There have been 4 liberal policies passed. There has been 1 fascist policy passed. The election tracker is at 0.
The game and rules:
Secret Hitler is a Resistance-like game. In a nutshell each "turn" players elect a President who names a Chancellor and they work on enacting liberal or fascist policies. There are Liberal and Fascist players and one of the fascist players is Hitler. When enough policies have been enacted for the same side, that affiliation wins. There are some other possibilities for victory too explained in the gameplay section.
This game is open for anywhere between 5-10 players. I'd prefer to have 6/8/10, then 5, then 7/9, but the game can function with anywhere between 5 and 10. Normal TL Mafia rules apply. Game will follow the banlist.
Activity: It is a must that everyone who joins this game checks out the thread / their PM's once every 12 hours. Otherwise the game will simply take a too much time. This is debatable since i have a lot of time at least until the end of month - so if you have suggestions to deadlines and / or other time related things, please let me know.
I expect everyone who is going to play to read this post very closely!!!!!
This post will be updated more closely when I get the full player count.
Players & pre-game preparations: The game consists of 8 players in total:
1 player is Hitler. There are 2 other fascists who know Hitler. Hitler does not know who the fascists are. There is no QT for any of the fascists. All communication is in-thread.
Before the game start i will rng the playerlist into Presidental candidate order. This is the order used throughout the game, and after cycle ends, the next player in order becomes the next Presidental candidate. When the list has been gone through it starts from the top again.
The game uses fascist & liberal policies which the President and the Chancellor are enacting. There are in total 6 liberal policies and 11 fascist policies in a "deck". What i will do is i will rng these 17 policies in random order, and when they are used, i will "draw them from the deck". When there are 2 or less "cards" left in the deck, the deck is being re-shuffled as a whole.
The cycles:
This is how the game will work. I will try to be as clear as possible.
1. Election: Each turn, the next player on the list of players will become the presidential candidate. They have 24 hours to select a chancellor for their ticket. Then, players (including president and chancellor) have 24 hours to vote to elect the Government (President and Chancellor) or not. Votes are done in secret via PM to the host. Voting is mandatory. Majority (>50%) is required to elect a president and chancellor. Just as in Resistance, everybody's vote gets shown at the end.
2. Election Tracker: The election tracker starts at 0. If a majority is not reached, the next candidate on the list becomes the presidential candidate and the process repeats again, with the election tracker going up by 1. If three governments in a row get voted against (election tracker reaches 3), the country is thrown into chaos and the next policy (card in deck) is automatically enacted, and the election tracker resets to 0. If there are less than 3 cards left in the deck, the deck will get reshuffled too.
3. Government: When a government is elected, i will draw then three top policies from the deck and PM them to the president. The president discards one of them and passes the other two 2 to the chancellor. The chancellor then enacts one of the two cards as a policy. Basically like this:
marv is a president and Palmar is chancellor. Host PM's to marv: "you got fascist, fascist, liberal" marv PM's back: "discard fascist" Host PM's to Palmar: "marv gives you fascist and liberal" Palmar PM's back: "enact fascist"
Thread: "A fascist policy is enacted."
President has 24 hours to choose which card to discard and which two to pass. Chancellor then has 24 hours to decide which of the two cards to enact. However in the interest of speed, if both the president and chancellor get back to me within the first 24 hours, then this phase will only last 24 hours. During the 24-48 hours of Legislative session, the current president and the chancellor are NOT ALLOWED to post in the thread. Other players are free to post.
Discarded cards are never revealed. After the policy is enacted, the president and chancellor are free to say whatever they want about the cards they received and which cards they selected, whether they tell the truth or not.
After a policy is enacted, the game moves back to the Election. The government has Term Limits. If the game has 6 or more players, the last president and chancellor to be in government cannot be candidates for the next chancellor candidate. If the game has only 5 living players, the last president is allowed to be a chancellor candidate, but the last chancellor is not.
4. Fascist Policies If a fascist policy is enacted, the president may get a special power that they must use before the next voting round is over (I may either set aside extra time for the president to act, or prolong the voting round so that the president can submit his action). The president is free to discuss with the other players how to use their power but has the final say on actually using it. These powers are one-use and do not extend to future rounds. The powers are:
2 Fascist Policies Passed: Investigate Loyalty: The president selects a player to investigate by posting their name in the thread with the format ##Investigate: [UoN]Sentinel. The host will PM the president the target player's affiliation.
3 Fascist Policies Passed: Special Election: The president chooses the next presidential candidate. This does not skip any players. The presidential rotation returns to normal afterwards. If the president chooses the next person down for the special election, that player gets to be a presidential candidate and choose their chancellor twice. Election mechanics, including the election tracker and its consequences, work normally in this situation.
4&5 Fascist Policies Passed: Execution: The president shoots a player of their choice. Players flip "Hitler" or "Not Hitler".
Veto: The veto rule comes into effect on the fifth fascist policy. Unlike the other abilities, every government for the rest of the game gets to use this rule. Government begins normally, with 3 cards dealt to the current president, and after 1 discard the remaining 2 are sent to the chancellor. If the chancellor does not wish to enact either policy he may type ##Veto in the thread. The president must publicly ##Accept the veto, in which case the election tracker moves up by one and the next player becomes the presidential candidate, or ##Decline in which case the Chancellor has to enact a policy.
Win Conditions and Special Occasions:
The liberals win the game when either five liberal policies are enacted or Hitler is murdered. The fascists win the game when either six fascist policies are enacted or if Hitler is successfully elected as chancellor after the third fascist policy has been enacted.
This might seem confusing but don't worry, i will keep the phase change posts as clear as possible and updated of the current situation and what is going to happen.
