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On March 19 2013 02:56 bri9and wrote: Trying to emulate Life's ling centric ling play is something I hope everyone starts doing.. Not because I think it would be effective, but rather because nobody else is going to be able to kill 8 blue flame hellions with 24 lings.. no matter how hard you try. Unless you have 400+ APM you are going to quickly learn that Life's ability to control lings and your ability to control lings are two very different things.
Its not that hard. Keep 2 control groups of lings, run within the vision of a tower you know they are holding, lead them into a trap, flank.
With Larva being the limiting component, its difficult to do this while nailing the injects.
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On March 19 2013 01:42 nottapro wrote:Show nested quote +On March 19 2013 01:12 Lobotomist wrote:On March 18 2013 16:35 Sc2zero7 wrote: Copying the best zerg in the world is good and all but I doubt more than a handful of people outside life beats 14 blue flame helions with 26 lings. His control and macro are what allows his strategies to be super effective. Something to keep in mind when you copy builds. Is there a way to watch the VODs of MLG? I'd love to see this game... http://tv.majorleaguegaming.com/events/23-2013-winter-championship#2424/2432/1All the VOD's are free. -Drool- tyvm!
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I don't intend to go off-topic here but I am curious as to why Flash never went for Hellbats? 30+ damage to light units, they get healed and have even more health then a marauder. Any second thoughts? I know I may speak out of my terms since I don't know how they really work, just a hunch telling me though that they would've been good to his arsenal.
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The 10 Pool was metagaming.
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On March 19 2013 03:17 RMmanlots wrote:Show nested quote +On March 19 2013 02:56 bri9and wrote: Trying to emulate Life's ling centric ling play is something I hope everyone starts doing.. Not because I think it would be effective, but rather because nobody else is going to be able to kill 8 blue flame hellions with 24 lings.. no matter how hard you try. Unless you have 400+ APM you are going to quickly learn that Life's ability to control lings and your ability to control lings are two very different things. Its not that hard. Keep 2 control groups of lings, run within the vision of a tower you know they are holding, lead them into a trap, flank. With Larva being the limiting component, its difficult to do this while nailing the injects.
It was more than that, he would go in with lings between hellion volleys and then let his queens take the damage. pretty sick micro.
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Getting 8 Lings off of a 10pool is not a huge commitment?? That would be 4 drones mining about 220 minerals a minute and a delayed hatch.
The reason this is paying off is probably only because T can land his CC only at 6 minutes.
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On March 18 2013 10:16 TangSC wrote:Spoiler Warning - You may want to watch the series before reading the post / comments.Hey guys, Yesterday I was scratching my head about how Zergs should play against Terran in HotS, but after watching Life's sick run through The MLG Winter Championship, I don't think anyone can argue the effectiveness of a Zergling-centric style. I've written down some (incomplete) observations, and was hoping others could contribute their notes as well. Openings+ Show Spoiler +10Pool Opening:10 Pool Double extractor trick to 12/10 12 Overlord 12-15 Lings 15 Queen 17 Ling 18 Drones 20 Hatch I'm really impressed with how well this opening went for Life. Most early pools rely on killing workers, but Life's version seems economic enough to transition well even without doing much damage. He only makes 8 Zerglings (not a huge commitment), and goes into an expansion and gas afterwards. He generally gets 100 gas for Speed, and periodically builds some Lings to shut down pressure. Sacrificing some economy for Zerglings seems to be a recurring theme in Life's games. Hatch-First Opening15 Hatch 17 Gas 16 Pool 17 Overlord Drones out of gas after 100 (Though sometimes he left 1 in gas) I didn't actually see Life play against Reapers with this opening, but with the early speed he'd probably hold with good micro. If you're interested in the next-steps of this build, check out Lowko's Video on Life. Transitions:+ Show Spoiler +For the most part, Life played a +1/+1 Zergling-centric style of mid-game with Banelings and a delayed Lair for Mutalisks/Speed, but had a few variations:
Aggressive +1/+1 Speed-Baneling
This was just a sick timing that Life used to great effect in the finals. He went for very fast third and droned hard, but as usual still built enough Lings to get decent map control and vision. The vision was key for him, because he was able to hide a bunch of Lings mid-field to execute a massive +1/+1 Speedling/Baneling timings. The timing hit around 11 Minutes with about 30+ Banelings and who knows how many Zerglings. Perhaps an All-In (Or is it?) thread is in order. . .
