A simple WarpGate idea. - Page 2
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Nebuchad
Switzerland11360 Posts
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Anoteros
44 Posts
On April 18 2015 06:00 Blargh wrote: I always thought that warp gate warp-ins should take longer to refresh than building a unit directly from a gateway. I think it'd be interesting if the further away you warped in, the longer the cooldown. Though, Blizzard would not do this because they like everything to have constant values. Still, your idea would be neat too. I'd love to see someone fiddle around and make a map with this kind of stuff. On April 18 2015 05:51 Acrofales wrote: Instead of putting the cooldown on the production building, why not put the cooldown on the warpgate? That way the warpgate effectively counts as an extra production building (multipurpose: can build anything you can build already). Frontloaded, but with double the timer of a normal production building. For pure macro purposes it is thus pretty bad (make it fairly expensive too. Similar to a stargate, like 150/150 or so), but it works for instant replenish (like a really expensive version of zerg lava hoarding) and for harrassment or timing attack warpins. Warp gate being an immediate solution for fast aggression/backstabs with drawbacks (cooldown + warp in dmg) and Gateways being given the ability to produce more units than a Warp gate can over time (example: Reaching a 200/200 army of pure Zealots would be (x)% faster out of Gateways than if you used Warp Gates). I think this would be a fun dynamic path to choose between burst aggression or raising a full fighting force. Keep in mind, I also do not often play Protoss. | ||
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