Published:
NA EU KR
Version 0.3
NA EU KR
Version 0.3
90 Degree
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Map Info
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Playable Bounds: 160x160
Bases: 14x(8m2g) + 2x(6hym2g)
XNT: 1
Doodads: 962
Distances:
Main <-- ~45s --> Main
Nat <-- ~37s --> Nat
Bases: 14x(8m2g) + 2x(6hym2g)
XNT: 1
Doodads: 962
Distances:
Main <-- ~45s --> Main
Nat <-- ~37s --> Nat
Old Time's Sake
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Hello
Saw TLMC 11 announced and thought I'd do something for old time's sake. Been enjoying watching the GSL the last two seasons -- finally Maru's become the player I fell in love with when he beat Innovation 4-0 in the semifinals of that OSL way back when. Problem is, I haven't been playing the game really: so this is just me having some fun in the editor with all the new tilesets and doodads (how did we ever manage without heightmaps?) and god knows if it's playable.
I've been fascinated with the hole "alternative archaeology" crowd and their batshit ideas lately -- it might be the new Scientology -- so that stuff kinda inspired the look here. Some things here are:
1) Natural's second entrance can be blocked off by collapsible rock
2) Bridges between the closer third and midmap act like low-ground in that units on them are denied vision of the mainland bits. Strange bug I'm now rebranding as a feature.
3) Gold bases can be taken from either side.
4) LOS blockers are the new Alternative Archaeology.
I'll enter it into TLMC11 under the Challenge #1 category of "Close by air, far by ground."
Before then I'd like any feedback you guys have for me. Plus, while I think Biniru is a pretty punny name, we might be able to do better. Here are some alternative punny names:
1) Ancient Allins
2) Aiurglyphics
3) Astral Proxying
But let me know what you come up with -- maybe I'll collate everyone's wittiest contributions into a poll before submission and we can pick the dankest title.
Thanks for checking out my map!
Saw TLMC 11 announced and thought I'd do something for old time's sake. Been enjoying watching the GSL the last two seasons -- finally Maru's become the player I fell in love with when he beat Innovation 4-0 in the semifinals of that OSL way back when. Problem is, I haven't been playing the game really: so this is just me having some fun in the editor with all the new tilesets and doodads (how did we ever manage without heightmaps?) and god knows if it's playable.
I've been fascinated with the hole "alternative archaeology" crowd and their batshit ideas lately -- it might be the new Scientology -- so that stuff kinda inspired the look here. Some things here are:
1) Natural's second entrance can be blocked off by collapsible rock
2) Bridges between the closer third and midmap act like low-ground in that units on them are denied vision of the mainland bits. Strange bug I'm now rebranding as a feature.
3) Gold bases can be taken from either side.
4) LOS blockers are the new Alternative Archaeology.
I'll enter it into TLMC11 under the Challenge #1 category of "Close by air, far by ground."
Before then I'd like any feedback you guys have for me. Plus, while I think Biniru is a pretty punny name, we might be able to do better. Here are some alternative punny names:
1) Ancient Allins
2) Aiurglyphics
3) Astral Proxying
But let me know what you come up with -- maybe I'll collate everyone's wittiest contributions into a poll before submission and we can pick the dankest title.
Thanks for checking out my map!
Pictures
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Changelog
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