Delayed-Lair Ling/Baneling/Mutalisk
By delaying Lair to 9:30/10:00, Life was able to keep a competitive economy while executing his usual +1/+1 Zergling-Centric mid-game. When Lair finished, he moved into Baneling Speed, 2/2, and Spire to complete a balanced mid-game. It seems inevitable that Widow Mines get some good connections with Zerg armies, but Life's army-splitting was on the ball. Once Overseers were on the field it was easier for Life to snipe those pesky mines. He used multi-pronged aggression to secure small leads, shut down drops with relative ease, and control the middle of the map. I wish I could multitask like that! In the later stages, Life added Ultralisks to tank/dps and Vipers to snag those Medivacs. So sick!
7:00 Lair / Mutalisk
After a few aggressive Baneling timings, Life switched it up and went for a 7:00 Lair, allowing him to start some unexpected Mutalisk harass as early as 11minutes.
I hope you all enjoyed the series as much as I did!
i hate to be a kill bill here, but his "ling centric style" is just a standard muta ling baneling style that was beyond standard in WoL... its nothing new. its as old as the game itself
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On March 19 2013 10:42 Ballistixz wrote:Show nested quote +On March 18 2013 10:16 TangSC wrote:Spoiler Warning - You may want to watch the series before reading the post / comments.Hey guys, Yesterday I was scratching my head about how Zergs should play against Terran in HotS, but after watching Life's sick run through The MLG Winter Championship, I don't think anyone can argue the effectiveness of a Zergling-centric style. I've written down some (incomplete) observations, and was hoping others could contribute their notes as well. Openings+ Show Spoiler +10Pool Opening:10 Pool Double extractor trick to 12/10 12 Overlord 12-15 Lings 15 Queen 17 Ling 18 Drones 20 Hatch I'm really impressed with how well this opening went for Life. Most early pools rely on killing workers, but Life's version seems economic enough to transition well even without doing much damage. He only makes 8 Zerglings (not a huge commitment), and goes into an expansion and gas afterwards. He generally gets 100 gas for Speed, and periodically builds some Lings to shut down pressure. Sacrificing some economy for Zerglings seems to be a recurring theme in Life's games. Hatch-First Opening15 Hatch 17 Gas 16 Pool 17 Overlord Drones out of gas after 100 (Though sometimes he left 1 in gas) I didn't actually see Life play against Reapers with this opening, but with the early speed he'd probably hold with good micro. If you're interested in the next-steps of this build, check out Lowko's Video on Life. Transitions:+ Show Spoiler +For the most part, Life played a +1/+1 Zergling-centric style of mid-game with Banelings and a delayed Lair for Mutalisks/Speed, but had a few variations:
Aggressive +1/+1 Speed-Baneling
This was just a sick timing that Life used to great effect in the finals. He went for very fast third and droned hard, but as usual still built enough Lings to get decent map control and vision. The vision was key for him, because he was able to hide a bunch of Lings mid-field to execute a massive +1/+1 Speedling/Baneling timings. The timing hit around 11 Minutes with about 30+ Banelings and who knows how many Zerglings. Perhaps an All-In (Or is it?) thread is in order. . .
