Personaly, I think its looking quite good. Also, no fairies & unicorns, only men.
Kingdom Come: Deliverence
Forum Index > General Games |
hitthat
Poland2203 Posts
Personaly, I think its looking quite good. Also, no fairies & unicorns, only men. | ||
-Archangel-
Croatia7457 Posts
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Zinnwaldite
Norway1567 Posts
On January 23 2014 03:24 -Archangel- wrote: It looks awesome...if it was coming out today. But if KS is successful it will come in at least 2 years. By that time witcher 4 and new elder scrolls might be near and who knows how many others. Always room for more. | ||
OsaX Nymloth
Poland3244 Posts
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Skilledblob
Germany3392 Posts
On January 23 2014 03:24 -Archangel- wrote: It looks awesome...if it was coming out today. But if KS is successful it will come in at least 2 years. By that time witcher 4 and new elder scrolls might be near and who knows how many others. witcher is a trilogy so I doubt that there will be a 4th part | ||
Isualin
Turkey1903 Posts
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Yuljan
2196 Posts
On January 23 2014 03:24 -Archangel- wrote: It looks awesome...if it was coming out today. But if KS is successful it will come in at least 2 years. By that time witcher 4 and new elder scrolls might be near and who knows how many others. Everyone said the same about Path of Exile with Torchlight 2 and Diablo 3 around the corner... I guess we all know how that turned out | ||
Miragee
8283 Posts
On January 29 2014 19:08 Yuljan wrote: Everyone said the same about Path of Exile with Torchlight 2 and Diablo 3 around the corner... I guess we all know how that turned out To be honest: A huge part of PoE's success is that D3 sucks big times so a lot of people opened their eyes. | ||
cascades
Singapore6122 Posts
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Pseudoku
Canada1279 Posts
On January 30 2014 00:01 cascades wrote: How many copies did PoE sell? I wonder how "successful",,,, It's free, so it doesn't really "sell" copies | ||
Miragee
8283 Posts
On January 30 2014 00:01 cascades wrote: How many copies did PoE sell? I wonder how "successful",,,, It was also mentioned in another thread that successful can't really be measured by copies sold anymore but only by retention rate. | ||
PredY
Czech Republic1731 Posts
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loginn
France815 Posts
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OsaX Nymloth
Poland3244 Posts
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[UoN]Sentinel
United States11320 Posts
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Jaedrik
113 Posts
Aside; all martial arts revolve around two considerations: timing and distance. Muscle memory and consistent performance are one rung down, and everything else is variations on a theme. | ||
hitthat
Poland2203 Posts
Holly...That looks great! | ||
Liquid`Jinro
Sweden33719 Posts
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Genjimaru
Canada515 Posts
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OsaX Nymloth
Poland3244 Posts
Game itself seems might fine, but the optimalization is absolutely awful for me. FPS are everywhere between 20 and 60 and changing graphic settings doesn't seem to matter so much, sometimes getting even few seconds freezes. | ||
Broetchenholer
Germany1820 Posts
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Sermokala
United States13538 Posts
The rest I agree with. Its not at TW3's level but it certainly is in its orbit. I've gone probably 20 hours without any combat and I'm perfectly happy with that. | ||
Broetchenholer
Germany1820 Posts
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Nezgar
Germany510 Posts
Turns out that most enemies die with a single arrow to the face. So you can stand there taking hits from 10 enemies and calmly one-shot them one after the other. Even "bosses" are no exception. The duel against Runt was over in less than 5 second because that idiot didn't wear a helmet and a single arrow to the face was enough to drop him Before being covered in plate, mounted archery makes every fight trivial as well. Ride in circles around the enemies and only stop to shoot them in the face. Then ride away for a few seconds until your bow is drawn again. They can't catch up to your horse, their archers are useless and even heavily armored enemies still die to 1-2 arrows. The main quest was fine until the monastery part. That one did make me ragequit the game twice because I simply couldn't be arsed to continue stupid stuff like "pretend to be a monk and go through the daily routine" for a few days. Right now I am stuck at the Night Raid and Siege part because, again, the game wants me to do menial tasks. And I am sitting here "come one guys, just put a ladder to the wall and let me kill everyone, we don't need a Trebuchet - except maybe to hurl me into the castle for shits and giggles". So I am not sure if I have the energy to spend several hours running errands and doing boring stuff. Is there something good coming up in the main story after that or does it continue the hand-holding like that? | ||
Sermokala
United States13538 Posts
On February 23 2018 19:26 Broetchenholer wrote: Overpowered in what way? I have not hunted much as i am playing a quite lawful boring character but as food is so easy to come by, what is the power of it? The meat you get from a single deer can clean out a small village of all its gold. Just cook it and it remove the stolen modifier so you can sell it to anyone. They can be hard to hit at first so you start on the rabbits, remember to take off your metal armor and spurs so you don't scare them away from a mile away. Archery is pretty overated but obviously playing with something overpowered as much as it and expecting fun to come anyway is pretty silly. You missed a lot of fun by exploiting cheese. | ||
