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In your map preferences, which maps do you vote against playing and what is your race? If you can, say why you voted against that map. Do you think its imbalanced in certain matchups? Why? Do you just not like the map design?
I will start, for the time being, for ladder, I have not put the big red X through any of the boxes in the preferences. Though, that may change... as I play protoss and as of late I get desert oasis a lot... which is naturally against zerg. I hate DO against zerg.
Tally is current as of this post: http://www.teamliquid.net/forum/viewmessage.php?topic_id=136372¤tpage=7#139
T: Desert Oasis - ||||||||||||||||||||||||| (25) Blistering Sands - |||||||||||||| (14) Scrap Station - |||||||||||| (12) Steppes of War - || (2) Kulas Ravine - |||||| (6) Lost Temple - Metalopolis - ||| (3)
P: Desert Oasis - |||||||||||||||||||||||||||| (28) Blistering Sands - |||| (4) Scrap Station - ||||||||||||| (13) Steppes of War - Kulas Ravine - ||||||||| (9) Lost Temple - || (2) Metalopolis -
Z: Desert Oasis - |||||||||||||||||| (18) Blistering Sands - ||| (3) Scrap Station - |||||| (6) Steppes of War - ||||||| (7) Kulas Ravine - |||||||||||||||||||||||||| (26) Lost Temple - ||| (3) Metalopolis -
Unspecified/random: Desert Oasis - |||||||||||||||||||||||||| (26) Blistering Sands - |||||| (6) Scrap Station - ||||||||| (9) Steppes of War - |||| (4) Kulas Ravine - ||||||||| (9) Lost Temple - | (1) Metalopolis - ||| (3)
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Personally, I like to be prepared on all the maps; even the ones I do not like.
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i only vote against DO cos i just really dont enjoy playing that map.
The rest i keep, even tho i think some are pretty bullshit, mainly for practice for tournaments.
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Terran DO: Sucks BS: I like mech and feel it a bit to awkward to move about Meta: I just hate the map. Really need to uncheck it though, found out when phase 2 came back, had no idea how to play DO(forgot to vote maps)
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All the 2 player maps except desert oasis.
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Desert Oasis Blistering Sands Kulas Ravine Protoss
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As protoss
Desert Oasis Blistering Sands - if those rocks weren't there I'd probably enjoy it alot more Scrap Station - I'd love this map if the ramp to your main wasn't so big. fast ling pushes own my face too often.
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I've never voted against any map even in Phase 1, but after 2 ridiculous games on DO (me playing zerg) I completely despise it. The geographical nature of the map is so weird and I find it really hard for my ground units to do flanks, or pushes for that matter. Your expansions are also really weird and difficult to defend simply because you have to circle around the damn map to get to your own expansion. T_T""
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I don't vote down any of them.
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Desert Oasis is the BEST spectator sc2 map BAR NONE. People should play it because it's awesome for spectating, screw if it's hard and you have to adapt...
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Desert Oasis and Lost Temple - I play protoss.
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On July 15 2010 14:12 0neder wrote: Desert Oasis is the BEST spectator sc2 map BAR NONE. People should play it because it's awesome for spectating, screw if it's hard and you have to adapt... Ladder isnt exactly spectating. I am fine playing it for a tournament, but its just silly to play it in a semi-non-competitive environment such as sc2 ladder.
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i turn down steppes of war as zerg. its like auto lose vrs terran
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Theres a few maps I dislike, but i dont uncheck any of them, its a good feature to be able to do that but i prefer to learn on all the maps, if i had to pick one i hate tho its desert oasis, although i've won my past 3 zvt games on it XD
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i vote against:
D.O Kulas Scrap
i'm protoss
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Steppes of War and Kulas as Zerg, I really dislike the short rush distance on Steppes and Kulas is just an awful, awful map to play on. I dislike Desert Oasis, but keep it for the auto-win as Zerg.
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United States5162 Posts
I really don't want to down vote any maps since its kinda taking the easy way out. But that said, I really hate DO with a passion(as a Toss) and it takes all my competitive spirit not to down vote into oblivion.
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Even though I'm zerg I can't stand DO. Other than that I keep all the maps since I don't like the thought of only playing on maps that are good for my race/maps I like.
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is awesome32250 Posts
I don't vote against any maps since I'm new I want to know all the maps.
But man, I hate desert oasis.
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diamond 450 zerg here, no maps down voted.
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lately I have been thumbing down desert oasis as Terran, cuz its just such a crappy map for terran. especially against Z. but I looooove it as Zerg, even more so now that they changed the area directly behind your mineralline, no more stinky cheesreapers bouncing up there, whihc means half the base is no longer accessible for reapers..this is huge. Also DO has the widest areas to flank on, and bidirectional, meaning I can keep my opponent on his toes, and Zerg easily dominates the middle area cuz its just so large... meaning you get 3 Xel'naga towers which give you vision over pretty much any and all harass/attack movement coming out of your opponents base.
other than that I feel rest of the maps are all equally bad, so I might aswell play them all. Honestly, Im well fed up with the current map pool, they are just soo god damn boring and terranfavored. I feel the maps are so bad they are ruining the fun game :-( Why dont blizzard recognize the good maps from scbw and adapt them to sc2? so what if they didnt create them, I guarantee you that the makers of fighting spirit/chupung/destination etc etc spent more time balancing their maps than blizzard can do.