Delayed-Lair Ling/Baneling/Mutalisk
By delaying Lair to 9:30/10:00, Life was able to keep a competitive economy while executing his usual +1/+1 Zergling-Centric mid-game. When Lair finished, he moved into Baneling Speed, 2/2, and Spire to complete a balanced mid-game. It seems inevitable that Widow Mines get some good connections with Zerg armies, but Life's army-splitting was on the ball. Once Overseers were on the field it was easier for Life to snipe those pesky mines. He used multi-pronged aggression to secure small leads, shut down drops with relative ease, and control the middle of the map. I wish I could multitask like that! In the later stages, Life added Ultralisks to tank/dps and Vipers to snag those Medivacs. So sick!
7:00 Lair / Mutalisk
After a few aggressive Baneling timings, Life switched it up and went for a 7:00 Lair, allowing him to start some unexpected Mutalisk harass as early as 11minutes.
I hope you all enjoyed the series as much as I did! i hate to be a kill bill here, but his "ling centric style" is just a standard muta ling baneling style that was beyond standard in WoL... its nothing new. its as old as the game itself Nobody plays the early game like Life does, calling it "beyond standard" is incredibly wrong.
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I recommend only using this strategy on maps with open access to thirds, ie. Cloud Kingdom, DayBreak, and Neo Planet S. It should not of worked out on Akilon Flats but because Flash moved out his entire army thats why life was successful. If you do this strategy on Whirlwind and Bel'shir Vestige with small chokes leading into third then you may be screwed, and also because the army normally camps out right outside of the natural leading into the third. Also the third is relatively far away on these maps which makes this more difficult.
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The most annoying part is, this can be done in WoL as well and there is very little Terran can do about it. Muta Ling Bling is so much more mobile than marine tank. I've seen the same the same thing in GSL, where Bomber was rolled by Zergs who went very heavy Ling/Bling Muta and just decimated his army. When you combine this with an agressive expansion behind it, and excellent creep spread there is so little you can do to counter the Zerg. This does require extremely good macro though, the injects and map control has to be spot on for this to work, otherwise it'll just straight up die to any decent Terran who uses walls and Tanks to ward off early pushes, as well as punish greedy play when he sees it.
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On March 19 2013 11:02 KawaiiRice wrote:Show nested quote +On March 19 2013 10:42 Ballistixz wrote:On March 18 2013 10:16 TangSC wrote:Spoiler Warning - You may want to watch the series before reading the post / comments.Hey guys, Yesterday I was scratching my head about how Zergs should play against Terran in HotS, but after watching Life's sick run through The MLG Winter Championship, I don't think anyone can argue the effectiveness of a Zergling-centric style. I've written down some (incomplete) observations, and was hoping others could contribute their notes as well. Openings+ Show Spoiler +10Pool Opening:10 Pool Double extractor trick to 12/10 12 Overlord 12-15 Lings 15 Queen 17 Ling 18 Drones 20 Hatch I'm really impressed with how well this opening went for Life. Most early pools rely on killing workers, but Life's version seems economic enough to transition well even without doing much damage. He only makes 8 Zerglings (not a huge commitment), and goes into an expansion and gas afterwards. He generally gets 100 gas for Speed, and periodically builds some Lings to shut down pressure. Sacrificing some economy for Zerglings seems to be a recurring theme in Life's games. Hatch-First Opening15 Hatch 17 Gas 16 Pool 17 Overlord Drones out of gas after 100 (Though sometimes he left 1 in gas) I didn't actually see Life play against Reapers with this opening, but with the early speed he'd probably hold with good micro. If you're interested in the next-steps of this build, check out Lowko's Video on Life. Transitions:+ Show Spoiler +For the most part, Life played a +1/+1 Zergling-centric style of mid-game with Banelings and a delayed Lair for Mutalisks/Speed, but had a few variations:
Aggressive +1/+1 Speed-Baneling
This was just a sick timing that Life used to great effect in the finals. He went for very fast third and droned hard, but as usual still built enough Lings to get decent map control and vision. The vision was key for him, because he was able to hide a bunch of Lings mid-field to execute a massive +1/+1 Speedling/Baneling timings. The timing hit around 11 Minutes with about 30+ Banelings and who knows how many Zerglings. Perhaps an All-In (Or is it?) thread is in order. . .
