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1/23/19 Balance Patch General Discussion

Forum Index > Heroes of the Storm
Post a Reply
karazax
Profile Joined May 2010
United States3673 Posts
January 23 2019 19:26 GMT
#1
Patch Notes

Gul'dan
+ Show Spoiler +

Talents

Level 7
Curse of Exhaustion (E)
Movement Speed Slow increased from 25 to 35%
Level 13
Harvest Life (W)
Healing increased from 50 to 75%
Dark Bargain (Passive)
Health bonus increased from 25 to 30%

Illidan
+ Show Spoiler +

Abilities

Metamorphosis (R)
Bonus Health increased from 200 to 220

Talents

Level 16
Fiery Brand (Passive)
Damage bonus increased from 6 to 7% Maximum Health

Jaina
+ Show Spoiler +

Abilities

Frostbolt (Q)
Damage reduced from 190 to 184
Cone of Cold (E)
Damage reduced from 230 to 220

Talents

Level 7
Ice Floes (E)
Cooldown reduction increased from 2 to 3 seconds
Icefury Wand (Passive)
Damage bonus increased from 75 to 100%
Cooldown reduction increased from 1 to 1.5 seconds
Level 16
Northern Exposure (E)
Armor reduction decreased from 25 to 20

Junkrat
+ Show Spoiler +

Abilities

Rocket Ride (R)
Cooldown reduced from 100 to 75 seconds

Talents

Level 20
Puckish Scamp (R)
Cooldown reduction reduced from 70 to 45 seconds
Additional functionality:
Now also increases the damage off Rocket Ride by 15%
BOOM POW (W)
Cooldown reduction increased from 10 to 12 seconds

Kerrigan
+ Show Spoiler +

Talents

Level 1
Assimilation Mastery (Trait)
Shield amount increased from 40 to 45
Level 13
Psionic Barrier (E)
Spell Armor increased from 15 to 20

Li-Ming
+ Show Spoiler +

Talents

Level 1
Aether Walker (E)
Damage taken time requirement for bonuses reduced from 4 to 3 seconds
Level 13
Diamond Skin (E)
Shield increased from 20 to 25%

Maiev
+ Show Spoiler +

Talents

Level 4
Pin Down (Q)
First Reward damage bonus increased from 15 to 25%
Level 7
Bonds of Corruption (W)
Armor reduction duration increased from 3 to 4 seconds
Level 13
Shadow Armor (E)
Duration increased from 3 to 3.5 seconds

Mephisto
+ Show Spoiler +

Abilities

Lightning Nova (W)
Mana cost reduced from 55 to 50
Shade of Mephisto (E)
Mana cost reduced from 40 to 35
Durance of Hate (R)
Cooldown reduced from 60 to 50 seconds
Mana cost reduced from 60 to 50

Nova
+ Show Spoiler +

Talents

Level 1
Covert Ops (W)
Stealth requirement reduced from 5 to 4 seconds
Level 4
Rapid Projection (E)
Cooldown and Mana cost reduction increased from 40% to 50%
Holo Stability (E)
Duration bonus increased from 100% to 120%
Level 16
Explosive Round (Q)
Damage bonus Increased from 80 to 90%

Ragnaros
+ Show Spoiler +

Talents

Level 1
Shifting Meteor (W)
Damage bonus increased from 3 to 5%

Zeratul
+ Show Spoiler +

Talents

Level 16
Void Slash (Q)
Damage bonus reduced from 50 to 40%
Level 20
Shadow Mending (Passive)
Healing reduced from 75 to 60%

Gazlowe
+ Show Spoiler +

Abilities

Grav-O-Bomb 3000 (R)
Cooldown reduced from 110 to 90 seconds
Mana cost reduced from 100 to 80

Talents

Level 20
It’s Raining Scrap (Active)
Cooldown reduced from 60 to 30 seconds

The Lost Vikings
+ Show Spoiler +

Talents

Level 4
It's A Sabotage! (Passive)
Damage increased from 35 to 50
Damage is now dealt over 5 seconds instead of 10 seconds
Level 7
Norse Force (Q)
Shield amount for 1 Viking increased from 110 to 130
Shield amount for 2 Vikings increased from 165 to 195
Shield amount for 3 Vikings increased from 220 to 260
Level 13
Nordic Attack Squad (W)
Cooldown reduced from 30 to 20 seconds
Damage increased from 1% to 1.25%

