The saddest part is that this series started with EA, then went to Activision before going to Sega. They are making me look fondly back at the EA and Activision eras. Looking back fondly on anything EA and Activision is a sign of Stockholm syndrome. It means a series is holding you hostage to their bad decisions.
Total War: Warhammer - Page 7
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andrewlt
United States7660 Posts
The saddest part is that this series started with EA, then went to Activision before going to Sega. They are making me look fondly back at the EA and Activision eras. Looking back fondly on anything EA and Activision is a sign of Stockholm syndrome. It means a series is holding you hostage to their bad decisions. | ||
Yurie
11539 Posts
On October 27 2015 04:33 -Celestial- wrote: As for this one: as I keep hammering home everywhere I post...this game has four factions at launch. FOUR. People pointing back to "oh they did this with Rome 2" are ignoring that Rome 2 actually came with twice the number that this comes with so at least there was more choice in the base game. The whole DLC Preorder thing is extremely shady and is putting me off getting it at launch despite the fact I've been playing these games since Medieval: Total War over a decade ago now. The four races thing isn't really bothering me. I've played plenty of RTS games with 2 (even 1) races and found them fun. If the core game play is solid and fun the amount of races isn't that important. The pre-order I agree on, don't really like it. I probably won't buy this game until 2-3 years after release, if it is good. Their angle on the genre isn't super interesting to me, I prefer the paradox games when it comes to strategy games (in general). Which is sad since I used to play a lot of Shogun and Rome when those came out. They aren't very much better since then while everybody else has evolved. | ||
MaestroSC
United States2073 Posts
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BallinWitStalin
1177 Posts
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JoeCool
Germany2517 Posts
On October 27 2015 07:14 MaestroSC wrote: only 4 races at launch sucks dick... but... i am a sucker for strategy games with fantasy races so... im going to preorder it and give them like a 1star for raping me in protest...but im not going to not play it because i really do want to play it. Dafuq did I just read... I really wish that the gamers today would have higher standards.... this DLC and Day-One Patch policy is getting out of control. | ||
-Celestial-
United Kingdom3867 Posts
On October 27 2015 05:51 Yurie wrote: The four races thing isn't really bothering me. I've played plenty of RTS games with 2 (even 1) races and found them fun. If the core game play is solid and fun the amount of races isn't that important. My point is more that some people are going "well Rome 2 did this and there wasn't as big an outcry then so why is everyone complaining?" My point is that with Rome 2, despite feeling very stripped-down compared to previous games, you still got way more than you're getting this time, even if they DID lock off factions for preorder and launch DLC purposes. I prefer the paradox games when it comes to strategy games (in general). You wouldn't believe how much I'm looking forward to the new Hearts of Iron game. I got Victoria 2 which I'm very meh over. And I've got Crusader Kings 2 which is a hell of a lot of fun. But when I got Hearts of Iron 3...great game. I've not played as much of it as I would like (I keep putting off going back to it, too much else to do and play) but its amazing. | ||
superstartran
United States4013 Posts
On October 26 2015 06:07 GumBa wrote: I enjoyed ME2 and Shogun 2 despite some niggles tbh. Shogun 2 had serious balance and AI/game breaking issues, and Medieval 2 was almost unplayable for a very long time. Empire Total War didn't even work out the box, and Rome 2 was a complete disaster. The only reasonably decent TW game during the modern time frame would be N:TW. | ||
MaestroSC
United States2073 Posts
On October 27 2015 09:47 JoeCool wrote: Dafuq did I just read... I really wish that the gamers today would have higher standards.... this DLC and Day-One Patch policy is getting out of control. "gamers today" lol ive been gaming for 20+ years | ||
ref4
2933 Posts
On October 27 2015 05:51 Yurie wrote: The four races thing isn't really bothering me. I've played plenty of RTS games with 2 (even 1) races and found them fun. If the core game play is solid and fun the amount of races isn't that important. The pre-order I agree on, don't really like it. I probably won't buy this game until 2-3 years after release, if it is good. Their angle on the genre isn't super interesting to me, I prefer the paradox games when it comes to strategy games (in general). Which is sad since I used to play a lot of Shogun and Rome when those came out. They aren't very much better since then while everybody else has evolved. Let's just hope the units in the 4 races are well-designed and unique and not just the same generic units with different skins. | ||
Kickstart
United States1941 Posts
