[M] (2) ESV Khalis by IronManSC - Page 3
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moskonia
Israel1448 Posts
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IronManSC
United States2119 Posts
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IronManSC
United States2119 Posts
For those who are interested in watching this game, go to http://www.twitch.tv/esvision/c/2108758 the goswser game starts at 0:32:30 Other than that, there are minor bug issues that will be addressed in future map patches. | ||
blade55555
United States17423 Posts
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IronManSC
United States2119 Posts
On April 05 2013 04:14 blade55555 wrote: Not a fan because it's super easy to maintain a 4'th and that needs to go. Make 4'ths a bit harder to take. Your opinion holds no validity, and it should be noted that anyone expressing a basic opinion from looking at the overview will not be taken into account. Why is it easy to maintain? Do you have proof/replays? What matchup does this opinion affect? Against what composition is it easiest to maintain against? I have done two vods (several hours each), consisting of all diamond, masters, and a GM doing live map testing, and not once has the 4th shown to be "easy to maintain." In fact the 4th bases (middle bases) are often the easiest to kill off according to the test games so far. | ||
GameHeart
286 Posts
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IronManSC
United States2119 Posts
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Callynn
Netherlands917 Posts
When will we see the Uraj? | ||
SiskosGoatee
Albania1482 Posts
On April 05 2013 04:28 IronManSC wrote: Well, truth be told, on the vert spawns, if you position your army on the ramp between the fourth and third you can cover pretty much every attack avenue by ground into your four bases.Your opinion holds no validity, and it should be noted that anyone expressing a basic opinion from looking at the overview will not be taken into account. Why is it easy to maintain? Do you have proof/replays? What matchup does this opinion affect? Against what composition is it easiest to maintain against? I have done two vods (several hours each), consisting of all diamond, masters, and a GM doing live map testing, and not once has the 4th shown to be "easy to maintain." In fact the 4th bases (middle bases) are often the easiest to kill off according to the test games so far. HotS is probably currently not the right place to judge map balance. I played a couple of games on this map. All TvP's. I suppose if it was Wings I'd have said 'Wow, this map is waaaay too easy to drop on', but then I remember that essentially every map in HotS is 'waaaaaaay too easy to drop on'. I believe TvP is currently around 65% winrate in tournaments in HotS LAN's, so yeah. Hard to judge balance until the metagame settles. I found it fairly easy myself though to ntercept zealot runbies by rallying all my stuff to that ramp while at the same time making use of the fact that P harass tends to be zealots and dts walking by ground which was easy to lock out, and T harass tends to be medics on redbull flying your stuff around. | ||
Bionicrm
United States116 Posts
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IronManSC
United States2119 Posts
On April 06 2013 10:04 Bionicrm wrote: I like the layout of the map, but I'm not for the brown terrain texture... it'd probably be too major of a change for you to carry out, but the "replace" texture tool would work well. That tool doesn't always work. It replaces the texture, yes, but 99.9% of the time not with the texture you want. It uses one of the existing textures to fill it in, and that's bad | ||
eTcetRa
Australia822 Posts
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ScorpSCII
Denmark499 Posts
On April 06 2013 15:44 IronManSC wrote: That tool doesn't always work. It replaces the texture, yes, but 99.9% of the time not with the texture you want. It uses one of the existing textures to fill it in, and that's bad I like the aesthetics; don't change it up | ||
Shawngood
Germany473 Posts
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Gfire
United States1699 Posts
On April 06 2013 15:44 IronManSC wrote: That tool doesn't always work. It replaces the texture, yes, but 99.9% of the time not with the texture you want. It uses one of the existing textures to fill it in, and that's bad It always works for me. At least, the replace all tool under map>textures works and the replace texture brush works so long as both textures are in the tileset. What you can't do is swap out a texture in the texture set and then use the replace brush before using the replace all to actually swap out the textures on the map (so there's no trace of the old texture anywhere... Even after being erased.) IDK what issue you're having though. | ||
Qwyn
United States2778 Posts
On April 05 2013 04:14 blade55555 wrote: Not a fan because it's super easy to maintain a 4'th and that needs to go. Make 4'ths a bit harder to take. Hahaha have you even played any games on this map? I still can't get over how good the aesthetics are. | ||
SiskosGoatee
Albania1482 Posts
On April 07 2013 01:37 Qwyn wrote: Like I said, I have played quite a lot of TvP's on this map (for some reason all I play in customs are TvP since everyone wants to train their PvT in HotS since it's mad imba). And in vert spawns, from my opinion it is extremely easy to just rally your stuff to the ramp between your third and your fourth and cover any ground avenue while continuing to drop. In horizontal spawns it's a bit different of course.Hahaha have you even played any games on this map? I still can't get over how good the aesthetics are. Aesthetics, I personally almost never talk about them in maps and I realize I rpobably don't have a lot to speak from since my aesthetics are polarizing at best and 'controversial' is probably a better term but I think they're kind of bland and unremarkable, this kind of stuff has been done a lot before. I didn't get a chance to play on the older version with the golds but I probably would have liked it more from what I can remember. That said, not a bad map, I enjoyed playing on it but I feel TvP is very terran favoured on it, but as I illustrated bvefore, TvP is terran favoured on every map at the moment. It's just that any map which has such an amount of air attack paths and so very few ground attack paths seems to favour T more than P. I mean, I'm very hit-and-run like in all matchups but in the end in PvT it more comes down to ground units, zealot and dt runbies than anything. | ||
Qwyn
United States2778 Posts
On April 07 2013 01:51 SiskosGoatee wrote: Like I said, I have played quite a lot of TvP's on this map (for some reason all I play in customs are TvP since everyone wants to train their PvT in HotS since it's mad imba). And in vert spawns, from my opinion it is extremely easy to just rally your stuff to the ramp between your third and your fourth and cover any ground avenue while continuing to drop. In horizontal spawns it's a bit different of course. Aesthetics, I personally almost never talk about them in maps and I realize I rpobably don't have a lot to speak from since my aesthetics are polarizing at best and 'controversial' is probably a better term but I think they're kind of bland and unremarkable, this kind of stuff has been done a lot before. I didn't get a chance to play on the older version with the golds but I probably would have liked it more from what I can remember. That said, not a bad map, I enjoyed playing on it but I feel TvP is very terran favoured on it, but as I illustrated bvefore, TvP is terran favoured on every map at the moment. It's just that any map which has such an amount of air attack paths and so very few ground attack paths seems to favour T more than P. I mean, I'm very hit-and-run like in all matchups but in the end in PvT it more comes down to ground units, zealot and dt runbies than anything. Well, even if the aesthetics have been "done to death," IronMan executes them very well. I'd rather see well done aesthetics that we've seen before than half-assed aesthetics with different tilesets. Anyhow, I'm firing up HOTS now so I'll play a couple games myself. | ||
IronManSC
United States2119 Posts
It would be appreciated ^^ | ||
SiskosGoatee
Albania1482 Posts
On April 07 2013 01:58 Qwyn wrote: True, it's well done, but it doesn't have the extremely remarkable texture work of say Vector or Cloud Atlas. I mean, it's by no means bad or even 'mediocre', it's quite good.Well, even if the aesthetics have been "done to death," IronMan executes them very well. I'd rather see well done aesthetics that we've seen before than half-assed aesthetics with different tilesets. Anyhow, I'm firing up HOTS now so I'll play a couple games myself. Personally though, I'm not a fan of this kind of stuff but that's just me I guess. | ||
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