of this works in more detail, read above. Leave questions and feedback below and I'll respond periodically.
Plunge into the powerful and profitable world of Papal politics, appointing your bishops, gaining influence with the College of Cardinals and reap the rewards of the Pope’s money and favours. Show your devotion with the Holy Orders; their clout will come in handy when you want to expel troublesome relatives to a monastery! Pick sides of the Islamic debate, choosing to follow the rationalist Mutazili or opposing Ashari or play as a Jewish lord and restore the Kingdom of Israel. Crusader Kings II: Sons of Abraham features hundreds of new religious events no matter what doctrine you follow!
The updated Game of Thrones mod has arrived today:
Patch 0.5 Notes Essos has finally arrived! This huge new continent contains hundreds of new provinces and characters, from the Free Cities to all the way upto Qarth in East, and from Ibben in the North to the Summer Islands in the south. With this new continent many existing mechanics and scenarios have been adjusted. The most noteworthy additions are: - Slavery- an extensive system has been added to model the slave trade in the east - Piracy- Take control of a pirate in the Stepstones or Basilisk Isles - Ninepenny Kings Scenario- Try and conquer Westeros as Maelys Blackfyre - Bleeding Years scenario
Other changes include: - Added a Faith Militant Uprising bookmark based on information from the Worldbook preview - The High Septon is now elected using DLC cardinal mechanics. Old system still used if DLC is not active - Added a new set of crown laws for The Seven called Faith Authority to replace the Investiture laws
Important Notes: - You may notice an enormous area called the Dothraki Sea, it is currently inactive as the Dothraki mechanics have not been completed yet. - If you are wondering about the question mark flags everywhere, there are currently no flags for many areas.
Just recently picked CK2 up and have been having a blast with it. I've been waiting for the updated GoT mod release and lo and behold, Christmas has come early. There goes more hours of my time.
On December 18 2013 05:49 Yuljan wrote: Is the new expansion worth it? Im not really thrilled by the description.
I feel that it is. But look out for 50% or 75% off sales. Steam does that constantly, so just check every day. Some the new mechanics work well, and will also help mods become even better.
The good thing about paradox dlc is that you're basically funding more development. The old gods dlc was ment to be the last dlc but beacuse of its success they are just going to keep going and thus soa is the first in phase 2 development.
The biggest changes was an overhaul of antipope mechanics decadence mechanics (which got delayed) holy order mechanics and finaly battle mechanical changes with flanking and terrain changes.
Some of these were free like the battle mechanics while the holy order and church interactions were dlc. Paradox does this with expansions si they can continue to fund development while ruthlessly finding out what people want in new content.
So I've rather been enjoying this game over the last few months: Rajas of India was a neat expansion.
Does anyone know of any "realism" mods? My real problem with CK2 is a few things that seem highly unrealistic; infant mortality is very low, and elective succession is really, really strong. These two together mean that dynasties (PC and not) are remarkably stable; it feels like the HRE should always be fighting amongst itself and that at the least dynasties ought to be switching around control of major countries pretty regularly.
Indeed, those complaints have been going on since the game came out. I think the devs have basically made it so more casual people can get into things, and if you want a more realistic game to use mods. The Historical Immersion Project (HIP) is a very nice conglomeration of mods. At this point, it's the primary "realism" based mod. The game had a much more vibrant mod community a couple years ago, but the map extension with RoI really effed things up for many dev teams. If CK2+ ever updates you might want to try it.
First time playing (aside from the learning scenario). My character died in battle at like age 50 something, succeeded by his son....... who promptly got murdered, and was then succeeded by his teenage son... Who turned out to be gay.
And now every time I set his ambition to get married, he immediately rejects it ("X wants to get married" ... 1 day later: "X no longer wants to get married").
Seeing as how he has no heir, is the dynasty just fucked now or can he still somehow produce an out of wedlock heir :D?
Btw funny story: I was checking out a neighbouring county which I wanted to try to marry into, and noticed they only had sons, and I was thinking "If only my character was gay" --- literally 5 seconds later "X does not care for women."
