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Hello everyone, I'm here to share you my Zerg vs Zerg guide to you fine folks here.
I have written a huge guide about the mirror match up, how the scouting works and what decisions are right. And most of all to show how deep the match up actually is compared to the seemingly mudane Roach versus roach battles. Zerg versus Zerg: The alpha and the Omega
Here's an excerpt of it.
14 pool and gas. Starcraft at a million miles an hour. For the novice, these numbers will display the first semblance of a 'build order' for a zerg player. A combination of a 14 supply gas and a 14 supply pool is a very common opening for 1 base. You can get zergling speed right as the pool finishes and its fairly economic, so it is great to start out with this. In zerg versus zerg, this is the best way to open on one base. It is also the most frustrating and the one where people say the worst things about the match up. “Baneling zergling is just so coinflippy” “This is all based on luck” and well... you can probably add to that. But baneling/zergling against baneling/zergling is just the thing that seperates the men from the boys. Whine like a shrub or outplay your opponent like a boss. This is where you show that you can play zerg, and if you can't handle it, you just practice harder next time. Super quick decisions and amazing micro, this is the place where you will need it the most. Basic order for the opening 9 - overlord 14 - gas 14 - pool 16 - overlord 16 - 2 zerglings 17 - Zergling speed as pool finishes 17 - Queen as pool finishes
This build is very reactive. You respond to what your opponent is doing to counter it. That's why scouting is so big right now. This is why I always dronescout on 9 food to the nearest spawning position. To eliminate more bases and to scout out early pool strategies. And if I don't see an early pool, I'll stick around and see his gas and pool timing. From that, I can see wether he is going for a big baneling play, or a roach play. I can also see if he goes for a fast expand. If you scout a gas that goes up sooner than yours ( a 13 gas ) you can go back, knowing that he will probably do a baneling attack on you because he wants the gas early. If you see a pool, then gas, you can probably say that he is going roaches because he doesnt want the zergling speed as early. With the two zerglings, you can slip into his base and verify wether or not he is going banelings or roaches. Although this is only used to be a 100% correct, and you don't have to get them inside. Vs Zergling Baneling Ah, the wonderful speedling/baneling. Amazing to look at, exhausting to play against. If you scout this opening, you are very hard pressed to defend your absolute best. You need to go banelings yourself against this, but there are some slight tricks that can put you slightly ahead. When you make your first 2 zerglings, just make one drone right after. In the case that you are fighting a 14/14 baneling attack, you are one drone ahead of your opponent if he is attacking you. Also, when you reach your first 80 gas, take one drone of gas. This gives you more minerals and only delays your baneling nest slightly. Ofcourse you put the drone back into gas when you put the nest down, to give you a good amount of gas for when you need to morph your defensive banelings. And here are some micro tips for this very tough to deal with pressure. 1.Seperate hotkeys for zerglings and banelings. This one is a fairly simple thing to remember, and highly effective! Nothing is worse than moving your banelings towards the opponents zerglings, then having all your zerglings lead the way. Not only being a nuisance for your own banelings, but threatening your own zerglings by having them out in the open before the banelings. Personally I keep my banelings on 2 and zerglings on 1. I constantly make sure that whenever I make banelings I add the cocoons to the 2 hotkey and control-shift click on them and have the zergling hotkey clean of any banelings. It's only a very slight action to do, but helps keeping the battles much more managable. 2.Keep your banelings spread. This one is also a very, very major improvement that will drastically help your banelings become more difficult to deal with. The reason you want your banelings spread is for the simple fact that 2 banelings can kill banelings in a splash area. For example, two well placed banelings can take out 10 banelings of your opponent should they be clumped up. Whenever you defend, you can spread them out. And right before you attack or push the opponents zerglings, always spread them beforehand, when you're moving long distances or go up ramps, just move the clumped up banelings the opposite way for a little while. It gives you a nice dotted line that is very hard to deal with with just banelings and zerglings. 