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Scrap Station because I hate it
Desert Oasis because it is just a prank map - nobody uses it in tournaments and it just detracts from learning standard play.
Protoss
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I mark down Desert of cource. Recently Ive also started marking down Kulas because that map is such BS anyway with that stupid natural. But the rest I like enough. I also liked incineration zone so too bad thats gone.
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I usually don't vote down any maps, but from time to time I really don't feel like playing Kulas Ravine (as Zerg) and I thumbs it down.
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Voted down Desert Oasis, Scrap Station, and I recently marked down Blistering Sands because I suck at that map for some reason.
I play Protoss.
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Only voted twilight fortress down in 2v2 since this map is dead boring...
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Desert Oasis, of course. Worst Map of the Year, all years.
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Germany2762 Posts
i play protoss and i vote against desert oasis and scrap station.
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1v1 none 2v2 twilight fortress
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Protoss
Desert Oasis, i hate it my units take forever to get anywhere and ocasionally my army splits for some reason.
Kulas, very hard to take natural
Scrap station, huge ramp, zerglings rape me
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Scrap station, DO and Blistering sands i'm [pro]toss
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Only Blisterings Sands for the moment. I play terran.
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None. It's beta, the whole point is to test different aspects of the game. Same goes for strats, I try to do different things almost every game since record/rating doesn't mean shit right now.
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After several frustrating games on desert oasis i have marked it down. I am terran. I also vote down Twilight fortress in 2v2.
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450 Zerg phase1 (have'nt got chance to play phase 2 yet)
- Desert Oasis
lol i don't understand, judging from the comments here, Zerg seems to be favoured on DO. =S Am i missing something? i find it extremely hard to Expand to natural as Zerg because of the natural and main positions, you can't adequately defend both to a timing push, so you're not even likely to reach the late game. I find all the other maps fine, cept maybe Kulas and Temple favours Terran more cause of drop tactics on natural ledge.
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Got i hate Desert Oasis and Kulas just by the fact that its too easy for colossus harass and tank drops behind your natural mineral line
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United States10774 Posts
On July 15 2010 14:42 7even.Rantech wrote: i vote against:
D.O Kulas Scrap
i'm protoss this exactly
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On July 15 2010 15:47 OneOther wrote:Show nested quote +On July 15 2010 14:42 7even.Rantech wrote: i vote against:
D.O Kulas Scrap
i'm protoss this exactly
lol same. Im terran though. kulas is pretty good for t i guess, but I just dont like it
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DO for 1v1 and Twilight for 2v2 and for life.... ugg skin glows in the sun wtf.
I play terran.
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Blistering Sands, hate the backdoor potential, otherwise fine map.
Scrap Station, again breakable rocks, but also wide ramp.
Metalopolis, 4 player map, might get unlucky scout, potential long macro game.
Kulas Ravine, same thing.
(lost temple is my least hated out of the 4-player maps, and through playing it grew to like it)
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that leaves me with Lost Temple, Desert Oasis, and Steppes of War
but since Phase 2 only let's you vote 3 off, i took back Kulas, but contemplating metalopolis instead now.
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for 2v2 i vote off the one with a breakable rock backdoor.
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I have voted down Desert Oasis and Kulas Ravine. Protoss player myself.
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kulas ravine and metalopolis cuz i just generally dont like those maps
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Would prefer that you couldnt thumbs down as many maps - it's the reason I played 5 Terran mirrors in a row on Lost Temple.
Dull....
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zerg- i used to downvote DO because i just didnt like it, but kept the rest to be prepared to play any map, but recently i changed DO for Kulas, because it was just frustrating to always get cliff dropped with a tank/thor or some stalker/colossus.
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i haven't voted against anything, the more challenging maps are usually more fun. i think the whole vote system is stupid though, do blizzard intend for people to practice on a single map and just vote against all the other ones, therefore giving them an advantage?
my most hated map is twilight fortress in 2v2. everything about it is dumb. 3/4 of the map is wasted because noone wants to play that boring crap for >15 minutes. if a game on twilight drags on past 15 minutes then i just leave.
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I down vote Desert Oasis and scrap station. I only play SS if it's in an upcoming tournament.
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I hate Desert Oasis, if there are many zerg, terran and protoss players that hate Desert oasis, it just shows how sucky the map is, i wouldnt say that the match up gives any race any advantage, but it just isnt fun to play on that map
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I only vote down desert oasis. It's like the starcraft gods hate me because i'll play 2-3 games in a row on that map every day regardless of whether or not it's voted down.
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desert oasis is definitely a map i hate.^^ so oasis it is!
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I too hate desert oasis..with a passion. Im not a fan of Kulas, but i can deal. Terran player btw.
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I LOVE Desert Oasis!
I vote down Steppes of War, Scrap Station, and Metalopolis.
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DO and kulas as zerg ; i know do should favor me but i just dont like the design of that map
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All the Backdoor-Maps and SS. ^^'
They're IMBA! Just way too aggressive for my taste and you have a much harder time defending an early expansion and cuz I don't like 1-basing with Terran that much, I thumb them down. Atm. I still have DO which is kinda annoying and 1-base'ish, but it's still better than the backdoor-maps...