On February 18 2015 01:22 Liquid`Jinro wrote: Bumping this with a question.
First time playing (aside from the learning scenario). My character died in battle at like age 50 something, succeeded by his son....... who promptly got murdered, and was then succeeded by his teenage son... Who turned out to be gay.
And now every time I set his ambition to get married, he immediately rejects it ("X wants to get married" ... 1 day later: "X no longer wants to get married").
Seeing as how he has no heir, is the dynasty just fucked now or can he still somehow produce an out of wedlock heir :D?
Btw funny story: I was checking out a neighbouring county which I wanted to try to marry into, and noticed they only had sons, and I was thinking "If only my character was gay" --- literally 5 seconds later "X does not care for women."
Hrm, that may be a bug...as far as I know you are still able to marry off gay characters, they just take a fertility hit. Depending on your succession laws, you may only need 1 son from him to be OK, so having a gay heir isn't usually the end of the world. I have no idea why he is cancelling the ambition, but you should be able to marry him off anyways? Try to find a woman that cancels out the fertility somewhat, or just roll the dice and hope you get one good son out of him eventually.
EDIT: FYI, Crusader Kings 2 is free to play on Steam this week! Perfect time to try it for those of you who have not.
You don't need to have the ambition set to get married... you can just look for somebody who's young, lustful, your religion, culture, and likes you a lot. Then set ambition to "have a son" and give her any gifts/titles you can. Then just hope that you get lucky, as it were.
Yeah, if you're Agnatic-Cognatic, you can do just fine with a female ruler. Opinion penalty and the ability of enemies to press weak claims aren't too bad; just means you gotta fight a little more. If your neighbors are strong it could be worrisome though. Oh, and you have to marry way below your station to keep the throne in your dynasty, but I tend to do that anyway for the stats.
Edit: The other option is change the succession laws to something entirely different, if you have decent same-dynasty candidates for elective or seniority or something.
On February 18 2015 21:22 Liquid`Jinro wrote: Thanks, he's happily married now. With 4 children.
... All girls.
Female succession is a pain in the butt. You need to have your (female) heir enter a matrilineal marriage (or marry a cousin), otherwise your grandson will be your son-in-law's dynasty which causes Game Over if he inherits. The nasty part is that your oldest daughter will not necessarily be your heir. Your oldest daughter who already has a son when you die is the one who inherits. So until you have a son of your own, or a big enough family that you can trust pure Agnatic succession, you kind of have to marry all of your daughters matrilineally or to cousins.
They might have changed that since last I played, but it's one of those few surprises in CK2 that is truly no fun. Usually learning stuff in PDS games is really fun.
On February 19 2015 02:57 Yoav wrote: Yeah, I just don't freak out too much about matrilineal since it's just a prestige hit and I'm usually marrying my men for stats anyway.
That's a great point, thanks. There's no reason to be squeamish about resorting to matrilineal marriages. I don't like that they are both ahistorical and abusable, but my opinions are irrelevant. If you're powergaming then you should absolutely be using them.
Yeah, I mean, things like matrilineal marriages did happen, but the usual solution was to just hyphenate the name. I hope eventually that functionality is added along with cadet branches.
But hey, if you want, RP it hardcore, let your line die out, then reload as the new line to keep playing your country. Or reload as some distant relative and try to get the throne back.
As a merch republic, am I better off keeping a castle in one of my counties and giving up another county (going over demesne limit otherwise), or create a new vassal for it?
I created a new vassal expecting to get tax from him but despite opinion being 100 and getting taxes from my other feudal vassals this one is set to pay 0...
(My first playthrough of Ck2 and just converted to a merch republic from tribal very recently so not sure how things work).
EDIT: Seems he just needed some settling in and is now paying tax :C
Your first play-through you were a Tribe who became a Merch Republic? Did no-one tell you about Ireland, or are you just that badass?
:-)
Honestly though, I've got a fair few playthroughs down and I haven't really messed with Republics much at all (except for that one time England became a Republic and started dissolving into civil war on a regular basis, allowing me to take it's territory more or less for free). It's such a bleeding huge game...