3.Move your banelings, do not attack move. This one will help you against 'baneling sniping' and detonating on banelings. A baneling will always hit, regardless if an enemy unit takes it out or you attack with it. Therefore it is better to just move your banelings towards your opponents zerglings, because of a very simple trick that will punish an attack moved baneling. A baneling detonating on a single zergling will basically trade 25 minerals for 50 minerals and 25 gas, I E you actually LOST the engagement. Also, if you have your banelings spread out defensively, put them on hold position. A zergling can move forward and lure a baneling and make it detonate because it isn't being controlled. 4.Shift-click one or two zerglings to snipe chasing banelings. If you're being chased by a pack of banelings, or you just see some banelings wandering around alone, you can simply move your zerglings towards them, shift-click on the zergling icons twice and move that group back and reset your zergling hotkey to that group. Meanwhile, use those two single zerglings to focus down any banelings. It is cost effective if you kill a baneling with 2 or less zerglings, any more and it gives the enemy a nicely costeffective detonation. 5.Shift-add eggs to your zergling controll group. This is something of personal prefference. If you're turning your larva into zerglings, you can shift-add them to your zergling controll group. In my case I would hit 4szzz ( select hatchery – select larvae – make zergling x 3 ) then click shift-1, which adds those eggs to the 1 controll group. This will keep all your zerglings under your controll even if they have just hatched! Preventing them to walk into a bad rally point and just run blindly into a field of banelings. 6.Losing 4 drones is better than losing your zergling numbers. Alright, this might seem a little bit controversial. After all, in these games of low dronecount we need as much drones as we can. Although in case of defending a baneling barrage, it is better to take a dent in your dronecount compared to your zerglings. The logic behind this is when you lose zerglings and you are under attack, you have to rebuild those zerglings to stay alive. If you're building zerglings while you are behind because you have to stay alive, your enemy basically has you in a vice grip where you cannot escape. He has a better economy and both of you are just building units, this can only work out better for him. Whereas if you have a large pack of zerglings, you can deny zergling agression for a little while until he remorphs his banelings. This gives you time to redrone up a little and even it out, it'll make the next engagement harder, but atleast you're still in the race. 7.Spawning pool placement + queen positioning. Even a simple thing like changing where you place your spawning pool helps you in zergling/baneling wars. If you place it touching your gas and leaving a gap between the hatchery and the pool, you both have something that will stop your opponent from placing an evolution chamber between your gas and hatchery. This happens often on Xel Naga and severely cripples your gas income and because of that you'll have a devastating disadvantage in baneling wars. If you put a queen on hold position between the spawning pool and the hatchery, you also have a solid wall where banelings cannot move past. This forces them to move around your barricade, giving you time to respond to the situation. 8.Don't sweat about one baneling One baneling cannot kill drones, it merely weakens them into the red HP. So if there is just one single baneling moving towards your mineral line and you have a healthy stack of drones, there is no need to panic and do something drastic. Infact, sometimes its best to just let it do what it wants and focus on more important things like hitting your injections and sniping morphing banelings. 9.Following an overlord with banelings to stop them from being lured. This one is really new to me, and also a really smart trick that I learned from listening to Mr Bitter when he was casting the GO4SC2 finals between Nerchio and sLivko. When you have defensive banelings, select them all and click on an overlord. This will make them huddle up around the overlord, following it. This is simular to hold positioning them, however they will never detonate even if a ling is attacking them, unless ofcourse it gets killed by it. The downside of this is that an overlord isnt out on the map, so your scouting will suffer slightly for this trick. So this is a very situational usage of banelings, but it is easy to execute and frees up your actions so you don't have to be as fast all the time.
And that is just a small excerpt from the guide. The reason I won't post the whole guide here is because I have it all written inside HTML tags right now on my actual homemade blog system. It would take me ages to remove all the tags from the amount of text I typed.
