TAILS' 7:22 Dark Templar Drop and FE - Page 12
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govie
9334 Posts
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tisalgado
Brazil51 Posts
also, the protoss FE'd himself, if you can't damage him (punishing for early expand with so few units), not being able to deal damage against the terran is not that bad. | ||
govie
9334 Posts
On April 16 2013 01:07 tisalgado wrote: 2 DTs are powerfull enough to take down some marines... how many units do you really have to kill them when going that fast 3cc? (and since DTs are faster than marines, they can simply run away from the scan area and damage somewhere else). also, the protoss FE'd himself, if you can't damage him (punishing for early expand with so few units), not being able to deal damage against the terran is not that bad. 2nd try : If i have 3 cc's, i have 1 scan more which should be safe against dt's until turrets are up, right or no? | ||
NVRLand
Sweden203 Posts
What do you guys do when your shrine gets scouted? I had my prism out so I went for a single dt drop, trying to not invest too much into it but it didn't do any damage at all. After the game he flamed me (I won in a looong game) and said I "was doing all-in" and that he held it without losses but wasn't ahead. I've never thought of this build as an all-in? Just an aggressive opener that is designed to stop the terran from going the 2 mine drop? | ||
PanzerKing
United States483 Posts
On April 16 2013 03:05 NVRLand wrote: So, I just faced a reaper opener with this build. He entered twice. First time he scouted robo and twilight and second time (which was bad by me...) he saw the shrine. What do you guys do when your shrine gets scouted? I had my prism out so I went for a single dt drop, trying to not invest too much into it but it didn't do any damage at all. After the game he flamed me (I won in a looong game) and said I "was doing all-in" and that he held it without losses but wasn't ahead. I've never thought of this build as an all-in? Just an aggressive opener that is designed to stop the terran from going the 2 mine drop? I played a similar game from the Terran side and found this build to be unimpressive. I was able to go up to 4 CCs on relatively minimal infrastructure after deflecting the harass without losing any SCVs. The fundamental problem with the build, IMO, is that it doesn't really give you any offensive tools if the harass doesn't do damage. You're stuck either doing a late 2-base Archon or Colossus all-in against an opponent who's going to have a food advantage. My opponent tried to take a third and get double forge, but I simply steamrolled him as soon as my medivacs came out. I was able to drop so many mules that I literally doubled his income as he tried to get his third operational. I'm really not getting the hype around this build. | ||
Ben...
Canada3485 Posts
On April 16 2013 03:33 PanzerKing wrote: I have given it a go a few times. It really is the definition of an all-or-nothing build and I wouldn't be shocked if it was made completely irrelevant in a week or two with Terrans doing some simple modifications to their standard openers. I won once with it because the Terran crapped himself and didn't defend well at all, but when it was defended properly I felt massively behind. It is a build to add to your arsenal to do once in a while, not one to use every game, especially as it becomes more common because it will become even easier to tell when it is being done.I played a similar game from the Terran side and found this build to be unimpressive. I was able to go up to 4 CCs on relatively minimal infrastructure after deflecting the harass without losing any SCVs. The fundamental problem with the build, IMO, is that it doesn't really give you any offensive tools if the harass doesn't do damage. You're stuck either doing a late 2-base Archon or Colossus all-in against an opponent who's going to have a food advantage. My opponent tried to take a third and get double forge, but I simply steamrolled him as soon as my medivacs came out. I was able to drop so many mules that I literally doubled his income as he tried to get his third operational. I'm really not getting the hype around this build. | ||
Dreamer.T
United States3584 Posts
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jax1492
United States1632 Posts
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Pookie Monster
United States303 Posts
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vhapter
Brazil677 Posts
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cocosoft
Sweden1068 Posts
Is this viable for a normal (diamond level) game or was this made to snipe Ryung? | ||
Teoita
Italy12246 Posts
Mechanics/micro/macro/whatever come naturally if you have fun, because you are more likely to play more games (ie practice more). This is a good example of a build that is a little gimmicky but it's fun so it might push a player to simply play more, so yeah, i think it's worth learning even if it's a little risky. | ||
Nyast
Belgium554 Posts
I target the tech lab reseaching stim first. In a good number of games, my DTs harass can delay stim until the 14' mark. The stim + medivac timing just doesn't happen. If I see that there are no turrets in the mineral lines, I harass the workers of course, but otherwise I target all the reactors / tech labs. I think it's worth being mentionned, since a lot of people seem to think that if the Terran is prepared with turrets, you can't do any damage.. Also, I delay the DT attack a little bit to drop a robo bay right before the dark shrine finishes. All while I'm harassing DTs, I've already started the production of colossus. I delay double forge until the 10' mark too. | ||
cocosoft
Sweden1068 Posts
On May 13 2013 21:29 Teoita wrote: Regarding laddering at lower levels or whatever, i always say that the key to "improving" isn't so much just macroing as much as possible or whatever, but simply enjoying the game. Mechanics/micro/macro/whatever come naturally if you have fun, because you are more likely to play more games (ie practice more). This is a good example of a build that is a little gimmicky but it's fun so it might push a player to simply play more, so yeah, i think it's worth learning even if it's a little risky. I don't know if you were responding to me, but I'm simply enjoying the game by learning good builds, which will help my micro/macro, so I don't really understand your point. As if I just came up with my own builds (like now), I feel my game-sense will be limited. On May 13 2013 22:47 Nyast wrote: Cool, good point. This is my standard build in PvT. One thing that I want to note is that it doesn't matter if the Terran scouted it and has some turrets in his mineral lines. I target the tech lab reseaching stim first. In a good number of games, my DTs harass can delay stim until the 14' mark. The stim + medivac timing just doesn't happen. | ||
Sated
England4983 Posts
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JSK
United States133 Posts
Woudl it be terrible to go ahead and probe scout with this build, (to scout reaper expands) and just delay the timings? | ||
Teoita
Italy12246 Posts
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