On October 29 2015 04:41 ref4 wrote: Let's just hope the units in the 4 races are well-designed and unique and not just the same generic units with different skins. Yeah the race thing is fine if it is like you say. Ideally they should be completely different and unique from each other. Most historical strategy games can get away with giving you 20 races/factions because really a spearman is a spearman and an archer is an archer, you just change the skin and maybe tweak some stats and bam you are done. With this game however the units should be quite unique from each other. Luckily from what we've seen and what they've said they seem to be fine on this front. I'm just mad at myself that I'm about to just preorder anyways, but if its awful at launch I'll be sure to make quick use of the steam refund (I advise others to do this too, just remember that you have 2 weeks and have to have under 2 hours in the game, so I would hold off maybe a day or two and see what people find, because 2 hours isnt enough time to find anything much past the most obvious of bugs). | ||
rotta
5560 Posts
On October 28 2015 01:12 MaestroSC wrote: "gamers today" lol ive been gaming for 20+ years But you are gaming today, aren't you? Anyway, I won't be touching this until Skaven are out. | ||
Kickstart
United States1941 Posts
On October 29 2015 05:18 rotta wrote: But you are gaming today, aren't you? Anyway, I won't be touching this until Skaven are out. I've been playing vermintide and I feel dirty for wanting to play as skaven now lol. I've just a rudimentary warhammer knowledge at best but the races I find the coolest are skaven and dark elves. I kind of like Tzeentch but I don't know enough about the WH universe to know what kind of units and armies Tzeentch uses, just that the 'personality' if you like I find the most interesting. I think that big bird looking thing that we see at the end of the first trailer was a greater daemon of his :/, and that he is the one that deals with corrupting magic users and such so that makes sense in the context of the trailer. How do the chaos armies work across the different gods? It's hard for me to piece it together from what limited exposure I've had. Some things make it seem like the units just get different bonuses depending on which god they serve, but then they also have units/creatures that are unique to specific gods :/. The chaos faction stuff they showed looked like a mix of things that would be aligned to different gods but how would that be enough to cover 4 different gods. Anyways I'm rambling. Looking forward to the game~ | ||
rotta
5560 Posts
On October 29 2015 05:30 Kickstart wrote: I've been playing vermintide and I feel dirty for wanting to play as skaven now lol. I've just a rudimentary warhammer knowledge at best but the races I find the coolest are skaven and dark elves. I used to be really into the gluing-n-painting part of warhammering and bought several Skaven units just for show even though I had a Chaos army and moved on to 40k pretty quickly. My id is rotta because that's what they are. | ||
BallinWitStalin
1177 Posts
On October 29 2015 05:30 Kickstart wrote: I've been playing vermintide and I feel dirty for wanting to play as skaven now lol. I've just a rudimentary warhammer knowledge at best but the races I find the coolest are skaven and dark elves. I kind of like Tzeentch but I don't know enough about the WH universe to know what kind of units and armies Tzeentch uses, just that the 'personality' if you like I find the most interesting. I think that big bird looking thing that we see at the end of the first trailer was a greater daemon of his :/, and that he is the one that deals with corrupting magic users and such so that makes sense in the context of the trailer. How do the chaos armies work across the different gods? It's hard for me to piece it together from what limited exposure I've had. Some things make it seem like the units just get different bonuses depending on which god they serve, but then they also have units/creatures that are unique to specific gods :/. The chaos faction stuff they showed looked like a mix of things that would be aligned to different gods but how would that be enough to cover 4 different gods. Anyways I'm rambling. Looking forward to the game~ Each god has a bunch of different demons that serve them. All gods except khorne corrupt magic users, Tzeentch is *supposed* to be the one most associated traditionally with magic but Nurgle and Slaanesh both have wizards, spell lores, etc. Tzeentch is just the "Lord of Change", and the "winds of magic are unpredictable" so take from that what you will. And yes the big bird thing is a Tzeentch greater demon. Amongst mortal followers, they each bear the "mark" of their god, which allows units to fulfill diverse roles depending on the mark, despite being the same "unit type" (i.e. chaos warriors, chaos knights, etc. with different marks all fulfill slightly different tactical functions). For mortal units in the tabletop game this translates roughly into Khorne -> aggressive shock troops, Tzeentch -> increased resiliency in the form of magical protection (the god "changes" circumstances to protect them), Nurgle -> increased toughness (so troops are better able to take a hit and keep slugging), and Slaaneesh -> crazy troops that don't give a fuck ('cause they're insane and take pleasure from pain, etc.) and so are less likely to get routed. Doesn't always work out that way, but that's the general idea. The demons are way more complex in their differences, but generally follow the same principles with the exception that Slaanesh becomes a bit more about hit-and-run speed tactics, since all demons are insane anyways and don't give a fuck about things like being killed, routed, etc. | ||
arb
Noobville17917 Posts