Another reason is that I have more options available for showing things aestatically on my own blog rather than a BBcode teamliquid post. On top of that, I have given a handy table of contents at the start of the guide too so you can quickly browse to the part you want to read about.
Without further rambling, here is the link to my guide: Zerg versus Zerg: The alpha and the Omega
If this breaks the rules of TL, I am very sorry about the inconvinience I caused to the mods. It is not my intention to bring dispair to you guys, I simply want to share my guide to the rest of the community. And I hope you can understand that it would take me a lot of time to BBcode all of it instead of having it on my own blog.
Thank you for everyone interrested in reading, I hope you can gain a few edges in your play by reading it.
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Very well written and thorough although I much preferred your website to this guide. Primarily because I rarely ever open 14/14.
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Thanks! 'twas a good guide.
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This is the best ZvZ guide I have ever read...it is everything I ever wanted to know.
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On August 19 2011 03:40 Aletheia27 wrote: Very well written and thorough although I much preferred your website to this guide. Primarily because I rarely ever open 14/14.
Opening 14/14 is mostly for maps such as Xel naga caverns, where only a clinically insane person would hatch first. It is also very powerful in the right hands, such as Nerchio, who really knows how to pressure to get a drone lead on the hatch firster.
On August 19 2011 04:22 AustinCM wrote: This is the best ZvZ guide I have ever read...it is everything I ever wanted to know.
Well.. it is everything I know, so that's all you're going to get out of it.
I will be adding infographics to the guide in the next week about each unit. Information such as build time, cost, supply and amount of hits it takes for it to take out a unit across all three attack upgrades.
Thanks for everyone reading it, and if you have a google plus account, do show some love by +1ing it on the end of the page ( if you want to quickly navigate to it, just go to the table of contents and click conclusion )
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On August 19 2011 04:44 Chaosvuistje wrote:Show nested quote +On August 19 2011 03:40 Aletheia27 wrote: Very well written and thorough although I much preferred your website to this guide. Primarily because I rarely ever open 14/14. Opening 14/14 is mostly for maps such as Xel naga caverns, where only a clinically insane person would hatch first. It is also very powerful in the right hands, such as Nerchio, who really knows how to pressure to get a drone lead on the hatch firster.
That's fair, although I usually open with a 10 pool on those maps Well... I have xel naga banned. But still, if I did, I would open 10 pool.
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Just read the spoiler so far but very well written! Hopefully the rest of the guide is as good Thanks for this!
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I know people say opening hatch first on Xelnaga is a big mistake, but what's the big risk in doing so? Assuming you defend with roaches first or spine+blings, I don't see how it's much more dangerous than opening hatch first anywhere else (assuming of course you scout for early pool).
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On August 19 2011 05:15 CtrlAltDefeat wrote: I know people say opening hatch first on Xelnaga is a big mistake, but what's the big risk in doing so? Assuming you defend with roaches first or spine+blings, I don't see how it's much more dangerous than opening hatch first anywhere else (assuming of course you scout for early pool).
Well for one, the natural is very very open. Because of that, it is really easy to pressure your hatchery from a lot of different angles and force you to make units rather than drones, which basically cuts down your 'eco advantage' by a lot.
Considering that you have to play pretty much perfectly in blocking zerglings with roaches and queens for the first half of the game, it is much harder to defend it. If zerglings slip through your queen wall, you die straight up. And because it is a two player map, you can always scout an opponent going hatch first and rushing is much more tempting because you don't have to walk across a whole valley like in tal darim. Which will entice ladder players to do just that.
In my personal opinion, I don't think it is worth the trouble to hatch first on this map where you can be much safer and able to get a few more drones out when you are strong at using speedlings and banelings. And personally I am much stronger in a onebase vs onebase situation than a 2 base versus 1 base.
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I disagree with the statement that if your opponent goes baneling you have to as well.
In a situation where both you and your opponent go 14/14, and he chooses to follow with banelings, you can simply just expand and constantly make zerglings. By staying close to his army at all times and not engaging, because you both have the same amount of larvae, he cant morph banelings because then his army will get overrun by yours.