I'd rather pack as many citiy vassels into my dimense as I can to get the most amount of gold. What you're really aiming for as a merch republic is to have your military might come from a standing merc army thats always up and on the border ready to pounce on partial stacks as your enemy mobilizes to war.
it creates an interesting defensive dynamic as you only really have to defend your coastal provinces as a merch
Irelands great and all for newbs.... until screaming bird men come to rip your heart out.
On March 12 2015 15:48 Yoav wrote: Your first play-through you were a Tribe who became a Merch Republic? Did no-one tell you about Ireland, or are you just that badass?
:-)
Honestly though, I've got a fair few playthroughs down and I haven't really messed with Republics much at all (except for that one time England became a Republic and started dissolving into civil war on a regular basis, allowing me to take it's territory more or less for free). It's such a bleeding huge game...
Started as Rurik -> Formed Gardariki -> Took Konugardr. Became senile, died, kept Gardariki but lost control of Konugardr, felt sad, decided 'fuck the south', and went conquering along the coast with the aim of reforming pagan faith via the central european holy sites (lol). Took lithuania, single county conquested my way into being able to form poland and figured why not.
Had some claim or whatever on Pomerania (Edit: actually I think I subjugation warred it, then died in the middle of it so i inherited the subjugation war and got to use a second one in the same life time), took it over, then gutted it for parts (aka granted indepdence to the in-land vassals and kept the coastal ones). Noticed that the central european armies were tough SOBs with way better units and gave up on reforming via central europe.
... Died and realized why you shouldn't make new kingdoms as I suddenly found myself with a big ass Kingdom of Poland blob in the middle of my territory owned by some random relative.
Had some turbulence and uncertainty about what I wanted to do... not that much happened for a generation or so. Oh my Swedish relatives had randomly conquered a province in Georgia and kept calling me into wars against Byzantium... Accepted as a laugh just to see how badly it'd go. Proceeded to single handedly crush 3 consecutive Byzantine armies, capturing a handful of vassals and bishops in the process, and won the war (lol).
Then Gunnarr 'the Glorious' ascended to the throne.
Conquered Norway. Conquered Denmark (but didn't form kingdom of denmark, wisely enough) Somehow gained Kingdom of Lithuania, dont remember how. Seized control of Uppsala for the holy site. Reformed Germanic faith. Formed the Most Serene Republic of Gardariki in like 1040ish? Some 30 years after beginning his reign, and after having been at war for >150 consecutive years (to keep my tribal armies).
And then proceeded to outlive all his heirs before finally dying at age 81, having reigned for 54 years in total.
Now I'm a piece of crap 68 year old with horrible traits and vassal relations because all the heirs I tried to put on the throne via the election, died before me D: Very frustrating, had a decent candidate reigning in Uppsala, he was very young but decent stats. Made him my preferred heir and put a ton of money into the election... Then the idiot decided to press his claim against the super fractured Pomeranian Kingdom and seceeded from my realm -.- I tried giving his opponent money to hire mercenaries so he could beat him, but failed. Tried retracting 1 of his vassals that I wanted but even tho I beat him in the revolt war I still didn't get the vassal that the war started about so reloaded before that because that's bullshit ;/ So he left and took most of denmark AND lithuania with him.
Had a big scare when my decent default heir suddenly dropped massively in popularity, and this old piece of shit out in Iceland decided he was gonna live forever (die at 75 or 78 or something) with high respect values. Little did I know I'd outlive him and several other candidates after him lol.
Found an OK candidate who'd somehow become independent near me, offered him vassalization which he agreed to, and made him my heir. Dude died in his mid 30s.
Found another strong statted, strapping young man at court in Norway and tried to entice him into coming over to me but failed to do so (should have probably given him a county in hindsight).
No other reasonable candidates in the realm since I can't elect my son (republic laws), and my son is more a warrior anyway (Gunnarr one of those guys with super balanced stats, 10-12~ in every category).
The guy who'd tried to get from Norway proceeded to raise a host and press his claim against some dude near me, and I decided to offer to join him in his efforts hoping to snap him up afterwards.... At which point I died and was succeeded by the above mentioned unremarkable 68 year old with poor stewardship skills, fucking up my demesne size.
