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On October 18 2017 21:07 ThomasjServo wrote: I'm late to the game, but is there a tier list for deck combinations in terms of attribute combination?
I've been playing Alduins Apocalypse out of sloth, just the generic, pre built deck with decent results in casual. The combination per legends deck is spellsword but I'm not super well versed.
I have an... assassin deck I think it is that I've been tinkering with, but I'm not sure if it has come out that one combination of strength and X is best. I don't understand the question. Every class is viable right now. There's always going to be a flavour of the month, but with a sufficiently complete collection you can run any class with any archetype you want, provided you employ a good curve and have answers to most common threats.
If you post your deck I can give feedback on it. How's your collection looking right now? I can try to give answers relative to how many epics and legendaries you have. The fastest and slowest decks usually benefit from the more expensive (rarer) cards, but you can make some very effective midrange decks with cheap cards.
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On October 22 2017 06:30 Nightmarjoo wrote:Show nested quote +On October 18 2017 21:07 ThomasjServo wrote: I'm late to the game, but is there a tier list for deck combinations in terms of attribute combination?
I've been playing Alduins Apocalypse out of sloth, just the generic, pre built deck with decent results in casual. The combination per legends deck is spellsword but I'm not super well versed.
I have an... assassin deck I think it is that I've been tinkering with, but I'm not sure if it has come out that one combination of strength and X is best. I don't understand the question. Every class is viable right now. There's always going to be a flavour of the month, but with a sufficiently complete collection you can run any class with any archetype you want, provided you employ a good curve and have answers to most common threats. If you post your deck I can give feedback on it. How's your collection looking right now? I can try to give answers relative to how many epics and legendaries you have. The fastest and slowest decks usually benefit from the more expensive (rarer) cards, but you can make some very effective midrange decks with cheap cards. Sorry about the delay, My collection is piss poor in all likeliness. I have been playing with a stock 500g Aduin deck and some goofy stuff I copied from Legends Decks with similar cost substitutions where my collection failed me for the most part.
I've also be playing arena against the PC with mixed success.
I was just curious if there was one class that had seemingly eeked out a higher win rate at the moment I could focus on.
What would you say the most common threats are?
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In the beginning focus on creating a budget deck that will carry you through early stuff. You can view CVH's channel on YouTube for a section on budget decks.
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Thanks for the pointer. I just got through my first AI arena completely last night actually. Not an amazing accomplishment, but it was pretty fun.
Trying to not just sink money into the game to enjoy it, but I may invest some with the next expansion that was announced. Checking those out now.
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I'm starting to hate the draw/prophecy mechanic. It's so damn random and the more random the worse... I can't count the games I have won/lost due to pure luck when destroying the runes. I also feel it favours aggro decks a lot while control decks suffer, which makes me a sad man as someone who likes to play control.
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I had the most success with control/ramp decks Prophecies aren't as random as you think. You can control it (there's a reason why people are creating prophecy heavy decks).
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I don't think you can't "control" it. It's still random after all. You can, however, reduce the random factor by a lot, I'm aware of that. There is still the draw mechanic though. If you play control vs aggro you are bound to eat quite a bit of damage early on if you don't have all the answers you need immediately. In MTG I could bring a game into full control at 5 HP. In TES:Legends you often end up dying after taking "control" because there are no counters, limited amount of creatures on the board and equally important the draw mechanic. You basically have to wait until you get enough on the board to kill him in one swipe because they probably still have ~5 runes. But that also gives them time to draw a card each round and maybe draw board cleaner or direct damage.
I also have the most success with control decks but that's because I suck at aggro. It's not my style so I often make mistakes I wouldn't make with a control deck. I also lack some of the more powerful mid-/lategame board cleaners because I'm rather new to the game.
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Been away from the game for about 6 months. Dropped to just rank 5.
Not that bad I think I have enough incentive to grind a couple of ranks this season.
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The new meta control supports mage is fucking obnoxious
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Heh, I've devised a deck that's the king of control. It's biggest weakness is that it often generates too much of a card advantage (especially against more aggressive decks) and tends to overdraw at times. Anyway, I love the idea of beating enemies with their own cards...
Late game secured (notice how I have 4 Manticoras and an Odhaviing, 1 manti and oda are from my opponent's deck)
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lol, that hand. o.O What are you doing against aggressive decks that don't have board clears like that?
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On February 04 2018 13:23 Miragee wrote: lol, that hand. o.O What are you doing against aggressive decks that don't have board clears like that?
With aggro/midrange decks it's a toss-up (like with any other control deck) - either they curve out and manage to dismantle you before the late game comes or you stabilize and control the board until victory.