So in essence instead of adding a baneling nest to defend his one base baneling you can just expand and constsantly make zerglings, putting you ahead a base. The goal is to make him morph his banelings in his base, after which you will have more than enough time to get roaches out or your own baneling tech, after expanding.
Edit: Also, i think that it is smarter to split your banelings into pairs of twos not ones unless youre defending against an only speedling player but thats a rare situation.
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On August 19 2011 05:57 Bobo012893 wrote: I disagree with the statement that if your opponent goes baneling you have to as well.
In a situation where both you and your opponent go 14/14, and he chooses to follow with banelings, you can simply just expand and constantly make zerglings. By staying close to his army at all times and not engaging, because you both have the same amount of larvae, he cant morph banelings because then his army will get overrun by yours.
So in essence instead of adding a baneling nest to defend his one base baneling you can just expand and constsantly make zerglings, putting you ahead a base. The goal is to make him morph his banelings in his base, after which you will have more than enough time to get roaches out or your own baneling tech, after expanding.
Edit: Also, i think that it is smarter to split your banelings into pairs of twos not ones unless youre defending against an only speedling player but thats a rare situation.
This is not true.. 14/14 into baneling nest will almost always beat 14/14 expand.
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On August 19 2011 06:04 birdkicker wrote:Show nested quote +On August 19 2011 05:57 Bobo012893 wrote: I disagree with the statement that if your opponent goes baneling you have to as well.
In a situation where both you and your opponent go 14/14, and he chooses to follow with banelings, you can simply just expand and constantly make zerglings. By staying close to his army at all times and not engaging, because you both have the same amount of larvae, he cant morph banelings because then his army will get overrun by yours.
So in essence instead of adding a baneling nest to defend his one base baneling you can just expand and constsantly make zerglings, putting you ahead a base. The goal is to make him morph his banelings in his base, after which you will have more than enough time to get roaches out or your own baneling tech, after expanding.
Edit: Also, i think that it is smarter to split your banelings into pairs of twos not ones unless youre defending against an only speedling player but thats a rare situation. This is not true.. 14/14 into baneling nest will almost always beat 14/14 expand. If you let them morph banelings then yes. But how can they morph banelings if you are both opeerating off of the same amount of larvae?
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I just have to say that ZvZ has been so frustrating lately that I was on the verge of 7-pooling every game. This guide gives me hope that I can be competitive in ZvZ!
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This is the most comprehensive and in-depth guide I've read on TL. It covers every single aspect of the matchup I can think of. Amazing read. ZvZ is a beautiful matchup.
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This is probably the most awesome thing i have ever seen in my life.
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Wow wee, this is amazing. Really extensive stuff that alot of new players can use. I'll pass this along with my other zerg friends and I'll be on the lookout for any future guides from you. :D
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Not to be contradictory, and this guide is amazing, but its possible to survive most everything with a 15 hatch. I've survived everything but a 13/10 pool (double extractor +evo) and triple spine crawler rush with a 15 hatch.
I think ZvZ is more of a macro game now, at least in the games I've played, and more of a tech race, than it is an early game sling/bling micro fest. I may be way off, but thats what I've personally seen.
Thanks for the sling/bling guide for ZvZ <3 Heaven knows i need it :D
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sheesh, I read everything straight (took me about 1 1/2 hours ... I think), and I have to say, it's very well written! I think I can understand now, this o' so hard match up, at least on a theoretical level...
Edit: Can't you start Infestor Eggs after 30/80 seconds of the upgrade and not 35/80? And I tried on the Unit Test Map 1 Roach vs 1 Roach without any upgrades, it takes 11 Hits not 10, but besides that great guide!
