|
dezi
Germany1536 Posts
FUCKING OUTDATED TOPIC - DO NOT POST IN HERE
v007 + Show Spoiler + -Main and Natural reworked
More pictures + Show Spoiler +
v006 In v006 i already moved the main choke again - closer to the natural but still facing the middle of the map. Also moved the starting position a little bit closer to the middle (to decrease the distance to the natural).
Big Picture (out of 6) + Show Spoiler +
I'm currently not sure whether i should stick with the v006 or v007 version of the main and natural.
OLD + Show Spoiler +v005-repositioned the gold expansion -added a new backdoor path to the main -new blockers at main (to the high ground and to the backdoor path - you need to destroy the stones to prevent harass from the high ground and to scout the backdoor alley) -slightly bigger passages to the 3rd -repositioned the choke of the main -repositioned the minerals at the natural Pictures in the Spoiler+ Show Spoiler +v004-reworked the mid (there is plenty of space for flank attacks / ...) -Natural is now close to main v001+ Show Spoiler +-Main has 1 ramps (one blocked - shortens path to 3rd) -Natural not close to base but has a small ramp -high ground next to the main - allow for drops / ... -hard to hold gold expos
How PI looked in WC3: + Show Spoiler +
|
You did a good job at coping it, but it really is anti-zerg.
|
As I zerg play, i really like the map, teh middle see quite open in some spots. But those naturals completly negate that -_-. Tanks and colossi on the naturals ledges will rape zerg imo
|
dezi
Germany1536 Posts
So, how could i change this / improve the map? I don't play zerg so i don't exactly know what to do :D
|
Just add a natural close to the mains. It wasn't there in war3 but they're different games
|
On June 20 2010 00:09 StormsInJuly wrote: Just add a natural close to the mains. It wasn't there in war3 but they're different games well, just because all current sc2 maps have close naturals, does that mean this should be the standard? all races have pretty good tools to play from one base for at least a couple of minutes ... why not facilitate this play by map?
|
dezi
Germany1536 Posts
Reworked the mid (no high ground expansion). Also removed the ramps to the small high ground near the gold expansion - could still be dropped on.
So, is this now better for zerg? ^^
Pic Pic ... + Show Spoiler +
|
It needs a natural pretty badly, one base play means that zergs get rolled.
|
I used to really hate PI on WC3, to be honest. Why not remake something like Tenaras' Stand instead?
|
dezi
Germany1536 Posts
I can move the choke of the Natural to 6 / 12 instead of 9 / 3. So the entrance to this would be next to the ramp of the main.
On June 20 2010 05:17 illu wrote: I used to really hate PI on WC3, to be honest. Why not remake something like Tenaras' Stand instead? Gonna try some other maps soon - just tested on PI. Was my favored map before i stopped playing ladder.
|
Problem with this map for zerg, is that the natural is so far from the main, it forces one base play from a zerg.
|
dezi
Germany1536 Posts
+ Show Spoiler + Move the main slightly closer to the center of the map and moved the entrance of the Nat facing north / south.
|
dezi
Germany1536 Posts
v004 - Update + Show Spoiler + -reworked the mid (there is plenty of space for flank attacks / ...) -Natural is now close to main
|
This map looks really fucking awesome dezi!! Gives me some nostalgic ROC memories.
|
dezi
Germany1536 Posts
Mh, maybe this map now favors zerg (easy FE). Should i move the ramps? (see the picture) + Show Spoiler +
|
look at all map posted here, all comment are "favor terran / toss".
I think the real probleme may be the zerg players...
|
Fun old RoC map in wc3 :D
|
dezi
Germany1536 Posts
Could be :D But i think the rework from v001 to 004 was worth it (the old natural was to vulnerable). Now i only think upon moving the ramp and maybe the gold expo (closer to the map borders).
|
Maybe add the opportunity for cliff harassment of the naturals? And/or rotate the positioning of natural ~90 degrees so worker harass is even more possible.
|
dezi
Germany1536 Posts
Could you paint in the picture how/where to move the minerals and where to add a cliff? And what do you think about my idea of moving the choke of the main?
|
|
|
|