This particular deck is even more fragile against aggro than other control decks since it's designed to fight primarily other control decks (you steal their cards and outvalue them late). It's pretty dope though. I've recently fought against crazy altar assassin with this, survived Journey into 2x Tullius' Conscription but had to fold after that as I was 1 damage short of lethal
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On February 05 2018 05:54 Manit0u wrote:Show nested quote +On February 04 2018 13:23 Miragee wrote: lol, that hand. o.O What are you doing against aggressive decks that don't have board clears like that? With aggro/midrange decks it's a toss-up (like with any other control deck) - either they curve out and manage to dismantle you before the late game comes or you stabilize and control the board until victory. This particular deck is even more fragile against aggro than other control decks since it's designed to fight primarily other control decks (you steal their cards and outvalue them late). It's pretty dope though. I've recently fought against crazy altar assassin with this, survived Journey into 2x Tullius' Conscription but had to fold after that as I was 1 damage short of lethal
Sounds like a deck I would lose to.
I managed to get to Legend rank for my first time since I started playing back in october last year. Have been playing a blue/white control deck for the past two months now. Last month I made some changes and it works very well for me now. I win vs most other control decks but sometimes I run into trouble when I only draw shit for rounds on end and lose board control vs them (drawing 0-3 mana cards 7-10 rounds in a row is pretty unfortunate...). It doesn't happen often though. Also made it to rank 4 again on day 1. That's something new, it was a pain in the ass the months before.
In the meanwhile I'm constructing a few other decks. I want to make green/purple control work but I'm short of quite a few cards I fancy. Will see how that works out.
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On March 02 2018 12:15 Miragee wrote:Show nested quote +On February 05 2018 05:54 Manit0u wrote:On February 04 2018 13:23 Miragee wrote: lol, that hand. o.O What are you doing against aggressive decks that don't have board clears like that? With aggro/midrange decks it's a toss-up (like with any other control deck) - either they curve out and manage to dismantle you before the late game comes or you stabilize and control the board until victory. This particular deck is even more fragile against aggro than other control decks since it's designed to fight primarily other control decks (you steal their cards and outvalue them late). It's pretty dope though. I've recently fought against crazy altar assassin with this, survived Journey into 2x Tullius' Conscription but had to fold after that as I was 1 damage short of lethal Sounds like a deck I would lose to. I managed to get to Legend rank for my first time since I started playing back in october last year. Have been playing a blue/white control deck for the past two months now. Last month I made some changes and it works very well for me now. I win vs most other control decks but sometimes I run into trouble when I only draw shit for rounds on end and lose board control vs them (drawing 0-3 mana cards 7-10 rounds in a row is pretty unfortunate...). It doesn't happen often though. Also made it to rank 4 again on day 1. That's something new, it was a pain in the ass the months before. In the meanwhile I'm constructing a few other decks. I want to make green/purple control work but I'm short of quite a few cards I fancy. Will see how that works out.
For control scout the primary cards you need are ramp cards, Red Bramman, Tazkad, the Packmaster, 3x Eclipse Baroness, 3x Blood Magic Lord. That's pretty much it when it comes to more expensive cards (Baroness isn't expensive since you get her from Dark Brotherhood campaign).
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For anyone interested, here's the most recent version of my control mage deck that's been working out really well for me:
I really like fighting against other control mages, it's so much fun!
1. You use Miraak to steal something from them 2. They use Miraak to steal your Miraak 3. You Arrest one of their Miraaks 4. You Doppelganger into Miraak to steal the other Miraak 5. Congratulations, you now have 3 Miraaks in play!
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That's so greedy! How do you not just die?
https://www.legends-decks.com/deck/17161/vaermina-control This is my deck I was using about half a year ago. I stopped using it for a while because when I returned to the game I had to learn about the Forgotten Hero set and explore new ways to use the Clockwork City cards. Also it seemed like there was too much support removal going around. However when the Grand Melee started I realized I didn't have a deck I had greater confidence in, so I ran this and went 9-3, which I'm pretty happy about.
https://www.legends-decks.com/deck/28241/laaneth-control This is a newer deck which is somewhat similar to yours. I like Fabricate and Blackmail because I can fit them into turns where I can't or don't want to use all my mana. I don't have as much control over the result as cards like Riften Pickpocket or Doppelganger, but I feel like they're safer to fit into the deck because of their low cost. This deck was working pretty well for me in ladder last season. I'm considering swapping out Revealing the Unseen for Reverberating Strike.
In your deck is Nahkriin just there for the lulz that happens if he sticks and you can Doppelganger him?
I love Elusive Schemer, but I've phased him out of non-altar decks because I think he's too slow in games against aggro or midrange. He's even becoming less effective against willpower control decks thanks to Cast Into Time.
I love Thieves Guild Shadowfoot, but I go back and forth on whether I think she's worth including or not. Sometimes I'll replace Daggerfall Mage with her. I go back and forth on Daggerfall Mage as well-- sometimes I think she's worthless sometimes I think she's great. She just feels so slow to me. There are so many great 3 cost cards now, especially in Intelligence, and many have an immediate effect.
Riften Pickpocket is a really cool card, but I've never felt like I had room to spare for her.
Doppelganger is really cool and I definitely haven't explored the card enough to know if I can make room in more decks for him or not. The 5 cost slot is pretty heavily contested and busy as is, especially with Cast Into Time now available. I did however make a ramp sorceror deck that uses him. It's nice in ramp decks because those tend to have more individually powerful cards with a curve favouring more higher cost cards, so you have more things worth cloning and have the extra mana to use him without any tempo loss.
