On August 11 2011 03:11 TangSC wrote: Pylons you do a total of 10gates off 2 base? To me that seems a bit overkill, unless you're like MASSING sentries with all 4 gas early. I would recommend maybe 7 or 8 with +1 instead.
hmm couldnt find the original comment but 10 gates is viable off 2 base if you are going archon chargelot, because HT cd is very very high :p
On August 11 2011 03:11 TangSC wrote: Pylons you do a total of 10gates off 2 base? To me that seems a bit overkill, unless you're like MASSING sentries with all 4 gas early. I would recommend maybe 7 or 8 with +1 instead.
hmm couldnt find the original comment but 10 gates is viable off 2 base if you are going archon chargelot, because HT cd is very very high :p
Yeah if you can have the game-sense to know whether to engage, I think you'll find there are times when you get to the creep and just pull back and take your delayed nexus, if they've committed to spines and a huge defense their drone count is going to be lower and their 3rd base later/harder to defend. Thus,if you execute this build, don't engage, and pull back into a large 2base gateway push you'll kill a lot of zergs by killing their 3rd.
This is so much easier than following a build on liquipedia. So much easier to understand all the reasons things are happening cause it's explained so well. Even helps people like me who are in silver
Hey guys, I was watching some Stephano games and I noticed a game against Kiwikaki where kiwi opened with this 5gate zealot/sentry build and Stephano showcased brilliantly how to defend with ling/spine, pay careful attention to the production tab if you're having trouble knowing when to make spines, when to drone, when to make lings, etc. (I will update the OP to include this video)
playing terran i went for 1barracks CC and lost to this style assuming he was just doing light 3gate pressure..embarassing but its still used at the high level and very unexpected. he just had so many sentries that i couldnt repair my bunkers and my marine only defense got ownzor'd. good build for fast (though cheap ) wins
Yeah you can do it in pvt, but if they do like a 2rax with techlab/reactor expand and bunker the top of their ramp before moving their CC down you're basically dead. Unless you can get a pylon close enough to warp inside, and then it'll come down to your mechanics, focus-firing, and forcefields. I think there are probably better 1 base protoss all-ins vs Terran.
I just want to say that the people belittleling this build can go home and use their standard builds. It's a very high quality, unique, and a very precise timing attack that works at ALL levels of gameplay. That in itself renders it viable.
Furthermore, I think many tosses should thank Tang as he's taking the time to help a race HE DOESN'T EVEN PLAY to improve vs his own and share his experience with this very powerful strategy.
I'm still trying to master it, but I'm sure it'll be worth the trouble!