Delayed-Lair Ling/Baneling/Mutalisk
By delaying Lair to 9:30/10:00, Life was able to keep a competitive economy while executing his usual +1/+1 Zergling-Centric mid-game. When Lair finished, he moved into Baneling Speed, 2/2, and Spire to complete a balanced mid-game. It seems inevitable that Widow Mines get some good connections with Zerg armies, but Life's army-splitting was on the ball. Once Overseers were on the field it was easier for Life to snipe those pesky mines. He used multi-pronged aggression to secure small leads, shut down drops with relative ease, and control the middle of the map. I wish I could multitask like that! In the later stages, Life added Ultralisks to tank/dps and Vipers to snag those Medivacs. So sick!
7:00 Lair / Mutalisk
After a few aggressive Baneling timings, Life switched it up and went for a 7:00 Lair, allowing him to start some unexpected Mutalisk harass as early as 11minutes.
I hope you all enjoyed the series as much as I did! i hate to be a kill bill here, but his "ling centric style" is just a standard muta ling baneling style that was beyond standard in WoL... its nothing new. its as old as the game itself Nobody plays the early game like Life does, calling it "beyond standard" is incredibly wrong. What do you mean ? I feel like this build is incredibly standard ? Just a slight variant of the infestors style. Instead of going stephano's you just build mutas. But other than that, it's pretty much the same style we've been using for years. At least that's what I was doing.
Edit : Unless you're talking about the Pool first build. Then yeah.
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On March 19 2013 12:20 RaiZ wrote:Show nested quote +On March 19 2013 11:02 KawaiiRice wrote:On March 19 2013 10:42 Ballistixz wrote:On March 18 2013 10:16 TangSC wrote:Spoiler Warning - You may want to watch the series before reading the post / comments.Hey guys, Yesterday I was scratching my head about how Zergs should play against Terran in HotS, but after watching Life's sick run through The MLG Winter Championship, I don't think anyone can argue the effectiveness of a Zergling-centric style. I've written down some (incomplete) observations, and was hoping others could contribute their notes as well. Openings+ Show Spoiler +10Pool Opening:10 Pool Double extractor trick to 12/10 12 Overlord 12-15 Lings 15 Queen 17 Ling 18 Drones 20 Hatch I'm really impressed with how well this opening went for Life. Most early pools rely on killing workers, but Life's version seems economic enough to transition well even without doing much damage. He only makes 8 Zerglings (not a huge commitment), and goes into an expansion and gas afterwards. He generally gets 100 gas for Speed, and periodically builds some Lings to shut down pressure. Sacrificing some economy for Zerglings seems to be a recurring theme in Life's games. Hatch-First Opening15 Hatch 17 Gas 16 Pool 17 Overlord Drones out of gas after 100 (Though sometimes he left 1 in gas) I didn't actually see Life play against Reapers with this opening, but with the early speed he'd probably hold with good micro. If you're interested in the next-steps of this build, check out Lowko's Video on Life. Transitions:+ Show Spoiler +For the most part, Life played a +1/+1 Zergling-centric style of mid-game with Banelings and a delayed Lair for Mutalisks/Speed, but had a few variations:
Aggressive +1/+1 Speed-Baneling
This was just a sick timing that Life used to great effect in the finals. He went for very fast third and droned hard, but as usual still built enough Lings to get decent map control and vision. The vision was key for him, because he was able to hide a bunch of Lings mid-field to execute a massive +1/+1 Speedling/Baneling timings. The timing hit around 11 Minutes with about 30+ Banelings and who knows how many Zerglings. Perhaps an All-In (Or is it?) thread is in order. . .
