TL Map Making Contest - Page 10
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Bobster
Germany3075 Posts
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Retrospecd
259 Posts
Blizzard has set out a goal of including player made maps into the official Blizzard ladder pool, and TeamLiquid is privileged to have the opportunity to help them achieve this goal. Does this mean that blizzard asked for TL to help or TL knows that Blizzard has said they want to include player made maps and are just taking the initiative. Kinda like how Tal'darim got into the ladder pool? | ||
Plexa
Aotearoa39261 Posts
On September 29 2011 05:57 Retrospecd wrote: Well it is a goal of theirs, but for this contest they approached us.Does this mean that blizzard asked for TL to help or TL knows that Blizzard has said they want to include player made maps and are just taking the initiative. Kinda like how Tal'darim got into the ladder pool? | ||
NuKedUFirst
Canada3139 Posts
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Rasun
United States787 Posts
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The_Templar
your Country52796 Posts
On September 28 2011 15:26 Ares[Effort] wrote: this is sick | ||
Nazeron
Canada1046 Posts
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0neder
United States3733 Posts
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Imperfect1987
United States558 Posts
This map contest is awesome. I think I will try to attempt to make a melee map or two for once. | ||
GenesisX
Canada4267 Posts
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RezChi
Canada2368 Posts
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Mereel
Germany895 Posts
On September 29 2011 08:14 RezChi wrote: Why don't they just freaken use GSL maps arggghh because there are more people on the world then koreans...... | ||
Plexa
Aotearoa39261 Posts
On September 29 2011 08:08 Imperfect1987 wrote: I am curious. If I use a custom tile set that doesn't conform to any of the standard texture sets does this make the map likely ineligible for the Blizzard map pool? Also if your texture set doesn't conform to a standard texture set how will the LOS blockers rule apply? This map contest is awesome. I think I will try to attempt to make a melee map or two for once. 1) If the map is really well liked and chosen for ladder, any texturing problems will be corrected by blizzard 2) Use the LOS blocker associated with the predominant texture of the map. On September 29 2011 08:14 RezChi wrote: Why don't they just freaken use GSL maps arggghh You realise that they would need to be edited for use on the ladder, resulting in two versions (GSL and Ladder) with the ladder version eventually taking priority? That can't be good for anyone. | ||
NewSunshine
United States5651 Posts
Of course, I care more about seeing a cool new map to play on than my initial scouting. Just a thought. I think it's cool that Blizzard has finally approached a well established community for new maps. Great idea there. | ||
monitor
United States2400 Posts
On September 29 2011 08:24 MisfortuneS Ghost wrote: I think there should be a bias toward 2-player maps on the part of the makers. So, if they choose a winner, it's more likely to be a 2 spawn map, which there is only 1 of at this moment in the pool. XNC would either get replaced, which isn't entirely a bad thing, or we have more than 1 2-spawn map again. Of course, I care more about seeing a cool new map to play on than my initial scouting. Just a thought. I think it's cool that Blizzard has finally approached a well established community for new maps. Great idea there. I definitely agree that right now a two player map is more desirable than a four-player map. The ladder pool and most tournament pools strongly favor four player maps, mostly because making a great two player map is much harder. We'll see if other maps makers (and possibly Blizzard) agree. | ||
CeriseCherries
6170 Posts
Hope to see those ICCUP and GSL map developers get some good maps in to the map pool~ | ||
Icetoad
Canada262 Posts
I hava a question if I'm using only Tyrador for the tileset a map that doesn't have any LoS blocker or any doodad, so does it give me the right to use it that will look good on my map? (map is going to be submitted to MoTM#10 that was sadly postpone) Also LoS map making team will also participate and we are deciding which map we are going to submit for this Contest (which is awesome). So be ready TPW and ESV | ||
Gfire
United States1699 Posts
On September 29 2011 09:56 Icetoad wrote: @Plexa I hava a question if I'm using only Tyrador for the tileset a map that doesn't have any LoS blocker or any doodad, so does it give me the right to use it that will look good on my map? (map is going to be submitted to MoTM#10 that was sadly postpone) Also LoS map making team will also participate and we are deciding which map we are going to submit for this Contest (which is awesome). So be ready TPW and ESV Wouldn't Tyrador use the same City/Space platform ones as other maps? I think it should be the same as Korhal, as far as curtain goes. | ||
Icetoad
Canada262 Posts
Wouldn't Tyrador use the same City/Space platform ones as other maps? I think it should be the same as Korhal, as far as curtain goes. Well if I used the korhal then it will look completly out of place, making really bad looking . Right now I'm using Agria and Tarsonis LoSB which really looks good. LoSB touches the gameplay and the aesthetic of the map and I'm sure all player won't have any problem making the difference if they are LoSB or not (are player that dumb?) In term of aesthetic, I thinks it's better to look better than not looking good. Smoke on grass doesn't really look good. | ||
The Final Boss
United States1839 Posts
On September 29 2011 05:45 Plexa wrote: Maps balanced around not fixing spawns are preferred. I suppose that if you're creating a new map, then that makes sense. If you can avoid Shattered Temple close spawns all together on your map it's better than having forced spawns preventing it. But seriously, Blizzard why on earth do close spawns on maps like Temple exist?? | ||
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