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On May 07 2016 01:12 Dizmaul wrote: Edit: Another one that drives me crazy is team crying for support then does not give two shits about me. They just run off like its TDM but expect to have constant heals the whole time while not protecting me at all. I can't count the number of times a Reaper or Tracer just straight kills me first while I'm standing right behind a teammate and they don't even notice.
This is what I get constantly when I play snipers as well. I main Hanzo, so you get used to saving your scattershots for tracers. Still sometimes it's on cooldown to kill a turret or a bastion. My team is nowhere to be seen. On multiple maps I'm forced to push the objective rather then to try and get a few good pick offs. It's stupid to have a Hanzo forced to stand on a payload to get some support. I had a string of 5 or 6 games earlier where I crushed the other team. Games like 34/7 and 31/4 with Hanzo. I like that I'm usually in games with my clan or a few buddies so the communication is at least there. I only solo queued earlier since not too many people on NA are up at like 7am.
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haha exactly! At night I'm fine cause friends are on. But I'm the only "normal" one who wakes up before 12pm so I tried and solo q and it was a big bag of WTF?!
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yeah, queuing with a friend improves your enjoyment so much.
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Ok, Temple of Anubis is the most terrible map ever designed in the history of gaming(yes it's worse than Scrap Station). Basically the map consists of 2 tiny chokepoints. The one in front of point B is a lesser problem, because there are sideways. The one in front of A is absolute bullshit. Like half of my games on that map never go past that chokepoint. The defending team just sets up and then spams whatever they have. There is no way to bypass that choke point. Even worse, the entrance is divided by a pillar actually creating 2 even tinier chokepoints. It's not fun, to say the least.
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Canada13372 Posts
On May 07 2016 04:32 Pr0wler wrote: Ok, Temple of Anubis is the most terrible map ever designed in the history of gaming(yes it's worse than Scrap Station). Basically the map consists of 2 tiny chokepoints. The one in front of point B is a lesser problem, because there are sideways. The one in front of A is absolute bullshit. Like half of my games on that map never go past that chokepoint. The defending team just sets up and then spams whatever they have. There is no way to bypass that choke point. Even worse, the entrance is divided by a pillar actually creating 2 even tinier chokepoints. It's not fun, to say the least.
There are a lot of interesting paths to the left of the main entrance, and once you break it one time its broken forever in pubs.
You need high mobility and smart play though so yeah anubis is tough.
1st point though according to blizz stats gets taken over 50% of the time, its the 2nd point that is really hard due to spawn timers and spawn position. ESPECIALLY before the map change when the left path was closed off to all who couldnt wall run
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I've been addicted to this game for awhile and got myself up to level 25 so far. Now I'm kind of hitting a brick wall where every team I face just seems vastly superior to me and it's super frustrating. Maybe I just need to take a break and wait to my friend to get back and play with him so I can get back to having fun...
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On May 06 2016 07:21 beerbuddha wrote: I dont think Bastian is broken.
I play him quite frequent as part of defense, and I get murked by Widow, Hanzo, and Reaper. Reaper can sneak up and warp to you.
I agree with Reaps: A good perched Widowmaker is scary. I've seen some kill cam shots out of them and its a WTF moment.
Yeah I agree with this assessment. A good widowmaker is more annoying than Bastion. Also, Genji counters Bastion pretty hard if the Genji can use E effectively.
For my Q_Q, finally getting a 5 man rez on Mercy only to immediately die to the enemy Mei giving the Mei a sextuple kill and the play of the game. >.>
Actually, playing Mercy in general when your team is inept is pretty Q_Q inducing.
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I hate tracer zapping around, it is not op in my opinnion but it is really annoying but i got a headshot against a widowmaker with genjis e so i can rest in peace now
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Fuck Roadhog hooks that pull people slightly offcenter...or even behind you...WTF.
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I hate more when all the team is just dancing around the payload instead of actually moving it.
THAT MAKES ME CRAZY.
Lot's of people still don't figure out a simple thing:
Objective, MOVE THE PAYLOAD. If you are not moving the payload, YOU WILL PROBABLY LOSE. DIE but MOVE THE PAYLOAD.
Srsly is insane when I get a tracer, reaper, mcree, or a Dva, or anything that can move too much and sniper in my team, im the only tank, usually having to be reindhart, and I'm begging for a lucio... but no, it's whatever and we never get the payload moving because all of them are fooling around trying to chase heroes and trying to get kills and omg omg omg omgomg it drives me nuts... and I die and I die and I die and I die trying to move the payload alone until we reach a choke that basically it's impossible to break because they have no idea how to do and don't even gather to TRY to go all 6 together or do a ult together aw man...