Delayed-Lair Ling/Baneling/Mutalisk
By delaying Lair to 9:30/10:00, Life was able to keep a competitive economy while executing his usual +1/+1 Zergling-Centric mid-game. When Lair finished, he moved into Baneling Speed, 2/2, and Spire to complete a balanced mid-game. It seems inevitable that Widow Mines get some good connections with Zerg armies, but Life's army-splitting was on the ball. Once Overseers were on the field it was easier for Life to snipe those pesky mines. He used multi-pronged aggression to secure small leads, shut down drops with relative ease, and control the middle of the map. I wish I could multitask like that! In the later stages, Life added Ultralisks to tank/dps and Vipers to snag those Medivacs. So sick!
7:00 Lair / Mutalisk
After a few aggressive Baneling timings, Life switched it up and went for a 7:00 Lair, allowing him to start some unexpected Mutalisk harass as early as 11minutes.
I hope you all enjoyed the series as much as I did! i hate to be a kill bill here, but his "ling centric style" is just a standard muta ling baneling style that was beyond standard in WoL... its nothing new. its as old as the game itself Nobody plays the early game like Life does, calling it "beyond standard" is incredibly wrong. What do you mean ? I feel like this build is incredibly standard ? Just a slight variant of the infestors style. Instead of going stephano's you just build mutas. But other than that, it's pretty much the same style we've been using for years. At least that's what I was doing. Edit : Unless you're talking about the Pool first build. Then yeah. A build is not a style. Making lings and going allin is also not equivalent to Life's style.
1. The way in which something is said, done, expressed, or performed: a style of speech and writing.
Nobody uses lings in the early game as well and as intelligently as Life has with such consistency. To say that demonstrates a lack of understanding of what Life is doing or what style means.
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On March 19 2013 12:24 KawaiiRice wrote: A build is not a style. Making lings and going allin is also not equivalent to Life's style.
Where did you see going lings banes mutas was an allin ? I'm not sure why you've even mentionning it ? Unless I missed something then, I apologize.
Show nested quote +1. The way in which something is said, done, expressed, or performed: a style of speech and writing. Nobody uses lings in the early game as well and as intelligently as Life has with such consistency. To say that demonstrates a lack of understanding of what Life is doing or what style means. I agree with that, Life sure does use them very well, but he's far from being alone. But that's probably because we're too used to see the lazy EU / US patchzergs. :/ Gonna be fun though, when all the zerg will get demoted or whatever because they can't win anymore with a 6 queens centered build. Can't wait to see for more tournaments !
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On March 19 2013 11:02 KawaiiRice wrote:Show nested quote +On March 19 2013 10:42 Ballistixz wrote:On March 18 2013 10:16 TangSC wrote:Spoiler Warning - You may want to watch the series before reading the post / comments.Hey guys, Yesterday I was scratching my head about how Zergs should play against Terran in HotS, but after watching Life's sick run through The MLG Winter Championship, I don't think anyone can argue the effectiveness of a Zergling-centric style. I've written down some (incomplete) observations, and was hoping others could contribute their notes as well. Openings+ Show Spoiler +10Pool Opening:10 Pool Double extractor trick to 12/10 12 Overlord 12-15 Lings 15 Queen 17 Ling 18 Drones 20 Hatch I'm really impressed with how well this opening went for Life. Most early pools rely on killing workers, but Life's version seems economic enough to transition well even without doing much damage. He only makes 8 Zerglings (not a huge commitment), and goes into an expansion and gas afterwards. He generally gets 100 gas for Speed, and periodically builds some Lings to shut down pressure. Sacrificing some economy for Zerglings seems to be a recurring theme in Life's games. Hatch-First Opening15 Hatch 17 Gas 16 Pool 17 Overlord Drones out of gas after 100 (Though sometimes he left 1 in gas) I didn't actually see Life play against Reapers with this opening, but with the early speed he'd probably hold with good micro. If you're interested in the next-steps of this build, check out Lowko's Video on Life. Transitions:+ Show Spoiler +For the most part, Life played a +1/+1 Zergling-centric style of mid-game with Banelings and a delayed Lair for Mutalisks/Speed, but had a few variations:
Aggressive +1/+1 Speed-Baneling
This was just a sick timing that Life used to great effect in the finals. He went for very fast third and droned hard, but as usual still built enough Lings to get decent map control and vision. The vision was key for him, because he was able to hide a bunch of Lings mid-field to execute a massive +1/+1 Speedling/Baneling timings. The timing hit around 11 Minutes with about 30+ Banelings and who knows how many Zerglings. Perhaps an All-In (Or is it?) thread is in order. . .