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I'm Zerg.
Vote Down:
Scrap Station Blistering Sands Steppes of War
Would vote down Kulas Ravine and Desert Oasis if I could too... I only actually like getting LT and Metaopolis.
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I don't set any preference, but when desert oasis is the map I wished I would. You'd have to look for a while to find a map with a smaller starting area.
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Desert Oasis and Scrap Station. DO is just the worst map ever as harass awkward and timing pushes are virtually nonexistant as long as both players do even a half a**ed job of scouting. Scrap Station promotes cheesy and all-in strategies though if both players happen to steer completely away from air units there can be some decent games. Still dislike and vote against both of them.
The person above voting against Blazing Sands because they like Mech... wtf lol BS is amazing for mech, you just seige up along one side and slowing crawl toward your opponent forcing yourself into expansions. Great map
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On July 15 2010 17:37 kryto wrote: Desert Oasis and Scrap Station. DO is just the worst map ever as harass awkward and timing pushes are virtually nonexistant as long as both players do even a half a**ed job of scouting. Scrap Station promotes cheesy and all-in strategies though if both players happen to steer completely away from air units there can be some decent games. Still dislike and vote against both of them.
The person above voting against Blazing Sands because they like Mech... wtf lol BS is amazing for mech, you just seige up along one side and slowing crawl toward your opponent forcing yourself into expansions. Great map
blistering sands is not imo a very good map for mech.. I usually go bio heavy on blistering because of this fact. Back door and natural +many different directions in middle to get flanked on, open areas in the middle is exactly the opposite of what u want with mech :> sure if you get the position outside your enemies base, its very good..but still there are many maps mech is a lot better on.
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1v1: DO --> too much air, not much ground (i like ground =P ) 2v2: Twilight fortress (PT - feeding or mass carriers & bc ---> not so fun)
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Zerg
votes:
- Zergloss Ravine - Steppes of War - Scrap Station (distance too long to properly baneling bust annoying Terrans)
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Only one is Desert Oasis. I don't think I've ever played a game on that one lol. But I don't really like voting maps out because "you get to play more of the game".
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I play on all maps though I must say that steppes of war sucks for ZvT, the short rush distance and disability to flank makes it really hard to counter mech builds.
edit: typos
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As a zerg, I vote down Kulas ravine and also Desert Oasis because this map is retarded. I struggle to win on blistering sand and steppes of war, but I have to train on them.
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The thing is if you dont vote againts DO you end up playng all those that don't vote againts DO (obviously). And guess who they are? Zerg of course. Its just such a pain for protoss players. (refer to nony vs tlo hdh)
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I vote on none! What I have to say DO is one of my favour map and I really don't get that whole complaining but whatever. I don't like steps design but I play it either.
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as protoss:
all maps
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none, I like to be able to play well on any map (specially small maps like Steppes)
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Terran. Desert Oasis and occasionally Steppes of War.
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desert oasis and kulas ravine, both so bad they make me rage.
kulas ravine actually has nice expansion potential, but its just too hard to defend no matter where you are.
and DO is just an all round fuck-up of a map
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Desert Oasis is just very bad!!!
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Playing zerg. Desert Oasis: I used to hate this, but now I think it's only "too different." Ends up being air-heavy and a bit too generous on the watch towers. The amount of space available would be nice to see on other maps too.
Kulas Ravine: Too cramped everywhere around the map. Almost need a 3-way flank to stand a chance against protoss with forcefields. Natural cliff too accessible and rewarding with the tower.
Steppes of War: Too small. Maybe not too small for 1-basing but taking your natural takes about a third off the already quick rush time. Side routes quite irrelevant until late game.
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I play random, and dont vote down any maps, I like variety in my life
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Protoss.
Desert Oasis: The huge walking distances on that map might be fair (I haven't played the other two races enough to really make a statement on this), but the whole map just feels annoying to play on. Whereas the possibility of harass is there on any map, it feels doubly so on DO because even if you spot it, you'll still have to walk ten miles before you get your army back in position. Add Reapers and Speedlings and P players are in for a treat. I often find myself resorting to all-in air rushes or other cheesy drop tactics.
Scrap Station: Once again, huge walking distance, short air distance. I have the greatest difficulty on this map against Zerg. Pretty much every game, there's either Zerglings or Mutalisks. Preferably both. Either unit has a completely different way to counter it. Meaning my earlygame scouting has to be absolutely perfect to stand a chance of making it to the midgame.
If I just go for Ling rush defense, Mutas come and rape my workers. If I get lots of stalkers/sentries, they instadie to zerglings. The only viable way I've found it to constantly attack the Zerg and hope to force them into Roach/Hydra.
Both maps are fair, I guess, and can be won by either side, but I just find either of them extremely annoying to play.
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Zerg diamond level
Desert Oasis: Simply because it's FREAKING hard to fast expand on that map. It's also a really short distance for voidrays and banshees and it's actualy a VERRY VERRY long distance for ground attack. It gives no real advantage to zerg what soever besides maybe the fact that the rush distance is longer. Proxy gate/rax and it's pretty much it.