On October 27 2015 05:51 Yurie wrote: The four races thing isn't really bothering me. I've played plenty of RTS games with 2 (even 1) races and found them fun. If the core game play is solid and fun the amount of races isn't that important. The pre-order I agree on, don't really like it. I probably won't buy this game until 2-3 years after release, if it is good. Their angle on the genre isn't super interesting to me, I prefer the paradox games when it comes to strategy games (in general). Which is sad since I used to play a lot of Shogun and Rome when those came out. They aren't very much better since then while everybody else has evolved. I don't know how many Total War games you've played but outside of specific sceinarios 4 races in a TW game is completely unacceptable I know most of them are locked until you beat the game once, but you can edit one of the files to unlock them(what i did in ME2/RTW) so its not a big deal. On October 29 2015 09:26 BallinWitStalin wrote: Each god has a bunch of different demons that serve them. All gods except khorne corrupt magic users, Tzeentch is *supposed* to be the one most associated traditionally with magic but Nurgle and Slaanesh both have wizards, spell lores, etc. Tzeentch is just the "Lord of Change", and the "winds of magic are unpredictable" so take from that what you will. And yes the big bird thing is a Tzeentch greater demon. Amongst mortal followers, they each bear the "mark" of their god, which allows units to fulfill diverse roles depending on the mark, despite being the same "unit type" (i.e. chaos warriors, chaos knights, etc. with different marks all fulfill slightly different tactical functions). For mortal units in the tabletop game this translates roughly into Khorne -> aggressive shock troops, Tzeentch -> increased resiliency in the form of magical protection (the god "changes" circumstances to protect them), Nurgle -> increased toughness (so troops are better able to take a hit and keep slugging), and Slaaneesh -> crazy troops that don't give a fuck ('cause they're insane and take pleasure from pain, etc.) and so are less likely to get routed. Doesn't always work out that way, but that's the general idea. The demons are way more complex in their differences, but generally follow the same principles with the exception that Slaanesh becomes a bit more about hit-and-run speed tactics, since all demons are insane anyways and don't give a fuck about things like being killed, routed, etc. It would be cool if they put all 4 gods units in the game, but im sure it will mostly be Khorne/Nergal Since imo those are the most well known/popular of the 4(technically 5 i guess) gods of Chaos | ||
Yurie
11539 Posts
On November 03 2015 16:15 arb wrote: I don't know how many Total War games you've played but outside of specific sceinarios 4 races in a TW game is completely unacceptable I know most of them are locked until you beat the game once, but you can edit one of the files to unlock them(what i did in ME2/RTW) so its not a big deal. I have played Shogun: Total War, Rome: Total War, Medieval II: Total War, Empire: Total War, Napoleon: Total War and Shogun 2: Total War. So only 6 of them. (Seen videos / streams of the other two played.) I still don't see the problem with 4 races if you just split up the campaign map into geographical different but play wise identical factions inside the races. The differences between factions in shogun is fun but not a very important core part of the game (in my opinion). In the other games the differences are bigger but I still don't see the problem. If they decide for scenario based game play outside the campaign map mode then that can make for a good way to showcase the claimed extra depth to each faction. | ||
MaestroSC
United States2073 Posts
On November 04 2015 01:53 Yurie wrote: I have played Shogun: Total War, Rome: Total War, Medieval II: Total War, Empire: Total War, Napoleon: Total War and Shogun 2: Total War. So only 6 of them. (Seen videos / streams of the other two played.) I still don't see the problem with 4 races if you just split up the campaign map into geographical different but play wise identical factions inside the races. The differences between factions in shogun is fun but not a very important core part of the game (in my opinion). In the other games the differences are bigger but I still don't see the problem. If they decide for scenario based game play outside the campaign map mode then that can make for a good way to showcase the claimed extra depth to each faction. My thing is.. with Shogun the differences between armies were soooo minmal, it was my least favorite part of Shogun 2. The only difference btween armies/factions was generally one unit type. Thats why I think its sort of understandable that this will only have 4 races (even tho I still think it sucks as more is always better). But each of the 4 races in this will have to be each unique and has all unique models, so every one of the 4 races should play distinctly different. | ||
arb
Noobville17917 Posts
On November 04 2015 02:33 MaestroSC wrote: My thing is.. with Shogun the differences between armies were soooo minmal, it was my least favorite part of Shogun 2. The only difference btween armies/factions was generally one unit type. Thats why I think its sort of understandable that this will only have 4 races (even tho I still think it sucks as more is always better). But each of the 4 races in this will have to be each unique and has all unique models, so every one of the 4 races should play distinctly different. It was very minimal in ME2 too, but still had no problems with it lol. | ||
Kickstart
United States1941 Posts
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Dangermousecatdog
United Kingdom7084 Posts
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