Looks really good. Basically Company of Heroes but with mechs. I approve.
I must admit that it looks very polished for an alpha build. Some games that are advertised as AAA titles don't even ship releases with this quality.
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Manit0u
Poland17046 Posts
Looks really good. Basically Company of Heroes but with mechs. I approve. I must admit that it looks very polished for an alpha build. Some games that are advertised as AAA titles don't even ship releases with this quality. | ||
Manit0u
Poland17046 Posts
Looks promising. | ||
PassiveAce
United States18069 Posts
Anyone been playing it? Launch Trailer: | ||
Manit0u
Poland17046 Posts
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Manit0u
Poland17046 Posts
Rycerz = knight Strażnik = guard Śmiały = daredevil Mocny = powerful Łowca = hunter Nosidełko = baby carrier Tur = auroch Żółw = tortoise | ||
PassiveAce
United States18069 Posts
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Harris1st
Germany6136 Posts
On September 06 2020 19:18 PassiveAce wrote: I like how the polish cavalry is OP in this game xD AFAIK they are not there yet with the multiplayer part. Lots of balance issues, lackluster maps, ranked ladder, ... are still worked on. The main factor to get this now is the singeplayer, which is labeled "the best RTS singleplayer since the release of Starcraft 2" Haven't played it myself but I'm very intrigued by the steam punk mech'ish scenario and the campaign and story | ||
WombaT
Northern Ireland20727 Posts
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Manit0u
Poland17046 Posts
On September 07 2020 18:58 Harris1st wrote: Haven't played it myself but I'm very intrigued by the steam punk mech'ish scenario and the campaign and story It's dieselpunk, not steampunk | ||
PassiveAce
United States18069 Posts
The pace is much slower than sc2 so I feel like I can fight two battles at once and manage my base without getting super sweaty. Armies don't melt in a matter of seconds so it's certainly a much more relaxed experience. A fight between two basic troops that are both in cover can take over a minute before theyr both low on health and need to retreat. This means that there will often be several fights going on simultaneously but you have plenty of time to split your attention compared to SC2. It's probably one of the most dumbed down rts' iv seen in terms of basebuilding and tech but honestly I like it that way since it let's me focus on map control and micro. The limited choices in terms of buildings and the removal of resource gathering with workers makes it much easier to learn and execute your build. I like how timing attacks have been built into the core mechanics of the game through the "reserve" system. Before the start of the game players pick a hero and a number of units to receive instantly and for free when they buy one of the two tiers of population cap tech called "reserve." Hero units in Iron Harvest are not one-man armies like in warcraft 3. It's true there's only three 1v1 maps at the moment but the devs September roadmap claims there will be more in a matter of weeks. The ones that are available now are well made and unique with each encouraging different playstyles (For example, the Winter map has many choke points that are perfect for a barbed wire and landmine defense while the Desert map is much more flanking friendly and favors fast units ) Tl;dr it's a well made, dumbed down rts that the starcraft vets who are reading this post will be able to jump into and get a bunch of wins in without getting sweaty | ||
Sbrubbles
Brazil5763 Posts
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PassiveAce
United States18069 Posts
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Manit0u
Poland17046 Posts
On September 07 2020 23:20 PassiveAce wrote: Iv been having fun with the multiplayer. Ranked is arriving in a few weeks but quickplay is still plenty fun. There's no major balance issues at launch like sc2 launch 4gate or mass reaper. I haven't run into anything that made me think it was unfair, but iv only played like 7 or 8 multiplayer matches and I haven't lost yet. The pace is much slower than sc2 so I feel like I can fight two battles at once and manage my base without getting super sweaty. Armies don't melt in a matter of seconds so it's certainly a much more relaxed experience. A fight between two basic troops that are both in cover can take over a minute before theyr both low on health and need to retreat. This means that there will often be several fights going on simultaneously but you have plenty of time to split your attention compared to SC2. It's probably one of the most dumbed down rts' iv seen in terms of basebuilding and tech but honestly I like it that way since it let's me focus on map control and micro. The limited choices in terms of buildings and the removal of resource gathering with workers makes it much easier to learn and execute your build. I like how timing attacks have been built into the core mechanics of the game through the "reserve" system. Before the start of the game players pick a hero and a number of units to receive instantly and for free when they buy one of the two tiers of population cap tech called "reserve." Hero units in Iron Harvest are not one-man armies like in warcraft 3. It's true there's only three 1v1 maps at the moment but the devs September roadmap claims there will be more in a matter of weeks. The ones that are available now are well made and unique with each encouraging different playstyles (For example, the Winter map has many choke points that are perfect for a barbed wire and landmine defense while the Desert map is much more flanking friendly and favors fast units ) Tl;dr it's a well made, dumbed down rts that the starcraft vets who are reading this post will be able to jump into and get a bunch of wins in without getting sweaty Gameplay-wise it's pretty much Company of Heroes. If you played that you'd be right at home. | ||
PassiveAce
United States18069 Posts
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dUTtrOACh
Canada2339 Posts
Nobody seems to be talking about it, and $70.00(CDN) is outrageous for something that hasn't made so much as a ripple into the sea of RTS. | ||
Manit0u
Poland17046 Posts
It's a pity though, game seems quite nice. I guess it'll be doomed to fade into obscurity though, like other amazing titles that are some of my most favorite RTS games ever made: Battlefleet Gothic Armada and Deserts of Kharak. | ||
dUTtrOACh
Canada2339 Posts
Otherwise, we're talking about an overextension by overvaluation on part of the dev. | ||
Manit0u
Poland17046 Posts
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Harris1st
Germany6136 Posts
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Sbrubbles
Brazil5763 Posts
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