Apex Legends - F2P Battle Royal - Page 2
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Psyonic_Reaver
United States4318 Posts
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Creager
Germany1827 Posts
Can't say I like the class-system, although they tried to keep it simple here, as well, with only two active abilities and one passive, it's just not my cup of tea regarding FPS in general. As far as matchmaking goes, forcing a third team mate upon a premade duo often feels atrocious, I'd rather prefer the uphill battle instead of having to cope with a random mate most of the time. When it comes to MTX, the skins in this game are so laughably bad, but I really think that's a good thing, because it maybe leads players to realize they should focus on gameplay instead of cosmetics. Overall I think they've made really nice additions improving team play like auto-following your 'jumpmaster', the pinging system or having little features like billboards showing the currently leading squad, but for me personally, the game is too 'arcade-ish' in nature and at the end of the day it's still a BR game, so it won't hold my interest for long. | ||
JimmyJRaynor
Canada15524 Posts
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KT_Elwood
317 Posts
“…We decided to make this game. Not to be throwing EA under the bus, but this wasn’t the game they were expecting. I had to go to executives, show it to them, and explain it and…not convince but more, ‘Hey, trust us! This is the thing you want out of us.’ […] They had no hand in development or anything about this game. -Drew McCoy Respawn Entertainment - https://gamerant.com/apex-legends-respawn-ea/ Man i wish Dice had a spine. | ||
imJealous
United States1382 Posts
These people are the minds behind the CoD:MW1 and MW2 days of Infinity Ward, and as wonderful as Titanfall 1 & 2 each were in their own ways, they never caught fire the way Modern Warfare did. To see them really disrupt the most popular FPS market again with this game really feels great. I can't wait to see what they continue to do as a studio after the financial stability that this title will bring them. Hopefully EA doesn't make the same mistakes Activision did with these folks. | ||
Plansix
United States60190 Posts
And there are other smart decisions that are small. Like the smoke launcher has the smoke turns up to 11 and then they doubled it just to make sure no one could see shit. The slide is really good and makes it easy to aim while zipping down a hill. The knock down shield is just a cool idea to give players some level of control even when they are down. And the respawn ability by using peoples banners just makes for amazing stories if a team can pull it out. So much of this game is smart and they haven’t even started adding stuff. | ||
plasmidghost
Belgium16168 Posts
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Latham
9506 Posts
Just about the only good thing it teaches you is that you can collect dog tags and call people who died back in, which is a unique defining feature of this specific game. Everything else you'll have to learn the hard way through fucking up other people's online experience as you go along with live matches. Needless to say on my 1st match I got killed before I found a weapon within 30s of landing. | ||
Rodya
546 Posts
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Popkiller
3415 Posts
On February 13 2019 09:23 Latham wrote: I also had my first 15 minutes with the game today. The overall feel of the game is nice but don't expect the tutorial to do anything for you. Instead of hunting or scavenging for loot, landing and moving as a team and showcasing abilities it just fukken teaches you how to move with WASD and aim/shoot. What a complete waste of time. I am not new to shooters, I am new to the battle royale genre FFS. Just about the only good thing it teaches you is that you can collect dog tags and call people who died back in, which is a unique defining feature of this specific game. Everything else you'll have to learn the hard way through fucking up other people's online experience as you go along with live matches. Needless to say on my 1st match I got killed before I found a weapon within 30s of landing. Yeah I am in the same boat as you. No experience with BR, not much experience with FPS games, even. Right now my strategy is to avoid people as long as possible and just explore the map and experiment with items. One thing you CAN do in the tutorial is try every weapon (I think it's every weapon) to get a feel for them. | ||
Harris1st
Germany6036 Posts
I'll continue playing this at least until Anthem is released, maybe further. If you guys wanna play around together, I would totally be up for it. I'm a really nice person and really bad at shooters though ^^' That's why I mostly play Lifeline, so at least I can help other ppl kill shit EDIT: Don't know my origin ID out of the top of my head, will add later | ||
JimmyJRaynor
Canada15524 Posts
On February 13 2019 18:44 Harris1st wrote: If you guys wanna play around together, I would totally be up for it. I'm a really nice person and really bad at shooters though ^^' That's why I mostly play Lifeline, so at least I can help other ppl kill shit cool strat! i'm bad too.. and i play as Lifeline as well. On February 13 2019 18:44 Harris1st wrote: I wish they had some weapon mods and stuff in Training mode so you can get used to them. yes, i wish there were some kind of open target shooting sandbox where we could experiment for as long as we want with all weapons and add ons at our disposal. Also, in OW they have robot dummies that shoot at you. This would be good for experimenting with Armour. | ||
Oukka
Finland1663 Posts
As much as I am not a fan of the arcade-y bullet sponges that the characters are it makes for a forgiving gameplay that keeps it from getting frustrating when you have to battle with inferior weapons and maybe a man down or being surprised. Combat reminds me a lot of Black Ops 3 with the slide and guns churning through bullets at incredible pace. Movement is so nice and responsive and engagements are lots of fun especially because the bleed out times are longer and some abilities can really turn the tide. It always feels like you can turn a fight around if you get a moment to think about the next moves. Micro-transactions seem completely pointless to me. The skins aren't very noticeable and there is just so much in terms of all the quips that I wonder how the sales are. Hopefully good enough because I'm really enjoying the game, good fun with few friends or even just solo-queueing as the ping system makes at least basic team-work rather easy. | ||