Murky
+ Show Spoiler +

Abilities

Spawn Egg (Trait)
Cast time reduced from 2 to 1.5 seconds

Talents

Level 4
Living the Dream (Trait)
Maximum stacks increased from 15 to 20%

Zagara
+ Show Spoiler +

Talents

Level 7
Bile Drop (E)
New Functionality:
Increase the impact radius of Infested Drop by 20%. Quest: After hitting 15 enemy Heroes with Infested Drop, an additional Roach is spawned.

Alexstrasza
+ Show Spoiler +

Abilities

Abundance (W)
Cooldown reduced from 16 to 14 seconds
Life-Binder (R)
Mana cost reduced from 80 to 60

Talents

Level 13
Dragon Scales (Passive)
Armor amount increased from 30 to 40

Deckard
+ Show Spoiler +

Abilities

Healing Potion (Q)
Healing increased from 240 to 255

Talents

Level 1
Scroll of Identify (E)
Quest requirement reduced from 20 to 16
Field Study (E)
Duration increased from 14 to 16 seconds
Level 13
Super Healing Potion (Q)
Healing increased from 100 to 120%
Potion of Revival (Q)
Healing increased from 45 to 50%

Kharazim
+ Show Spoiler +

Abilities

Divine Palm (R)
Healing increased from 1084 to 1200

Li Li
+ Show Spoiler +

Abilities

Cloud Serpent (W)
Cooldown increased from 10 to 11 seconds

Talents

Level 1
Eager Adventurer (Trait)
Fast Feet duration bonus increased from 100 to 125%
Level 4
Safety Sprint (Trait)
Cooldown reduced from 30 to 25 seconds

Lt. Morales
+ Show Spoiler +

Abilities

Safeguard (W)
Cooldown increased from 10 to 11 seconds

Malfurion
+ Show Spoiler +

Talents

Level 4
Strangling Vines (E)
Healing reduction increased from 30% to 40%
Deep Roots (E)
Duration bonus increased from 25% to 40%
Vengeful Roots (E)
Treant damage reduced from 65 to 58

Anub'arak
+ Show Spoiler +

Stats

Basic Attack damage reduced from 91 to 85

Abilities

Impale (Q)
Damage reduced from 100 to 95

Talents

Level 1
Legion of Beetles (Trait)
Moved from Level 4
Additional Functionality:
Now also increases the Spell Armor of Beetles by 40
Resilient Scarabs (Trait)
Removed

Developer Comment:Anub’arak’s Beetle Build has been a difficult sell, particularly at level 1, due to the power discrepancy of Resilient Scarabs compared to other talents on the tier. In order to help the build, we’re reducing the opportunity cost of picking its talents by removing Resilient Scarabs and baking its functionality into Legion of Beetles. This should make for a much more attractive talent at level 1 against his other options, and should open up other build paths for players who like to slay their enemies with many tiny little friends. Anub’arak is a bit too strong overall right now, so we’re reducing his damage so that he’s not quite so dominant compared to the other tanks in our game.

Artanis
+ Show Spoiler +

Abilities

Phase Prism (E)
Cooldown reduced from 14 to 12 seconds
Mana cost reduced from 60 to 50

Talents

Level 1
Reactive Parry (W)
Armor amount increased from 50 to 75
Level 13
Graviton Vortex (E)
Mana cost reduction decreased from 30 to 25

Blaze
+ Show Spoiler +

Talents

Level 16
Juggernaut Plating (Active)
Cooldown reduced from 40 to 30 seconds

Chen
+ Show Spoiler +

Stats

Basic Attack damage increased from 84 to 90

Abilities

Flying Kick (Q)
Damage increased from 112 to 120
Fortifying Brew (Trait)
Shield amount reduced from 106 to 98

