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On February 23 2011 03:23 Bleak wrote: Great thread. But I have a question, how do I learn from my replays when my opponents do whatever they please? If there is no consistency in the strategies I'm playing against, how can I prepare myself against that? You can solely focus on your own play and try to find leaks in it. If you opponents usually play a wide variety of strategys you should probably work on improving you scouting / map control.
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This is such an excellent write-up. I can't wait to see the next "analyze this replay" thread get redirected here.
Would it be possible to get this stickied to the top of the strategy forum? When I checked, it wasn't, but I think that this thread will always be useful to lower level players looking to improve.
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That's some great content Plexa. Thank you for your time writing and posting this.
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Poor Worker Saturation You need about 30 peons per base - 6 to mine gas, 24 on minerals. If you have 90 workers and 2 bases then you have 30 workers too many and desperately need an expansion. You can check how many workers you have mining minerals by selecting all of the peons that are mining. If you have 3 full rows - then you’re at perfect saturation for that base. If you have 60 workers but you have 40 at your main, 20 at your natural - then you have poor worker saturation and should have transferred 10 more to your natural. This is a very easy mistake to make and even progamers like oGsMC often have too many probes at one base. This can be fixed by selecting your workers in game and checking to see whether you have good saturation or not.
Got a question here: 3 full rows means 24 workers, 6 less than what's said above (or 6 on gas and 18 on minerals). Liquipedia says 'A saturated mineral line has 2 Drones on close patches and 3 on the far ones.' - how to effectively translate this? Each base has far mineral nodes as well as close mineral nodes. Is it half/half? (2 * 4 = 8) + (3 * 4 = 12), thus, 20 drones on minerals?
For the record: I understand that 30 workers would surely saturate a base. I'm just trying to be sure about the exact number of workers on a regular (not gold) base.
Thanks for the post.
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Wow Plexa (and Saracen/infinity21), thank you so much for putting this together. This will help me out a bunch. As a gold level player, I try to look at my replays, but obviously am never 100% sure exactly what to look for. Hopefully this will help me improve a lot more.
By the way, you said infinity21 has written a nice guide on designing and refining build orders? Where is that? I couldn't find it...
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You said that Infinity21 wrote a good article about refining ur build, could you please give a link to that thread? t hx
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Thank you so much for writing this guide, I'm sure it will help me a lot and I will be referencing it often!
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Thanks guys, this is a great idea! I look forward to the in depth (maybe race specific (Protoss, Plexa!) guides).
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Was wanting to read about this, thanks Plexa, informative, esp the woker comparison.
Can u post link to the Build Order thing u mentioned? Im having a very basic problem, when Pro's say that you should have BO against each race, it just seems silly to me as if I know against a terran who suddenly techs to cloaked banshees or a Toss Who goes quick Voids, whats the use if even following the BO which would be in no way to counter these builds? The way I think the game is to be played is the BO is standard till say 16/20 food, then completely depends on the units that the opponent is getting? I try the so called BO's and end up getting owned by oppenents if they dont play standard. I know adapt and all, but still why call it a BO when its gonna change like 9/10 times and is good only for 20 food?
Would really appreaciate if someone could tell me if Im off track or something..ive been plagued with this problem for 3 months!
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infinity21
Canada6683 Posts
On February 23 2011 04:36 ScrubS wrote: You said that Infinity21 wrote a good article about refining ur build, could you please give a link to that thread? t hx I haven't released it yet. The article itself is complete but I am currently working with a student who is following the guide with my guidance. It will be a series of vods to supplement the guide which can be a bit conceptual at times.