Re-offered to join the host dude's war, but received a call to arms from the guy he was attacking so now got the whole 'dishonoured alliance' thing going as I decided fuck it, I want this guy and his stats.
I've got like no levies and just started reforming my retinue to be more efficient. Having some doubts as to whether I'll actually be ready in time for the Mongol invasions in 150~ years or whatever. Especially since everyone hates my current ruler and I'm getting like no money ;(
My idiot relative in Poland keeps picking fights with Bavaria and Carpathia, so far there's only been a minor holy war against him (they called a great one on scotland and failed (lol), and just called one against Fresia in France which has somehow become/stayed Germanic, but they are tiny and will get destroyed I imagine) but once they call a big one I'd say we are pretty fucked, especially after Poland has already wasted most of his army charging 3-4k stacks into 12k stacks.
Other highlight included accidentally parking a 15k stack in a province with a 10k supply limit in the winter while waiting for some other stuff to arrive so I could engage some random adventuring 10k stack that showed up....... only to look back and realize that 5000 men had just died to starvation (I reloaded lol. I didn't know that could happen at the time :D)
On March 12 2015 16:17 Sermokala wrote: I'd rather pack as many citiy vassels into my dimense as I can to get the most amount of gold. What you're really aiming for as a merch republic is to have your military might come from a standing merc army thats always up and on the border ready to pounce on partial stacks as your enemy mobilizes to war.
it creates an interesting defensive dynamic as you only really have to defend your coastal provinces as a merch
Irelands great and all for newbs.... until screaming bird men come to rip your heart out.
So you wouldn't even bother building castles in your counties? I thought they were needed to increase retinue cap >_<
But you have to build one of each building before you can build a 2nd city right? So, in a county w 3 holding spaces, just dont build anything maybe?
I made a rookie mistake of moving my capital to a place with only 2 empty slots, b/c as a tribe I hadn't really had to deal with building stuff, so I just moved it to a coastal county since that was a requirement hehe.
Castles will only contribute more retinue if its your demense. And then only if it has training grounds. All holdings contribute the same amount to the retinue cap. Palace and trade post upgrades will give increases. Otherwise it's just expanding and increasing tech.
Interesting bug. Died before I could establish a decent successor, so now stuck with some Patrician from Gotland... Anyway, had to give away some counties, gave one to the son of my old superhero king, and....
well
Pretty sure he's not supposed to make 6k a year o_O
Now just need to figure out how to annex Fin/Swe without them destroying all my tradeposts in their territory (like 4 of them ;/)
Plus somehow get ready for the Mongols in 100 years...
No idea wtf is going on in France, somehow there's still a bunch of small little Germanic hold-outs in the area, despite multiple crusades D: One of my vassals even conquered a little bit of territory for me there:
Sadly no reasonable successors available at the moment and getting old There's 2 awesome ones but.... one of them is a lunatic and the other a bastard. Incidentally the lunatic is the father of the bastard.
Time to bump this thread for one last hurrah before CK3 gets here in a few months.
As Byzantium w/ Holy Fury is there any reliable way to keep your sons the leading candidates for emperor? I've had to savescum from time to time because I'll accidentally get smallpox or die in battle while my vassals all decide that they like the Strategos of Sardinia more than any of my sons. I've been trying to mitigate this by taking seduction focus on all my emperors and turning the female half of my court into my harem. Then after a few generations I can always find at least a halfway decent successor from my extended family. But seeing as I'm playing the Byzantines and not the Ottomans, that doesn't seem quite right.
I'm not sure atm if there's any penalties for revoking viceroyalties, but usually the ones I elevate either like me or have good stats, so it would be a shame to kick out my best men every time my current emperor is getting a little old and my average son isn't popular enough with the nobles.
The most reliable way is to buy favours from the electors in order to push your candidates through. It costs like 200 gold but lasts for 10 years or so, and usually 1 or 2 favour will suffice. It's actually a really nice succession system because you can choose the son or family member of your liking.