Delayed-Lair Ling/Baneling/Mutalisk
By delaying Lair to 9:30/10:00, Life was able to keep a competitive economy while executing his usual +1/+1 Zergling-Centric mid-game. When Lair finished, he moved into Baneling Speed, 2/2, and Spire to complete a balanced mid-game. It seems inevitable that Widow Mines get some good connections with Zerg armies, but Life's army-splitting was on the ball. Once Overseers were on the field it was easier for Life to snipe those pesky mines. He used multi-pronged aggression to secure small leads, shut down drops with relative ease, and control the middle of the map. I wish I could multitask like that! In the later stages, Life added Ultralisks to tank/dps and Vipers to snag those Medivacs. So sick!
7:00 Lair / Mutalisk
After a few aggressive Baneling timings, Life switched it up and went for a 7:00 Lair, allowing him to start some unexpected Mutalisk harass as early as 11minutes.
I hope you all enjoyed the series as much as I did! i hate to be a kill bill here, but his "ling centric style" is just a standard muta ling baneling style that was beyond standard in WoL... its nothing new. its as old as the game itself Nobody plays the early game like Life does, calling it "beyond standard" is incredibly wrong.
sorry if i dont beleive you, but i cant see how what life is doing any different from the past other than being a bit more aggressive early on.
i mean at the end of the day its still muta ling bane...
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On March 19 2013 12:46 Ballistixz wrote:Show nested quote +On March 19 2013 11:02 KawaiiRice wrote:On March 19 2013 10:42 Ballistixz wrote:On March 18 2013 10:16 TangSC wrote:Spoiler Warning - You may want to watch the series before reading the post / comments.Hey guys, Yesterday I was scratching my head about how Zergs should play against Terran in HotS, but after watching Life's sick run through The MLG Winter Championship, I don't think anyone can argue the effectiveness of a Zergling-centric style. I've written down some (incomplete) observations, and was hoping others could contribute their notes as well. Openings+ Show Spoiler +10Pool Opening:10 Pool Double extractor trick to 12/10 12 Overlord 12-15 Lings 15 Queen 17 Ling 18 Drones 20 Hatch I'm really impressed with how well this opening went for Life. Most early pools rely on killing workers, but Life's version seems economic enough to transition well even without doing much damage. He only makes 8 Zerglings (not a huge commitment), and goes into an expansion and gas afterwards. He generally gets 100 gas for Speed, and periodically builds some Lings to shut down pressure. Sacrificing some economy for Zerglings seems to be a recurring theme in Life's games. Hatch-First Opening15 Hatch 17 Gas 16 Pool 17 Overlord Drones out of gas after 100 (Though sometimes he left 1 in gas) I didn't actually see Life play against Reapers with this opening, but with the early speed he'd probably hold with good micro. If you're interested in the next-steps of this build, check out Lowko's Video on Life. Transitions:+ Show Spoiler +For the most part, Life played a +1/+1 Zergling-centric style of mid-game with Banelings and a delayed Lair for Mutalisks/Speed, but had a few variations:
Aggressive +1/+1 Speed-Baneling
This was just a sick timing that Life used to great effect in the finals. He went for very fast third and droned hard, but as usual still built enough Lings to get decent map control and vision. The vision was key for him, because he was able to hide a bunch of Lings mid-field to execute a massive +1/+1 Speedling/Baneling timings. The timing hit around 11 Minutes with about 30+ Banelings and who knows how many Zerglings. Perhaps an All-In (Or is it?) thread is in order. . .
