Basically, it's all spawns enabled, that's the entire point of the map. If I can't make all spawns enabled work I'll scrap the map entirely. I want a map that is a rushmap, a macro map and a scrap-station like very close air distance map in one depending on where you spawn. This was how old metalopolis and shattered temple worked and I liked them more than most of the maps in the pool today.
This map is obviously heavily inspired by metalopolis, the direct rush distance inc lose pos is fairly low of course but you have to traverse a Klontas-Mire like bridge to make use of it so that position can be easily held. Apart from that we have no less than 9 bases per player, 2 of which half, 1 of which a gold. But some of those won't realistically be taken depending on spawn.