Dangermousecatdog
United Kingdom7084 Posts
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OsaX Nymloth
Poland3244 Posts
But after a while I had 10+ "saving alcohol" so in reality I could save quite often. And yet, I almost never do. I only save with potion when I know I've been playing for 2 or more hours or I go somewhere where I think I may die. And yet I do that to just not lose too much progress, not because of fear of failure. | ||
Broetchenholer
Germany1820 Posts
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Nezgar
Germany510 Posts
Archery is tricky to hit without a lot of practice and quite a bit of experience in bows... unless you just shoot them at point blank range. Fighting 1v1 as melee archer is still incredibly overpowered even without the armor; most enemies simply never get to land a single hit before you drop them. The only thing that can stop you from one-shotting enemies is them wearing a full plate helmet. No helmet or open face helmet and they are done for with a single arrow and at point blank range, you don't really need to be good at aiming. Armor makes it trivial when fighting against a group of enemies but the same could be said about mounted archery - or mounted combat in general. There is no block-parry-clinch-riposte mechanic when you are mounted. There are a bunch of factors that drove me away from melee: 1. It takes forever to kill someone, especially if they are good at blocking and dodging. You essentially have to wait for them to attack and then do a perfect riposte, so most fights turn into a game of patience more than anything else. 2. Repairing your armor after every single fight is just annoying. The kits are both expensive and heavy and you cannot repair armor on your own once it drops to <60% durability. I am not sure why the armor is taking that much damage during a melee fight compared to just sitting there with a bow and arrow while getting hit from all sides. I can do multiple bandit camps without having to repair when using a bow but once I start to melee, I have to repair after every single fight. 3. The game is clearly not designed for fighting with and against multiple combatants... but this is what you'll be doing most of the time. I guess the problem that I have, especially with the armor, is that it doesn't take very long before you are running around in full plate, nearly invulnerable. After getting to Rattay and finishing the hunt with Hans, it took less than 30 minutes to clear a few bandit camps. For some reason most bandits are wearing super heavy armor that is both valuable and good. So I cleared 3 camps and the loot from that was enough to get some of the best armor and never having to worry about money for the rest of the game. You shouldn't be able to get plate stuff that early on imho. It doesn't really fit the realism they were aiming for and it eliminates every kind of progress right from the start. If you don't want to spoil yourself, you are essentially forced to roleplay and ignore all the powerful loot that you are drowned with. Roughly 60-90 minutes after getting to Rattay and finishing the hunting quest, I had the most expensive horse + accessories, some of the very best armor in the game and my weapon - the only thing locked behind experience progress - was good enough to one-shot tough enemies and bosses. | ||
Yoav
United States1874 Posts
That said, by lategame everything also just scales a little too ridiculously. They had such a clever perk system, there was no need to make it so a high-stat henry one-shots everything and is untouchable. Unarmored people should always be easy to take down, plate armored people should always be hard to drop. But the core of this game is amazing, and I'm sure they're getting the feedback, given how consistent it seems to be. | ||
Dangermousecatdog
United Kingdom7084 Posts
On February 24 2018 06:00 OsaX Nymloth wrote: To be honest, I got used to that lack of quick save. It can be frustrating, especially during the first few hours when you have nothing and you might get ambushed by bandits just outside the village. I lost few times an hour+ worth of progress - it was annoying, but it made me play more cautious. And I believe this is what they aimed for - consequence. No save/load at every turn. But after a while I had 10+ "saving alcohol" so in reality I could save quite often. And yet, I almost never do. I only save with potion when I know I've been playing for 2 or more hours or I go somewhere where I think I may die. And yet I do that to just not lose too much progress, not because of fear of failure. The problem isn't dying and losing an hour of progress. The problem is that you can be called away at any time because of family. You might be able to have several consecutive hours of uninterrupted gaming time. I may not even get an hour to lose progress with in the first place. | ||
Nezgar
Germany510 Posts