On May 22 2020 16:02 spelhus wrote: The most reliable way is to buy favours from the electors in order to push your candidates through. It costs like 200 gold but lasts for 10 years or so, and usually 1 or 2 favour will suffice. It's actually a really nice succession system because you can choose the son or family member of your liking.
It was hard to get off the ground but I'm starting to see what you meant.
Can you succeed as any member of your dynasty? In other words, when you die, do you need to necessarily have your child or sibling inherit, or will any member of your dynasty do? Now that I've been taking seduction/family on all my characters to accelerate the eugenic process, I've got maybe 25% of my major titles in the hands of various family members. Assuming I keep going and dole out titles, commander roles, and maybe even council positions to just family members will I guarantee that I'll rule the empire until the end of the game?
Yes you can succeed as any member of your dynasty. But only close family will be valid candidates; so there is no need to hand out too many titles to members of your dynasty. Just check out the electors (your councilors and commanders) who do not vote for your favorite candidate (you can see that in the succession screen), buy a favor if needed and force them to vote in your desired way.
Bumping this as CK3 has now been released. I'm curious to hear if anyone here has picked the game up yet and how they feel about it?
I've not got any CK2 experience, but some 500+ hours in EU4 and I've always enjoyed the sand-box elements of it. Is CK3 likely to scratch that same itch? From what I've seen of reviews it is very much like CK2, with slightly lower barriers to entry.
I'd really like to give it a go but can't justify shelling the money yet and I likely would wait anyways until a due computer upgrade is done, but I'm interested to hear people's experiences with it so far.
On September 03 2020 23:23 Oukka wrote: Bumping this as CK3 has now been released. I'm curious to hear if anyone here has picked the game up yet and how they feel about it?
I've not got any CK2 experience, but some 500+ hours in EU4 and I've always enjoyed the sand-box elements of it. Is CK3 likely to scratch that same itch? From what I've seen of reviews it is very much like CK2, with slightly lower barriers to entry.
I'd really like to give it a go but can't justify shelling the money yet and I likely would wait anyways until a due computer upgrade is done, but I'm interested to hear people's experiences with it so far.
I got it and as a complete beginner to the series and Paradox games in general, I'm very into it. I think they improved the newbie experience by a lot (I only tried CK2 & EU4 for maybe 6 hours total, in both).
The tutorial is pretty good (it starts you in Ireland in 1066) and the tabs aren't as dauting and excel-esque as before. The game holds your hand gently explaining every tab and most importantly, not all at once. It lets you progress a bit in time before introducing new concepts so you can actually digest the info you justgot spoon-fed & learnt, before introducing more.
Instead of opening up an excel tab, now you see Characters that move & fidget and look different. Traits aren't just a line of text, but actually have icons with colors and colored text (green = good, red = bad), almost every aspect of your character & kingdom has a nice welcoming picture of what it is about. Life choices are color coded so you will immediately associate blue with scholarship, red with martial prowess, gray with intrigue, and green with stewardship. Innovations and big techs also have sprawling pictures that immediately more or less show what you'll be developing. Agriculture is green fields for example.
I know how this sounds (childish), but this is EXACTLY what CK2/EU4 lacked. You guys that have played these types of games are used to excel spreadsheets, but for complete newbies that is an absolute nightmare to look at. You have no idea what you're looking at, and oh god there's like 20 tabs-worth of it. It's absolutely daunting to look at, and intimidating to start with. Not to mention it's all text on text on text. Now it's broken into text, sprites, toons and icons and it's all color-coded.
In my opinion, they did a DAMN FINE job with the newbie experience. For CK2 I had to look up Quill18's 3-part 30 minute each, youtube guide to understand where to even begin with that game. Here, the in-game tutorial did at least teach me to walk before telling me to run.\ Don't get me wrong, it's not perfect. It doesn't tell you for example on what merits to pick a good wife, or to replace bad starting advisors with at least competent ones, but it DID get me to warm up to the game enough to continue playing for a few hours until I unified Ireland and establish a fully-fledged, independant kingdom.
Obviously I can't talk about depth of this release since I have no idea how deep CK2 was. But from the Steam reviews I read, this release is more complete than CK2 was at it's time of release.