Kulas Ravine: A terran in Kulas Ravine is 99.98% GG for the zerg. No place to fight, no open areas, only chokes many many cliffs.... what do you want to do with zerg in this map?! Use mobility? Yah right!
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I am Terran and I used to veto Desert Oasis and Incineration Zone. Now that IZ is gone, I just vote down Desert Oasis. I don't have any real, legitimate reason or anything. I just don't enjoy the games that I get on that map and that map only now.
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Kulas Ravine for 1v1, and Twilight Fortress for 2v2.
zerg btw.
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Zerg, I've voted down DO since my 3rd week into beta. I hate the map, people say it's zerg bias but tbh I've seen terran mech do some really cheesy things to the main on that map.
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On July 15 2010 14:10 Bosu wrote: Zerg. I vote down kulas.
Yeah, me too. Other maps are playable to a certain degree.
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I vote down:
Blistering Sands Steppes of War Lost Temple
...simply because they are almost the only maps that people play in 1v1 custom games, so I like to have a chance to play the rest of the maps as well when playing in the ladder. I like variation.
Seriously, how come almost all custom 1v1's are on Blistering Sands or Steppes of War?
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i never vote anything because i don't like it. in my experience, all voting does for you is guarantee you will suck at that map as much as you suck at it now until you realize how horrible you are compared to everyone who isn't voting it and start playing it anyway. just play it and bite the bullet, you will eventually understand it and play better than you thought you could almost every time.
if anything i'm prone to temporarily vote maps i know i have down pat (rare and will not happen in sc2 for me for a while) because it's a waste of practice time. if one map really pisses me off, in that i suck and lose all the time, i might even vote everything but that map. some call it torture, i call it targetting a weakness and removing it.
i know most people don't think like that though and that's fine, i just have more fun learning than i do winning things i know i can win. it feels more rewarding to win things i'm not expected to, especially when i can do it consistently.
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Kulas Ravine, Desert Oasis, and Scrap Station. I play Protoss.
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Steppes of war and Kulas ravine.
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i play all the maps for practice but i dislike steppes because i always get it and most of the time im facing 6 pool zergs -.- thats boring
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I hate Kulas Ravine usually. I play zerg and its hard to get a good surround on opponents.
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Terran BS- During phase one I overplayed the map KR- the map hurts my eyes that's about it SS- the very short air rush distance is annoying (yes DO does too but I feel the air/ground rush distances are more comparable on DO than SS)
Basically the only map I vote down for gameplay reasons is SS
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I don't vote against any map because I am not a wussy.
If you plan to get tournament worthy you can't be picking and choosing maps. The only admissible reason is that a map is unbalanced. But if that is the case then soon enough Blizzard will be on it and will modify as little of it as possible to make it balanced. In which case most of the map is the same and very little knowledge is lost.
If you DONT plan to get tournament worthy then I don't care about you. Go away. You are wasting everybodys time.
I don't think that it is fair to have this voting system in place anyways. Deal with it. If there are maps that favor certain races what is stopping noobs from choosing only those maps so their race benefits? _THEY_ are clearly noobs and _I_ am trying to get equal experience on all maps. "Random" my ass; Run into eleven million zergs on desert oasis.
I don't know how the pairing system works, but I hope that if I didn't vote down any maps that it will try to match me such that my chance of playing any given map is equal.
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On July 16 2010 00:52 Lite.wasalreadytaken wrote: If you DONT plan to get tournament worthy then I don't care about you. Go away. You are wasting everybodys time.
It's a video game.
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when laddering, I'll ALWAYS have Desert Oasis blocked. I hate that map with a passion for toss play.
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On July 16 2010 01:00 HubertFelix wrote:Show nested quote +On July 16 2010 00:52 Lite.wasalreadytaken wrote: If you DONT plan to get tournament worthy then I don't care about you. Go away. You are wasting everybodys time.
It's a video game.
People must strive to learn more. If they don't then they are worthless. I am not going to encourage ignorance.
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On July 16 2010 01:02 Lite.wasalreadytaken wrote:Show nested quote +On July 16 2010 01:00 HubertFelix wrote:On July 16 2010 00:52 Lite.wasalreadytaken wrote: If you DONT plan to get tournament worthy then I don't care about you. Go away. You are wasting everybodys time.
It's a video game. People must strive to learn more. If they don't then they are worthless. I am not going to encourage ignorance.
lol. Quite the arrogant one arent you. Youre playing a video game bud.
Anyways I downvote
Desert Oasis (I actually don't think it is that zerg favoured at least in TvZ as hellion harass is so strong here) Blistering Sands (backdoor entrance... are you kidding me?)
P.S. Kulas Ravine is also really really bad (Terran is way too strong on this map, hellion harass and many cliffs for tanks/air shenanigans)
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i wish this thread had a poll.
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On July 16 2010 01:02 Lite.wasalreadytaken wrote:Show nested quote +On July 16 2010 01:00 HubertFelix wrote:On July 16 2010 00:52 Lite.wasalreadytaken wrote: If you DONT plan to get tournament worthy then I don't care about you. Go away. You are wasting everybodys time.
