Still hope AI can be modded to be better (rather than flat advantages), like in Civ4 or Starcraft.
[PC]Stellaris - Page 3
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Hesmyrr
Canada5776 Posts
Still hope AI can be modded to be better (rather than flat advantages), like in Civ4 or Starcraft. | ||
Laserist
Turkey4269 Posts
I enjoyed playing CK2 so far and find it challenging. If the game turns out to be too easy for you, paradox will make it progressively damn harder as the expansions introduced as usual. | ||
nimbim
Germany977 Posts
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Gorsameth
Netherlands20756 Posts
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Plansix
United States60190 Posts
On May 07 2016 02:03 Gorsameth wrote: AI's cheat because writing an AI that learns and can beat actual good players without cheating is super difficult. Your basically trying to re-create something like AlphaGo. People forget that it took decades to create an AI that could be a skilled human at GO. Video games that happen in real time are more complex than GO. So AIs must cheat to provide some higher levels of challenge. | ||
WindWolf
Sweden11767 Posts
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Dangermousecatdog
United Kingdom7084 Posts
The problem is just when the bare minimum of time is used to code AI, such as the some of the more recent total war series, where units run backwards and forwards continuously under fire, never shooting back, or can't hold a formation together once the unit enters a certain range and just charges whatever is nearest, or when it sends single units to suicide on the campaign map, or when the AI couldn't even send an army over water on an ocean. | ||
Artisreal
Germany9227 Posts
On May 07 2016 02:51 WindWolf wrote: I remember reading a tweet from Wiz (The AI lead) a couple of month's ago that the AI does not cheat and that he intended to try and keep it that way. I don't know how that will work, but if he can pull it off without cheating that will be awesome. I watched the first Let's play video of Marzibor (or sth. along those lines) and he explained the difficulties as follows: The higher the difficulty, the further ahead the AI STARTS in the game. IIRC no ressource boost, "just" a head start. That still is cheating though. | ||
Gorsameth
Netherlands20756 Posts
On May 07 2016 04:54 Artisreal wrote: I watched the first Let's play video of Marzibor (or sth. along those lines) and he explained the difficulties as follows: The higher the difficulty, the further ahead the AI STARTS in the game. IIRC no ressource boost, "just" a head start. That still is cheating though. It also means that once you survive the early game your likely to steamroll. Which is a problem for a ton of games in this genre. Once your ahead the AI cant hope to beat you and it comes a question if your willing to spend the time to clean up. Oh well, don't wanne get to doom % gloom, we will see how it is when the game comes out :p | ||
Yurie
11533 Posts
On May 07 2016 04:59 Gorsameth wrote: It also means that once you survive the early game your likely to steamroll. Which is a problem for a ton of games in this genre. Once your ahead the AI cant hope to beat you and it comes a question if your willing to spend the time to clean up. Oh well, don't wanne get to doom % gloom, we will see how it is when the game comes out :p I would assume that depends on how the technology curve is done. If you gain technology slower early on then you will always be behind in tech. Making the challenge keep up longer. Usually isn't done that way though, doubt this game is that way either. | ||
Plansix
United States60190 Posts
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SKC
Brazil18828 Posts
It will have an okayish AI (definatelly not nearly as bad as Civ or TW) that will be abusable like most AIs and while the game should have mechanics that try to stop you from blobbing too fast, it will probally get a bit stale as soon as you get as big or bigger than your enemies. But the core of the game is getting there. | ||
Plansix
United States60190 Posts
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SKC
Brazil18828 Posts
It shouldnt be nearly as bad as Civ or TW but this game is more susceptible to AI issues or lack of difficulty because it lacks the historical asymmetry thing. I guess it makes it a better multiplayer game but I wouldnt mind a galaxy filled with empires at diferent power levels. It was the one thing that made paradox games challenging no matter how good you got without having to resort to absurd AI advantages. | ||
Salazarz
Korea (South)2403 Posts