CK feels like a medieval "The Sims" simulator with whacky things like murder schemes and the like, and only some times war. Here you want to make sure your lineage survives, not just painting the map 1 color. If you can get in character with the historic figure you play and imagine or plan out his life (in your own way) you'll have a lot of fun. The event RNG will ensure that every story and playthrough is unique in its own way.
I did the Tutorial which was "ok". After some playing around (starting with Ivaar the Boneless) i created the Kingdom of Scotland which is my main title, later I also could create England and Ireland as seperate Kingdoms. I saved manually before doing this because I don't know how to proceed, my leader is friggin old and will die in 1-2 years, so large charme offensives to swap the succession are not possible. I tried the following things:
1: I create the Kingdom of England with Scandinavian succession laws On death my country gets split due to diffrent guys being elected.
2: I create the Kindgom of England with Inheritance laws (inheritance gets split). On death Scotland gets assigned by vote and England by succession.
3: I don't create the Kingdom of England On death a new ruler for Scotland gets elected and the Kingdoms of England and Ireland suddenly appear and belong to some heirs of mine (I now would play as the elected Scot and would have to reconquer them?).
None of this seems to be "nice". Is there a way out of this aside from, way earlier, change the succession method? And how would i actually go about doing that? I guess i would need to be very liked by "mighty Vassals" but is there anything else? I have 5 votes to sway the election a bit but thats nowhere near enough to grant it to a direct heir of mine.
Not founding England and my territories there are just Scotland on my map --> Ruler dies and suddenly England and Ireland appear anyway and my PC is the elected ruler of Scotland.
I probably fell a bit too much in the EU4 "paint the map" trap instead of managing my (mighty) Vassals
Btw: What the game is horrible at is showing you stuff you inherit from marriage/luck? I suddenly owned like 6 duchies(?) in Iberia in seemingly random places, i only realised this because I got attacked from them in a war. They were shown as "Scotland". In war it's also kidna hard to tell who exactly is attacking you for what. The information is there it's just annoying to find it.
CK feels like a medieval "The Sims" simulator with whacky things like murder schemes and the like, and only some times war.
Can't agree to that, war seems EXTREMLY common, moreso than in EU4 at least offensive wars for random shit against you by opponents that don't have a snowballs chance in hell to actually win.
On September 03 2020 23:23 Oukka wrote: Bumping this as CK3 has now been released. I'm curious to hear if anyone here has picked the game up yet and how they feel about it?
I've not got any CK2 experience, but some 500+ hours in EU4 and I've always enjoyed the sand-box elements of it. Is CK3 likely to scratch that same itch? From what I've seen of reviews it is very much like CK2, with slightly lower barriers to entry.
I'd really like to give it a go but can't justify shelling the money yet and I likely would wait anyways until a due computer upgrade is done, but I'm interested to hear people's experiences with it so far.
I think they made the game much more approachable both in terms of being more clear on what is going on and more help you get from the UI. On the contrary, as someone coming from CK2; I find UI unfinished, albeit appeals the eye, a windows appear on top of each other, blocking some elements and distracts me a little. Some mentioned in forums that UI also addressing mobile devices (I'd call new generation gaming). Some widely used things are buried behind some unnecessary clicking. Nevertheless I'll put more time maybe I am being grumpy.
I mentioned UI a lot right? That is because game in its core looked very nice to me so far, even though I haven't experienced in depth(have kids). I fear that they'd start ck3 just like ck2 with significant content missing and will be added later on with expansion packs. Rather they put almost every system appear in ck2 (whole world map china/india included, all religions, very wide time frame, sickness, vassal council etc..). I felt like I am playing ck2 with a better engine which is a nice thing.
I haven't liked the previous tech system and they completely revamp that into some sort of a technological/cultural thing depending on leader's incline which makes a lot more sense.
I can still see the game is still not easy to get into for beginners. Knowing how the game works(distribution of power through vassals, managing land) requires some time and wiki action. I know a few friends not into ck2 liked the game.
Overall I like the game so far and will definitely spend more time when I have any :D