(4)Calm before the storm
Playable 160×160
Published KR
Created by JackyPrime(ther0243@naver.com)
www.SC2Prime.net
cafe.naver.com/xlalc
Bases - 16 ( 0 gold bases )
Nat2nat - 32 seconds
ScreenShot - old version
+ Show Spoiler +
Forum Index > SC2 Maps & Custom Games |
Jacky_
Korea (South)47 Posts
(4)Calm before the storm Playable 160×160 Published KR Created by JackyPrime(ther0243@naver.com) www.SC2Prime.net cafe.naver.com/xlalc Bases - 16 ( 0 gold bases ) Nat2nat - 32 seconds ScreenShot - old version + Show Spoiler + | ||
ihasaKAROT
Netherlands4730 Posts
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GenesisX
Canada4267 Posts
Beautiful map though. | ||
transience
Belgium74 Posts
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Ragoo
Germany2773 Posts
I think you should at least consider making some rocks like the gold rocks on Testbug, so they block the minerals but don't block building a main building. That wouldn't be that Terran favored. | ||
ihasaKAROT
Netherlands4730 Posts
On July 29 2011 18:38 Ragoo wrote: I don't understand why there are rocks everywhere, are you aiming for the Dustin Browder award next MotM? Nevarrrrrrr! Its miiiine aaaalll miiiine muhahaha | ||
Jacky_
Korea (South)47 Posts
Pro-gamers are testing this map. If it has problems, I modify. Thank you for your opinion and I'll refer them before modify this map. :D | ||
FlopTurnReaver
Switzerland1980 Posts
Btw. I think your first picture is of an old version, at least the natural choke looks different to the one on the angled overview | ||
Exstasy
United Kingdom393 Posts
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Kawoomba
20 Posts
Looks like a map it is easy to 3 base turtle on, which imo favors T and P over Z. There's a Xel Naga tower conveniently positioned so that there's no surprise attack, and the area for a potential muta harrass is quite small geometrically speaking once the 3 bases are up. | ||
Stipulation
United States587 Posts
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lefix
Germany1082 Posts
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Twisted51
United States1 Post
What is interesting is how every single base can be choked in rather easily. Meaning zerg will have to go either nydus or air as decent sim city can prevent pretty much all flanks. The easily available third I think is kind of good, as we atm we really only get a 2base w/ a choke or a 1base w/ an open natural creating a meta game focused on denying the third and operating primarily off 2 mining bases. A 3 base map should cause some interesting macro play, however previous attempts haven't been exactly perfect (ie typhon). All in all unless 3 base maps are just inherently imbalanced this helps give us a variety of easy to defend 1, 2 and 3 base maps. Which should hopefully create some variation in play. Like terran trying mech against toss due to the extra income, etc. | ||
EnclaveUSA
United States18 Posts
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psteeleneg
48 Posts
Other than that it's a good map. Any map that doesn't have a gold is a huge plus from me. | ||
SpecFire
United States1681 Posts
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FeyFey
Germany10114 Posts
But damn this map is soooooo anti muta and drop x3. Meta game breaker, so i am really curious the playstyle should get pretty different in many matchups. | ||
zev318
Canada4304 Posts
3 easy bases, even the 4th is kinda easy. only 1 way into the natural + high ground for siege tanks to siege the only way into the natural. i dont think the map is open enough, everywhere u go u have to go through a ramp or a tight choke. | ||
00Visor
4337 Posts
On October 28 2011 06:01 zev318 wrote: on first look this is like terran heaven. 3 easy bases, even the 4th is kinda easy. only 1 way into the natural + high ground for siege tanks to siege the only way into the natural. i dont think the map is open enough, everywhere u go u have to go through a ramp or a tight choke. Same was said about crossfire. And there weren't even that many attack pathes. Lets wait and see. | ||
arb
Noobville17915 Posts
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MrSnibbles
United Kingdom267 Posts
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XRaDiiX
Canada1730 Posts
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how2TL
1197 Posts
On October 28 2011 05:53 FeyFey wrote: i like the map, they should disable cross position ^^. Because then the zerg can go Colosseum style always. It means once you have your save 3 bases on your side you will take the opposing main, so if the terran or toss attacks the zerg will have way more time to react and the toss/terra will always bring their army out of posi. Not seen often in sc2 though so i don't have many hopes especially since nydus is helpful there. But damn this map is soooooo anti muta and drop x3. Meta game breaker, so i am really curious the playstyle should get pretty different in many matchups. I think the rocks preventing easy thirds would make counteract that? | ||
GinDo
3327 Posts
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bokchoi
Korea (South)9498 Posts
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LS
Korea (South)145 Posts
You can see new version at this link http://teamcrux.tistory.com/10 | ||
GhandiEAGLE
United States20754 Posts
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Mashmed
Sweden198 Posts
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Cyro
United Kingdom20158 Posts
On October 28 2011 09:26 GhandiEAGLE wrote: Beautiful map aesthetics-wise, but the entire map seems to be a series of choke points, which is the last thing GOMTvT needs right now Are you sure? GomTvT has a lot of bio play right now, this map will probably shift everything into 100% mech | ||
Ragoo
Germany2773 Posts
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JoNyJoNy
Germany19 Posts
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Earawen
France51 Posts
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CaptainCrush
United States785 Posts
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clever_us
United States329 Posts
On October 29 2011 01:40 CaptainCrush wrote: Aesthetically cool but its freaking HUGE and its very easy to get a 3 base econ going.... why are the map makers pushing players into longer and longer matches? I can see many 1hour+ matches on here.... And yet this is exactly what I want! What strikes me is that there are going to be SO many places to burrow banelings on this map... not sure I like the narrowness but the number of counter-attack paths and the easy 3 bases both appeal to me as a zerg | ||
BlueBoxSC
United States582 Posts
Honestly, the typo and lack of capitalization is very off-putting. Great map though! Hoping to see some epic games on it! | ||
MildCocoA
Korea (South)127 Posts
On October 29 2011 02:16 BlueBoxSC wrote: Now available on NA servers as "MLG Calm before the strom". Honestly, the typo and lack of capitalization is very off-putting. Great map though! Hoping to see some epic games on it! http://www.teamliquid.net/forum/viewmessage.php?topic_id=280274 | ||
GucciMane
Canada12 Posts
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LS
Korea (South)145 Posts
Check this link, and Have fun http://www.teamliquid.net/forum/viewmessage.php?topic_id=280274 | ||
-stOpSKY-
Canada498 Posts
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gladsheim
Australia676 Posts
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courtpanda
866 Posts
sC smashes losira on this map | ||
[]Phase[]
Belgium927 Posts
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Whiplash
United States2928 Posts
On November 01 2011 21:18 courtpanda wrote: + Show Spoiler + sC smashes losira on this map That actually favors Protoss. | ||
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