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Excellent excellent guide, as a high masters zerg I really agree with this guide, 15 hatch is a tricky bit since a truly great player ( a pro like nestea for instance ) can defend it vs just about everything, but for the rest of us, pretty much everything in this guide goes. ( I say pretty much everything in the fear I missed something ). I hope people will stop saying ZvZ is a coinflip or even a build order win matchup because it really isn't, especially not for the relatively low level players ( masters and grandmasters ).
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Well definitely bookmark this for later reading going home, looks really good!
Would love to see something similar for ZvT unless I missed it maybe on your website, Im so bad at ZvT -_-.
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You, sir, are amazing/beautiful/great! Thank you so much! Where can I send my donation?
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On August 19 2011 12:32 Jojo131 wrote: Well definitely bookmark this for later reading going home, looks really good!
Would love to see something similar for ZvT unless I missed it maybe on your website, Im so bad at ZvT -_-.
Just use infestorzzzz
Seriously though, my standard zvt has been upgrade ling attack + get infestors + get third base + get carapace upgrades ( should have +2 melee now ) + get hive + get ultralisks + banelings with baneling speed + a move.
I haven't written a guide about it because I'm scared I will piss some terrans off ( ultralisk/speedbaneling is absolutely disgusting to look at ) but I guess I can make a guide about that later, I'll post some on google plus first like I always do.
Oh god I just made an anouncement about an anouncement.
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Dude... this is ridiculously amazing. OMGosh. Everything I've been thinking (and a hell of a lot more) finally put into words. I really like the way you've got this organized, with step by step analysis
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amazing guide....you have 1337 posts as well (the best possible number)
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Added a couple of corrections to the guide ( fungal kills hydra's in 3 hits instead of 2.. hydra's still suck but eh ) and I added a nice intro picture for the Nestea ZvZ bit. I also added a couple of convinient links linking to the vods of him using said mutalisk style in that section.
I just wanted to add that my google analytics program just shows two lines, a horizontal one for my viewers on the time pre-blog, and a vertical one when I publicized this post. It's insane.
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Best guide ive read, would love to see a comprehensive guide that follows ZvT and ZvP
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Well written guide, helped me actually with few tips thank youuuuuu!
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Oh wow thanks for the effort definitely something to read on Sunday :D Had to realise this just before I go to bed... I would read it but Im useless after like 11pm at night. Thanks again!
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That's extremely nice write up. All the efforts you put into really shine.
Thank you, I sincerely enjoyed it.
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Nice guide! Ty
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As someone at the very bottom of the ZvZ foodchain, thank you for this guide!
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Still reading but it completly awesome so far. I've learned my way in ZvZ in a blunt way, I don't know the refined tricks and timings, I just have a feeling and generally can finish the match with a timing attack +1 or +2 with roaches (platinum). Learning all the other good stuff will just improve a lot my play since this is my worst MU, I'm guessing...
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Finally the views start cooling down. Alright, let's crunch some numbers.
Today, the guide recieved 13.5k viewers. Most of which come from the US, and the biggest referrer is reddit ( at 11k viewers, dang, I thought TL would bring more ).
All in all, I've had a great day keeping track of everything and fixing some comment issues ( there are still some that haunt me, but I'll get them ). I might eventually start on a ZvT guide, but you have to understand that this guide alone took me 2 days to write ( 15 hours and a bit, not counting making the images or making the html ) so I might start doing some smaller projects first.
I want to thank all of you who read this, either from reddit or TL. And I hope we will all reach the fun lategame together <3.
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the best z v z guide i have ever read.. by far! Very useful and complete analysis. If u will make a Z v T guide as well... it would be awesome!
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My apologies to everyone who visited the site on a mobile device and got ( sort of ) a testing screen instead of a true mobile optimized page.
It is all fixed now, except the portfolio. I'll style a couple of things such as the tables and the comments, but otherwise it works well now . Thanks all of you fine folks for refferencing to my guide, and I have met a couple of zergs that are definitely proficient in ZvZ in a higher percentage than before.
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woa that's one beastly guide, great work!