On March 03 2018 04:41 Manit0u wrote:Show nested quote +On March 02 2018 12:15 Miragee wrote:On February 05 2018 05:54 Manit0u wrote:On February 04 2018 13:23 Miragee wrote: lol, that hand. o.O What are you doing against aggressive decks that don't have board clears like that? With aggro/midrange decks it's a toss-up (like with any other control deck) - either they curve out and manage to dismantle you before the late game comes or you stabilize and control the board until victory. This particular deck is even more fragile against aggro than other control decks since it's designed to fight primarily other control decks (you steal their cards and outvalue them late). It's pretty dope though. I've recently fought against crazy altar assassin with this, survived Journey into 2x Tullius' Conscription but had to fold after that as I was 1 damage short of lethal Sounds like a deck I would lose to. I managed to get to Legend rank for my first time since I started playing back in october last year. Have been playing a blue/white control deck for the past two months now. Last month I made some changes and it works very well for me now. I win vs most other control decks but sometimes I run into trouble when I only draw shit for rounds on end and lose board control vs them (drawing 0-3 mana cards 7-10 rounds in a row is pretty unfortunate...). It doesn't happen often though. Also made it to rank 4 again on day 1. That's something new, it was a pain in the ass the months before. In the meanwhile I'm constructing a few other decks. I want to make green/purple control work but I'm short of quite a few cards I fancy. Will see how that works out. For control scout the primary cards you need are ramp cards, Red Bramman, Tazkad, the Packmaster, 3x Eclipse Baroness, 3x Blood Magic Lord. That's pretty much it when it comes to more expensive cards (Baroness isn't expensive since you get her from Dark Brotherhood campaign). I actually almost never see Blood Magic Lord anymore. If I do see it it's often a 1x. Skeletal Dragon has largely eclipsed him, especially thanks to Soul Tear spam.
Additionally I see less and less ramp scouts-- even those running control seem to favour shout packages using Word Wall, Greybeard Mentor, 3x of each shout, Shearpoint Dragon, and of course Paarthurnax.
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Lucky you. I was fearing there would be too many midrange sorcerers and warriors in the grand melee (and there were quite a few) so I ran with midrange monk and went measly 6-6
As to some of the deliberations: Nahkriin - I find him really useful, he is great card draw late in the game, you get big body and can sometimes get 0 cost mantikora (that you don't have to use right away). Especially useful with my greedy lineup Schemer is kinda meh, but it's reliable card draw. Daggerfall can be really lacklustre but I find her really good when fighting for the board early on. Shadowfoot is the best. Never disappoints. Pickpocket I'd run more copies of if I could fit her in. The amount of information she gives you is amazing (revealing 3 cards from opponent's deck). I get a lot of mileage out of her, especially against other control decks. Doppelganger is the latest addition, I've included him in place of Dark Rebirth/A Night to Remember/Winterhold Illusionist. It's great to get the summon effect again and another body to boot. Much less useful if you're not heavy on summon effects in my opinion.
And for the lulz and real greed, check out the Summoning Sickness deck I was running with for the magicka surge event:
No one knew what was going on I tried it with Doppelganger and with this 6 cost neutral card that triggers all summon effects (not as good since I usually had only 1-2 creatures on the board at the same time). Might be hilarious if I run them both. Mantikora, next turn Doppelganger and trigger all summons
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On March 05 2018 08:11 Manit0u wrote:Lucky you. I was fearing there would be too many midrange sorcerers and warriors in the grand melee (and there were quite a few) so I ran with midrange monk and went measly 6-6 As to some of the deliberations: Nahkriin - I find him really useful, he is great card draw late in the game, you get big body and can sometimes get 0 cost manticora (that you don't have to use right away). Especially useful with my greedy lineup Schemer is kinda meh, but it's reliable card draw. Daggerfall can be really lacklustre but I find her really good when fighting for the board early on. Shadowfoot is the best. Never disappoints. Pickpocket I'd run more copies of if I could fit her in. The amount of information she gives you is amazing (revealing 3 cards from opponent's deck). I get a lot of mileage out of her, especially against other control decks. Doppelganger is the latest addition, I've included him in place of Dark Rebirth/A Night to Remember/Winterhold Illusionist. It's great to get the summon effect again and another body to boot. Much less useful if you're not heavy on summon effects in my opinion. And for the lulz and real greed, check out the Summoning Sickness deck I was running with for the magicka surge event: No one knew what was going on I tried it with Doppelganger and with this 6 cost neutral card that triggers all summon effects (not as good since I usually had only 1-2 creatures on the board at the same time). Might be hilarious if I run them both. Mantikora, next turn Doppelganger and trigger all summons
That deck is very similar to mine. I use more guards though. I also went over the 50 card limit. Still not happy with some things. 3 Illusionists kind of seem to much. Even though they can be very useful with basically every creature in my deck, sometimes I end up with 3 of them on my hand + dark rebirth and night to remember but no card to use them on and then what? :D Usually only happens against other control decks so I can just sit it out but still...
What site do you use to make those images? Just screenshot and upload?
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