It's a video game. People must strive to learn more. If they don't then they are worthless. I am not going to encourage ignorance.
so how exactly are we non-tourney people wasting your time? and by not striving to learn every map in a VIDEO GAME makes us worthless?
wow haha...
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Desert oasis/Scrap station/Kulus ravine, i feel all of them are Heavily Terran/Zerg favored, the other maps are kinda Balanced i guess, Blistering and Steppes might favor toss early vs Zerg. but Vs terran their equally good i guess.
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On July 15 2010 14:11 Alou wrote: I don't vote down any of them.
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I haven't voted anything down. Feels kinda silly to vote maps down as longs as they are all played in tournaments. I like to get better on all maps.
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i dislike blistering sands as terran. more than once i walk up to the other base only to find out i completely missed the other army taking the other route and walking through the back entrance.
(my map control is lousy tho)
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Protoss I vote against DO and that's it
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Zerg: I voted down Kulas Ravine, as every Protoss I meet gets blink stalkers and abuses the high ground at the expansion early on.
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I don't downvote any maps. I feel that playing all maps is good practice for me on all maps so that in a tourny environment, if that map is chosen, I won't feel like I'm in any sort of disadvantage since I have much experience with it.
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I dont vote any maps down right now, since i want to be able to have a basic idea of all the maps, but i dislike DO and crapstation
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Protoss. I really hate Desert Oasis. And i think i might even consider voting down Scrap Station since this ramp is soo wide... Would be cool if Blizzard took any of those "Legacy" maps like Fighting Spirit, Match Point etc in there 1v1 league pool. The remakes i saw here actually look reallly well.
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Really should have included a poll in this topic. I currently don't vote down anything 1v1. 2v2 i vote down arid wastes i think it's called. That's an absolutely horrible map.
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I alternate having Kulas on and off, since I'm Zerg, but I participate in mini-tournaments that are loser's pick, and I figure if I take any ZvT games, I'll likely find myself on that map.
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i voted down desert oasis, its just a stupid map.
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On July 16 2010 01:09 dogmeatstew wrote: i wish this thread had a poll. I was going to make a poll, but there isnt a way to make a poll with multiple options =[
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Zerg Blistering Sands Steps of War Kulas Ravine
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As zerg : Kulas, because that high ground at the natural is just a nightmare.
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I can't think of any maps that I particularly hate.
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Since I cant add a proper poll, here is a tally from each of the posts so far in this thread
T: Desert Oasis - ||||||||| (9) Blistering Sands - |||||| (6) Scrap Station - || (2) Steppes of War - | (1) Kulas Ravine - || (2) Lost Temple - Metalopolis - | (1)
P: Desert Oasis - |||||||||||||||||| (18) Blistering Sands - ||| (3) Scrap Station - ||||||||||| (11) Steppes of War - Kulas Ravine - ||||| (5) Lost Temple - | (1) Metalopolis -
Z: Desert Oasis - |||||||| (8) Blistering Sands - || (2) Scrap Station - ||| (3) Steppes of War - ||||| (5) Kulas Ravine - ||||||||||||||| (15) Lost Temple - Metalopolis -
Unspecified/random: Desert Oasis - |||||||||||||||||||| (20) Blistering Sands - |||| (4) Scrap Station - ||||||| (7) Steppes of War - |||| (4) Kulas Ravine - |||||||| (8) Lost Temple - | (1) Metalopolis - ||| (3)
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Terran player here. voted down: - DO - Blistering sands - Scrap station
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I just vote down DO because its quite honestly the worst map ive ever played in my life
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As Zerg player i voted down Kulas Ravine, awful map...
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Blistering Sands Desert Oasis Scrap Station
Terran player here. BS is worst of them all
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terran here. i don't have any vetos in my map list, but i used to love incineration zone until blizz took that way from me. not a big fan of metalopolis because it's not that fun of a map, but i still do well anyway.
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I play zerg and I vote against:
Kulas Ravine
Desert Oasis
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Terran player. Crap Station DO
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Zerg - I technically don't vote against any of the maps.
However, I would remove DO and Kulas.
I don't like steppes only because it's uncomfortably small.
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I'm T and DO is the worst map ever.. hence I vote against, with ST.. I really don't like this map at all !
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Desert Oasis and Scrap Stations are the only maps I have voted. They don't feel like real maps at all to me for obvious reasons. I am a Terran Player.
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im terran and i cant stand Desert Oasis neither Blistering Sands and i dont like scrap station but i still play it
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i play terran. scrap station is garbage. desert oasis is garbage. everything else is great IMO
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As Z I would vote against LT and Kulas As P I would vote against Desert Oasis
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I play protoss and I thumbs down Desert Oasis. I hate that map
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Protoss: I vote against Kulas and DO because i can not do my FE-Build against Zerg there, although my 14 Nexus Opening against Terran would work a lot better there than on Steppes i.e. =P
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Terran: - Desert Oasis - Scrap Station - Kulas Ravine
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Zerg: Kulas Steppes Blistering Sands
The first two are godawful. Blistering Sands just isn't my cup o' tea.
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i only vote to not play DO im protoss and sometimes metalopolis
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Terran:
I vote against Metalopolis, Desert oasis and Scrap station. I should probably play on the other maps though, just to get them down.