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Aotearoa39261 Posts
On February 23 2011 04:36 ScrubS wrote: You said that Infinity21 wrote a good article about refining ur build, could you please give a link to that thread? t hx That will be coming soon edit: oic infinity got to this first
On February 23 2011 04:27 Spectro wrote:Show nested quote + Poor Worker Saturation You need about 30 peons per base - 6 to mine gas, 24 on minerals. If you have 90 workers and 2 bases then you have 30 workers too many and desperately need an expansion. You can check how many workers you have mining minerals by selecting all of the peons that are mining. If you have 3 full rows - then you’re at perfect saturation for that base. If you have 60 workers but you have 40 at your main, 20 at your natural - then you have poor worker saturation and should have transferred 10 more to your natural. This is a very easy mistake to make and even progamers like oGsMC often have too many probes at one base. This can be fixed by selecting your workers in game and checking to see whether you have good saturation or not.
Got a question here: 3 full rows means 24 workers, 6 less than what's said above (or 6 on gas and 18 on minerals). Liquipedia says 'A saturated mineral line has 2 Drones on close patches and 3 on the far ones.' - how to effectively translate this? Each base has far mineral nodes as well as close mineral nodes. Is it half/half? (2 * 4 = 8) + (3 * 4 = 12), thus, 20 drones on minerals? For the record: I understand that 30 workers would surely saturate a base. I'm just trying to be sure about the exact number of workers on a regular (not gold) base. Thanks for the post. You're right that three full rows = 24 workers. The thing is, you have 6 workers on gas (easy to check) and you want 24 workers on minerals (not so easy to check). And you check the workers on minerals by selecting all the workers on the minerals and seeing how many rows are full! In a normal game you don't often hit full saturation for a base since by then you will want to have expanded anyway, meaning that your bases will typically be hovering around 20 workers mining minerals.
On February 23 2011 04:05 Aequos wrote: This is such an excellent write-up. I can't wait to see the next "analyze this replay" thread get redirected here.
Would it be possible to get this stickied to the top of the strategy forum? When I checked, it wasn't, but I think that this thread will always be useful to lower level players looking to improve. I thought about it, and couldn't find anything to un-sticky. I will probably end up stickying the recommended threads thread that popped up and hopefully that will list this as one of the basic guides.
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On February 23 2011 05:30 infinity21 wrote:Show nested quote +On February 23 2011 04:36 ScrubS wrote: You said that Infinity21 wrote a good article about refining ur build, could you please give a link to that thread? t hx I haven't released it yet. The article itself is complete but I am currently working with a student who is following the guide with my guidance. It will be a series of vods to supplement the guide which can be a bit conceptual at times.
Awesome! definitely looking forward to its release then!
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I'm waiting for this to be spotlighted =.= Awesome write-up this will really help people out :D
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Nice post bro. Hopefully newbie will read this before asking in forum. I vote sticky
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I highly doubt it most good players will be doing this passively without even having to think about it while watching a replay. In fact, most times they will be able to tell why they lost a game without having to watch the replay since they will know (or at least have an idea) about what is going on on the map at all points in time. When things happen unexpectedly, then they consult the replay.
While most of the times the reason for someone's loss is pretty clear to a higher tier player ( with which I mean diamond and a bit of masters ) there's still alot of fundamentals flaws and errors to be found in people's play. Even at masters level, for instance people just not spending chronoboosts after the first 5 minutes except for that one collosus or voidray here and there. Anyway I'm taking this way too far, you wrote a great guide here and that's all that matters. People can see for themselves if it's useful to them or no.
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This is a great post! its the same things i did (in less detail) to get from silver to dia, also you should add what you are looking at, So if you are just looking at the pretty gunfire in a fight where heavy Micro isnt needed. i.e any protoss player just press F and win ^^ (im just bitter at FF this week). and sometimes just cause you win a battle that doesnt mean you won the game. Macro as hard as you can the whole time even if you think you won.. its just a good habit to start to make. Finally dont watch the GSL and log in thinking you can do what Jinro does. (assuming your not master). you need to take small steps dont try to fix everything at once.. and remeber the rate and how long they have been playing. And thats not including coaches ect. so play at your pace!! and have fun thats why we play this game
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Absolutely brilliant! Thank you Plexa, Saracen and Infinity21
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Great thread.
I may be wrong, but isn't one row of workers = 8 workers and not 10? Unless you meant selecting only those mining minerals.
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