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This is so incredible and in-depth. Thank you for this huge guide. I look forward to finishing it and posting about it later. Thanks!
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On August 19 2011 07:14 Hossinaut wrote: Not to be contradictory, and this guide is amazing, but its possible to survive most everything with a 15 hatch. I've survived everything but a 13/10 pool (double extractor +evo) and triple spine crawler rush with a 15 hatch.
I think ZvZ is more of a macro game now, at least in the games I've played, and more of a tech race, than it is an early game sling/bling micro fest. I may be way off, but thats what I've personally seen.
Thanks for the sling/bling guide for ZvZ <3 Heaven knows i need it :D
10 pool DET drone semi all-in will auto-win vs 15hatch
It's had a bit of an evolution if you check out GSL. First vid was a blind 10pool 10 drone rush in Dimaga vs Nestea from the world all-star tourney (forget the name exactly) back in april or may.
Since then Nestea has used it three times (I think), and twice in the GSL July final vs Losira.
It's not actually possible to hold 6 lings + 8 drones if you 15hatch unless you've scouted on 9 and found the 10pool before you dropped your hatch. I recommend finding a friend and trying to figure out a way to hold it, because you will be my hero if you can.
Chaos,
I've read your zvz guide several times and it's been a tremendous resource for me thusfar as I'm getting back into serious 1v1 mode in season 3. Is there a chance you would add a section to address 13/13 ling bling all-in?
vs Greentea vs Michael
I started watching idra's stream vods lately and he always loses to this because he goes 14/14 into expo standard. I like to copy him but since he doesn't ever bother to play safely against it, I feel like I , too don't know how to play safely against it.
My micro is terrible and this is against the #1 player on SEA but I won't make any excuses (even though I had a new hotkey setup that game too! ). To be honest, I think any platinum-level player or above who can execute this build would beat me though, because I don't really know how to defend it with 14/14 expo. Is it possible and I'm just bad?
Anyway, what should I be doing? Is it purely micro-related that I lose a game like this, or are there some major issues with my decision-making? Logically I feel like I should be safe if I 14/14 ling defensive bane, but it never seems to work out.
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The answer is simple, don't expand when you see a one base play. IdrA is a player I really like but his early game is absolutely appalling. He prefers to have more drones to 4 more lings to hold off attacks. He doesn't split his banelings and just decides the build is cheese and that's the end of that, he won't improve until it starts to be come a problem and but when he does improve he does it rapidly. IdrA's ZvT is phenominal however, and I praise it every time I see it.
AcerNerchio is a Zerg that is amazing with one base play. I have been following him, Dimaga and Nestea for some time ZvZ wise. The best way to deal with a 13/13 is to stay on one base. He needs to all in regardless because he got the pool so quickly, you don't need the map control.
When you are sure it is a 13/13, just start building your wall in your base. Block off the two main paths with buildings like the Spawning pool and an evolution chamber. Put a Spine crawler behind the evolution chamber and put a Queen on hold position between the Hatchery and spawning pool. Just block off as many entrances in your mineral line as possible and keep your Zerglings behind the wall. A 13/13 will have a ton of banelings out but hardly any Zerglings. So just snipe the Banelings with individual lings, Queens and the Spine crawler. After you held the first attack, you should already be ahead but you can get the +1 ranged attack so you can do a timing attack with +1 roaches while still on one base. If he expands he just loses straight up because he will have inferior unit numbers and inferior tech.
There's a ton of tips for Baneling and Zergling micro in my guide. You just need to improve your ling bling micro, I'm sure there are some UMSes around where you can train those.
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Oh my, I just read the part about ferrying queens around in overlords to transfuse because they are so immobile. I could see this working in the lategame when used with ultras. Dayum, I'm going to try that out.
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Here's ZvZ Replay pack of my style : [url blocked]
The most notable things happening in the games have been put in the title of the file. So that should make it a little bit easier to browse through them to see which one you need for improvement. I think the most notable thing to see is with every baneling war I tend to have 1 or 2 more drones than the opposing zerg.