pendeho
10 Posts
On February 12 2019 10:01 JimmyJRaynor wrote: so far the community is great. i've played with guys who are 1000X better than me and they do a great job of helping me. The Morale Instance JimmyJRaynor supports an EA game. Shouldnt you stick to Indi games only? How is your war against big mean companies going? Why is an EA game popular? Shouldnt it be hated and boycoted by default? User was banned for this post. | ||
blade55555
United States17423 Posts
The gunplay is good and the abilities are fun to use. I do like not having fall damage and I enjoyed the squad system a lot more than I expected. Playing with randoms has been great so far, easy to communicate and been a blast. Respawn did a fantastic job with their ping system, it's actually amazing at just how good it is making allies who don't use a mic useful still. I applaud them on that and pretty much everything. Hopefully they continue to update the game with new weapons/maps and I can see this being popular for a long time (I know there is a roadmap, but it doesn't give a lot of detail). | ||
Psyonic_Reaver
United States4318 Posts
I just recently tried out the spitfire as well. You load a purple magazine into that bad boy and at least a blue barrel and stock and you can just go to town on people at mid-long range with 60 bullets. I wiped a 3 person squad with just 1 clip the other day as they tried to find cover. Another favorite is the R-99 with the digital threat scope. I like to play Bangalore - Smoke enemy team - run between them and light them up. Smoking yourself and sniping with a Kraber is also a lot of fun. =) This game is fun. I win about 1 out of every 10 games. Which isn't great but it's nice to win often enough. | ||
Psyonic_Reaver
United States4318 Posts
Me and my two random guys had a pretty rough early game fighting a team but came out alright going into Round 3. Still 8 squads left. Find decent loot, etc. Round 3 ring kinda shafts us, forced to relocate. Caught in transition by a squad on either side. Pathfinder - the guy that can make Ziplines for his team, punches us a hole out to a cliff way above us. We lose 1 member off the line as he's shot down. I managed to recover his banner and re-attach to the zip line in mid air. Was fucking awesome. I'm Bangalore so I can use smokes and stuff. I smoke our position so we can make an escape - trying to run to a respawn beacon to get our buddy back alive - run into ANOTHER team. Smoke out - retreat into nearby buildings. We hunker down as the other 3 squads all start having a shootout. This lures the other 2 remaining squads at this point to the area. This giant 6 way Mexican stand off begins. My buddy Pathfinder and I are holding the building down tight, covering the stairs from the top and bottom pretty well. Suddenly Round 5 starts and there is no way in hell we are going to make it before the Ring murders us or another team catches us. Pathfinder drinks an ultimate accelerate that happens to be in this building. Like a fucking blessing from God himself. He runs to the roof and blasts his Zipline as far as it can go. We fucking James Bond, guns blazing, down his Zipline to safety. It just so happens that the other teams were so busy fighting - they didn't realize the Ring closing until it was too late. The only way out before death was to run into the small choke between two mountains. Right were Pathfinder and I were already setting up camp. It was hilarious watching 3 squads running and fighting each other as they came towards us as we were lighting them up. One squad started running back further into the Ring. One Squad just didn't have enough HP and started falling. The last Squad kept charging at us and actually made it into the safe spot. That's when I threw my ultimate - an Air Strike. Good bye Squad. The other Squad that ran back into the Ring tried their best to run AROUND a mountain - they must have had lots of heals but eventually we got the win as they ran out of supplies. Best moment in this game ever. | ||
JimmyJRaynor
Canada15524 Posts
On February 14 2019 05:45 Psyonic_Reaver wrote: Just had a super fun experience I wanted to share. Best moment in this game ever. damn this game is fun | ||
plasmidghost
Belgium16168 Posts
On February 13 2019 09:23 Latham wrote: I also had my first 15 minutes with the game today. The overall feel of the game is nice but don't expect the tutorial to do anything for you. Instead of hunting or scavenging for loot, landing and moving as a team and showcasing abilities it just fukken teaches you how to move with WASD and aim/shoot. What a complete waste of time. I am not new to shooters, I am new to the battle royale genre FFS. Just about the only good thing it teaches you is that you can collect dog tags and call people who died back in, which is a unique defining feature of this specific game. Everything else you'll have to learn the hard way through fucking up other people's online experience as you go along with live matches. Needless to say on my 1st match I got killed before I found a weapon within 30s of landing. I agree with that, I had very little idea as to what to do in the game besides look for items and I feel like it would be much better if I had a tutorial that taught battle royale concepts at a general level. I honestly don't really want to play anymore because it's a team game and I'd just be dragging my two teammates down like I did the few games I played One interesting experience I had was I tried using my mic and this guy told me to stop talking and I thought he was being a dick, but it turns out my brand new mic is just messed up, so at least I haven't been actually flamed yet | ||
Popkiller
3415 Posts
But then the next game my team stuck together and we did some good work so I'm gonna stick with it hahaha | ||
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