And when nothing of that happens is just heaven and paradise.
I love this game.
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On May 07 2016 07:18 ZeromuS wrote:Show nested quote +On May 07 2016 04:32 Pr0wler wrote: Ok, Temple of Anubis is the most terrible map ever designed in the history of gaming(yes it's worse than Scrap Station). Basically the map consists of 2 tiny chokepoints. The one in front of point B is a lesser problem, because there are sideways. The one in front of A is absolute bullshit. Like half of my games on that map never go past that chokepoint. The defending team just sets up and then spams whatever they have. There is no way to bypass that choke point. Even worse, the entrance is divided by a pillar actually creating 2 even tinier chokepoints. It's not fun, to say the least. There are a lot of interesting paths to the left of the main entrance, and once you break it one time its broken forever in pubs. You need high mobility and smart play though so yeah anubis is tough. 1st point though according to blizz stats gets taken over 50% of the time, its the 2nd point that is really hard due to spawn timers and spawn position. ESPECIALLY before the map change when the left path was closed off to all who couldnt wall run
Yeah that map is insane. Although Junkrat can break A quite fast. About B is much more complicated but junkrat is really good because of the bouncing granades. And you need a lucio, that speed up really is amazing to contest point and + ultimate is just crazy, if you ult other heroes together then lol bbq.
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On May 07 2016 09:48 DrakanSilva wrote:Show nested quote +On May 07 2016 07:18 ZeromuS wrote:On May 07 2016 04:32 Pr0wler wrote: Ok, Temple of Anubis is the most terrible map ever designed in the history of gaming(yes it's worse than Scrap Station). Basically the map consists of 2 tiny chokepoints. The one in front of point B is a lesser problem, because there are sideways. The one in front of A is absolute bullshit. Like half of my games on that map never go past that chokepoint. The defending team just sets up and then spams whatever they have. There is no way to bypass that choke point. Even worse, the entrance is divided by a pillar actually creating 2 even tinier chokepoints. It's not fun, to say the least. There are a lot of interesting paths to the left of the main entrance, and once you break it one time its broken forever in pubs. You need high mobility and smart play though so yeah anubis is tough. 1st point though according to blizz stats gets taken over 50% of the time, its the 2nd point that is really hard due to spawn timers and spawn position. ESPECIALLY before the map change when the left path was closed off to all who couldnt wall run Yeah that map is insane. Although Junkrat can break A quite fast. About B is much more complicated but junkrat is really good because of the bouncing granades. And you need a lucio, that speed up really is amazing to contest point and + ultimate is just crazy, if you ult other heroes together then lol bbq.
Yup, how do you break an entrenched enemy position? You call in an air strike or mortars and blow the shit out of it. You don't just charge into it with your 6 shooter or try and outsnipe snipers that are already set up and waiting. Unless you are an absolute GOD on a hero, and lets face it you aren't, you need to start out attack maps looking to bust up the enemy defense. Junkrat, pharah, tanks, and healers and just shell the piss out of their defenses. Once you break them and things get spread out a bit THEN you can pick different heroes. But as long as you're trying to bust open a 5 foot by 5 foot area you're an idiot if you don't take one of like 5 heroes. You're never going to break it otherwise!
On May 07 2016 09:42 DrakanSilva wrote: I hate more when all the team is just dancing around the payload instead of actually moving it.
THAT MAKES ME CRAZY.
Lot's of people still don't figure out a simple thing:
Objective, MOVE THE PAYLOAD. If you are not moving the payload, YOU WILL PROBABLY LOSE. DIE but MOVE THE PAYLOAD.
Srsly is insane when I get a tracer, reaper, mcree, or a Dva, or anything that can move too much and sniper in my team, im the only tank, usually having to be reindhart, and I'm begging for a lucio... but no, it's whatever and we never get the payload moving because all of them are fooling around trying to chase heroes and trying to get kills and omg omg omg omgomg it drives me nuts... and I die and I die and I die and I die trying to move the payload alone until we reach a choke that basically it's impossible to break because they have no idea how to do and don't even gather to TRY to go all 6 together or do a ult together aw man...
And when nothing of that happens is just heaven and paradise.
I love this game.
When the enemy team has 5 heroes on control point B and your team has 3 people who could EASILY move 10 feet and contest the point but they're pussies and just let the game end instead. Your life is worth nothing in this game, its worth less than nothing if you lose. Just get on the GD point, those 2 seconds you delay are probably enough for your team to get there and clean house. Same thing with standing in front of the cart. It literally can't move a millimeter if you stand in its way, anyone can do it! Sometimes the best move for your team is for you to die making a goal line stand.