On May 07 2016 09:09 SKC wrote: I mean, you arent supposed to be the god emperor of Earth in EU but that doesnt mean you cant rule the world as glorious Okinawa. I'm sure you will be able to conquer the galaxy. It shouldnt be nearly as bad as Civ or TW but this game is more susceptible to AI issues or lack of difficulty because it lacks the historical asymmetry thing. I guess it makes it a better multiplayer game but I wouldnt mind a galaxy filled with empires at diferent power levels. It was the one thing that made paradox games challenging no matter how good you got without having to resort to absurd AI advantages. Fairly sure adding civilizations at different levels of development through mods will be a thing. | ||
Sermokala
United States13538 Posts
On May 07 2016 09:09 SKC wrote: I mean, you arent supposed to be the god emperor of Earth in EU but that doesnt mean you cant rule the world as glorious Okinawa. I'm sure you will be able to conquer the galaxy. It shouldnt be nearly as bad as Civ or TW but this game is more susceptible to AI issues or lack of difficulty because it lacks the historical asymmetry thing. I guess it makes it a better multiplayer game but I wouldnt mind a galaxy filled with empires at diferent power levels. It was the one thing that made paradox games challenging no matter how good you got without having to resort to absurd AI advantages. The Balad of DDRjake and the Empire of three mountains. On May 07 2016 10:56 Salazarz wrote: Fairly sure adding civilizations at different levels of development through mods will be a thing. Hes riffing on the "fallen empires" having a lot higher initial tech thats going to be in the game already. | ||
Talaris
Switzerland747 Posts
On May 07 2016 04:59 Gorsameth wrote: It also means that once you survive the early game your likely to steamroll. Which is a problem for a ton of games in this genre. Once your ahead the AI cant hope to beat you and it comes a question if your willing to spend the time to clean up. Oh well, don't wanne get to doom % gloom, we will see how it is when the game comes out :p Unlike other games, GSG tend to have internal problems that get to the surface when you hit a critical mass of empire size. E.g., one of the Blorg previews showed that each citizen in the empire got a set of preferences/beliefs taht can differ more the bigger your empire/if you absorbed other races poulation, leading to internal conflict taht might tear your empire in 2, according to devs. Also, the late game crises can be seen in a 200 year time lapse video, where the AI commands 1/3rd of the Galaxy at the end (while the biggest other empires are at max 1/10 of space) So while there wont be a miraculous AI that is challenging to hardcore gamers on even footing (and would beat 90% of normal gamers all the time), there seems to be other systems to keep the "end game" interesting/challenging enough. Not sure how much fun I can derive from a GSG w/o historical setting, I mean in EU you cant conquer the world as a mini state, but you can set your goal to survive for 200 years, or triple your land size, or get an alliance with france etc... hard to set such persoanl goals w/o historical context.... PS: The lets play videos I skimmed through look like it might be a good starting point for ppl coming from 4X games to dabble into GSG though. You arent thrown into a fully developed complex of treaties/standing armies/established routes, but can explore and build up to that point, so at least the first 100 years should be a door opener for ppl who ditched CK or EU (or others) due to the overwhelmingly overloaded start in there. Looks nice so far, doubt it attracts the oldschool hardcore GSG/Paradox players (no context, only GSG in later stages), but could act as a treat not only for players looking for a space themed GSG but also for newcomers to dabble in Paradox games... lets just hope now that it wont need 3 patches until its playable ad balanced :D :D | ||
BLinD-RawR
ALLEYCAT BLUES48987 Posts
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SKC
Brazil18828 Posts
On May 07 2016 11:06 Sermokala wrote: The Balad of DDRjake and the Empire of three mountains. Hes riffing on the "fallen empires" having a lot higher initial tech thats going to be in the game already. From what I could gather fallen empires are not really an AI player with higher tech like France or Kebab, they are more like neutrals that players can abuse or get abused by. There are also only 2 levels, you and them (and maybe a third if you turn on that setting) as opposed dozens. And yeah I'm sure there will be mods, but that's ussually not quite the same thing. Who knows, maybe they managed to make fighthing other civs at an even footing challenging since that's the whole point of the game, unlike the other titles where the challenge was being the underdog. On May 07 2016 11:12 BLinD-RawR wrote: is this CK in space or more like MOO? It still is a Paradox Grand Strategy game but it looks more similar to classic 4X games than their previous stuff. It is closer to EU than CK though since it is no breeding simulator. What I really want to know is if they managed to create a system where rebels aren't unbearable. | ||
Just_a_Moth
Canada1939 Posts
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