Delayed-Lair Ling/Baneling/Mutalisk
By delaying Lair to 9:30/10:00, Life was able to keep a competitive economy while executing his usual +1/+1 Zergling-Centric mid-game. When Lair finished, he moved into Baneling Speed, 2/2, and Spire to complete a balanced mid-game. It seems inevitable that Widow Mines get some good connections with Zerg armies, but Life's army-splitting was on the ball. Once Overseers were on the field it was easier for Life to snipe those pesky mines. He used multi-pronged aggression to secure small leads, shut down drops with relative ease, and control the middle of the map. I wish I could multitask like that! In the later stages, Life added Ultralisks to tank/dps and Vipers to snag those Medivacs. So sick!
7:00 Lair / Mutalisk
After a few aggressive Baneling timings, Life switched it up and went for a 7:00 Lair, allowing him to start some unexpected Mutalisk harass as early as 11minutes.
I hope you all enjoyed the series as much as I did! i hate to be a kill bill here, but his "ling centric style" is just a standard muta ling baneling style that was beyond standard in WoL... its nothing new. its as old as the game itself Nobody plays the early game like Life does, calling it "beyond standard" is incredibly wrong. sorry if i dont beleive you, but i cant see how what life is doing any different from the past other than being a bit more aggressive early on. i mean at the end of the day its still muta ling bane...
Yeah it might be hard for you to understand but you should see korean interviews back when they used to ask other zergs why they didn't do what life did.
They all said the same thing "I don't know how it works for life his style is so hard to do and I just lost with it so I stopped doing it". No zerg in the world can emulate life right now in how he does his ling control. His style really is different then other zergs and to how he uses it.
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Enjoying using this in PvX in Gold league. Gets destroyed by very early Speedling aggression though. :\
Still very solid against Protoss, though! As long as they don't switch to air, but even then you can easily go into Hydralisks or some air tech with the Spire.
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On March 18 2013 13:18 ahw wrote: i hope everyone copies this because delaying double ups for 45 seconds and getting an early tank out on the high ground would end this. I'm playing like this since a few months. I go 1rax 1 marine CC depot CC double gas marine marine into fact into tank. Since you don't need siegemode, you can put that 100-100 into upgrades. The downside of this build is that it gives zergs a ton of freedom. The upside is that you don't die to allins (you crush them) and that you can do a good rine tank timing around 12:30.
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On March 19 2013 12:53 blade55555 wrote:Show nested quote +On March 19 2013 12:46 Ballistixz wrote:On March 19 2013 11:02 KawaiiRice wrote:On March 19 2013 10:42 Ballistixz wrote:On March 18 2013 10:16 TangSC wrote:Spoiler Warning - You may want to watch the series before reading the post / comments.Hey guys, Yesterday I was scratching my head about how Zergs should play against Terran in HotS, but after watching Life's sick run through The MLG Winter Championship, I don't think anyone can argue the effectiveness of a Zergling-centric style. I've written down some (incomplete) observations, and was hoping others could contribute their notes as well. Openings+ Show Spoiler +10Pool Opening:10 Pool Double extractor trick to 12/10 12 Overlord 12-15 Lings 15 Queen 17 Ling 18 Drones 20 Hatch I'm really impressed with how well this opening went for Life. Most early pools rely on killing workers, but Life's version seems economic enough to transition well even without doing much damage. He only makes 8 Zerglings (not a huge commitment), and goes into an expansion and gas afterwards. He generally gets 100 gas for Speed, and periodically builds some Lings to shut down pressure. Sacrificing some economy for Zerglings seems to be a recurring theme in Life's games. Hatch-First Opening15 Hatch 17 Gas 16 Pool 17 Overlord Drones out of gas after 100 (Though sometimes he left 1 in gas) I didn't actually see Life play against Reapers with this opening, but with the early speed he'd probably hold with good micro. If you're interested in the next-steps of this build, check out Lowko's Video on Life. Transitions:+ Show Spoiler +For the most part, Life played a +1/+1 Zergling-centric style of mid-game with Banelings and a delayed Lair for Mutalisks/Speed, but had a few variations:
Aggressive +1/+1 Speed-Baneling
This was just a sick timing that Life used to great effect in the finals. He went for very fast third and droned hard, but as usual still built enough Lings to get decent map control and vision. The vision was key for him, because he was able to hide a bunch of Lings mid-field to execute a massive +1/+1 Speedling/Baneling timings. The timing hit around 11 Minutes with about 30+ Banelings and who knows how many Zerglings. Perhaps an All-In (Or is it?) thread is in order. . .