Talents

Level 1
Accumulating Flame (E)
Armor bonus upon quest completion increased from 15 to 20
Level 7
Purifying Brew (Trait)
Cooldown reduced from 15 to 12 seconds
Level 13
Withering Flames (E)
Spell Power reduction increased from 25 to 30%

Developer Comment:We’re pushing Chen towards more of a Bruiser role with these changes. One of the longstanding issues with Chen is that due to his trait functionality and tuning, he can either be shut down fairly easily or be too powerful depending on if the enemy team has the necessary CC and burst damage to deal with him. We’re beginning to experiment with smoothing this out a but by increasing his sustained survivability and reducing the amount of burst he can tackle while also increasing his damage. While we are still iterating on him, we wanted to get some preliminary changes out sooner rather than hold back until we are finished.

Garrosh
+ Show Spoiler +

Talents

Level 1
Body Check (Active)
Minimum Movement Speed Slow increased from 30 to 40%. Maximum Movement Speed Slow remains at 60%
Level 13
Bloodcraze (W)
Healing increased from 10% to 15% maximum Health
Double Up (Active)
Cooldown reduced from 40 to 30 seconds

Imperius
+ Show Spoiler +

Abilities

Angelic Armaments (R)
Cooldown increased from 60 to 70 seconds
Mana cost increased from 60 to 70

Talents

Level 1
Burn the Impure (W)
Now works with all Valorous Brand marks
Damage bonus decreased from 3 to 2.5%
Level 4
Bulwark of Flame (W)
Physical Armor increased from 60 to 70
Level 7
Flash of Anger (Q)
Damage increased from 160 to 180
Level 13
Heat of Battle (E)
Healing bonus increased from 25% to 35%
Level 20
Valorous Pursuit (Active)
Cooldown reduced from 15 to 12 seconds
Now also provides 25 Armor for 3 seconds

Developer Comment:Judging from data gained from more experienced Imperius players, our newest Hero will trend right into the sweet spot with his overall balance. We do want to make some tuning adjustments to a few of the Talents to make sure that they're all attractive choices however, which is what the majority of these balance changes aim to address.

Johanna
+ Show Spoiler +

Abilities

Falling Sword (R)
Damage increased from 183 to 210
Cooldown reduced from 60 to 50 seconds
Mana cost reduced from 90 to 60

Talents

Level 1
Reinforce (Passive)
Maximum stacks increased from 2 to 3
Hold Your Ground (Trait)
Shield bonus increased from 30% to 50%
Level 4
Eternal Retaliation (W)
Mana refund increased from 2.5 to 3
Level 7
Zealous Glare (E)
Blind duration bonus increased from .5 to .75 seconds

Leoric
+ Show Spoiler +

Talents

Level 1
Fealty unto Death (Trait)
Health restoration increased from 1 to 1.25% maximum Health
Mana restoration increased from 5 to 6
Level 13
Hardened Bones (E)
Armor bonus increased from 20 to 40
Bonus Armor duration decreased from 3 to 2 seconds
Level 20
Shroud of the Dead King (Active)
Cooldown reduced from 75 to 60 seconds

Rexxar
+ Show Spoiler +

Talents

Level 13
Aspect of the Hawk Attack (Q)
Attack Speed bonus duration increased from 3 to 4 seconds

Stitches
+ Show Spoiler +

Abilities

Gorge (R)
Cooldown reduced from 70 to 65 seconds

Talents

Level 1
Savor the Flavor (E)
Health regeneration per stack increased from 1 to 1.5
Level 7
Cannibalize (Passive)
Healing increased from 1.75 to 2%
Level 13
Digestive Juices (E)
Additional functionality:
Devour deals 40% more damage to Heroes

Bug Fixes
+ Show Spoiler +

  • General

    Fixed a number of tooltip issues across the game.
  • Heroes

    Imperius: Fixed an issue that could cause projectiles to appear disjointed when targeting Imperius during Celestial Charge.
    Imperius: Fixed an issue that could cause Heroes to appear at the wrong height after being affected by Celestial Charge.
    Imperius: Fixed an issue causing Valorous Pursuit to occasionally teleport Imperius to an incorrect location.
  • Collection

    Imperius: The “Silence!” line now correctly appears in the collection.

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