On February 26 2018 21:25 Yoav wrote: Honestly I think the simplest fix they could have to the combat in this game would be to simply make it so you can't backpedal as fast as you can advance. In real life, the reason you can't actually fight as an archer is melee range is that other people will catch you and you can't run backwards forever (you're also likely to trip over something, but that would be a bit frustrating in a game). That said, by lategame everything also just scales a little too ridiculously. They had such a clever perk system, there was no need to make it so a high-stat henry one-shots everything and is untouchable. Unarmored people should always be easy to take down, plate armored people should always be hard to drop. But the core of this game is amazing, and I'm sure they're getting the feedback, given how consistent it seems to be. Well, backpaddling is not what makes melee archery viable. Being invulnerable to pretty much anything when you wear plate armor is the problem, especially considering that getting heavy armor is incredibly easy. And unlike weapons, you don't need to have any kind of stats or perks to be able to wear it. You also only flinch while aiming if your stamina drops to zero or in the off chances that someone actually manages to pierce your armor... Which is once every ~20 hits or so. So you are free to aim and take as much time as you please while they hack at you with their puny swords. I think the best solution would be to drastically increase the price of heavy armor, take plate armor away from almost all bandits and make sure that the enemies that wear plate armor also cover their faces with a proper helmet. Why even cover yourself in plate armor if you aren't even wearing a helmet? Maybe a perk in Vitality or Strength that allows you to wear plate armor in the first place. There are bandit camps very close to Rattay with ~5 bandits in them, most of which wear really expensive armor. Clearing it out with mounted archery is a non-issue and the loot is easily more than 5k Groschen per camp... which is enough to buy pretty much anything in the game. Stripping them of their heavy armor would significantly lower the amount of money you make and limit your access to heavy armor in the early game... and I think that's the core problem here: There really isn't much progress to be made when the enemies don't get tougher and your equipment doesn't get better than the stuff that is available to you almost from the start of the game. On February 26 2018 22:56 Dangermousecatdog wrote: The problem isn't dying and losing an hour of progress. The problem is that you can be called away at any time because of family. You might be able to have several consecutive hours of uninterrupted gaming time. I may not even get an hour to lose progress with in the first place. You have a potion that lets you save the game at any point in time and I have honestly never run out of them without even actively looking for them, let alone buying them from traders or making them on my own. And I frequently save the game, simply because the game tends to bug or you get stuck in some hedges or whatever. | ||
Broetchenholer
Germany1820 Posts
I know did the trainign regarding master strikes with Sir Bernard and fuck me, that was a lot of time without that :D Still not really able to pull off combos, but that is just my skill. | ||
ChunderBoy
3242 Posts
On February 27 2018 01:07 Broetchenholer wrote: I created a post in the forum already regarding equipment progression, because the game seems to adjust armor level to your own, which creates a ridiculous spiral of money and gear. I know did the trainign regarding master strikes with Sir Bernard and fuck me, that was a lot of time without that :D Still not really able to pull off combos, but that is just my skill. combos are never gonna be reliable. coz most enemies just die before u finish the combo, or they block a part of it, or the evade a part of it or w.e | ||
Sermokala
United States13538 Posts
On February 27 2018 01:23 ChunderBoy wrote: combos are never gonna be reliable. coz most enemies just die before u finish the combo, or they block a part of it, or the evade a part of it or w.e I've gotten them off pretty decently against full plated dudes. Bosses are a differently story but they're suppose to block the first two hits before the third or fourth does something special to break the stalemate. | ||
GrandSmurf
Netherlands462 Posts
On February 23 2018 21:06 Nezgar wrote: So you can stand there taking hits from 10 enemies and calmly one-shot them one after the other. Even "bosses" are no exception. this is absolute nonsense. stop spreading lies. | ||
Broetchenholer
Germany1820 Posts
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ChunderBoy
3242 Posts
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Jockmcplop
United Kingdom8712 Posts
I bought it recently and thoroughly recommend. Its actually among the best RPGs I've ever played. You have to train an practice to get good at stuff (your character is an absolutely useless peasant who can't do anything to save his life for ages at the beginning lol). The roleplaying aspect reminds me of 90s/early 2000s games. The details that push you into a realistic daily routines are awesome. Every day wake up, have a bath, practice fighting, practice archery, do some alchemy/herb picking on a weekly basis, get some quests done in there. it makes you live the life of the character. I actually love it. Apparently it was buggy when it first came out so it got low-ish reviews, but I haven't encountered any bugs yet and i'm 30 hours in. Best game I have played in years 9.5/10 | ||
Ryzel
United States474 Posts
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Harris1st
Germany6114 Posts
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LHK
204 Posts
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