This is true. I can also do something like BH did and end the phase whenever everyone has submitted their votes + some buffer time, which will make the game run faster than strict 24h intervals but will guarantee every player has time to at least read the thread and participate before a decision is made.
I'm sure I can accommodate you as best as I can. Currently I'm thinking of a 22:00 GMT (+00:00) primary deadline, with the the second deadline, if there is one, twelve hours away. It'll put the second deadline at 6 in the morning for me so I can tally the votes and make the post just as I wake up. But If I do strictly 24 hour days for you, would that work better. Or should I shift forward/back a few hours? I'm open to suggestions.
On October 25 2018 08:38 byj wrote: /in This sounds interesting, though are we able to get enough people for it?
We only need 5! That's actually the version of the game I'm most familiar with since most of the games I've played with vets were the 5-man setup. But of course I can host any number.
I only have reservations about 7 and 9 since those setups let the president shoot, and if the president shoots a liberal you have equal numbers of liberals and fascists and it's very probable you just topdeck the rest of the game (basically voting no on every government and resolving the game purely on what the next cards are in the deck). It's not a fun or satisfying way to end a game in my opinion.
With 8 or 10 you need to shoot 2 liberals to have that happen, and with 5 and 6 there's no shooting, so those setups end more organically.
On October 25 2018 08:42 [UoN]Sentinel wrote: I'm sure I can accommodate you as best as I can. Currently I'm thinking of a 22:00 GMT (+00:00) primary deadline, with the the second deadline, if there is one, twelve hours away. It'll put the second deadline at 6 in the morning for me so I can tally the votes and make the post just as I wake up. But If I do strictly 24 hour days for you, would that work better. Or should I shift forward/back a few hours? I'm open to suggestions.
Thanks but that is the worst possible timing for me hahah 6am and 6pm.
Probably the only time I could do is +3 hr from that which I doubt suits anyone else.
All good dude
I'm technically capable but I don't think the EU guys would be happy.
On October 25 2018 10:43 raynpelikoneet wrote: /in
I originally intended to use 12h where ever that was because otherwise the game can get ridiculously long. But i am okay if you change it to 24h, prolly better.
Noted. I think I'll change it to 24 for everything with the one exception of president/chancellor since that's the sort of night phase where people submit their actions. As soon as the president gets back to me and I see it in my inbox, I'll send the results to the chancellor. If the chancellor gets back to me within the first 24-hour block, I'll post the results within 24 hours. But if president and chancellor have to take a while I'll give them 24 hours each, and post the results in 48.
You're right on the length though. Theoretically if we were to topdeck the entire game we could have as many as 33 election cycles, each lasting 3-4 days. But what we could do in that case as the game winds down - is abbreviate some of the phases. For example, aside from the special election you know when you're going to be president, so once the debates end the president can submit his chancellor pick very quickly. But we can figure all of that out later on.
Koshi you won't have to read OP but you will have to read my filter. I'll try to keep updated as best I can what the current action for the day is, how many cards are in the deck, etc.
Since we have 6 I'd rather have 8/10 since those are the most neutral setups.
Also I have an exam a week from now during the current deadline (and it will be 6 AM for Mocsta), so I might either move the deadline forward by an hour or do something special that day (shift it back a half hour or something).
On October 30 2018 06:59 raynpelikoneet wrote: Sentinel, if you hadn't updated the OP already for this part, make sure that people know that scum are not allowed to discuss the game outside the thread!!
I'll put this in the OP as well, thanks for the update!
The presidential rotation is: 1. happykrogan 2. Grackaroni 3. Conversion 4. kitaman27 5. Rels 6. raynpelikoneet 7. byj 8. prplhz
The rotation is included in the OP as well.
It is happykrogan's turn to be the presidential candidate and select a candidate for chancellor. This selection must be made in , after which everyone will get to vote.
I realized I didn't have any precedent for how to select a chancellor so we'll follow happykrogan's example and the president PM's Mocsta and me their final chancellor pick.
The proposed government is: President happykrogan and Chancellor raynpelikoneet
President happykrogan and Chancellor raynpelikoneet have been elected to office! The President will have up to 24 hours to discard one policy and pass the other two to the Chancellor. The Chancellor will then have the President's 24 hours + 24 extra hours to select which of the two policies to enact.
But if the Chancellor finishes in the first 24 hours, this phase will last only 24 hours instead of the usual 48.
On November 01 2018 09:09 Conversion wrote: when cards are reshuffled, are we reshuffling all the non-enacted cards, or are we shuffling the entire deck + the unused policies?
Both players have already submitted their decisions while I was out for the last 3 hours. Should we attempt to swallow another day and have the remaining 21 hours (+24 if needed) be for the next presidential candidate - Grackaroni - to pick a chancellor? This will also allow happy/rayn to return to the thread.
To answer your question enacted cards get left on the "table" but at the end everything gets reshuffled. Imagine we had 8 cards in this order:
liberal liberal fascist liberal fascist fascist fascist fascist
On the first successful government for this deck, a liberal policy was enacted and on the second successful government a fascist policy was enacted. So now there is 1 liberal and 1 fascist policy on the table. There aren't enough cards left (just 2) for a third government, so I reshuffle the deck, minus the 1 liberal and 1 fascist policy that got enacted. So now the deck has 6 cards, 2 liberal and 4 fascist, in some new order.
It is Grackaroni's turn to be the presidential candidate and select a candidate for chancellor. This selection must be made in , after which everyone will get to vote.
Due to term limits, happykrogan and raynpelikoneet are ineligible to be chosen as chancellor.