Delayed-Lair Ling/Baneling/Mutalisk
By delaying Lair to 9:30/10:00, Life was able to keep a competitive economy while executing his usual +1/+1 Zergling-Centric mid-game. When Lair finished, he moved into Baneling Speed, 2/2, and Spire to complete a balanced mid-game. It seems inevitable that Widow Mines get some good connections with Zerg armies, but Life's army-splitting was on the ball. Once Overseers were on the field it was easier for Life to snipe those pesky mines. He used multi-pronged aggression to secure small leads, shut down drops with relative ease, and control the middle of the map. I wish I could multitask like that! In the later stages, Life added Ultralisks to tank/dps and Vipers to snag those Medivacs. So sick!
7:00 Lair / Mutalisk
After a few aggressive Baneling timings, Life switched it up and went for a 7:00 Lair, allowing him to start some unexpected Mutalisk harass as early as 11minutes.
I hope you all enjoyed the series as much as I did! i hate to be a kill bill here, but his "ling centric style" is just a standard muta ling baneling style that was beyond standard in WoL... its nothing new. its as old as the game itself Nobody plays the early game like Life does, calling it "beyond standard" is incredibly wrong. sorry if i dont beleive you, but i cant see how what life is doing any different from the past other than being a bit more aggressive early on. i mean at the end of the day its still muta ling bane... Yeah it might be hard for you to understand but you should see korean interviews back when they used to ask other zergs why they didn't do what life did. They all said the same thing "I don't know how it works for life his style is so hard to do and I just lost with it so I stopped doing it". No zerg in the world can emulate life right now in how he does his ling control. His style really is different then other zergs and to how he uses it.
Theres actually been atleast one player who have used Life's style in WoL, in the early 2012. Altho his style was inferior because of his inferior skill to life, the style of ROOTDestiny was an exact dublicate of what Life did at MLG.
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On March 19 2013 20:43 Snowbear wrote:Show nested quote +On March 18 2013 13:18 ahw wrote: i hope everyone copies this because delaying double ups for 45 seconds and getting an early tank out on the high ground would end this. I'm playing like this since a few months. I go 1rax 1 marine CC depot CC double gas marine marine into fact into tank. Since you don't need siegemode, you can put that 100-100 into upgrades. The downside of this build is that it gives zergs a ton of freedom. The upside is that you don't die to allins (you crush them) and that you can do a good rine tank timing around 12:30.
What about the 2/2/1 muta ling baneling all in from WoL? Pro players like Mvp, Bomber and MKP could barely hold this all in, even with 2/2 on marines. I think that delaying your upgrades for that long, will be your downfall midgame.
EDIT: Even zerg players didn't opt for this strat, you are esentially granting zerg players a free pass to droning as hard as they want. Think about it like this: if you delay 1/1 45 sec, there is gonna be a 45 sec window, where the zergs ling baneling ultralisk army is at 3/3, while your own bio based army, is still at 2/2.
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