Also, can't you add percentages? I think it would make it much clearer as to what race prefers what map.
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Protoss: Scrap Station Desert Oasis
Terran: Desert Oasis
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random..
I only turned down desert oasis because im not a fan of long games.
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Can someone explain me why terran players don't like scrap station ? I don't really see what make terran inconfortable on this one, apart of the bigger ramp.
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Why is DO so heavily zerg favored?
I'm a Zerg player and I've only ever played one game on that map before I raged and blocked it
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Terran Desert Oasis because its way too spread out and travel distances are too long Blistering Sands because of the back door and my immobility.
Zerg Desert Oasis because of air rush vulnerability and long distance between my own bases. Kulas because of narrow chokes
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Currently playing Terran
Desert Oasis - I'm already having enough trouble with simply executing the builds I'm practicing because of my terribad mechanics. I can't be bothered to also have to deal with DO's weird ass design. Besides, I'm in gold league and I'm pretty much 100% guaranteed to get cheesed on this map. Low level players don't seem to feel comfortable taking their naturals on DO because they're so exposed. I pretty much always face void-ray rushes or banshee rushes.
Scrap Station - Again, being in a low-level division I pretty much only see air-rush tactics on this map because of the layout. It's not that I can't stop them, it's just not useful at all for practicing.
Kulas Ravine - Never liked this map, not 100% sure why. It might have something to do with it being completely cluttered with watch towers, destructable rocks and strips of high-ground.
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As a Random Player, I vote against:
Desert Oasis Blistering Sands Scrap Station
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Terran: I currently vote against:
Blistering Sands--backdoor rocks... 'nuff said. Kulas Ravine--my mechanics don't support all the things I need to do at once on this map.
I recently re-added Scrap Station and Desert Oasis and have done well on them. *shrug*.
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zerg player
desert oasis kulas ravine
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I normally never vote down any maps but sometimes when I feel insecure about the next game, I'd vote down:
Desert Oasis (plain annoying) Kulas Ravine (weird, unpredictable, pretty big) Lost Temple (fear of the MECHA Terran)
Playing Protoss
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As terran I hate Blistering sands the most, because Im so imobile that zerg can just run units back and forth harassing each side of my base.
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I don't vote down any maps on the ladder, its best to practice on all of them in the odd chance that you do get one.
When playing in tournys though, I try and get scrap station and desert oasis voted out.
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Zerg: Lost Temple Kulas Ravine Scrap Station
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Protoss
Thumbs Down: Desert Oasis (In PvP it's Cheeze 90% of the time, usually proxy gate or cannon rush and just not fun overall) Kulas Ravine (Terrible PvZ map, because it requires 2 forcefields to defend choke, and it has no hill, plus a backdoor. Basically it's an awesome zergling / baneling map.) Blistering Sands (Similar PvZ to Kulas, but slightly easier. Late game the map actually is great PvZ, but the early game PvZ on this map gives me headaches.
Obviously that means I play on Metalopolis, Lost Temple, Steppes of War, Scrap Station (those are the best 4 in order IMO)
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I don't vote down any maps as Terran, just because I wan't to be able to play them all, but there are several I find a pain in the ass in several matchups.
BS - Backdoors DO - Very hard vs Z and feels really hard to play as mech. Scrap Station - Broad ramp, somewhat ok vs P, dislike vs Z. Metal - Like the map except when playing Z in cross positions, just find it to be hard.
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The only map I thumb down is Desert Oasis, I'd thumb down every other map except Lost Temple but then I won't get much better if I only play on LT.
Zerg player btw.
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play mostly terran but also random
desert oasis: just dont like it. rush distance is tooooooo long, natural is too wide in the open and its not very balanced.
kulas ravine: hmmm even though i play terran quite a lot i dont like it. seems not funny at all using these cliffs in the back of the natural or the 3rd expo. the xel'naga towers are placed pretty bad. or it is just a very imba map for terran but i dont like it either. i beleve i never went reapers on this map^^
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I play Z, i only vote down on kulas
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Im T and i vote nothing down....But your poll doesnt really cater for that...
A map is a map, desert oasis has been fixed. A little. ^_^
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On July 16 2010 06:38 rockon1215 wrote: Why is DO so heavily zerg favored?
I'm a Zerg player and I've only ever played one game on that map before I raged and blocked it
Mainly because terran and protoss can't really secure their natural.
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Terran
I don't vote down any maps, but if I did... scrap station.
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Terran
Vote down desert oasis, meta, and scrap station. Desert oasis because the expansions are hard to defend, and you are forced to either cheese or use air on this map. This greatly limits your options. Vote down scrap station because the abnormally large ramp makes it very easy to cheese with 6 pools and proxy gateway rushes. Vote down meta because spawning on opposite sides is just too great a ground distance for me, and I like being aggressive.
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Zerg
I vote down Kulas and Scrap Station as well as LT sometimes (fucking natural cliffs = you lose the game vs T).
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Protoss.
I really hate Scrap Station and DO.
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DO for unnecessarily long land distance. Kulas for stupid natural cliff design. Incineration Zone back when it was around, for obvious reasons. I've dabbled in all three races but I'm playing Protoss now.