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On May 07 2016 10:56 OuchyDathurts wrote: When the enemy team has 5 heroes on control point B and your team has 3 people who could EASILY move 10 feet and contest the point but they're pussies and just let the game end instead. Your life is worth nothing in this game, its worth less than nothing if you lose. Just get on the GD point, those 2 seconds you delay are probably enough for your team to get there and clean house. Same thing with standing in front of the cart. It literally can't move a millimeter if you stand in its way, anyone can do it! Sometimes the best move for your team is for you to die making a goal line stand.
This x100
This is the first time I get into a QQ Rage post hahaha this game has made me go bananas...
Yesterday we were attacking point B on Temple of anubys.
I was lucio, I had the ultimate 2 or 3 times, everytime I tried to gather the team, but nobody even listened to the hotkey or voice or chat. We got point A in the last 30 seconds.
Then point B, Oh gawd. After 2 failed ulti attempts because they just wouldn't gather in the entrance of B and end up dying in the sideways I'm finally able to get group of 3 (The last chance, 60 seconds left) with a D.va that announced her ultimate ready BUT she drops the ultimate in a weird place without me doing the ulti before and speed things up to get her ulti in their faces... GG we lost.
I hate to attack on temple of anubys playing solo and when I'm forced to be the healer.
Next time I'll just spam "we need a healer" and go with Junkrat, i think he is the best option for solo queue attack on B point on that map when your team is going rogue because is really hard to snipe them and get hanzo ulti if they are well positioned.
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So here is my RAGE.
Got 5 Gold Medals with Mercy. You never want a game where you get 5 Gold Medals on Mercy ...
Hmm Lucio's ult is not an engage, its a counter ult. If you Ult and rush in half of your ult is already wasted. Your speed boost is the true engange, because especially now no one will hit a shot on you guys. I play Lucio to much though ... some of the newer people have caught up with me. So now playing Mercy has gotten hard. Since your team goes in to hard, doesn't protect you etc. Lucio can escape everything and control team movement. Its really easy to lead 5 potatoes to victory with him.
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I so hope they fix Roadhog's hook issues before it goes live. Sometimes the target ends up borderline behind you. I've also been having cases where I hook the target but the target isn't reeled in. I guess the hook doesn't work around corners.
I rarely play the snipers (Widowmaker/Hanzo) since they're usually picked straight away, but if the remaining hero slot requires a sniper I'll play Widowmaker. And then 1 minute later someone just blindly switches to Hanzo and we now have 2 snipers on the team. Sigh.
I'm also wondering how many Widowmakers are underestimating the Venom trap. You don't have to use it purely defensively. You can shoot it quite far and it deals decent damage. I've shot it over a Reinhardt barrier, killing him or causing him to turn around wondering where the damage is coming from, allowing me to headshot him. Also works well against Tracer.
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Players can get stuck. Usually if they fall down a bit behind a wall or if they end up in a corner that prevents the hook from pushing them along the wall. (both sides 90°+ from the roadhog.). No bug. Don't have the other hook issues with a target landing behind me. Unless push backs are applied while the target is reeled in. Don't think thats fixable.
Worst part about those Hanzos and Widows is that they usually can't deal with Tjorb Turret or Bastion, which is ... How can you miss a non moving Target that can't shoot at you from some angles. Hanzo especially his Logs can hit the Bastion Core really easily.
Venom trap is nice. As you just need a body shot against 200hp heroes without heal afterwards.
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Canada13372 Posts
Venom trap is surprisingly effective at killing people. It forces them to go find healing because it is guaranteed damage. It also really helps in close range duels or as a deterrent when running form a genji who is coming to hunt you.
As someone who plays a LOT of widow and I think, competently at the very least, when someone picks widow and doesn't kill turrets I get really annoyed.
Shoulder peeking as hitscan with such a thin character model is the reason widow is so good at killing static defense.
Hell, bastion's character model is so fat, half the time you can find an angle where he literally can't see you but you can see a small part of him to shoot. Again, hitscan - all you need to do is hit 1 pixel.
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The obligatory one Widow and one Hanzo per team.
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2 snipers is not that bad. You can play around it especially on defence. I found that when I have 2 snipers in the team, it's pretty good to flank and disrupt their back line. Basically forcing the opponent to focus on you - the immediate danger and not the snipers. Flanking with Roadhog is one of my favorite thing. The 4 sniper teams on the other hand... Happened 2 times to me, still a mistery.
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I'm tired of everyone bitching that solo que sucks.
I have a 70% winrate as Lucio in solo cue.
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