Here are some of the changes I made to the current Battlecruisers:
Armor +1
Attack +2
Energy +50
Energy Cost +25
Energy regen +.5
Starting Energy +25
Yamato +50 dmg +2 uses (instead of just one)
Mass +.2
Health +50
Weapon Speed +.215 (1.6 to 2.8)
Armor Reduction +1
Range -.5
I have contemplated about lowering the health by about 150, upgrading the damage by 2 more and reducing cost by 75 minerals/50 gas or 100 minerals/75 gas.
I am also thinking of doing a build time for Yamato gun and giving it a cost of 75mins/125gas per use while keeping the damage at 350. The main reason I am thinking of doing cost per shot is because of the abuse that having charges creates.
What are your thoughts? Too strong? Too weak? Why?