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i dont like desert oasis and blis. sands
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desert oasis because thor/tank drop on the ledge next to gas is annoying. lost temple because terran drop at natural is very annoying. scrap station because i dont like the map.
zerg player
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Zerg
I T-Downed Desert Oasis, but not because it is a terrible map (although it is), but because I think the random selection for maps is bugged, because I played on it, quite literally, 13 times in a row.
Similarly, I'd do it for any map I get forced to play on 13 times in a row.
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Terran: Desert Oasis Blistering Sands Scrap Station
If I could, I'd vote down all of them but lost temple at first so I could learn each map one by one rather than having to learn all of em at once.
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I think it's very difficult for anyone to have good basis or proof that Desert Oasis is favored for zerg in ZvP or ZvT, especially terran, who can make good use of siege tanks, reapers, hellions, vikings, and medivacs.
Zerg have problems just like everyone else securing their expansions on that map - the only difference is that zerg tend to rely on getting an economic advantage in this game, and if they can't, they get rather screwed.
Both protoss and terran (especially terran) have excellent counters to the only two threatening mobile units zerg have - mutalisk and zergling - and mobility is important on that map.
As a zerg user, I don't like Desert Oasis as a map (in general), so I think I usually have it voted down, but I don't think it is now. Right now I have Kulas ravine (least favorable for zerg I'd say) and I think Lost temple. Both maps are complete bitches to deal with terran drop harass and protected fast expands. The distance also doesn't help with hellions running around everywhere either.
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Zerg player
I thumbed down: Desert Oasis has some nice onebase builds but I don't like to be forced to do them to stay alive. Blistering Sands because this map is BS by all means. (pun intended) Steppes of War because I still haven't figured out a solid build vs Terran Tank/Mech variations and the push distance on this map makes it even harder. Kulas Ravine because it's the most imbalanced, broken map I can imagine (cheesefest with reapers,blinked stalkers,cliffs,tank contain with fac liftoff, natural too hard to defend, rocks, killer rabbits)
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Zerg.
Desert Oasis. It is too difficult to Fast Expand and it is too different from other maps. It is best for Zerg, but I just don't like the funky feel.
Steppes of War: Way too short. A Protoss can fake 2 Gate Rush and still be in good economy while I build 2 Spine Crawlers on one base. Terran mech is pretty bad here. Zerg all-ins are boring.
Kulas Ravine: Worst map for Zerg. It is like Lost Temple, but they extended the Terran imbalances to the EXTREME. Have you seen the Day[9] daily with Jinro vs LaLush "epic TvZ." (#152 I think) LaLush was so far ahead, but he couldn't win the game. He got a bit greedy, but still, he was just too far ahead to lose. But the map was way too cramp and he couldn't get any units in range.
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On July 16 2010 08:41 ionlyplayPROtoss wrote: why not make a poll? Because you can vote down up to 3 maps and there are 4 different race selections. I would need 12 different polls since you cant make 1 poll for each race with people allowed to make 3 votes.
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Playing Zerg with no maps voted right now. Although after reading this I'm considering just voting a big group down just to get some more focused practice and then switch.
Only map I vote down is Twilight Fortress but that's not covered here.
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Voted down: Desert Oasis, Kulas Ravine
Random player.
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i don't understand why terrans don't like DO. you can siege his workers from the lowground, you can safely tank or thor his gas from the ledge that sticks out, you can fit a bunker behind his minerals, and for good measure you can float a cc to the island.
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I voted down Steps because the in-base proxy gateways are just so annoying to deal with as terran
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Desert Oasis & Scrap Station. I play random.
At lower levels these just become air battle maps, which is really boring.
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My downvotes:
Zerg: Steppes and Blistering don't have enough room to expand, Kulas is too terran-friendly. Steppes of War Blistering Sands Kulas Ravine
Protoss: my picks are optimized for maximum cheese. Kulas Ravine Metalopolis Desert Oasis
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I don't vote any of the maps down, but I guess if I did it'd definitely be steppes and scrap station. I mainly play protoss.
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Protoss.
I used to hate Desert Oasis, but I've come to love it after some weird games. It really emphasises macro and mobility advantages. I don't really care if it's unbalanced... it shifts the game a bunch, and adapting to that successfully is a lot of fun. So I guess I don't downvote anything now. :D
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On July 15 2010 13:55 TheRabidDeer wrote:
I might not continue updating percentages since it takes like 5-10 minutes to do them all >.> LOL, just do it in Excel. It will take you 30 seconds. :D
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TossFloss
Canada606 Posts
Desert Oasis. Don't have the time for drawn out 40+ minute games.
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Hmm that's funny, why would a lot of people vote against Blistering Sands. I votoed: Desert Oasis (Air cheese has too much potential, and games are too long) Delta Quadrant (That map sucks straight out) Kulas Ravine (Idk that map is just comfortable and can take a lot of APM, especially against heavy pressure that map can be hard against 3 rax marauders or blink (OMFG BLINK ON THAT MAP!! RAGE!!!!) Colossus can be annoying as hell as well.
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I vote against Desert Oasis. It's nothing to do with gameplay (for the record, I play Protoss), it's just because the map glitches with ATI cards under Linux.
