Matiz_pl why aren't you defending your build? With such an in depth writeup and being GM I'm sure you have things to say.
[G] 4 CC into Skyterran TvZ - Page 7
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DemigodcelpH
1138 Posts
Matiz_pl why aren't you defending your build? With such an in depth writeup and being GM I'm sure you have things to say. | ||
Matiz_pl
Poland163 Posts
On August 16 2012 23:46 DemigodcelpH wrote: So pretty much everyone in this thread has said it doesn't work for them except one or two people. Matiz_pl why aren't you defending your build? With such an in depth writeup and being GM I'm sure you have things to say. I don't care, it works for us. Most of complains are about things that solutions for them are stated in guide or replays. The only thing that we didn't put enough emphasis on was defending mutalisks but I answered it in some posts i think. The build still could require some polishing, but right now Song is back to France and we can't really work on it and other terrans in house want to use other styles. look how nicely ravens worked here :> | ||
oOOoOphidian
United States1402 Posts
Thanks for the guide. | ||
Dunmer
United Kingdom568 Posts
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Morton
United States152 Posts
On August 16 2012 23:46 DemigodcelpH wrote: So pretty much everyone in this thread has said it doesn't work for them except one or two people. Matiz_pl why aren't you defending your build? With such an in depth writeup and being GM I'm sure you have things to say. ? numbers are finicky things when you don't actually count | ||
Ianoren
United States9 Posts
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superstartran
United States4013 Posts
Nice guide btw; I've been doing something abit similar in TvP but having to defend vs Archon/HT timings is abit difficult. | ||
LloydPGM
85 Posts
I use to play mech all the time, in every match up ! I love your guide, it brings another original way to play, so I'll try it for sure. I saw IMMVP play some sky terran at last IEM and it looked pretty effective Looks a bit like PhX)Lyyna's playstyle (camping on mass 4 bases with tanks thors and sensor turrets to go mass raven HSM/BC) TvZ needs some fresh ideas before HOTS, i'm fed up to see all those people going rines tanks medivacs... | ||
Matiz_pl
Poland163 Posts
On August 21 2012 03:23 LloydPGM wrote: YEAH ! I use to play mech all the time, in every match up ! I love your guide, it brings another original way to play, so I'll try it for sure. I saw IMMVP play some sky terran at last IEM and it looked pretty effective Looks a bit like PhX)Lyyna's playstyle (camping on mass 4 bases with tanks thors and sensor turrets to go mass raven HSM/BC) TvZ needs some fresh ideas before HOTS, i'm fed up to see all those people going rines tanks medivacs... Currently people play marine medivac tank into skyterran which can be compared to muta ling baneling into infestor BL. It's viable, it's very good but the transition isn't too smooth. Here we suggest something else, something that looks more similiar to ling infestor, it took around a year to develop ling infestor style in zvt, we believe such marine raven(with some tanks) style is also viable and it feels promising. | ||
Swift118
United Kingdom335 Posts
I am only Diamond, so not near high level play, but I have a lot of fun playing sc2, I can play more solid standard games but most of builds I have somewhat devised myself, or had ideas from others I have watched. I do crazy shit like marine raven TvZ, mass BC transitions in TvP, marine only TvT and so on. It can work for me and what I noticed is that its not the builds or strats that causes me loses me games a lot of the time, its my mechanics and lack of focus to control army. I know players higher level than me in mid masters + who play way non standard and do ok. My point is that a lot of strats/builds are viable even to the highest level of sc2, code s players even bust out crazy unit comps, so for your average ladder player there is so much you can play if you get the build down, have a plan and macro well. Sure I can understand people when they want to get their standard game more solid, sure, but people should not be so quick to narrow their horizons. It can be fun to experiment with different playstyles to find one that fits your style and more importantly find a style you enjoy playing. | ||
Carrera26
United States29 Posts
Once you're max, near/max, why not get 3-4 Ghosts with 3-4 Nukes: -Zone out attacks/counter attacks. With PDDs and high-hp units like BCs, they have to stick around for quite a while to actually "finish the job". If they only really have 10-15 seconds to actually engage before they need to bug out, that's more than enough time to retreat/repair low HP units and/or finish off a couple buildings. -Defend major ground attacks. Even with Ultras and Cracklings, it takes a bit to chew through armor-upgraded buildings and PFs Keep a ghost a bit back from the front line and make them choose between retreating or eating a nuke. With 3 academies you can continuously nuke as long as you keep building right away. -Clear Spore/Spine fields. You'd eat more than 100/100 repairing most anything that attacked into them and keep the threat of mass Yamatos for Infestors and corruptors. -The threat of EMP alone should make them more careful with their Infestors -FG can't kill a Ghost under a medivac, any ground army that goes under the medivac is going to be a gift, and you can just pick the Ghost up anyway. If the Ghost gets NPed they can be killed off in a half-second by the BCs. Oh, and I love the idea of floating Raxes in with your army to Tank, especially with the armor upgrade. 3 armor, 1000 HP repairable, mineral only flying damage sponge that costs a measely 150 minerals when you have thousands in the bank? Yes please. Yes, they can target-fire, but then they can't magic box and will likely have a ton of "overkill" with corruptor shots. It's a win-win with either clumped-target-firing units or a-moved units shooting nearly "free" units while getting killed off. Not to mention it would take a whole 4-5 APM to use them while taking a lot more APM from the opponent. | ||
Matiz_pl
Poland163 Posts
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toadahlmn
10 Posts
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Matiz_pl
Poland163 Posts
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LagT_T
Argentina535 Posts
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Matiz_pl
Poland163 Posts
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Deleted User 255289
281 Posts
The build itself is pretty hard to follow, with constant scv production and marine production, i find it impossible to build the buildings at the correct time. And when I looked at the replays Song didn't even follow the build exactly most of the time. For example in the game vs hyun his build was completely different. Anyways I would appreciate it a lot if you can just dig up a few more replays and upload them. | ||
IceThorN
Denmark21 Posts
On August 11 2012 01:23 MockHamill wrote: This is a very very interesting strategy. How do you deal with a switch to mass hydras given that the tank count seems to be quite low? Bcs win over hydralisks... Very hard. | ||
TaeTae
United Kingdom97 Posts
Tae | ||
OoC)fanatic
Austria45 Posts
On March 03 2013 07:07 TaeTae wrote: Also Locusts is probably the most dangerous zerg unit against sky terran, though a good terran would only engage when approapriate and would split his army good enough against their binding cloud. Tae You mean Vipers? Locusts can't hit air. | ||
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