ZvT replay pack is coming up too. ZvP won't make an appearance any time soon because I am trying out new styles that aren't in the guide and I am losing due to terrible control and drone-decision making on my part.
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I tried downloading the replay pack, but it says the file is unavailable
Which makes me sad, because I really liked the guide
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Your blog looks sick. Thank you so much for all there contents (I wish there is the same amount for terran >.> ) I'm gonna have fun switching race to zerg >.<
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On October 03 2011 08:57 boon2537 wrote: Your blog looks sick. Thank you so much for all there contents (I wish there is the same amount for terran >.> ) I'm gonna have fun switching race to zerg >.<
Raceswitching is really tough, but I wish you all the best on it. The decision making part of the guides should be enough to get you to platinum. But you'll still have to learn the quite different zerg gameplay and droning + inject timings.
You'll only start feelign comfortable with your macro once you start getting positive winrates, which should take you quite some time. But its very rewarding once you get there.
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Chaos, I've personally been favoring pool then hatch then gas openings in ZvZ lately. I couldn't help but wonder on your take of this opening.
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Personally, I think its terrible. You delay your ling speed and baneling nest and you can't pressure the enemy nor defend against banelings well. You're just investing a ton of minerals into a hatch that only gives you more larva for slow lings, which are terrible
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Wow this helped me out so much. I am a master terran learning to play zerg on a diamond smurf account. I like this adaptible 14/14 opening.
I just played a game agasitn a 15 hatch and I did speedling to force less drones and took my hatch like you said. Worked like a charm. Had a much more fun game than the 10 pool all in strat I had been doing.
Thanks for all the time you put into this. :D
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nice! i learned some stuff and will probably start trying to actually do the baneling wars instead of going fast roaches from now on (or at least a little bit)
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Your accent is not bad at all... but of course, this is coming from the same guy who made you do a Dimaga quote, just cuz it fit so perfectly...
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I really cant thank you enough. This is the most inspirational read and really gives me a grasp on the matchup I was most lost in and really knew nothing about. Once again thank you for your time and your lesson.
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One of the best guides i have seen here! The guide on your website is even better.
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Excellent guide, the pictures really increase the quality!
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On October 21 2011 19:32 Paperplane wrote: Excellent guide, the pictures really increase the quality!
Thanks! I'm glad I hosted the images on imgur instead of my own site... already over 550 gigs of bandwidth has been used just from the guide images alone ( all of the guides though ).
I should be able to get more replays for the ZvT guide up soon, still a lot of things to do for school though.
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Here's another replay pack from my style, this time with a lot more 14/14 play than before, and the added 1414vsSpeedlingExpand freewins. http://www.mediafire.com/?3gc6l0n7iyghxll
I noticed that the previous replay pack has been deleted, I'll reupload if anyone is interrested
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Is it normal to delay gas until around 25 supply using slow lings to put pressure on whilst expanding and then switching to Roach? Or is that just not viable?
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On November 28 2011 17:50 OptimusYale wrote: Is it normal to delay gas until around 25 supply using slow lings to put pressure on whilst expanding and then switching to Roach? Or is that just not viable?
If you are going one base, you shouldn't delay gas a lot. Otherwise you will lose against good banelings spreads or mass Zerglings.
When you are on two bases you can delay your gas by a bit and defend against Banelings with a Queen block and Spinecrawlers. But you won't be able to move out for a long time and a good opponent will read that and go mass drone without any danger. You will also have to accept that one missstep, one mispositioned Queen or Roach equals insta-GG. It is a very frustrating style to go for and you will get more silly losses than you are worth. Thats why I simply don't delay my gas much in ZvZ, because you have to be dangerous in some way to your opponent otherwise you will get outdroned and outproduced.
I guess you could do this if you are sure that your opponent will play a macro based style, but on the ladder that isn't the case 90% of the time so.
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