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I play Protoss in SC2 I don't actually vote down any maps But if I was in a tournament or something or if I had to:
Desert Oasis Kulas Ravine
That's basically it. I'm okay with every other map
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Purely random player. I vote down only one map: Delta Quadrant. It seems that whatever I do on that map, it's the wrong thing.
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I'm a terran player and I thumbs down 3 maps:
Desert Oasis (OMFG I HATE THIS MAP) Blistering Sands (yay, backdoor!) Kulas Ravine - I just don't like the layout of the map
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no one, I like them all
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DO is hell in a TvZ, it takes SOOO long to reach the zerg base with HUGE open areas along the way.
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Protoss, voted against: Desert Oasis (hate base races) Kulas Ravine (too big, too many sneaky things that opponents can do)
wondering if i should down vote delta quadrant. i played a game where there was a tank drop on the destructible rock natural expansion and it could hit the mineral line of my third expansion (the one which goes towards the opponent). couldnt deal with the drop because of the gaps between the high ground and the low ground
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Zerg. voted against desert oasis.
All the other maps are used.
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Zerg Kulas Ravine Steppes of War Blistering Sands
If I could I wouldn't play any maps except Meta and DO. Try some good custom maps and see what a huge difference it makes to play on a well designed map (aka encourages a macro game instead of gimmicky all-in shit).
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Protoss Desert Oasis Kulas Ravine
Probably another one eventually, but I still need to decide which one
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Desert Oasis, Kulas Ravine, and Scrap Station.
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I play Protoss. I vote against Lost Temple, Metalopolis and Delta Quadrant. I like Desert Oasis, though - it makes rushing difficult which is GOOD; I HATE rushing and really don't enjoy all the "you've got to end the game in ten minutes or less" thing that dominates across all skilllevels right now. I enjoy endgame and for that reason, I like my matches to last more than twenty minutes.
On August 28 2010 15:59 Aim Here wrote: I vote against Desert Oasis. It's nothing to do with gameplay (for the record, I play Protoss), it's just because the map glitches with ATI cards under Linux.
ATi cards + Linux... I feel for you. Luckily, I no longer have to endure that sort of torture, but it was truly dreadful.
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I'm zerg and I absolutely HATE, desert oasis and Blistering sands (I get cheesed like 200% of the time in that freaking map is ridiculous)
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protoss, and i veto Desert Oasis, and Kulas Ravine, cause ravine is hard to play on, and desert oasis is...well... desert oasis..
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I'm Terran and my thumbs down are Blistering Sands, Desert Oasis, and Kulas Ravine.
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I play Zerg. Only map I have against is Kulas. Map makes TvZ a lot worse than it already is.
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Protoss:
I vote down Kulas, Desert Oasis, and Scrap Station.
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I play Zerg and I don't down-vote any of the maps. Each map can elicit new kinds of interesting play and since I play just for fun, I don't mind playing on maps where I have a higher loss percentage.
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I dont vote against any of the maps.. I find it just weird. If incineration zone or w/e its called was still in the map pool then maybe I would vote down that map cause I just didnt like it. I play protoss and I understand the hate about desert oasis but I had some of my most interesting matches on that map so its kind of odd haha.
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Seriously though, why all the DO hate?
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Desert Oasis makes cheese
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Zerg: Kulas Ravine, Lost Temple and Delta Quadrant.
Kulas Ravine makes TvZ almost unbeatable. Lost Temple is just annoying because of cliff harass at natural and reapers. Delta Quadrant is heavily biased against Zerg: Open natural (hard to defend it as well as the ramp to the main), closed exp has cliffs and P and T can easily just wall-off and mine their closed with ease.
DO is prone to cheese, yes, but if you know where to scout you can see it coming and prepare. Plus the map is very kind to muta strats.
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On September 05 2010 09:31 hetpotatis wrote:DO is prone to cheese, yes, but if you know where to scout you can see it coming and prepare. Plus the map is very kind to muta strats. Mutalisks are a little more reasonable. It's the Void Rays I hate on DO.
Delta Quadrant is pretty retarded too, the Protoss can put at the edge of the expo with the rocks, and warp units directly in your base early game, without any observer vision.
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Lost Temple Kulas Ravine Desert Oasis
Zerg
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On September 05 2010 11:53 Barrin wrote: I do not vote against maps. I play random.
No better way to learn IMO.
Well, I think Blizzard might do a monthly (or whatever) reevaluation of the map pool and rotate maps in and out based on how many people opt against them.
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Blistering sands is a trash map, so I veto it. Kulas is trash too, but I dont veto it because at least its a 4 player and a decent size.
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Protoss, just Desert Oasis. I don't like a lot of the other maps but I still play them since eventually I'm gonna have to play on them. Desert Oasis is just too bad though.
On September 05 2010 11:20 Touch wrote: Protoss can put at the edge of the expo with the rocks, and warp units directly in your base early game, without any observer vision.
Yeah this needs to be fixed badly.
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i'm a zerg player and i only vote down kulas. i hate playing against terran on that map. i can't macro at all. i have to one base for so long...
i'm fine with desert oasis, and even blistering sands. but just not kulas. terrible map. needs to be removed from the pool yesterday.
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Terran
Desert Oasis Blistering Sands Scrap Station
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