|
UPDATES AS OF 6/28/2010 + Show Spoiler +1.I've updated each map with new high res images (though I intended them to be zoomed to game size ) 2.I've changed the name of Macronesia to Target Void by dislike of name lol 3. Severance v1.2 Nat expo swapped with v1.0 Nat expo (ramp removed from main/pathway attached to cliff-base) 4. Xelnaga Removed from Main Proximity
FUTURE UPDATES + Show Spoiler + 1. Target Void re-imagining
2. Imperial Scars widening of chokes
3. Doodad variations
4. New map
Please keep the comments coming it's helping me a lot to make my maps more playable to the public! I'm listening to everyone!
Also PM me if you're interested in participating in testing my maps from July 1st onwards! thanks everyone!
|
Thank god you changed Macronesia's name lol
|
Biggest imbalance ever = fixed lol
I personally wasn't comfortable with the name, it was bound to happen
|
I need a concept for a fourth map if anyone without an editor or with ideas they cant utilize wants to suggest anything?
|
For Target Void:
-Scrap the DRs at the islands. -Make the center of the map longer so that the difference between using those destructible rocks and not using them is more important. -Make sure the watchtowers to not grant sight to the DRs blocking your natural, it will ruin any surprise attacks.
Otherwise I really like this map. You can harass the main with tanks positioned beneath it on the path half blocked by the destructible rocks, which I really like. Most maps have a cliff at the natural for harassment - instead this map has a path near the main for harassment. It's interesting for a new trend. Good job!
|
|
|
|